Top Down - Fantasy Village by TriForge Assets
Number of prefabs: 330
LOD: from 1 to 3 LOD levels, each level typically halves the triangle count
Texture dimensions: 2k for majority of assets, some 1k
Materials: PBR with base color, normals, AO and smoothness maps
Triangle counts:
Buildings - 8k to 28k
Market tents - 500 to 1600
Fences - 200 to 600
Village props - 50 to 1500
Flags - 200 to 300 (static), 300-400 (animated)
Food - 50 to 600
Boxes - 40 to 200
Barrels - 300 to 2k
Sacks - 180 to 1200
Cliffs - 800 to 1k
Rocks, boulders, stones - 50 to 500
Wood debris - 200 to 500
Trees - 1k to 2k
Wheat - 30 to 40 (singles), 300 to 2k (groups)
Sunflower - 60-70 (singles), 300 to 1k (groups)
Grass - 20 to 60
Flowers - 4 to 40
📥Playable Demo & Performance Test: Download (Google Drive, 318MB)
Check out the demo scene included with the assets in this playable build - explore the map and check how well the assets perform.
✔️Supports:
Built-in Render Pipeline - Unity 2020.3.22 or newer
URP and HDRP support coming soon!
This pack is perfect as set dressing for your top-down levels. Level of detail is suitable for camera distance similar to games like Warcraft, Starcraft, Age of Empires etc.
▶️ Goes well with Top Down - Fantasy Forest assets!
Content:
- 27 unique building models: 16 shingle-roofed buildings with 3 color variants and 8 thatch-roofed buildings.
- 8 assembled building prefabs: 3 farms, 2 inns, 2 town halls and warehouse
- 37 various container models: barrels, boxes and sacks
- 30 village props: road signs, pottery, haystacks, well, carts etc.
- 28 market props: 10 tents and 2 merchant carts(empty), 10 pre-assembled market tents with various wares, 6 stands
- 40 food props: fruits, fish, meat, cheese, bread and bottles
- 16 flags: 6 animated (via shader), 10 static
- 19 fence & walls models: low stone wall, large stone wall, wooden fence
- 17 cliff meshes
- 8 wood debris
- 5 rock, 8 small stone and 5 boulder meshes
- 6 trees
- 11 wheat field meshes
- 8 sunflower meshes
- 6 grass meshes
- 14 flower meshes
Have questions? Encountered a bug or need support?
Price $59.00
Rundo Runtime Editor - Inspector, Hierarchy, Undo by Erik Richter
JSON Serialization - all data is kept in the standard JSON.
Polymorphism/Parent Hierarchy - even though standard JSON does not natively supports polymorphism, Editor handles this in the deserialization postprocess.
Undo system - data and view(ui) is separated, all data changes generated using commands are kept in the undo stack.
Scene Tabs - editor supports multiple scenes opened at the same time with an option to copy/paste objects between scenes.
Components - all your custom made components can be used within the runtime editor (and drawed in the Inspector).
Inspector - inspector implicitly renders all serializable members of selected object. UI elements are binded to object fields/properties and all UI -> data changes are done using commands. Inspector redraws itself when command is processed.
Supported Inspector Types:
- primitives - bool, int, float, string
- unity primitives - Vector2, Vector3, Color
- structs
- enums
- lists (IList)
- classes
- component/game object reference
Git:
https://github.com/ErikRichter2/RundoUnityRuntimeEditor
This runtime editor can be easily extended for any purpose. You have full control over the UI/UX and the logic.
Runtime Editor can load prefabs and components and provides unlimited customization, seamless playmode and implicit runtime serialization.
Third-Party Components:
1. "HSV-Color-Picker-Unity" under "MIT" license, see https://github.com/judah4/HSV-Color-Picker-Unity
2. "RuntimeTransformHandle" under "MIT" license, see https://github.com/pshtif/RuntimeTransformHandle
Price $0.00
Hostage Set by RamsterZ
Includes paired animations (grab hostage, move with hostage, release, and execute) and grab with 9 directional aimspace. Also includes hand signals, idles, and handcuffed movement and hands up with transitions between states.
- Total Animations: 84
- 22 Pistol hostage grab
- 5 Pistol Standing Idles
- 22 Hostage handcuffed
- 4 Hostage hands up
- 2 Pistol hostage execution (1 Att, 1 Vic)
- 20 aim space
- 9 root motion variants
Price $10.99
Casual Fantasy Simple Skill2 Set Pack by Coffee duck
-82 unique icons in total;
-6 background styles(green, purple, red, yellow, blue, black)
- Each icon is 256x256 pixels size (PNG);
- Each icon is 128x128 pixels size (PNG);
- All Icons have transparent background.
- All Icons have Black Background
- PSD included
See the screenshot.
Casual Fantasy Simple Skill Set Pack: https://u3d.as/2NZ5
*******************
Thank you.
Price $14.00
Save System - Easy Manage Resources by Arusha Soft
- Save all type of datas
- Customizable
- Open source
- Can add new type of data you needed so easy
- You do not need to write complex code to store your data
- Can use in all OS(android,IOS,Windows,...)
It's Super easy (:
by use Save System - Easy Manage Resources save and restore all type of datas
can see how worked by click here
Price $6.99
ACE Replay by Josep Lleal
ACE Replay features:
- Scripts and prefabs to integrate the system quickly and easily.
- Specify easily what should be recorded by dragging and dropping the script to the desired object, without the need to program.
- Example scenes to see how the system works and its utilities.
- Recording of transforms, animations, particles, and audios.
- Supports instantiation and deletion of recorded objects.
- Optimization to record at low frame rates without losing smoothness of replay, thanks to interpolation.
- Simple UI to control instant replay.
- The replay can be seen from different camera angles using the fly-around replay camera. The replay can also be seen from any of the existing scene cameras, including the gameplay camera.
- Supports playback at different speeds: x0.25, x0.5, x1, x2, x4.
- Supports frame-by-frame playback and reverse playback.
- Travel back in time mechanic.
- Fully C# commented code that can be extended upon need.
ACE Replay system only supports the record of transforms, animations, audios, and particles, as well as the handling of instantiated and deleted objects. Keep in mind that this tool was done by a single person and was my final bachelor’s degree project, so I was time-limited.
Customizable:
The user can customize the replay duration, to use or not the interpolation optimization, and the recording intervals.
Suited for 3D:
At the moment of the release, the replay is only suited for 3D games.
Additional information:
To upload the Unity package, all the models and animations of the characters have been replaced by non-animated characters, as they were extracted from Mixamo. If you are interested in the demos with the animations check out the project's GitHub repository: https://github.com/JosepLleal/Replay-System-Tool
Price $0.00
Labyrinth by maelishere
There are several channels available to send a message through (Flags and RPCs):
Channels.Direct - not guaranteed
Channels.Irregular - guaranteed but not in order
Channels.Ordered - guaranteed in order
Varibales are Synchorised through the Direct channel, from classes that inherit from Appendix.
Networked level streaming - Ensure each scene has a just one World Component instance on a gameobject.
Built in network relevancy. Relevance Options:
Relevance.None - always sends
Relevance.Observers - only sends if an observer within range of the instance
Relevance.Sectors - only sends if an observer and instance are in the same cell
Relevance.General - either satisfies Relevance.Observers or Relevance.Sectors
Network Collections - These objects are independent of runtime network instances. Messages are only sent when the object was changed during a frame.
Note: All code in the folder "Sample/Source" are just examples and for prototyping.
Allows for networked level streaming, and comes with built in network relevancy. Dedicated Server or Clients (Not at the same time). I encourage you to change the source code, don’t be afraid to break and remake it to suit your own project. This package will require an intermediate understanding of c# at the very least.
If you're interested in it's growth visit my github: https://github.com/maelishere/Labyrinth
Price $0.00
Games Bundle 2.0 by Tillman
Get three Mobile Games Templates in a Bundle and save Money!
Fruit Cutter Template:
https://assetstore.unity.com/packages/slug/220093
Stack Game Template:
https://assetstore.unity.com/packages/slug/221762
Color Switch Template:
https://assetstore.unity.com/packages/slug/214821
Price $74.99
Precomputed Culling by Prographers
Single occlusion bundle size should be calculated as (uncompressed):
{Average visible percent of meshes} * {Meshes count} * {Occlusion Areas} * 4 * 4 = {Size in bytes}
Example:
40% * 600 * 400 * 4 * 4 = 2,304,000 bytes = 2Mb ~= (compressed) 700kb
Uncompressed number can be treated as memory footprint in the RAM.
Supported Platforms
All Platforms
Pixel perfect occlusion system that will significantly improve the performance of your scenes, without almost any overhead.
Using time of your computer, precompute/bake your scenes to gain a significant performance boost. The occlusion culling algorithm will find all visible meshes from each point on your scene, using the color-coding algorithm. Then it will save them efficiently and load only when needed.
Heavily occluded scenes like a two-story house with the interior on all floors gained us up to 240% in frame rate!. From 30fps to 72fps on Quest 2.
Open world scenes with flat chunked terrain, gained us 10-25%. From 47fps to 60fps on low-end mobile.
Documentation:
https://github.com/Prographers/Precomputed-Culling/
Features:
- Support for URP
- Support for multiple cameras
- Support for multiple scenes with multiple variants and dynamic loading and unloading
- Lightweight with an option for additional compression
- Supports transparency
- Supports LODs
- Supports Unity Terrain
- Supports 2D Sprites*
- Runtime precision control between quality and performance
- Support for all platforms including mobile, VR, AR, and WebGL
- API for custom building pipelines
- Everything is written in C#, full source code included
- Code documentation + external documentation with tutorials
- Easy to setup
- Examples and Demos
- Support via email or discord
*Not recommended to use in 2D games, intended use is for example leaves on the 3D trees or far away rocks.
Limitations:
- Required to bake scenes and their variants before build.
Roadmap:
- Support for Legacy (built-in) and HDRP
- Support for dynamic objects
- Support for occlusion portals
- Split baking between multiple computers
- Improve baking times
- Better debugging tools and statistics
- Dynamic lighting shadow
- and more...
Price $225.00
Free Stylized Smoke Effects Pack by Maiami Studio
4 prefabs
1 texture: Dimension 1024x256
1 material
Free VFX Package containing Smoke effects created with Particle System.
The material is created with legacy shader so you'll have no problem with different render pipelines.
CHECK OUR OTHER ASSETS FOR MORE VFX
Price $0.00
Low Poly Tram 19 by Lowpoly_Master
Model is built with great attention to details and realistic proportions with correct geometry.
4k textures are very detailed so it makes this model good enough for close-up.
Features:
Low Poly Tram 17_separate wagon (complete with separate mesh wagone ,bogie and Pantograph
polys:5995, Tris:13960, Verts:7827
tram map size HD ---diffuse,specular,height,Normal,occlusion
Head Light_01 map size 512x512----diffuse,specular,height,Normal,occlusion
tram led text map 1666x1845 diffuse,specular,
Light_02 map size 512x512----diffuse,specular,height,Normal,occlusion
Light_03 map size 256x256----diffuse,specular,height,Normal,occlusion
Light_05 map size 190x455----diffuse,specular,height,Normal,occlusion
Model is correctly divided into main part and animation parts
Model completely unwrapped.
Model is fully textured with all materials applied.
Pivot points are correctly placed to suit animation process.
All nodes, materials and textures are appropriately named.
Price $16.00
Gladiator_King by Rasul Mammaev
Number of textures - 11
Texture dimensions - 4096
Maximum polygon count - 27869
Number of meshes/prefabs - 3
Rigging: Yes
Animation count - 40
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
all texture map 4096
Please use double sides materials
The model is made on 1 uv set
It has three skins
Materials 9
Textures 11 - Base color, Mask map (Metallic, AO, Glossiness) , Normal, Emissive
The model contains 40 animations
atack (x9)
walking (x4)
running (x4)
Straife (x8)
idle (x3)
death (x5)
get hit(x5)
jump
equip
Character polycout:
faces 27869
verts 27513
tris 53344
Price $79.99
Skeleton Ghost (Series) by SR Studios Kerala
This pack contains 3D model of a funny, scary "Skeleton ghost" zombie with many animations & different skin/shape variations.
Technical Details:
- Vertex count : 8k(Body), 1.5k(Head)
- Tris count : 16k(Body), 3k(Head)
- Animations : 11 (Idle, Walk-1, Walk-2, Run, Attack-1, Attack-2, Hit-1, Hit-2, Death, Look Right, Look Left)
- Texture Variations : 3(Head), 4(Body)
- Shape variaton : 2(Head), 1(Body)
- Used Material(s) : Unity Standard Shader
- Texture Size : 2048(.png)
- Simple colliders attached
Features:
- Low poly
- PBR HQ Textures
- Multiple animations for Walk, Hit & Attack for realistic gameplay
- Include shape variations for head
- Smooth animations
- Easy to create new skin variations
- Mobile, AR supported
Notes:
- You can use this pack in your game commercially and non-commercially
Contact:
srstudioskerala@gmail.com
Price $5.00
Hexagon Tiles for RPG games by saranchov_serhii
217 pieces of 256x222 pixel hexagonal tiles and 25 pieces of decorative elements on a transparent background. PNG file type. The images are not animated. An example of a scene with a map drawn with these tiles is given. The map consists of two grids. The first grid for the main tiles. The second grid is displayed on top of the first. The second grid is needed for fragments of the background image, where the image is larger. than the tile size. This is a fortress, a rock, a bark with a cave, etc.
A set of flat top hexagonal tiles to create a card for role playing or board games. The set contains landscape categories: a) desert b) forest, grass c) river, swamp; d) road; e) stones; e) mountains; g) decorative elements; Transitions: a) sea - sand; b) grass - the sea; c) grass - sand;
Price $50.00
Hand Tools by Silky Robot
A nice and detailed set off conventional hand tools. Suitable as props, weapons or environmental decoration.
Realistic and used look.
Includes:
- 2x Hammer (916 and 370 triangles)
- 2x Nail (72 and 40 triangles)
- 2x Wrench (464 and 696 triangles)
- 2x Screwdriver (454 triangles)
- 3 sets of 2048 X 2048 PBR Textures
Ready to use prefabs.
Price $4.99
Alien Weapons SFX by Aurelien Montero
This soundpack contain 60 high quality sound effects in the style of a sci-fi game. Perfect for any settings : sci-fi, space, alien and more.
Soundlist : (.wav 44.1 khz 16bit)
- SFX – Activate Cyber 01
- SFX – Activate Cyber 02
- SFX – Activate Cyber 03
- SFX – Activate Cyber 04
- SFX – Drop Explosives 01
- SFX – Dry Fire 01
- SFX – Dry Fire 02
- SFX – Dry Fire 03
- SFX – Dry Fire 04
- SFX – Electric Hit 01
- SFX – Electric Hit 02
- SFX – Electric Hit 03
- SFX – Energy Explosion 01
- SFX – Energy Explosion 02
- SFX – Energy Explosion 03
- SFX – Energy Impact 01
- SFX – Energy Impact 02
- SFX – Energy Impact 03
- SFX – Laser Reload 01
- SFX – Laser Reload 02
- SFX – Laser Reload 03
- SFX – Pistol Empty 01
- SFX – Pistol Reload 01
- SFX – Pistol Shot 01
- SFX – Pistol Shot 02
- SFX – Respawn
- SFX – Rifle Reload 01
- SFX – Rifle Reload 02
- SFX – Rifle Reload 03
- SFX – Rifle Shot 01
- SFX – Rifle Shot 02
- SFX – Rifle Shot 03
- SFX – Rifle Shot 04
- SFX – Shotgun Reload 01
- SFX – Shotgun Reload 02
- SFX – Shotgun Reload 03
- SFX – Shotgun Shot 01
- SFX – Shotgun Shot 02
- SFX – Shotgun Shot 03
- SFX – Sniper Empty 01
- SFX – Sniper Empty 02
- SFX – Sniper Empty 03
- SFX – Sniper Reload 01
- SFX – Sniper Reload 02
- SFX – Sniper Reload 03
- SFX – Sniper Shot 01
- SFX – Sniper Shot 02
- SFX – Sniper Shot 03
- SFX – Tower Deploy 01
- SFX – Tower Explosion 01
- SFX – Tower Impact Shield 01
- SFX – Tower Impact Shield 02
- SFX – Tower Impact Shield 03
- SFX – Tower Shot 01
- SFX – Tower Shot 02
- SFX – Tower Shot 03
- SFX – Weapon All Others 01
- SFX – Weapon Camouflage Activate 01
- SFX – Weapon Camouflage Loop 01
- SFX – Weapon Reboot 01
Price $20.00
