MAD Easy Physics Conveyor System by Mad Ferret Digital Design
Physics base Conveyor system:
12 modular Prefabs
5 Helpful Scripts
URP Material For Moving Belts
Easily create a rigidbody physics based conveyor system using these prefabs/scripts.
Scripts included;
Conveyor
Destroy
Flip
Paint
Spawn
Prefabs Included;
Spawner
Straight
Short Bend Right
Short Bend Left
Long Bend Right
Long Bend Left
Pit
Painter
Up
Down
End
Shredder
Price $15.00
Element Bending FX PACK HDRP by frybreadFX
Texture sizes range from 2048x2048 (spritesheets) to 128x32
Features
-18 Elemental ParticleSystems
categorized in
FIRE
- Fireblast (x2)
- Fire Ring
- Fire wall
- Fire whip
WATER
- Waterbending (morphing water effect with trail for movement)
- Splash Impact
- water whip
- water wave
ROCK
- Wave of rocks
- Rock podium (plattform)
- Rock Tower
- Rock Spear
- Rock Ball
AIR
- Wind Push
- wind spiral
- wind shield
- wind whip
- 1 Character Mesh for preview purpose
- 1 TestScene
Also contains
12 custom shadergraph shaders + 5 subgraphs
Price $24.99
Medieval Armor Sound Fx Pack by KeyHz
This is an armor medieval sound pack that I have made for video games but it can be used for other purposes.
This Pack is fully customizable, is just needed to layer the material's sounds together, every armor material is in its own folder.
There are also footsteps for 5 different materials both walk and run
Every Audio asset is exported at -3 dB so you can mix them together and in-game without problems
Price $50.00
Fantasy Asset Pack Weapon by Gtap Studio Inc
Package include:
6 models of fantasy weapons (axe, bow, mace, scythe, staff, trident)
4K textures, which includes the following texture maps:
- BaseColor
- Height
- Metallic
- Normal
- Roughness
Specifications:
- Axe (2,256 tris)
- Bow (2,660 tris)
- Mace (2,314 tris)
- Scythe (3,390 tris)
- Staff (3,518 tris)
- Trident (10,716 tris)
Price $14.99
Mech 10 by Jang Brao
Number of textures: 30
Texture dimensions: 4k
Polygon count of Mech 10: 15015
Number of meshes/prefabs: 1
Rigging: Yes
Animation count:15
Animation type list:
- idle
- walk 01
- walk gun ready
- walk fire
- walk 02
- run
- fire 01 - 06
- die 01 - 03
UV mapping: Yes
LOD information (count, number of levels):1
Types of materials and texture maps (e.g., PBR):BaseColor, Glossiness, Metallic, Roughness, Specular, AmbientOclussion, Normal DorectX, Normal OpenGL
3 types of camouflage texture.
Game ready 3d model of Mech 03- Goliath
Model perfomed in Blender. Rigged and animated in Blender.
Unity project with simple C# script included (for preview test only).
Just run game and press Q-F keys to check animations in Unity.
15 animations:
- idle
- walk 01
- walk gun ready
- walk fire
- walk 02
- run
- fire 01 - 06
- die 01 - 03
Lots of PBR textures are included: BaseColor, Glossiness, Metallic, Roughness, Specular, AmbientOclussion, Normal DorectX, Normal OpenGL
3 types of camouflage texture. Just combine.
Price $20.00
Save Data Firebase Storage by GameDeveloper20
Features
Supported OS
Link to documentation
The assets contains one scenes landscape and necessary scripts to implement in your project game and easy way to make save data work with Firebase storage system. This is allows you to start first module for your game. You can save data every day to your player and don’t lose any data. Need just to access player data. The source (sprite) is the file you will save in storage as (file.png). If the file name exits you will not be able to upload again.
Please note: You need to have Firebase Storage already installed on Unity to use this assets, need Firebase Storage package, and Device Simulator to work properly.
Firebase Storage
Benefits: This is a Firebase Storage where your app's data magically syncs across all devices, usually within a few hundred milliseconds. It's great features, syncing your user's saved data game across devices.
It Includes:
- Upload Data
- Download Data
Price $5.00
MONSTER H by BobGrandmaster
textures(PBR): Diffuse, Emissive, Glossines, AO, Specular, Normal, Normalobj. (4096).
animations 6-idol,walk,run,attack,crit attack,death.
Polygonal Quads/Tris.
UV mapping: Yes.
Rigging: Yes
Polys-6 249.
Verts-6 235.
textures(PBR): Diffuse, Emissive, Glossines, AO, Specular, Normal, Normalobj. (4096).
animations 6-idol,walk,run,attack,crit attack,death.
Polygonal Quads/Tris.
UV mapping: Yes.
Rigging: Yes
Polys-6 249.
Verts-6 235.
Price $9.00
Modular Car Wash by Gest
Number of textures: 24
Texture dimensions: 4096x4096px
Polygon count of [Model Name] ~1000-6000 per model
Number of meshes/prefabs: 17 meshes.
UV mapping: Yes
Types of materials and texture maps: PBR
This asset runs with Universal Render Pipeline materials. If you use Standard Render Pipeline all materials will appear pink, to solve this select all materials from the asset and change Material shader to standart (metallic).
This asset contains a pack of HQ auto (car) wash props for your game or 3D visualization.
Everything was made specially for High Quality games.
All models are low-poly with PBR materials ( Albedo, Metallic+Roughness+AO, Normal map).
There are 17 model prefabs and 4 modular prefabs.
Models (: Container, Ground, Water Gun, Hose, Metal Pillar A, Metal Pillar B, Metal Pillar C, Money register, Plastic Wall A, Plastic Wall B, Roof, Stand, Wall, Lamp and etc.
*Car not included
There isn’t a model that you specifically need? You can request one! :)
Email: yrayushka@yahoo.com
WEB: https://gest.lt/
This asset runs with Universal Render Pipeline materials. If you use Standard Render Pipeline all materials will appear pink, to solve this select all materials from the asset and change Material shader to standart (metallic).
Textures: 4096x4096px
Verts: ~1000-6000 per model
Price $20.00
Zeus Unite - Game Core by Zeus Unite
Game Core with Game States: Game Start - Game Pause - Game Over
Settings Manager: Control Graphic and Audio Settings
Scene Fader: Transition smoothly with Loading Screen
Time Manager: Can be used to Manage Time relevant Features inside the Project.
Templates for Intro Menu and Game Scene
** Introduction of Zeus Unite Game Core **
The Zeus Unite Game Core is a Unity asset and template for a game setup.The
Event-Driven Pattern Core system can be connected to existing game logic or used to quickly and easily create your own game logic.
With Ready to Use Scene Templates like Intro, Main Menu and Game Level. The Game Core provides with his full Graphic and Audio Settings Controller a AAA Quality Start Point for any Type of Game while being ready for Built-In-Pipeline and the Universal-Renderer-Pipeline. (HDRI Not Tested)
Different Fader provides smooth transitions between Scenes to give a AAA Quality Look. Animations, Fader, Interfaces can be Customized with your own preferences. An easy to use Setup will Guide you through the Basics.
The System is independent and can be Added inside any Unity Project, Existing or New Ones. It can be easily Integrated in existing Projects and Mechanics can be hooked up to the Simulation Event Driven Game Controller to Start and End the Game.
The Zeus Unite Game Core comes with roughly 450-500 carefully crafted executable Lines of Code and is a Powerful Game Kit for any Unity Game Project.
* * Features
* Simulation Core
The Simulation class implements an event driven pattern, that can be used to control Transitions, Game States and to Simulate Game Logic.. Events get Scheduled in a Pool and Executed. It also offers a Timed Scheduler. Game Logic can be executed after a certain Time Period.
* Scene and GameState Controller
With the help of the Simulation Core, States like Start, Pause, Game Over are handled. Additional Systems can be easily hooked up to the Game State to guarantee and provide a smooth transition between Scenes and Game States.
Additional Game States can be integrated and existing ones can be Changed. The Interfaces are accessible inside the Project Folder as Prefabs which can be manipulated.
* Settings Controller
The Settings System comes with a Graphics Controller, Audio Player and Manager. Audio Sources get created on Runtime and Pooled inside a fast and easy Pooling System specially Designed to Play Audio Clips within the Game Core System from any Point inside the Game. The Game Settings can be accessed during the Game Play Mode.
* * * Audio Controller Features:
● Prepared Audio Mixer to define Audio Groups for Volume Control
● True Logarithm Slider for precise Audio Volume control
● Round Robin Audio Shot System,, Setup multiple Audio Clips and the Audio Player will play them randomly
● Audio Settings get saved as PlayerPrefs Local
● Easy to Extend, Easy to Hook Up to Existing Audio Mixer
* * * Graphics Controller Features:
● Universal Render Pipeline Ready
● Pulls Graphic Quality Settings from the Project to Display and Select.
● Graphic Settings get Saved local as PlayerPrefs
* * * Settings Controller Features:
The Settings Controller gets Instantiated at Runtime at any Point you will make use of the Settings Controller. This makes the Controller available in all Scenes you gonna Access the Controller without the need of a Setup. Because of this flexibility it is easy to use the Settings Panel in existing Projects and Hook the settings up on an existing User Interface.
* Time Manager
Control the Time inside the Game. The Time Manager offers various options to Manage the Time Scale inside Unity. It can be used to create Time Effects or simply Stop the Time to Pause or Resume.
The Simulation Core comes with a Pause Manager and a Game Speed Controller. The Game Speed Controller can be individually Configured in the Setup.
* Reconstructive
The systems are built to reconstruct themselves during runtime. So whenever you call something from the Game Core, the necessary data and objects are loaded at runtime.
There is no need to instantiate or set up scenes for your Basic Game Core anymore!
* * Templates
* Intro Scene
A Intro Template that provides your Game a Starting Point. The Intro can be used to Load Settings and other Stuff before the actual Game Starts. It also prevents the Game from accessing the Menu Scene before the Player presses a Key to confirm he's Ready. In Games with Networking this helps to prevent unnecessary Traffic before the Player really starts the Game.
* Menu Scene
The Menu Template provides you a Navigation through the Main Parts of the Asset and later your Game. This Scene can be modified with additional Needs or you can Hook up your already Created Scene and Change just the Buttons to work with the Game Core.
* Game Scene
The Game Scene is an Empty Scene just to Demonstrate the use of the Game Core. You can Start the Game, Pause the Game, Restart the Game, Exit the Game
* Test the Demo Scene:
You can Test the Demo Scene of our Zeus Unite Game Core, which is working on all Platforms Unity 2021 can Compile to. Including Mobile and Web. The Game Core is also suitable to handle Mobile Games, however the UI Templates are only available for 16:9 Screens.
The Demo can be found on our Itchio Website
Stusse Games - Zeus Unite - Itchio Page
Includes our Script Library from:
Zeus Unite Free Script Library
With lots of Unity Ready to use Scripts to Create your Game!
Check the Zeus Unite Online Manual for the most recent Version and detailed Information::
Zeus Unite - Game Core Online Manual
Support Integration
● Documented
● Open Source Code
● How To Use Inside The Editor
● Discord and E-Mail Support
● Discord Bug Tracker and Submission
** Zeus Unite **
Zeus Unite offers Unity Editor Extensions around Databases. The studio creates useful Unity editor information and material for free on the Zeus Unite Website.
Join Our Discord Server for Support, Feedback, and Suggestions
** Check Our other Assets on Unity Asset Store **
Zeus Unite - Item Database Management System, Create and Manage Databases with Items and Blueprints inside your Unity Game Project
** Check Our Website **
Our Website contains a lot of useful information about Unity and Game Design andDocuments around the Game Core System
● Zeus Unite - Item Database Management
Price $19.99
Virtual Simulation UI Pack by D.F.Y. STUDIO
✪ FEATURES ✪
1.Each element is carefully designed and can be applied to virtual simulation platform.
2.Prefabs for individual elements were ready ,so you can easy to use them! Sliced sprites were ready,so you can change size and color easily in unity 3d.
3.Each element is separate, so you can use your own icon, text, etc.
4.Support open GL, PC and Mobile.
✪ ASSET CONTENT ✪
● Textures: 208 png textures(from 128px*128px to 2560px*1440px)
● Prefabs: 152 prefabs for individual elements
● Scene: 1 Demo Scene (15 canvas)
● SourceFiles: 14 editable psd files
● Scripts: 4 clean scripts
More Assets: D.F.Y. STUDIO
If you have any questions or have better suggestions about this asset, please contact us immediately.Thanks.
Support:dfy_studio@163.com
Price $29.99
