Lowpoly Stylized Fantasy Dungeon RPG Adventure Set by OneOffDesign
- Number of prefabs: 94
- Minimum polygon count: 12
- Maximum polygon count: 852
- Animation count: 10
- UV mapping: Yes (overlapping)
- Number of textures: 11 (atlassed)
The Lowpoly Stylized Fantasy Dungeon RPG Adventure Set by OneOffDesign consists of a set of all the necessary components to create engaging dungeon environments for your RPG adventure and dungeon crawling games
A castle/dungeon tileset consisting of
- An 8 part stair construction set, able to create a wide variety of staircases.
- Walls and floor models built on a 3x3 unit grid.
- 3 types of windows and 2 sizes of doors.
- 2 types of ceilings (arched and vaulted) in two separate sizes.
- 2 sizes of pillars.
- A gargoyle to add some flair.
Animated treasure chests and loot
- Three distinct styles of treasure chest (military, royal & evil).
- Both static and animated versions.
- A set of animations including: open, close, interact, appear, dissapear, fall and land animations.
- A stack of gold coins.
- Bag of gold coins.
Destructibel crates, barrels and jars:
- 8 types of jars (4 colors, 2 sizes).
- A barrel model.
- A crate model.
- Both whole and broken versions (with colliders and rigid bodies set up).
Medieval fantasy weapons and shields:
- 3 types of shields (round shield, medium shield, tower shield) in two styles.
- 4 types of axes (hatchet, pickaxe, battle axe, great axe) in two styles.
- 5 types of swords (dagger, gladius, scimitar, shortsword, longsword) in two styles.
- Battle-worn and gold decorated style included.
This asset set is great for both immersive 3d and topdown lowpoly style RPG dungeon exploration games.
Price $19.99
Ancient Undead Guard by Anatoly Arkhipov
Rigged: Humanoid
Number of characters: 1
Vertex counts of characters: full character 15107 + 2117 weapon
Triangles: full character 24830 + 3312 weapon
Number of Textures: 33
Texture Resolutions: 4096x4096
The model has 3 texture sets. Fully modular, you can remove any piece of clothing.
Jaw bone is present. THE CLOTH PHYSICS IS NOT CONFIGURED.
You can convert materials to URP/HDRP in the usual way. Some content uses two-sided shader.
Price $34.99
Cartoon Bedroom furniture by cggaf
Total faces around 72 thousands - from 150 up to 8000 for each object.
2 textures - 2000x2000px PNG image with colours pallete, 4000x4000px PNG image.
Price $4.99
Moeart 2D Character Vol.4 by Moeart
It is a perfect character for adventure games and dress up games.
PSD data for easy color adjustment is included. Customize to your favorite color and make your favorite character!
If the sample png does not contain the combination of your choice and color, adjust with PSD data.
▼Size
・PNG 1400(w) × 3400(h) pixel
・PSD 1400(w) × 3400(h) pixel
▼Uses
・ Character for visual novel games
・ Character image of RPG
・ Conversation event of action games
・ Card games
etc.
▼Features:
・ Ready-to-use a lot of PNG images
・ Editable PSD files
・ All of the color can be changed
・ Various parts
- Front hair:5 types
- Back hair:5 types
- Wear:5 types
- Shoes:5 types(include barefoot)
- Others:deco Front
・ Various expressions
- Eyes:8 types
- Mouth:8 types
- Eyebrows:7 types
- flush:3 types
- Others:Tear、Sweat
・ It is possible to create a variety of characters by combining
*To request images and rights for commercial use, please contact lovekunder@cgart.com.tw
Price $100.00
Mummy Set by CitizenA
Animations:
Idle-4
rage-1
attack-4
walk-3
walk strafe-2
walk backward-3
run-3
run strafe-2
death-2
hit-3
jump-3
Total polycount:
Verts: 16509
Faces: 16460
Tris: 31438
Body polycount:
Verts: 6142
Faces: 6188
Tris: 12108
Head Croc Verts:3631 Faces:3584 Tris:6640
Head Jackal Verts:3236 Faces:3248 Tris:6040
Head Human Verts:1942 Faces:1904 Tris:3670
Head Falcon Verts:1000 Faces:1020 Tris:1966
Number of Textures: 21
Texture resolution: 4096/4096, 2048/2048.
Price $29.99
Extended Shader GUI by Valakh Pavel
As a technical artist I write a lot of custom shaders. It's extremely painful sometimes to manage custom editors for each of them. At some point I decided to make universal shader GUI that extends attributes potential.
Extended Shader GUI adds new attributes to your shaders so you will not need to write custom editors each time. Just tell shader to use it and enjoy new attributes!
Price $14.99
Retro Visual Novel Music - Autumn Leaves EX by Maxstack
Audio Files Count: 11
Length: 40 min 2 sec
Format: 44100 kHz, 16 bit, Stereo, WAV
Loopable: Yes
This package is a collection of 11 original music tracks made with the YM2612 chipset emulation. It contains a mixture of slow and medium-paced audio tracks that will sound perfect in a retro visual novel. Most of the tracks are either upbeat and positive, or calm and relaxing.
Content
Title, 3:17, 100bpm
Good Morning!, 3:29, 110bpm
School Corridors, 3:39, 70bpm
Michiko, 3:44, 90bpm
Library Hall, 5:20, 60bpm
Movie Theatre, 3:29, 110bpm
Bar, 3:29, 110bpm
Romance, 3:55, 90bpm
Welcome Home, 70bpm
End Credits, 3:12, 100bpm
Trouble (event), 0:59, 130bpm
Price $19.99
Modern Furniture Models by InsectOn_Worx
- 8 gameready prefabs
- 8 models in FBX
- 10 materials
- 25 textures in PNG (2048px)
- 1 Demoscene
- UV Mapped
- 16,744 Vertices | 16,196 Faces | 32,924 Tris
- Materials PBR (Albedo, Metallic + Smoothness, Normal map)
This package contains 8 prefabs for any scene or genre.
You can build your own scene with these models, just how you like.
The materials work with standard shaders, but can be customized, as they are PBR based.
Price $4.99
Slicer 3D Mesh by BZ
- Cutting is performed asynchronously
- Easy to add new object to cut
- Plane cut
- The mesh is formed without distortion
- Material in place of the cut for each object, you can add your own
- Supported Windows/VR/iOS/Android
Example game for Windows - here
The "Slicer 3D Mesh" project allows you to cut 3d objects with a plane.
Cutting mesh of any shape and mesh with holes.
This project will help you create something similar to games like "Fruit Ninja", "Metal Gear Rising: Revengeance", "Cut the Rope", "Laser Slicer - Idle Slicer Machine!" and "Hardspace: Shipbreaker".
If you redesign the project a little, you can use it to create pre-cut objects.
Price $20.00
Ancient Senate by Havolk
-Supports Built-in Render Pipeline and URP
-Senate 3650 poly
-Statue 5820 poly
-Number of Meshes:2
-Number of Materials: 2
-Number of Textures: 7
-Textures uv 2048-2048
- Model is fully textured with all materials applied. You can edit the material :))
- The pivot points are properly positioned.
Price $14.00
Sci-Fi Platform Road Pack by Havolk
-Supports URP
Number of Meshes:10 (FBX)
Number of Materials :5
Number of Textures:20
Textures uv 2048-2048 (PBR)
Model is fully textured with all materials applied. You can edit the material :))
The pivot points are properly positioned
Floor_Road_1 Polygon 1300
Floor_Road_2 Polygon 4000
Floor_Road_3 Polygon 4013
Floor_Road_4 Polygon 4425
Bridge:294 polygon
Lamp:177 polygon
Model is fully textured with all materials applied.
You can edit the material :))
(PBR)=Normal--MetallikRoughness--Emissive--BaseColor
Four different base colors RustBlue,White,Blue,,Red
Properly named Textures,Materials and Meshes
Model completely unwrapped.
Model is fully textured with all materials applied.
- Model completely unwrapped.
Price $23.00
DTT Procedural UI by DTT
DTT Procedural UI
Easily create a professional UI using procedural rounding and effects, without using any sprites. This asset offers rich features for any UI workflow, is 100% (unit) tested, and includes the complete and extensively commented source code.
Benefits
• Full flexibility in creating UI by allowing rounding, borders, outlines, glow, shadows, fall-off, and more.
• Quickly create a professional UI with the easy-to-use editor and/or code
• Ensure consistency throughout your UI
• Reduce the size of your game by not requiring the use of additional sprites for UI
• Sprites are supported but not required, all Image features are compatible
• High performance (identical to Image)
Features
• Procedural UI rounding: dynamically round the corners of your UI objects, with or without sprites. Within the editor, or during runtime
• Accurate hitboxes: dynamic hitboxes ensure accurate click or tap detection for your UI, including an option to take the rounding effects into account for hit detection
• Editor tools: includes a clear and easy-to-use editor
• Code available: all code is included in the package and is extensively commented, allowing you to understand, modify and extend it
• UI effects: use edge falloff for glow, shadow, and anti-aliasing effects
• Borders and outlines: dynamically create borders and adjust the width of the border to create outlines
• Compatibility: as an extension to the Image component, all Image features remain compatible, including aspect ratio and fill options. Also compatible with sprite sheets and atlases.**
Known limitations:
* Fill options can prevent the rounding or fall-off effect from showing.
**Sprite sheet/atlas require Unity 2020.2 or newer.
Quality
• All code is extensively and clearly commented
• Optimised for mobile development
• Runtime code is 100% unit tested
Compatibility
Tested and verified from Unity 2019.4.25f1 onwards on:
• iOS
• Android
• Windows
• MacOS
• Linux
• WebGL
A question or suggestion? We would love to hear from you.
We are actively developing this asset, with many future updates and extensions already planned. We are eager to include feedback from our users in future updates, be they ‘quality of life’ improvements, new features, or bug fixes.
If you have any questions regarding the use of this asset (before or after purchasing it), always feel free to contact us at: unity-support@d-tt.nl.
(We typically respond within 1-2 business days)
Reviews and ratings are very much appreciated, as they help us to be found and to improve our assets.
DTT stands for Doing Things Together
DTT is an app, web and game development agency based in the centre of Amsterdam. Established in 2010, DTT has over a decade of experience in mobile and web-based technology.
Our game department primarily works in Unity, where we put significant emphasis on the development of internal packages, allowing us to efficiently reuse code between projects. To support the Unity community, we are publishing a selection of our internal packages on the Asset Store, including this one.
More information about DTT (including our clients, projects and vacancies) can be found here: https://www.d-tt.nl/en/
Price $4.99
Treasure Crown by ASATEC Corporation
This data is a model that is supposed to be placed in the scene as a game object.
Prefab data is stored in the "01_Prefab" folder, so place it here.
The "02_Data" folder contains basic data such as FBX and materials.
If you want to make fine adjustments, please adjust this data.
Detailed appearance etc. are adjusted with "Unity.2019.4.28f1".
Set "Player Settings-> Other Settings-> Color Space" to [Linear]. If you do not change it to [Linear], the object may be too bright and white.
[Textures]
・1024x1024 (Color)x3
・1024x1024 (Metallic)x1
・1024x1024 (Ao)x1
・1024x1024 (Normal)x1
[Models]
・Number of meshes : 1
・Polygon (triangle) : 12144
Price $4.99
Quiz Correct Answer by ASATEC Corporation
This data is a model that is supposed to be placed in the scene as a game object.
Prefab data is stored in the "01_Prefab" folder, so place it here.
The "02_Data" folder contains basic data such as FBX and materials.
If you want to make fine adjustments, please adjust this data.
Detailed appearance etc. are adjusted with "Unity.2019.4.28f1".
Set "Player Settings -> Other Settings -> Color Space" to [Linear]. If you do not change it to [Linear], the object may be too bright and white.
[Textures]
・1024x512 (Color)x1
・1024x512 (Color&Alpha)x1
[Models]
・Number of meshes : 1
・Polygon (triangle) : 1460
Price $4.99
Museum(mobile) by ASATEC Corporation
This data is a model that is supposed to be placed in the scene as a game object.
Prefab data is stored in the "01_Prefab" folder, so place it here.
The "02_Data" folder contains basic data such as FBX and materials.
If you want to make fine adjustments, please adjust this data.
Detailed appearance etc. are adjusted with "Unity.2019.4.28f1".
Set "Player Settings -> Other Settings -> Color Space" to [Linear]. If you do not change it to [Linear], the object may be too bright and white.
[Textures]
・512x512 (Color)x1
・1024x1024 (Color)x4
・512x512 (Color&Alpha)x1
[Models]
・Number of meshes : 2
・Polygon (triangle) : 5248
Price $5.50
Japanese Furniture Mosquito Coil by ASATEC Corporation
This data is a model that is supposed to be placed in the scene as a game object.
Prefab data is stored in the "01_Prefab" folder, so place it here.
The "02_Data" folder contains basic data such as FBX and materials.
If you want to make fine adjustments, please adjust this data.
Detailed appearance etc. are adjusted with "Unity.2019.4.28f1".
Set "Player Settings -> Other Settings -> Color Space" to [Linear]. If you do not change it to [Linear], the object may be too bright and white.
[Textures]
・1024x1024 (Color)x1
・1024x1024 (Normal)x1
・512x512 (Color&Alpha)x1
[Models]
・Number of meshes : 4
・Polygon (triangle) : 8016
Price $4.99
Horror Set by ASATEC Corporation
This data is a model that is supposed to be placed in the scene as a game object.
Prefab data is stored in the "01_Prefab" folder, so place it here.
Since "PR_Locker" contains animation data, it can be opened and closed.
The "02_Data" folder contains basic data such as FBX and materials.
If you want to make fine adjustments, please adjust this data.
Detailed appearance etc. are adjusted with "Unity.2019.4.28f1".
Set "Player Settings -> Other Settings -> Color Space" to [Linear]. If you do not change it to [Linear], the object may be too bright and white.
[Textures]
GarbageBag
・2048x2048 (Color)x1
・2048x2048 (Metallic)x1
・2048x2048 (Normal)x1
Hammer
・2048x2048 (Color)x1
・2048x2048 (Metallic)x1
・2048x2048 (Height)x1
・2048x2048 (Normal)x1
Locker
・2048x2048 (Color)x1
・2048x2048 (Metallic)x1
・2048x2048 (Height)x1
・2048x2048 (Ao)x1
・2048x2048 (Normal)x1
[Models]
GarbageBag
・Number of meshes : 1
・Polygon (triangle) : 2222
Hammer
・Number of meshes : 1
・Polygon (triangle) : 544
Locker
・Number of meshes : 2
・Polygon (triangle) : 1656
Price $5.49
Asatec Furniture Set by ASATEC Corporation
This data is a model that is supposed to be placed in the scene as a game object.
Prefab data is stored in the "01_Prefab" folder, so place it here.
Since "PR_Refrigerator_A" contains animation data, it can be opened and closed.
"PR_Monitor_A01" creates the material of the monitor part separately. By adjusting this material, you can also display your favorite image on the screen.
The "02_Data" folder contains basic data such as FBX and materials.
If you want to make fine adjustments, please adjust this data.
Detailed appearance etc. are adjusted with "Unity.2019.4.28f1".
Set "Player Settings -> Other Settings -> Color Space" to [Linear]. If you do not change it to [Linear], the object may be too bright and white.
[Textures]
Refrigerator_A
・512x512 (Color)x1
・512x512 (Metallic)x1
・512x512 (Normal)x1
Monitor_A01
・512x512 (Color)x1
[Models]
Refrigerator_A
・Number of meshes : 8
・Polygon (triangle) : 14592
Monitor_A01
・Number of meshes : 2
・Polygon (triangle) : 456
Price $4.99
