Grass Field Pack by letsmakecoolart
Number of Unique Meshes: 78
Minimum polygon count: 12 tris
Maximum polygon count: 7786 tris
Collision: No
Texture Resolutions:
- Fern - 2048x2048 (*tga)
- Yarrow - 2048x2048 (*tga)
- Grass_Field Atlas - 4096x4096 (*tga)
- Lavender Reed Atlas - 4096x4096 (*tga)
- WaterLily - 2048x2048 (*tga)
(AO/BaseColorOpacity/MetallicSmoothness/Normal)
- Universal Rendering Pipeline
- 78 game-ready Grass Field assets [*fbx / 5 texture atlases (*tga)]
- UVs: channel 1: overlapping; channel 2: non-overlapping (for baking lightmaps)
Grass Assets - 15 species of plants:
- Grass Dandelion [4 variations]
- Grass Ezepnik [5 variations]
- Grass Knotweed [5 variations]
- Grass Plantain [6 variations]
- Grass Reedmace [5 variations]
- Grass Reed [7 variations]
- Grass Sagebush [2 variations]
- Grass Short [7 variations]
- Grass Assembled [5 variations]
- Flower Daisy [3 variations]
- Flower Orange [4 variations]
- Flower Lavender [12 variations]
- Flower Yarrow [5 variations]
- Fern [3 variations]
- Waterlily leaves [5 variations]
Combine and mix it to get different meshes and fields.
Price $19.99
Vine Plants Pack by letsmakecoolart
Number of meshes - 32
Minimum polygon count - 40 tris
Maximum polygon count - 1250 tris
Meshes:
SM_Vine_Plant_Cap_A_01 - 690 tris
SM_Vine_Plant_Climber_A_01 - 132 tris
SM_Vine_Plant_Climber_A_02 - 186 tris
SM_Vine_Plant_Climber_A_03 - 840 tris
SM_Vine_Plant_Climber_A_04 - 716 tris
SM_Vine_Plant_Climber_A_05 - 964 tris
SM_Vine_Plant_Climber_A_06 - 414 tris
SM_Vine_Plant_Climber_A_07 - 235 tris
SM_Vine_Plant_Corner_A_01 - 371 tris
SM_Vine_Plant_Corner_A_02 - 205 tris
SM_Vine_Plant_Corner_B_01 - 383 tris
SM_Vine_Plant_Flower_Corner_A_01 - 654 tris
SM_Vine_Plant_Flower_Hanging_A_01 - 273 tris
SM_Vine_Plant_Flower_Hanging_A_02 - 297 tris
SM_Vine_Plant_Flower_Hanging_A_03 - 362 tris
SM_Vine_Plant_Flower_Hanging_B_01 - 318 tris
SM_Vine_Plant_Flower_Hanging_B_02 - 778 tris
SM_Vine_Plant_Flower_Hanging_B_03 - 1250 tris
SM_Vine_Plant_Hanging_A_01 - 40 tris
SM_Vine_Plant_Hanging_A_02 - 72 tris
SM_Vine_Plant_Hanging_A_03 - 172 tris
SM_Vine_Plant_Hanging_A_04 - 52 tris
SM_Vine_Plant_Hanging_A_05 - 243 tris
SM_Vine_Plant_Hanging_A_06 - 179 tris
SM_Vine_Plant_Hanging_A_07 - 276 tris
SM_Vine_Plant_Hanging_B_01 - 197 tris
SM_Vine_Plant_Hanging_B_02 - 576 tris
SM_Vine_Plant_Hanging_B_03 - 468 tris
SM_Vine_Plant_Hanging_B_04 - 787 tris
SM_Vine_Plant_Horizontal_A_01 - 124 tris
SM_Vine_Plant_Horizontal_A_02 - 237 tris
SM_Vine_Plant_Horizontal_A_03 - 150 tris
Textures:
T_Vine_Plant - 2048x2048 *tga
Number of textures - 4
- AO
- BaseColorOpacity
- MetallicSmoothness
- Normal
UV mapping: Yes
channel 1: overlapping
channel 2: non-overlapping (for baking lightmaps)
- Universal Rendering Pipeline
- 32 game-ready Vine Plants assets [*fbx / 1 texture atlas (*tga)]
- Lightmaps
- One texture atlas
Price $19.99
Imp 2 by Roman Pitushkan
Vertices counts: 13991
Polygons counts: 12283
Triangles count:23200
Textures file format: tga.
Texture Resolutions: 4096x4096 and 256x256
Body: Ao x1; BaseColor x3; Emissive x1; MetallicSmoothness x2; Normal x2; - 4096x4096
Eyes: BaseColor x3; Emissive x1; MetallicSmoothness x3; Normal x3; - 256x256
Animations: 34
Attack (x9)
Death (x4)
Get Hit (x4)
Idle (x2)
Jump (x2)
Run (x4)
Shout (x2)
Turn (x2)
Walk (x5)
Body rigged with Epic Skeleton with Some extra bones.
Rig has additional bones: eyes,jaw,tongue,eyelid,pink_phalange.
Number of meshes/prefabs: 1/2
Rigging: Yes
UV mapping: Yes
Types of materials and texture maps : PBR
Price $35.00
Stylized Platformer Asset Pack by Istvan Szalai
Features:
-Ropes and ladders with different heights
-Setuped prefabs
-Trap with physics
-Props for details
Number of polygons: 337119
Number of vertexes: 186813
Number of textures: 95
Texture sizes: from 4096x4096 to 1024x1024
Number of materials: 34
Price $12.00
Cute Bunny and Devil Girl with Demon skin - Low Poly FPS Stylized Character by David Grette
- This package included HDRP, URP, Standar Shader , to use this character in Standard or URP you need swap shader following this Tutorial
- You need create new High Definition Render Pipeline (HDRP 7.5.1) project template on Unity HUB then import character to avoid get shader errors
- Texture Resolutions: (4096x4096, 2048x2048, 1024x1024, 512x512, 256x256)
- Important note: Love you!
See video-demo and description to check all opportunities (modularity, animations, blendshapes, gameplay etc).
You may also be interested in:
It's time for Devil and Bunny! Hope you like it :) This is continue the series of stylized models - subscribe to our mailing list so you don't miss out on new items!
Here's some useful information:
+The project also contains a full body; Please remember that using a full body with clothing is not recommended to avoid mesh crossing.
+The package includes a Third Person Character Controller, so you can play and test animations right from the box
+Fully customized physic of the character. Simulation of hair, ears, tails are included.
+For the best work of hair physics, it is recommended to use the Magica Cloth plugin (the Unity Chan script is working now)
+Animation and physics of devil's tail is included (see demo video)
+52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more (tested and calibrated with IPhone 11) Ready for facial motion capture, vtubing, vrchat, conversation animations. (see video preview)
You can download calibration data for Live Link Face here
+Two customized skin options for the character, also you can change the color of skin, eyes, hair and clothes.
+Shaders contain fine tuning based on blueprints.
+If you need an uncensored version as well as a breast simulation, feel free to text me on email help.davidgrette@gmail.com
+Full body mesh (without a seam on the neck!) is included, good as base mesh
+Unit: centimeters. Model Height: 175 cms
+Advanced rig with IK / FK controllers - we send it separately by the request
+The character is made from scratch, without the using of Daz models and others
+The model has a separate hair cap
+There is also an optimized version without a body inside right in the project
+Low poly, game ready, rigged, PBR textures
+Polycount: 44597 faces
+Rigged using Blender
Thank you, David Grette and Big Toys Studio team ^_^
Price $59.00
Zombies & Ghosts - Sound Effects by Alan Dalcastagne da Cunha
Number of Audio Waves: 181
Sample rate / bit rate: (i.e. 22,050 or 44,100 Hz) 44,100
Do Sound FX loop: (Yes/No) no
Supported Development Platforms:
Windows: (Yes/No) Yes
Mac: (Yes/No) Yes
Documentation: Check the documentation
Important/Additional Notes: The recorder used for the sounds is the H4N pro, and the image is distributed free of charge for commercial use by pixabay.
Hi!
I'm proud to present my Zombies and Ghosts pack, with over 180 audio files.
In it you will find the sound of zombies attacking, exploding, making noises, among many others, you will also find ghosts whispering, talking, passing, among many others.
- Easy sound to use, one shots.
- 181 files.
- I kept the naming as i think it suits, but you can use the sounds for whatever it fits best for you
Here is the folder list, in each folder there are two variations of the original sound.
- Ghost_Dies_v1
- Ghost_Hit_v1
- Ghost_Laugh_v1
- Ghost_Laugh_v2
- Ghost_Laugh_v3
- Ghost_Old_Laugh_v1
- Ghost_Pass_By_v1
- Ghost_Pass_By_v2
- Ghost_Pass_By_v3
- Ghost_Pass_By_v4
- Ghost_Pass_By_v5
- Ghost_Pass_By_v6
- Ghost_Riser_v1
- Ghost_Roars_No_v1
- Ghost_Says_Die_v1
- Ghost_Says_Kill_v1
- Ghost_Says_Now_v1
- Ghost_Says_No_v1
- Ghost_Wake_v1
- Ghost_Wake_v2
- Ghost_Wake_v3
- Ghost_Whisper_Die_v1
- Ghost_Whisper_Die_v2
- Ghost_Whisper_Kill_v1
- Ghost_Whisper_Kill_v2
- Ghost_Whisper_No_v1
- Ghost_Wind_v1
- Zombie_Attack_v1
- Zombie_Attack_v2
- Zombie_Attack_v3
- Zombie_Attack_v4
- Zombie_Attack_v5
- Zombie_Break_Bones_v1
- Zombie_Break_Bones_v2
- Zombie_Break_Bones_v3
- Zombie_Break_Bones_v4
- Zombie_Break_Bones_v5
- Zombie_Die_v1
- Zombie_Die_v2
- Zombie_Die_v3
- Zombie_Die_v4
- Zombie_Die_v5
- Zombie_Explode_v1
- Zombie_Explode_v2
- Zombie_Explode_v3
- Zombie_Explode_v4
- Zombie_Explode_v5
- Zombie_FootStep_v1
- Zombie_FootStep_v2
- Zombie_FootStep_v3
- Zombie_FootStep_v4
- Zombie_FootStep_v5
- Zombie_Get_Hurt_v1
- Zombie_Get_Hurt_v2
- Zombie_Get_Hurt_v3
- Zombie_Get_Hurt_v4
- Zombie_Get_Hurt_v5
- Zombie_Roar_v1
Price $19.99
Woman 5 by jasirkt
Number of textures : 04
Texture dimensions: 4096X4096
Number of meshes/prefabs: 01
Rigging: Yes
Animation count:NO
UV mapping: Yes
LOD information : LOD0,LO1,LOD2,LOD3
Types of materials and texture maps :PBR
WOMAN_05
FEMALE CHARACTER WITH 36 BLEND SHAPES
FEATURES
- PBR 4K TEXTURES
- 36 BLEND SHAPES (LISTED IN PREVIEW)
- 04 LOD GROUPS
- SINGLE MESH
- UV MAPPED
- SINGLE MATERIAL
- LOWPOLY
NOTES
- CREATED WITH 3DS MAX SOFTWARE WITHOUT ANY ADDITIONAL PLUGIN
- ORIGINAL RIG SYSTEM- UNREAL EPIC SKELETON
- RETARGETED IN TO UNITY AVATAR
- YOU CAN ALSO USE BOTH UNITY,UNREAL ANIMATIONS
- CHARACTER IS A SINGLE MESH
- ONLY HAVE A SINGLE MATERIAL FOR THE WHOLE BODY
POLY COUNT
- LOD-0 HIGH QUALITY - 5682 (POLY) 5682(TRI) 2946(VERT)
- LOD-1 MEDIUM - 4518(POLY) 4518(TRI) 2356(VERT)
- LOD-2 LOW - 2793 (POLY) 2793(TRI) 1473(VERT)
- LOD-3 VERY LOW - 1637(POLY) 1637(TRI) 883(VERT)
TEXTURE RESOLUTION
- DIFFUSE 4096X4096
- NORMAL_MAP 4096X4096
- SPECULAR 4096X4096
- ROUGHNESS 4096X4096
Price $9.99
Sci-Fi FPS Weapons + Animations by Digital Will Inc.
4K PBR textures are provided (can be downscaled in Unity if necessary) the maps included:
Albedo
Normal
Metallic
AO
Mesh statistics:
Assault rifle: 3927 Tris
Shotgun: 5202 Tris
Sniper: 6882 Tris
SMG: 3517 Tris
Mesh statistics (Mobile versions):
Assault rifle: 1678 Tris
Shotgun: 2028 Tris
Sniper: 2374 Tris
SMG: 1501 Tris
*Materials of the weapons are for the built in render pipeline and include PBR 4K textures.
*Rigged and animated arms with weapons are included as well as non rigged versions of the same weapons with seperate pieces.
Includes:
*4 weapons with animations included.
*4 FPS arms prefabs with rigged arms and attached weapons and animators.
*20 weapon prefabs with 5 camos for each weapon.
*20 prefabs with mobile-friendly versions of the weapons.
*All weapons have non-overlapping UVs and single material per weapon.
Weapon Types:
Assault Rifle
Shotgun
Sniper Rifle
Sub-Machine Gun
5 skins per weapon:
Blue camo
Desert camo
Green camo
Red camo
Snow camo
4 animations per weapon:
Idle
Reload
Run
Weapon up (switch weapons/start play)
Price $15.99
Scary 8 Bits Music by RinoTirri
Audio file types: Wav
Sample rate: 44100
Bit Depth: 16
Loopable: 3 loopable tracks 1 clean
Stereo / Mono compatible
this track is called "Scary 8 bit music"
is a super cool composition I made for Terror, creepy or scary funny situations. I would describe it as mysterious, fun, retro and it was created inspired on older platformer games, I made this music with synthesizers only, because I want to bring back the 8-16 bit soundtrack era, bass and drums are also made digitally.
the melody is pretty cool and I believe is usefull for any purpose
if you buy this license, you will get
- the clean version of the main track (Scary 8 bit music) (02:44)
- the loop version of the complete track (02:40)
- Faster tempo version of Full track Loop (02:08)
- Slower tempo version of Full track Loop (03:35)
which will give you a total of 4 high quality wav Files
Price $4.99
Michsky UI Bundle by Michsky
More infomation on all our assets can be found on our publisher page.
The normal combined price of these 6 packages is $199, you'll save 30% ($60) with this bundle. After purchasing, visit each package listed below, and you'll be able to get them for free.
DreamOS - Complete OS UI ($69)
Create stunning in-game operating system interfaces within Unity.
Clean, minimalistic, flexible and rich featured Unity UI elements.
Stylish, smooth and modern motion graphic animations.
Dark - Complete Horror UI ($40)
Ready-to-use UI asset crafted in grunge/horror style.
Shift - Complete Sci-Fi UI ($20)
Ready-to-use UI asset crafted in futuristic/sci-fi style.
Create good looking and smooth loading screen system easily.
If you have any questions, suggestions or feedback, please feel free to contact me at support@michsky.com
Price $139.00
2D Layer Organizer and Perspective Parallax Manager by AHAKuo Creations
✨ 2D Layer Organizer ✨ is a simple system that aims to resolve and sort renderers for you with total control based on hierarchy order. It also comes with a z-axis sorter for parallax in the perspective camera view.
💎Sorting Order and Sorting Layer Name💎
- Sort the order of multiple renderers as it looks at their position in the hierarchy. The sorting order is wholly dependent on the object's position in the hierarchy, which makes it easy to quickly drag and drop and move renderers around without ever touching their sorting details.
- You can choose the sorting layer name to sort to, and you can change the index at which sorting begins. All of these details can be dynamically changed at any point in time and very quickly.
- Create nests of renderers (i.e., parent of multiple sprites like a building with many window sprites inside it), and manage them in a comprehensible way with optional re-naming for the nests themselves.
👓Perspective Parallax Setup👓
If your game has a non-orthographic perspective camera parallax setup in which you have to move renderers in the z-axis so they create a parallax effect, then you don't need to touch any of those renderers anymore.
2D Layer Organizer comes with a great solution that automatically moves the objects in the z-axis and positions them based on their location in the hierarchy! Allowing you to do the following tasks without limits:
- Change the distance of an object with a simple hierarchy order change (i.e. drag and drop).
- Remove objects and adjust the distance to make up for the removed object automatically. As well as add in a new object and make up for its new distance.
- The distance in the z-axis is controlled by a max distance slider that you can change and see the objects move instantly as shown in the video.
🤷♀️Still unsure about using this asset? Answer these questions🤷♀️
- Ever felt confused in handling multiple renderers in a scene? Sprites, Particles, Mesh, etc?
- Does the Sorting Group system from unity not help in managing your 100+ renderers?
- Does your scene contain multiple rooms with multiple different layers (background, ground, foreground, decorations), e.g., a Metroidvania setup?
- Do you have a perspective camera parallax setup for your 2D game in which you keep moving sprites along the z-axis and it feels like a daunting task to place an extra sprite or change the order?
If you answered yes to most of those questions, then 2D Layer Organizer is for you! 🙌
🔴DISCLAIMER🔴
The level organizer script in the video showcase looks different but it is the same functionality. It looks different because it was organized using Sirenex's Odin Inspector, which is something that you can do for this asset yourself too.
However, again, the script is the exact same, only organized differently.
Price $0.00
Audio Diaries for HORROR FPS KIT by Dizzy Media
Features:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Components: Interaction ~
- Audio Diaries Interaction - Handles diaries interaction (i.e pickup, stationary, etc.)
- Audio Diaries Trigger - Handles trigger actions for diaries (i.e start, stop, etc.)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Components: Systems ~
- Audio Diaries Handler - Handles all diaries core actions (i.e play, stop, pause, etc. diaries, diary menu, diary player, etc.)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Components: UI ~
- Audio Diaries Menu - Holds references for diary menu prefab
- Audio Diaries Menu Button - Holds references for diary menu button prefab
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~ Scriptables ~
- Audio Diaries Library - Stores all locations, diary types and diary entries for each location.
- Audio Diary Template - Holds diary values (i.e name, speaker, entry, portrait, audio clip, play type, etc.) *Used with diary interaction and diary handler*
Have you ever felt like your game is a bit too quiet?
Now you can spice it up with Audio Diaries!
Get some story in without interrupting the gameplay!
In order to utilize Audio Diaries you MUST OWN a copy of Horror FPS KIT!
DEMO BUILD | DOCUMENTATION | DISCORD
What you get:
- Diary Menu
- 5 Main Scripts
- 4 Utility Scripts
- 2 Demo Scenes
- 6 Example Usages
- Documentation
You can learn more about the product(s) on the forums or Discord!
Feel free to share your work there if you've used our assets in your project.
Price $29.99
Diaries Pack for HORROR FPS KIT by Dizzy Media
Take your project to the next level with Diaries Pack!
Combining the power of both of our integrations Audio Diaries and Text Diaries,
Diaries Pack gives you everything you need to keep your players engaged and coming back for more!
In order to utilize Diaries Pack you MUST OWN a copy of Horror FPS KIT!
DEMO BUILD | DOCUMENTATION | DISCORD
What you get:
You can learn more about the product(s) on the forums or Discord!
Feel free to share your work there if you've used our assets in your project.
Price $49.99
Fantasy Wizard Weapon Staff 03 Set Pack by Coffee duck
-30 unique icons in total;
-3 Styles (1.Normal 2.No line 3.Black Background)
- Each icon is 512x512 pixels size (PNG);
- Each icon is 256x256 pixels size (PNG);
- Each icon is 128x128 pixels size (PNG);
- All Icons have transparent background.
- PSD included
Staff- http://u3d.as/Vm0
Staff2- http://u3d.as/2oio
See the screenshot.
**********
Thank you.
Price $25.00
Piggy Character by Lil_Pupinduy
Number of prefabs: 3
Rigged: Yes
Animated: Yes
Number of Animations: 11
- Idle
- Battle idle
- Walk
- Run
- Hit
- Jump_in
- Fall
- Landing
- Lose
- Dash
- Slide
Animation types: In-place
Number of characters: 1
Models has Lods x 4 :
Body :
LOD_0 : 3.424 verts.
LOD_1 : 2.244 verts.
LOD_2 : 1.499 verts.
LOD_3 : 645 verts.
Clothes : 2.213 verts.
Number of Materials: 2
Number of Textures: 4
Contains 11 animations.
The character is divided into parts :
- Body
- Clothes
Price $7.00
Kitty by Lil_Pupinduy
Number of prefabs: 3
Rigged: Yes
Animated: Yes
Number of Animations: 11
- Idle
- Battle idle
- Walk
- Run
- Hit
- Jump_in
- Fall
- Landing
- Lose
- Dash
- Slide
Animation types: In-place
Number of characters: 1
Models has Lods x 4 :
Body :
LOD_0 : 5.682verts.
LOD_1 : 3.741verts.
LOD_2 : 2.508verts.
LOD_3 : 1.107 verts.
Clothes : 1.384 verts.
Backpack : 2.073 verts.
Number of Materials: 4
Number of Textures: 8
Contains 11 animations.
The character is divided into parts :
- Body
- Clothes
- Backpack
Price $7.00
Doggy by Lil_Pupinduy
Number of prefabs: 3
Rigged: Yes
Animated: Yes
Number of Animations: 11
- Idle
- Battle idle
- Walk
- Run
- Hit
- Jump_in
- Fall
- Landing
- Lose
- Dash
- Slide
Animation types: In-place
Number of characters: 1
Models has Lods x 4 :
Body :
LOD_0 : 3.930verts.
LOD_1 : 2.577 verts.
LOD_2 : 1.722 verts.
LOD_3 : 769 verts.
Clothes : 2.149 verts.
Number of Materials: 2
Number of Textures: 4
Texture Resolutions: 2048x2048
Contains 11 animations.
The character is divided into parts :
- Body
- Clothes
Price $7.00
Creepy Cave Audio Loops by Prismatic Audio
Audio file types: .wav
Sample rate: 44,100
Bit depth: 24
Loopable: Yes
Additional: Stereo
Creepy Cave Audio Loops consists of 8 loops perfect for making players second guess why they thought it was a good idea to explore that creepy cave in the first place.
Inspired by the deepest areas of metroidvania and rpg games these tracks seemingly reverberate up from the depths and have a wider range of volume than most from near silence to panic inducing loud stabs.
Prismatic Abyss Loop: - 2:49
Prismatic Bind Loop - 4:01
Prismatic Death Loop - 2:16
Prismatic Depths Loop - 1:42
Prismatic Descent Loop - 1:26
Prismatic Dread Loop - 2:00
Prismatic Loss Loop - 2:14
Prismatic Void Loop - 0:23
Price $10.00
