Monster 02 by Dima1991
Rigged: (Yes)
Rigged to humanoid skeleton: (Yes)
Animated: (Yes)
Number of Animations:
Animation types (1/1):
Number of characters: 1
Vertex counts of characters: 13742
Number of Materials and Material Instances: 10/10 (in the model 2 materials 1-head 2-body)
Number of Textures: 33 (head -4 bodi - 3)
Texture Resolutions: (4096- head and body have the same resolution in 4k)
Supported Development Platforms:
Windows: (Yes)
The model has 5 sets of unique textures and also has a custom glowing material for the head.
humanoid rig
Price $19.99
Color Changer by Ulji soft
Pixel shifting shader.
When making palette,It uses color change model trained by deep learning.
Not need ML module.
Suitable for all pixel art game using textures with no more than 255 colors.
You can change the part of the texture to a different color very easily.
You just need to select colors for changing and main color of it and new main color. And then it finds new colors and make palettes using deep learning.
You can make new palettes using this tool.
And It contains the module for getting new color.
So you can make customizing contents on runtime.
Price $33.00
U-DMX by neoludic games
Industry Standard Protocol
U-DMX leverages the industry standard protocols: DMX for light fixture controling and Open DMX USB for outputting DMX to light fixtures. This allows for compatbility with almost all DMX capable deices, and a large variety of Open DMX USB capable USB to DMX interfaces.
DMX
DMX is the industry-standard method of controlling stage lights, concert lights, smoke machines, winches and pulleys, and much more. There is a massive ecosystem of devices you can integrate into your project.
Find out more about the DMX protocol here: https://en.wikipedia.org/wiki/DMX512
Open DMX USB
Read more about Open DMX USB, and compatible devices here: https://www.enttec.com/product/lighting-communication-protocols/dmx512/open-dmx-usb/
How does it work?
The Unity Side
The goal with U-DMX is to integrate it as seamlessly into your existing workflows as possible. Simply treat your DMX light source like a regular Unity light source, make sure everything looks good in engine, and once you are ready, assign physical light fixtures to your virtual ones.
Your Unity application will then send the DMX-Data to the USB-DMX server, a separate application you can run on any Windows device, including the one running your unity game.
The Open DMX Side
Upon receiving the DMX Data, the standalone server sends the DMX data via an Open-DMX capable USB interface to your light fixtures.
Caveats
U-DMX requires two applications to run.
1. Your Unity application, and
2. A lightweight windows only server to send DMX information via the Open DMX interface to your light sources.
Your USB-DMX device needs to run Windows, while the Unity application can be run on any device able to send signals via web requests.
Due to the way Unity handles web requests, there is a small amount of garbage creation happening when sending the data.
To attempt to protect you and your clients from costly blackouts due to ramping up many high wattage stage lights, we have added a slight fade to the USB-Server when sending the data. This increases latency slightly, but believe me, from experience, a bit of latency is a lot more pleasant than causing a street-wide power outage (Especially older non-LED DMX lights are notorious for blowing fuses when being turned on from 0 to 512 in one millisecond).
USB-DMX has not the same range as more potent DMX sending gear. After the first 15 lights, and a total of 50 meters of cables, we experienced some flickering during our test runs. This is easily preventable if you opt for a DMX repeater, signal booster, or signal splitter. Just be mindful of the limited initial signal strength that USB can offer.
U-DMX is a tried and tested solution for Unity DMX light integration.
This allows you to turn your light setup completely interactive. Rig.-up your escape room, gamify your theater, and haunt your peculiarly DMX light-ready house with this easy-to-use and easy-to-extend plugin.
We developed this tool to help us realize our own interactive museum exhibition, and combined it with a networked server, to allow our users to walk through over 500 sqm of exhibition space while invoking lighting effects on over 50 DMX light fixtures.
Long story short, we have tried and tested this tool, in a large-scale installation, and have optimized it to be usable by everyone, and easily customizable to your needs.
Check out the play-through video here to see what might be possible with this tool: https://www.youtube.com/watch?v=TfY8lnxDMLE
This plugin uses the Open DMX USB protocol to send DMX light information to DMX-capable light fixtures.
Note, the device interfacing with your DMX lights, using the Open DMX adapter, sadly needs to run Windows. That said, any device capable of running a Unity application (and sending Unity Web Requests) can send light information to your windows server.
We are excited about what use cases you will come up with combining the power of real-world stage tech, with the interactivity of Unity. Please share your results with us at u-dmx@neoludic.games!
Should you run into any bugs, please also send them to us at u-dmx@neoludic.games. We are happy to help.
Price $25.00
Multiplayer VR Fusion Template by IRONHEAD Games
This project requires downloading and installing Photon Fusion.
This asset is a Multiplayer VR template that uses Photon Fusion for Multiplayer, and customizable half-body VR Avatars for its VR Avatar system.
You can use this asset to create your own Multiplayer Social VR experiences or implement Multiplayer VR into your existing project. It includes the necessary systems for Multiplayer VR such that:
-Login with Playername
-VR Keyboard
-VR Half Body
-Avatar Customization System
-Creating and joining Virtual Rooms
-Lobby list with active rooms and active player count
-VR Player Movement Synchronization
-Login, Home, and Networked Scene included
-Editor Scripts for easy Multiplayer testing
Price $48.00
tamil font fixer and tamil font encoder - Unicode to TSCII by mouizeroo
TAMIL FONT FIXER
➔ Render Tamil Text in Text UI
➔ Render Tamil Text in TextMesh Pro UI
➔ Update given Tamil Text Automatically in text & also will can update in editor optionally
➔ By simple scripting can update the tamil letters in runtime
➔ Supports Dropdown , Dropdown - TMP
➔ Supports Input field , Input field - TMP
TAMIL ENCODER:
➔ Unicode to TSCII
➔ TSCII to Unicode
Example Scripting for Tamil Font Fixer:
➔ In Script (Text Asset Reader Line by line)
➔ Demo (Both TamilText and TamilTextMeshPro updater)
it works in all Platforms
Tamil Fonts are not render in unity here our tamil font fixer for unity by using tamil encoder and tscii fonts in Text UI, TextMesh Pro, other text components, etc.
What is the problem with the Tamil font in unity?
Unicode tamil font uses complex shape glyph system but unity does not support properly so some of the tamil characters won’t render properly in unity editor,Text UI and TextMesh Pro.
So solution to this problem is...
The Font which won’t use that much shape glyph sequences (GSUB processing) or position glyph sequences (GPOS processing) where Unity can render the font.
So the answer is TSCII and TACE16 fonts but there is a problem…
TSCII and TACE16 font are not readable by Unicode fonts So solve this problem I made built-in Tamil Encoder for unity with C#, which converts unicode tamil text to TSCII and TACE16.
note: currently TSCII fonts only support scripting.
more about TSCII and TACE16 Fonts.
This asset uses Azhagi's sai sai font.
for more information about this font check it out here.
WHAT YOU CAN DO WITH THIS TAMIL FONT FIXER:
- easily add tamil text,tamil text mesh pro
- supports in dropdown,input field,dropdown - TMP,input field - TMP
- update the text component with tamil text by simple scripting
- In-built tamil encoder made to render the tamil text with TSCII font
- Font Support both Tamil and English
- disabling the components made localization simple
- it works in all Platforms(Windows, Mac, IOS, Android)
Price $0.00
Stylized Skeleton Pirate Captain by Firadzo Assets
Skeleton body, armor set, and weapon textures are separated (armor set use one texture for all pieces).
Coat has 3 color variants.
Total Vertices: 14 773
Saber Vertices: 341.
Pistol Vertices: 1 089.
Skeleton Body Without Armour Vertices: 4 466.
Animations:
- Idle (3 variants)
- Walk (2 variants)
- Run (2 variants)
- Pistol Shoot
- Sword Attack (2 variants )
- Hit reaction (2 variants)
- Death (3 variants)
Modular Armour Pieces:
- Helmet
- Eye Patch
- Coat
- Left Sleeve
- Right Sleeve
- Pants
- Left Boot
- Right Boot (2 variants)
All animations are separate fbx files.
All armor pieces are rigged and stored in separate fbx.
Script for attaching armor pieces to skeleton included in Unity package.
The saber and pistol are separate static meshes.
Price $28.00
Casual Series - Chests - Fantasy by PUROPORO
Model Details:
- 1272 tris, low-poly model
- Rigged and animated
Shader Details:
- Built-In-shaders made with Amplify Shader Editor
- URP-shaders made with Shader Graph
- Optimized for mobile platforms
- Properties: Unlit, Diffuse, Specular, Emission (Power & Color)
- Use a Mask Map for masking Specular-effects
- Use Gradient Ramps for Diffuse and Specular
- Directional Light Only
Texture Details:
- 2048x2048 Albedo and MaskMap textures
- PSD-format, customizable
- For customization, you need an image editing software that can open PSD files (For example, Adobe Photoshop, Krita, or Gimp)
For your games, a package of casual, fantasy-style chests.
The Package Includes:
• 3D Chest model
1272 tris, low-poly model
• Animations
Basic animations for the chest’s appearance, opening and closing, and other actions
• 5 x 7 Different Colors, Customizable Textures
Frames: Metal, Bronze, Silver, Gold & Obsidian
Covering: Wood & Fabric (Magenta, Purple, Red, Blue, Green & Yellow)
• Unlit, Built-In & URP shaders & materials
Optimized for mobile platforms
• LootBox and other DEMOs
Demonstrates how chests looks and works
Price $14.99
Hyper Casual Characters Vol 2 by thcyrax
- 6 textures in .PNG with with editable project file (.SVG).
- Textures dimensions: 32x32 pixels.
- Minimum polygon count: 4000 polygons.
- Maximum polygon count: 5000 polygons.
- 6 meshes and 6 prefabs for each character model.
- Rigging: Yes.
- Animation: No
- UV mapping: Yes.
- Types of materials and texture maps: Standard material with albedo texture.
Lowpoly hyper casual character ready for your videogames.
CONTENT
- 6 rigged characters.
- 2 rigged base mesh (male and female).
- Textures included.
- Ready prefabs for each character.
- Demo scene included.
Price $15.00
2D Wind & Smoke VFX by Cartoon Coffee
V.1.0.0
+40+ New Wind & Smoke Textures
(512x512, 256x768, 1024x512, 256x1024, 512x2048, 2048x1024)
+300+ New Wind & Smoke Prefabs
+ Highly Flexible Custom Shader
Contact:
2D Wind & Smoke VFX is a pack of high quality Wind & Smoke Particle Prefabs.
2D Wind & Smoke VFX DEMO
-------- CLICK HERE FOR INTERACTIVE DEMO --------
Compatible with STANDARD and URP
The pack includes Wind & Smoke prefabs. From Dashes to Wild Shouts and Vortexes.
V.1.0.0
+40+ New Wind & Smoke Textures
(512x512, 256x768, 1024x512, 256x1024, 512x2048, 2048x1024)
+300+ New Wind & Smoke Prefabs
+ Highly Flexible Custom Shader
Price $24.99
Burning Elements by FXMonster
- File Formats: transparent Png.
- Each frame dimension is 512*288 px.
- 30 FPS
- Works with any render pipelines
Features:
- Sprite animations work much better than any other shaders and particles due to memory capacity.
- Optimized for games.
- Pivot point set properly.
- No setup or plug-ins required.
- All materials, sprites and other parts of pack properly named.
- Demo Scene with all prefabs is included.
Supported platforms:
- Windows
- Web GL
- iOS
- Android
- Mac OS X
- Linux
How to use:
Simply drag and drop the “Fire” prefab to your scene and use it.
(Prefab(s) located under
Assets> Burning Elements > Prefabs.
Price $18.00
Click To Move Controller by Chocolate4
Click To Move Controller is an RTS/MOBA like character controller, which uses NavMesh provided by Unity, with features you'd expect from such games! My goal was to create a package, which would be affordable, yet it would give the user alot of flexibility and ability to scale things up.
It is very suitable for small, medium as well as large projects, in which the number of characters would not exceed large numbers. This package does not implement DOTS however, it is set up in a way that would allow the user to extend the package themselfes if they so desire!
🚀 Features
- Navmesh agent path finding,
- Command pattern based order queue,
- Entity interaction base system,
- Unit box selection,
- Control and shift click selection,
- Group movement,
- Camera movement controller supporting rotation, zoom and world drag
This asset does NOT include animations seen in the preview.
Price $19.99
Neon Shape Elements by FXMonster
- File Formats: transparent Png.
- Each frame dimension is 512*288 px.
- 24 FPS
- Works with any render pipelines
Features:
- Sprite animations work much better than any other shaders and particles due to memory capacity.
- Optimized for games.
- Pivot point set properly.
- No setup or plug-ins required.
- All materials, sprites and other parts of pack properly named.
- Demo Scene with all prefabs is included.
Supported platforms:
- Windows
- Web GL
- iOS
- Android
- Mac OS X
- Linux
How to use:
Simply drag and drop the “Shape” prefab to your scene and use it.
(Prefab(s) located under
Assets> Neon Shape Elements > Prefabs.
Price $18.00
Cartoon Explosion Elements by FXMonster
- File Formats: transparent Png.
- Each frame dimension is 512*288 px.
- 30 FPS
- Works with any render pipelines
Features:
- Sprite animations work much better than any other shaders and particles due to memory capacity.
- Optimized for games.
- Pivot point set properly.
- No setup or plug-ins required.
- All materials, sprites and other parts of pack properly named.
- Demo Scene with all prefabs is included.
Supported platforms:
- Windows
- Web GL
- iOS
- Android
- Mac OS X
- Linux
How to use:
Simply drag and drop the “Explosion” prefab to your scene and use it.
(Prefab(s) located under
Assets> Cartoon Explosion Elements > Prefabs.
Price $18.00
Hand-Drawn Cartoon Smoke by FXMonster
- File Formats: transparent Png.
- Each frame dimension is 512*288 px.
- 24 FPS
- Works with any render pipelines
Features:
- Sprite animations work much better than any other shaders and particles due to memory capacity.
- Optimized for games.
- Pivot point set properly.
- No setup or plug-ins required.
- All materials, sprites and other parts of pack properly named.
- Demo Scene with all prefabs is included.
Supported platforms:
- Windows
- Web GL
- iOS
- Android
- Mac OS X
- Linux
How to use:
Simply drag and drop the “Smoke” prefab to your scene and use it.
(Prefab(s) located under
Assets> Hand-Drawn Cartoon Smoke > Prefabs.
Price $18.00
VFX Action Pack by FXMonster
- File Formats: transparent Png.
- Each frame dimension is 512*288 px.
- 60 FPS
- Works with any render pipelines
Features:
- Sprite animations work much better than any other shaders and particles due to memory capacity.
- Optimized for games.
- Pivot point set properly.
- No setup or plug-ins required.
- All materials, sprites and other parts of pack properly named.
- Demo Scene with all prefabs is included.
Supported platforms:
- Windows
- Web GL
- iOS
- Android
- Mac OS X
- Linux
How to use:
Simply drag and drop the “Action” prefab to your scene and use it.
(Prefab(s) located under
Assets > VFX Action Pack > Prefabs
Price $18.00
Hypercasual Cartoon Characters Bundle + 504 3D Icons by Moveo
Characters stickman models and 3D Icons for your hyper casual game.
You can use the models on mobile, desktop and console platforms.
The models have 12 to 8168 tris.
Characters stickman models and 3D Icons for your hyper casual game.
You can use the models on mobile, desktop and console platforms.
The models have 12 to 8168 tris.
The normal combined price - $110 (Save 59%!)
Key Features
- Characters attached skeleton.
- Models support humanoid animations from AssetStore.
- Package contains 2 texture 1024px in png format.
Animations not included
This package includes:
- Hypercasual Cartoon Characters
- Hypercasual Cartoon Characters Vol.2
- Hypercasual Cartoon Characters Vol.3
- Hypercasual Cartoon Characters Vol.4
- Hypercasual Cartoon Characters Vol.5
- 500+ 3D Icons
Contact email: moveo.help@gmail.com
Price $44.99
Giant Zombie by Studio New Punch
Number of textures
Texture dimensions
Polygon count of [Model Name]
Minimum polygon count
Maximum polygon count
Number of meshes/prefabs
Rigging: Yes/No
Animation count
Animation type list
UV mapping: Yes/No
LOD information (count, number of levels)
Types of materials and texture maps (e.g., PBR)
Giant Zombie Modular Low-Poly Model
Price $20.00
DarkSorcerer AnimSet by wemakethegame
Recommend
Main character, Fightgame
Witch, necromancer, wizard, sorcerer for character and monster.
Features
- Dynamic Keyframe animation
- Generic and Humanoid version included
- Root motion and Inplace motion included
- A T-pose included
Animation List
- attack 10
- combo 18 (main combo 4 & combo parts 14)
- setmotion 4 (atk 2 & hit 2)
- avoid 4
- dead 6
- defense 1
- down 2
- hit 4
- idle 1
- jump 2 (jump & jumpZ0)
- movement(run&walk) 17
- rise 2
- roll 4
**Recommend assets you might like(Unity Asset Store)
Flying Mage AnimSet :
https://assetstore.unity.com/packages/3d/animations/flyingmageset-77575
Witch Animation Set :
https://assetstore.unity.com/packages/3d/animations/witch-animation-set-136189Script
Wizard Anim Set :
https://assetstore.unity.com/packages/3d/animations/script-wizard-anim-set-186463
Update Note
1.0 - First Release (2022/09/09)
Support
FAQ : https://www.wemakethegame.com
e-Mail : contact@wemakethegame.com
The best way to contact me is e-mail.
I always appreciate your great comments and feedback.
Price $49.99
