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The newest packages in the Unity Asset Store.
Updated: 20 min 14 sec ago

Table Lamp pack 3 by 32cm

2026, January 16 - 13:42
Set of two desk lamps

Total tris 44000. 24000 verts.

Textures 13 (4096pix)

Meshes 1

Prefabs 2

Set of desk lamps. Real scale but scale as you needs. 1 material and 2 sets of textures for a total of 2 different objects.

Comes with 4096x PBR textures including Albedo, Normal, Metalness, Roughness, Emissive, AO and also unity HDRP mask.

Total tris 44000. 24000 verts.

Suitable for offices, bedrooms, studies, libraries, etc..


Price $4.99

Table Lamp pack 2 by 32cm

2026, January 16 - 13:42
Set of two desk lamps

Total tris 46000. 26000 verts.

Textures 13 (4096pix)

Meshes 1

Prefabs 2

Set of desk lamps. Real scale but scale as you needs. 1 material and 2 sets of textures for a total of 2 different objects.

Comes with 4096x PBR textures including Albedo, Normal, Metalness, Roughness, Emissive, AO and also unity HDRP mask.

Total tris 46000. 26000 verts.

Suitable for offices, bedrooms, studies, libraries, etc..


Price $4.99

Table Lamp pack 1 by 32cm

2026, January 16 - 13:42
Set of two desk lamps

Total tris 32000. 16000 verts.

Textures 12 (4096pix)

Meshes 1

Prefabs 2

Set of desk lamps. Real scale but scale as you needs. 1 material and 2 sets of textures for a total of 2 different objects.

Comes with 4096x PBR textures including Albedo, Normal, Metalness, Roughness, Emissive, AO and also unity HDRP mask.

Total tris 32000. 16000 verts.

Suitable for offices, bedrooms, studies, libraries, etc..


Price $4.99

Chandelier pack by 32cm

2026, January 16 - 13:41
Set of gold and silver classic chandeliers

Total tris 230000. 120000 verts.

Textures 26 (4096pix)

Meshes 2

Prefabs 4

Pack of gold and silver classic chandeliers. Real scale but scale as you needs. 1 material each light and 2 sets of textures (gold, silver) for a total of 4 different objects.

Comes with 4096x PBR textures including Albedo, Normal, Metalness, Roughness, AO and also unity HDRP mask. Emission textures also included.

Total tris 230000. 120000 verts (Both around 110000 and 60000)

Suitable for halls, palaces, offices, etc..


Price $4.99

Minipoly Series - Race Track ( Stylized Lowpoly Environment ) by StylArts

2026, January 16 - 12:56
Race Track Environment with 216 Unique Meshes.

Features:

  • Stylized low-poly race track environment
  • Modular track pieces for flexible circuit design
  • Includes track segments, pit lane, garages, grandstands, and control buildings
  • Optimized for mobile & PC
  • Clean topology and consistent art style
  • Easy to customize and extend
  • Suitable for Racing, Arcade, Simulation, Casual games

Texture Style: Hand-painted / stylized / atlas

Collision: Yes, custom collisions for static meshes

LODs: No (not required for stylized assets)

Average Poly Count: Around 20 to 8K

Props: Race cars, pit equipment, barriers, cones, tires, flags, banners, fences, lights, signs, track decorations, environment props, etc.

Architecture: Track pieces, pit buildings, garages, grandstands, control towers, fences, bridges, structural elements, etc.

Number of Meshes: 216 Unique Meshes

Number of Materials: 33

Number of Textures: 11

Supported Development Platforms: All Platforms

Minipoly Series by STYLARTS


Race Track is a hand-crafted, stylized low-poly racing environment designed for arcade, casual, and simulation-style racing games. Built with a strong focus on readability, modularity, and consistent Minipoly proportions, this pack allows you to quickly create vibrant and playful race circuits.


This pack includes a complete set of modular assets to create:

  • A full racing track with curves and straights
  • Pit lane and pit stop area
  • Grandstands and spectator areas
  • Race control buildings and garages
  • Decorative trackside props and environment details

All assets are optimized and built with a clean, stylized visual language, making them ideal for mobile, indie, and stylized PC projects.


The Minipoly visual style focuses on:

  • Simple and readable geometry
  • Strong silhouettes
  • Clean, vibrant colors
  • Consistent stylized proportions

You can easily assemble race circuits, event areas, or racing hubs with minimal setup.


Whether you are creating an arcade racer, a kart-style game, or a stylized simulation experience, this pack provides flexible building blocks and performance-friendly assets.


For all your promotional requests, technical support needs, suggestions please create a ticket.

Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.

INSTAGRAM FACEBOOK LINKEDIN X YOUTUBE REDDIT


Price $19.99

See-Through System – Automatic Occlusion Transparency by GraphicsCat

2026, January 16 - 12:43
See-Through System – Automatic Occlusion Transparency

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• Graphics Essentials includes this package and other game-ready visuals

If you only need this package, a single purchase offers the lowest price

For multiple packages, Graphics Essentials provides the best overall value

View Graphics Essentials →

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• This package includes Markup Shader GUI

• It makes the material inspector cleaner and more elegant

View Markup Shader GUI →


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🕹️ Web Demo 📖 Documentation


Overview

• See-Through System – Automatic Occlusion Transparency


Full Source Code & Demo Assets Included

• Complete C# scripts and shaders, 100% editable

• Demo asset usage governed by "Third-Party Notices.txt"


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📦 More Assets 🕹️ More Demos 🌐 Publisher Website 💬 Publisher Support


Price $15.00

Shader Variant Tools – Variant Stripping Toolchain by GraphicsCat

2026, January 16 - 12:43
A complete workflow for analyzing and stripping shader variants.

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• Graphics Essentials includes this package and other game-ready visuals

If you only need this package, a single purchase offers the lowest price

For multiple packages, Graphics Essentials provides the best overall value

View Graphics Essentials →

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📖 Documentation


Overview

• Toolchain for analyzing and stripping shader variants

• Three parts: Analyzer, Rule Editor, Stripper

• Reduces build size, memory use, and variant overhead


Variant Analyzer

• Inspects shader variant data and strip results

• Generates reports for rule tuning

• Highlights totals, removed counts, and keyword stats


Variant Strip Rule Editor

• Creates logical rules for variant stripping

• Supports AND / OR / NOT expressions

• Enables quick refinement based on reports


Variant Stripper

• Auto-strips variants during shader builds

• Reduces build time and memory load

• Lowers runtime warmup and improves performance


Full Source Code & Demo Assets Included

• Complete C# scripts and shaders, 100% editable

• Demo asset usage governed by "Third-Party Notices.txt"


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📦 More Assets 🕹️ More Demos 🌐 Publisher Website 💬 Publisher Support


Price $15.00

Biofluid by Khron Studio

2026, January 16 - 12:30
  • 386 Tracks
  • Number of Audio Waves: 386
  • Format: 192KHz / 24 bits
  • Do Sound FX loop: yes
  • Win/Mac: Yes
  • Minutes of audio provided: 33:05

Biofluid is a vibrant sound design kit.


This library is inspired by liquid, organic, and viscous textures with an alien feel.


Biofluid includes 15 designed sound types, distributed across a total of 386 sound effects. Most of these sounds are found in separate parts, allowing you to recombine elements like a puzzle.


Includes:

  • Liquid Explosions
  • Organic Ambiences
  • Alien-Style Textures
  • Low-Frequency Elements/Rumbles
  • Mud Puddle
  • Cinematic Sounds
  • Etc.

As always with Khron Studio, all sounds are delivered at 96 kHz/24-bit.


More about the pack

  • Intuitive file naming
  • Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
  • Totally mono compatibility
  • All sounds have several variations.
  • Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
  • For any questions or problems: khronstudio@gmail.com

Price $15.00

NoobK1ller: Metadata Encryption by id9909

2026, January 16 - 12:25
Open-source Unity IL2CPP protector for Android: encrypts global-metadata.dat, breaks runtime dump tools, anti-reverse engineering

> Compatibility 🛠️

Editor: Unity 2022 LTS / 6.2 LTS (tested), Windows/Linux/macOS (x64/ARM64)

Target Platform: Android only

Build Requirements:

  • IL2CPP scripting backend required
  • NDK/Android SDK properly configured
  • C++14 compiler support (for obfuscation feature)

Tested Configurations: Verified on Unity 2022 LTS, 6.2 LTS with Android IL2CPP builds. Other LTS versions may work but are untested.

> What is this? 🛡️

An open-source IL2CPP protector for Unity that implements multiple advanced anti-dump techniques to prevent reverse engineering and memory dumping of Android games. Unlike basic obfuscators, this tool combines metadata encryption, export manipulation, and structure modification to break automated dumping tools like Il2CppDumper, Zygisk-Il2CppDumper, and other popular RE frameworks.

> Why Use This? 💡

Most Unity protectors focus on Mono or use performance-heavy runtime obfuscation. This tool specifically targets IL2CPP's native layer with zero runtime overhead - all protections are applied at build time. Automated dumping tools will fail, and manual reverse engineering becomes exponentially more difficult. Perfect for mobile games where performance matters and cheat/mod protection is critical.

> How It Works ⚙️

Fully automated build-time integration. Enable desired protection features in the Unity Editor UI, hit build, and the protector processes your IL2CPP output automatically. No manual patching, no complex configuration, no documentation reading required. Works seamlessly with Unity's standard build pipeline.


Price $48.00

K35-Defense Industry Celestial Spear by ZOON Studio

2026, January 16 - 11:58
KOREA 35-Defense Industry "Celestial Spear" SF Military

Asset 1 Polys 6,907 Vertex 9,375

There is no animation of functional operation.


Texture 1024x1024 1 PSD

It is building a commercially available world view of sensuous, 

creative, and low polygons use.



Price $15.00

Pro Audio by Play Modules

2026, January 16 - 11:57
ProAudio is a cross-platform audio system for Unity, built on the standard AudioSource component, allowing you to create interactive sound without relying on external audio systems or middleware.
  • Unity Version: 2020.3 LTS or higher
  • Supported Platforms: All Unity-supported platforms (Windows, macOS, Linux, Android, iOS, WebGL, PlayStation, Xbox, Nintendo Switch, VR/AR devices)
  • Scripting Backend: IL2CPP (recommended for AOT platforms)
  • Audio Formats: WAV, OGG, MP3
  • Dependencies: None (built on Unity AudioSource)
  • Features: Cross-platform interactive audio with stable performance and easy integration

Architecture and Workflow

  • AudioSource as the core: All audio playback is handled through Unity’s built-in AudioSource, ensuring full compatibility with all Unity-supported platforms including Windows, macOS, Linux, Android, iOS, WebGL, consoles, and VR/AR devices.
  • Plugin support: Unity audio plugins can be easily connected through a simple interface, requiring no manual integration or complex bridging.
  • Event system: Audio playback is managed via events, allowing the creation of dynamic and interactive audio logic without additional scripting.
  • Audio pools: Up to 8 independent pools control simultaneous audio sources and optimize performance.
  • Override system: Allows parameters of sounds and events to be overridden without modifying original settings, useful for different scenes, platforms, or game modes.
  • Caching and polyphony: Built-in mechanisms ensure stable playback of a large number of simultaneous sounds.
  • Audio groups: Organize audio clips by localization, packs, or thematic categories.
  • Clip editor: Visual tool for configuring events, variations, volume, spatial placement, and other audio parameters.

Advantages of ProAudio

  • No external audio systems required — fully integrated into Unity.
  • Fast plugin integration — connect Unity audio plugins in just a few clicks.
  • Optimized resource management and stable performance across all platforms.
  • Flexible event-based audio control through a visual clip editor.
  • Scalable architecture suitable for large projects with multiple sources and dynamic events.

Price $50.00

xRuler Pro by SuperHorizonstudios

2026, January 16 - 11:54
A lightweight, high-performance measurement tool for Unity Editor that allows precise distance measurements, bounding box visualization, and reference object previews directly in Scene View.

Performance Optimization

  • Zero Allocations: No GC allocations during measurement operations
  • Cached Styles: GUI styles cached and reused
  • Struct-Based Data: Measurement data uses structs to avoid heap allocations
  • Conditional Raycasting: Only raycasts when actively measuring
  • Efficient Drawing: Uses Unity's Handles API for optimal rendering

Compatibility

  • Unity Versions: 2020.3 LTS and newer
  • Render Pipelines: Built-in, URP, HDRP (Editor-only, pipeline agnostic)
  • Platforms: Works in Unity Editor on Windows, Mac, Linux

Core Features

  • Distance Measurement: Measure distances between any two points in your scene
  • Bounding Box Display: View object dimensions with color-coded axes (X/Y/Z)
  • Reference Object Preview: Toggle a reference cube to visualize scale
  • Multiple Unit Systems: Support for mm, cm, m, km, feet, and inches
  • Real-time Feedback: Live measurement updates as you move the mouse
  • Zero Performance Impact: Optimized for no allocations during measurement

xRuler Pro Controls

  • Shift + R - Activate measurement mode
  • Left Click - Set measurement points (first click = start, second = end, third = new measurement)
  • Click Object - Display bounding box with X/Y/Z dimensions
  • Scroll Wheel - Toggle reference cube preview
  • Esc - Exit measurement mode
  • Tools > xRuler Pro Manager - Open settings (units, colors, sizes)

Price $4.99

Savely — Save Everything Easily by PahutyakV

2026, January 16 - 11:22
JSON, Binary, encrypted storage, and advanced Prefs in one toolkit!

Savely is a modular data-saving framework for Unity. It provides multiple independent save modules — JSON, Binary, Encrypted JSON, Encrypted Binary, and an Prefs module (extended PlayerPrefs)— all with a clean and unified API. Use only what you need, mix formats freely, and keep full control over where and how your data is stored.


Features:

• Separate modules

• Custom save directory support

• Readable or highly protected save formats

• No attributes required, no heavy dependencies

• Clean, minimal, production-focused API


Documentation


Price $4.99

Mega Extension Pack - 370+ Methods by PahutyakV

2026, January 16 - 11:20
Write faster. Write cleaner. Write smarter!

Mega Extension Pack is a comprehensive, high-quality utility library containing 370+ carefully crafted extension methods for Unity developers.

Designed to boost your productivity, reduce boilerplate code, and bring a professional coding experience into every project, this pack is perfect for both rapid prototyping and large production systems.

Every extension is written with clarity, performance, safety and real-world use cases in mind.


Key Features:

  • 370+ production-ready extension methods
  • Covers C# numerics, Transforms, Vectors, Collections, GameObjects, Audio, Components and more
  • Consistent naming, predictable behavior, clean and maintainable design
  • Exception-safe and validated methods for reliable runtime behavior
  • Zero dependencies — plug & play
  • Perfect for both beginners and advanced developers
  • Great for gameplay, tools, editors, utilities, prototypes and full-scale production

Documentation


Price $9.99

PerfectShot - Marketing & Icons Editor Tool by Harpia Games Studio

2026, January 16 - 11:12
An Editor tool to help you create the perfect images for your project. You can use it for marketing, Icon,s and more! Easy and powerful.

This is a marketing & icon creation tool. It can help you create perfect promotional images and Icons for your games and applications. 🖼️


🌟 Features:


Any Resolution: Capture images from SD to 8K for High Quality marketing visuals!


GIF Support: Easily create quality GIFs of you game, perfect for stores like Steam.


Photo Library: Track all your screenshots in one place for quick access.


Super Easy to Use: Almost no learning curve, great for everyone!


Animation Support: Pose animated characters easily for dynamic shots.


Particle Effects: Control particle timing.


Works with All Pipelines: Supports Unity’s URP, HDRP, and Built-in pipelines.


Transparent Images: Create images with transparent backgrounds for flexible designs.


Store-Ready Presets: Use preset resolutions for Steam, Google Play, App Store, and more.


Quick Scene Adjustments: Adjust lights, colors, and backgrounds without messing up your scene.


Reusable Profiles: Save and reuse settings for fast, consistent workflows.


Backgrounds & Foregrounds: Add custom backgrounds and foregrounds to make images pop.


Post-Processing: Supports your scene post-processing.


Multiple Export Formats: Save as JPG, PNG, EXR, or TGA for any need.


Guide-Lines: Use on-screen guides to align shots perfectly for stores and social media.


Multi-Resolution Capture: Multiple screenshots at once in different resolutions, perfect for generating promotional images for various stores and platforms (Like Google Play, AppStore, Steam, Etc).


C# Scripting Attribute Support: Add the "PerfectShotImage" Attribute to your C# scripts' sprite variables to create and assign them fast, perfect for quickly creating icons


In-Game UI Capture: Include your game’s UI in screenshots.


Copy To Clipboard: Copy your new images directly to your system clipboard for fast pasting in any application.



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Attention: This is an Editor-Only tool.


Demo Assets not included


Limitations:

- Some HDRP custom shaders are not rendered to the final image. We hope to fix it on the next version.

- Please check the documentation for details.


Price $29.90

Witch's_Hats by Shallot

2026, January 16 - 11:01
A total of 101 RPG game witch's hat images, Icons are in PNG format with 256x256 resolution.

A total of 101 RPG game witch's hat images,

Icons are in PNG format with 256x256 resolution


Price $18.00

RPG Monster Couple PBR Polyart by Dungeon Mason

2026, January 16 - 10:58
Lovely Couple Monsters with unique design and low poly count are now yours to command. Summon them into your battle now!

Number of Textures :

Default PBR ( Albedo, Metallic-Smoothness, Emission, 3 of them)


Texture Dimenstions : 512 x 512


Polygon count :

Blue Slime - 3320 Tris

Starfish - 4252


Number of Meshes/Prefabs :

4 Meshes

4 Prefabs


Rigging : Yes


Animation List :

Attack01, Attack02, Die, Dizzy, GetHit, IdleBattle, IdleNormal, RunFWD, WalkFWD, WalkBWD, WalkLFT, WalkRight, SenseSomething, Victory, Taunting



❤️ FEATURES ❤️


- The default project is based on URP(12.1.15)


- If you want all 10 monsters, you can get the full package from HERE.


- You can have 2 different monsters with animations in stylized fashion


- It only has 1 universial material with 1 albedo texture(512 x 512) and 1 Metallic Smoothiness textures(512 x 512) and 1 Emission texture(512 x 512) for all monsters. Extremely low weight in texture memory usage


- SRP Built-in/HDRP 100% supported ( 12.1.15 or Higher )


- Optimized for mobile games(low poly) ranging from 1273 Tris to 7523 Tris per character


- Various animations(16) for all 10 unique enemy monsters. ( Watch the YouTube preview for detail animations )



Price $0.00

Fantasy_Rings by Shallot

2026, January 16 - 10:39
A total of 101 RPG game magic ring images, Icons are in PNG format with 256x256 resolution.

A total of 101 RPG game magic ring images


Price $18.00

Stylized - WrathBear by Downrain DC

2026, January 16 - 10:13

Mecanim Humanoids : No

Animated : Yes

Animation types : In-place

Render Pipelines : Built-in / URP

Intended Platform : All

Platforms Tested : Windows

Documentation : No

WrathBear


Triangles ​: 3494

​Vertices​ : 1834


Texture Resolutions :​ 1024x1024

Number of Textures :​ ​​3


Rigged :​​ Yes

Number of Animations :​​​ 10

- Idle

- Walk

- Run

- Attack_01

- Attack_02

- Attack_03

- CastSpell

- Dizzy

- Damage

- Die


Price $8.99

Barmaid. by Feyloom

2026, January 16 - 09:55
Barmaid - Game ready character

Number of textures: 2

Texture dimensions: (4096x4096)

Polygon count :

Minimum polygon count: 4333

Maximum polygon count: 4333

Number of meshes/prefabs: 3x1

Rigging: Yes

Animation count: 20

Animation type list: 


  • Idle_1
  • Idle_2
  • Idle_3
  • Walk
  • Run
  • Flee
  • Jump
  • Block
  • Anger
  • Sitting
  • Talking_1
  • Talking_2
  • Greeting
  • Death_1
  • Death_2
  • Hit
  • Attack_1
  • Attack_2
  • Attack_3
  • Attack_4

UV mapping: Yes

LOD information: No LODs

Types of materials and texture maps:

Albedo, Normal in TGA Format

Rig: Generic


Polycount:

  • Polygons: 4333
  • Vertices: 4890
  • Triangles: 8474

Animation list:

  1. Idle_1
  2. Idle_2
  3. Idle_3
  4. Walk
  5. Run
  6. Flee
  7. Jump
  8. Block
  9. Anger
  10. Sitting
  11. Talking_1
  12. Talking_2
  13. Greeting
  14. Death_1
  15. Death_2
  16. Hit
  17. Attack_1
  18. Attack_2
  19. Attack_3
  20. Attack_4

Price $15.00

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