MonsterPack by HelenNova
Features:
- Humanoid Skeleton with additional bones
- Animations can be retargeted in Unity!
- Change eye color
Number of characters: 3
Texture Resolutions: 4096x4096
PBR Textures Metal/Gloss
Fat Monster
Vertex counts of characters: 6 488
Number of textures: 14
Texture dimensions: 6
Number of meshes/prefabs: 4
Rigged with Humanoid Skeleton with additional bones: jaw.
Eye Monster
Vertex counts of characters: 10 824
Number of textures: 3
Texture dimensions: 1
Number of meshes/prefabs: 1
Rigged with Humanoid Skeleton with additional bones: jaw.
Stitched Monster
Vertex counts of characters: 17 512
Number of textures: 14
Texture dimensions: 7
Number of meshes/prefabs: 4
Rigged with Humanoid Skeleton with additional bones: с_jaw, c_eye_l/r.
NO HDRP
ONLY DEFAULT SHADER
animations shown in the video preview are not included
Rigged with Humanoid Skeleton with additional bones
PBR Textures Metall/Gloss
4K Textures - normal, metallic, gloss, base color, AO
Price $59.99
Alien SFX Soundpack by Aurelien Montero
This soundpack contain 33 high quality sound effects in the style of a sci-fi game. Perfect for any settings : sci-fi, space, alien and more.
Soundlist : (.wav 44.1 khz 16bit)
- Ambiance – Computer room
- Ambiance – Main Room
- Ambiance – Space
- Ambiance – Space Room
- HUD – Agree
- HUD – Back 01
- HUD – Back 02
- HUD – Click
- HUD – Mouseover
- SFX – Laser hit 01
- SFX – Laser hit 02
- SFX – Laser hit 03
- SFX – Laser hit 04
- SFX – Laser hit 05
- SFX – Activate Bomb
- SFX – Alert text 01
- SFX – Alert text 02
- SFX – Alert text 03
- SFX – Alert text 04
- SFX – Alert text 05
- SFX – Buy Upgrade
- SFX – Charger
- SFX – Door Close
- SFX – Door Close (impact only)
- SFX – Door Close (pneumatic only)
- SFX – Door Open
- SFX – Door Open (impact only)
- SFX – Door Open (pneumatic only)
- SFX – Effect Skill
- SFX – Interface
- SFX – Level up
- SFX – Player back
- SFX – Spawn
- SFX – Split
- SFX – Tchat talk
Price $18.00
Countries Collection by Dragon Arts
Addressable Country Flags
1536 x 960 JPG - Unified Size for ALL Flags
Addressable Country Anthems
MP3 - Compressed
TMPro Sprite Asset
Use Flags in Text
Custom Country Groups
Create Custom Country Groups, which Fit for your Scenario
Documented
https://dragonarts.sk/docs/countries-collection
Support
support@dragonarts.sk
Complete List of Countries of the World
Do you searching for a complete list of countries of the world which will cover each scenarios in your projects? Stop right now and look at our collection of countries, consists of ISO codes, capital cities, dialing codes, Addressable flags & anthems. For easier use of flags in texts, we are also setup a TMPro Sprite Asset. Is that too much countries for you? Do you just need a small portion of these countries? No problem! Create a custom country group and use that. Don't worry, it will take only few seconds... That's a promise!
Dependencies:
Content:
- 193 Countries
- 2 UN Observer States (Bonus)
- 30 Dependant Territories (Bonus)
Extras:
- Country Code Picker
- Animated 3D Country Flag
Read More:
https://dragonarts.sk/projects/countries-collection
Documentation:
https://dragonarts.sk/docs/countries-collection
Price $15.00
Boss Battle Music [c220624] by rntlpbm
Number of files: 1 wav file
Sample rate: 48kHz
Bit depth: 32bit
Length: 4m25s
Loopable: No
email: kkgkmg@naver.com
Boss fight music inspired by BvS Lex Luthor theme.
song code [c220624]
I make ambient, orchestral, electronic, and heavy metal game music. If you want custom or modified songs, just email me at any time. All feedback and suggestions are open.
---------------
The name of my song is composed of two things. I call it a song code. Usually, the alphabet representing the genre of the song is attached to the front, and the date when the song began to be made is attached to the back. c is Epic, m is Ambient, etc. The reason why I don't put a title on the song and use the song code is to prevent the title of the song from fixing the impression of the song. I also want users to give their own titles for the song.
Price $25.00
3D Surface Plotter by jack1232
This package contains a .NET C# Standard 2.0 class library called Surface3DLib.dll, which can be used to create 3D surface plots in the Unity game engine for any math function that describes a simple 3D surface.
The full and well-maintained Documentation contains detailed explanation and demos on how to use this library to create 3D surface plot in your Unity projects.
If you have any issues, questions, or requests, please feel free to contact Email Support.
Package Overview
This library implements a colormap class that can be used to create colormap data for the vertex colors of the Mesh object in Unity. It also includes a colormap enumeration that defines over 60 colormaps with familiar names such as jet, hsv, hot, earth, cool, etc. The library also exposes a ColormapReverse field that can be used to reverse the order of colors defined in the colormap. This means that the library provides over 120 colormaps (61 predefined colormaps + 61 reversed colormaps). You can use these colormaps to easily set colors for your 3D surface plots.
This library also contains a MathFunc class that implements four built-in math functions, including Sinc, Peaks, ExpFunc, and SinCos. These built-in math functions can be used to test the capability and features of this library. The MathFunc class also defines four animation methods that can be used to animate the parameters used in these built-in functions.
The key part of this library is the SurfaceData class, which exposes various public fields used to define 3D surfaces. This class also contains two public methods: CreateData and GetBuiltinData. The CreateData method generates data of vertices, colormaps, UV coordinates, and triangles (or indices) for a simple 3D surface described by any math function. The GetBuiltinData method is used to generate the same set of data using the built-in math function with default parameters. This method lets you use the MathFunctionEnum to select the built-in math function.
The simple 3D surfaces are usually open surfaces, indicating that in order to see both sides of the surface, we need to apply the lighting and colormap to both the front face and back face of the surface. Here, for demonstration of our library, we use Unity's built-in render pipeline and define a material called Surface3DMaterial using the Unity's built-in Particles/Standard Surface shader, because it supports the vertex color and two-side lighting. The Surface3DLib library should also work for other piplelines, including URP and HDRP, as long as you create a shader that supports the vertex color and two-sided lighting.
Since our library also creates the UV coordinate data, we define a TextureMaterial using the standard shader. This material can be used to add texture mapping onto our 3D surface plots.
The online User Guide or the PDF manual in the Documentation folder included with this package provides the detailed description on how to use this library.
What this Package Includes
Mathematically, a surface draws a y function for each x- and z-value pair in a region of interest. For each x and z value pair, a simple 3D surface can have at most one y value. Note that this package cannot be used to plot parametric 3D surfaces that can have multiple y values at some x and z value pairs.
This package includes:
- A .NET Standard 2.0 class library: Surface3DLib.dll, which implements a Colormap class with over 120 colormaps with farmiliar names such as jet, hsv, cool, etc.; a MathFunc class that contains four built-in math functions; and a SurfaceData class that exposes two public methods: CreateData and GetSurfaceData, which can be used to generate data for vertices, colormaps, UV coords, and triangles (or indices).
- Custom material: Surface3DMaterial and TextureMaterial. Since most built-in shaders do not display the vertex colors with colormaps, we need to use a material that supports the vertex colors. Here, we create a material named Surface3DMaterial that uses the built-in "particles/standard surface" shader with the "Two Sided" property enabled becuase 3D surfaces are usually open surfaces and we want to render both the front and back faces of the surface. Since our library also generates teh UV coord data, the TextureMaterial can be used to map texture images onto 3D surfaces.
- Eight Demos created using different Scenes. The BuiltinFunctions demo shows surfaces created using four built-in math functions that can be selected from Inspector. The four animation demos for built-in math functions illustrate how to animate parameters used in defining these functions. The UserColormap demo shows how to create a custom colormap and how to apply it to the surface plot. The TexturePeaks demo explains how to add texture mapping to the built-in Peaks surface. The true power of package is its ability to create 3D surface plots using custom math functions provided by the user. The UserFunction demo shows how to define a custom math functions and how to use it to create a 3D surface plot.
The Reference Manual contains the detailed description about the classes, methods, and members, etc. used in our library.
Price $30.00
Asset Variants by Precision Cats
Requirements & Limitations:
- The data that can be copied and overridden are only SerializedProperties (and InspectorProperties in Odin's case). It can't for example copy underlying texture data.
- Outside of Raw View, override buttons are limited to properties drawn with property drawers. It can't wrap a call to EditorGUILayout.EnumPopup() for example.
- Prior usage of AssetImporter.userData will need to switch over to SharedUserDataUtility.GetUserData()/SetUserData(). A copy of SharedUserDataUtility can be found at: https://github.com/Steffenvy/SharedUserDataUtility
- Reordering an Array/List(/Stack/Queue) does not move overrides.
- Quaternions can only be overridden as a whole, or in Raw View as the 4 floats, not as the Euler angles they're drawn as in the inspector. This kind of limitation can extend to other data types.
Please note:
- The code is dependent on the internal Unity API. For betas or new releases, this might require an update to become functional again.
- A SerializedProperty that works well with a variant system and a SerializedProperty that does not, can be indistinguishable from each other to anything except a human that rationalizes the purpose of the property. Asset Variants by default allows any* asset to be a parent/child and almost any* property to be copied from parent to child (given that it's not overridden). (*some blacklistings have already been made). Ones that are problematic should be blacklisted, and I alone can't find all of them, especially for third party assets I do not own, and possibly as well for built-in asset types whose behaviour as a variant only becomes problematic when used in a highly complex environment that is infeasible for me to fabricate.
If you assign a parent to an asset and it begins exhibiting improper behaviour, please contact me at precisioncats@outlook.com, or if you're the developer of a third party ScriptableObject type, I would be very grateful if you would create the blacklistings directly in your own asset, in a preprocessor block.
Features:
- Variants for (the SerializedProperties of):
ScriptableObjects
Materials (even in versions older than Unity 2022.1)
TextureImporters, ModelImporters, PhysicMaterials/PhysicsMaterial2Ds, ...
Etc. (almost any asset type)
- Support for Odin serialized properties.
- Assigning a parent asset will automatically create overrides from differences.
- Support for IMGUI and UIElements inspectors (including custom ones), as well as Odin Inspector.
- Built on a powerful foundation of Editor Replacement and PropertyDrawer Replacement, which brings additional customization possibilities such as a colorful inspector, easier editing of sub assets, and Raw View for components.
- Specific control over the scope of an override is easily accessible. Nested overrides can be created, and (if you don't hold ctrl) creating an outer override will remove the redundant inner overrides.
- Support for any type of parent asset (polymorphic or even entirely unrelated types are allowed). Any shared SerializedProperty path names will be considered. (A matching path Vector4 field and Vector2 field for parent/child or child/parent will copy the x and y fields, ignoring the z and w of the Vector4).
- [FormerlySerializedAs(oldName)] will be checked in order to rename overrides.
- The easy to access Raw View can inform about the underlying data that otherwise might not be shown in the inspector.
- Settings to customize the user interface and behaviour in general.
- Full source code.
Price $15.00
Bicycle Chain by broniek
This package allows you to create bicycle chains and gears with configurable parameters. You can make a chain of the correct length to fit the size of the associated gears.
Various configurations of gears and chains can be created. The created chain is a physical object.
2.Setting the scene
It's important to have an empty game object with a ChainManager script attached to it. In this component's Inspector Window, set the appropriate chain parameters. If the chain will be associated with a toothed wheel, the parameters of the cell will be matched to its teeth.
The gear should have a scripting component called GearManager. We set the appropriate parameters of the toothed wheel in it.
3.Exemplary scenes
- SingleChain – scene with a single bicycle chain hanging on two bars
- BicycleChain – scene with single bicycle chain with two gears attached to this chain
Price $8.99
SR S96 Sniper Rifle With Hands by Storm Bringer Studios
++ SR S96 Sniper Rifle With Hands all kinds of unique VFX, SFX Hands and Weapon Animations. ++
++ Assets are AAA category and ready to be used for VR, PC and Consoles ++
++ Assets are made with PBR standard with 4K high quality textures ++
NEW!! Pack support unity: Unity 2019.3 URP 7.1.8+
In This Pack:
◉ Hands With Sounds and Animations.
◉ SR S96 Sniper Rifle.
◉ Scope.
◉ Bullet.
◉ Empty Shell.
◉ Animations.
◉ VFX/SFX.
◉ 4K-Textures.
Max Tris: 37k
Max Vertex:55k
Follow us for updates and news
Join Our Discord Server: Discord
Price $35.00
Art Gallery Vol.1 by AK STUDIO ART
A modern art gallery full of sculptures and frames. It includes 9 sculptures, 35 paintings.
a good solution for your games, VR projects and simulators. Picture gallery.
Works on mobile devices.
The package contains:
- 20 Fbx models
- 21 prefabs with colliders
- 221 High Quality Textures (2K)
- 100+ PBR Materials
- Picture frames
- Optimized 3D Models
- Baked GI
- Post Processing Setup
- VR Ready
- 1 demo scene with lightmap
Built-in render pipeline:
- Install Post Processing from Package Manager
Price $9.99
Stylized Roman Buildings Pack by Vladimir Chertorysky
Poly-count models from 7k to 30k.
Texture maps: albedo, metallik, normal map (emission map for some models).
4096x4096 for all textures.
Includes URP and Built-in versions.
PC and Mobile.
The screenshots and demonstration were taken in URP format using baked lighting.
Package includes 10 models:
• Bakery
• Big barracks
• Barn
• Bathhouse
• Stable
• Small barracks
• Small house
• Smithy
• Pantheon
• Praetorium
Price $35.00
Skeleton Pirate by Qunatum
Rigged: Yes
Rigged to Humanoid rig skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of textures: 15
Number of Materials: 5
Texture dimensions: 4096 x 4096
Triangles count: 66143
Number of meshes: 3
UV mapping: Yes
Types of materials and texture maps : PBR
High-quality realistic low-poly 3D models of human pirate.
The model is ready for use in games and other real-time applications
Price $39.99
MONSTER C by BobGrandmaster
textures(PBR): Diffuse, Emissive, Glossines, AO, Specular, Normal, Normalobj. (4096).
animations 6-idol,walk,run,attack,crit attack,death.
Polygonal Quads/Tris.
UV mapping: Yes.
Rigging: Yes
Polys-13 910.
Verts-13 869.
textures(PBR): Diffuse, Emissive, Glossines, AO, Specular, Normal, Normalobj. (4096).
animations 6-idol,walk,run,attack,crit attack,death.
Polygonal Quads/Tris.
UV mapping: Yes.
Rigging: Yes
Polys-13 910.
Verts-13 869.
Price $9.00
3D Low poly Room Furniture Beds 01 by JaneArtWorkshop
Number of textures: 12
Number of meshes/prefabs: 33
Vertex count: 70888
Polygon count: 72875
This package includes over 30+ unique low poly ready-to-use prefabs, different models and materials.
Just drag and drop prefabs into your scene and achieve beautiful rooms in no time.
You can also use a variety of models and materials to create different beds like building blocks, creating a beautiful bedroom with a variety of styles.
- The pack contains:
5-Single Beds (size 1) Prefabs
5-Double Beds (size 2) Prefabs
5-Queen Double Beds (size 3) Prefabs
5-King Double Beds (size 4) Prefabs
2-Headboard Prefabs
4-Pillow Prefabs
2-Pillow Group Prefabs
1-Bed Frame Prefab
1-Bed Leg Prefab
1-Mattress Prefab
1-Duvet Prefab
1-Bedspread Prefab
In total 33 Prefabs
- Key Features
Includes demo scene!
Materials can be changed freely.
Beds are compatible with all beds pack!
In addition to Prefabs, furniture accessories models can be freely combined to new furniture like building blocks.
Later we will keep updated. If you need something that do not included in this package, please let us know.
If you liked this set, please leave a review! It will help us to create even more product and please you!
Price $0.00
Projectile / Muzzle / Impact Pack 2 by Piloto Studio
This Package Includes:
- 71 Game-Ready Textures, some of them being:
- Max texture size is 1024p
- 1 Uber Shader covering most features for authoring VFX
- 60 VFX Prefabs (+ 23 repeats for previewing purposes)
- HDRP, Standard & URP support.
- 28 VFX Meshes
- 80 materials separated into categories
This package contains 22 game-ready projectiles, along with custom impact effects and muzzle flashes!
All VFX are well optimized and ready for mobile and console.
We offer compatibility for both Standard render pipeline, Universal render pipeline (URP) and High definition render pipeline (HDRP).
The package contains 22 projectiles, each with its own muzzle flash and impact!
The projectile theming is:
- Arabic Sword Yellow
- Arabic Sword White
- Arrow Fiery
- Arrow Frosty
- Arrow Generic
- Blood Shard
- Crimson
- Dark
- Fire
- Green Shard
- Hammer Throw
- Holy Hammer Throw
- Ice Shard
- Light
- Nature
- Round Bomb
- Round Bomb Skull
- Shock
- Shuriken 3 Flailing
- Shuriken 3 Straight
- Spiky Bomb Throw
- Void
IMPORTANT: TO UPGRADE THE PACKAGE TO YOUR RENDERING PIPELINE, USE THE PROVIDED UNITY PACKAGE FILES UNDER THE UPGRADE FOLDER.
Price $25.00
Desert Environment Foliage by assetsforg
Number of textures: 16
Texture dimensions:
1024x2048
2048x2048
2048x4096
Polygon count of From 2542 to 7161
Minimum polygon count :2542
Maximum polygon count : 7161
Number of meshes/prefabs: 12
Rigging: No
UV mapping: Yes
LOD information yes
Types of materials and texture maps :PBR
12 unique palms different types from bushes to large palms
Price $20.00
