Edge Fusion HDRP: Smooth Surface Contacts by Kronnect
Requires Unity 6.0 (or later) and HDRP.
- Transparent objects are not blended.
- Tested on Windows and Mac.
- VR not supported.
Edge Fusion HDRP is a post-processing effect for the High-Definition Rendering Pipeline that blends edges between objects to eliminate hard seams and produce cohesive, natural-looking scenes. Add it as a Render Feature and control it through a Volume, with both global and per-object settings to target exactly where blending should occur.
🌟 Key features:
- Edge blending: smooths transitions between meshes, terrain, and props without changing materials or geometry.
- Global control via Volume: intensity, world‑space radius, max blend distance, and max screen radius.
- Intra-object fusion (optional): blends within the same mesh based on normal/depth discontinuities.
- Per-object overrides with Edge Fusion Object: custom radius (0 disables), include children with layer mask.
- Performance tuning: sample count, binary search steps, jitter (TAA-friendly), 3D noise (intensity/scale), shadow protection.
- Blend layers: choose precisely which objects participate in blending.
- Debug views: object IDs, Edges, Blending, Normals, and Depth.
- Compare mode: realtime side-by-side view to compare the original with the applied effect.
- Editor friendly: optional Scene View rendering; can run even if the camera’s post processing is off.
🎯 Ideal usecases:
- Modular environments: hide seams between tiles, walls, floors, cliffs.
- Terrain + props/materials: blend contacts for rocks, sand, snow, mud, gravel, dust, ice, ash, soil, moss, roots, asphalt/roads, ...
- Kitbashing/mixed packs: unify assets from different styles and PBR setups.
- Photogrammetry: soften scan boundaries when merging with terrain/meshes.
- Foliage/debris contacts: reduce harsh intersections for more believable placement.
- Intra‑object smoothing: reduce visible splits/normal seams on segmented meshes.
- Cinematics/marketing: fast polish without editing materials or geometry.
- Prototyping/blockouts: Instant cohesion while iterating layouts.
➡️ Getting started:
1) Add a Custom Pass Volume to your scene (GameObject -> Volume -> Custom Pass).
2) Set the Custom Pass Volume to Global and Injection Point to "After Opaque and Sky" or "Before Transparent”.
3) Add "EdgeFusionPass" to the Custom Pass Volume.
4) Set Intensity > 0 to enable the effect and customize!
📖 Support & docs:
Online guide · Forum · Discord
Related assets:
Price $39.99
Snog's Interaction System by Snog
Core Components:
- Interactor: Raycast-based component for detecting interactable objects with a specific tag.
- InteractibleObj: Component to make any GameObject interactable by linking it to an Interaction Type.
- Interaction Registry: A ScriptableObject that serves as the central database for all interactions.
Editor Tool Features:
- Create new interactions (auto-generates a simple C# script to customize, prompt asset, and type asset).
- Edit existing interactions (modify prompt text and key).
- Safely and easily delete interactions.
Technical Specs:
- Zero-Setup Initialization: The system initializes itself automatically at runtime with no manual setup required.
- ScriptableObject Architecture: Highly modular and data-driven.
- Dependencies: Requires the TextMeshPro package for UI prompts (automatically installed by Unity).
- Full C# source code included.
- Includes comprehensive documentation and a ready-to-use demo scene.
Compatibility:
- Made with Unity 6000.0.23f1.
- Supports all render pipelines (Built-in, URP, HDRP).
Support:
- Detailed documentation included.
- For questions or support, please contact snogdev@gmail.com.
The Snog's Interaction System is a complete, data-driven framework designed to save you hours of development time. This asset allows you to create and edit any type of in-game interaction through an intuitive editor window.
Whether you need to open doors, pick up items, talk to NPCs, or trigger complex events, the system will doo all the hard and boring work of making your wolrd interatible.
Features
- Little Setup Required: The asset works right out of the box. Just import, create the interactions in the editor window and you're ready to customize it all.
- No-Code: Create, edit, and delete interactions using the Interaction Creator window. Define names, UI prompts, and interaction keys with a few clicks. The system automatically generates all the necessary scripts and assets for you to customize the interaction. Simply open the auto-generated C# script and fill in the Execute method.
- Easily Extensible/Customizable for Programmers: While no coding is required to get started, the system is built on a clean, interface-based design. Based on a ScriptableObject architecture, each interaction is a self-contained unit. This makes your project clean, easy to manage, and scalable.
How It Works
- Open the Creator: Launch the Interaction Creator from the Tools menu.
- Create: Define a new interaction (e.g., "OpenDoor"). The tool generates a new customizable C# script and all required assets.
- Implement : Open the new script and add your unique gameplay logic to the Execute method.
- Assign: Add the InteractibleObj component to any object in your scene and type in the interaction name ("OpenDoor") and add the Interactor to the player.
It's that simple. The system handles detection, UI prompts, and input automatically.
Roadmap & Future Updates
The Snog's Interaction System is actively developed and supported. Your purchase helps support the development of these future updates!
- (Done) v1.0: Initial Release
- Interaction Conditions: Add an easy-to-use condition system directly in the editor, allowing you to create interactions that only work if certain conditions are met (e.g., "Player has the 'Gold Key' item").
- Dynamic Prompts: The ability to easily switch an object's prompt text after an interaction (e.g., from "Press E to Open" to "Press E to Close").
- Hold: Support for interactions that require the user to hold down a key for a certain duration (e.g., "Hold E to unlock").
- (Considering) Outlines: Built-in support for easily adding common visual feedback, like utlining the object when the player looks at it.
Have a feature you'd like to see? Let me know! Contact snogdev@gmail.com
Price $4.99
Fast Play Mode by PahutyakV
Fast Play Mode is a lightweight Unity Editor tool that saves you time by giving quick access to Enter Play Mode Options.
Switch between fast iteration mode and safe default mode directly from the Scene View — no need to open Project Settings.
✔ Toggle Domain Reload
✔ Toggle Scene Reload
✔ One-click Play/Stop button
✔ Full tooltip with status
✔ Context menu with Reset to Default and Help
⚠ Remember: disabling reloads can cause static variables or scene states to persist. Always reset before shipping builds.
Perfect for rapid prototyping, iteration, and gameplay testing.
Price $0.00
Abyssal Acid Worm - Shell Creature - #79 by ExistenceStudios
Demonstration Full YouTube - SHOWCASE
Number of textures - 8
Texture dimensions - 4096x4096
Polygon count - 19 386 Tris | 9 717 Points
Number of meshes/prefabs - 4/5
Rigging - Yes (rig is issued personally at your request)
Animation count - x11
Animation type list - In-Place/Root
UV mapping: Yes
Types of materials and texture maps - PBR
Feel free to contact:
Email existencestudio.help@gmail.com
Be part of our community on Discord!
| Be part of our community on Discord
| And Social Links Artstation | LinkedIn
Demonstration Full YouTube - SHOWCASE
Features:
✅ Custom Animations: Includes combat and basic actions.
✅ Custom Player Controller: Ready to use with our animations.
✅ Control Rig & IK: Fully rigged for Cinema 4D and Maya.
✅ Unity: Fully configured project with a custom controller with our animations.
✅ SRP, URP, HDRP Support: Ready for all Unity pipelines.
✅ Detailed Characters: All models include a mouth (with teeth and tongue) and eyes. All elements are rigged for animation via bones.
✅ DCC Packages: Preconfigured rigs for Blender, Maya, 3ds Max, and Cinema 4D.
✅ PBR Materials, 4K Textures.
📦 File Formats: Unreal Engine, Unity, FBX, OBJ, Cinema4D, 3DsMax, Blender, Maya, PBR-ready Textures.
Technical Info:
- Version Unity - 2019, 2021, 6000 and higher
- DEMO scene is not included
- DISCLAIMER: Video & Photo preview render make in another software - background and other content except for the model is not included in the asset
Polycount:
- Total Count - 19 386 Tris | 9 717 Points
Control Settings (Unity):
- W, A, S, D – Move
- F - Burrow_In/Out
- Shift - Speed
- LBC - Attack
- MBC - Attack (under ground)
- RBC - Dead
AnimationsPack consists of custom x11 animations:
- acid_spit, attack, burrow_attack, burrow_in/out, dead, get_hit, idle, walk, walk_angle_l,r
Overview
🪱 Acid Worm - a realistic, rigged & animated creature for the Underwater Creatures line.
This predatory worm weaponizes corrosive acid and viscous slime, bridging insect and snake traits into a believable apex enemy. Built for real-time use, it fits fantasy dungeons, scifi facilities, and horror encounters alike-an alien mutant animal that tunnels, ambushes, and dissolves prey with poison and toxic sprays.
⚙️ Gameplay & setup
Production-ready, fully rigged and animated for burrow loops, strike snaps, idle coil, and surface breaches. Hooks make it easy to scale into a set-piece boss or stealth parasite encounter, with damage over time from acid pools and mucus trails of slime.
🌍 World contexts
From endless dune seas where a towering sandworm stalks caravans, to crash sites where a ufo leaves biotech horrors in its wake, drop the creature into scifi labs, irradiated wastes, or abyssal trenches. Its segmented bulk sells a giant presence, while close-up detail supports cinematic shots and sickly toxic glints under hard light.
🔬 Look & feel
Realistic membranes, pitted enamel, and layered plates read at gameplay distance and hold up in close-ups. The rig supports full-body undulation and jaw deformation for convincing consumption and spray attacks-grounded, lethal, and unmistakably monster creature.
Successful development to you!
Price $29.99
proTools - Scene Switcher by PHATJIRO
Key Features
- Scene switcher toolbar inside the Scene view.
- Quick scene search and filtering.
- Toggle between Build Settings scenes and all project scenes.
- Auto-save prompt when switching scenes.
- One-click play from the selected scene.
- Compact/collapsed toolbar mode.
proSceneSwitcher is a lightweight Unity Editor extension that adds a scene management toolbar inside the Scene view. It lets you quickly switch, search, and filter scenes, toggle between Build Settings and all project scenes, and auto-save when switching. The tool is fully editor-only, works with any project or genre, and requires no extra setup.
Price $0.00
Take Action! by Bad Backhoe Games
Custom actions to use Game Creator inside FSM states.
Custom Instructions to interact with Playmaker thru Game Creator visual logic.
Custom Scriptable Object Assets for easy visual logic creation inside of Playmaker states.
A custom Animation Asset solution to bypass baked animator events and add Animation events to Character Gestures.
Requires Game Creator 2 and Playmaker.
It's time to realize the power of Game Creator 2's visual logic coupled with the Playmaker functionality to create a very slick and user friendly Game design enviroment.
Use some of the most convenient Game Creator instructions as Playmaker Actions.
Get and Set both asset's built in variables in both enviroments.
Requires Game Creator 2 and Playmaker.
Price $25.00
Combat Drone Controller by m6io
- Physics-Based Controller: A fully customizable controller for realistic and responsive drone movement.
- Flexible Weapon System: Supports various projectile types and weapon configurations, with options for spread and velocity.
- Lock-On Targeting: An intelligent targeting system that allows players to lock onto and engage enemies with precision.
- Advanced Cinemachine Camera: Includes a pre-configured follow camera and a complete Aim Down Sights (ADS) system for seamless transitions between third-person and aiming views.
- Preset-Driven Setup Tool: A powerful and intuitive editor tool that configures your drone in seconds using presets like 'Flying Only', 'Combat Basic', or 'Full Features'.
- Input System Ready: Comes with a complete set of input actions for immediate use with Unity's new Input System.
- Demo Scene and Prefabs: A comprehensive demo scene and pre-configured drone assets that showcases all the features of the asset and provides a starting point for your own creations.
The Combat Drone Controller is a comprehensive solution for implementing customizable and engaging combat drones in your Unity projects. Whether you're creating a fast-paced action game, a tactical shooter, or a sci-fi simulation, this asset provides all the essential components to get your drone up and running in minutes.
The controller is built on a robust, physics-based system that allows for realistic and responsive movement. It is highly customizable, allowing you to tweak everything from speed and acceleration to the drone's tilt and rotation. The included weapon system is designed to be flexible, supporting various projectile types and weapon configurations. The lock-on targeting system adds a layer of tactical depth, enabling players to engage enemies with precision.
To ensure a smooth and efficient workflow, the asset includes a suite of custom editor tools that automate the setup process. With just a few clicks, you can configure your drone, set up a Cinemachine follow camera, and integrate the input system. This allows you to focus on creating compelling gameplay without getting bogged down in complex setup procedures.
Price $50.00
Terrain Interaction Toolkit by EntropicSoul
Key Features:
Dual Interaction Methods
- GameObject Replacement: Convert terrain details to full GameObjects with complete customization
- Placeholder System: Lightweight invisible placeholders that preserve terrain rendering performance
Performance Optimized
- Grid-based culling system for runtime placeholders
- Configurable culling distances and update intervals
- Efficient terrain detail map manipulation
- Minimal runtime overhead
Professional Editor Tools
- Custom inspector interfaces with intuitive workflows
- Detail Layer Group management system
- Visual feedback and validation
- Comprehensive error handling and logging
- Unity 6 compatible
- Expanded tool functions and spawn management system road-mapped
Advanced Backup System
- GUID-based backup validation prevents data corruption
- Automatic backups before any terrain modifications
- Scene-specific backup isolation
- Legacy backup migration support
Many types of games available today, specifically the survival genre, require you to interact with objects in the player's environment, like chopping down trees, picking up rocks, or harvesting berries from a bush. To do this you will need to turn those details back into GameObjects. This toolkit will allow you to transform existing terrain details into GameObjects from the editor or create placeholders at runtime and the existing details will be removed as you interact with them.
Unity 6 compatible.
Price $24.99
Disco Ball - Light, Animation & Glow by Fantasy Vertex
- 2 prefabs
- Demo scene included
- Package contains 1 textures 512x2048px in .png format.
The Disco Ball – Light, Animation & Glow asset provides a turnkey solution for integrating a high‑fidelity mirrored sphere into Unity scenes. It combines an optimized geometric model with advanced shader effects, including animated volumetric rays, to produce a compelling dance‑floor ambience. This asset is ideally suited for nightclub simulations, celebratory cutscenes, and stylized interactive experiences requiring dynamic lighting effects.
Key features include:
Key features include:
- Ready‑to‑Use Prefab: Instant scene integration.
- Rotational Control: Expose parameters for angular velocity.
- Animated Volumetric Rays: Real‑time rays implementation with adjustable rays count.
- Fake Volumetric Light and Spot Light: Configurable light intensity, angle, range, color gradient.
Model Interior:
- Discoball (Vertices: 24, Triangles: 12)
Animation Included:
- DiscoBallLightShow
Price $4.99
Monastery Garden - Modular HQ by VIS Games
Texture-Sizes: 2048x2048 to 8192x8192
Textures include: Albedo, Normal and Maskmap.
Supports BuiltIn, URP and HDRP.
A simple water-shader for all renderpipelines is included.
This package contains a modular monastery garden.
This package replaces our old area and monastery garden packages.
A simple water-shader for all renderpipelines is included.
Texture-Sizes: 2048x2048 to 8192x8192
Textures include: Albedo, Normal and Maskmap.
Supports BuiltIn, URP and HDRP.
Price $15.95
Cobble Stone Textures HQ by VIS Games
Texture sizes: 4096x4096
Textures inlcude: Albedo, Normal and Maskmap (AO, Metallic, Smoothness)
Supports BuiltIn, URP and HDRP
This package contains 6 differente high quality cobble stone textures (4k, PBR, Tileable) with several variations.
-cobble stone 01: 1 variation
-cobble stone 02: 3 variations
-cobble stone 03: 6 variations
-cobble stone 04: 5 variations
-cobble stone 05: 5 variations
-cobble stone 06: 5 variations
Texture sizes: 4096x4096
Textures inlcude: Albedo, Normal and Maskmap (AO, Metallic, Smoothness)
Supports BuiltIn, URP and HDRP
Price $12.95
Tower Defense Game (URP) by ALIyerEdon
=> All platforms are supported
=> Touch and Mouse inputs
Works on the Unity 6 and URP
Download Demo => Android APK
_________________________________
This is a complete game in the genre of tower defense. Using this game template you can create your favorite tower defense game in the shortest possible time
Game design is very simple, customizable and easy to learn
You can easily personalize this game by watching 11 instructional videos
Game models are very optimal and can be easily run on any mobile phone
Game Features:
________________
=>3 Levels (day street, night street, desert street)
=>Smooth and attractive gameplay
=>Game upgrade system
=>Game trophies system
=>Very simple and practical design
=>Diverse and professional user interface
=>Various enemy animations
=>Various models
=>Optimization of the game
=>Can be used in all pipelines
=>11 instructional videos
Also is available in the below Bundles:
________________________________
=>Complete Games Bundle (for Built-in RP)
Price $39.00
Bindables by Virtual Maker
C# scripts are included.
Supported Unity Versions: 2021.3 or newer.
Supported Platforms: All
- Documentation
- Discord Chat
- support@virtualmaker.net
bindables.dev | Documentation | Discord
Bindables brings the power of reactive programming to Unity—giving you a clean, declarative way to track game state and automatically reflect changes wherever they’re needed.
With Bindables, you declare your state using Bindable<T>, then declaratively bind that state to any Unity component—like UI text, images, animations, or prefabs. It works seamlessly across UGUI, UI Toolkit, and any other Unity objects.
Reactive by Design: State changes drive everything. You declare your bindings once and they update automatically.
Extension Methods: Bindables generates Bind extension methods to every Unity object (that you want). This makes easy and type-safe to bind to all built-in Unity types, 3rd party packages, and your own components. Materials, images, text, sprites, transforms, you name it.
UI Toolkit and uGUI Support: Works with both UI frameworks in the same way. Declare bindable state and bind it to UI components.
Two-Way Bindings: For input fields, sliders, dropdowns, and toggles, you can bind your state to update automatically on user input.
Advanced Bindings: Derived state, animations, time intervals, file URIs, and more.
FEATURES:
- Bindable: declare reactive state.
- Exension Methods: All Unity components get convenient new .Bind*() methods.
- For example: textmeshpro.BindText(playerName)
- Derived: transform or combine Bindables into new state.
- BindableList: Bind to lists to instantiate prefabs or visual elements.
- BindableDictionary: Bind to dictionaries to instantiate prefabs or visual elements.
- BindableAnimator: Drive animations using easing curves, math, or Unity animation curves.
- Bind to input actions, events, time intervals.
- Bind to file and web URIs to download images and audio clips.
- Automated event handler management with BindContext.
See examples at bindables.dev.
Price $49.00
Peasant Mevina by Feyloom
Number of textures: 2
Texture dimensions: (4096x4096)
Polygon count :
Minimum polygon count: 4155
Maximum polygon count: 4155
Number of meshes/prefabs: 3x1
Rigging: Yes
Animation count: 20
Animation type list:
- Idle_1
- Idle_2
- Idle_3
- Walk
- Run
- Flee
- Jump
- Block
- Anger
- Sitting
- Talking_1
- Talking_2
- Greeting
- Death_1
- Death_2
- Hit
- Attack_1
- Attack_2
- Attack_3
- Attack_4
UV mapping: Yes
LOD information: No LODs
Types of materials and texture maps:
Albedo, Normal in TGA Format
Rig: Generic
Polycount:
- Polygons: 4155
- Vertices: 4721
- Triangles: 8117
Animation list:
- Idle_1
- Idle_2
- Idle_3
- Walk
- Run
- Flee
- Jump
- Block
- Anger
- Sitting
- Talking_1
- Talking_2
- Greeting
- Death_1
- Death_2
- Hit
- Attack_1
- Attack_2
- Attack_3
- Attack_4
Price $15.00
Insect Particles URP (Bee, Fly, Firefly, Dragonfly, Mosquito) by Unluck Software
This is a dedicated URP version, shader graph is set to Universal Pipeline only.
This asset is available for free after purchasing Insect Particles and vice-versa.
🦟 STYLIZED INSECT PARTICLES
A lightweight collection of low-poly insect particle effects — built using Unity’s standard particle system for maximum compatibility and ease of use.
⚙ FEATURES
✓ Bee, Fly, and Firefly effects — Stylized, optimized insects
✓ Customizable — Easily adjust color, size, and behavior
✓ Low-poly models — Designed for performance
✓ Demo scene included — Quickly preview and explore effects
✓ Medium-resolution textures — Ideal for efficient particle rendering
✓ Standard Unity particles — Fully editable within the Unity editor
🆕 2025 VERSION
✓ Added Mosquito and Dragonfly particles
🛠 COMPATIBILITY
✓ Works with Unity 2022.3 and newer versions, tested in Unity 6
✓ Support — We're here to help if you run into any issues
Price $20.00
Hierarchy Styler Pro by Ahmad Alzahrani
Key Features
- 🎨 Customizable styles (background color, text color, font style, alignment).
- ✂️ Automatic prefix trimming (e.g. “##Player” → displays as “Player”).
- 🔑 Supports multiple prefix levels (@, #, /,$ etc.).
- ⚡ Optimized performance (cached styles, minimal repaint overhead).
- 🛠 Works directly inside Unity’s Hierarchy window with no setup required.
- 📁 Simple setup: just add HierarchySettings to your scene and configure your prefix rules in the Inspector.
- ✅ Editor-only package (does not affect builds).
The Hierarchy Styler is an Editor extension that highlights GameObjects in Unity's Hierarchy window based on customizable text prefixes. You can assign background colors, text colors, alignment, and font styles for different prefixes. For example, objects starting with # can appear with a red background and bold text, while objects starting with ## can appear in blue, making it easy to spot categories such as players, UI, or environment.
The package is fully customizable through the Unity Inspector. You can create your own prefix rules and assign styles without writing any code. This tool is genre-agnostic and works for any Unity project, whether it’s games, simulations, or applications with large scene hierarchies.
Price $0.00
Airport Fire Truck 6x6 Red (387) by fade2black
Units used: meters
______________________________________
Poly count:
- 3.608 polys
- 7.080 tris
- 3.701verts
______________________________________
Statistics:
- 4 meshes
- 1 material
- 8 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 4096 x 4096 px
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic
- Diffuse
- Specular
- Glossiness
- Normal
- Ambient Occlusion
______________________________________
Animations count: No animations
Sketchfab Preview Password: 0000
______________________________________
More Information:
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
Similar models:
______________________________________
Tags:
rosenbauer panther fire fighting firefighter fighter firefighting truck 6x6 emergency rescue airport aircraft service ground support vehicle equipment crash
rosenbauer,panther,fire,fighting,firefighter,fighter,firefighting,truck,6x6,emergency,rescue,airport,aircraft,service,ground,support,vehicle,equipment,crash
Price $99.00
Ground Power Unit (365) by fade2black
Units used: meters
______________________________________
Poly count:
- 8.822 polys
- 17.530 tris
- 9.202verts
______________________________________
Statistics:
- 5 meshes
- 1 material
- 7 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 4096 x 4096 px
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic (+Glossiness in alpha channel)
- Diffuse
- Specular (+Glossiness in alpha channel)
- Normal
- Ambient Occlusion
______________________________________
Animations count: No animations
Sketchfab Preview Password: 0000
______________________________________
More Information:
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
______________________________________
Tags:
TLD 406 ground power unit gpu electricity supply generator diesel electrical equipment airport aircraft service ground support car cart vehicle
TLD,406,ground,power,unit,gpu,electricity,supply,generator,diesel,electrical,equipment,airport,aircraft,service,ground,support,car,cart,vehicle
Price $49.00
Airstair Truck (364) by fade2black
Units used: meters
______________________________________
Poly count:
- 23.780 polys
- 46.809 tris
- 25.404verts
______________________________________
Statistics:
- 19 meshes
- 2 materials
- 7 textures
______________________________________
PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
______________________________________
Textures resolution:
- 4096 x 4096 px
______________________________________
Textures list (*.TGA):
- Base Color
- Metallic (+Glossiness in alpha channel)
- Diffuse
- Specular (+Glossiness in alpha channel)
- Normal
- Ambient Occlusion
______________________________________
Animations count: 8
- Animation name : Frames
- Demo : 0-220
- Wheels_Back_Spin : 220-270
- Wheels_Front_Spin : 270-320
- Wheels_Steer_Left : 320-370
- Wheels_Steer_Right : 380-430
- Outriggers : 440-490
- Stair_Extend : 490-540
- Sides_Extend : 540-590
Sketchfab Preview Password: 0000
______________________________________
More Information:
- Low poly
- Real world scale
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not affect on Ambient occlusion map (no black spots)
______________________________________
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- RizomUV for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
Similar models:
______________________________________
Tags:
wollard ford airstair air stair boarding stairs airstairs passenger airport aircraft truck tractor service ground support car cart vehicle unit extend equipment
wollard,ford,airstair,air,stair,boarding,stairs,airstairs,passenger,airport,aircraft,truck,tractor,service,ground,support,car,cart,vehicle,unit,extend,equipment
Price $69.00
