BSWRAR by EvolvedPhoenix Studios
- Very easy to setup, no programming required.
- Fast and stable.
- Works with any Pipeline.
- Support all versions of Unity.
BSWRAR is a Borderlands Style Weapon Randomizer.
Features
- Very easy to setup, no programming required.
- Fast and stable.
- Works with any Pipeline.
- Support all versions of Unity.
Price $0.00
Mini-Game Pack - Reversi by Hydrolysis Studio
Demo:
- Video v1.0
Documentation:
- You can find the pdf document inside the project folder, also you can get a shard link for tutorial videos there.
Features:
- Fully documented and all code is commented.
- Turn-based strategic chess game with 8x8 chessboard for single player or two players.
- History system, which collects each operation of both sides and allows players to undo any number of times when they take the wrong step.
- Gameplay Hints to help beginners by telling players where to place the chess visually with colored dot.
- Smart Chess AI with three preset difficulties (easy, normal and hard), you can modify it dynamically. (WIP more complicated algorithm for AI)
- Support both keyboard and gamepad with new input system of unity.
- Built-in user interface of menu, game state, input hints, all with animations.
Assets:
- Animation Clip x7
- Animation Controller x3
- Script x10
- Prefab x3
- Mesh x3
- Sprite x24
- Material x2
- Scene x1
Platforms:
- Windows PC
Support:
- HydrolysisStudio@Outlook.com
This mini-game pack contains a completed turn-based strategic chess game with 8x8 size chessboard, chess, selector and smart chess AI for one or two players. You can check gameplay hints, move the selector, reverse the opponent’s chesses by placing your chess, undo your previous action, restart the game, and you can play with computer chess AI or with your friend locally.
Links:
Price $18.99
OPEN WORLD PIANO AMBIENCES VOL 1 by Joe O'Rourke
Audio file types: 15 Wav. Files
Sample rate 48kHz
Bit depth: 24
Loopable: Yes
Additional: Stereo
Contains 15 loopable piano ambiences ideal for use in adventure, open-world, RPG, strategy, etc. The recordings are done on acoustic pianos, produced to create an effective cinematic ambience. All professionally mastered for the highest quality when placed in the Unity Game Engine.
Price $19.99
Intro Instrumental Glory To The FrontLiners by makketronix_publisher
Format: Wave File
Sample rate: 96kHz
Length: 1:23
Stereo
Loopable.
Characteristics: Starts smooth and slow, then gets bombastic halfway through. Orchestral music
Glory To The FrontLiners VG is a wave file.
Here, VG stands for Video Game edition. I mixed the composition to make it more suitable for video games.
This asset is intended to be used as a nice opener to a video game, or to a new environment, but please, feel free to use it as you like.
Price $4.99
Heroic & Glorious Background Music Pack by Composer Squad
Number of Audio Wavs: 10
Number of Audio Cues: 10
Sample rate / bit rate: 16 Bit, 44,100 Hz
Minutes of audio provided: 26
Collection of Heroic & Glorious Background Music
Track List:
- Rise Of A Hero
- Relentless Courage
- Glorious Ascending
- Romantic Hero
- Heroic Inspiration
- Whole World Of Inspiration
- Spirit Of Fire
- Feel The Heartbeat
- Believe In Tomorrow
- Reborn
If you have purchased this pack and want to remove the claim on your YouTube video please contact us at whitelisting@squad.fm
Price $9.99
Medieval Prison Cage by Amalore
Cage 1
- 1008 Triangles
- 520 Polygons
- 740 Vertices
Cage 2
- 1056 Triangles
- 544 Polygons
- 788 Vertices
Cage 3
- 3496 Triangles
- 1990 Polygons
- 2154 Vertices
Chain
- 576 Triangles
- 288 Polygons
- 288 Vertices
Texture Set:
- 2048 x 2048 PBR Textures
- Albedotransparency
- MetallicSmoothness
- Normal map (Opengl)
- All cage models have door open and close animations.
- Models are prefab ready with correct rotations, colliders and pivots. Ready to be used in projects.
- Model is one mesh and completely unwrapped, fully textured and materials applied.
- All textures are 2048*2048 resolution.
- Pivot point centered at world origin.
- Model scaled to approximate real world size (centimeters).
- All nodes, materials and textures are appropriately named.
Note: Character is used for representation. not included in the package.
Price $10.00
BetterScrollView by INNOG
Features :
• Work in all platforms/devices.
• Max optimization to works at full potential in all platforms can handle 2 billion items (int.MaxValue-1) without performance drops.
• Responsive to changes in viewport's size
• Support different orientation Vertical/Horizontal
• Has grid (Vertical/Horizontal) layout functionality
• Items can have different sizes (Only for Vertical and Horizontal layout actually)
• Remove/Inserts elements in real time
• Load new elements dynamically
• Support Scrollbar
• Support real time operation (like ordering, change element size etc...)
• Source code is provided
for more informations join our discord :
Price $5.99
Low-Poly Chess Set, Board, and Timer by Clayfoot Studios
Version 1.0
Folders (5)
Materials
Models
Prefabs
Scenes
Textures
Materials (7) – Standard Shader
Black, Copper, Dark_Green, Silver, White, Wood, Dark_Wood
Models (10)
Bishop.fbx (verts 276/faces 257/tris 542)
Black_Pieces.fbx (verts 1493/faces 1438/tris 2936)
Chess_Board.fbx (verts 342/faces 306 tris 612)
King.fbx (verts 247/faces 238/tris 488)
Knight.fbx (verts 240/faces 219/tris 458)
Pawn.fbx (verts 145/faces 145/tris 286)
Queen.fbx (verts 448/faces 468/tris 894)
Rook.fbx (verts 136 / faces 110 tris 268)
Timer.fbx (verts 1132 / faces 932/tris 2276)
White_Pieces.fbx (verts 1493/faces 1438/tris 2936)
Prefabs (10)
Bishop.prefab
Black_Set.prefab
Chess_Board.prefab
King.prefab
Knight.prefab
Pawn.prefab
Queen.prefab
Rook.prefab
Timer.prefab
White_Set.prefab
Scenes (1)
Chess_Board.unity
Textures (2)
Hackberry.tif
White Maple.tif
Price $0.00
Stylized Fire Flames VFX Graph (URP & HDRP) by AQSA NADEEM
- Available for URP and HDRP
- Available for Unity 2020.3 And Above
This package contains a collection of 10 Stylized Fire Flames VFX EFFECTS. These effects are great for adding color and visual interest to any scenes inside your Unity Project.
These effects are ready to use just drag and drop them into your scene.
This Package Contains 10 Prefabs:
- 5 Campfire Effects Prefabs
- 5 Simple Flames Effects Prefabs
- Adjustable parameters for Customized Effects
Price $10.99
ExtendedEvents by Felik
For the example scenes to work properly you need import Starter Assets - Third Person Character Controller asset
ExtendedEvents is an event system that allows you to setup and configure persistent event callbacks via the Inspector.
Based on UnityEvents it has fewer restrictions and allows you to serialize almost any method or data type.
1. Methods
ExtendedEvents supports any method or operator with up to 8 parameters (up to 7 for instance methods). Also supports instance methods defined on structs.
ExtendedEvents allows methods with any return type and allows the returned value to be used as a parameter in other methods.
2. Parameter Types and serialization
ExtendedEvents support methods that take any type as the parameters. It also allow to natively serialize following parameters:
bool, int, float, string, types derived UnityEngine.Object and interfaces defined on those types, enums, uint, LayerMask, Vector2, Vector3, Vector4, Color, Quaternion, character, Type, Rect, AnimationCurve, Gradient.
ExtendedEvents also allows users to create their own serializers and PropertyDrawers to serialize any type (such as custom structs or classes).
3. Multiple callback types
ExtendedEvents allows to create multiple callback types in a single event object. (for example if you want to have both “OnTriggerEnter” and “OnTriggerExit” callbacks on the same event object).
4. Invoking with a Custom argument
ExtendedEvents allows methods to be invoked with a custom parameter (such as Collision for OnCollisionEnter/Exit or Collider for OnTriggerEnter/Exit messages).
5. Timeline, coroutines and iteration
ExtendedEvents allows methods to be invoked with a delay and it also can start/stop a coroutine without using a separate method
ExtendedEvents also allows user to invoke an event on an enumerator (including lists and arrays).
6. Custom ParameterDrawers
ExtendedEvents allows user to define custom parameter drawers for any parameter on any method. PropertyDrawers can also be used for method parameters.
Price $0.00
Piano and Digital Keyboard by NeutronCat
It includes:
+ Grand Piano (88 keys, 3 pedals)(Vertices: 6060, Triangles: 5064)
+ Upright Piano (88 keys, 3 pedals)(Vertices: 5100, Triangles: 4366)
+ Digital Keyboard (61 keys, some bottons)(Vertices: 3304, Triangles: 2916)
+ Piano Bench (Vertices: 228, Triangles: 164)
+ Keyboard Stand (Vertices: 520, Triangles: 444)
+ Keyboard Bench (Vertices: 424, Triangles: 386)
+ Sheet Music (Vertices: 80, Triangles: 64)
Keys, pedals and buttons are individual gameobjects. There is a simple scripts to control the keys and the pedals. Of course, you can use your own animations or scripts to control them.
Materials can be easily converted into URP versions, since they are using standard shader.
The demo scene with Post Processing is included.
Price $6.00
Escape animations package by tomoplace
Rigging: Yes
Animation count: 6
Animation type list: fbx
motion capture
This asset is composed of various 6 high-quality motion capture animations needed for game development.
Animation Clips consist of all looping animation Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!
Animations:
Module_escape_F1 (female)
Module_escape_F2 (female)
Module_escape_F3 (female)
Module_escape_M1 (male)
Module_escape_M2 (male)
Module_escape_M3 (male)
Price $4.99
QuQu_Peke by QuQu
If you want to use it with VRChat, you need to set up the SDK, we can't provide the SDK on
If VRM is used, necessary add-ons must be imported.
QuQu_Peke.fbx
Sex: Female
Rig: Humanoid
Polygons: 61K
Vertices: 33K
Texture Resolution: 2-4K Textures
Texture Maps: Diffuse
Shader:UTS2Shader
□Content
QuQu_Peke.fbx
This is the model data with bone configuration for UnityHumanoid.
Lip-sync support
9 facial expression morphs.
Notes
Japanese support only
If you have any questions, please feel free to contact us.
If you don't have the corresponding assets, please support each of them.
Terms of Use
Please do not redistribute or resell the models or data.
VRC_AvatarPedestal etc. Please do not use them in a system that can be used by anyone other than the purchaser.
Do not use them in a system that can be used by anyone other than the purchaser.
You are free to modify the data as you wish. You are free to modify the data in any way you like, but you may not redistribute the modified data or make it available to anyone other than the purchaser.
The author is not responsible for any problems or losses caused by the use of this data or modified data.
You can use this data for games, video distribution, etc.
Price $15.00
Cyberpunk Night Club Environment by Leartes Studios
Features:
- High Attention to Details
- Unique Concepts of Assets
- High - Quality Assets
- Game - ready / Optimized
- Controllable parameters in Material Instances
Number of Unique Meshes: 173
Collision: Yes
LODs: Yes up to 4 LODs
Number of Materials and Material Instances: 62
Number of Textures: 150
Number of Average Polys: 8k
Texture Resolutions: 1K, 2K
Supported Development Platforms:
Windows: Yes
Mac: Yes
Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
-Props: Bar, Bottles, Tables, AC Units, Chairs, Sitting Area, Seperators, Graiffiti Decals, Trash Misc., Cyberpunk Lights [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
-Architecture: Ground, Walls, Ceilings [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Render Pipeline Disclaimer:
This package is designed for the HDRP pipeline it will not work on any other pipelines at the moment.
Cyberpunk Night Club Environment with 173 Unique Meshes.
Including all showcased assets, high-quality assets.
With a good level of detail and optimized for Gameready Projects.
Done by talented Environment Artist Abid Sultan with collaboration of Leartes Team.
Concept Art and Q&A done by Leartes Team.
Concept Arts / Creative Direction by Leartes Team. Environment made by talented Artist Abid Sultan and Lighting by Jeffy Zachariah.
If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.
If you will have any questions or support requests feel free to contact our team with: support@leartesstudios.com email address
Here you can join Leartes Asset Platform Discord Server (Cosmos) to get discounts.
Price $49.99
Jurassic Explorer by BerkBox
BerkBox™ Presents
Jurassic Explorer - Fantasy Hero Character
A Hand Painted low poly Character asset for your fantasy game. A hero with a unique art style.
◼ Key Features ◼
- Hand Painted.
- Demo scene included to preview animations and textures.
- 30 Different Textures for the Dino;
- Mounted and solo Animations;
- Mobile Friendly.
◼ Compatibility ◼
- Support Universal Render Pipeline (URP) - Via included unity package.
Price $12.99
Modular Sci-fi gun by Darkkormax
Animations:
- chamber round
- dry fire
- fire
- single fire
- fire selector
- idle
- last bullets
- power switch
- reload
___________________________________________________________________________________
Poly count (tris):
Base weapon - 12130
Silencer 1 - 122
Silencer 2 - 500
Optical sight - 2655
Collimator 1 - 266
Collimator 2 - 964
Collimator 3 - 314
___________________________________________________________________________________
Textures have 4 color variations (black, green, red, sand). It is possible to combine parts with different colors.
Base weapons have 2 materials with 2k textures (base color, metallnec, rougness, normal)
Silencers have 1 material each with the same general textures 2k
The optical sight has 2 materials with 512(glass) and 2k
Red dot sights have 2 materials each with 2 common texture sets 512(glass) and 2k
____________________________________________________________________________________
The model is customizable with 2 silencers, 1 optical sight and 3 red dot sights. There are 4 color options for all parts (black, green, red, sand)
◉ Modular weapons
◉ 2 mufflers
◉ 4 sights: 3 red dot, 1 optical
◉ Shot cartridge
◉ Objects are rigged
◉ 9 animations
◉ 2K textures.
◉ 4 color schemes
◉ Combination of color schemes
Price $42.00
12 PBR Cars and Trucks Collection by Rescue3D Game Assets
12 low-poly PBR 3D models of various cars and trucks.
The interior part of the cabins is also modeled but with less detail.
When creating it, I wanted to keep as much detail as possible while maintaining as few triangles as possible. So I made every effort to make the PBR textures as detailed as possible and I hope it worked out well :)
Collection includes:
1. Big Truck With Crane
- 7 PBR textures sets
(Main Body, License Plates, Lift, Windows, Perforated, Interior and Wheels)
- 10392 Triangles
- 12124 Vertices
- The model is divided into a few objects
(Main Body, License Plates, Arm Parts, and Wheels)
2. Garbage Truck
Technical details:
- 7 PBR textures sets
(License_Plates, Main Body, Tank, Windows, Perforated, Interior, Wheels)
- 11707 Triangles.
- 12445 Vertices.
- The model is divided into a few objects
(Main Body, License Plates and each of wheels)
3. Taxi Car
Technical details:
- 6 PBR textures sets
(Main Body, License Plates, Windows, Interior, Perforated, and Wheels)
- 6604 Triangles.
- 6131 Vertices.
- The model is divided into a few objects
(License Plates, Main Body, and Wheels)
4. Police Car
Technical details:
- 5 PBR textures sets
(Main Body, Interior, License Plates, Windows, Wheels)
- 6878 Triangles.
- 6833 Vertices.
- The model is divided into a few objects (Main Body and Wheels)
5. School Bus
Technical details:
- 5 PBR textures sets
(Body, Interior, License Plates, Windows, Wheels)
- 11479 Triangles.
- 12841 Vertices.
- The model is divided into a few objects (Body and Wheels)
6. Ambulance
Technical details:
- 5 PBR textures sets
(Main Body, LicensePlates, Windows, Interior, Wheels)
- 7274 Triangles.
- 7430 Vertices.
- The model is divided into a few objects
(Main Body, License Plates, and Wheels)
7. Delivery Truck
Technical details:
- 5 PBR textures sets.
(Main Body, Windows, Interior, Licence Plates and Wheels)
- 8837 Triangles.
- 8977 Vertices.
- The model is divided into a few objects (Main Body and wheels
8. Tow Truck
Technical details:
- 5 PBR textures sets.
(Main Body, Interior, License Plates, Wheels, Windows)
- 5391 Triangles
- 5452 Vertices
- The model is divided into a few objects (Main Body and Wheels)
9. Car Carrier Trailer
Technical details:
- 6 PBR textures sets.
(Body, Trailer, Windows, Interior, Wheels, License Plates)
- 13194 Triangles
- 15263 Vertices
- The model is divided into a few objects (Main body and wheels)
10. Fire Truck
Technical details:
- 5 PBR textures sets.
(Main Body, License Plates, Windows, Interior, Wheels)
- 9398 Triangles.
- 11198 Vertices.
- The model is divided into a few objects
(Main body, Wheels, and License Plates)
11. Box Truck
The lift mechanism including back doors is divided into a few parts and can be animated.
Technical details:
- 7 PBR textures sets
(Main Body, Interior, Cargo, Interior Cargo, License Plates, Windows, Wheels)
- 9606 Triangles.
- 10539 Vertices.
- The model is divided into a few objects to suit the animation process
12. City Bus
Technical details:
- 6 PBR textures sets
(Main Body, Interior, Windows, Wheels, License Plates, Display)
- 10047 Triangles.
- 10606 Vertices.
- The model is divided into a few objects (License Plates, Main Body, Wheels)
Price $50.00
Enjoyable First Person Controller by Develobster
Simple and enjoyable first person controller. Perfect as the basis for any first person games. Try the DEMO version to see for yourself. Used new unity Input System. Gamepad support. Built in system for returning the player when falling through "through textures".
✔️First Person Camera Features
• Bobbing
• Leaning
• Motion animations
✔️Character Controller Features
• Rigidbody based
• Can push physical objects
• Moving platforms
• Swimming
• Diving
• Jumping
• Crouching
• Dash
• Sprinting
• Slow walking
• Ladders
• Teleports
• Footsteps
• Used new unity Input System
• Gamepad support
⚠️ The asset is presented as a finished project, imported into your project with the replacement of all project settings. Before adding to your existing project, keep this in mind and make sure you make a backup. It is recommended that you import the asset into a new project. ⚠️
⭐ WEBGL DEMO ⭐ WINDOWS DEMO ⭐
Price $30.00
Paper Cars by Nnextt
Number of textures: 1
Texture dimensions: 2048X2048
Polygon count: Each model is about 800 triangles
Number of meshes: 28
Number of prefabs: 616
Rigging: No
UV mapping: Yes
LOD : No
Types of materials: Unity Standart
28 different 3D models of low poly cars
10 premade car paint material colors (or easily create your own)
Day / Night materials for headlights and taillights
Layout material (the whole cars are in one color)
616 ready for use Prefabs!
Only three and four corner polygons
Real dimensions and proportions of each model
Price $28.00
