Magic 1 & Explosions by Grid Work Studios
🔇CAUTION: Reduce Master Volume to 30
🔇CAUTION: Reduce Master Volume to 30
🔊 DETAILS:
- 1210 Uncompressed Sounds
- Digitally Mastered 5.1 Surround Sound
- Developed from 96,000 kHz
📄 Single-User License
Price $35.00
Medieval Weapons & Magic 2 by Grid Work Studios
🔇CAUTION: Reduce Master Volume to 30
🔊 DETAILS:
- 991 Uncompressed Sounds
- Digitally Mastered 5.1 Surround Sound
- Developed from 96,000 kHz
📄 Single-User License
Price $35.00
Medieval Weapons & Magic 1 by Grid Work Studios
🔇CAUTION: Reduce Master Volume to 30
🔊 DETAILS:
- 925 Uncompressed Sounds
- Digitally Mastered 5.1 Surround Sound
- Developed from 96,000 kHz
📄 Single-User License
Price $35.00
Medieval Weapons & Explosions by Grid Work Studios
🔇CAUTION: Reduce Master Volume to 30
🔊 DETAILS:
- 1269 Uncompressed Sounds
- Digitally Mastered 5.1 Surround Sound
- Developed from 96,000 kHz
📄 Single-User License
Price $35.00
Premium Medieval Pack by Grid Work Studios
🔇CAUTION: Reduce Master Volume to 30
🔇CAUTION: Reduce Master Volume to 30
🔊 DETAILS:
- 1391 Uncompressed Sounds
- Digitally Mastered 5.1 Surround Sound
- Developed from 96,000 kHz
📄 Single-User License
Price $45.00
Toon Sci-Fi Character Pack by Fubu Studios
Different Female Characters x10: Average polygon count: 19,1k (17,7k to 20,3k)
Different Male Characters x10: Average polygon count: 17k (13k to 19,9k)
Package contains one texture which is 1024x1024 in .png format
Key Features
- Mobile friendly.
- 20 unique characters including females and males.
- Demo scene included.
Compatibility
- Works in Unity 2018.4 and above
- Characters setup to work with Mecanim (no animations included in this pack)
- All characters are rigged and compatible with humanoid animations.
Technical details
Different Female Characters x10: Average polygon count: 19,1k (17,7k to 20,3k)
Different Male Characters x10: Average polygon count: 17k (13k to 19,9k)
You can use this package with our Mini Sci-Fi House Interior Pack, check it out.
Price $18.99
Guns & Explosions by Grid Work Studios
🔇CAUTION: Reduce Master Volume to 30
🔇CAUTION: Reduce Master Volume to 30
🔊 DETAILS:
- 2267 Uncompressed Sounds
- Digitally Mastered 5.1 Surround Sound
- Developed from 96,000 kHz
📄 Single-User License
Price $45.00
Pain_shooter by Artem_mag
Number of textures 55
Texture dimensions 4096
Maximum polygon count 25776
Number of meshes/prefabs 1
Rigging: Yes
Animation count 12
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR)Yes
Low-pole model of the character Pain shooter.
Suitable for games of different genre.
In the archive the basic mech.
Textures pack one 4096x4096
9 materials
55 texture maps
faces 25776
verts 25129
tris 49102
The model contains 12 animations
atack (x2)
walking
beckwalk
gethit
running
idle(x2)
death
strafe(x2)
recharge
Price $39.99
3D Character for Strategy by Sigmoid Button
----------------------------------------
Fbx list
----------------------------------------
Character
character Polygon - 1288 triangles
BG
Castle Polygon - 7328 triangles
Tile Polygon - 44 triangles
Helmet
helmet001 Polygon - 110 triangles
helmet002 Polygon - 112 triangles
Transport
horse Polygon - 914 triangles
UI
ActiveEffect Polygon - 22 triangles
Cylinder1 Polygon - 24 triangles
Exclamation Polygon - 24 triangles
IndexArrow Polygon - 896 triangles
IndexArrow_lowpoly Polygon - 48 triangles
step Polygon - 124 triangles
triangle Polygon - 32 triangles
Weapon
arrow Polygon - 62 triangles
flag Polygon - 84 triangles
weapon_bow Polygon - 68 triangles
weapon_shield Polygon - 52 triangles
weapon_spear Polygon - 24 triangles
weapon_sword Polygon - 46 triangles
Texture size 1024 x 1024 pixels
One texture is used for each model.
----------------------------------------
Animation Clip
----------------------------------------
The number of animation of character is 146.
The number of animation of Exclamation is 2.
The number of animation of flag is 4.
The number of animation of horse is 8.
The number of animation of IndexArrow is 1.
The number of animation of weapon_bow is 2.
----------------------------------------
Animation List
----------------------------------------
Character
base_attack
base_carry_idle
base_carry_lift
base_carry_run
base_carry_throw
base_carry_walk
base_damage1
base_damage2
base_down1
base_down2
base_fidget
base_idle_ready
base_idle
base_item_get
base_item_throw
base_jogging
base_jump_1rise
base_jump_2descent
base_look
base_lose
base_run
base_sleep_onset
base_sleep
base_standup1
base_standup2
base_tired
base_victory
base_wakeup
base_walk
base_ride_attack
base_ride_canter
base_ride_damage1
base_ride_damage2
base_ride_fidget
base_ride_idle_ready
base_ride_idle
base_ride_jump_1rise
base_ride_jump_2descent
base_ride_look
base_ride_lose
base_ride_roar
base_ride_tired
base_ride_trot
base_ride_victory
base_ride_walk
bow_attack
bow_damage1
bow_damage2
bow_down1
bow_down2
bow_fidget
bow_idle_ready
bow_idle
bow_jump_1rise
bow_jump_2descent
bow_lose
bow_run
bow_standup1
bow_standup2
bow_tired
bow_victory
bow_walk
bow_ride_attack
bow_ride_canter
bow_ride_damage1
bow_ride_damage2
bow_ride_fidget
bow_ride_idle_ready
bow_ride_idle
bow_ride_jump_1rise
bow_ride_jump_2descent
bow_ride_lose
bow_ride_roar
bow_ride_tired
bow_ride_trot
bow_ride_victory
bow_ride_walk
spear_attack
spear_damage1
spear_damage2
spear_down1
spear_down2
spear_fidget
spear_guard1
spear_guard2
spear_idle_ready
spear_idle
spear_jump_1rise
spear_jump_2descent
spear_lose
spear_run_attack
spear_run_ready
spear_run
spear_standup1
spear_standup2
spear_tired
spear_victory
spear_walk
spear_ride_attack
spear_ride_canter
spear_ride_damage1
spear_ride_damage2
spear_ride_fidget
spear_ride_guard1
spear_ride_guard2
spear_ride_idle_ready
spear_ride_idle
spear_ride_jump_1rise
spear_ride_jump_2descent
spear_ride_lose
spear_ride_roar
spear_ride_tired
spear_ride_trot_ready
spear_ride_trot
spear_ride_victory
spear_ride_walk_ready
spear_ride_walk
sword_attack1
sword_attack2
sword_damage1
sword_damage2
sword_down1
sword_down2
sword_fidget
sword_idle_ready
sword_idle
sword_jump_1rise
sword_jump_2descent
sword_lose
sword_run
sword_standup1
sword_standup2
sword_tired
sword_victory
sword_walk
sword_ride_attack
sword_ride_canter
sword_ride_damage1
sword_ride_damage2
sword_ride_fidget
sword_ride_idle_ready
sword_ride_idle
sword_ride_jump_1rise
sword_ride_jump_2descent
sword_ride_lose
sword_ride_roar
sword_ride_tired
sword_ride_trot
sword_ride_victory
sword_ride_walk
flagger_idle
flagger_run
flagger_walk
flagger_wave
Exclamation
Exclamation_appear
Exclamation_idle
Flag
flag_idle
flag_run
flag_walk
flag_wave
Horse
horse_canter
horse_idle
horse_jump_1rise
horse_jump_2descent
horse_lose
horse_roar
horse_trot
horse_walk
IndexArrow
IndexArrow_Active
Weapon Bow
weapon_bow_attack
weapon_bow_idle
Price $35.00
PBR Statues Female by VIS Games
Textures include: Albedo, Normal, AO and Smoothness
The materials are setup with Unity Standard shader but the textures are prepared to work with LWRP and HDRP too.
Meshes and textures will work with Unity 5.x or higher.
Polycount between 2700 and 30000.
Price $14.99
2.5D Tilemap Editor by Raiun Games
2.5D Tilemap Editor is a tile-based level design tool designed for 2.5D.
Documentation
Features
・Pencil, eraser and bucket tools available.
・Multiple tilemaps can be used in a scene.
・Bindable shortcuts.
Credits
Low Poly 3D Block - Devils Work.shop
Using CC0 1.0 graphic assets for the sample.
Special thanks to Ajay Karat | Devil's Work.shop.
http://devilswork.shop/
Price $19.99
Radio Station - Communication Tower by Aerolife
Number of textures - 2x4096x4096px with Diffuse, Specular and Normal maps.
Radio Station - Scene details:
Polygons - 26 512
Faces - 14 127
Verts - 19 766
Rigging: No
UV mapping: Yes
Radio Station - Communication Tower - SCENE
LOWPOLY and GAMEREADY 3D pack
Realistic, high quality and fully detailed 3D models pack of Radio Station - Scene. The Communication tower is ready to use in games and other real time applications. All models is built with great attention to details and realistic proportions with correct geometry. Office building and antenna is fully textured with all materials applied.
In scene included other models, office building with and exterior, communication antenna, electric boxes, air conditioners and etc. All models are low polygonal and ready to use. All models is ready to move or create animations.
Everything shown in screenshots !
If You have suggestions please send message or add review. Be sure: We respond quickly !
Price $19.00
Bed and Lamp for Kids Room by SR Studios Kerala
This package contains 3d minimal polygon model of Bed and Lamp
for Kids room.
Technical details:
- Vertex count : 4788
- Tris count : 9508
- Used Material(s) : Universal Render Pipeline(URP/Lit)
- Texture maps : Albedo/Base Color
- Texture Size : 2048
- Low poly design
- UV Unwrapped
- Stylized PBR texture
- Easy to change colors
Price $4.99
CONTAINMENT BREACH: ORCHESTRAL HORROR MUSIC by Jonathan Gilmer
+ 3 Original High-Quality & Customizable Loops
+ 4-8 Layers of Each Loop
+ 10 Scare Stingers
+ 27 Total Audio Files
Containment Breach: Orchestral Horror Music is a small ambient-orchestral music pack, meticulously crafted for use in survival-horror or any horror games! This pack features pieces recorded with the best sample libraries on the market, bringing you that AAA music quality at an unbeatable price. The main music tracks of this asset pack are also split into individual “layers”, to provide you with extra flexibility and customization!
[ LEARN MORE ]
~This pack is also included in JOURNEY ACROSS WORLDS: ACTION + ADVENTURE, the entire collection of music assets I've created~
Containment Breach Drone 1 | Horror, Survival, Mysterious, Ambient-Orchestral |
Containment Breach Drone 2 | Horror, Survival, Anxious, Ambient-Orchestral |
Containment Breach Battle Loop | Chaotic, Huge, Dangerous, Intense, Orchestral |
_________ [FULL DETAILS]_________
TRACKS
Containment Breach - Drone 1 - All Layers (1:37)
+ Drone 1 - Layer 1 (1:37)
+ Drone 1 - Layer 2 (1:37)
+ Drone 1 - Layer 3 (1:37)
Containment Breach - Drone 2 - All Layers (1:28)
+ Drone 2 - Layer 1 (1:28)
+ Drone 2 - Layer 2 (1:28)
+ Drone 2 - Layer 3 (1:28)
Containment Breach - Battle Loop (0:30)
+ Battle Loop - Brass All Layers (0:30)
+ Battle Loop - Brass Layer 1 (0:30)
+ Battle Loop - Brass Layer 2 (0:30)
+ Battle Loop - Percussion All Layers (0:30)
+ Battle Loop - Strings All Layers (0:30)
+ Battle Loop - Strings Layer 1 (0:30)
+ Battle Loop - Strings Layer 2 (0:30)
+ Battle Loop - Strings Layer 3 (0:30)
STINGERS
Containment Breach - Scare Stinger 1 (0:11)
Containment Breach - Scare Stinger 2 (0:07)
Containment Breach - Scare Stinger 3 (0:09)
Containment Breach - Scare Stinger 4 (0:13)
Containment Breach - Scare Stinger 5 (0:14)
Containment Breach - Scare Stinger 6 (0:10)
Containment Breach - Scare Stinger 7 (0:07)
Containment Breach - Scare Stinger 8 (0:15)
Containment Breach - Scare Stinger 9 (0:13)
Containment Breach - Scare Stinger 10 (0:09)
[ Format ]
wave – stereo, 48kHz, 24bit
.rtf and .pdf files with technical details are also included
*These tracks loop seamlessly when properly programmed*
[ Support Email: jonathan@jonathangilmer.com ]
jonathangilmer.com
Price $10.00
MEGALODON - Sea Monster Series 5 , 18 Animations by Trextor15
Polygons = 39597
Vertex = 39799
-Textures PBR - unity-
12 items Format:
PNG Resolution: 4096x4096 - 2048x2048 px
- I recommend making subsurface scattering with Advanced Material.
- ANimations :
- Swim_Anim
- Forwartd_RIGHTSwim
- Forwartd_LEFTSwim
- Forward_LEFT90_Swim_Anim
- Forward_RIGHT90_Swim_Anim
- Forward_Down_Swim_Anim
- Forward_RIGHT_Down_Swim_Anim
- Forward_LEFT_Down_Swim_Anim
- Forward_UP_Swim_Anim
- Forward_RIGHT_UP_Swim_Anim
- Forward_LEFT_UP_Swim_Anim
- Down_Swim_Anim
- RIGHT_Down_Swim_Anim
- LEFT_Down_Swim_Anim
- UP_Swim_Anim
- RIGHT_UP_Swim_Anim
- LEFT_UP_Swim_Anim
- Attack_Anim
-Texture Types- PBR- UNITY
-AlbedoTransparency
-Normal
-MetallicSmoothness
-Opacity
- Model is scaled correctly 20m
- PBR Shader.
- File complete -
-.fbx (multi format)
- Textures - .png
- 4096x4096- 2048x2048 px
Price $24.99
Sci-fi Modular Interior 2 - Concrete by Saucy sushi shop
More than 5 types of concrete
Everything in 2048
The modules are in lowpoly
UVs
PBR materials
At this asset we give support to different prefabs, wich contains diferent size rooms, corners, windows, doors, create new spaces with nice illumination, baked into Unity! So you can edit everything. Create fast and interesting spaces---------------------------
At this way you can create new rooms and new scenes in a modern stylish way! An easy way to build from basic meshes, everything prepared for baking it inside.
URP ready in a simple way, no scripts, some light bloom postprocessing, it must work on any version of unity. It must look the same as the video and the pictures.
You can check more information about the asset on our social media: Blogger also Twitter and our Facebook page
- More than 37 objects (furniture and other props)
-1 Flat ready to use with main lair, entrance, corridor, small terrace and small room
-More than 10 Prefabs, including easy to modify walls, corners, etc.
Every content named, organised and splitted.
Pivots placed on middle bottom, and scale is given with entire numbers, facing Z, prefabs reseted to 0
Also the price would be raised on the next updates, so, don't miss the chance of this early access!!
2048x2048 textures wich can be easily reduced to smaller memory size.
Price $15.00
27 Slicer by Deftly Games
User Manual | API Documentation | Online Demo
Resize 3D models while retaining scale and proportions.
27 Slicer is a Unity plugin that can dynamically resize models. 27 Slicing allows a 3D mesh to be scaled to many sizes with a single asset.
It makes use of similar concepts to 9 Slicing a 2D Sprite or UI element.
🔵 Slice Meshes -> Slice 3D Meshes and modify its size without distorting its details like scaling would. You can even reduce the size of the model.
🔵 Slice Colliders -> Slice 3D Mesh and Box Colliders to match the sliced meshes.
🔵 Slice Modifiers -> Add modifiers to reposition and resize children of sliced Game Objects.
🔵 Compatibility -> Compatible with the Built-in Render Pipeline, URP and HDRP.
🔵 Source Code -> Full C# source code is provided.
🔵 Online Documentation -> Comprehensive API Documentation and User Manual.
Slicing a model is as simple as adding a Mesh Slicer Component to your Game Object and playing around with its properties.
____________________________________________
Upgrading 27 Slicer
Always delete the previous version of 27 Slicer when upgrading to a new version. See the Upgrade Guide for more information.
Price $30.00
Crowd - Mocap Animation Pack by MoCap Online
- Includes documents with Tips on Avatars and Avatar Adjustments, and "Reference" root motion: Mocap Online - Unity Animation Notes
- Latest MotusMan_V55 Skeleton and Avatar
- All animations set as Humanoid.
- True Root Motion (moving reference root) as an option.
Animations provided on MotusManv55 skeleton using standard FBX bone names.
Provided Motus Man and Motus Woman character is copyright © Motus Digital, LLC
A large set of animations to fill out any venue huge or small. Many variations with hands in lap and on knees and standing. People calm, jumping to their feet for a big play, angry at a bad call, clapping with excitement, and everything in between. This pack will bring your crowd to life.
INCLUDES: Many variations of sitting and standing with reactions, bored, fidgeting, quiet, excited, upset, joyous, surprised, cheering, clapping, gestures, waiting in line, and much more.
- **NEW! MCO 3D Animation Viewer:
- Crowd Animation Player
- Video Highlight Reel: Crowd Video
- Please see the complete Detailed Animation List:
- Crowd Animation List
- Latest MotusMan_V55 Skeleton and Avatar
- All animations set as Humanoid.
108 ANIMATIONS - 54 STANDING, 45 SITTING, 9 MOVING
- Fingers are animated expressively.
- Transitions to and from different sitting and stand motions.
- All animations are looped or transition to or from other states.
- All idles and transitions have been carefully pose-matched for seamless motion trees
Price $34.99
