Paper Cars Free Edition by Nnextt
Number of textures: 1
Texture dimensions: 2048X2048
Polygon count: Each model is about 800 triangles
Number of meshes: 3
Number of prefabs: 616
Rigging: No
UV mapping: Yes
LOD : No
Types of materials: Unity Standart
This asset is the free version of Paper Cars (28 different car models). You can view the full version here:
https://assetstore.unity.com/packages/3d/vehicles/land/paper-cars-216225
This asset contain:
3 different 3D models of low poly cars.
10 premade car paint material colors (or easily create your own).
Day / Night materials for headlights and taillights.
Layout material (the whole cars are in one color).
66 ready for use Prefabs!
Only three and four corner polygons.
Real dimensions and proportions of each model.
Price $0.00
Pixel Art Card Game UI by AF Game Assets
These are placed in an example scene with a demo animation.
Contains:
- 4 type of cards (3 different themes, 1 traditional card template)
- A button for some UI usage
- UI (health (red), mana (blue), yellow, white)
- 5 different background to simulate a table
- 4 profiles hand drawned characters - 5 pixel arted hand drawned characters - 3 Customised middle of the back of the card (blue circle)
- 1 demo scene to show some example on how you can use the pack
- All the sprites have a transparent background
If you have some questions about this asset, you can contact me by email: afgameassets@gmail.com
Price $15.00
Traveler Girl by MortuusIntus
Number of textures: 24
Texture dimensions: 2048x2048
Maximum polygon count: 30155
Number of meshes/prefabs: 2
Rigging: Yes
Animation count: 13
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR
Traveler \ Mage Girl - Game Ready Model.
2048x2048 PBR Textures. 8 Materials, 24 Texture, Two Skins.
Contains shader with a two-sided display of polygons.
Animations:
- Running;
- Walking (x2);
- Walking Backward;
- Idle (x2);
- Jumping;
- Falling Death;
- Falling;
- Mage Attack;
- Mage Idle;
- Mage Walking;
- Mage Walking Backward.
Polycount:
Faces - 16203
Verts - 16588
Tris - 30155
Price $25.00
Puppy - Shiba Inu by Radik_Bilalov
Number of textures: 5
Texture dimensions: 2048x2048 and 512x512
Minimum polygon count: 1780 tris
Maximum polygon count: 9100 tris
Rigging: YES
Animation count: 65
UV mapping: Yes
LOD information: 4 level
Types of materials and texture maps: PBR
This asset has realistic SHIBA INU PUPPY model.
The model has 57 bones and 4 LODs:
- 9100 tris;
- 6500 tris;
- 4100 tris;
- 1780 tris.
The mobile version has 1780 triangles and a texture size of 512x512.
The main textures are 2048x2048.
<br>
65 animations (IP/RM):
Attack 1-4, hit front, hit back, hit middle, death 1-2, idle 1-5, eat, drink, lie 1-2, sleep, 6 stages jump (start, up, horizontal, high, low, land), crouch (f-b-l-r), walk (f-b-l-r), trot (f-l-r), run (f-l-r), swim (f-b-l-r), turn (l-r), jump place, sitting, etc.
The animator controller is missing.
If you have questions, then write to the mail:
RedDeer3D@gmail.com
Price $15.00
HQ 3D Destructible Props (URP) by Histria Games
Destructibility
- wooden table, chair, barrel, and fence are destructible.
Startup your Unity game development using our placeholders for your projects!
HQ 3D Destructible Props (URP) package comes with:
3D Models:
1 x destructible wooden table - fbx & variant prefab
1 x destructible wooden chair - fbx & variant prefab
1 x destructible wooden barrel - fbx & variant prefab
1 x destructible wooden fence - fbx & variant prefab
Textures & Materials
- All base textures are 8192 x 8192, PNG
- All normal map textures are 8192 x 8192, PNG
- URP materials
Scene
1 x demo scene
Scripts
- 1 x script that controls destructible objects. Script has comments.
License
You are free to use this package for personal & commercial use.
Mobile support?
- This asset is not optimized for mobile devices, but if you want to use it on mobile phones make sure to change textures size to 256x256 or less!
Render Pipeline?
This package materials are using Universal Render Pipeline. You'll need to manually assign HDRP materials for it to work.
Price $0.00
BCam - RTS Camera by Babel Games
- RTS Camera creation & configuration
- Window for set the Camera
- Camera Controller component for set and change all the options available
- A beautifull and intuitive interface for manage all the fields.
That tool is a complete RTS Camera solution for all kind of projects with keyboard and mouse controls.
- We have created the definitive RTS Camera tool for all kind of project. 🎞
- With it you can forget about the code, because with the tool you can set all the options of the RTS Camera with an intuitive interface.
- Automatic adaptation to the environment
- Adapt the limit area to your map limits for mantain the camera into your game area.
BCam is made up of a window for configure the initial settings for the Camera Rig and of a Camera Controller component with a bunch of options for get the best configuration for your RTS Camera.
We have developed a graphical interface, in which without programming, you can easily manage all the settings of the RTS Camera. The tool itself is responsible for automatically set by default the best configuration for all kind of projects.
This component gives you the option to have a triple A camera for all kind of RTS projects, like city builders, roguelikes, battle strategy games, and so on.
The camera currently uses the unity input system by default, so it won't cause any problem with your project. If you're use the new Input System, remember to check "Both" at the active input handling option, in the player settings, of the project settings.
Price $35.99
Tree Voxel Ultra Detailed by HELLIONZ
OUR COLLECTION INCLUDES:
-8 Total Tree models;
- 2 Tree prafabs;
- 1 Demo Scence;
- 5 Texture;
{
4 Texture dimensions (512x512);
1 Texture dimensions (1x256);
}
- 5 Custom Material for prefabs with LOD's
Polygon count of [Tree]
Minimum polygon count: 8k
Maximum polygon count: 180k
Number of meshes: 8
Rigging: No
LOD: Yes
Animation count: No
UV mapping: No
Types of texture map: Default
LOD0.
LOD1 - On average 25% less geometry than LOD0.
LOD2 - On average 50% less geometry than LOD0.
LOD3 - On average 75% less geometry than LOD0.
This package contains high quality Tree
More trees => 3D Voxel Model Collection - Trees
Also see the new asset :
=>3D Voxel Models Collection - Ships
=>3D Voxel Model Collection - Trees
The package contains 2 variants of models, with different mesh densities
1 { Export from MagicaVoxel High mesh density }
2 { Export from Blender Low mesh density }
All the .vox files are included, this means you can import them to your 3D software recommended (MagicaVoxel) and make modifications and adjustments if necessary.
All assets have LOD's where appropriate.
Textures size => 1x256 and 512x512
Poly count => 8k ~ 180k
Model format => OBJ
Material count => 5
The package contains different versions of models, with different levels of detail
Price $0.00
Sledgehammer by Ozhogi
New
Used
Used, bloodstained bottom
Used, bloodstained top
Used and all in the blood
In total 11 variations
It also has a second UV that can be used for stickers/decals
Additionally there are masks if you want to sprinkle blood on a sledgehammer in real time
Detail Information:
860 tris(2580 indices)
Texture Size 6144x2048
Masks 3072x1024
Tiled Blood 1024x1024
UV0 & UV1
Price $10.00
MutantJack by Shumn1y
Number of textures 16
Texture dimensions 4096x4096
Polygon count of [11311]
Minimum polygon count 11311
Maximum polygon count 21773
Number of meshes/prefabs 1
Rigging: Yes
Animation count 22
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) Yes
Gameready Low-poly model of the character MutantJack.
You can use it in different game genre.
4 Materials
16 texture map
Maximum high resolution texture pack (4096x4096)
22 animation
Attack(x4)
Backwalk(x1)
Death(x2)
Gethit(x2)
Idle(x4)
Run(x2)
Jump(x2)
Strafe L, R (x1)
Walk (x3)
Faces: 11311
Tris: 21773
Verts 21053
Price $34.99
Asphalt material by SpaceKit Studio
40 Different Asphalt Texture Package:
Easily take your game textures to the next level, just drag and drop these textures / materials on your terrain or models.
Each Next-Gen Texture Includes:
• Diffuse
• Albedo
• Metalic
• Displacement
• Normal
• Occlusion
• Specular
Texture Sizes: 4096x4096
Enjoy!
Price $14.99
Memory Match Game Template by DTT
Quality
- All code is extensively and clearly commented
- Optimized for mobile development
- Contains an extensive PDF with documentation
Compatibility
- Tested and verified from Unity 2019.4 onwards on:
- iOS
- Android
- Windows
Memory Match Game Template is a Unity asset that allows you to easily implement a memory puzzle game into your project. The asset allows you to customize the playing field and difficulty of the matching puzzle. Using a Scriptable Object you can change the difficulty of the game, allowing you to have different difficulty settings per level. Furthermore, you can use any sprite in your project to represent the cards.
Features
- Plug & Play memory matching game ready to for your projects.
- Widely customizable: level can be adjusted to suit casual gameplay, children or make it a challenge!
- An easy way to add levels to your game using scriptable objects.
- Width and height settings or the option to create levels based on the amount of matches.
- Multiple card shuffle algorithms.
- Alignment options for the level creation.
- Option to reuse or use distinct sprites for the level creation.
- Fully personalizable cards fronts and backs.
- Comes with a variety of card assets:
- 3 unique backimages
- 15 unique frontimages
- 1 background sprite included
- Adjustable card animation is included, without any third party dependencies.
- Pause popup and functionality, easy to configure and expand to suit your game.
- Results popup and functionality, easy to configure and expand. All stats from the game are provided.
- An interface is provided for controlling your game
- Demo scene showcasing how to implement and use the asset.
- Fully tested and optimized for mobile platforms (iOS and Android)
More assets by DTT
- Sliding Puzzle Game Template
- Jigsaw Puzzle Game Template
- Word Finder Game Template
- Anagram Word Finder Game Template
- Set Clock Time Game Template
- Read Clock Time Game Template
For a full list of all our assets, please visit our publisher page.
A question or suggestion? We would love to hear from you.
We are actively developing this asset, with many future updates and extensions already planned. We are eager to include feedback from our users in future updates, be they ‘quality of life’ improvements, new features, or bug fixes.
If you have any questions regarding the use of this asset (before or after purchasing it), always feel free to contact us at: unity-support@d-tt.nl.
(We typically respond within 1-2 business days)
Reviews and ratings are very much appreciated, as they help us to be found and to improve our assets.
Price $59.99
Dark Fantasy Nature Essentials: Terrain Textures by DarkMatterMagic
- File Count: 406
- Resolution: 2048x2048
- 100 dark nature terrain layers
- 100 diffuse textures + 100 normal maps
_
2 variations of each of the 50 types:
- darkFantasy
- darkMatter
_
50 nature terrain types in 6 categories:
- 10 Grass
- 10 Ground
- 10 Rock
- 10 Snow
- 5 Mud
- 5 Sand
_
GRASS LAYERS
- evergreenBush
- grassDirt
- grassLeaves
- grassNatural
- groundedGrass
- longDeadGrass
- lushGround
- winterGrass
- winterLeavesGrass
- winterLongGrass
GROUND LAYERS
- bankMoss
- dirtStones
- dryGround
- exposedGround
- mossStones
- pebbleGround
- pineGround
- pineTwigStones
- winterDirt
- woodMulch
ROCK LAYERS
- rockFace0
- rockFace1
- rockFace2
- rockFace3
- rockFace4
- rockFace5
- rockFace6
- rockFace7
- rockFace8
- rockFace9
SNOW LAYERS
- dirtySnow
- evergreenSnow
- snow
- snowGrass
- snowGrassPatch
- snowGrey
- snowLeavesGrass
- snowLongGrass
- snowWave
- snowWhite
MUD LAYERS
- mud
- mudLeaves
- mudLight
- mudRich
- mudShine
SAND LAYERS
- sandBeach
- sandDesert
- sandPale
- sandPaleBeach
- sandTan
Essential nature textures that include a series of grass, ground, rock, snow, mud and sand terrain textures. Realistic nature textures in a dark and rich style perfect for fantasy genres. Includes 100 terrain layers, assembled with included diffuse and normal maps at a resolution of 2048x2048.
Provides a wide selection of terrain types and 2 variations of the 50 types, provided in richly dark and high-contrast style choice.. The darkFantasy variation and style is a series of terrain layers with deep and moody dark contrast that fits the genre of fantasy quite well. The darkMatter variation and style is a series of terrain layers with a dark and rich color contrast decorated on a scaly surface of detail.
For full list of textures:
https://darkmattermagic.com/darkfantasy-nett/
For other similar assets click Profile Name or follow the link:
Price $10.00
Awesome Third Person Controller by Josep Maria Pons Roca
The basic package gives you:
- Character Manager
- Camera Extension
- Wal Run Extension
- Gravity Extension
- Ground Extension
- Fall Extension
- Edge Fall Extension
- Jump Extension
- Automatic Jump Extension
- Demo scene
- Documentation and code samples
The package contains an API to develop third-person games, is easy to customize, and is fully documented in the package itself.
It is not a full-scale solution, it is a scalable solution. The core principles in this API let you scale the code in an easy way that is not limited by what let the API does or does not.
If you want to do a third-person game and don't want to be limited by closed solutions, but at the same time need something that lets you organize the features in a comfortable way, it is your solution.
Price $0.00
Viking weapon pack by Lizai
Number of textures: 29
Number of meshes/prefabs: 7
Rigging: No
UV mapping: Yes
Types of materials and texture maps: PBR
Polygon count: 21 186
Sword- 3384 faces, texture- 2048 px
Shield- 2384 faces, texture- 2048 px
Horn- 5382 faces, texture- 2048 px
Helmet- 3713 faces, texture- 2048 px
Bow- 6138 faces, texture- 2048 px
Arrow- 185 faces, texture- 512 px
Price $8.00
Daily Asset Finder by Daily Solutions
- Asset Reference on Project Window;
- Asset Reference on Hierarchy Window;
- Quickly Goto for the GameObjects or Assets that reference the selected Asset.
This is an Unity Editor tool to help find assets reference between all other assets and GameObjects in the scene. All of this without needing to run a Find References for each object that you want.
This is very useful if you are using Scriptable Object Architecture, because it becames so easy to find the references for each scriptable object in the Project and in the Game Hierarchy for the current game scene.
Check the this website for more information.
Price $4.99
Wireframe Shader (URP & HDRP) by izzynab
Asset includes 3 ways of rendering wireframe:
- Dynamic wireframe, no need of any baking, renders only wireframe, rest is transparent
- Wireframe baked inside mesh, it is necessary to bake wireframe inside mesh before rendering wireframe, then it can be used with just one node inside shader graph
- Wireframe baked into texture, texture exporter works only in URP.
It comes with wireframe mesh generator, to bake wireframes inside mesh uv channel, and wireframe texture exporter tool.
Asset also includes dynamic sphere mask usage examples, with 2 shader graphs and script, that controls sphere mask.
Compatible with skinned meshes with animations.
Before purchasing, read documentation.
Price $20.00
Ultimate PUN2 Playmaker Integration - 2D/3D/VR by Googly Eyes Games
- Connect to a PUN2 Server.
- Create/Join a Room on the Server
- Update Scoreboard as Players enter room.
- Update score as players pickup collectibles.
Feel free to Check out the Online Documentation here before you purchase the asset.
What Is Included:
- 2D Demo Scene
- 3D Demo Scene
- VR Demo Scene
- Fully Documented FSMs
- Drag and Drop into Inspector Without Needing to Change FSMs.
Currently there are 3 Demo Scenes. They all have the same gameplay, just have different game style targets.
When a player enters the room, the scoreboard will update the player count.
The goal in each scene is to pick up 'collectibles' in the scene. When a Player picks up a collectible, the scoreboard updates their score.
Price $15.00
Medical chair by Proven reality
PBR textures: 2048 resolution.
Normal map: OpenGL
Polygon count for the chair: 462 tris
Meshes/prefabs: 1
UV mapping: Yes
Package has been submitted using Unity 2021.1.23
Game ready model best suited for medical scenes
Price $4.99
Treeview by Neomaster
Features
- The tree can be displayed in the Scene, Game and Inspector tabs.
- Glyphs representing branches and nodes can be textures or pseudographic text characters.
- The elements of the tree can be resized and repositioned.
- The component has its own inspector to customize the tree, the selected node and glyphs.
- The inspector has buttons for changing the position of the selected node in the tree hierarchy.
- To programmatically manage the hierarchy, it is enough to know OOP and List<T> from System.Collections.Generic.
Supported OS
Any OS with .NET and Unity support.
The project was created on Windows 10.
Usage
- Scene selection.
- Developer or tester menu.
- Representation of tree objects with node controls.
Content
The project consists of C# scripts, other files are used for demonstration purposes.
- Scenes/TreeviewDemo.unity - demonstration scene with tree samples
- Textures/ - sprites for buttons and glyphs
- Treeview/ - C# scripts that represent tree entities and display GUI elements
- Glyphs.psd - Photoshop project template for creating glyphs in all states
- Slider.cs - shows the tree samples in TreeviewDemo.unity
- TreeviewDataExample.cs - example of a tree management algorithm
Get started
- Create an empty object.
- Add the Treeview.cs component.
- Set the font of the node.
- Set glyph font if branches and nodes will be represented as pseudographic text characters.
- Add the script that initializes and manages the tree hierarchy, such as TreeviewDataExample.cs.
Price $0.00
