Fight arena - Colosseum by Mixall
Number of unique models/prefabs: 5/15;
Number of polygons: from 3200 to 222600;
Number of textures: 62;
Textures: All texture maps PBR;
Texture size: 1024x1024, 2048x2048, 4096x2048, 4096x4096;
Types of texture maps: Albedo, Normal, Metallic, Occlusion;
UV mapping: Yes.
Polygon count of:
chariot 18.9k tris
coliseum 222.6k tris
flags 3.2k tris
scull 6.3k tris
sculpture 15.8k tris
Mixall studio presents a good solution for your games, VR projects and simulators: Fight arena - Colosseum.
The Colosseum is perfectly optimized for VR. Stage spectacular fights in the center of the stadium! The package also includes a detailed chariot, a stake with a skull, colorful flags and realistic decals of blood.
★ Key Features ★
- unique atmosphere of an ancient roman era
- large detailed Colosseum building
- high quality props
- fully optimized for VR
- game ready demo scene
★ Assets ★
- Colosseum.
- Props: Chariot, Flags, Scull, Sculpture.
★ Other Assets ★
Combine this asset pack with our other assets:
- Octagon - fighting ring and show arena
- Boxing equipment - helmet and glove
- Boxing hall - interior and equipments
- Cloakroom - interior and props
- Cloakroom interior - bathroom and toilet
- Fitness hall - sports equipment
- School gym - inventory and interior
- Boxing arena - fighting show
We will be grateful if you fill out this form. This will help improve our work.
Need support? Write to us: Mixall.team@gmail.com
★ Follow us on social media ★
INSTAGRAM | YOUTUBE | FACEBOOK
ARTSTATION | PINTEREST | DISCORD
Price $29.99
Hyper Casual Castles by Justiplay
Hypercasual Castle Pack
Can be used with all types of lighting and rendering pipelines.
Contains:
15 Unique Destructible Castles
Each castle contains own walls, towers, entrance, bridge section
Can be construct in any design
Each part destructible
13 enviroment decorate prefab like flag, stairs, cannon etc.
74 prefab in total
All objects are sharing the same 1024x1024 color palette texture
Average polygon count per object is ~ 10000
Price $9.99
Data Toolkit - All in one data-driven assistant by Arcspark
Include the following features:
- Automatic escape of SQL sensitive characters to prevent unexpected errors.
- Support standard CSV format, and allow users to customize the CSV separator you need.
- Supports CSV headers with type identification: Access to different types of data easily. The type headers are accessible at runtime.
You don’t have time or skills to code cross-platform data handle and I/O functions for your projects?
With our data toolkit, you’ll be able for instance to create easily a access a sqlite database or csv data and store them in a way you would like with only one line of code.
Here are the features we offer:
1. SQLite Toolkit
Use our SQL tools to complete CURD work in runtime. Support Int, String, Text and other common value types, and the direct SQL transaction statements are also supported.
2. File Util
File Util can help you get files in various forms with simple code, whether it is a local file, or a remote AssetBundle package or URL resource. You can save files and data assets with File Util on all supported platforms.
3. CSV Util
Easily complete all operations on CSV through the tool. Provide additional random sequential access and type conversion schemes.
4. Archive Manager
Complete the local saving of your user data in the form of JSON, and additionally support the serialization of Dictionary.
The data toolkit supports both Android/IOS and PC/MAC OS.
Contact us here : aekio@outlook.com.
Price $15.00
Acrocanthosaurus Real Dinosaur Series by Trextor15
Polygons = 35567
Vertex = 35751
Tris = 71116
- Skin Pack : 11 different skin colors
-Textures PBR - unity-
19 items Format:
PNG Resolution: 8192x8192 - 2048x2048 px
- . Install universal Rp for graphic editor. You need to create a Post Process. In the tutorial video (https://youtu.be/m6YqTrwjpP0?t=188) for the post process, apply the minutes of 3:08 - 5:12 exactly. The stage will be ready. -. Walking, run, speed run, backward, ambush, idle, sit, stand up, sleep, roar, attack, death, Drinking Water, Eating, sniffing, attack while standing, roar ,leg broken, death, die, get hit, sitting, awaiking
-Texture Types- PBR- UNITY
-AlbedoTransparency
-Normal
-MetallicSmoothness
- Model is scaled correctly 11.5 m
- PBR Shader.
- File complete -
-.fbx (multi format)
- Textures - .png
- 8192x8192 - 2048x2048 px
- .Your positive feedback is very important to me and i take course with them. So my future works are always will based on previous feedbacks. Also most voted themes always in front of my future plans. So i will produce more models in most voted themes.Thank you.
Price $74.99
Drive City by DenielHast
2D parallax cityscape: city sprites and demo scene with parallax and motion.
- 4 city layer
- 34 buildings with random generation
- retro-sun animation
- image resolution FHD - 2K
- high quality sprite layers
- script creating a random generation of buildings and scene movement
You can see a demonstration of the scene in the attached screenshots/video files.
Price $9.99
ZombieSoldierWinter1 by Shumn1y
Number of textures 25
Texture dimensions 4096
Maximum polygon count 10212
Number of meshes/prefabs 1
Rigging: Yes
Animation count 19
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) Yes
Gameready Low-poly model of the character SovietZombieSailer1.
You can use it in different game genre.
-High resolution texture pack (4096x4096) can be reduced to 2048x2048
6 Materials
25 texture map
additional bones
-jaw
-tongue
-Holster
-Notebook
19 animation
Attack(x3)
Backwalk(x1)
Death(x2)
Gethit(x2)
Idle(x2)
Run(x2)
Strafe L, R (x1)
Walk (x2)
PreAttack(x1)
Scream(x1)
Stand(x1)
Faces: 5305
Tris: 10212
Verts 5635
Price $34.99
Padlock with password by Michele Marcelli
The package contains:
Number of Texture: 3 (Albedo, Metallic and Normal)
Texture Dimensions: 1 of 2048x2048
Polygon count of Padlock HighPoly: 3328
Prefab and meshes: 2
Rigging: No
Animation: No
UV mapping: Yes
LOD: No
Texture maps: PBR
Script: Yes
This little asset contains one models of PadLock where you can enter a combination. Model high poly with 3328 faces with one set of textures (Albedo, Metallic and Normal map) that can be used in HD Render Pipeline and Universal Render Pipeline. The textures size are 2048x2048.
The model lends itself well to both puzzle and static modeling. The padlock ring can be animated (at the user's discretion), to recreate the opening after entering the code.
To make the model inside Unity more interesting, there are some scripts that are used to choose the rullers and rotate them. In addition we can choose a combination to open the lock.
Price $0.00
1950s Classic Car #2 by TheKnightsKing
Materials use Unity's Standard Shader and can be easily converted to be used in HDRP or URP
Disclaimer:
-This vehicle model is inspired by a car in the real world
This Asset includes:
-A car model (of .fbx type)
-A prefab for the car (1950sClassicCar2.prefab)
-All the textures for the car
-All the materials for the car
-A demo scene for visual showcasing
All Mesh Details:
-Car Detail Mesh: 14,258 tris
-Individual Wheel Mesh: 1,800 tris
-Extras Mesh: 340 tris
-Ped Mesh: 236 tris
-Plates Mesh: 52 tris
-Car LOD_1 Mesh: 9,052 tris
-Car LOD_2 Mesh: 4,526 tris
-Car LOD_3 Mesh: 1,809 tris
-Individual Wheel LOD Mesh: 540 tris
-Colliders Mesh: 446 tris
All Texture Details:
-trimmings_NRM.png, squarelight_TEXTURE.png, plate_TEXTURE.png, grill_TEXTURE.png, grill_NRM.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png, underchrome_METAL.png: 1024x1024
All Texture Types:
-Albedo
-Metallic/Specular
-Normal
All LOD Details: Prefab has 4 LOD States
-LOD_1 (Detail): 22,086 tris
-LOD_2: 16,880 tris
-LOD_3: 6,686 tris
-LOD_4: 3,969 tris
Third-Party file license notices:
-Asset uses ClassicCar.fbx, PrefabWorld.fbx; see 3D_Model_license_notice.txt file in package for details
-Asset uses trimmings_NRM.png, squarelight_TEXTURE.png, plate_TEXTURE.png, grill_TEXTURE.png, grill_NRM.png, headlight_NRM.png, tyre_NRM.png, tyre_TEXTURE.png, undercarriage_NRM.png, undercarriagelod_NRM.png, undercarriagelod_TEXTURE.png, underchrome_METAL.png; see Textures_license_notice.txt file in package for details
Price $4.99
MONSTER E by BobGrandmaster
textures(PBR): Diffuse, Emissive, Glossines, AO, Specular, Normal, Normalobj. (4096).
animations 6-idol,walk,run,attack,crit attack,death.
Polygonal Quads/Tris.
UV mapping: Yes.
Rigging: Yes
Polys-8014.
Verts-7871
textures(PBR): Diffuse, Emissive, Glossines, AO, Specular, Normal, Normalobj. (4096).
animations 6-idol,walk,run,attack,crit attack,death.
Polygonal Quads/Tris.
UV mapping: Yes.
Rigging: Yes
Polys-8014.
Verts-7871
Price $7.00
Orc Berserk by SDKwarrior
Game Ready Character Orc. The low poly model can become part of your game.
- Specifications of the model:
-Simple animation redirected to humanoid.
-Facial expressions included (Morph Targets, Blendshapes). You can use this model for face mockup (live stream) and conversation animation.
-BlendShape - 52 pcs.
- There are emotions of smile, surprise, sadness, anger, blinking of the eyes, puffing and swelling of the cheeks, movement of the eyes and nose, movement of the eyebrows.
-The model is built on a humanoid rigged. If the starting pose of your animations is slightly different from the pose in the model, you will need to slightly adjust the position of the bones in the config)
- The base hair textures are white, so you can easily change them to any color you want._
**_-Policy account:_**
LOD 0: ~ faces 62736, verts 74867, tris 123941
_Facial expressions enabled (Morph Targets, Blendshapes).
- Textures PBR Metall/Roughness
- 4K textures - normal, metallic, albedo, opacity,
- 7 sets of textures.
- Hair color can be easily changed.
The body has a full texture as well as a transparency map.
The model is fully modular, you can remove or add any part you want.
NO HDRP OR URP!
ONLY DEFAULT SHADER!
Price $89.99
Behavior Tree Slayer by GameFrontier
- Runtime Friendly,Both the runtime and the editor can modify nodes
- A visual editor
- Event driven
- Efficient
- Many Examples
- XML serialization
- Multi thread friendly
- Lightweight, easy to learn and use
- Independent. It is not deeply bound to the unity GameObject framework. If you need it, you can even run it outside of unity after a little modification. The event driven mechanism is used, and the logical view is separated, so it is easy to expand more powerful functions
- High performance, you can accurately control the contents of each tick at each node, so that there is no unnecessary performance consumption
- High productivity. Nodes can be modified in both runtime and editor modes. This feature is very important for workflow. Many excellent behavior tree components or plug-ins do not provide runtime editing capabilities, which is also an essential difference between them and me
Price $69.99
