EzCloud - The Complete Cloud Solution for Unity by Xerus Games
Features:
⭐ Unified API for Firebase
⭐ Supports WebGL
⭐ Playmaker actions
🛠️ Tools: Onscreen debugging, WebGL file picker
📙 Intuitive and flexible APIs
📄 Comprehensive documentation
📱 Demos and out-of-the-box solutions
Supported: Android, iOS, Mac, Windows, WebGL
Link to documentation
Dependencies:
Mandatory:
- Firebase Unity SDK
- Newtonsoft.Json
Optional:
- Playmaker
- Native Gallery
- Google Sign in for Unity
- Play Games SDK
- Facebook SDK
- Twitter Kit for Unity
Why you should choose EzCloud?
- For newbies: It's easy, intuitive with lots of demos. Programming skills are not required, you can simply use Playmaker actions.
- For Experts: EzCloud API is flexible, customizable.
Main Features:
⭐ EzCloud ONLY: Playmaker actions
⭐ EzCloud ONLY: WebGL Phone Sign in with reCAPTCHA
⭐ EzCloud ONLY: WebGL file picker
⭐ Supported: Android, iOS, Mac, Windows, WebGL
📙 Unified, Intuitive and flexible API for Firebase
📄 Comprehensive documentation
🛠️ Useful tools: Onscreen debugging, WebGL file picker
📱 Demos and out-of-the-box solutions
Fully documented
Dependencies:
Mandatory:
- Firebase Unity SDK
- Newtonsoft.Json
Optional:
- Playmaker
- Native Gallery
- Google Sign in for Unity
- Play Games SDK
- Facebook SDK
- Twitter Kit for Unity
Third-party notices
Asset uses Bitter Font under SIL Open Font License; Roboto Font under Apache License; uGuiRawImageGetTexture under Attribution 4.0 International(CC BY 4.0); WWWObject2 under Attribution 4.0 International(CC BY 4.0); Firebase product icons under Attribution 4.0 International(CC BY 4.0); Button Google sign in under Attribution 4.0 International(CC BY 4.0) and UnityNativeGallery under MIT License; see Third-Party Notices.txt file in the package for details".
Price $50.00
BLAST - A burst compatible script engine by NS-SOFTWARE
- Bytecode Compiler & Interpretor
- Very small memory footprint
- Stack based datasegment optionally seperated from code
- Burst compatible interpretation
- Possibility for external data manipulation through burst function pointers called from bytecode.
General Limitations:
Blast is made for speed and for many small scripts, too achieve that goal blast is made fully with that in mind and as such imposes limitations on the code it runs, some of which will be lifted in future releases:
- full support for numeric datatype of vectorsize 1-4
- limited support for bool32 datatypes
- 127 variable elements
- max codesize = 32kb
BLAST is a runtime bytecode compiler & interpretor that can interpret scripts from burst compiled code.
Disclaimer: This is a partly experimetal package, anything listed in the documentation is guaranteed to be supported indefinately, the rest is under active development and very open for suggestions. Please log any issues at https://github.com/nijnstein/BLAST-Documentation/issues so we can handle them as efficiently as possible.
- Made for fast execution of many small scripts.
- Fast runtime compilation of text.
- Very low memory use and allocation free execution.
- SSMD = Single Script Many Data -> execute small scripts as vectors for unmatched performance.
- Connect with other components through user defined operations implemented as burst function pointers.
- Advanced memory layout control, split datasegment, code and stack for ultimate performance in every situation.
- Extremely compact bytecode, you can truly have massive amounts of different (generated/ai) scripts
- Movable datasegment pointer -> directly map variables to fields in IComponentData structures
- Efficient constant data use based on packaging options
- Easy to use, hard to master.
- Ask anything, and if needed we will add samples for clarification.
Limitations:
- Datatype: Float[1-4]
- Bool32 available through special opcodes
- This is not a replacement for a full fledged scripting language but is intended to run many simple scripts as fast as possible and this is partly possible by limiting blasts scope: there is 1 datatype, NUMERIC, and it can be of vectorsize 1-4. There is a limited amount of variable data slots (127 float[1]'s). There is a max codesize of 32Kbyte although blast is intended to be used with much smaller scripts. SSMD does not support control flow instructions: ifthenelse, loops and anything that results in a conditional jump.
Documentation can be found on github: https://github.com/nijnstein/BLAST-Documentation
## Roadmap ##
Update 1.1 - Summer 2022
- Normal Packagemode: Design/Compiletime transpilation from bytecode into bursted functionpointers. This will void any performance penalty to using scripts instead of native code when scripts are known during design time.
- Int32 datatype extensions
Update 1.2 - Autumn/Winter 2022
- Control flow support in SSMD (conditional jump support)
- Int16, Half and Pointer|array datatypes
Version 2 - When done
- Many optimizations, BLAST isnt fast because its optimized, there are very many loops that would benefit greatly from optimizations at the cost of readability.
- Refactor of a lot of memory operations now used for simplicity in the ssmd interpretor, data could be directly indexed but it would become horrible to debug.
Price $15.95
Pepper Monster by RockStarMaks
Number of textures: 35
Texture dimensions: 4096x4096, 2048x2048, 1024x1024
Polygon count of the Carrot Monster model: 11503
Minimum polygon count: 11503
Maximum polygon count: 11503
Number of meshes/prefabs: 2/6
Rigging: Yes
Animation count: 12
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps (e.g., PBR): PBR
Low-poly model of the character Pepper monster.
Has the height of a man and is suitable for games of different genres: first-person shooters, RPG, strategy, etc.
All objects have fully unwrapped UVs.
3 Body Skins.
1 Head Skins.
6 Eye Skins.
1 Mouth Skins.
11 materials.
35 texture maps.
Texture size:
Body 4096x4096
Mouth 2048x2048
Head 2048x2048
Eye 1024x1024
The project contains both a solid model and a model without a head.
Number of polygons in the model:
Total: tris 22378; verts 13053;
Without head: tris 21202; verts 12390;
Price $19.99
Bo 105p (German Attack Helicopter) by Hitoshi Matsui
* 1 mesh.
* Geometry: 26209 triangles, 30116 vertices.
* Rigged, animations: landing, loop, takeoff.
* PBR high resolution textures (4K).
* Channels: diffuse, normal, metallic, emission.
* SRP support: BuiltIn, URP, HDRP.
* Unity version: +2020.3.
Price $15.00
Water Magic by GlowFox Games
Each Texture is 2048 x 2048 and comes with following files types:
Png
Height Map
Normal
Metallic
WATER MAGIC
Welcome to Water Magic, an easy solution to for water needs. Demo scene included
DESCRIPTION
At its core Water Magic is a set of fun stylized water Textures / Materials that are layered in prefabs to achieve a full complete look with the options to adjust transparency and layer combinations to fine tune and create additional water styles. The material moves across the prefabs by a small but handy C# script, with adjustable speed in the inspector.
Works great with or without Terrain
INCLUDED
5 Water Materials set to different levels of transparency and by combing layers can achieve a water with depth.
10 Water Particle Effects - easy to create varitions by adjusting particle effects editor
C# script that creates the water moving effect. Adjust the speed in the Inspector.
Demo Scene to showcase the preset Water Styles
Price $9.99
UI Node Connect 3 by MeadowGames
Features:
- Support for the New Input System
- Drag/Drop Blocks
- Logic and visual connection
- Verify crossing lines
- Connection types (SPLine, ZShape, Soft ZShape, Straight Line)
- Line color and width
- Canvas Render Mode: Overlay, Camera, World Space
- Line Caps
- Line Animation {type: Lerp, Constant Speed; number of points, points size, points color; draw type: Square, Circle, Triangle; speed}
UGUI Node framework with wirable drag/drop blocks that allows you to create interactive interfaces as flowcharts, circuit boards, connection puzzles, node graph and others.
Add your own sprites, texts, colors, buttons and turn any UI Object (with an Image component) into a Connectable Node Block.
Make your Canvas part of your gameplay by adding a new interaction way for the users to manipulate and connect UI Objects with each other by a Line or SPLine.
Use the API to acess and/or set the system variables, check and analyze the connections, create logic conditions, or even expand the C# code to your needs.
Price $30.00
Minimalist Ability System by flipe-ms-rodrigues
Number of textures: 1
Number of sprites: 43
Number of meshes/prefabs: 7
Number of fonts: 1
Number of VFXs: 5
Custom shaders: 4
Simple to use yet highly customizable and easily extendable standalone ability system designed with MOBA/RPG/MMORPG-like games in mind, but nonetheless suitable for most any game wherein displaying ability/skill icons and/or managing their underlying functionality (cast time, active time, cooldown, resource cost, etc.) is required.
Features:
- a clean though highly customizable UI for displaying ability icons, their current state (usable, casting, active, cooldown, etc.) & animating state transitions;
- an easily extendable ability system built around scriptable objects;
- 5 example ability classes (push, heal, shield, flash & slowdown), each with its own game mechanics & adjustable visual effect (some of which using custom shaders);
- a tweakable tooltip for flexibly displaying ability info at runtime;
- an example player controller demonstrating one way in which to interface with the system;
- a collection of 43 "ability-like" icons (selected from Google's open source icon library) that fit the minimalist style (though the system works with any icon);
PS: Does not include (though it pairs nicely with) the Minimalist Bar System shown in the cover video.
Price $9.99
Housefly Nom Cute Series by Meshtint Studio
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If you like this pack, do check out other Cute Series assets in the store list link HERE!
Cute series Introduction:
Cute series hero characters are modular and easy to use. Humanoid mecanim ready.
Cute Series 3D robots and monsters have 3 evolution forms. Check out the WIKI page here. 'Evolution 1' is the least evolved ( weaker) and 'Evolution 3' is the most evolved ( Most powerful). You can use it to show progression in your game!
It's a good addition for games like Pokemon, Tem Tem, Mario, casual / educational, tower defense, RPG games and more.
Cute series environments are modular and easy to use. Just drag and drop to the scene!
See Forum Thread
Cute Series Housefly Nom
This pack contains 1 x 'Evolution 2' monster: Housefly Icky. Texture size is 2048 x 2048 ( set to 512 in Unity) and file format is in PSD. It is using 1 diffuse texture map. Material is using Unity's Standard shader. Low poly. Polycount: 664 triangles. Rigged and animated. Generic mecanim rig set up. Total 14 animations.
Animations:
- Underground
- Spawn
- Idle
- Fly forward in place
- Fly forward with root motion
- Turn left
- Turn right
- Flip attack
- Eating
- Tail attack
- Projectile attack
- Cast spell
- Take damage
- Die
Please see preview images and videos to know more about the content before purchasing.
The demo scenes in the package may require the following free plugins.
1) Post Processing Stack v2
You may import them into your project using Unity's package manager but note that the asset itself can work properly without the plugin.
3D files are in FBX in the package. Additional fee may be required for other file formats.
More than 300 game models for your game development. CLICK HERE to see more!
Series list:
SUPER SERIES
ACE SERIES
FANTASY PRO SERIES
POLYGONAL SERIES
CUBE SERIES
SIMP SERIES
MEGA TOON SERIES
CUTE SERIES
and more!
Price $9.90
Short notes by quanty bandit
The short notes package is composed of 3 main elements:
- the ShortNote MonoBehavior Script which allows you to attach a note to a scene object and manage its content, its code works in Unity editor only and generates an empty behavior on build,
- the ShortNote filter panel window to quickly find notes in scene and hierarchy from criterias as color, symbol, author or key words,
- the ShortNoteSettings ScriptableObject to customize global symbols and colors.
All Short notes scripts are packed in the ShortNote.dll
Build on Unity 2020.30.32f
✔️ Features:
- customize each note's date📅, colors🎨, author🤖, symbol💟, keywords🔑, rich text🪶
- pin informations directly into the 3d scene
- pin up to 10 notes per object 📑
- add comments to behaviors in the object inspector
- improve communication between your team members on each scene with an archiving mechanism on each note 🗃
- retrieve specific notes with the Short notes filter tools 🔍
- customize your colors palettes and symbols ⚙
Price $7.70
Hospital Room 2 by 3D Everything
Included:
- 1 Demo - Camera
- 56 Models and prefabs / low poly
- Average model poly between 200 - 9000.
- Textures png format (1024 x 1024)
- Real scale of the models
Price $25.00
Space Climber - hyper casual game template by Aleksa Racovic
Or download the test apk file and test it on your android device
Touch the screen to jump. Stack the blocks on top of each other and avoid crashing into them. Line up blocks perfectly at top of each other and you will get a bonus score. Once a block hits you the game is over. Try to score as much as you can.
Price $19.00
Pixel Fruits & Vegetables Pack by Rcp Studios
apple, orange, banana, tomato, watermelon, eggplant, strawberry, potato, grape, and more...
140 .png files
Not animated
Can be used as sprites, icons etc.
Pixel-based objects
The package is ideal for farming-themed and/or RPG games.
More of the related assets are coming soon.
By purchasing this package you will receive:
-70 different fruit sprites, each having both black outlined and raw versions.
- 140 unscaled(32x32), and 140 scaled(%500) file.
-Sample Demo Scene.
-Explanatory ReadMe text.
-Screenshot of some of the assets.
Price $4.99
AMC AMX 1968 by VladRA
Texture set included two 4k textures. 4k PBR texture exterior - frame,
hoods, wheels, windows and 4k PBR texture interior - dashboard, seats,
engine and mechanics. + Variations hood. + Three color themes based
green, red and blue pbr texture.
Scratch and Clean textures pack variations.
Detailed Description Info: 3D Model Geometry: Quads/Tris Polygon
Count: 80 980 Vertice Count: 86 232 Textures: Yes Materials: No Rigged:
No Animated: No UV Mapped: Yes Unwrapped UV's: Yes Non-Overlapping
Textures formats: PBR textures include Diffuse, Roughness, Metallic,
Normal and Opacity maps in 4K resolution PNG
LOD0 ~111k
LOD1 ~73k
LOD2 ~61k
The AMC AMX is a two-seat GT-style muscle car produced by American Motors Corporation from 1968 through 1970.
Price $25.00
Stylized House Sample by Radiosity games
House 1566 Triangles.
Grass Short 70 Triangles.
Grass Field 18 Triangles.
One diffuse 256x256 texture for all 3 models.
One Mobile Material.
This is a part of the future Stylized Town package that will be soon on Asset Store.
3 Prefabs (House, Grass Short, and Grass Field).
One Mobile Material.
One texture 256x256 for all 3 assets.
Low Poly Stylized.
Unique Design.
Demo scene included.
We like to hear from you how you like this asset, please write a comment.
Price $0.00
Leather Pillows and Pouffes by Compass 3D
Number of textures: 10
Texture dimensions: 4096x4096
Polygon count:
- Pillow1: 2939 Polys, 5828 Tris
- Pillow2: 2206 Polys, 4364 Tris
- Pillow 3: 1560 Polys, 3084 Tris
- Pillow 4: 2987 Polys, 5778 Tris
- Pouffe 1: 1620 Polys, 3200 Tris
- Pouffe 2: 2110 Polys, 4126 Tris
- Pouffe 3: 2046 Polys, 4030 Tris
- Pouffe 4: 1900 Polys, 3732 Tris
Minimum polygon count: 1560
Maximum polygon count: 2987
Number of meshes/prefabs: 8/8
Rigging: No
UV mapping: Yes
Types of materials and texture maps: 2 Albedo, 2 MetalicSmoothness and 2 Normal Map Textures for Uniwersal Render Pipeline/Lit Shader. Additional 2 Metallic and 2 Roughness Textures for PBR Standard.
In this package you will find 4 Pillows and 4 Pouffes. All of them are textured with light and dark brown leather material. They will also work with any seamless texture!
Price $4.99
Discovery & Exploration Music Pack by Composer Squad
Number of Audio Wavs: 10
Number of Audio Cues: 10
Sample rate / bit rate: 16 Bit, 44,100 Hz
Minutes of audio provided: 23
Collection of Discovery & Exploration Music
Track List:
- Explore The World
- Limitless
- Dream Bigger
- The Adventure
- Meaning Of Life
- From Dusk Till Dawn
- Live For The Moment
- Minutes To Midnight
- Inspiring Adventure
- Story Of Your Life
Price $19.99
Survival/Metroidvania Vol.2 - Music Pack by ThiSound
Wav
16 bit
44100Hz
Stereo
Loopable: Yes
Music Pack designed for metroidvania, dark exploration, survival, horror, dark fantasy or open world games.
This pack contains 81 files: full tracks, loops and variations with different intensities; appropriate for trailers, exploration, deep emotions, characters and battles.
All you need for interactive game music.
(Check out Survival/Metroidvania Vol.1)
- Inside the Pack - 81 files // 1:45:02
1 - “Fly, you Fools”
Full Track (3:20)
Full Track loop (3:17)
Loop1 (0:27)
Loop2 (0:27)
Loop3 (0:27)
Loop4 (0:27)
Loop5 (0:27)
Loop6 (0:27)
Loop7 (0:27)
Middle transition (0:05)
2 - “Midnight Dreams”
Full Track (2:00)
Full Track loop (1:58)
Intro loop (0:16)
Loop1 (0:32)
Loop2 (0:32)
Loop3 (0:32)
Transition to loop2 (0:02)
3 - “Haunted”
Full Track (2:36)
Full Track loop (2:33)
Loop1 (0:38)
Loop2 (0:38)
Loop3 (0:38)
Loop4 (0:38)
4 - “Left Behind”
Full Track (4:22)
Full Track loop (4:16)
Loop1 (1:04)
Loop2 (1:04)
Loop3 (1:04)
Loop4 (1:04)
5 - “Hollow Hope”
Full Track (3:32)
Full Track loop (3:12)
Loop1 (0:19)
Transition to loop2 (0:19)
Loop2 (0:38)
Loop3 (0:38)
Loop4 (0:19)
Transition to loop5 (0:19)
Loop5 (0:38)
Ending (0:20)
6 - “So Delicate”
Full Track loop (4:00)
Loop1 (0:40)
Loop2 (0:40)
Loop3 (0:40)
Loop4 (0:40)
Loop5 (0:40)
Loop6 (0:40)
7 - “Dangerous Scavenging”
Full Track (2:44)
Full Track loop (2:40)
Loop1 (0:32)
Loop2 (0:32)
Loop3 (0:32)
Loop4 (0:32)
Loop5 (0:32)
8 - “Desolation”
Full Track (5:22)
Full Track loop (4:48)
Intro Loop (0:32)
Loop1 (0:32)
Loop2 (0:32)
Loop3 (0:32)
Loop4 (0:32)
Loop5 (0:32)
Loop6 (0:32)
Loop7 (0:32)
Loop8 (0:32)
Loop9 (0:32)
9 - “Deceptive Skies”
Full Track (4:52)
Full Track loop (4:16)
Intro loop (0:32)
Ending loop (0:32)
10 - “Empty Lands”
Full Track (3:20)
Full Track loop (3:12)
Loop1 (0:32)
Loop2 (0:32)
Loop3 (0:32)
Loop4 (0:32)
Loop5 (0:32)
Loop6 (0:32)
11 - “Dusted Books”
Full Track (2:20)
Full Track loop (2:16)
Loop1 (1:20)
Loop2 (0:56)
Price $29.99
PSX Horror Audio Pack by Audible Dread
48khz 24bit, stereo.
This audio asset pack is inspired by the new wave of psx style horror games. If you are looking for something "a bit rough around the edges" these sounds might be for you. Total of 35 audio assets ranging from terrifying distorted screams to creepy ambients and rhythmic beats. Give a listen to the preview.
For a full tracklist of all the sounds click HERE.
Price $7.99
