Threshold Lamp 02 by SVG3D
This Threshold Lamp 02 uses PBR Materials/Textures - Threshold_Lamp_02_LP - 4,098 Tris, Threshold_Lamp_02_T_LP - 4,688 Tris, 8,786 Tris Total.
Technical details: All textures are 4,096. Textures includes Albedo, Normal Map, Metallic/Smoothness, and Emissive. Each texture uses lossless .png and .tga file format to keep quality.
Low Poly - (game-ready), perfect for AR and VR applications.
Real-World Scale
Price $10.00
Threshold Lamp 01 by SVG3D
This Threshold Lamp 01 uses PBR Materials/Textures - Threshold_Lamp_01_LP - 4,489 Tris, Led_Source - 704 Tris, 5,184 Tris Total.
Technical details: All textures are 4,096. Textures includes Albedo, Normal Map, Metallic/Smoothness, and Emissive. Each texture uses lossless .png and .tga file format to keep quality.
Low Poly - (game-ready), perfect for AR and VR applications.
Real-World Scale
Price $10.00
Runway Edge Light by SVG3D
This Runway Edge Light uses PBR Materials/Textures - REL_LP - 9,225 Tris, Glass - 5,948 Tris, 15,173 Tris Total.
Technical details: All textures are 4,096. Textures includes Albedo, Normal Map, and Metallic/Smoothness. Each texture uses lossless .png and .tga file format to keep quality.
Low Poly - (game-ready), perfect for AR and VR applications.
Real-World Scale
Price $10.00
Papi by SVG3D
This Precision approach path indicator (PAPI) light uses PBR Materials/Textures - 14,305 Tris Total.
Technical details: All textures are 4,096. Textures includes Albedo, Normal Map, and Metallic/Smoothness. Each texture uses lossless .png and .tga file format to keep quality.
Low Poly - (game-ready), perfect for AR and VR applications.
Real-World Scale
Price $10.00
Leaderboard Score Manager(Online/Offline)(Multiplayer supported) by MashStudios
Features:
- 100% customizable
- Suitable and works for both online(for multiplayer systems) and offline(for AI characters) ranking.
- Demo scene has been set up to help you show how it works
- Prefabs/UIs are well-designed and well-optimized
- Scripts are well-written and understandable
- Both ascending and descending order sorting available
- Detailed documentation is provided to help you with everything
It works both online(for multiplayer systems) and offline(for AI characters ranks). You can integrate photon listing or any other database/service with this asset. It contains ready-made prefab assets and scripts which you can use to show your leaderboard. It will show ranking,names and scores of players.
It's fast,efficient and easy to use leaderboard score display system that will make your workflow easier and calmer.
Please read the whole documentation thoroughly for information and how to use it and check the demo scene for set up method.
If you like this asset, please leave a good review. It will be much appreciated :)
Price $7.99
STTS by HanKyo
**List of Features**
1. Speech To Tex
2. Text To Speech
3. Set Pitch on Text To Speech
4. Set Speed on Text To Speech
5. Support variable languages(English, Korean, Chinese, French, Deutch, Japanese, Russian)
Only Support Android & iOS platform.
**Development Guide Documentation**
https://github.com/hankyojeong/STTS-Mobile-Unity
Price $29.99
Classic Goat by Ancient Bestiary
Game-ready Classic Goat model for your game!
The asset includes:
- 2 base meshes (goat with ring; goat without ring)
- 2 materials (body; fur (base setup))
- PBR Texture maps (4096x4096 for body; 2048x2048 for fur)
- 13 animation (idle, walk, run, jump, eat, sight, attack (x2), get hit (x3), death (x2))
Polygon Count of meshes (Autodesk Maya):
- Goat with ring - 16142 tris
- Goat without ring - 13166 tris
And...
Thanks for watching ^_^
Price $49.90
Golden Light | Smasher by Grachev Konstantin
Number of materials: 6
Number of textures: 12
Materials have:
- Albedo (Diffuse)
- Specular
- Normal map
- AO
Textures size: 4096x4096
Number of meshes: 2
Number of prefabs: 6
Body:
- Vertices: 7,311
- Faces: 7,515
- Tris: 14,598
Hammer:
- Vertices: 567
- Faces: 606
- Tris: 1,130
Rigging: Yes (Humanoid)
UV mapping: Yes
The first part of The Golden Light series. Rigged to Humanoid Skeleton with additional bones such as eyes and jaw. The package includes 3 sets of textures with different colors.
Price $24.99
Realistic Cars Pack Low-Poly by Mehdi Rabiee
*Full car pack low-poly (100 models) .
*This pack includes 100 vehicles which are low-poly .You can use all of these vehicles in your games.
* Isolated parts (body, wheels).
*Body color can not be changed due to texture.
*Very suitable for mobile and compact games.
*Low poly.
*100 models.
*Average poly count: 3/000 tris.
*Textures size : 2048 * 2048 (BMP)_1024*1024(bmp)_2048*2048(bmp)_512*512(bmp).
*Textures High Quality.
* Thanks.
Price $449.00
Finger Soccer 3D Online PvP by Finalboss
Check the demos:
Android APK & WebGL
Youtube | Unity Forums (Support)
This asset uses "PUN 2 - FREE". see Third-Party Notices.txt file in package for details.
Finger Soccer 3D Online PvP is a flexible football game kit that can be played as a single player (player vs AI) , 2-Players (two players on a same device) or Online mode, which connect players all over the world to face each other in a real-time match.
This asset features additional modes such as "Tournament", "Penalty Kicks", "Leagues" and "Crazy" mode in which all players can shoot at all times (No need to wait for their turns). This asset offers a fully 3d setup with stadium & player models and lots of animations you can use to offer a feature rich gameplay experience to your audience. Asset is also fully compatible with Unity UI system and works fine in almost all resolutions & devices.
Features:
- This is a complete game template that comes with menu, shop (IAB not included), settings, tournament, penalty kicks, team selection, online match, lobby management and connection management.
- Extremely easy to add/edit new teams, fields and formations.
- Works on all platforms: Android, iOS, WebGL and Windows standalone
- Simple, but highly addictive physics based game-play
- Realistic physics for a thrilling and rational game-play
- Mobile friendly (with awesome performance!)
- Extremely easy to re-skin
- Fully commented classes available in C#
For any questions, kindly send us a message to www.finalbossgame.com
Price $349.00
RapidIcon | In-Editor Icon Generator by Joe Patrick
Generates icons for models and prefabs within the project.
Exports to PNG up to 2048x2048 pixels.
See description for full list of features.
RapidIcon is an easy to use icon generator/creator for your models and prefabs
Simply navigate to the folder in your project where your models are saved, select the icons you wish to edit, edit them if you need to, and then export them
Features included:
- Full asset browser which automically detects all models and prefabs
- Batch editing of icons
- Batch export of icons
- Modify object position, rotation and scale in the icon
- Modify camera, postion and rotation
- Orthographic or perspective camera projection
- Modify ambient and directional light (colour, direction and intensity)
- Apply post-processing shaders to the icon (image-effect shaders)
- Five post-processing shaders included
- Image overlay
- Image underlay
- Mask
- Transparancy
- HSV
- Supports virtually any image-effect shader so create your own or download from the store
- Save post-processing presets to load later on
- Change the export resolution (min: 8x8 px, max: 2048x2048)
- Icons exported into the project assets folder will have the asset import settings automically set correctly
Please read the documenation for full details
If you have any questions, please get in touch and I will be happy to help
Price $20.00
Disable Logs Easy by Dev Dunk Studio
Features
- Change logs being output to desired log types
- Disable all logs (independently) from Editor or In Builds
- Change, disable and enable logs real-time with 1 line of code
- Better testing and logs for developers
- No changes required to you logging method
- Improve Performance
Supported OS
All!
Disable Logs Easy is a quick, lightweight, and easy-to-use tool to disable all logs, or to disable a certain kind of log in the Unity Editor and/or in builds.
Performance
Generating logs can take up a lot of performance and can allocate quite some garbage, which needs to be collected, causing stutters. Using Disable Logs Easy you can manage this easily, to avoid these performance issues.
Testing
If you run a lot of tests, logs can be valuable, but you don't want to have all logs active at once. With Disable Logs Easy you can enable all, or a specific set of logs at a crucial point of gameplay, so you can gather logs only at the time needed, and disable it again later in the gameplay! This will reduce log sizes, reduce the amount of logs created and make the logs easier to read for you!
No Additional Code Change
Disable Logs Easy does not need any change of code. You still use Debug.Log, Debug.LogError and everything else, just like normal! Disable Logs Easy will manage everything in the background, so it will be easy for you to use!
Separate Editor and Player Settings
Disable Logs Easy will let you manage all logs, for both the editor (inside of Unity) and the player (application after building). This allows you to manage the amount of logs sent, for the need of your developers, and players!
Price $4.99
LOD - Mesh Subdivision Tool by AppsTools Studio
- 3 core editor scripts.
- A detailed usage document.
- 2 Demo scenes, and simple models and simple textures related to Demo.
- The model triangles are between 1000-5000 and are for testing purposes only.
- The texture size is 2048x2048, only for testing.
1. Use the CPU to perform "Mesh subdivision" in the editor, without Shader support. In this way, you can save the "Subdivided Mesh" as an FBX file.
2. It can be used on SkinMesh and Mesh.
3. Keep UV information and bone weight information.
4. Support multiple Mesh operations at the same time, so that they can be exported as a whole. This is important because many characters may have multiple parts and they use the same set of bones.
5. Support the simultaneous execution of SkinMesh and Mesh. For example, some characters have independent weapons.
6. Complete operating documentation.
7. Support all versions of Unity2018 and later, and support all rendering pipelines.
8. It can only be executed in the editor environment of Windows and Mac.
9. You can export the obtained new Mesh. Note that the export needs the support of the "Unity FBX Export" tool. Please download it in the editor
Precautions:
We are not responsible for exporting to FBX files, please use the "Unity FBX Export" tool to cooperate.
Support:
Long-term support, good after-sales service, if you have any questions, please contact the email: appstools.net@outlook.com, we will provide help within 24 hours. Quick response.
Official website: (news and bug fix instructions)
http://appstools.net/docs/lod_mesh_subdivision_tool
Price $35.42
Shouwa Town Model v2 vol1 by FUNSET
BLDG
size 78 Triangles 20-12000 average 1400
BLDGParts
size 78 Triangles 40-900 average 450
Elepole
size 46 Triangles 120-6700 average 830
Foundation
size 108 Triangles 300-1200 average 100
Garden
size 51 Triangles 100-390 average 200
HouseParts
size 88 Triangles 50-1200 average 300
Prop
size 19 Triangles 190-6500 average 1200
Road
size 11 Triangles 690-720 average 710
Signboard
size 62 Triangles 20-12000 average 100
Texture size
2048x2048 34, 1024x1024 50, Less than 39
Skybox
1024x1024 Cubemap size 3
This is a 3D model set that imagines the streets of Japan in the 1980s.
vol1 is a stage model set consisting of private houses, multi-tenant buildings, town factories, small warehouses, irrigation canals, utility poles, and signboards.
It is designed to have both good looks and performance, assuming use from desktop to mobile.
The shape of the site of Shouwa Town Model Set v2 is compatible with the standard of the town-generated asset Fantastic City Generator.
By registering the model set of the building and site of the sample scene in the FCG folder as a prefab, you can automatically generate the streets of Japan.
Even if you don't have FCG, you can manually rearrange the sites and create your favorite townscape.
Price $28.00
Pandazole - Farm Ranch Pack by Pandazole
Number of textures: 1
Texture dimensions: 256x256 px
Total poly count: 49k
Number of meshes/prefabs: 149
UV mapping: Yes
This pack contains 149 unique low poly models to easily prototype and create a farm ranch environment.
All models have a prefab ready to put in the scene. Some parts have children objects for flexible controls (Such as the chests, mills).
All prefabs have ready-to-use colliders.
All objects are made with one texture atlas, hence one only material for the whole pack! The best for the performance.
Optimized for all types of unity render pipelines:
- Standard RP
- High-Definition RP
- Lightweight RP
Models summary:
- Buildings and big structures: 10+ models.
- Other environmental probs: +40 models.
- Vegetations: +15 models.
- Tools: +20 models.
- Fruits and vegetables: +20 models.
- Ground and roads: +30 models.
HDRP & URP Material conversion:
Same as any material conversion.
1. Import package.
2. Edit > Render Pipeline > URP or HDRP > Upgrade Project Material to URP or HDRP Materials
Price $15.00
Aim - Simple Hyper Casual Game by Aleksa Racovic
Or download the test apk file and test it on your android device
Drag the finger on the screen to aim, release the finger to shot the ball. Try to ricochet the ball off the obstacles in a way that will clear the level.
Game currently have 51 levels. Each level is located inside the folder Resources/Levels as a prefab, so it's very easy to edit them or make new ones.
Price $19.00
WaterWorks - simple water/ocean/river system for URP + reflection + refraction by GapperGames Studios
-Water Shader supporting reflections, waves, foam, caustics
-Volumetric Underwater Fog
WaterWorks is a simple to use yet powerful water system. It allows for: Underwater Volumetric Fog, Realistic Reflections, Shore Waves, Foam, Caustics (underwater shadows), Refraction and more! A big feature is that the water automatically flows downwards on any mesh! You can customise the color and transparency and most other settings easily, however the default settings are the most realistic. This asset also works on mobile and supports underwater rendering.
Price $34.99
SWLocalization - Powerful Localizaiton System Works With Excel by Snowwolf Studio
Supported OS
- Unity Editor for macOS
- Unity Editor for Windows
- All platforms that Unity supported
Unity Requirements
- Unity 2018.4 or higher
- .NET 4.x or .NET Standard 2.0
Documentation
- There is a built-in documentation inside the project.
Plugins Lisences
- EPPlus under lgpl-3.0.
Introduction
WLocalization is a localization system designed specifically for Unity. The system has the following features and functions:
- The main module is written in pure C# code and supports all platforms supported by Unity. Editor supports Windows and macOS.
- Language definition supports natural language culture and country/region specific culture. Combine the universal ISO-639 language code and ISO-3166 country/region code to represent the language, such as es, en, en-US, zh-CN, etc.
- The system supports a fallback search function for language resources. For example, if en-US cannot find supported resources, it will get the resources of its parent node en.
- The unified planning of localized resources storage and loading methods can theoretically support the localization of all Assets. SWLocalization and SWLocalizationSamples implement loading methods of localized text resources and Prefab resources respectively, for reference.
- The system supports the localization of text components by default, and can support the localization of UGUI Text component and TextMeshPro components.
- The language preference is set as a list, and localized resources can be loaded in the order of the preference list, which is more suitable for the current operating system and user needs. You can get the language preference list of Windows, macOS, iOS, and Android systems and set it as the default preference language list, or you can switch the preferred languages at runtime and refresh it in real time.
- Support the import and loading of multi-file text resources. For example, you can load the FirstpassStrings file from Resources to use it in the first scene, and then load another Strings file from AssetBundle to use it at runtime.
- Support overwrite resource loading method. Load from Resrouces by default, you can implement your own loading method. For example, loading from AssetBundle or Addressable, etc.
- More complete editor function. Supports importing text files from Excel. In addition, it also supports functions such as search and comparison of strings, localization settings, etc.
- Seamlessly integrate with System.Globalization.CultureInfo to use the corresponding string localization functions, such as number format, currency, time/date, etc.
- Support changing the Development Language(language of unlocalized resources).
Contact
If you have any question or suggestion, feel free to contact me.
Price $16.99
Mutant 4 by Njordmund
Number of textures 14
Texture dimensions 4096
Maximum polygon count 8071
Number of meshes/prefabs 4
Rigging: Yes
Animation count 28
Animation type list
UV mapping: Yes
LOD information No
Types of materials and texture maps PBR
The model is suitable for your projects of thegenre: RPG, strategy, etc.
Textures:
4K PBR Textures(tga) - normal, metallic+roughness, albedo, occlusion.
14 textures
8 materials
Anim list:
atack(x8)
walk(x2)
run(x2)
jump
walkback
strafe(LR)
turn 180
rage
idle(x4)
gethit(x3)
death(x3)
Polycount:
Verts: 8071
Faces: 7018
Tris: 13786
Price $30.00
