Corgi Pixel Physics - Falling Sands Physics! by Wandering Corgi
This style of physics is also known as Falling Sands, a subset of cellular automata simulations. It's been used in games like Powder Toy and more recently Noita.
Features:
* Fully utilizes multithreading via the Job System
* The simulation is 100% Burst-compiled!
* Easily customizable for quality.
* Easily add and remove pixel materials / elements without any programming. It's also very easy to script new ones, as they are just a list of Scriptable Objects.
* Infinite world system already made for you as an example on how to do it. It uses a floating origin to avoid any Unity precision errors.
* Saving and loading chunks of the world async supported! (PC only, but easy to add your own for any platform)
* Example chunk generation code, so you can quickly get to work on expanding your world.
* Novel temperature system, for more advanced physics interactions than you would normally see in a Falling Sands style simulation.
* A simple character controller to move around the world.
* Options for automatically generating both 2d and 3d collision meshes, so you can interact with the world!
* Async samplers so you can access data from outside of the physics system.
* Async writers so you can stamp data from outside the system into the system.
* Includes FULL SOURCE CODE
Want to test the performance for yourself on your own PC? PC demo here: https://uploads.coty.tips/CorgiFallingSands.zip
Documentation here: https://docs.google.com/document/d/1hrCS-AAKGZqBvHIVWW0rsbe4J9bgTo7NCJKQh9We_7Y/
Price $39.99
Addon for Action Character - New Input & Mobile by Gregory W Lyons
New Unity Input and Mobile Addon. This does not come with the base package Action Character. Action Character is required to run this addon.
The addon provides an example scene and scripts that integrate Unity's New Input System along with mobile buttons to Action Character.
Playable Demo (.apk version uses this addon).
Price $14.99
Terrain Tree Utility by Just Assets
Extract Trees
Extract the trees from all terrains in all loaded scenes. The trees will be added as children to the terrain objects and be removed from the terrain itself.
Add trees (prefab)
The child game objects of each terrain will be checked. If the child is a prefab it will be added to the terrain as a tree.
Add trees (name)
The child game objects of each terrain will be checked. If the child has a renderer the name of the child is stored to a list. If the save folder contains a prefab with the previously stored name, the prefab from the save folder with the matching namewill be used and added to the terrain. Use this feature to replace trees. You can extract trees first to the save folder. Replace the extracted prefabs and then add the new prefabs with this feature.
Remove details
Removes all details and detail prototypes from all loaded terrains.
Remove trees
Removes all trees and tree prototypes from all loaded terrains.
The Terrain Tree Utility provides five features:
- Extract Trees
- Add trees using prefabs from the project
- Add trees using a name mapping
- Remove details
- Remove trees
Check the technical details for more in depth explanations.
Price $15.00
Barrel Explosion Prefab by Art of Squares
Price $4.99
Orchestral Fantasy (LITE version) by Bara Amann
- WAV, 24bit, 44.1 kHz (HQ)
- Stereo
- 8 Audio files
- 102 Mo
- seamless loops
Free/Lite version of "Orchestral Fantasy Soundtrack"
You will get:
Harvestless (3 tracks)
The Good Fellow (3 tracks)
+ Magic Cave
get the full pack here
or Tribal Percussion Pack & Shaman Healing Rite
Price $0.00
Boxy Brush by Kelly Ray J
Three Generative Tile Brushes
- Platform (For play spaces)
- Tile (Scatter decor around your levels)
- Prefab (Fill in specitic gameObjects)
Demo sprites by the amazing and generous Kenney. Support him if you can!
Make hand authored 2D level designs in minutes with generative custom Tile Brushes. Simply drag selection boxes around your grid and watch as your levels come to life. Fill in your levels with the Tile and Prefab Brushes.
Stop sweating the hard stuff and just start creating.
Price $15.99
Sci-fi Rocket Thruster VFX 06 by HungNguyenVFX
- Universal RP: version 10.3.2 March 01 2021.
- Visual Effect Graph: version 10.3.2 March 01 2021.
- Shader Graph: version 10.3.2 March 01 2021.
- Using PostProcessing Volume.
- Support URP only.
If you have any trouble about this vfx pack, pleast contact me via email
If you happy with this VFX. Please give me a nice review. Thankyou.
- Support URP ONLY
Components of the package:
- 1 rocket's thruster VFX.
- 2 Shaders.
- 8 Sprite Matierials.
- 7 Sub Shaders.
- A free Jet fighter 3D model
- 1 VFX graph profile.
- 1 Post processing vollume profile.
Some note about the VFX
- Easy to customize the color of the VFX.
- Nice and smooth effect.
- Everything base on Unity URP 2020.2.4f1 with Unity Visual VFX Graph and Shader Graph. Don't have to use anything else to run the VFX.
- Doesn't have any script. You can use it with out knowledge about coding.
Technical Detail
- Universal RP: version 10.3.2 March 01 2021.
- Visual Effect Graph: version 10.3.2 March 01 2021.
- Shader Graph: version 10.3.2 March 01 2021.
- Using PostProcessing Volume.
- Support URP only.
If you have any trouble about this vfx pack, pleast contact me via email
If you happy with this VFX. Please give me a nice review. Thankyou.
Price $6.00
2D Fantasy Village Pack by Magnistart
A fantasy village pack with buildings, trees, rocks, walls and tileable backgrounds that you can use in a platformer, RPG, RTS, Adventure, Arcade and similiar Unity 2D games. This pack comes with a non-overlapping shadow system and all ready-to-use prefabs with shadows.
Features:
- A total of 6 themes,
- 4 building types with destroyed version for each theme, a total of 24 buildings and 24 destroyed versions,
- Walls for each theme,
- A variety of rocks and trees for each theme,
- 5 tileable backgrounds,
- Non-overlapping shadow system,
- An explosion effect for destroying using Particle System,
- Demo scenes for each theme.
Price $9.90
Stylized Medival House by SR Studios Kerala
This pack contains stylized 3d Model of Medival House.
Technical Details:-
- Models : House, Needle, Rock stand, Rocks
- Texture variations : 2(House), 1 for each other models
- Vertex count : 982(House), 1140(Needle), 98(Rock stand), 168(Rocks)
- Tris count : 1776(House), 2240(Needle), (192)Rock stand, 320(Rocks)
- Unwrapped : Yes
- Used Material(s) : Universal Render Pipeline(URP/Lit)
- Texture maps : Albedo/Base Color
- Texture Size : 2048, 1024(for Rocks)
Features:-
- Upgradable House : Items can be easily added or removed from house
Items : Rocks, Rock stand, Needle
- Mobile/AR Ready asset
- Stylized textures
- Easy to change colors of Materials
- Demo scene,Guides included
Price $7.00
devastator by jesster
Number of textures 31
Texture dimensions 4096x4096
Polygon count of devastator 76,712
Number of meshes/prefabs 1
Rigging: Yes
Animation count no
Animation type list no
UV mapping: Yes
Types of materials and texture maps (PBR)
Low-poly model of the character Devastator Suitable for games of different genres: RPG, strategy, first-person shooter, etc.
Price $75.00
RPG Footstep Sounds by GameAudios
Provides 95 kinds of footsteps, audio quality 44100Hz, dual channel.
A Demo scene is provided.
- There are as many as 95 different footsteps, and each footstep can be played in a loop, and each footstep sound is different. Diverse and rich.
- Each footstep can be played independently and looped. This is very effective for characters.
- Provides a variety of footstep sounds such as ordinary walking, running, walking on the board, and walking on the wet ground.
- Channel format: dual channel
- Audio quality: 44100Hz
Support:
If you have any questions, please contact: skinninggarden@outlook.com, we will solve it for you as soon as possible.
Price $7.99
RPG Archer SFX by GameAudios
Channel mode: dual channel format
All audio sampling rates are 44100Hz
All audio is in WAV format.
71 audio files
1 Demo scene.
Includes 71 completely different audio, archery, and hit two types. Each of them is different. Provide you with a variety of choices and collocations.
Channel mode: dual channel format
All audio sampling rates are 44100Hz
All audio is in WAV format.
Support:
If you have any questions, please contact: skinninggarden@outlook.com, we will solve it for you as soon as possible.
Price $17.00
Spacecraft Modular Pack by Havolk
-Supports URP
-(Gama Ready) Unity 3D and Unreal Engine
-Number of Meshes:45 (FBX)
-Number of Materials : 48-4k
-Number of Materials : 48-2k
-Number of Materials : 48-1k
-Number of Textures: (78-4k)
-Number of Textures: (78-2k)
-Number of Textures: (78-1k)
-Spacecraft_01_13000 polygon
-Spacecraft_02_14000 polygon
-Spacecraft_03_12000 polygon
-Spacecraft_04_18000 polygon
-Spacecraft_05_16600 polygon
-Spacecraft_06_13000 polygon
-All_Engine_12000 polygon
-All_Wing_8000 polygon
-All_Weapon_12000 polygon
-Textures uv 1024-1024 - 2048-2048 - 4096-4096 (PBR)
-Five different base colors ------White,Blue,Yellow,Red,Green-(Spacecraft-Engines-Wings)
-Properly named Textures,Materials and Meshes
-Model is fully textured with all materials applied. You can edit the material :))
-The pivot points are properly positioned
Price $159.00
Gingerbrick's Revenge - LEGO® Microgame Add-ons by Unity Technologies
Important:
This Microgame Add-On requires the LEGO® Microgame, please read the prerequisites and setup instructions below.
Microgames are small, fully functional games that are designed to help you get started with Unity in a fun and interactive way. By following the simple In-Editor Tutorials that come with the project, you’ll personalize and share your customized, playable game on the web in as little as 30 minutes. Complete the Creative Mods to keep modifying your game to make it more your own, all while learning the basics of Unity.
The LEGO® Microgame is packed with versatile level building assets, props, enemies, and the LEGO Behaviour Bricks -- which allow you to create interactivity, just by combining different LEGO Behaviour Bricks together.
Prerequisites:
You have the latest version of the Unity Hub.
In your Unity Hub, you have the Unity Editor 2020 LTS, with "WebGL Build Support" module and the "Share WebGL Game" package installed. If you're not sure how to obtain the correct Unity Editor version, WebGL module and package, then follow these instructions.
Setup Instructions:
From the Unity Hub (2.4.0 or later) > Projects > New (2020 LTS) > LEGO® Microgame
With your LEGO Microgame open in the Unity editor as well as this webpage, click the Open in Unity button that appears on the right hand side of this webpage, and the installation process will begin. Follow the prompts in the Unity editor to complete the installation process.
Terms of Service: By using this asset you agree to the LEGO® Microgame Terms of Service. You can consult the Terms of Service in the LEGO Microgame itself: Assets > LEGO > LEGO® Microgame Terms of Service
Asset uses: EmojiOne under the Premium License Agreement, Version 1.6 - June 21, 2018; Catamaran-Bold under the Catamaran-Bold OFL, Version 1.1 2007. See "Third-Party Notices.txt" file in package for details.
Price $0.00
Input Rebinding Manager by Building Blocks
A system for displaying your configured inputs per the Unity Input Editor, making changes at runtime per device and per player and ensuring that inputs are validated and constrained appropriately, with as minimal set up as possible.
There is a lot to navigate to use the new input system with regard to rebinding. A simple application could be very simple. But making a robust system that manages rebinding, and displays appropriately and flexibly, takes a lot more. These features are a must have. This asset seeks to provide a full & robust implementation of the process and a template to be fit into your game while also maintaining the simplest of interface, actions and information. Set up the buttons accordingly and there is no need to script anything unless you want to.
Uses Unity New Input System & TextMeshPro. Display and rebinding management provided not device management.
- ⭐ Interaction, validation and displayed markings for overridden, duplicate, or not rebindable.
- ⭐ One interface, the manager component, for all rebinding which provides many services to coordinate the rebinding process.
- ⭐ Virtually no configuration on the buttons besides naming, a bool for composite, and a flexible structure. The hierarchy allows automatically populated fields available for display & debugging, easy updating, shuffling, and maintenance.
- Expected usage through additive Menu scene containing this assets manager and the UI components which would be turned off during gameplay.
- Mirrored UI hierarchy to the Unity Input Editor. Makes setup almost automatic requiring only the action name, and/or composite name in the structure.
- Flexible UI grouping above the action or composite. Hierarchy example provided.
- Does not manage device connectivity. Works with the Unity Player Input component.
- All inspector fields have ToolTips.
- Example UI for input display, rebinding, notification, and management of overrides.
- Saving and loading of overrides per device and per player.
- Profiles to define exclusions and data.
- Player notification per action or status.
- Status events for each step.
- Manager references in all RebinderButtons set from the manager provided central button for ease of use and future maintainablility.
- No animations. All button interactions are scripted.
Price $24.99
Angelica by Ida Faber
Features:
- Blendshapes / Morph Targets / Facial Expressions
- Modular
- Humanoid Skeleton with additional bones
- 3 Hair Variations
- 2 Color Variations - Light and Dark
- Fly Animations
Rigged: (Yes)
Animated: (Yes)
Number of Animations: 4
Animation types (Root Motion/In-place): In-place
Number of characters: 1
Vertex counts of characters: 60328
Texture Resolutions: 4096x4096
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Important/Additional Notes: PLEASE NOTE THAT THERE ARE NO BLUEPRINTS! Additional bones that are added to Humanoid Skeleton: nimbus, hair_1-7_M, hair_face_1-7_r, hair_face_1-7_l, hair_0-7_r, breast_l/r, breast_areal_l/r, breast_end_l/r, hair_0-7_l , wing_root, wing_1_1_l/r, wing_tail_base, wing_tail_1-7, dress_tail_1-9, dress_tail_1-9_r, dress_tail_back_1-9_R, dress_tail_1-9_L, dress_tail_back_1-9_L
NO HDRP / URP / SRP!
ONLY DEFAULT SHADER!
Technical details
NO HDRP / URP / SRP!
ONLY DEFAULT SHADER!
LOD 0: ~ faces 51849, tris 99456, verts 60328
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: breast_l/r, hair, tail, wings_l/r
Easy Animations retarget in Unity. Humanoid rig.
+ ANIMATED. 4 animations:
- Fly
- Fly Up
- Fly Land
- Fly Idle
Animations and rig by Dmitry Nekrasov nekrasovd.anim@gmail.com
Facial expressions are included (Morph Targets, Blendshapes).
APPLE BLENDSHAPES
You can use this model for face mocap (live stream) and conversation animations.
PLEASE NOTE THAT THERE ARE NO BLUEPRINTS!
PBR Textures Metall/Roughness
4K Textures - normal, metallic, roughness, albedo, opacity, matID
8 Texture sets - Body, Head, Wings, Clothes, Teeth, Hair, Eyes, Lashes, Acs
The model is completely modular, you can remove or add any part you want.
3 Hair Variations
2 Color Variations - Light and Dark
The body contains nude textures, only censored.
Price $79.99
Japanese Music Songs vol.01 Sakura -Cherry Blossoms- by Tsukiyama Akari Project
We created various versions of the song to make it easy to use in horror and suspense scenes.
-------------------
The cherry blossom is a typical Japanese spring flower that has been popular for a long time. Akari Tsukiyama, a soprano singer, sang this song with an image of many cherry blossoms blooming in the fields and mountains, dancing beautifully.
----------------
Track List
The "lyrics" version
1. "Normal” 2:04
2. "Ghost in the room" 2:04
3. "Over the phone" 2:04
The"Humming" version
4. "Normal" 1:03
5. "I'm behind you"1:03
6."I can hear you from afar."1:03
The "La" version
7. "Normal" 0:59
8. "You are surrounded". 0:59
----------------
Audio file types:WAV
Sample rate:44100 Hz
-------------------------
Sakura is a traditional Japanese song that has been sung since the Edo period (1603-1868).
The song was originally written for the practice of children learning to play the koto.
The lyrics were added during the Meiji era (1868-1912). It is a very popular song among Japanese people.
------------------------
We hope you will enjoy them.
We are planning to add an "opera" version in the next update.
Price $4.99
ExcelConfigExporter - Export Excel data to C#/Json/Lua etc in Windows and macOS by Snowwolf Studio
Features
- Easy to extend.
- Supports macOS and Windows.
- Capabale to release Application for macOS and Windows.
Supported OS
- macOS
- Windows
Unity Requirements
- Unity 2018.4 or higher
- .NET 4.x or .NET Standard 2.0
Documentation
- There is a built-in documentation inside the project.
Plugins Lisences
- EPPlus under lgpl-3.0.
- LitJson in Public Domain.
Intrudution
In the past project development experience, the Excel file data export tools used generally have problems such as messy code, difficult to maintain, poor cross-platform support (generally not supporting macOS), and difficulty in exporting multiple programming languages. Excel Exporter is developed to solve these problems.
Usage
You can use Excel Exporter as an independent project to publish App, or you can extract functional modules, integrate them into your own projects, and use them in the Unity Editor.
It supports Editor and App usage for both Windows and macOS.
Supported Export Formats
It currently supports exporting code and data in C#+binary files, Json, and Lua formats. Thanks to its good plug-in design, you can easily add new export formats.
Supported Data Types
It supports byte, int, uint, long, ulong, float, double, string and array of these primitive types.
It also supports a data type called localizedstring, which is used to support multi-language localization of text.
You can also add support for new types.
Third-Party Plugins Lisences
This asset uses EPPlus under lgpl-3.0; see Third-Party Notices.txt file in package for details.
Contast
If you have any question or suggestion, feel free to contast me.
Price $9.99
