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Fullscreen Editor Pro by Intelligent Labs

2026, January 19 - 15:52
Get a true fullscreen view of your Game or Scene without building your project. Perfect for testing, showcasing, or simply working comfortably on a large display.

Supported Unity Versions:

  • Unity 2021.3 LTS and above
  • Fully tested on Unity 2022 & 2023 editors
  • Unity 6

Editor Compatibility:

  • Works in Edit Mode and Play Mode
  • Editor-only (no runtime code included)
  • Safe for all project types (2D, 3D, URP, HDRP)

Platform Support:

  • Windows
  • macOS (Editor only)

Input & Shortcuts:

  • Fullscreen on Play (on/off)
  • Default shortcuts:
    • F1: Toggle Game Fullscreen
    • F2: Toggle Scene Fullscreen 
    • F3: Mobile Portrait View 1080x1920
    • F4: Mobile Landscape View 1080x1920
  • Shortcuts can be changed or reassigned
  • Close Fullscreen button included in UI

 

Enter a true fullscreen preview of your Game or Scene without launching a new build. A great way to test layouts, showcase progress, and get the real feel of your game.


Work Faster & get Full Attention To Details without the editor noise!


Key Features:

  1. Fullscreen on Play -> ON / OFF
  2. Toggle Game Fullscreen -> F1
  3. Toggle Scene Fullscreen -> F2
  4. Mobile Portrait View 1080x1920 -> F3
  5. Mobile Landscape View 1080x1920 -> F4

Instant Fullscreen

Jump into fullscreen Game View or fullscreen Scene View with a single key.


Clean Scene View Mode

Fullscreen game scenes just like playing your game for real -> inside Unity!


Minimal, Non-Intrusive UI

A small corner button lets you exit fullscreen at any time.

No windows moved. No layout destroyed.


Works in Edit & Play Mode

Enable fullscreen even when the game isn’t running.

Perfect for presentations, scene reviews, and environment polish.


Zero Setup

Editor-only, lightweight, and completely safe for all projects.

No dependencies. No performance impact.


Just Plug N’ Play

Import the package and you’re ready - no configuration, no integration, no extra steps.


FAQ ❓


Q: Do I need to build my game to use fullscreen?

A: No. Fullscreen Editor Pro works entirely inside the Unity Editor. No builds, scenes, or project changes are required.


Q: Does fullscreen change my Unity layout?

A: No. Your layout stays exactly the same. Fullscreen uses a temporary popup window that closes cleanly without moving or modifying any panels.


Q: Can I use fullscreen in both Edit Mode and Play Mode?

A: Yes. You can enter fullscreen even when the game isn’t running — ideal for testing, scene reviews, and presentations.


Q: Will this affect my game build or runtime performance?

A: Not at all. The package is Editor-only and does not modify runtime code, project settings, or builds.


Note: On multi-display setups, keep the Unity Editor on the primary/main screen to enable fullscreen correctly.


Scene showcase using Unity Starter Assets – Third Person Controller


Let’s create something amazing ❤️

Intelligent Labs.


Price $15.00

Particle Bake Pro by Ray's Art

2026, January 19 - 15:35
Bake Particle Systems into high-performance GPU Instanced animations. Optimize your VFX for Mobile & VR with deterministic playback and custom data support.

Core Components:Bake Tool: An Editor Window to configure and execute the baking process. Allows setting sampling FPS (30/60), batch size, and data trimming options.


Effect Renderer: A lightweight MonoBehaviour that plays back the baked data using GPU Instancing.


Animation Data: Efficient ScriptableObject format for storing frame-by-frame particle states.



Requirements:Unity 2022.3 or higher (Compatible with newer versions).


Particle Systems must use Local Simulation Space for baking.



Limitations:

  • Simulation Space must be set to Local.
  • Some complex rotation combinations with "World Alignment" + "Align To Direction" may have limited support (warnings provided in the tool).
  • Physics/Collision modules are baked as recorded positions (collisions are not calculated at runtime).

ParticleBakePro is a powerful optimization tool designed to convert dynamic Unity Particle Systems into static, high-performance baked animation data.

By baking particle simulations into ScriptableObject assets, you can render thousands of particles with minimal CPU overhead using GPU Instancing. This is ideal for complex visual effects on mobile devices, VR/AR headsets, or any scenario where performance is critical.

Key Features:

🚀 Extreme Performance: Renders particles using Graphics.DrawMeshInstanced, significantly reducing draw calls and CPU usage compared to standard Particle Systems.


📱 Mobile & VR Ready: Perfect for optimizing heavy effects on resource-constrained platforms.


🔒 Deterministic Playback: Baked animations look exactly the same every time they play. No more random variations—perfect for cinematics or precise gameplay sequencing.


🎨 Comprehensive Baking Support:


Supports Mesh, Billboard, and Horizontal Billboard render modes.


Supports Local, World, View, Facing, and Velocity render alignments.


Bakes Color, Size, Rotation, and Custom Data (Streams 1 & 2).


🛠️ Easy Workflow:


Intuitive Editor Window (Tools > ParticleBakePro).


Real-time baking preview.


Auto-generates baked assets.


✨ Smooth Interpolation: Built-in runtime interpolation ensures smooth playback even at lower bake frame rates.



Why use ParticleBakePro?

Standard Unity Particle Systems run simulations on the CPU every frame. With ParticleBakePro, you calculate the simulation once (at edit time) and play it back purely on the GPU. This frees up valuable CPU time for your game logic.


Price $60.00

LP++: Realistic Internal Ballistics Solver (Thermodynamics) by TimeAttack Studios

2026, January 19 - 15:32
Don't guess your weapon stats. Simulate them. LP++ uses real-world thermodynamics and Lumped Parameter mathematics to calculate pressure, velocity, and heating cycle-by-cycle.

Instead of arbitrarily setting a "damage" or "speed" float, LP++ simulates the combustion of propellant inside the chamber. It calculates the pressure curve, muzzle velocity, and thermal losses in real-time based on physical parameters.


Perfect for tactical shooters, milsims and games where barrel length, caliber, and ammunition type matter. It allows you to run physics in real-time directly on a GameObject, making it easy to use alongside any external ballistics script.


  • Dynamic Behavior: Swap a short barrel for a long one, and watch the muzzle velocity and pressure drop naturally.
  • Real Physics: Powder Combustion follows Vieille's Law. The impetus generated by the burn pushes the bullet down the barrel and the movement is simulated, by default, down to the microsecond.
  • Detailed Parameters: Tweak everything from Propellant Density and Grain Geometry (Web Size) to Specific Heat Ratio (Gamma).
  • Ready to Use: Comes with example weapons and calibers pre-configured so you can start testing immediately.
  • Documentation: Includes a PDF Manual explaining what each physical parameter does.

Features:


  • Scientific Approach: Mathematics based on books, academic and military papers. Results checked against publicly available telemetry on each stage of development.
  • Data Visualization: Generates CSV data to plot Pressure/Velocity graphs.
  • Thermodynamics: Includes variables for Specific Energy (Q) and Thermal Efficiency. Thermodynamics are calculated each timestep(dt), simulating conversion from chemical into mechanical energy.
  • Customizable Ammo: Simulate everything from subsonic 9mm to high-pressure .338 or even custom wildcat rounds and even fantasy rounds.
  • Performance Friendly: Optimized for single-player real-time use. Potentially millions of steps in milliseconds.
  • Extensible: The C# Solver is extensible and generally adaptable to projects. One can simulate, for example, Barrel Erosion and Part Durability using the data from it.

Technical Note: Designed primarily for single-player. For multiplayer, the script should not be run in real-time. A LUT-generating algorithm is recommended.


Disclaimer: Intended for entertainment and simulation purposes only. Not certified for real-world ammunition manufacturing.


Price $70.00

TerraSplines - Spline Terrain Editor by GRUELSCUM

2026, January 19 - 15:28
TerraSplines is a Non-Destructive Spline-Based Terrain Editor. Sculpt landscapes, create paths, fill areas, paint textures, and cut holes using spline-based workflows.

REQUIRMENTS

  • Unity 2022.3+
  • Unity Splines Package 2.0.0+
  • Unity Terrain Tools 5.0+
  • Universal Render Pipeline (for ShaderGraph Shaders in the Samples)



DOCUMENTATION


DISCORD


A simple yet powerful terrain editing tool that lets you modify Unity terrains without permanently altering your original data. Perfect for creating stylized, cartoony landscapes or rapid prototyping—change anything at any time without commitment or hassle. ALL SPLINE BASED!


Easy Setup – Create your terrain and splines, parent them to an empty GameObject, then press the "Find Refs" button - you're ready to go!


Key Features


  • Non-Destructive Workflow - Experiment freely and iterate quickly without permanently modifying your terrain

  • Multi-Terrain Support - Work seamlessly across multiple terrain objects simultaneously (real-time updates may slow down linearly with the number of active terrains in your scene)

  • Supports Multiple Terrain Operations - Height, Paint, Hole, Fill, with configurable brushes both global and local.

  • Mixed Workflow - Combine workflows of TerraSplines + Unity Terrain Editor (EXPERIMENTAL)


!!! WARNING !!!

If your scene has a lot of splines and/or terrains the tool will not work in real-time. We recommend switching to manual update mode when the scene gets laggy.













Price $10.00

Tri-Biome 2D Game Environment Pack by ARTAPEX STUDIO

2026, January 19 - 14:13
Build stunning 2D platformer, adventure, and casual games with the Tri-Biome 2D Game Environment Pack – three unique worlds in one optimized Unity-ready kit.

Included Assets

  • 3 Pre-Built Environments
  • 3 Parallax Backgrounds
  • 96 Total Items in the Pack
  • (PNG – Sizes range from 620×185 to 728×462 px)18 High-Quality Tilesets

  • (PNG – Sizes range from 706×940 to 1024×1024 px)15 High-Quality Trees

  • (PNG – Sizes range from 554×335 to 1024×1024 px)12 High-Quality Bushes

  • (PNG – Sizes range from 544×449 to 1184×864 px)14 High-Quality Houses
  • (PNG – Sizes range from 622×598 to 1184×864 px)19 High-Quality Obstacles
  • (PNG – Sizes range from 189×190 to 1024×1024 px)6 Unique Collectibles
  • 6, 2D Characters (PNG Sequence Animations)
  • (Visit character pages for sizes & animation previews)
  • Boarok
  • Iron Mobster
  • Rotfang
  • Venomelt
  • Thornox
  • Mecha-Rex

Whether you're creating lush forests, stylized mountains, calm plains, or vibrant adventure worlds, this pack gives you everything you need to build polished, visually consistent 2D environments.

All assets are neatly organized, tile-ready, and fully optimized for Unity.


Features

  • 100% Unity-compatible (URP, HDRP & Standard)
  • Perfect for beginners and experienced environment artists
  • Modular, flexible, and easy to customize
  • Ideal for mobile, PC, and web games
  • Designed for fast world-building and clean workflow

This pack gives you all the tools to create immersive, professional-quality environments—without wasting time searching for extra assets.


Price $15.00

Mr.Frost 2D Animated Character by ARTAPEX STUDIO

2026, January 19 - 14:13
Mr.Frost 2D Character (Spriter file Included) Suitable for Platformer, Runner and More 2D Games
  • Unique And Appealing Character Design
  • 9 Smooth Animations with Detail of each Character
  • All animations are provided in PNG format (527x589px Resolution).
  • Prefab with Demo scene inclueded
  • Source Files As SCML (Spriter), Unity

Animation List:

  • Idle
  • Idle Blinking
  • Throwing
  • Jump Start
  • Jump Loop
  • Walking
  • Falling Down
  • Hurt
  • Dying

Looking to enhance this pack? We’re open to feedback! Drop us your suggestions — and if possible, we’ll include them in future updates.

✅ Love this asset?

Explore our full collection for more powerful 2D characters!


Price $7.99

Profession System For MMORPG KIT ADDON by Water Eye

2026, January 19 - 13:24
A Complete Tradeskill System for MMORPG Kit with Quality Crafting, Workstations, Craft Service & Harvesting!

Add a fully-featured profession and crafting system to your MMORPG Kit game!
Allow players to level up multiple professions, unlock powerful recipes, craft items with quality tiers, and even offer crafting services to other players — all in a clean, addon-based solution.


⭐ Key Features


🔨 Complete Profession System

  • Independent profession levels (1–100)
  • Separate XP progression per profession
  • Unlockable recipes based on profession level
  • Profession rank titles:
    Apprentice → Journeyman → Expert → Master → Grand Master
  • Support for unlimited professions
    (Blacksmith, Alchemist, Cook, and more)

⚗️ Quality-Based Crafting System

  • 5 Quality Tiers
    Normal → Good → Rare → Epic → Legendary
  • Higher profession level = higher quality chance
  • Item quality directly affects stats
    (up to 1.30x stat multiplier)
  • Encourages specialization and long-term progression

🏭 Interactive Workstations

  • Place crafting stations directly in the world
  • Visual effects when stations are active or in use
  • Optional setting to allow crafting anywhere
  • Profession-specific workstations supported

🤝 Craft Service (Player-to-Player)

  • Players can offer crafting services to other players
  • Commission system for service fees
  • Secure material handling (client provides materials)
  • Encourages social interaction and player-driven economy

🌿 Harvesting System

  • Harvestable resource nodes in the world
  • Profession-restricted gathering (mining, herbs, wood, etc.)
  • Configurable respawn timers
  • Integrated XP gain per harvest

📊 Data Persistence & Networking

  • Uses MMORPG Kit Custom Character Data
  • No new database tables required
  • Fully network-synced
  • Auto-syncs with the owner client
  • Safe for multiplayer environments

🔧 Zero Core Modifications

  • 100% addon-based implementation
  • Does not modify any MMORPG Kit core scripts
  • Fully compatible with future kit updates
  • Clean, maintainable, and upgrade-safe

🚀 Perfect For

  • MMORPGs with player-driven economy
  • Games focused on crafting & professions
  • Social gameplay with service-based interaction
  • Developers who want deep systems without core changes

Price $65.00

Custom Quest Tasks For MORPG KIT by Water Eye

2026, January 19 - 13:22
Expand Your MMORPG Kit Quest System with 42 Custom Tasks and Smart Auto-Completion!

Transform your MMORPG Kit quest system with this powerful and flexible addon that adds 42 brand-new custom quest tasks and an innovative Auto-Complete Quest feature — all without touching any core files.


Create richer, more dynamic quests in minutes using Unity’s menu system.


⭐ Key Features

  • 🎯 42 Custom Quest Tasks across 10 categories
  • Auto-Complete Quests – quests finish automatically when all tasks are completed
  • 🔧 Zero Core Modifications – uses DevExtMethods and partial classes only
  • 🌍 Multi-Language Support – fully localizable task names & descriptions
  • 📦 Plug & Play – no setup or configuration required
  • 🧩 Highly Flexible – ideal for complex and advanced quest logic

📋 Complete Task List


🧠 Progression & Economy (8 Tasks)


  • ReachLevelTaskPlayer must reach level X
  • HaveGoldTaskPlayer must have X
  • goldHaveCurrencyTaskPlayer must have X of a specific currency
  • HaveTotalWealthTaskGold + bank total must be ≥ X
  • ReachProfessionLevelTaskReach level X in profession Y
  • HaveSkillLevelTaskSkill X must be at level Y
  • HaveAttributeTaskHave X points in a specific attribute
  • LevelRangeTaskPlayer level must be between X and Y

⚔️ Combat & Skills (3 Tasks)


  • KillAnyOfMonstersTaskKill X monsters from a list (any combination)
  • KillAllMonstersTaskKill X of each monster in a list
  • UseSkillTaskUse a specific skill X times

🛡️ Equipment & Items (9 Tasks)


  • EquipItemTaskEquip a specific item
  • EquipWeaponTypeTaskEquip any weapon of type X
  • EquipArmorTypeTaskEquip armor of type X
  • EquipFullSetTaskAll equipment slots must be filled
  • HaveEquipRefineLevelTaskEquipment refined to +X or higherHaveEquipWithSocketsTaskItem must have X filled
  • socketsHaveItemTaskHave X of item Y
  • HaveAnyOfItemsTaskHave any item from a defined list
  • NotHaveItemTaskPlayer must NOT have item X

🤝 Social & Guild (3 Tasks)


  • JoinGuildTaskPlayer must be in a guild
  • JoinPartyTaskPlayer must be in a party
  • BeGuildLeaderTaskPlayer must be the guild leader

🗺️ Exploration & Quests (6 Tasks)


  • ReachLocationTaskReach a specific location on the map
  • BeOnMapTaskPlayer must be on a specific map
  • HaveQuestCompletedTaskA specific quest must be completed
  • HaveQuestsCompletedCountTaskComplete X total quests
  • HaveQuestActiveTaskA specific quest must be activeSequentialTaskComplete tasks A → B → C in order

🧬 State & Buffs (8 Tasks)


  • HaveBuffActiveTaskBuff X must be active
  • NotHaveDebuffTaskDebuff X must NOT be active
  • BeMountedTaskPlayer must be mounted
  • BeMountedOnTaskMounted on a specific mount
  • HaveHpPercentTaskHP ≥ X%
  • HaveMpPercentTaskMP ≥ X%
  • HaveStaminaPercentTaskStamina ≥ X%
  • LevelRangeTaskPlayer level between X and Y

🐾 Summons & Pets (2 Tasks)


  • HaveSummonActiveTaskSpecific summon/pet must be active
  • HaveSummonCountTaskHave X summons active

🎮 Interface & Hotkeys (2 Tasks)


  • HaveHotkeySetTaskHave X hotkeys configured
  • HaveSkillInHotkeyTaskA specific skill must be in the hotbar

🧩 Logic & Composition (2 Tasks)


  • EitherOrTaskComplete task A OR B
  • CompareValueTaskCompare attributes (e.g. STR > INT)

Auto-Complete Quest Feature


Enable quests to complete automatically as soon as all tasks are finished — no NPC interaction required.


How to Use:

  1. Open any Quest asset in the Inspector
  2. Enable “Auto Complete When Done”
  3. Done! The quest completes automatically

⚠️ Limitation:


Does not work with quests that have Selectable Reward Items, since the player must choose a reward manually.



✅ No configuration


✅ Works out of the box


✅ Fully compatible with existing quests


💡 Perfect For

  • Advanced quest design
  • Complex MMORPG progression systems
  • Economy-driven or skill-based quests
  • Solo & multiplayer projects
  • Developers who want power without modifying core code

Price $45.00

Industrial Toolkit Pack - 117 Lowpoly Toon Style Mechanical Tools Big Collection by Laxminarayan Artistry

2026, January 19 - 13:13
Crafted in a colorful toon style, this 117 Tools Industrial Toolkit Pack features a complete and detailed toolbox set ideal for stylized games, animations, and creative scenes.
  • Geometry – Triangles 316.1k (316115)
  • Vertices 160.8k (160825)
  • PBR No
  • Textures PNG 1 (PNG: 512x512)
  • Materials 1
  • UV Layers Yes
  • Vertex Colors No
  • Animations 0
  • Rigged geometries No
  • Morph geometries 0
  • Scale transformations No

Important Notes (Easy Resolve Pink Materials for URP and HDRP):

This package includes an AutoSwitchMaterialShader script that detects the active render pipeline (HDRP, URP, or Built-in) and automatically switches the materials to the appropriate SpeedTree8 shader without manual adjustments.

For URP: Automatically switches to the Universal Render Pipeline ⮞ Nature ⮞ SpeedTree8 shader and enables Two-Sided = Yes.

For HDRP: Automatically switches to the HDRP ⮞ Nature ⮞ SpeedTree8 shader and enables Double-Sided = Checked.

For Built-in Pipeline: Automatically ensures Two-Sided rendering is enabled via the internal shader setting.

Once the package is imported, all SpeedTree8 materials in the Materials folder are correctly configured for the active render pipeline, no manual changes required.

For Manual Fix: Tools ⮞ AutoSwitchMaterial (LNA) ⮞ FixMaterials

Please refer to the Documentation📄 in the package for manual settings of materials.

  • Very Good Quality Standards
  • Crafted in a colorful toon style, this 117 Tools Industrial Toolkit Pack features a complete and detailed toolbox set ideal for stylized games, animations, and creative scenes.
  • Includes a wide range of tools such as chisel, hammer, foldable knife, inspection mirror, magnetic retriever, pliers, long nose plier, cutting diagonal plier, nail plier, tongue groove plier, open end wrench, wrench sets, screwdrivers set, screwdriver bits, bits holder, ratchet, driver sockets, socket extensions, extension bars, extension handle, extension ratchet, extension socket, extension socket bits, flexible extension, sliding bars, tamper bit socket, universal joint, and a detailed toolbox case.
  • Perfect for workshop environments, repair gameplay, factory scenes, inventory systems, and animated tool interactions.
  • Designed in a stylized lowpoly cartoon look, suitable for hyper-casual games, kids-friendly content, educational projects, and training visuals.
  • Ideal for game developers, animators, YouTubers, and creative learning projects.
  • Scale and size maintained as per realistic proportions – 1 Unit = 1 Meter = 1 Unity Cube.

Price $15.99

Folder Creator Pro by Pignition Studio 小豬點火工作室

2026, January 19 - 13:01
A fast, reliable folder-creation workflow for Unity projects — with full template automation.

Includes Everything in Free Edition

  • One-level folder creation
  • Custom folders
  • JSON import/export
  • Automatic preference saving (per project)
  • Editor-only (no runtime code)

Pro-Only Features

  • Unlimited multi-level template structures
  • ScriptableObject template assets
  • Template Tree Editor
  • Preset-based folder creation
  • Add-to-Template from Presets
  • Customizable root path
  • Full preview window

Folder Creator is a productivity-focused Unity Editor extension that helps you build clean, consistent project structures in seconds.


🌟 Why Folder Creator?

A clean project structure is critical for team onboarding, long-term maintenance, and efficient asset management.


Folder Creator helps you standardize that structure — fast, repeatable, and error-free.


Folder Creator Pro

The complete project-structure solution for Unity teams and studios.


It builds on the Free edition with powerful multi-level templates, reusable preset layouts, previewing, explicit root-path control, and a fully visual editing workflow.


Whether you're standardizing project setups across a team or preparing production-ready templates, Folder Creator Pro ensures every project starts clean, consistent, and organized.


The Pro edition includes everything in Folder Creator Free, plus a comprehensive suite of advanced tools for professional workflows.


👉 Not ready for the full workflow yet?


Try the Folder Creator Free first.



🚀 Key Features (Pro Edition)

✔ Includes all features from Folder Creator Free


Multi-Level Template Structure for deeply nested hierarchies


Visual Template Tree Editor with add/remove/reorder/rename/multi-select


Customizable root path for choosing exactly where folders are generated


Preview Before Creation to verify results


Custom presets for quick one-level folder sets or injecting names into templates


Templates saved as ScriptableObject assets for reuse and version control


Ideal for studios, teams, educators, and anyone who wants automated, predictable, professional-grade project initialization.


📘 Documentation


Price $6.00

Folder Creator Free by Pignition Studio 小豬點火工作室

2026, January 19 - 13:01
A fast, reliable folder-creation workflow for Unity projects.

Included

  • One-level folder creation
  • Predefined folder set: Scenes, Meshes, Prefabs, Materials, Textures, Animations, Animators, Scripts, Audio
  • Up to 5 editable custom folders
  • Drag-and-drop ordering
  • EditorPrefs-based preference saving (per project)
  • JSON import/export
  • Editor-only (no runtime code)

Not Included

(Available in Folder Creator Pro)

  • Multi-level template structures
  • Template tree editor
  • Presets
  • Customizable root path
  • Preview window

Folder Creator is a productivity-focused Unity Editor extension that helps you build clean, consistent project structures in seconds.


🌟 Why Folder Creator?

A clean project structure is critical for team onboarding, long-term maintenance, and efficient asset management.


Folder Creator helps you standardize that structure — fast, repeatable, and error-free.


Generate a clean and consistent project structure with a single click.


Whether you’re starting a personal project, teaching a class, or collaborating with a small team, this edition streamlines your setup process and removes repetitive manual work.


The Free edition focuses on simple, efficient one-level creation — perfect for rapid project initialization.


👉 Looking for multi-level templates, presets, previewing, and advanced automation?


Try Folder Creator Pro, which includes everything in the Free edition and more.



🚀 Key Features (Free Edition)

✔ Quick creation of commonly used Unity folders


✔ Up to 5 custom folders (with drag-and-drop reordering)


Automatic preference saving for folder selections and custom entries (per project)


JSON import/export for easy team sharing


✔ Non-destructive workflow — existing folders are safely skipped


Perfect for beginners, students, freelancers, and small teams who just want a clean, fast folder setup without complexity.


📘 Documentation



Price $0.00

Talents | Game Creator 2 by Adaptive Assets

2026, January 19 - 12:59
The Talents System is a powerful and flexible solution to create and manage talents for your game.
  • Talents
  • Talent Sets
  • Relative talents connections
  • Various Instructions, Properties and Events
  • Compatible with Visual Scripting
  • Visual Dependency Graph editor
  • Tools for creating custom UI

Includes

  • Source code
  • UI templates for multiple styles Menu
  • Example of a pre-made RPG talents system
  • Multiple examples to learn from

This module requires Unity 6 and Game Creator 2 in order to work.


Improve your game by adding a customizable Talents system that can handle most of RPG game use-cases!


Talents are defined and organized in Talent Sets for easier adding/removing from the characters. Use user-friendly visual editor to adjust talent's:

  • General Info, such as title, icon and color
  • Tiers (or ranks) for better scaling of the same talent
  • Dependencies and Mutually exclusive talents to build a skill tree
  • Cost - optional but very widely used setting that defines a Talent value
  • Conditions and Instructions for precise fine tuning and handling various events
  • Other properties - add as many custom properties as you want!

Saving and Loading is supported out of the box, as well as being highly integrated with Game Creator's visual scripting.


Includes

  • Source code
  • Examples & Templates

Having trouble with integration or other questions? Please contact us at adaptive.assets.studio@gmail.com or in Discord and we will be happy to help!


Price $35.00

Escape – Arrow & Snake Puzzle | Template + Editor by MultiTech Studio

2026, January 19 - 12:57
Complete hyper-casual runner template with 7 themes (arrow, snake, train) and a visual level editor. Fully customizable, mobile-ready, clean optimized code.

Requirements: Unity 2021.3 LTS or later with Universal Render Pipeline (URP) is required . DOTween(required) is used for animations. The template works without extra SDKs, but if you import Google Mobile

Ads or Firebase, you can enable them via the Setup window.

Demo, Document

This complete hyper-casual runner game template includes 7 unique playable themes (Simple Arrow, Neon Arrow, 3 Snake Types, 2 Train Types) and 100 ready-made levels (expandable to 1000+). Inspired by top-performing games on the Play Store, this template gives you a ready-to-publish project with clean code, smooth controls, polished visuals, and easy customization.


🔥 Key Features

✔ 7 Fully Designed Themes

  • Simple Black Arrow
  • Neon Arrow
  • Snake Type 1
  • Snake Type 2
  • Snake Type 3
  • Train Type 1
  • Train Type 2

Each theme comes with:

  • Unique models
  • Unique movement style
  • Matching VFX
  • Style-appropriate colors

✔ 100 Levels (Expandable)

Includes 100 levels now.

  • Increasing difficulty
  • Procedural obstacle patterns
  • Smooth difficulty curve
  • Easy level editor

✔ Highly Customizable

  • Replace models easily
  • Swap materials & color presets
  • Add new paths or obstacles
  • Modular scripts
  • Full control in the Inspector

✔ Mobile-Ready & Optimized

  • Optimized for Android & iOS
  • 60 FPS performance
  • Lightweight textures & materials
  • Low draw-call architecture

✔ Clean Code Structure

Designed for beginners and pros:

  • Modular controllers
  • Data-driven level management
  • Easy to extend
  • No third-party dependencies

✔ Monetization Ready

Includes:

  • Rewarded ads placeholder
  • Interstitial placeholder
  • Analytics integration points

🎨 Visual Quality

  • Neon glow effects
  • Smooth trails
  • Polished animations
  • Dynamic obstacles
  • Modern UI panels

📦 What’s Included?

  • Complete Unity project
  • 7 ready-to-use themes
  • 100 levels
  • All models & materials
  • Optimized movement scripts
  • Level editor system
  • Documentation

Unlock creative puzzle possibilities with MultiTech Escape! Build addictive arrow/maze games or snake escape puzzles using this extensible Unity template. Start crafting your own themed escape game.


Price $59.99

Local, On-Device LLM for NPCs - Dialogue, Speech, and Intelligence - GladeCore by Glade Studio

2026, January 19 - 12:55
GladeCore is a Unity plugin that enables an on-device, local LLM for AI interactions. Inference is run on the user or player device instead of through the cloud.

Features:

  • Text-to-Text On-Device LLM Generation for NPCs, Companions, Storytelling
  • Knowledge Base
  • Personality Configuration

Important/Additional Notes:

The GladeCore plugin integrates and extends several open-source projects.

These projects remain under their original licenses.

  • whisper.cpp
  • LLMUnity
  • Piper
  • RuntimeSpeechRecognizer
  • RuntimeAudioImporter
  • GGML
  • ONXX Runtime
  • WebRTC

Built with Llama

GladeCore is a comprehensive system for integrating advanced, AI-driven interactions directly into your Unity projects. It lets players hold dynamic, unscripted conversations with NPCs through text. NPCs respond in real time, with personalities, knowledge, and voices defined entirely by easy-to-use assets configured in engine, with no external services required.


Core Features:

  • LLM-Powered Dialogue: Local LLM inference to generate dynamic NPC responses
  • Zero per Interaction Cost and Low Latency: Runs fully offline - infinitely scalable with no per-use fees
  • Data-Driven Personalities: Define NPC backstories, traits, and voices through in editor assets - no code changes required

Why use GladeCore?


GladeCore is the only AI NPC solution built by game developers, for game developers.

While building our own AI RPG, we ran into the high costs, latency, and complexity of cloud-based AI tools. The result was GladeCore: a lightweight, on-device system designed from the ground up to meet the real production needs of studios.


For the next generation of AI-enabled games, scalability and unit economics matter. With zero per-interaction costs, GladeCore makes it possible to have dozens, or even hundreds of intelligent NPCs constantly interacting with players without breaking your budget.

GladeCore NPCs aren’t just chatbots. They:

  • Express emotions
  • Develop unique personalities and behaviors
  • Remember conversations and context
  • Generate creative, human-like responses

All fully controlled by the data and instructions you provide. GladeCore brings AI characters into your worlds in a way that’s performant, affordable, and truly game-ready.

After purchasing the plugin, please follow the step by step documentation below to integrate it into your Unity project.


📄 Documentation

🎮 Discord

🌐 Website


Price $49.99

Model Editor by FirstKindGames

2026, January 19 - 12:51
Model Editor: Quickly Fix Imports From Blender and Other Modeling Applications. Fix Imported models coming in with incorrect rotation and scale! Customize the pivot point of models with 1 click.

Bakes imported rotation and scale onto the model itself (EG: 100x scale & and -90x rotation turns into 1 scale, 0 rotation and still facing z forward at same size)


1 Click Fixing for All supported models in the project


Customise Pivot for the Models


3 Calculations for the center of the model

Center of Mass/Volume

Center of Surface Area

Center of Bounds


8 One Click Locations for Model Pivot


1. Center

2. Bottom

3. Forward(+z)

4. Backside(-z)

5. Top

6. Left(+x)

7. Right(-x)

8.Custom (Input a custom Location Vect3)


Set Custom Scales and rotations for imported models directly!


Export using Unity's FBX Exporter!


Model Editor is your one stop shop for fixing incorrectly imported Models


Get Rid of imported rotation and scale, Change the Pivot Point of models, Even add your own custom rotation and scaling to models!


Completely Non-Destructive Workflow, Integrated into the undo stack.  


Notice: Asset does not interact with Rigged Models or Skinned Mesh Renderers, due to bind poses being unable to be changed during the import process. (We did try to add it, and may be able to find a workaround in the future!)



Asset Has 2 Dependancies

[Unity Mathmatics] - For Using Double Vectors to edit meshes (Much Like a Modeling Software). This Avoids Floating point errors due to many files storing vertex data as doubles instead of floats.

[Unity FBX Exporter] - For Allowing Customized exports and storage of models edited by Model Editor.


Price $25.00

Editor Rework — Numeric fields and sliders by Krivodeling

2026, January 19 - 12:25
If you want to make your workflow a bit better, the reworked sliders and numeric fields will help you do that. Just import asset, and you’re done.

Affects editor only and does not affect game or build.


Known issues:

  • Works for almost all sliders and fields (not for all because of engine specifics). In future updates i'll try to adapt remaining, but in any case better to have 95% convenience than none at all.
  • Sometimes cursor conflicts with built-in cursor (not critical and will be fixed in future updates).
  • Some sliders may be hard-limited in code (for example, rounded), which can cause asset to behave incorrectly — i’ll think about what can be done about this.

This asset replaces sliders and numeric fields in editor with more convenient ones.


  • Works for everything: Components, Volumes, Materials, Windows, etc.
  • Unobtrusive cursor. Cursor does not run around screen playing catch-and-tag with you. It locks and hides exactly at spot where you left it.
  • Dynamic float rounding. Larger range means fewer decimal places to keep interface uncluttered.
  • Customizable from functionality to appearance with.
  • Point-precise value control. With default slider/field this is only possible through manual input because of its architecture and bugs, some of which you’ve definitely noticed:

- Slider/field step is either too big or too small.

- Holding Alt, int slider is still too fast, even though it should be slow.

- Holding Alt and moving mouse slowly, int slider/field doesn’t respond at all.

- When dragging field, cursor jumps around screen.

- Slider/field produces unstable values if cursor leaves screen.

This asset doesn’t have any of these drawbacks.

  • Supports both float and int sliders/fields.

This asset can contain bugs. Don't rush to leave negative review. I use this asset myself and i'm interested in its stability, so send bugs here (you can also write about questions or support):

krivodeling.studio@gmail.com


If this asset gets 100 reviews, i’ll rework the entire editor (just kidding… or maybe not).


Price $15.00

Low Poly Train Pack by Shuter Studio

2026, January 19 - 11:59
Low poly train and wagons

Collision: Yes, custom collisions for static meshes

LODs: No

Average Poly Count: Around 100 to 2K

Number of Meshes: 33

Number of Materials: 2

Number of Textures: 2

Supported Development Platforms: All Platforms


The package does not contain animations.


DEMO SCENE included!

On the demoscene, you can see all the assets of this collection.

Low Poly Train Pack includes 35 game-ready assets, optimized for low-end devices and ready to use in your game projects.


PACKAGE CONTAINS

  • Locomotives (1)
  • Wagons (8)
  • Props (9)
  • Rails (17)

If you have any questions or suggestions about the assets, please contact us.


CONTACTS

Join the Shuter Game Studio community on: Discord

Contact email: shuter.game.studio@gmail.com


Price $4.99

Text Animations | Dialogue System by AIK Studio

2026, January 19 - 11:49
Text Animations & Dialogue System that has 120+ effects for your text and 40+ dialogue-based line effects, also controlled through simple tag-based syntax.

🛠️ TECHNICAL DETAILS

System Requirements

  • Unity Version: 2018.4 LTS or higher
  • Scripting Runtime: .NET Standard 2.0 compatible
  • Platforms: All Unity-supported platforms
  • Dependencies: None (TextMeshPro optional but recommended)

Package Contents

  • Core Scripts: 6 essential components
  • Effect Library: 160+ pre-built animations
  • Documentation: Complete API reference and tutorials
  • Prefabs: Ready-to-use UI components

Text System Compatibility

  • TextMeshPro: Full support for all TMP components
  • Unity UI Text: Legacy Text component support
  • Auto-Detection: Automatically finds text components
  • Rich Text: Compatible with Unity's rich text tags

Effect System

  • Tag Parser: Regex-based, performant text parsing
  • Effect Registry: Extensible system for custom effects
  • Parameter System: Type-safe parameter conversion
  • Character Targeting: Precise character range contro

🎯 Why Choose Text Animations & Dialogue System?

Creating engaging text animations has never been this simple. Gone are the days of complex timeline setups, keyframe animations, or writing custom scripts. With our revolutionary tag-based system, you can transform any text into a mesmerizing animation with just a few characters.


🎨 What You Actually Get

120+ Visual Effects


I've spent months crafting every effect you can imagine. Wave motions that feel natural, bounces with perfect timing, rainbow gradients that actually look good, glowing effects that don't hurt your eyes, and physics simulations that make text feel alive.


40+ Dialogue Effects


These are game-changers for story-driven games. Your dialogue doesn't just appear anymore - it reveals with style. Whether you want that classic typewriter feel or something more dynamic, I've got you covered.



🔧 Why Developers Love This

It Just Works


Drag the component onto your text object. That's literally step one and you're almost done. The system finds your TextMeshPro or Unity Text automatically. No setup headaches.


See Changes Instantly


Change the speed? See it immediately. Different color? Boom, there it is. I hate waiting for compile times as much as you do, so everything updates in real-time right in the Inspector.


Your Mobile Game Won't Lag


I tested this on everything from flagship phones to budget devices. The animations use smart vertex manipulation that keeps your frame rate smooth. No memory spikes, no stuttering - just beautiful text that performs.



🎯 Perfect If You're Building...

Games (Obviously)


Whether it's an indie puzzle game or the next big RPG, animated text makes everything feel more professional. Menu buttons that bounce when you hover? Achievement popups that actually celebrate? Dialogue that draws players in? Done, done, and done.


Apps That Need to Impress


Educational apps where you need to guide attention. Marketing apps where every detail counts. Onboarding flows that don't put users to sleep. Sometimes the smallest touches make the biggest difference.


Professional Projects


Client presentations, corporate kiosks, training software - anywhere you need that extra bit of polish to justify your rates.



Look, I could keep listing features all day, but here's what matters: this tool does exactly what you need it to do, without the usual frustration. Your text will look professional, your users will notice the difference, and you'll actually enjoy adding these effects instead of dreading it.



Price $24.49

Tentacle Kraken Octopus by DNLV Studio

2026, January 19 - 11:46
A high-quality rigged kraken tentacle with 17 animations, 4K PBR textures and a clean Unity-ready setup for games, cinematics and VFX.

Number of textures:3

Texture dimensions: 4096 x 4096

Polygon count of Tentacle Kraken Octopus: ~18,600 tris

Minimum polygon count: ~18,600 tris

Maximum polygon count: ~18,600 tris

Number of meshes/prefabs: 1 skinned mesh, 1 prefab with material and animations assigned

Rigging: Yes (custom bone chain along the tentacle, FK-friendly)

Animation count: 17

Animation type list: Idle, Alert, Rise, Dive, Attack (single and combo), Hit Reactions, Death

UV mapping:

Yes (single non-overlapping UV set)

LOD information: No LODs included (one resolution level)

Types of materials and texture maps:

PBR metallic/roughness workflow

- Base Map (Albedo)

- Normal Map (tangent space)

- Metallic/Smoothness map


This is a high-quality, production-ready 3D model of a kraken-style octopus tentacle, designed for cinematic shots, close-ups and high-resolution stills.


The tentacle is fully rigged with a bone chain along the whole length and comes with a set of attack, idle, hit-reaction and death animations.


Use it for underwater shots, horror sequences, fantasy creatures or any Lovecraft-inspired sea monster.

Features

  • Realistic octopus tentacle with detailed suction cups
  • Clean, easy-to-use rig along the entire length
  • Smooth deformation for coils, curves and fast strikes
  • PBR materials for a wet, fleshy look
  • Works great for cinematics, key art, concept frames and VFX shots
  • Can be reused as part of a full kraken or any sea monster
  • Optimized topology: holds up in close-ups but stays light enough for real-time

Animations

All animations are in-place, using the same rig / avatar.

Idle & movement

  • Idle A
  • Idle A to Alert
  • Idle Alert
  • Alert to Idle A
  • Rise A
  • Dive

Attacks

  • Attack A – front smash
  • Attack B – side whip
  • Attack B_2 – opposite side whip
  • Attack C Wall – spear-like thrust (for wall / ceiling placement)
  • Attack D Combo – multi-hit combo

Hit reactions & death

  • Hit React A
  • Hit React B
  • Hit React C
  • Hit React D
  • Death A
  • Death B

Mesh & Rig

  • Mesh type: Skeletal mesh
  • Polygon count: ~18,600 tris (single tentacle)
  • Rig: bone chain along the tentacle, FK-friendly, no IK requirements

Textures & Materials

All textures are PBR-ready.

  • Resolution: 4K
  • Metallic / Smoothness (from Roughness)Unity maps:
    Base Map (albedo)
    Normal Map

Package contents

  • 1 rigged tentacle FBX
  • All animations in one fbx
  • 1 material with assigned textures
  • 4K textures (Base Map, Normal Map, Metallic/Smoothness)

Price $24.99

Japanese Detached House 1 by NobleSavageLLC

2026, January 19 - 11:21
A realistic exterior 3D model of a modern Japanese house for games, architectural visualization. Includes Day/Night prefabs, optimized for real-time use and compatible with Universal Render Pipeline.
  • Render Pipeline Compatibility:
    Universal Render Pipeline (URP)
  • Included Prefabs:
    2
    JapaneseDetachedHouse
    JapaneseDetachedHouseNight
  • Mesh Details:
    Exterior model only (no interior)
    Polygon Count: 6,894
    Clean and optimized topology
    Real-time ready for games and visualization
  • Textures:
    PBR workflow
    Exterior materials included
    Door and exterior surface textures included
    Texture sizes up to 2048 × 2048
  • Materials:
    URP/Lit shaders
    Physically based materials
  • Scale & Units:
    Scale set to 1.0
    1 Unity unit = 1 meter
  • UVs:
    Non-overlapping UVs
    Suitable for lightmapping
  • Lighting:
    Day and Night lighting variations via separate prefabs
    No baked lighting included
  • Target Platforms:
    PC
    Console
    Mobile (with appropriate quality settings)

This asset features a realistic exterior 3D model of a modern Japanese detached house, designed for use in games and architectural visualization projects.


The model represents a typical residential house commonly seen in Japanese urban and suburban areas. It is suitable for town scenes, residential environments, and city layouts set in Japan.


Two prefabs are included: a Day version and a Night version, allowing quick setup for different lighting conditions.


The asset is optimized for real-time applications and uses materials compatible with the Universal Render Pipeline (URP).


Interior spaces are not included; this asset is intended for exterior use only.


Key Features

  • Realistic Japanese residential exterior design
  • Day and Night prefabs included
  • Optimized for real-time rendering
  • Universal Render Pipeline (URP) compatible
  • Suitable for games and architectural visualization
  • Clean topology and efficient polygon count (6,894 polygons)

Price $4.99

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