Realistic Forest Tree Pack by Dee-Shaw
- Library of 16 3D(.FBX) assets(trees, bushes, grass) with LOD(Level Of Detail).
-The asset contains 12 types of trees 3 types of bushes and 1 grass detail mesh.
-Drag and Drop ready prefabs.
-Each tree, bush contains a bark and leaf texture with maps like Albedo, Normal, Diffuse, Gloss, Displacement, Specular, Roughness and Ambient Occlusion.
-Each texture map mentioned above is at 4kK Resolution.
-Assets(.FBX) can be used in any render pipeline be it HDRP, URP, Default, for the material just update them to specific RP materials.
-Photo scanned Grass Texture with Shader Graph Wind Animation, Animation shader can be used with tree leaves and bushes!!
-Ground PBR material with 4K photo scanned textures.
-Custom post processing suitable with Forest Environments.
-Trees like Maple, White Birch, Aspen, Oak, Willow, Douglas included.
-Grass Detail Mesh included with LOD!!
+Bonus 3 types of bushes with leaves variation and Grass wind animation.*
* See the screen shots for material details.*
*Polygon counts & LODs:-
1)Aspen & Aspen 2: Polygon count for LOD0 66880 tris. LOD1 13488 tris. LOD2 3878 tris. LOD3 683 tris.
2)Bush 1,2 & 3 : polygon count for LOD0 23616 tris. LOD1 1060 tris. LOD2 237 tris.
3)Maple 1 & 2: Polygon count for LOD0 225152 tris. LOD1 10108 tris. LOD2 1755 tris. LOD3 620 tris.
4)Old Oak & oak2 : Polygon count for LOD0 216352 tris. LOD1 10908 tris. LOD2 5835 tris. LOD3 699 tris.
5)Tree 1,2 & 3 : Polygon count for LOD0 253152 tris. LOD1 12574 tris. LOD2 6519 tris. LOD3 2612 tris.
6)Willow : Polygon count for LOD0 99344 tris. LOD1 22044 tris. LOD2 16963 tris.
7)White Birch : Polygon count for LOD0 604008 tris. LOD1 17822 tris. LOD2 1770 tris. LOD3 1770 tris.
8) Grass Mesh : Polygon count for LOD0 42413 tris. LOD1 2139 tris. LOD2 611 tris.
-Made with 2019.4.13 LTS in HDRP
*Please consider giving it a review so we can publish better updates. Enjoy!!*
If any feedback, suggestion contact us.
Price $10.00
Animated Icons - Cartoon One by Doozy Entertainment
Cartoon One is an animated icons pack for DoozyUI, designed in a Cartoon style, that are ready to use and customize. These playful and glossy-looking icons are ready to be imported in any game, app or presentation.
The pack contains 70 animated icons, each icon having multiple animation states (A, B, Click, Loop, Disabled). The icons come in 3 sizes: 64×64, 128×128 and 256×256. You can also choose from 3 hand-drawn themes: Fantasy, Fire or Nature.
Contents
- 70 Animated Icons
- 280 Unique Animations (70 Icons x 4 Animation States)
- 3 Texture Sizes (64×64, 128×128, 256×256)
- 3 Hand-Drawn Themes (Fantasy, Fire, Nature)
See it animated at https://www.staging2.doozyui.com/animated-icons-cartoon-one
We created this amazing Animated Icons Pack so you can build stunning apps and games with ease. Why not start now?
--- REQUIREMENTS
DoozyUI is required to be installed before installing this product (http://bit.ly/DoozyUI3x)
--- LINKS
Website: doozyui.com
Doozy Help Desk (PORTAL): bit.ly/DoozyHelpDesk
YouTube: http://www.youtube.com/c/DoozyEntertainment
Facebook: https://www.facebook.com/doozyentertainment
Twitter: https://twitter.com/doozyplay
Discord: https://discord.gg/y9Axq7b
Price $45.00
Sting Bee Mega Toon Evolution Series by Meshtint Studio
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If you like this pack, do check out other Mega Toon assets in the store list link provided above. You may find more similar assets that you can use it with this asset. For eg:
Boximon Packs
Little Heroes Mega Pack
Medieval Interiors Mega Pack
Customizable Fantasy Buildings
Orcs Mega Pack
Pirates Mega Pack
Pirate Ships Pack MTS
Toon Environment Pack
Toon Enemies Pack
Toon Loot and Props Pack
Toon Skeletons Pack
and more!
Mega Toon Evolution Series monsters are cute, squarish, cartoony and simple. They are also very low poly, therefore it's very suitable for mobile games. They come with 3 different evolutions. 'Evolution 1' is the least evolved ( weaker) and 'Evolution 3' is the most evolved ( Most powerful). You can use it to show progression in your game! It's a good addition for games like Pokemon, Mario, casual / educational, tower defense, RPG games and more.
Sting Bee Mega Toon Evolution Series
This pack contains 1 x 'Evolution 3' character: Sting Bee. 938 triangles. Texture size 2048 x 2048 ( set to 512 in Unity). Texture file format PSD. Material: Unity's Standard shader. 1 diffuse map and 1 emission map. Rigged and animated. Generic Mecanim rig set up. 13 animations.
Animations:
- Spawn
- Idle
- Fly forward in place
- Fly forward with root motion
- Turn left
- Turn right
- Jab Right attack
- Power Jab attack
- Slice left attack
- Sting attack
- Cast spell
- Take damage
- Die
Please see preview images and videos to know more about the content before purchasing.
The demo scenes in the package may require the following free plugins.
1) Post Processing Stack v2
You may import them into your project using Unity's package manager but note that the asset itself can work properly without the plugin.
3D files are in FBX in the package. Additional fee may be required for other file formats.
More than 300 game models for your game development. CLICK HERE to see more!
Series list:
SUPER SERIES
ACE SERIES
FANTASY PRO SERIES
POLYGONAL SERIES
CHIBI SERIES
CUBE SERIES
SIMP SERIES
MEGA TOON SERIES
GALAXY SERIES
SPARKLE SERIES
CUTE SERIES
and more!
Price $9.90
College School Secondary by JahazArt - Studios
-24 Lounges (12 per side) Each living room has 20 seats with chairs, 1 paint, master table and chair, practice furniture, lamps, damper, bookries, trash can, fans, curtains and signs or signs ...
-Vertices: 2,595,583 Poligons: 1,993,854 -
-1 Roofed entrance
-1 Rear departure of heavy vehicles or service
-1 Food Area (Kitchen)
-2 Bathrooms Area
-4 Stairs access 2nd floor
-1 Office Floor
-2 Ramps for the disabled
-3 Ringers
-3 Speakers
-2 Siamese water intake
-2 Big Dumpster
-1 basketball court
-8 Eating benches
-1 Sunscreen
- Hall lights
- Street Lights
- Electric Box
- Data Boxs
-1 College Flag
- Garden Street
Price $59.99
Nature backgrounds for visual novels, dating sims, and more. by Gerardo Garcia
This backgrounds pack contains over 30 backgrounds, most of them with 3 background variations (Day, noon, night).
Size: 2206x1241
All backgrounds are in a png format.
Price $6.99
Beach backgrounds for visual novels, dating sims, and more. by Gerardo Garcia
This backgrounds pack contains over 30 backgrounds, most of them with 3 background variations (Day, noon, night).
Size: 2206x1241
All backgrounds are in a png format.
Price $6.99
Japanese backgrounds for visual novels, dating sims, and more. by Gerardo Garcia
Price $6.99
EasyDismemberment by Hermit Mode
It is built off systems created for PC Videogame "Emu War".
Using proprietary logic, it allows skinned mesh dismemberment for custom humanoid characters for your game without having to code at all.
Included are multiple demo scenes showing integration with multiple character meshes, including a skinned, rigged and animated Zombie mesh with relevant gibs.
In depth documentation is also available which offer explanatory manuals which details the system, and easy step by step setup guides.
It has both animated death setups along with traditional ragdoll setups that allow a choice between fluid movement vs efficient scenarios for your custom needs.
For those that want to delve deeper into the system to customise it, code is included in C# that can easily be modified as you see fit. It can also be used as a learning resource as the logic is not abstract and easily readable.
For further support, you can contact the developer directly either through the support thread on Unity Forums (https://forum.unity.com/threads/easydismemberment.979317/) or via support@hermitmode.com.au
Supports the following render pipelines: Standard, SRP LW and SRP HD.
Minimum compatibility is for Unity 2019.4.9
Price $24.99
low poly marsian station by Jarst
the asset includes
hill, plain, platform
transport
light starship, heavy starship, transport, empty tractor, tractor. light SUV, truck
props
lamp, balloon, box, cestern, antenna, container, locator, barrel, post, part of the building, retranslator, locator, satellite dish, pipe, gate, wall
structures
entrance, semicircular room, car service, spaceport, building fragment, condenser, two-level building, reactor, round building, main building, warehouse, battery cell, watchtower
this is the last colony of mars
the total number of polygons in the project is 25838. In addition, textures of 1 512x512 images were used, the number of materials was 2
Price $5.00
Rugby Stadium pack by FbxDownloads
comes with day and night lighting along with crowd animation sprites
Stadium details:
Mesh budget 39k tries,
two 2k texture pages
2k resolution light bake maps for day and night lighting
Add boards added
check screen shots and video for more details..
feel free to contact us: fbxdownloads@gmail.com
Price $40.00
PropertyInterface by Nectunia
Property component can be filled manually or sourced from other component's value.
With the example components provided you won't need to script for simple project.
For more complexe projects, the provided code library will help you to create custom component to interact with Property components.
A full documentation is available here
A simple Demo scene will show you few examples. Some videos will explain to you step by step how to create this Demo scene by your own.
Price $0.00
Zombie Soldier by Oleg Verevkin
This Asset Pack includes:
1 character, 2 skins for him (with and without a tattoo);
62 animations of character interaction with weapons (walking, running, shooting, sitting, crouch, prone, etc.);
2 weapons (AK-74, Thompson M1A1);
10 removable accessories for the character (helmet, shoulders, glasses, cigar, etc.)
Rigged: Yes
Animated: Yes
Number of Animations: 62
Animation types: In-place
Number of characters: 1
Vertex counts of characters: 8582
Number of Materials: 16
Number of Textures: 54
Texture Resolutions: 4096, 2048
Price $19.99
Ask Tell Dynamic Dialog by logicandchaos
This is the Ask Tell Dynamic Dialog Asset for unity, it is for creating dynamic dialog in your games.
This is a treeless dialog system, dialog is selected during run time based on a best match approach. the input is based on an Ask/Tell input system. I made the replies all condition based like the bark system in left4dead. Combining those two systems creates a simple to use dialog system you can add to your games. This system uses a simple fuzzy pattern matching system involving conditions, conditions have a verify method that returns a bool, so they can be almost anything. For example if you want characters to say something different depending on if it's day or night, you would create an IsDay condition script, then you create a scriptable obejct instance of it by right clicking and selecting it in the create menu. After creating the instance you add the IsDay condition to the list of conditions on the dialog you want it to affect. That dialog will not be selected unless it's day, to make an IsNight condition you just create another instance of the IsDay script and just check the inverted checkbox. if you want them to say stuff based on if you said something else before you can make that a condition. A lot of conditions and good writing could lead to dynamic, lifelike NPCs. There are a lot of conditions defined already to get you started but you can extend and add in any condtion you could need.
Running the demo project will show you it in action while teaching you more about it.
Conditions
Condition is an abstract class inheriting from ScriptableObject, this means that all conditions are scriptable objects. Conditions have two boolean variables isTrue and inverted, and one method bool Verify(GameObject p_gameObject). You can make a condition for having low health or possessing a particular item, make one for the time of day or anything relavant to your game.
Create Condition Script
To make your own custom conditions you need to make a new script that inherits from condition and the virtual Verify method must be overridden, that is where you code your condition.
To create a new condition script you make a new C# script and change it from inheriting from MonoBehaviour to Condition. This makes it a Condition and also a Scriptable Object. You must add a create asset menu header to allow you to create an scriptable object instance.
[CreateAssetMenu(fileName = "new Condition", menuName = "ScriptableObjects/Conditions/YourConditionName")]
where YourCondtionName is the name you want to use to select this condition from the create menu.
The Condition must override the the virtual method bool Verify(GameObject p_gameObject) in this method is where you put your code for varifying the condition, setting the isTrue bool, and it must return isTrue.
To allow conditions to be inverted you must add in the lines: if(inverted) isTrue=!isTrue; right before you return isTrue. That will allow you to set the inverted bool in the inspector to invert your conditions so you do not need to make opposite conditions.
Create Condition ScriptableObject instance
To make a new condition from an existing script just navigate to the folder you want to keep your scriptable objects in, then right click right click in the project window and select Create, then ScriptableObject, then Condition, then pick the condition you want to create from the list, then you just need to name it. You can invert the condition by selecting inverted in the inspector.
Drag Condition into Condition List
Dialogs all have condition lists attached to them. Go in the inspector and expand Conditions if needed you select how many conditions you want then drag and drop the conditions in the slots.
Dialogues
Dialog is an abstract class that inherits from ScriptableObject and contains a string used for a line of dialog. Dialogs are for player input and come in two types questions and statements.
Questions are for asking and Statements are for telling. To make a new question or statement just right click in the project window and select ScriptableOject from the menu and then Dialog and then Question or Statement. Then you just need to name it and fill in the text. They can both generate a reply.
Question
Questions inherit from Dialog. You can make an instance of Question and add to your player's Questions list.
Statement
Statments inherit from Dialog. You can make an instance of Statement and add to your player's Statements list.
CoversationAgent
This is the MonoBehaviour used to house all the componants. A ConversationAgent has a list of Replies a list for short term memory and long term memory. It also contains a few methods for managing it all.
Short Term and Long Term Memory
Short term and long term memory are both just a list of dialogs. Short term memory takes care of the current conversation and long term memory is where short term memories are sent after conversations. Using conditions you can make use them to create interesting conversations.. like you could have an npc say one reply when asked a question, and another reply if asked the same question for a second time, or if they made a particular statement earlier in that conversation.
Replies
Reply is an abstract class that inherits from ScriptableObject and contains a string used for a line of dialog. Dialogs are for NPC output in repsonse to player input, or lack of input if using timebased input. You can make an instance of Reply and add to your NPC's Replies list.
Replies have a list of conditions which must be met to for the reply to be selected. The list of replies is sorted by the most conditions to ensure the most appropriate reply is selected.
To make a new reply just right click in the project window and select ScriptableOject from the menu and then Reply. Then you just need to name it, fill in the text and the conditions. All replies should have at least one condition except for one default reply, if needed.
GetReply
GetReply is the method that selects the appropriate reply by comparing each conditions of a reply and executing the 1st successful match.
Price $12.00
Hegna Craft by Arkaya Venture Limited
High quality and low poly model of Hegna Craft. Hegna Craft is perfect for your game, cartoon or any other project.
Originally modelled in Maya.This Hegna Craft is Rigged.
This 3d model was made with care and detail in every particular, based on real-world objects.
GEOMETRY-
The model is made in MAYA.
All model is 100% smoothable and easily editable.
The level of detail of this 3d model is implemented for the most extreme close-up renderings.
You can applied smooth to each object ( also smaller ones , bolts cables etc...) and you can have higher zoom, without losing detail.
In FBX version maya 2015,
Objects are textured by diffuse maps.
No 3rd party plugin needed.
TECHNICAL INFORMATIONS-
MODEL
Hegna Craft- Faces:23112,Vertices:23526,
RIG
The rig comes in FBX format.A more simple rig is included for use in any other software package.
The advanced rig comes with custom bone widgets, IK constraints, Morph targets etc.
TEXTURES-
3 Variation of textures
Hegna_Craft_Variation_1
Hegna_Craft_Variation_2
Hegna_Craft_Variation_3
Diffuse map,2048x2048
Normalmap,2048x2048
Textures formats PNG
1 Rigged Model in FBX format.
ANIMATION-
20 Animation List -
Attack,Breathing,Danceing,Dying,Fallinf flat impact,Fight idle,Idle,Injured walk,Jump,Looking around,Reaction,Run backward, Run forward,Run jump,Sitting,Talking,walk backward,walk foward,Walk in circel,Waving.
all appropriate animations are attached to a single prefab
Website: https://sites.google.com/arkayaventure.co.uk/creative
Animation Demo Link
Model Demo Link
Model Demo Link
Model Demo Link
NOTE-
Kindly note, the background images in artwork are only for demonstration purpose and NOT included in this package for sale..
Price $24.99
Stylized Tree Pack by North Peak Entertainment
Stylized Tree Pack is a package you can use for any environment and will allow you to create high quality stylized levels!
These assets include optimized geometry for optimum performance for any playform and high quality stylized textures that work for any game or experience.
The contents of this package were built to be as modular as possible which include the following.
Contents
6 Large Tree variations
6 Medium Tree variations
6 Tall Tree variations
Follow us on Twitter and give us suggestions for future assets! We want to help you and the Unity community!
Price $9.99
Modular Skeleton Mage by Ida Faber
* Polycount: faces 21580, tris 41708, verts 21655
* Staff: tris 4026, verts 2802
* Skeleton Without Clothes: faces 15898, tris 30469, verts 15393
* Fully rigged, The jaw is rigged too so you can open his mouth.
* PBR Textures Metall/Roughness
* 4K Textures - normal, metallic, roughness, albedo, AO
* 6 Texture sets - Skull, Skeleton, Hood, Jacket, Belt, Staff
* Skull and Skeleton has 6 Color Variationss - Sand, Sand Blood, Sand Moss, Black, Black Blood, Black Moss
* Clothes have 5 Color Variations - Dark, Desert, Red, Green, Blue
* The staff has 5 Color Variations - Violet, Orange, Red, Green, Yellow
Everything can be very easily mixed so you can get your own unique color combination!Price $34.99
Baccarat Game by PlayMex
(Our demos use the same code; the only differences are design elements)
Desktop Version
One of the most popular Casino Games now available in the Unity Asset Store. Baccarat Game by Playmex is a template game ready to publish, easy to customize and made by a company with more than 15 years experience in the casino industry.
Features
- High-Quality 3D Assets
- Desktop and Mobile Versions
- Customizable UI
- Music Volume Feature
- Info Menu
- Credit Reset Feature
- Min. and Max. Bet Function
- Rebet Function
- Shuffle Animation
- Win Display
- Chip Stack Amount Display
- Card Value Display
- Chip Selector Animation
- Chips Win Animation
- HDRI Reflection
Sounds and Music Included
Rules
- Tie pays 8 to 1
- Player 2 to 1
- Banker 2 to 1
- 8 decks
- Closest to 9 wins
- If Player or Banker has 8 or 9 points, both hands will stand.
- If Player's total is 5 or less, the Player's hand will draw one more card.
- If Player's hand stands with 6 or 7 points, the Banker's hand will draw a third card on a total of 5 or less.
Odds, Payouts and Number of Decks are customizable
Important The cost of this game template includes all features and rules stated above. For any custom design requests, rule changes or general questions about changes to the template, please contact us for a custom quote via our website