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The newest packages in the Unity Asset Store.
Updated: 12 min 12 sec ago

Inspirational Background Music Pack by Composer Squad

2022, April 1 - 10:04
Collection of Inspirational Background Music

Number of Audio Wavs: 12

Number of Audio Cues: 12

Sample rate / bit rate: 16 Bit, 44,100 Hz

Minutes of audio provided: 23

Collection of Inspirational Background Music


Track List:

  1. Inspiring Happiness
  2. Inspired Life
  3. Inspire The World
  4. Dream Bigger
  5. Open Your Horizons
  6. Moment Of Inspiration
  7. Living Free
  8. Brand New Day
  9. Key To Success
  10. Uplifting Inspiration
  11. Free As A Bird
  12. Special Moments

If you have purchased this pack and want to remove the claim on your YouTube video please contact us at whitelisting@squad.fm


Price $24.99

Stable Environment by Leartes Studios

2022, April 1 - 09:59
Stable Environment with 33 Unique Meshes

Features :

Attention to Detail / High Quality

Complete Environment Set

Game ready/Optimized

Texture Sizes: 2048,1024,512

Collision: Yes

LODs: Yes, 3 LODs for complex assets

Number of Meshes: 33 Unique Meshes

Number of Materials and Material Instances: 33

Number of Average Polys: 2k

Number of Textures: 49

Supported Development Platforms:

Windows: Yes

Mac: Yes


Texture Map Types: Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity

Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.

-Props: Lamp, Bales, Handcar, Shovel, Staple doors, Windows etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]

-Architecture: Ground, Walls, Roofs[Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]


Render Pipeline Disclaimer:

This package is designed for the HDRP pipeline it will not work on any other pipelines at the moment.


Stable Environment with 33 Unique Meshes . Awesome Environment Pack for Medieval / Western Set Ups. You will get example Scene inside the pack.And you can use this pack to create Scene with it or populate your Scenes with Its Meshes.

Project is done by talented Artist Sakis Laspas


If you have any support questions please send an email to support@leartesstudios.com


Here you can join Leartes Asset Platform Discord Server ( Cosmos ) to get discounts.



Price $49.99

Fan in coal mine by 1130165192@qq.com

2022, April 1 - 09:57
This is mine roadway underground ventilator equipment, can help designers to complete the construction of coal mine operation environment.

Number of textures: 1

Texture size: 4096 x 4096

Polygon count of [fengJiA00]:4740

Prefab Quantity: 6

Bone binding: No

Number of animations: No

UV mapping: Yes

LOD information: None

Material and texture map type: PBR

This is a realistic style coal mine ventilation equipment. The fan pipe supports unlimited splicing, and the pipe map supports 2 square continuous, and the map uses 4096*4096 TGA format. All pipe fittings use the same material to save performance consumption.


Price $25.00

Radio Commands System by Beyond Infinity Games

2022, April 1 - 09:56
Radio Commands System like modern multiplayer games for PUN 2.
  • PUN 2 is required for this asset.
  • Execute radio commands over the network.
  • Commands will be heard by all teammates.
  • It uses RaiseEvent feature of PUN 2.
  • Provides out of the box Integration for MFPS 2.0.
  • You can use your own command strings and respective audios.
  • You can have different commands and respective audios if you have different player characters like in Valorant. Your teammates will hear your own distinctive command audio.

This asset provides you with a Radio Commands/Comms system for PUN 2 available in most modern multiplayer games. Integration is as easy as drag and drop. The selected radio command will be heard by all of your teammates.


Also provides direct integration for MFPS 2.0 out of the box.


You can have different commands and respective audios if you have different player characters like in Valorant. Your teammates will hear your own distinctive command audio.


Price $14.99

chimpanzee with five animaiton by Share Acc

2022, April 1 - 09:45
chimpanzee with five animaiton -Tris: 120.5k -Verts: 83K monkey.fbx monkey@idle monkey@run monkey@run02 monkey@walk monkey@walk02 texture_chimpanzee_2k.png 2048x2048
Price $9.99

Shinobi ninja girl assassin by FlySkyHighCG

2022, April 1 - 09:42
This product contains of Ninja girl with her wakizashis. Every clothes part can be detached. Can be used in any game where ninja or asian female needs to be used.

Number of textures 52

Texture dimensions 4096x4096

Polygon count of Shinobi girl: 61k triss

Vertex count of Shinobi girl: 34780


Number of meshes/prefabs

Rigging: Yes/No

Animation count

Animation type list

UV mapping: Yes/No

LOD information (count, number of levels)

Types of materials and texture maps (e.g., PBR)

Features:

  • Has 71 facial bones
  • 4k textures
  • 61k triss
  • every clothes part can be detached
  • 13 materials


Price $49.99

【Original / Discount Package】Anime Character : Uniform Package V2 (Contain VRM) by 戴永翔 Dai Yong Xiang

2022, April 1 - 09:37
This character model belongs to Japanese anime style.
This model has been converted into fbx file using Blender. Users can add their favorite animations on Mixamo website.

Character information:Uniform Package V2
Polycount:
Male:
Verts:22539
Faces:32326
Tris:32326

Female:
Verts:17915
Faces:26154
Tris:26154
Sixteen textures (.PNG) for the character
Texture size:2KB~2300KB , Total 10MB
Default size:2048*2048 , Support all type


This package contains VRM files, which can make the character module more refined, please refer to the manual for details

Asset Store
Facebook
Bahamut
Price $12.00

【Original / Discount Package】Anime Character : Uniform Package (Contain VRM) by 戴永翔 Dai Yong Xiang

2022, April 1 - 09:37
This character model belongs to Japanese anime style.
This model has been converted into fbx file using Blender. Users can add their favorite animations on Mixamo website.

Character information:Uniform Package
Polycount:
Male:
Verts:22539
Faces:32326
Tris:32326

Female:
Verts:17915
Faces:26154
Tris:26154
Sixteen textures (.PNG) for the character
Texture size:2KB~2300KB , Total 10MB
Default size:2048*2048 , Support all type


This package contains VRM files, which can make the character module more refined, please refer to the manual for details

Asset Store
Facebook
Bahamut
Price $12.00

OneBit by Fronkon Games

2022, April 1 - 09:32
Distinctive, original and versatile look that uses a special type of dithering algorithm based on Blue Noise, similar to that used at the award-winning ‘Return of the Obra Dinn’.

🕹 TRY THE DEMO 🕹 (much better quality than the video!)


✔️ Advanced dithering algorithm capable of obtaining a stable noise (Blue Noise).

✔️ Dozens of configuration options.

✔️ Online documentation, support and free updates.

✔️ Desktop, mobile and web.

✔️ BuiltIn and URP.

✔️ Online color palette search tool.


Price $15.00

Platformer Fantasy Adventure Pack by Ismartal

2022, April 1 - 09:22
This package includes all the art and sound necessary to create a complete platform game, with a wide variety of characters, enemies, environments, visual effects, songs and sound effects.

Sound


Fanfares

Fanfare1.wav

Fanfare2.wav

Fanfare3.wav

Fanfare4.wav

Fanfare5.wav


Jingles 

Jingle1.wav

Jingle2.wav

Jingle3.wav

Jingle4.wav

Jingle5.wav


SFX

Player-Shared

PS_Dash.wav

PS_Attack1.wav

PS_Attack2.wav

PS_Hit.wav

PS_Dead.wav

PS_Landing1.wav

PS_Landing2.wav

PS_Jump.wav

PS_Footstep1.wav

PS_Footstep2.wav

PS_Footstep3.wav

PS_Footstep4.wav


Player 1

P1_Appear.wav

P1_DoubleJump.wav

P1_Glide (Loop).wav

P1_Attack3 & AttackDown.wav

P1_Attack4.wav

P1_AttackUp.wav

P1_AttackDown.wav


Player 2

P2_Appear.wav

P2_Attack3.wav

P2_Attack4.wav

P2_AttackUp.wav

P2_AttackDown.wav

P2_Power.wav

Player 3 

P3_Appear.wav

P3_Attack3.wav

P3_GroundAttack.wav

P3_Attack4.wav

P3_AttackUp.wav

P3_AttackDown.wav

P3_FireAttack.wav


Enemy


Enemy-Shared

ES_Hit.wav

ES_Dead.wav

Ranged Enemy

RE_Attack.wav


Flying Enemy

FE_Attack.wav


Melee Enemy

ME_Alert1.wav

ME_Alert2.wav

ME_Attack1.wav

ME_Attack2.wav

ME_Dead.wav


Trap Enemy

TE1_Attack1.wav

TE1_Attack2.wav

TE2_Attack1.wav

TE2_Attack2.wav


Boss

Boss_RollAttackAnticipation.wav

Boss_RollAttack (Loop).wav

Boss_SpikeAttack.wav

Boss_Spike1.wav

Boss_Spike2.wav

Boss_Spike3.wav

Boss_Spike4.wav

Boss_Spike5.wav

Boss_Tired1.wav

Boss_Tired2.wav

Boss_Tired3.wav

Boss_Tired4.wav

Boss_HitGround & HitAir.wav

Boss_Landing.wav

Boss_Roar.wav

Boss_Dead.wav

Boss_Jump.wav

Boss_Grunt1.wav

Boss_Grunt2.wav


Environmental


Soundscapes

EnvS_Soundscape1 (Loop).wav

EnvS_Soundscape2 (Loop).wav


Miscellaneous

EnvMisc_BrokenBranch.wav

EnvMisc_FallingRocks1.wav

EnvMisc_FallingRocks2.wav

EnvMisc_FallingRocks3.wav

EnvMisc_Grass1.wav

EnvMisc_Grass2.wav

EnvMisc_StoneHit.wav

EnvMisc_ThornHit.wav

EnvMisc_WoodHit.wav


UI


Gameplay

UI_Coins1.wav

UI_Coins2.wav

UI_GamePause.wav


Menu

Menu_NewGame.wav

Menu_Back.wav

Menu_Confirm.wav

Menu_LeftRight.wav

Menu_UpDown.wav


VFXSounds


Liquid

VFX_Liquid1.wav

VFX_Liquid2.wav

VFX_Liquid3.wav

VFX_Liquid4.wav

VFX_Liquid5.wav

VFX_Liquid6.wav

VFX_Liquid7.wav

VFX_Liquid8.wav

VFX_Liquid9.wav

VFX_Liquid10.wav

VFX_Liquid11.wav


Dust

VFX_Dust1.wav

VFX_Dust2.wav

VFX_Dust3.wav

VFX_Dust4.wav

VFX_Dust5.wav

VFX_Dust6.wav

VFX_Dust7.wav


Sparks

VFX_Sparks1.wav

VFX_Sparks2.wav

VFX_Sparks3.wav

VFX_Sparks4.wav

VFX_Sparks5.wav


Songs

Boss Theme 1 - Loop.wav

Boss Theme 1 - Song.wav

Boss Theme 2 - Loop.wav

Boss Theme 2 - Song.wav

Scene Theme 1 - Loop.wav

Scene Theme 1 - Song.wav

Scene Theme 2 - Loop.wav

Scene Theme 2 - Song.wav

Scene Theme 3 - Loop.wav

Scene Theme 3 - Song.wav

Scene Theme 4 - Loop.wav

Scene Theme 4 - Song.wav

Scene Theme 5 - Loop.wav

Scene Theme 5 - Song.wav

Scene Theme 6 - Loop.wav

Scene Theme 6 - Song.wav

Story Theme (Extended Version).wav

Story Theme (Extended Version).wav

Story Theme (Trailer Version).wav

Story Theme (Trailer Version).wav

Title Screen Theme - Loop.wav

Title Screen Theme - Song.wav


Sprites


Boss Sprites

(All cells size 180x132)

Boss_Idle.png - 1440x528

Boss_Walk.png - 1440x396

Boss_RollAttackAnticipation.png - 1440x528

Boss_RollAttack.png - 720x132

Boss_RollAttackRecoil.png - 1440x264

Boss_SpikeAttaclAnticipation.png - 1440x264

Boss_SpikeAttack.png - 720x132

Boss_SpikeAttackRecoil.png - 1440x264

Boss_Tired.png - 1440x264

Boss_HitGround.png - 1440x132

Boss_HitAir.png - 1440x132

Boss_TakeOff.png - 1440x396

Boss_Fall.png - 180x132

Boss_Landing.png - 1260x132

Boss_RoarAnticipation.png - 1440x264

Boss_Roar.png - 720x132

Boss_RoarRecoil.png - 1440x 262

Boss_Dead.png - 1440x660


Enemy Sprites


Crawler Enemy

(All cells size 100x100)

CE_Dead.png - 1200x100

CE_Hit.png - 300x100

CE_Walk.png - 700x100


Flying Enemy

(All cells size 100x100)

FE_Attack.png - 1600x100

FE_Dead.png - 1200x100

FE_Fly.png - 400x100

FE_Hit.png - 400x100

FE_Idle.png - 800x100


Flying Rider Enemy

(All cells size 128x128)

FR_Attack.png - 2048x128

FR_Dead.png - 1920x128

FR_Fly.png - 512x128

FR_Hit.png - 512x128

FR_Idle.png - 1024x128


Melee Enemy

(All cells size 74x74)

ME1_Alert.png - 592x74

ME1_Attack.png - 740x74

ME1_Blink.png - 592x74

ME1_Dead.png - 888x74

ME1_DeadImpact.png - 666x74

ME1_Hit.png - 296x74

ME1_idle.png - 592x74

ME1_Run.png - 592x74

ME1_Walk.png - 592x74

ME2_Alert.png - 592x74

ME2_Attack.png - 740x74

ME2_Blink.png - 592x74

ME2_Dead.png - 888x74

ME2_DeadImpact.png - 666x74

ME2_Hit.png - 296x74

ME2_idle.png - 592x74

ME2_Run.png - 592x74

ME2_Walk.png - 592x74


Ranged Enemy

(All cells size 100x100)

RE_Attack.png - 1500x100

RE_Dead.png - 1200x100

RE_Hit.png - 400x100

RE_Idle.png - 400x100

RE_Walk.png - 600x100


Trap Enemy

(All cells size 100x100)

TE1_Attack.png - 1100x100

TE2_Attack.png - 1100x100

TE2_Tentacle.png - 930x153


Environment Sprites

Checkpoints.png - 240x320, cell size 80x80

E1_BackgroundLayer.png - 160x370

E1_E2_BackgroundLayer_leftJoint.png - 160x370

E1_E2_BackgroundLayer_RightJoint.png - 160x370

E1_E2_FrontLayer_LeftJoint.png - 480x370

E1_E2_FrontLayer_RightJoint.png - 480x370

E1_E2_MidLayer_LeftJoint.png - 240x370

E1_E2_MidLayer_RightJoint.png - 240x370

E1_E3_BackgroundLayer_leftJoint.png - 160x370

E1_E3_BackgroundLayer_RightJoint.png - 160x370

E1_E3_FrontLayer_LeftJoint.png - 480x370

E1_E3_FrontLayer_RightJoint.png - 480x370

E1_E3_MidLayer_LeftJoint.png - 240x370

E1_E3_MidLayer_RightJoint.png - 240x370

E1_FrontLayer.png - 480x370

E1_MidLayer.png - 240x370

E2_BackgroundLayer - 480x370

E2_E1_BackgroundLayer_leftJoint.png - 160x370

E2_E1_BackgroundLayer_RightJoint.png - 160x370

E2_E1_FrontLayer_LeftJoint.png - 240x370

E2_E1_FrontLayer_RightJoint.png - 240x370

E2_E1_MidLayer_LeftJoint.png - 160x370

E2_E1_MidLayer_RightJoint.png - 160x370

E2_E3_BackgroundLayer_leftJoint.png - 160x370

E2_E3_BackgroundLayer_RightJoint.png - 160x370

E2_E3_FrontLayer_LeftJoint.png - 240x370

E2_E3_FrontLayer_RightJoint.png - 240x370

E2_E3_MidLayer_LeftJoint.png - 160x370

E2_E3_MidLayer_RightJoint.png - 160x370

E2_ForegroundProps.png - 480x130

E2_FrontLayer.png - 240x370

E2_MidLayer.png - 160x370

E3_BackgroundLayer - 160x370

E3_E1_BackgroundLayer_leftJoint.png - 160x370

E3_E1_BackgroundLayer_RightJoint.png - 160x370

E3_E1_FrontLayer_LeftJoint.png - 480x370

E3_E1_FrontLayer_RightJoint.png - 480x370

E3_E1_MidLayer_LeftJoint.png - 240x370

E3_E1_MidLayer_RightJoint.png - 240x370

E3_E2_BackgroundLayer_leftJoint.png - 160x370

E3_E2_BackgroundLayer_RightJoint.png - 160x370

E3_E2_FrontLayer_LeftJoint.png - 480x370

E3_E2_FrontLayer_RightJoint.png - 480x370

E3_E2_MidLayer_LeftJoint.png - 240x370

E3_E2_MidLayer_RightJoint.png - 240x370

E3_ForegroundProps.png - 480x89

E3_FrontLayer.png - 480x370

E3_MidLayer.png - 240x370


Props.png - 960x960

Tileset1.png - 736x416, cell size 32x32

Tileset2.png - 736x416, cell size 32x32

Tileset1.png - 640x640, cell size 32x32


Player Sprites


Player 1

(All cells size 160x160)

P1_Appear.png - 2720x160

P1_Attack1.png - 800x160

P1_Attack2.png - 800x160

P1_Attack3.png - 800x160

P1_Attack4.png - 960x160

P1_AttackDown.png - 800x160

P1_AttackUp.png - 800x160

P1_Blink.png - 1120x160

P1_Dash.png - 640x160

P1_Dead.png - 2880x160

P1_DoubleJump.png - 640x160

P1_DoubleJumpToFall.png - 1280x160

P1_Fall.png - 640x160

P1_Glide.png - 640x160

P1_Hit.png - 640x160

P1_Idle.png - 1120x160

P1_IdleToRun.png - 480x160

P1_IdleTurn.png - 480x160

P1_Landing.png - 480x160

P1_Raise.png - 640x160

P1_RaiseToFall.png - 480x160

P1_Run.png - 1280x160

P1_RunToIdle.png - 480x160

P1_RunTurn.png - 800x160

P1_TakeOff.png - 480x160

P1_VFX.png - 2400x160


Player 2

(All cells size 160x160)

P2_Appear.png - 2720x160

P2_Attack1.png - 800x160

P2_Attack2.png - 800x160

P2_Attack3.png - 800x160

P2_Attack4.png - 960x160

P2_AttackDown.png - 1120x160

P2_AttackUp.png - 960x160

P2_Blink.png - 1120x160

P2_Dash.png - 1280x160

P2_Dead.png - 2560x160

P2_Fall.png - 640x160

P2_Hit.png - 640x160

P2_Idle.png - 1120x160

P2_IdleToRun.png - 480x160

P2_IdleTurn.png - 480x160

P2_Landing.png - 480x160

P2_Power.png - 3360x160

P2_Raise.png - 640x160

P2_Run.png - 960x160

P2_RunTurn.png - 800x160

P2_TakeOff.png - 480x160

P2_VFX.png - 2080x160


Player 3

(All cells size 160x160)

P3_Appear.png - 2880x160

P3_Attack1.png - 800x160

P3_Attack2.png - 800x160

P3_Attack3.png - 1600x160

P3_Attack4.png - 960x160

P3_AttackDown.png - 800x160

P3_AttackUp.png - 1120x160

P3_Blink.png - 960x160

P3_Dash.png - 480x160

P3_Dead.png - 3200x160

P3_Fall.png - 640x160

P3_FireAttack.png - 800x160

P3_GroundAttack.png - 1440x160

P3_Hit.png - 640x160

P3_Idle.png - 960x160

P3_IdleToRun.png - 480x160

P3_Landing.png - 480x160

P3_Raise.png - 640x160

P3_RaiseToFall.png - 160x160

P3_Run.png - 1280x160

P3_RunTurn.png - 960x160

P3_TakeOff.png - 480x160

P3_VFX.png - 2880x160


Proyectiles & Icons

Boss_Spike.png - 26x26

Coins.png - 84x21, cell size 21x21

FE_Bullet.png - 128x32, cell size 32x32

FR_Breath.png - 616x75, cell size 88x25

P3_Fireball.png - 128x32, cell size 32x32

RE_Projectile.png - 42x9

TE1_Bullet.png - 19x19

UI Sprites

UI_NoOutline.png - 132x100

UI_WhiteOutline.png - 132x100


VFX Sprites


Dust

(All cells size 224x100)

Dust1.png - 2240x100

Dust2.png - 6048x100

Dust3.png - 5600x100

Dust4.png - 4704x100

Dust5.png - 5376x100

Dust6.png - 5824x100

Dust7.png - 4032x100


Liquid

(All cells size 250x250)

Liquid1.png - 3750x250

Liquid2.png - 2250x250

Liquid3.png - 3500x250

Liquid4.png - 5250x250

Liquid5.png - 2750x250

Liquid6.png - 2250x250

Liquid7.png - 3000x250

Liquid8.png - 3000x250

Liquid9.png - 4000x250

Liquid10.png - 4000x250

Liquid11.png - 4000x250


Sparks

(All cells size 200x200)

Sparks1.png - 4200x200

Sparks1.png - 3600x200

Sparks1.png - 3000x200

Sparks1.png - 2000x200

Sparks1.png - 2000x200

Sparks1.png - 2200x200



A complete pack with a wide variety of graphic objects created by hand in pixel art, complemented by a large assortment of sound effects and fantastic music.


  • Three unique characters with more than 20 animations, with different movements, attacks and abilities, perfect to use as main characters for multiplayer games or as different skins for your main character or even as enemies or bosses in your game.

  • Seven different enemies with unique features and animations, ranged enemies, melee enemies, flying enemies and traps.

  • A boss of considerable size with more than 15 animations, several attacks and states to create different phases in your encounters.

  • A total of 24 visual effects made by hand, liquids, dust and sparks.

  • Three full tile maps, to create a variety of platforms and rooms.

  • Three different backgrounds for the setting of the areas, each one with several layers that can be combined with each other to create infinite parallax effects.

  • More than 100 props to complement the decoration of the environment.

  • A total of 11 custom made orchestral compositions for fantasy adventure. All tracks are seamless loops. 

* 6 different songs to set the mood for each area or exploration phase in your game.

* 2 epic themes to stand out in boss fights.

* 1 title screen song for your intro menu

* 1 story theme (2 versions)

   - Trailer (~1:30 min length)

   - Extended (with additional new score)


  • Bonus set of 5 fanfares and 5 jingles to highlight cutscenes, memorable moments, etc.

Specs (.WAV, stereo, 16bit, 44.1kHz)


  • More than 100 custom crafted sound effects to complement most animations included.

Specs 


All SFX (.WAV, Mono, 16bit, 44.1kHz)

Soundscapes (.WAV, Stereo, 16bit, 44.1kHz)


Price $55.00

Sad yet Promising by Ruud

2022, April 1 - 09:08
Romantic, positive and emotional.
  • File type: WAV file
  • Sample rate: 44.1kHz
  • Bit depth: 16 bit
  • Stereo
  • BPM: 130
  • Key: Eb maj
  • Duration: 2:27

An emotional yet positive royalty free audio track. Main instruments are piano and guitar. Perfect background track for doumentaries, podcast intro, video and many other projects.


If you're looking for custom and exclusive music for your project, please contact me at info@mytonmusic.com



Price $6.99

Sea Headlight & Fishing boat by Tabory

2022, April 1 - 09:08
Environment prop asset

Here are 2 french headlights (Jument, Perdrix), 1 fishing boat and props (2 rocks, 1 wooden bridge...).
It has its material composed of 4 textures : Albedo, Metallic, Normal map and Occlusion : 4k version.

Poly count
Perdrix (the smallest) : Tris = 8008

Jument (the greatest) combine
- Base : Tris= 1456 tris
- Coupole : Tris= 4016 tris
- Couronne : Tris= 2412 tris
- Tour : Tris= 400
- Fenetre : Tris= 154

Fishing boat combine
- Coque : Tris= 1149
- Cabine : Tris= 1129
- Rembarde : Tris= 368
- Bastingage : Tris= 14020

Price $16.00

Mountains sprite pack by Laetus Somnia

2022, April 1 - 09:05
Create unique landscapes with sprite shapes and hand-drawn sprites, perfect for 2d games like side-scrollers or platformers.

Pack contains:

- 120+ high quality hand painted sprites,

- 13 spritesheets 2K+ resolution,

- 6 Sprite shapes,

- 12 Prefabs.

Total you will receive 120 sprites in PNG format with high resolution (up to 3200px per side) and can be sized down to a lower resolution while remaining a high amount of details.

All sprites are modular, so they can be mixed and matched to form virtually infinite scenarios.

Check the Demo Scenes for examples of how to use these assets.


Attention!!! Before installing the asset, make sure you have installed 2D SpriteShape paskage in you project!

(Window - Paskage manager - 2D SpriteShape)



Price $15.00

SS1_TacticalTeam_1 by SimpleColor Studios

2022, April 1 - 09:01

◼ Assets

Characters (x4) Rigging: Yes

-SWAT

-ARMY

-NAVY

-ALPHA

-4k Textures, created for Unity 2019 standard shader. Albedo, Metallic (Smoothness), NormalMap,Opacity and Ambient Occlusion.

Weapon (x12)

-AK12_SWAT

-AK12_ARMY

-AK12_NAVY

-AK12_ALPHA

-PYA

-Grenade

-Flashbang

-Smoke

-RiotShield_SWAT

-RiotShield_ALPHA

-Hammer_SWAT

-Hammer_ALPHA

-4k Textures, created for Unity 2019 standard shader. Albedo, Metallic (Smoothness), NormalMap,Opacity and Ambient Occlusion.

Here we come!!

SimpleColor Studios™ SeaonOne _TacticalTeam_1

-The pack contains 4 characters and 12 weapons, each Characters with 4 different color skin,and all models use PBR material.


Price $17.00

Pilot Model by Easy Game Studio

2022, April 1 - 08:54
Pilot

This is a cute pilot model. It contains 13 common animations. You can use it in your game scene.I hope you will like it.


Support URP, HDRP, LWRP, Build-in Render Pipeline

My project is submitted using URP. If you are not using URP, you need to manually reset the shader of the model to avoid it being pink.


Main Features:

1. 1 roles, 1 prefab.

2. Support multiple platforms, including Windows, Android, IOS, etc.

3. There is a demo scene in the package to show the model.

4. Texture resolution: 2048*2048.

5. Texture type: default.

6. Contains 13 common animations.


Contact Us

If you have any questions, please feel free to contact us.

E-mail: sgzxzj13@163.com


Price $15.00

Fantasy Pixel Art Zombie #2 by Lazerpants Studios

2022, April 1 - 08:52
Includes 2 versions of the same character:
One with green skin, one with pale skin.

Each has 10 animations:

* Idle - 5 frames
* Walk - 42 frames
* Attack #1 - 20 frames
* Attack #2 - 19 frames
* Attack #3 - 17 frames
* Hurt (lean back) - 8 frames
* Hurt (lean forward) - 8 frames
* Death (down) - 11 frames
* Death (backwards) - 12 frames
* Death (forwards) - 7 frames

A total of 149 unique frames of animation for each version.
Both versions combined equal 298 frames total.

Height of first idle frame is 51 pixels. All frames are on a 94x94 "canvas."

Includes both white flash and red flash frames, so you can use whatever you prefer.

Does NOT include any particle effects (blood, swoosh, etc.), so you can use your own.

Comes ready to use as prefabs, complete with animator controllers and animation data.

Just tweak for your specific project and add scripts as needed.


Created by Lazerpants
Price $15.00

Night Pearls by Ruud

2022, April 1 - 08:50
Romantic Lo-Fi melancholic Orchestral
  • File type: WAV file
  • Sample rate: 44.1kHz
  • Bit depth: 16 bit
  • Stereo
  • BPM: 70
  • Key: G maj
  • Duration: 4:12

Romantic and melancholic royalty free music. Beautiful orchestral music accompanied by a lo-fi drumbeat. Perfect background track for doumentaries, podcast intro, video and many other projects.


If you're looking for custom and exclusive music for your project, please contact me at info@mytonmusic.com




Price $15.00

MuzzleFlash VFX Pack Vol. 2 by VAP1

2022, April 1 - 08:49

This package includes 15 stylized muzzle flashes fully ready for your projects

Inside the package you will find:

- 15 Muzzle flash effects

- You can easily customize the effects to your liking with the particle system settings or your own textures

- 15 main Textures, plus additional textures for sparks, glow and noise

- If you own Amplify Shader Editor, you can tweak the shaders

Please check the tutorial video (3rd :) ) which goes over some of the main settings for these Muzzle flash effects.

Note: the package is done for URP


Price $8.00

Mummy Maze by Sait sevgi

2022, April 1 - 08:33

Labyrinth prepared on the concept of Egypt.

From a total of 62 models (.fbx)

Textures 2K resolution (color, AO, normal)

1 Mummy character, 4 different textures.

1 Demo scene + Boss room.

18 Prefabs


Lowest number of polygons: 6

Maximum number of polygons: 1800


total


Polygon: 26,554

Tris: 34,999

Vertex: 20,760


Price $75.00

3D Hyper Casual Props by Zaki Games Studio

2022, April 1 - 08:31
Food and household chemicals low poly props pack

Number of textures - 2

Hand paint texture:

Texture size (Food): 2048x1947

Texture size (Household chemicals): 1560x1400


Polygon count - 100-750 (all ~10500)

Number of meshes/prefabs - 33

Rigging: No

UV mapping: Yes


Food (x23)

Household chemicals (x10)



Price $5.00

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