Pixel Kit - Forest Pack (platformer ready) by Clirgo Store
-All images painted in 4x style by default
-If you need use it in 1x style (1 image pixel = 1 screen pixel),
you should use sacle 0.25 in your project
-Texture filtration is bilenar by default (use point filtration to pixel perfect)
2D Hand Painted Forest Pack is a good choise to create any natural locations in any game like platformer, RPG and others.
This package contains:
- 32 hand painted trees
- 19 rocks and stones
- 36 platforms parts
- fox walking animated (with baby fox)
- 3 ducks sprite, 1 hedgehog
- 13 puddles and lakes sprites
- sky background with 8 clouds
- 8 bushes
- 10 natural decorations
- 2 mountains
- 9 grass sprites
- 12 misc decorations
Price $9.99
All things Fire | 2D Animations | VFXs by Sinestesia Studio
16 Awesomely made Animations:
- Torchfire.
- Candle fire.
- Bonfire.
- Different Kinds of Explosions.
- Fire Muzzle.
- Flamethrower.
Also. No Complicated or Custom Shaders. This entire pack was made just with the basic Unlit - Particle System Shaders provided by Unity.
HAVE FUN!
Price $11.99
Clothing Culler by Salvage Studios
Features
- Endless combinations of clothing possible
- Runtime culling based on baked occlusion data
- Generate occlusion data
- Refine occlusion data by painting faces
- Low runtime overhead
- Easy to integrate
- Supports all render pipelines (Standard/URP/HDRP)
- Supports LOD groups
Documentation | Join Discord | Email
Endless combinations
When fixing clipping issues in 3D software, many clothing combinations can lead to a time consuming process of making meshes.
For example, when your character can wear a t-shirt, jacket and a pair of gloves it will require 7 different body meshes and this number will grow exponentially as you add more.
With Clothing Culler, you just configure the three pieces of clothing and it will sort out the combinations for you at runtime.
Generate and paint occlusion data once
Clothing Culler can generate occlusion data for your clothing combinations. If there is some clipping, you can refine the data by painting the faces that need to be occluded.
Easy to integrate
Clothing Culler is extremely easy to integrate. Just add a component to your character and (de)register your clothing at it.
Notes
- Character and clothing rigs must be compatible
- Clothing must be weight painted
- Package does NOT include any character or clothing models
Price $19.99
Goblin wizard shaman by Dmitriy Poskrebyshev
Number of textures: 18 mane and 6 for HDRP
Texture dimensions 4k, 2k, 1k
Polygon count of [Goblin wizard]: 41369
Number of meshes/prefabs 2mesh 2prefabs
Rigging: Yes
Animation count No
UV mapping: Yes
LOD information (No)
Types of materials and texture maps (PBR(MetallicSmoothness) Mat,textures. HDRP only textures)
Policount:
- Character model: 41369 vertex.
- Stuff: 3551 vertex.
Textures sets:
- hair 2k
- stuff 2k
- eye 1k
- body 4k
- clothes 4k
- armor 4k
Rig: humanoid
Extra bones: eyes, tongue, jaw, mask, torso armor, accessories on the belt,
Price $29.90
Spacecraft 01 Modular Pack by Havolk
-Supports URP
-(Gama Ready) Unity 3D and Unreal Engine
-Number of Meshes:37 (FBX)
-Number of Materials : 22-4k
-Number of Materials : 22-2k
-Number of Materials : 22-1k
-Number of Textures: (40-4k)
-Number of Textures: (40-2k)
-Number of Textures: (40-1k)
-Spacecraft_01_13000 polygon
-All_Engine_12000 polygon
-All_Wing_8000 polygon
-All_Weapon_12000 polygon
-Textures uv 1024-1024 - 2048-2048 - 4096-4096 (PBR)
-Five different base colors ------White,Blue,Yellow,Red,Green-(Spacecraft-Engines-Wings)
-Properly named Textures,Materials and Meshes
-Model is fully textured with all materials applied. You can edit the material :))
-The pivot points are properly positioned
Price $35.00
Pixel Art RPG VFX by AF Game Assets
These are animated into 64 different animations.
Contains:
- 8 Water Vfx (Shield, Splash, Explosion, Slash, Colomn, Wave, Cascade, Ball)
- 8 Fire Vfx (Shield, Flamme, Pit, Slash, Tornado, 2 Explosions, Ball)
- 8 Wind Vfx (Shield, Gust, Explosion, Slash, Ground, Spread, Turbine, Ball)
- 8 Earth Vfx (Shield, Healing, Spin, Rock, LavaBubble, Grow, Lava, Ball)
- 8 Void Vfx (Shield, Portal, Black Hole, Slash, Spin, 2 Explosions, Ball)
- 8 Holy Vfx (Shield, Cross, Projectile, 2 Slashes, Blessing, Wing, Ball)
- 8 Electric Vfx (Shield, 2 Lightings, Slash, Tornado, Spin, Explosion, Ball)
- 8 Ice Vfx (Shield, Spike, Slam, Slash, Rock, Projectile, Claw, Ball)
- All the sprites have a transparent background
If you have some questions about this asset, you can contact me by email: afgameassets@gmail.com
Price $16.00
Transform Changes Debugger by Chris Handzlik
Have a look in docs pages to see what's avaialable:
https://immersiveVRTools.com/projects/transform-changes-debugger/documentation
Have you ever tried to debug transform that's not behaving as it should?
- maybe in some random frames, position is not where it should be - making it 'jitter' a bit?
- perhaps its rotation is completely messed up?
- or scale goes all odd destroying the shape?
I bet you did and you've likely found that it's DIFFICULT to pinpoint the exact code/game-object that's causing the issue, as:
- transforms can be changed MULTIPLE times per frame and EVERY frame
- they can be changed by absolutely ANY object
- standard debugging methods are just not enough - attaching a debugger to find specific issue takes AGES, finding where to put a breakpoint is HARD and recompilation every time is simply FRUSTRATING
I know, I've had to battle with those more times than I'd like to admit. This tool is a solution that'll change the way you troubleshoot from painful to simple.
VIEW ALL TRANSFORM CHANGES IN AN INTUITIVE NODE-GRAPH
FRAME-BY-FRAME
Any change, any transform, any frame - displayed in an easy to navigate node-graph with powerful GUI that'll enable you to quickly identify hard to find transform issues.
No more guessing in your debugging process - every change will be recorded and displayed, you'll quickly get information about:
- Game Object that initiated change (eg. Mover-01)
- with a single click you can see that object in Hierarchy View - this goes beyond just seeing script that causes the issue, you may be after a specific object instance as the issue could be due to individual setup
- Script and Method name
- exact place in code where change originated (eg. HardToFindScript.cs - method: IntroduceTransformJitterJustToFrustrateDeveloper())
- navigate directly to the code with a mouse click to find out why it's causing issues
- New Value
- actual value that's been set, this makes it much simpler to pinpoint changes that are out of line
- Actual method Call and method arguments that caused the change
- all methods/setters affecting transform will be captured
- could be Transform.set_postion setter
- or more complex Transform.Translate(float x, float y, float z)
- whatever it is - you'll get those details
REPLAY CHANGES IN GAME/SCENE VIEW
Not only you can view and inspect changes in a friendly manner - you can go one step further and REPLAY them directly in Scene/Game view with a single click.
This means you don't have to focus on raw numbers you can simply and visually inspect suspicious changes and directly see if they cause the issue you're trying to find.
QUICKLY IDENTIFY AND TEMPORALIRY DISABLE SPECIFIC TRANSFORM MODIFIERS TO FIND THE ONE THAT'S CAUSING ISSUES
Tool groups changes by originating Game-Object-instance / Script and Method-name into Transform Modifiers
- this makes it easy for you to see at a glance which code is affecting the object in current frame-range
It also allows you to quickly turn them on/off via checkbox directly from gui with NO compilation needed!
- you can now instantly turn them off one by one and see in Game/Scene view how your tracked object is affected
- with that approach, it'll only take you few moments (instead of sometimes a few hours) to pinpoint that hard to find code that's causing the issue
VERY SIMPLE SETUP
Setup is pretty much non-existent:
- import the asset
- add 'TrackTransformChanges' script to objects you want to be tracked
- hit play
That's it. No-fuss.
The tool is designed to integrate into your workflow seamlessly, you should see its load time under 0.5f second (and that is ONLY when you're using it).
WELL DOCUMENTED API ALLOWS YOU TO EXTEND BEYOND WHAT I THOUGHT OF
GUI is built on top of API that's well documented and allows you to programmatically:
- track specific transform changes
- skip changes based on passed predicate/s
- access changes data structures that can be grouped by object / frame / TransformModifier
With that, you can tackle more complex debugging scenarios when you have a better idea of what you're after.
Have a look in docs pages to see what's avaialable:
https://immersiveVRTools.com/projects/transform-changes-debugger/documentation
WHAT IS NOT SUPPORTED (YET)
- physics originating changes - gravity / rigidbody movements (say via AddForce()). For now, it's best to temporarily turn rigidbody off when debugging
- changes made outside of the main thread
- methods changing more than a single transform property, eg 'SetPositionAndRotation' - will be captured as a position change (you'll still get correct information about method and method arguments)
- production builds - while this tool will work in production build it'll likely affect performance - it's been designed as an editor / debugging tool.
- NET Standard 2.0 API Compatibility level - currently you have to use .NET 4.x
3rd Pary Assets Used
Asset uses XNode and Harmony under MIT License; see Third-Party Notices.txt file in package for details
Price $19.99
Colourful Hierarchy Category GameObject by M STUDIO HUB
Using ScriptableObject file to set the bar style.
All Unity Versions supported
Keep Editor folder in your project.
How to customise your own style:
1. M Studio - Colourful Hierarchy Category GameObject
2. Chose Color Palette
3. There are some preset style in it. You can add new ones or modify any one
4. Go to your Hierarchy window, rename any gameObject begin with your symbol ( keyChar in Color Palette ) and save your project.
5. For more informations, please take a look at the code in StyleHierarchy.cs file
Price $0.00
Dashing Curvy-Line Shader Graph by BinaryLunar
Simply you can check the demo scene or follow the next steps:
- Make sure that you are using Universal RP as explained in “How to Apply Shader Graph” above.
- Make sure that BG-Curve asset is installed.
- Right Click in Hierarchy > Create Others > BansheeGz to create BGCurve GameObject.
- Add line renderer component
- In the BGCurve component click on components tab then add CcLineRenderer.
- Add DashinLineMat material to the Line Render
- Start adding points and controlling curves using BGCurve
- Adjust the settings of the DashinLineMat to control the dashing line properties.
Create awesome dashing curved lines for your 2D or 3D games with this shader graph.
This asset uses BG Curve under MIT license, see Third-Party Notices.txt file in package for details.
Price $15.00
Bolivia Jungle Vol.1 by Paradox Media House
Audio file types: wav
Sample rate: 44,100 Hz
Bit depth: 16
Loopable: Yes
Format: Files come in B-Format AmbiX and stereo. With the free SoundField SurroundZone 2 plugin, you can convert B-format files to the format you want (stereo, 5.0, 5.1, 6.0, 6.1, 7.0, 7.1)
Gear Used: Zoom F8 Recorder + Sennheiser Ambeo
Size Unpacked: 1.13 GB
Minutes of audio provided: 38min4sec
This sound library is a collection of ambisonic recordings of different jungle environments in Bolivia. Some soundscapes were taken in an amazonian community, living in the jungle. Some soundscapes were recorded in the luscious jungle of Coroico. Many distincts and tropical birds. These are pristine ambiences of wilderness with no trace of human being.
Here is a link to the package preview :
https://soundcloud.com/user-60145229/bo_junglevol1_preview_1/s-GWHApLg98A3
Price $34.99
Expansion Pack for Game Creator 2 by Pivec Labs
This Asset is specifically for Game Creator 2. It includes many converted Actions from Action Pack 1, 2, and 3 for Game Creator 1. These Actions have been updated and modified to work with Game Creator 2 and will not work with Game Creator 1.
Game Creator 2 is required to use this asset. As Game Creator 2 is in Beta, these actions are subject to change but are fully supported via Discord, Email, and Documentation.
Note that Game Creator 2 supports Unity 2021.2 or higher
Models shown in Graphics are NOT included.
Included in this Asset are over 80 new and exciting Instructions for Game Creator 2. They include:
- 11 x Audio (Audio source, Streaming, etc)
- 3 x Camera (Mirror, Objects, Rotation)
- 6 x Environment (Lighting, Skybox, etc)
- 16 x GameObject (Drag, Spawn, etc)
- 7 x Lighting (Settings, Flicker, Follow, Lookat)
- 2 x Logic (Collider size, Repeating)
- 5 x Physics 3D (RigidBody Drag, Attract and Repel)
- 8 x Random (Instructions, Objects, Wait, etc)
- 6 x Renderer (Highlighting Objects)
- 8 x Textmesh Pro 3D (Settings, Rotate, Lookat, etc)
- 3 x Time (Time Scale and Timers)
- 6 x Video (Renderer, URL, and more)
This asset also includes 12 custom propertyDrawers for the above and 3 custom Attributes. There are also 5 Detailed Example scenes and 1 Audio Component. The Models shown in Graphics are NOT included in this Asset.
All instructions are fully supported, but are subject to change while Game Creator 2 is in Beta.
This Asset Includes
- Source code (Instructions, Drawers, Attributes)
- Examples & Templates (Scene files)
- Documentation (PDF included)
- Models shown in Graphics are NOT included in this Asset.
Support Options
Discord | Twitter | Youtube | Email | WebSite
Game Creator 2 is required to use this asset.
Price $48.00
Electricity Box by David1560
You can add this model to your game's environments such as streets, gas stations, or... and make your game prettier.
.......
1 FBX file,one texture (png) and 1 prefab are included in this package
Texture size: 699*681 ,477KB
Tris number = 376 /
polygon number ≃ 170
Please, rate us &Thank you!
Price $5.99
Spooky Castle Music by RinoTirri
3 versions of the music all in wav format
the drum version keep the drums sounding when the music ends to be able to loop it
stereo-mono compatible
this is just music
I would describe it as intense, Mysterious and fun because I used a fast tempo and also added drums to it.
the sounds was made with church organ so I think this music will be perfect for any game that have something to do with scary things, or platformers with monsters, ghosts, etc etc
the track lenght its 3:09
I have included 3 versions of the music here, all are loopable
- Main version with drums
- version without drums
- version without drums and a dry effect
Price $10.00
Pandazole - Kitchen Food lowpoly pack by Pandazole
Technical details:
Number of textures: 1
Texture dimensions: 256x256 px
Total poly count: 133k
Number of meshes/prefabs: 139
UV mapping: Yes
This pack contains 139 unique low poly models to easily prototype and create a restaurant kitchen.
Features:
- All models have a prefab ready to put in the scene.
- All prefabs have ready-to-use colliders.
- All objects are made with one texture atlas, hence one only material for the whole pack! The best for the performance.
- Most of the cabinets/equipments has interactable parts such as doors, or rotatable switches.
Optimized for all types of unity render pipelines:
- Standard RP
- High-Definition RP
- Lightweight RP
Models summary:
- Raw food, meals, and drinks: +55 models
- Spoons, pots, and small equipments: +50models
- Cabinets, fridges, ovens and big equipments: +30
HDRP & URP Material conversion:
Same as any material conversion.
1. Import package.
2. Edit > Render Pipeline > URP or HDRP > Upgrade Project Material to URP or HDRP Materials
Price $15.00
2D Farm / Crops - Potion Junkies by Potion Junkies
Includes sprites for:
26 Crops (Garlic, cabbage, wheat, etc.)
6 Ground plot tiles (Dirt, grass, tilled, seeded, etc.)
9 Aesthetic (Walls, trees, etc.)
-------------
Crops
-------------
Jicama
Beet
Turnip
Green Cabbage
Red Cabbage
Purple Cabbage
Wheat
Rye
Carrot
Parsnips
Purple Grapes
Purple Grapes singular
Green Grapes
Green Grapes singular
Garlic
Yellow Onion
Red Onion
Potatoes
Purple Potatoes
Golden Potatoes
Hops
Shallots
Tomatoes
Beefsteak Tomatoes
Golden Tomatoes
Sprouts
-------------
Dirt Plots
-------------
Ground dirt plot
Dry/Unwatered plot
Tilled plot
Seeded plot
Fertilized plot
Grass background tile
-------------
Others
-------------
Single Tree
Double Tree Set
Double Tree with Flowers set
Stone fence horizontal
Stone fence horizontal section
Stone fence vertical
Stone fence vertical section
stone pillar / separater
stone ground tile / pathway tile
Price $14.99
Shopping basket by Andrii Sedykh
- Dimensions: 0.58x0.38x0.26m.
- Units used: Meters
----------------------------- PIPELINE: ----------------------------------
- Lowpoly models made in Blender 2.82
- UV mapped in Blender 2.82
--------------------------- TOPOLOGY: --------------------------------
3d model consist 14.492 tris.
Only Quads topology used.
------------------------ TEXTURES and UV: -------------------------
- Model is completely UV-unwrapped. You can see all the textures and UV maps on the preview images.
- Metallic/Rough workflows are available
TEXTURES:
- Base_Color.tga (4096x4096px) - met/rough
Hello, my dear Customer!
I am happy to present you shopping basket game ready 3d model.
Ready for game-development, render and animation.
That model will definitely save your time just a lot!
------------------------------ USAGE: ------------------------------------
- This model is suitable for use in PC game-development, advertising, design visualization, etc.
-------------------------- DESCRIPTION: ------------------------------
- Model is fully textured with all materials applied (Converted formats as well, take a look at preview images)
- LowPoly model, that is perfect for game-development.
- No Ngons used, just Quads and Tris.
- Clear topology with no any artefacts, holes, overlapping polygons and so on.
- All materials and textures are intelligently named.
- PBR materials, as you can see on the preview.
- No cleaning up necessary, just drop your models into the scene and start rendering.
- No special plugin needed to open scene.
- Real world scale 1:1.
- Units of measurement are meters.
You will like it!
Best Regards
Andrii
Price $7.99
Marble Vol.111 - Stylized Textures by LowlyPoly
Marble Vol.111 - Stylized Textures
Features:
- 5 Unique Textures
- Diffuse/Normal/Roughness/AO/Height maps included
- 2048px by 2048px
- PNG format
- Hand Painted
- Tillable
- Mobile and PBR ready
◼ Collection of Textures ◼
- Super Texture Collection (over 600+ textures)
- 300+ Stylized Hand Painted Texture - Mega Bundle Part 1 (300+ textures)
- Ultimate Texture Collection - Mega Bundle Part 2 (300+ textures)
◼ Other Assets ◼
Follow us for updates and news:
Email | Discord | Facebook | Instagram | Web
Price $8.00
Monster: Alien Scout by Konstantin KV
Number of textures 7
Texture dimensions 4096x4096
Polygon count 14316 tris
Minimum polygon count 14316 tris
Maximum polygon count 14316 tris
Number of meshes/prefabs 1 mesh/2 prefabs
Rigging: Yes
Animation count 18
Animation type list Humanoid
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps PBR
Poly count Model:
faces: 7578
verts: 7302
tris: 14316
The model contains 18 animations:
- attack (x5)
- get hit (x2)
- Jump
- backwalk
- death (x2)
- idle (x2)
- walking
- run
- strafeLR (x2)
- rage
PBR textures:
- Albedo
- AO
- MetallicSmoothness
- Normal
(all maps 4096x4096)
Model have two skins.
Renders:
- previews rendered with Marmoset Toolbag 3 and screenshots Unity viewport
Price $30.00
Alien_2 by Dorlak_1989
Number of textures 14
Texture dimensions 4096x4096
Polygon count of 6956
Number of meshes/prefabs 4
Rigging: Yes
Animation count 0
UV mapping: Yes
Alien 2 low-poly game-ready 3d model. Perfect for games, such as Survival, RPG. rendering, advertising.
The model includes 4 skin, 4k PBR textures set
Model rigged Humanoid skeleton
total 6956 triangles, 3574 vertex
If you liked this model, please leave a review! It will help me to create even bigger product and make you happy! Creativity to you! If you have any questions write to me
Price $7.99
