SnifferFlower by Maksim Nikolaev
Number of textures 42
Texture dimensions 4096
Maximum polygon count: trri 63773
Number of meshes/prefabs 3
Rigging: Yes
Animation count 20
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
A low poly model of a SnifferFlower character from my fantasy world.
Suitable for games of different genres, video clips, animation films and advertisements.
Textures:
all texture map 4096
Model have three skins
render ni Marmoset Toolbag & Unreal Engine
The model contains 20 animations
attack (x3)
walking/back walking (x1)
goes left/right (x2)
running (x1)
breathing (x1)
idle (x1)
death (x1)
head hit(x1)
jump (x1)
threat (x1)
look around (x1)
turn levt/right (x2)
Goes left/right (x2)
OpeningFlower (x1)
OpenFlower (x1)
ClosingFlower (x1)
verts: 46135
tris:63773
Price $39.99
Fantasy weapon pack 3 by Anatoly Valovoy
Number of textures - 235
Texture dimensions - 2048
Polygon count - 288253
Number of meshes/prefabs 80/80
UV mapping: Yes
Types of materials and texture maps - PBR
a set of fantasy weapons. consists of five sets. The total consists of 80 items (16 in each). PBR textures with a resolution of 2048x2048.
GNOME SET:
Total polygons: 25322 triangles; 13082 vertices.
1) Sword (one-handed) - 984 tris
2) Sword (two-handed) - 2168 tris
3) Mace (one-handed) - 2148 tris
4) Mace (two-handed) - 1462 tris
5) Ax (one-handed) - 1256 tris
6) Ax (two-handed) - 510 tris
7) Lance - 1464 tris
8) Dagger - 736 tris
9) Brass knuckles - 1008 tris
10) Bow - 2184 tris
11) Staff - 2816 tris
12) Scepter - 3592 tris
13) Shield (small) - 608 tris
14) Shield (medium) - 1372 tris
15) Shield (great) - 2482 tris
16) Arrow - 532 tris
ORC SET:
Total polygons: 44641 triangles; 22913 vertices.
1) Sword (one-handed) - 1372 tris
2) Sword (two-handed) - 1432 tris
3) Mace (one-handed) - 2520 tris
4) Mace (two-handed) - 6028 tris
5) Ax (one-handed) - 1832 tris
6) Ax (two-handed) - 2054 tris
7) Lance - 3346 tris
8) Dagger - 1286 tris
9) Brass knuckles - 1760 tris
10) Bow - 2956 tris
11) Staff - 4606 tris
12) Scepter - 2812 tris
13) Shield (small) - 2309 tris
14) Shield (medium) - 2034 tris
15) Shield (great) - 7774 tris
16) Arrow - 520 tris
ELF SET:
Total polygons: 72860 triangles; 36945 vertices.
1) Sword (one-handed) - 3234 tris
2) Sword (two-handed) - 4336 tris
3) Mace (one-handed) - 7664 tris
4) Mace (two-handed) - 8572 tris
5) Ax (one-handed) - 1590 tris
6) Ax (two-handed) - 2614 tris
7) Lance - 4606 tris
8) Dagger - 1162 tris
9) Brass knuckles - 7170 tris
10) Bow - 4936 tris
11) Staff - 3600 tris
12) Scepter - 7252 tris
13) Shield (small) - 8318 tris
14) Shield (medium) - 3796 tris
15) Shield (great) - 3142 tris
16) Arrow - 868 tris
SNAKE SET:
Total polygons: 99624 triangles; 50780 vertices.
1) Sword (one-handed) - 4056 tris
2) Sword (two-handed) - 4978 tris
3) Mace (one-handed) - 4892 tris
4) Mace (two-handed) - 8272 tris
5) Ax (one-handed) - 4088 tris
6) Ax (two-handed) - 7034 tris
7) Lance - 6698 tris
8) Dagger - 4524 tris
9) Brass knuckles - 4188 tris
10) Bow - 6068 tris
11) Staff - 6096 tris
12) Scepter - 9606 tris
13) Shield (small) - 4824 tris
14) Shield (medium) - 11992 tris
15) Shield (great) - 10694 tris
16) Arrow - 654 tris
NORDIC SET:
Total polygons: 45806 triangles; 23210 vertices.
1) Sword (one-handed) - 2448 tris
2) Sword (two-handed) - 3798 tris
3) Mace (one-handed) - 2794 tris
4) Mace (two-handed) - 3524 tris
5) Ax (one-handed) - 3160 tris
6) Ax (two-handed) - 4968 tris
7) Lance - 3092 tris
8) Dagger - 910 tris
9) Brass knuckles - 2528 tris
10) Bow - 2856 tris
11) Staff - 4100 tris
12) Scepter - 4808 tris
13) Shield (small) - 2064 tris
14) Shield (medium) - 2002 tris
15) Shield (great) - 2366 tris
16) Arrow - 388 tris
Price $120.00
Version from git lite by Not invited
Features
- Automatically set the version
- Get the version from Git tag
- Set the version manually from the editor
- Use the API to retrieve version on Unity
🪙 If you like it and you can afford it, take the Pro version to support me. It give you the possibility to customize the version format.
Obviously this tools work only if you have Git and you use it for your project.
💡 It works great with the Extended Fields for showing the game version on UI.
📙 Simple to use
Manage your project version only with your git tag. When your game will be build it will automatically fetch and save the last tag version. You have literally nothing to do on Unity.
📋 And more
- If you want to can retrieve the last version manually by using the menu option.
- If you want to implement your own versioning formatting logic, you can use our API and format the data as you wish.
ℹ️ Supported
I'm always looking to improve my assets. Feel free to contact me by email on notinvitedgames@gmail.com if you have any suggestion or any question. I speak English and French!
💖 If you like this asset you can Review it ! It's the best way to help me to improve my assets!
Price $0.00
Magic Heal & Buff Sounds Pack by Daydream Sound
WAV - Stereo (44.1 Khz, 16bit)
Magic Heal & Buff Sounds Pack
170 professional-quality & game-ready sound effects for Healing Magic Spells, Buffs, Debuffs & more!
Includes:
- Healing Spells
- Casting Sounds
- Buffs (Heal, Normal, Fire, Ice, etc...)
- General Debuffs
- General Magic Whooshes
- & more...
More info:
- Extremely versatile sounds, perfectly suited for any game.
- Each sound is designed by professionals using unique source material, giving you huge variation for your game's magic
- Pairs with our best-selling SFX pack - Magic Spells Sound Pack
Format
All files are in:
WAV - Stereo (44.1 Khz, 16bit)
Unlimited Use
Use the sound effects as much as you desire, in any of your projects or productions, forever without any additional fees or royalties.
Designed By
The team at Daydream Sound (support@daydreamsound.com)
Tags: Heal SFX, Buff SFX, Buff sounds, magic buff spells, healing sounds, magic, magic buff spells, magic healing, magic sfx, magic sound effects, magical healing spells, SFX, Spell sound effects, magic spell sounds
Price $15.00
Bad Car Brigadier (Armored Car) by Blitz Games
- Polycounts: Vertices: 33.3K, Triangles: 60.8K.
- Textures: PBR Textures
- Files Format: Fbx.
- Textures Format: TGA
- Texture dimensions: 2048
- Number of textures: 27
- Number of meshes: 1
- Number of prefabs: 1
- UV mapping: Yes
- Types of materials and texture maps (e.g., PBR): PBR
This asset is designed after a Badass Car almost like a leader of an armed gang who are on a mission to destroy anyone who comes in front. This model has the tiniest of detailing with three weapons attached out of which one is at the roof and two on front sides. It can be integrated in any game of war type environments as it is an armed car that can lead a troop without needing any men getting out to fight.
Price $11.99
Anime Girl Cleric by Inari_Green
Number of textures 7
Texture dimensions 4096*4096
Polygon count of 12964
Number of meshes/prefabs 12
Rigging: Yes
UV mapping: Yes
LOD information (count, number of levels)No
Types of materials and texture maps (e.g., PBR) Yes
Low poly 3D model of the game Anime Girl Cleric PBR texture (Albedo) The model consists of 4 parts:
- 4096 * 4096 Clothes
- 4096 * 4096 Body
- 4096*4096 Hair
- 4096*4096 Wand
- Verts: 12964
- Faces:12200
- Tris: 23707
NOTE TO THE MODEL:
- The character has a staff
- The body of the character has variations of underwear, without underwear, with stockings and without.
- Face animation using blend shapes, there are additional bones on the character, on the hair and clothes.
- (there are additional bones on hair and clothes)
- All parts are removable (Modular character)
- The skeleton is redirected to a humanoid skeleton
Price $34.99
Moroutines by Redcode Studio
The built-in coroutine approach has a few drawbacks:
* One coroutine can only wait for one other coroutine, otherwise (if there is more than one waiting), Unity will tell you an error in the console while the game is running.
* There is no way to know the state of a coroutine (running, suspended, or completed) from the Coroutine class object.
*There is no way to pause or restart a coroutine by a Coroutine class object.
* No ability to create a Coroutine with a paused startup.
* No ability to pause or resume a coroutine.
* No ability to subscribe to coroutine state change events.
* No possibility to get the last result of the coroutine.
* And others...
Moroutines excludes the disadvantages listed above. You can easily control the coroutine with just a couple of lines of code, determine its state, react to events, and so on.
Just read documentation on github.
Price $0.00
CubexCube - Cars Pack by Cube x Cube
🖥 Optimized for:
- Standard RP - Unity 2019.4+
- Universal RP - Unity 2019.4+
✔ Features:
- 4 Texture (2048x2048px)
- Models are between 212 and 6350 verts.
🚘 Cars Pack from Cube x Cube
We proud to present awesome low poly asset pack "Cars Pack from Cube x Cube". There are cars from most popular movie and games.
Package contains 22 unique Prefabs. DEMO SCENE included!
Prefabs:
🚗 Cars (x12);
🧿 Wheels (x10);
🖥 Optimized for:
- Standard RP - Unity 2019.4+
- Universal RP - Unity 2019.4+
✔ Features:
- 4 Texture (2048x2048px)
- Models are between 212 and 6350 verts.
Price $10.00
Fairy Tales Menu by Sinless
Fully customizable, all UI elements are white
Buttons with push effect
Easy to configure a different look and color with the 16 sprites
A very original style
Bonus - 2 Particle Effects: Fireflies and Leaves
Easy UI
Includes extra sprites and 2 extra buttons
'Fairy Tales Menu' is fully customizable and has two already customized Demos. The buttons are already connected, you just need to add your scenes.
Asset uses:
- Floral Patterns by Jojo-Ojoj under License: Creative Commons Attribution (CC BY 3.0)
- Snow and Magic by Arthur Vyncke under Creative Commons Attribution-ShareAlike 3.0 Unported;
- Mama Font By NJ Studio under License: Open Content
- Swamp Witch Font by Chad Savage under License: Open Content
See Third-Party Notices.txt file in package for details
Price $4.99
Flesh Demon by Jamile Vondredi
1 PBR Material
Texture dimensions: 2048
Polygon count of high quality version: 13386 vertices & 23694 triangles
Polygon count of low quality version: 2222 vertices & 3310 triangles
Number of meshes/prefabs: 2 variants: with horns (4 meshes), without horns (2 meshes)
Rigging: Yes, Humanoid
Animations: Idle, Walk, Run, Attack 1, Attack 2, Threat, Dying
FLESH DEMON
Includes 7 basic animations and it is fully skinned to humanoid skeleton.
You can use any Mecanim compatible animation!
Price $25.00
KIT - Modern Bedroom (Adjustable Drawers) by Alex Jun
Number Meshes: 13
Collision: (No)
Vertex Count: 372,282
LODs: (No)
Number of Materials and Material Instances: 23
Number of Textures: 32
Texture Resolutions: (4096x4096)[1280x720 Picture Frames])
PBR : Yes
If you're looking for a set of objects to quickly furnish a room, this asset is perfect for you, here are some things that come with it:
bed
Pillow
Blankets
Stool
pouf
bedside table
Bedside Table (Adjustable Drawer)
bowl
TableLamp
2 props
armchair
2 Picture Frames (Customizable Image)
Price $4.99
Modern Living Room (Adjustables Doors + Customizables Pictures Frames) by Alex Jun
Collision: (No)
Vertex Count: 72,440
LODs: (No)
Number of Meshes: 18
Number of Materials : 19
Number of Textures: 51
Texture Resolutions: (2048x2048 + Example images for TV/picture 1280x720)
One of the most common environments in any type of project is the living room, and this product contains exactly what you need to furnish a beautiful and modern living room to your liking.
In addition, all the picture frames and the TV are already correctly mapped and to place your image, just change the material, simple and fast, giving you more authenticity in the project.
Below is a list of all the objects that come with the product:
-Armchair
-Couch
-Pillows
-TV Stand
-TV(Customizable)
-Picture Frame(Customizable)
-Bedside table
-Coffee Table
In addition to 3d models, the product has materials and textures.
Price $4.99
Auto Filler Source Code - Fill all fields automatically by Tellosoft
(Source Code & DLL both Included)
Usage & Details:
Use Fill attribute at any field except int, string, float, double which are not required to be filled. There will be a nice Fill button in front of the field in the inspector to fill the field. By default, it will find the required Component at the self game object, if not found then it will find it on the parent game objects till root.
Different Ways Of Use:
• [Fill] , [Fill(FindIn.SelfTParent)]
The default fill attribute will find the required game object on the self component if not found then find it on parent game objects till root.
• [Fill(“MyGameobject/ChildObject/Nested”)]
It will find the required component at the specified path.
• [Fill(FindIn.Child)]
It will find the required component in child game objects.
• [Fill(FindIn.Parent)]
It will find the required component in parent game objects.
• [Fill(FindIn.Self)]
It will find the required component at self game object.
See the docs for more details
(Source Code & DLL both Included)
Usage & Details:
Use Fill attribute at any field except int, string, float, double which are not required to be filled. There will be a nice Fill button in front of the field in the inspector to fill the field. By default, it will find the required Component at the self game object, if not found then it will find it on the parent game objects till root.
Different Ways Of Use:
• [Fill] , [Fill(FindIn.SelfTParent)]
The default fill attribute will find the required game object on the self component if not found then find it on parent game objects till root.
• [Fill(“MyGameobject/ChildObject/Nested”)]
It will find the required component at the specified path.
• [Fill(FindIn.Child)]
It will find the required component in child game objects.
• [Fill(FindIn.Parent)]
It will find the required component in parent game objects.
• [Fill(FindIn.Self)]
It will find the required component at self game object.
See the docs for more details
Price $22.00
Crashing Race 3d(Hyper Casual Game) by Moroo Studio
The game is made with Unity and C#, optimized for mobile WebGL and All devices. This template provides you a full-featured, ready-for-release game source code that you can customize and build your own game in no time!
How To Play!
One control - hold to move, release your finger to stop
The crashing race is the new generation road crossing game. Control the character to avoid cars and collect the Apples, Coins, on the other side of the road.
Cross the road without getting run over by cars.
Features:
* Game ready for release straight out of the box, just build and play!
* 15 Levels Ready To Release
* Complete C# source code, materials, fonts, animations
* Easy & addicting gameplay
* Generic pick up system text creator (useful for other projects)
* standard particle system integrated
* Scrolling Combat text system for score * UI game menu
* standard particle system integrated
Sounds:
All sounds included in this game are free-to-use in commercial projects and are Open Sound License, located under the Audio folder
Support: supp.team25@gmail.com
Please rate my file, I’d appreciate it
Price $15.99
Halloween Pack 5 in 1 by Blitz Games
Technical details
- Polycounts:
- Halloween Pumpkin Head Vol 1: Vertices: 3.3K, Triangles: 6.5K.
- Halloween Pumpkin Head Vol 2: Vertices: 3.1K, Triangles: 6.1K.
- Halloween Pumpkin Head Vol 3: Vertices: 2.9K, Triangles: 5.8K.
- Halloween Pumpkin Head Vol 4: Vertices: 4.7K, Triangles: 9.5K.
- Halloween Pumpkin Head Vol 5: Vertices: 5.2K, Triangles: 10.4K.
- Textures: PBR Textures
- Files Format: Fbx.
- Textures Format: TARGA
- Number of textures: 8 each (Total 40)
- Texture dimensions: 2048
- UV mapping: Yes
- Number of prefabs: 5
It’s tradition to carve pumpkins and set them out to decorate your home. So, we designed a collection of detailed pumpkin heads which you can use to decorate your 3d model and increase its appeal. Whether it’s a scene from a horror game or night game, these models can be integrated into them with ease.
Price $18.00
Stylized City Ruins Pack - Post Apocalypse by Halberstram Art
A stylized low-poly pack to create an overgrown post-apocalyptic city environment with a peaceful but unsettling atmosphere
Full demo scene is included
URP Compatibility:
-In order to use the asset pack with the Universal Render Pipeline, simply convert Project Materials to URP Materials
Package Contains:
Building Ruins (x17)
Wide variety of building ruins with highly detailed wear and destruction
-apartments
-skyscrapers
-parking houses
-residential buildings
-overgrown buildings
Nature
-Various trees
-Roots
-Bushes
-Hanging Bushes
-Hanging Lianas and Plants
-Grass
Props
-Cars (destroyed)
-Lantern
-Barrel
-Box
-Fence
-City Lamp
-Pillars (broken)
Roads
-Pieces of Broken Road
-Worn off sidewalks
-Floor tiles
-Highway pieces
-Broken Highway
Other Info
-Texture Sizes: 1024x1024
-All Assets come with prefabs that are super easy to use!
-Polycount ranges: From 14 for smaller assets up to 8000 for large buildings
-Works on Unity Versions 2017.1.0 or higher.
Price $25.00
Morning Star by Amalore
Morning Star_1 Specifications:
- 2048 x 2048 PBR Textures
- 4926 Triangles
- 2648 Polygons
- 2782 Vertices
Morning Star_2 Specifications:
- 2048 x 2048 PBR Textures
- 4006 Triangles
- 2152 Polygons
- 2277 Vertices
- Model is one mesh and completely unwrapped.
- Model completely unwrapped, fully textured and materials applied.
- Pivot point centered at world origin.
- Model scaled to approximate real world size (centimeters).
- All nodes, materials and textures are appropriately named.
Note: Both the models share the same texture sheets.
Character model is used for preview only. Not inlcuded in the project.
Models are readely made with prefabs with correct rotations, colliders and pivots. Ready to be used in projects.
Price $4.99
Runtime Debugger by Joseph Doran Technology
This asset allows you to see errors and debug messages in the final build, as well as within the editor too!
With a simple drag and drop prefab asset, the power to debug your distributed games or applications has never been easier!
With two easy button combinations, you can edit which logs get called at runtime and turn on and off the error windows.
But why?
Sometimes you have a bug that only occurs in the final build and you can't isolate it. Maybe a user is running into a specific bug you can't replicate?
Just include the prefab, tick what logs you want to receive, and voila! Easy debugging in the build!
Features?
-The ability to turn on and off:
Debug.Log()
Warnings
Exceptions
Errors
-Repeating errors toggle. Repeat errors from a null reference? No error spam!
-Runtime error window toggle, perfect for distributing in full builds for maximum diagnosis.
-Easy key commands, almost impossible to accidentally trigger in game!
Requirements:
-TextMesh Pro
Platforms This product has been tested on Windows Editor and Windows player.
However, you WILL need to edit the UI if you use this for Android, IOS, WebGL or anything else that doesn't display at 1920 x 1080.
This hasn't been tested in other platform editors, but if you run into any problems, drop me an email on support@josephdoran.technology and I'll get back to you ASAP.
Price $4.99
