Lowpoly Rock and Stone Megapack by Rosyaev
Number of textures: 2
Texture dimensions:
Minimum polygon count: 10
Maximum polygon count: 2,733
Number of meshes/prefabs: 131
UV mapping: No
LOD information: No
Types of materials and texture maps: Default Material
Works perfectly for:
- PC
- Mobile
- VR
MATERIALS
- All rocks use 1 Material.
- Crystals use 1 Material without textures, easy and fast color changing.
- All oceans use 1 Material.
- Bear have 1 material and two texture skins
Included:
Total - 131 object
Columns - 11
Stairs / Staircase area - 7
Small bridge - 3
Gates - 4
Extra small stone - 22
Inclined Rock - 5
Small Flatten Rock - 10
Medium Flatten Rock - 7
Big Flatten Rock - 6
Sharp Rock - 15
Rock wall - 8
Mountian - 6
Gemstones - 12
Rock with gemstones - 8
Ground - 4
Ocean - 5
BONUS!
Boat - 124 verts
Bear (792 verts) and little bear (491 verts) models with animations:
1. Idle
2. Idle2
3. Walk
4. Run
5. GetDamage1
6. GetDamage2
7. Death
I made this set specifically for my platformer game with low-poly style, with its help you can create large locations very quickly.
Price $24.99
Fantasy Adventure RPG Music Asset Pack (60 Tracks) by Charles Wolf Music
Audio file types: WAV
Sample rate: 48.0 kHz
Bit depth: 16bit
Loopable: Yes
Additional: Stereo
RPG Fantasy Adventure Music Asset Pack by Charles Wolf Music.
Created so the different tracks can be played in the same level or scene smoothly. Action/adventure cues are numbered I, II, III to indicated the level of intensity.
Enough music to score a whole game or demo!
58 Loops
2 One-Shots
HD Audio Quality, 48.0 kHz, 16bit.
WAV audio files
Location Music:
A Quiet Village Loop
Ambient Cave Loop
Bard Tavern Song Loop
Castle Theme I Loop
Castle Theme II Loop
Deep Dark Forest I Loop
Deep Dark Forest II Loop
Home Sweet Home I Loop
Home Sweet Home II Loop
Into the Lair I Loop
Into the Lair II Loop
Into The Lair III Loop
The Shop I Loop
The Shop II Loop
Wizard's Tower Loop
Exploration / Adventure Music:
A Road Less Traveled Loop
Adventure Calls Loop
Adventures Await Loop
Alone Loop
Calm Night I Loop
Calm Night II Loop
Creepy Crawly I Loop
Creepy Crawly II Loop
Exploration Peaceful Loop
Exploring the Hills Loop
Mysterious Figure Loop
On the Road Loop
On the Seas Loop
The Fallen Loop
Things of the Past Loop
Traveling I Loop
Traveling II Loop
Traveling IIi Loop
Battle Music:
Axes Short Loop
Battle Drums Loop
Battle Music Loop
Boss Battle Loop
Dark Times Loop
Deadly Dance I Loop
Deadly Dance II Loop
Drum the Attack Loop
Drums of War Loop
Facing Foes I Loop
Facing Foes II Loop
Facing Foes III Loop
Fire and Ash Loop
Gathering Forces Loop
Gathering Mist and Fire Loop
Hero Short Loop
Heroic Theme Loop
Into the Frey Loop
Prepare to Attack Loop
Soft Percussion Action Short I Loop
Soft Percussion Action Short II Loop
Soft Percussion Texture Short Loop
Success 1min One Shot
Success Short One Shot
Swords Short Loop
You Have Died Loop
Uses:
Please use this pack in as many of your projects as you like, there are no additional fees or royalties ever due.
Price $27.99
Ambient Video Game Music - Forests 03 by Phat Phrog Studios
Sample rate: 44100
Bit depth: 16
Loopable: No
Additional: Stereo
Another collection of ambient soundtracks to set the perfect atmosphere in your next survival game or set the perfect atmosphere for a deep forest
This pack contains 10 tracks that are each 3 minutes long for a total of 30 minutes of audio
Price $15.00
8Bit Music - 062022 by GWriterStudio
Format: Wave (.WAV)
Number of Music Tracks: 10
Does Music Loop: Yes
Sample Rate\Bit Rate: 44.1 kHz, 1411kbps, 16 bits, Stereo
Another 10 tracks with 8bit, Retro, Electronic theme music that suitable for your game, videos, etc.
All tracks Loop Seamlessly
There wont be new track added but there will be fixes/changing in the update.
Tracks List:
1. Track 1
2. Track 2
3. Track 3
4. Track 4
5. Track 5
6. Track 6
7. Track 7
8. Track 8
9. Track 9
10. Track 10
Total Length : 21:55s
___________________________
You can use my music Commercial & Non-Commercial.
Credit is not a must but If you give me credit I will be appreciated.(GWriterStudio)
Do not resell/claim my music
Any problems, question please contact me.
mail : gwriterstudio@gmail.com
Price $0.00
Aspect Ratio UI Black Bars by AkaiTools202
use the aspect ratio for save the dimentions of yours UI objects, like, images, buttons, Inputfield, etc.
In addition, too its have the black bars that help you that don´t look more than the necesary, or if you works with UI with aspect ratio fixed and camera in full screen you could cover the background for you interface look like you want
Price $4.99
2D Basic Platformer Animations by Pixel_J
A scene with the animations playing is included along with the animation assets in PNG format 2048x2048. (Rasterised images)
Animations included are:
Idle
Run
Jump
Attack
Crouch
Dash
Block
Knockback
Gun Equip
Gun Fire
A couple of most requested animations will be updated in.
This package is comprised of 10 unique character animations suited for a 2D sidescoller/platformer game. The animations are high quality, traditional hand-drawn assets which are sure to help you start prototyping your project right away.
Price $14.99
Portal VFX pack 03 by HungNguyenVFX
- Unity URP version: 2020.3.25f1 or higher.
- Universal RP: version 10.7.0 September 21 2021.
- Shader Graph: version 10.7.0 September 21 2021.
Note:
- If you have any issue, please contact me via email: arthungnguyen1602@gmail.com or animatorlee1992@gmail.com.
- Please install Visual Effect Graph before import this VFX package
- I’m always here for support!
- If you happy with this package, please give me a nice comment and 5 stars. That would help me a lot.
A pack or really nice Portal VFX, good for both 3D and 2D game projects. Support Unity URP with Visual Effect Graph. Easy to customize the shape just by change a single image.
The package include:
- 6 Portal Effects prefabs.
- 6 Portal VFX graph assets.
- 6 Shaders and 2 sub shaders.
- 21 assets 2D (PNG images).
- 3 Mesh 3Ds and 3 Variant Prefabs of them. (one is the mesh of the gate, japanese style)
- 1 Sample scene.
- 1 Post processing volume asset.
- 1 readme document PDF.
- Total 50 files.
Some technical detail:
- Unity URP version: 2020.3.25f1 or higher.
- Universal RP: version 10.7.0 September 21 2021.
- Shader Graph: version 10.7.0 September 21 2021.
- Visual Effect Gpaph: version 10.7.0 September 21 2021. (this package needs to be installed (from package manager) before import the VFX package)
Note:
- If you have any issue, please contact me via email: arthungnguyen1602@gmail.com or animatorlee1992@gmail.com.
- Please install Visual Effect Graph before import this VFX package
- I’m always here for support!
- If you happy with this package, please give me a nice comment and 5 stars. That would help me a lot.
- Background assets of the screenshots: https://assetstore.unity.com/packages/3d/environments/unity-terrain-urp-demo-scene-213197
Price $15.50
LUMINA GI: Real-Time Voxel Global Illumination by ARTnGAME
LUMINA URP: True Voxel based Real time Global Illumination
Features:
- Fully real time, true Global Illumination system for the Universal Rendering Pipeline.
- Voxel based solution (Not based on screen space) for zero local change of the lighting or flickering as the camera rotates and moves around.
- Creates a volume representation of the scene, which can be used as a style as well, this aspect will be work in progress for offering a special stylistic voxel look of the whole scene directly.
- Grabs color from both main color and object textures, for maximum realism.
- Ambient Occlusion embedded to the GI solution.
- Multiple optimizations factors (Full or Half resolution rendering of the effect - Low, High and Insane voxel resolution options - Cones number and lighting calculations steps - Update per a number of seconds or per distance travelled)
- Easy setup, a single script on camera configures the pipeline and the effect directly, minor changes are required in the renderers after that setup, described in the manual and the Video Tutorial.
- Supports big number of mesh shaped lights, mesh lights are configured with emissive color and texture, set HDR color powerto zero to stop the effect, above zero to cast light and the main color alpha to further control the light power.
Roadmap (Some of the entries are TBD):
- Support reflections from the voxelized solution, a first version is included and will be updated in next versions.
- Support point and spot lights, though those can already be emulated by the mesh lighting system.
- Finalize some experimental aspects like the temporal AA and Bilateral Filtering.
- Create a version of the system that will support cascades.
- Create combined demos of LUMINA asset together with Sky Master ULTIMATE URP Ethereal Volumetric Lighting system, for a complete atmospheric emulation showcase (Sample image and Video of the first version of the combined assets demo).
IMPORTANT: The real time global illumination problem is generally a very complex and hard one, thus there is some considerations currently on the system, which will be mentioned here.
The system uses Geometry shaders to calculate the voxelized space, thus is not compatible with any hardware that does not support Geometry Shaders, e.g. Mac PCs.
The system is ideal for smaller spaces, where the voxelized space can be calculated only once and possibly be recalculated on the fly every time entering a new room, this is the ideal use scenario.
The system can be used in realtime for infinite worlds with constant space voxelization and there is two ways to optimize, update the voxelization per distance or per time, or both together, keep in mind can be more taxing to get a smoother volume recalculation result in run time.
Update per time will showcase a gap in lighting in moving objects, so is best used for very fast or slow moving items.
The system supports only sun light source and local light sources through emissive materials, there is no direct support for spot and point lights casting GI.
The system uses the Standard Pipeline to render the scene voxelized volume when the colorize option is selected, this mode is the most accurate. The rendering is then diverted to the URP. The non colorize mode gives GI which is colored only by the sun light.
A cascaded version and integration with volumetric lighting are also in the works, those are not guaranteed to be finally included in the asset and depend on a lot of factors, main one is reception of the system and reviews and second is feasibility and usefulness assessment.
The system requires Unity 2021.3 LTS and above with URP renderer set to Deferred mode and due to the complexity and technical methods supports only LTS versions and has not been tested in Unity 2022. Also does not support VR, Mobile, Mac because uses Geometry Shaders, WebGL and Consoles.
LUMINA GI: Voxel based Real time Global Illumination is a new system for true voxel based global illumination that will locally remain 100% stable, unlike screen space based solutions that flicker and have GI disappear when the camera moves or rotates and looking away from the light receiving objects. The system is fully real time and use sun & mesh shaped light sources.
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LUMINA is in -50% initial release Sale for 2 weeks. Offer end 23rd July 2022.
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Also the asset can be upgraded from Sky Master ULTIMATE for a discounted price ($19) ! Make sure to first buy the Sky Master ULTIMATE asset and then upgrade to LUMINA to enable the discount. The two assets can be used together (Video 1 - Video 2).
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IMPORTANT: The system requires Unity 2021.3 and above with URP renderer set to Deferred mode and due to the complexity and technical methods supports only LTS versions and has not been tested in Unity 2022. Also does not support VR, Mobile, Mac because uses Geometry Shaders, WebGL and Consoles.
The system is targeting Windows desktop development, ideally for stronger machines, as the effect can be heavy, especially if not use the included optimization factors.
IMPORTANT:
Note this is the first Beta version of LUMINA: Voxel based Real time Global Illumination, the system will be in Beta phase for some time until all features are realized and has been tested more extensively. If you like the system please remember to leave a review, it helps a lot with the constant development and adding new extra features.
More info on the official ARTnGAME Website and Lumina Forum Thread.
For direct chat and help on any issue, please contact me via ARTnGAME Discord Channel or ARTnGAME support [E-mail].
Price $89.00
Deep One C by Tokiyoshi Takaya
* 2083 triangles, 1 mesh.
* Rigged Generic.
* 18 animations: attack 1, attack 2, damage, dead, die, down, downdead, fall, idle, run, skill, skill 1 start, skill 2 end, skill 2 loop, spawn, stand, stun, walk.
* 2K PBR textures: albedo, normal, emission, metallic.
* Animations inside FBX file.
Price $15.00
Hypercasual Cartoon Characters Vol.5 by Moveo
UV is unwrapped for easy texture swapping.
Package contains 1 texture 1024px in .png format.
The models have 4690 to 6747 tris.
Hypercasual Characters models for your game.
You can use the models on mobile, desktop and console platforms.
The models have 4690 to 6747 tris.
Key Features
- Characters attached skeleton.
- Models support humanoid animations from AssetStore.
- Package contains 1 texture 1024px in png format.
Animations not included
Contact email: moveo.help@gmail.com
Price $19.99
Urban Zombie by Studio New Punch
Number of textures: 58
Texture dimensions: 4096x4096
Polygon count: 14266 tris, 8233 vertex
Number of meshes: 8 meshes
Number of prefabs: 8
Rigging: Yes
UV mapping: Yes
Types of materials and texture maps : PBR
Modular Low Poly Urban Zombie models
Skinned and Rigged to Humanoid Skeleton
NO ZOMBIE ANIMATIONS INCLUDED!
You can use any Mecanim compatible animation to live it up! See at the bottom for more info
Separate Tank top and Hoodie, that can be shown/hidden
Two Geometry variants,
Normal with separate Body, Head, Hands, Trousers, Hoodie, Tank Top.
Body Parts - Model broken to Body Parts for Dismemberment.
Normal variant has Four LOD levels:
Shirtless model:
LOD0: 14266 tris, 8244 verts
LOD1: 6721 tris, 4571 verts
LOD2: 2567 tris, 1783 verts
LOD3: 1025 tris, 753 verts
Tank top LOD0 is 1314 tris
Hoodie LOD0 is 3850 tris
Two Face type geometries.
Realistic PBR materials
58 Textures, 4096x4096 resolution,
Material skins:
Body: 5 skins ( model has two Face Types, so total of 10 face skins)
Trousers: 4 skins
Hoodie: 4 skins
Tank top: 4 skins
Included are prefabs with Customization Script:
UrbanZombie_Customizable - Customizable model with 4 LOD levels
UrbanZombie_Parts - Customizable model broken into Body Parts for dismemberment systems - One LOD level
Scripts in the prefabs to control the Face Type and Materials and to hide/show hoodie/tanktop. Choosing Hoodie hides the body geometry underneath.
You can make different combinations of body/trousers/tanktops/hoodies materials plus two different Face Types
Zombie Open Mouth and Zombie Angry Blend Shapes on the head Geometry.
Eyes have bones too.
Included are also Instantiate Scripts to spawn the customized character.
In the project are also 6 pure non-customizable geometries with prefabs:
UrbanZombie_Body_A
UrbanZombie_Body_A_TankTop
UrbanZombie_Body_A_Hoodie
UrbanZombie_Body_B
UrbanZombie_Body_B_TankTop
UrbanZombie_Body_B_Hoodie
Those don`t have any scripts, you can manualy change materials
The model has NO animations included!
It is however Mecanim Ready, so you can use MoCap or other Mecanim compatible animations to live her up.
The video uses Zombie Starter - MoCap Pack by MoCap Online.
They have also Zombie PRO pack, check them out!
You can use also Mixamo.com FREE animations!
See how in this video: How to use my models with mixamo.com FREE animations
Price $25.00
Harvester combine - farm vehicle by Mixall
Number of unique models/prefabs: 1/1;
Number of polygons: 117586 tris;
Number of textures: 11;
Textures: All texture maps PBR;
Texture size: 1024x1024, 4096x4096;
Types of texture maps: Albedo, Normal, Metallic;
UV mapping: Yes.
Mixall studio presents a good solution for your games, VR projects and simulators: Harvester combine - farm vehicle.
Harvester has a detailed interior and fully functional moving parts. Harvester combine is ready to be animated. You can easily position it the way you need or animate it the way your project requires.
★ Key Features ★
- harvester combine with separated details optimized for games
- high quality polygonal model, has real dimensions
- harvester combine is ready to be animated
We will be grateful if you fill out this form. This will help improve our work.
★ Other Assets ★
Combine this asset pack with our other assets:
- Mototechnics - vehicles big pack
- Vehicles - bicycles, scooters and skateboards
- Excavator-construction vehicle
Need support? Write to us: Mixall.team@gmail.com
★ Follow us on social media ★
INSTAGRAM | YOUTUBE | FACEBOOK
ARTSTATION | PINTEREST | DISCORD
Price $59.99
Stylized Sparks VFX Pack - Maiami Studio by Maiami Studio
- 6 shiny sparks
- 11 different (color and form) exploding stylized sparks
- 2 textures included in case if you'll want to break stylized style and use in more blurry style.
The pack includes 17 prefabs of different stylized sparks and shiny effects using Unity's Particle System.
Later updates will include more sparks!
Price $8.99
Cowboy Girl 2 Western Character - Wild West,Adventure,Survival,Survivor,Action by David Grette
- Texture Resolutions: (4096x4096, 2048x2048, 1024x1024, 512x512, 256x256)
- Important note: Love you!
See video-demo and description to check all opportunities (modularity, animations, blendshapes, gameplay etc).
You may also be interested in:
Time to look into the world of the Wild West!
A lot of work has been done, and finally the pack of models in western style is ready. This is the first batch of models - if you need more characters in this or another style, please let us know. We are happy to help. Subscribe to our Discord so you don't miss out on new items! Also, if you have any question, you can ask it in our community in the Discord.
Here's some useful information:
+The packages include a Third Person Character Controller, so you can play and test animations right from the box.
+Control modularity - create your own unique world with lots of combinations! You can add other heads, hairstyles and clothes from our other future assets - all parts fit together perfectly. Hairstyles, heads, parts of clothes from this set are also compatible between different characters of the same gender.
+The female characters have a full body and underwear. Please remember that using a full body with clothing is not recommended to avoid mesh crossing.
+You can adjust the size of a woman's breasts with blendshapes.
+The project includes a weapon (revolver).
+Each character has several unique skins.
+The basic cowboy has several types of facial wounds for action scenes.
+Fully customized physics of the characters. Simulation of hair, clothes, body are included.
+For the best work of hair physics, it is recommended to use the Magica Cloth plugin (the Unity Chan script is working now)
+You can change the color of skin, eyes and hair.
+Shaders contain fine tuning, package included HDRP, URP, Built-In Shader
+52 calibrated facial blendshapes for cinematic cutscenes, compatible with Live Link Face, Faceware and more.
+Unit: centimeters. Models height: 175 cms (female), 185 cms (male)
+Advanced rig with IK / FK controllers (Blender) - we send it separately by the request
+Polycount:
Cowboy: 50138
Bandit: 53148
Sheriff: 59054
Cowboy Girl 1: 49609
Cowboy Girl 2: 58258
Revolver (gun): 7368
Support mail: help.davidgrette@gmail.com
Important notes:
- This package included HDRP, URP, Built-In Shader, to use this character in Built-In or URP you need swap shader following this Tutorial
- You need to create new High Definition Render Pipeline (HDRP 7.5.1) project template then import character on Unity HUB (or transfer model to a project with a configured HDRP) to avoid get shader errors. If you want to work in a different pipeline, please follow the instructions above.
- For better image quality in other render pipelines (not HDRP), individual lighting and camera settings are required for your project.
- The demo video and screenshots show the work of HDRP pipeline.
- Feel free to email help.davidgrette@gmail.com with any questions.
Thank you, David Grette and Big Toys Studio team ^_^
Price $79.00
Antique Living Room by SpaceZeta
All objects use Unity's Autodesk Interactive shader, with Base color, Roughness, Metallic and Normal maps (where applicable), at 2K resolution. All objects come in multiple colors. You can also use the same texture maps with any other PBR shader that supports the used texture inputs, such as if you're upgrading to a different render pipeline.
Prefabs of each object in each color variation are included with a basic collision set up. The Sofas' prefabs already come with the Cushions included as pillows, and you can change their colors simply by switching their materials.
Included:
- Sofa 1 | 1906 tris | 6 colors
- Sofa 2 | 2044 tris | 7 colors
- Armchair 1 | 2338 tris | 7 colors
- Armchair 2 | 1580 tris | 8 colors
- Armchair 3 | 1914 tris | 6 colors
- Ottoman | 1028 tris | 6 colors
- Coffee Table Rect (+ Long variation) | 1486 tris | 3 colors
- Coffee Table with Curves | 718 tris | 3 colors
- Coffee Table Oval | 756 tris | 3 colors
- Cushions 1 & 2 | 484 tris each | 8 colors
This pack contains 12 different objects in multiple colors made for antique-styled environments. It uses PBR textures to deliver a realistic, high quality look to each object while still keeping a low poly count.
This pack can help populate your scene with true to life objects, and the different color schemes and designs allow you to create multiple environments without having each scene look identical to one another.
Price $12.00
Ogre Turtle by OnlyPro
Number of textures: 3
Texture dimensions: 4096X4096
Polygon count:
Vertex counts of characters:
verts: 33649 faces: 33718 tris: 65366
Number of meshes/prefabs: 3
Rigging: Yes
UV mapping: Yes
Types of materials and texture maps: PBR
The model has:
3 sets of textures for the character/armour/eyes/hair
All textures are provided in 4096x4096 resolution. If necessary, you can easily reduce the resolution to the required one.
Price $34.99
