Swimsuit woman by Nikita00
Attention!! The model is censored. For suggestions, write - degaredead@gmail.com The girl has a set of underwear and is armed with a water pistol and a water automatic rifle. As protection, the girl has a life jacket and swimming shoulder pads.
Girl's height ~ 1.70 m
Rig has additional bones for the breasts and buttocks to realize physics.
Accet of Woman bikini have Face blendshapes.
Objects are separated and can be removed if necessary.
Rigged for humanoid rig
Vertex counts of characters: 68045
Polygons counts of characters: 59963
Number of Materials and Material Instances: 13
Number of Textures: 72
Texture Resolutions: 4096x4096
Price $24.99
Asset Import Validator by Noah Soliday Bench
Automated Validation
Validation occurs automatically on asset import. To apply a new rule, simply reimport the assets you want to apply it to.
Customizable Rules
Easily create, customize, and reorder asset rules. Target specific assets in your project using prefixes, the file path, or regular expressions.
High Performance
The validator scans assets as they are imported by Unity. Even with thousands of assets, import times only increase by a few seconds.
Source Code Access
Full source code is included so you can easily extend or modify the system as you wish.
Asset Import Validator leverages Unity's Presets to create default import settings for your assets and optionally enforce properties of Presets as rules on those assets.
Lists of override properties are stored as templates that can be reused on any number of Import Rules.
HIGHLIGHTS
- Validation occurs automatically at import time
- Robust matching options allow you to target only the assets you want affected
- Presets are applied in full on first import
- On subsequent imports, specific property settings can be enforced
- Override Templates allow for easy reuse of property rules across the project
- Option to ignore other rules
- Highly performant - validation completes in seconds even in large projects
Price $10.00
Semantic Color Palette by Binary Charm
- Quick setup thanks to inspector customizations.
- Works both in editor and at runtime.
- Ready-to-use components to apply semantic palette colors to all kinds of Unity components
- UI (Button, Dropdown, Image, InputField, RawImage, Scrollbar, Selectable, Slider, Text, Toggle)
- TextMeshPro (Button, TMP_Dropdown, TMP_InputField, TMP_Text)
- Renderers (LineRenderer, SpriteRenderer, TrailRenderer
- Globals (Fog, Skybox)
- Materials (Renderer, Font, Graphic)
- Others (Light, TextMesh)
- Scalable: handles any number of palette and palette variants, allowing to reuse them in different projects by simply copying their files.
- Extensible: can handle transparently new ways to provide and apply colors, implementing custom "palette providers" and "colorers".
- Imports/Exports palettes to JSON (even at runtime/in builds)
- Imports palettes from popular third party formats (even at runtime/in builds):
- SVG
- ACO, ASE (Adobe Photoshop)
- GPL (Gimp)
- KPL (Krita)
- XML (Android "colors.xml" format)
- Color space conversion utilities
- Clean, simple API for (optional) code based usage
- Runtime Manager UI ready to be embedded in your projects
- allowing artists not using Unity to adjust colors and export the modified palettes
- Package-manager friendly asset layout.
- Full source code included:
- Core system
- Runtime Manager UI
- third party content (MIT license): UnitySimpleFileBrowser, HSVPicker
- Sample project
- third party content: demo assets from Unity Tanks! demo
- also contains useful, ready to use sample extensions: FadingPaletteProvider, Shade/Tint colorers
This package provides a semantic color management system for Unity.
The best way to get a glimpse of the system in action is trying the online demo, but the videos work too!
So, what is semantic color management?
Basically, you define a set of meaningful identifiers for colors, representing where/how each color is used (e.g. "buttonBackground"), and not the colors themselves (e.g. "darkBrown").
Then, elsewhere, you map each idenfier to an actual color value.
The elements where colors are to be applied never directly refer to actual, specific colors, but only to semantic color ids.
This decoupling allows to quickly and flawlessly change colors to multiple elements in a centralized way, and to easily implement some form of "color skinning" by applying different id -> color mappings.
How does this system work in practice?
There are three core elements that work together to achieve its design goals:
- Palette: a named set of id -> color mappings. It is a "data" element, usually persistent.
- Palette provider: an active element, living in a Unity scene, that acts as a broker between palettes and colorers, pushing color updates to any relevant colorers.
- Colorer: an active element that contains the logic to apply one or more colors to a scene component (UI elements, 3D models materials and more). A colorer must be connected to a palette provider, from which it retrieves colors for the color identifiers specified in its configuration.
Ready to use Colorers for Unity components using color properties (UI elements, Materials etc) are included. That said, programmers can easily extend the system with additional custom colorers (and providers).
You can improve your workflow with a new, more reasonable way to setup colors in Unity, with low friction and no compromises on your project organization.
Anything can be done through the inspector if you want, but it's also easy to use the system through code only if you prefer.
Palettes can be imported from commonly used third party formats and edited in the inspector, and in more advanced scenarios can be loaded at runtime from external files.
The asset contents are laid out to be easily packaged for use in the Package Manager, if you want to easily import it (maybe including your own customizations) from multiple projects.
Price $35.00
Poly Art - OrcSet by Downrain DC
All character’s texture size is 1024 x 1024
▶ OrcWarrior (3358 vertex)
(Weapon / Helmet / Pauldrons can be removed)
7 basic animations
Idle / Move / Jump / Attack x2 / Damage / Die
▶ OrcMage (2791 vertex)
(weapon can be removed)
7 basic animations
Idle / Move / Jump / Attack x2 / Damage / Die
▶ OrcArcher (3351 vertex)
(Weapon / Helmet / Quiver / can be removed)
7 basic animations
Idle / Move / Jump / Attack x2 / Damage / Die
▶ OrcFighter (3931 vertex)
(Weapon / Helmet / Pauldrons can be removed)
7 basic animations
Idle / Move / Jump / Attack x2 / Damage / Die
▶ OrcWarlock (4664 vertex)
(Weapon / Helmet / Pauldrons can be removed)
7 basic animations
Idle / Move / Jump / Attack x2 / Damage / Die
▶ OrcBerserker (3767 vertex)
(Weapon / Helmet / Pauldrons can be removed)
7 basic animations
Idle / Move / Jump / Attack x2 / Damage / Die
Price $34.99
CIVIL-AI-SYSTEM by The Bard's Tree
Performance
This is a vitailly important aspect of this tool and has plans to be improved in the future. Using the Unity profile tools running the 'Demo_Main' scene from 'POLYGON Pirates - Low Poly 3D Art by Synty' in 4K and spawning in 40 NPC characters all starting work at the same time the CPU main thread usage peaked at 12% usage with a low of 9%. With the Use of the 'Region' System there is a easy way to manage groups of NPC's allowing the ability to enable and disable sections of the scene to improve performance so more NPC's could be displayed with limited impact on performance if they are spread out throughout your scene.
In frame rate terms it was an average 75fps.
If you do come across performance issue, please don't hesitant to reach out and we will endeavour to help you out.
Animations
These can't be added to the package due to licensing rules but Mixamo provides a range of free use animations (for commercial and personal use) which works great with this tool.
Mixamo (Be sure to loop animations and when downloading just include the animation)
Setup
Setting up the system is easily done as shown in this video or shown in the steps below.
- Import CIVIL-AI-SYSTEM
- Open the AI Manager (Window -> AI -> Civil AI System -> Manager)
- Within 'Performable Actions' there is 'Create and Add Assets to Scene', click this with the scene open
- Next Create A 'Local Civil Manager' done futher down the page
- Create your NPC's by bringing a prefab into the scene, highlighting it and then clicking 'Add in NPC Template' within the Manager
- Save the new NPC prefab and remove it from the scene
- Select the local Civil Manager and then add it to the Character pool
- All Setup, all that is left is to use the Flowchart to make your AI and make your scene.
Overview
CIVIL-AI-SYSTEM is a tool designed to make adding complex behaviour for AI entities as frictionless as possible and allowing for quick iteration improving development speed. This system was designed for RPG and city building settings but could be used in a host of other settings. With an easy to learn but in-depth Job System, any user will be able to develop complex behaviours quickly and breathe life into your scenes.
Design your AI flows as you would break down a role in real life
Create your NPC's flows using similar terminology as you would in real life. Unlike traditional finite state machines where you are translating the actions into a technical setup, with the CIVIL-AI-SYSTEM sections have already been broken down into easy to understand and logical groups which are used to build the complex behaviours giving less headaches and confusions to developers and allowing for the focus to be on building the behaviours and not setting up systems to achieve this.
Bring life into your Game Worlds
Quickly and effortlessly bring movement and dynamism into your worlds with an easy to setup system with layers of depth. Create complex bustling Ports or even a Hermit up in the mountains, this system can cover all civil manners.
Speed and Iteration
Remove the pain of hand writing unique behaviours for you NPC's. Use the built in Node Editor to quickly map out and design your behaviours and watch them fold out in real time with ease in the editor.
Depth of Actions
The system is designed to cover as many cases as possible in creating behaviours for civil settings, being that shop keepers, trading caverns or builders. All can be made with this straight forward system.
Designed with Additions in Mind
Developed with the idea of allowing for growth of the product both from an official and personal capacity. The system allows for easy defined edges of systems making it easy to understand what each component is responsible for what and how to add in more bespoke behaviours. The Wiki also has the addition of step-by-step guides for switching out sections of the system.
Robustness and Support
Implemented with modern practices and with the main goal of providing ease of use and reliability to your project’s developments. Automated testing to make sure functionality works and will always work as intended with each release. Professional support and feature request channels, giving you access and visibility of changes which are coming and support issues that are being worked on. Graceful failing with logging has also been implemented meaning if something goes wrong, you’ll have a refence to which NPC had the issue, along with what section failed.
Possible Use Cases:
- RPG Game Worlds
- Simulations
- City Builders
Features
- Easy to setup (Automatic setup buttons)
- Quick to pick up Designer with lots of depth
- Fast iteration and design of day-to-day tasks
- Style your NPC's based on Jobs and Regions
- Increase performance by using regions to group NPC's
- Documentation linked throughout the Developer tools within Unity itself
- Basic Animation System Setup and ready to go
- Mounting System included for allowing use of transportation (Supports waiting for others)
- Quiet failing designed (Errors will be loggged in the console but will keep running)
Support
- An updated and supported Wiki
- Monitored Support and Feature Request Channels
- Example Scenes with more to come
- Numrous training videos
- Automation of Setup of Scenes
- Documented methods for changing out systems for your own (Navigation, interactions etc.)
- Automated tests coverage to give peace of mind with updates
**PLEASE NOTE - MUST READ BEFORE BUYING**
This package does not include any animations, models or textures/materials except from some basic Unity Starter Projects ones, these are used under the Unity Companion License (https://unity3d.com/legal/licenses/Unity_Companion_License). It does include an animation controller and is setup ready for animations to be plugged in. 3D models which are not included but used in marketing are for demonstrational purposes and used to give a sense of how the tool works. These packages are 'POLYGON Pirates - Low Poly 3D Art by Synty' and 'Victorian Interior by
MetalMan3D' but these are not included in this package however are assets owned by The Bard's Tree brought through the Asset Store.
Price $120.00
Mythical_pack_2 by Dary Palasky
Please note the characters have two types of rig: Humanoid and Generic.
The animation shown in the preview only works with Generic rig
Number of textures:
- Wassermann: 34
- Leshy: 33
- Sasquatch: 18
- Satyr: 27
- Werewolf: 18
Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)
Polygon count :
Minimum polygon count:
- Wassermann: 47728
- Leshy: 47728
- Sasquatch: 19457
- Satyr: 70217
- Werewolf: 37943
Maximum polygon count:
- Wassermann: 47728
- Leshy: 47728
- Sasquatch: 72932
- Satyr: 70217
- Werewolf: 37943
Number of meshes/prefabs:
- Wassermann: 6
- Leshy: 12
- Sasquatch: 6
- Satyr: 6
- Werewolf: 6
Rigging: Yes
Animation count: 20-21
Animation type list:
- Idle: 2
- Walk: 1
- Run: 1-2
- Hit: 4
- Attack: 3-4
- Jump: 4
- Death: 2
- Roar: 1
- Block: 1
- Eat: 1 (Werewolf)
UV mapping: Yes
LOD information:
Sasquatch:
LOD0:
- Polygons: 72932
- Vertices: 118236
- Triangles: 145079
LOD1:
- Polygons: 54467
- Vertices: 104003
- Triangles: 108123
LOD2:
- Polygons: 41943
- Vertices: 90871
- Triangles: 83099
LOD3:
- Polygons: 27946
- Vertices: 57404
- Triangles: 55081
LOD4:
- Polygons: 19457
- Vertices: 38694
- Triangles: 37627
Types of materials and texture maps:
PBR Texture
Albedo, Normal,
Metallness,Roughness, AO,
Alpha in TGA Forma
Mythical pack 2
In addition, you can buy each of the characters separately on my store page .
Full information about the character can be found by clicking on the character's name
Feature:
- 59 Face blend shapes/morph target
- 20 animation
- Has Humanoid rig
- Has Generic rig
Polycount:
- Polygons: 20082
- Vertices: 24289
- Triangles: 38869
Feature:
- 59 Face blend shapes/morph target
- 20 animation
- Has Humanoid rig
- Has Generic rig
Polycount:
- Polygons: 47728
- Vertices: 69307
- Triangles: 94560
Feature:
- 58 Face blend shapes/morph target
- 20 animation
- Has Humanoid rig
- Has Generic rig
Polycount:
- Polygons: 70217
- Vertices: 112327
- Triangles: 139573
Feature:
- 62 Face blend shapes/morph target
- 20 animation
- Has Humanoid rig
- Has Generic rig
Polycount:
- Polygons: 72932
- Vertices: 118236
- Triangles: 145079
Feature:
- 30 Face blend shapes/morph target
- 21 animation
- Has Humanoid rig
- Has Generic rig
Polycount:
- Polygons: 37943
- Vertices: 75848
- Triangles: 75714
Price $250.00
Selected Effect - Built-in by Easy Game Studio
Introduction:
If you want your gameobject to achieve a selected effect, or a highlight effect. Then this asset is prefect for you. This is a combination of shader, script and audio. You don’t need to write any shader by yourself, you can easily achieve such a cool effect. I added hover, click and touch three ways to trigger the selection effect, you can choose the way you want to use. It can also run perfectly on Android and IOS platforms. It can be easily integrated into your project, the shader file exposes many parameters that you can adjust yourself. Due to the cool effect achieved by using the shader, all performance losses are small, and the mobile platform can also run perfectly.
Only supports Built-in Renderer Pipeline.
Only supports unity 2021.2.7f1c1 and above.
Main Features:
1. Easy to integrate into your project, no need to write any shader and code.
2. Only supports Built-in Renderer Pipeline.
3. There are three trigger methods to choose from: hover, click and touch.
4. You can modify the attributes exposed by the shader and script to easily get the effect you want.
5. Contains sound effect.
6. Support Android, IOS, Windows and other platforms.
7. complete documentation, clear demo.
8. Good support
Contact Us:
If you have any questions, please feel free to contact us.
E-mail: sgzxzj13@163.com
Price $15.00
8-Bit Stage Themes Vol. 4 by Past 2 Present Game Audio
5 loopable and original. WAV tracks (44.1 kHz and 16-Bit Sample Rate, Stereo)
Unlimited Royalty-Free License
This music pack contains 5 loopable tracks using high-quality retro console music software. We pride ourselves on authentic sound design and attention to detail to optimize the player experience!
TRACKLIST (.WAV, 44.1kHz, 16-bit)
- Old PC Driven Hype Remix
- On The Hunt
- Peace Area
- See In The Dark
- The Honorary Stage
===================
DISCOUNTED UPGRADE!
===================
This music pack is part of our
***8-Bit Complete Stage Themes & 8-Bit Ultimate Pack***
As an owner of this pack, you receive a sizeable discount if you decide a larger pack is for you or your team!
***$20 upgrade to 8-Bit Complete Stage Themes ***
***$60 upgrade to 8-Bit Ultimate Pack***
Price $15.00
8-Bit Boss Battle Themes Vol. 5 by Past 2 Present Game Audio
5 loopable and original. WAV tracks (44.1 kHz and 16-Bit Sample Rate, Stereo)
Unlimited Royalty-Free License
This music pack contains 5 loopable tracks using high-quality retro console music software. We pride ourselves on authentic sound design and attention to detail to optimize the player experience!
TRACKLIST (.WAV, 44.1kHz, 16-bit)
- Boundless Affirmation
- Give It Your All!
- Grasslands
- Maka’s Lament
- Shadow Man
===================
DISCOUNTED UPGRADE!
===================
This music pack is part of our
***8-Bit Complete Battle Bundle & 8-Bit Ultimate Pack***
As an owner of this pack, you receive a sizeable discount if you decide a larger pack is for you or your team!
***$20 upgrade to 8-Bit Complete Battle Bundle***
***$60 upgrade to 8-Bit Ultimate Pack***!
Price $15.00
8-Bit Boss Battle Themes Vol. 6 by Past 2 Present Game Audio
5 loopable and original. WAV tracks (44.1 kHz and 16-Bit Sample Rate, Stereo)
Unlimited Royalty-Free License
This music pack contains 5 loopable tracks using high-quality retro console music software. We pride ourselves on authentic sound design and attention to detail to optimize the player experience!
TRACKLIST (.WAV, 44.1kHz, 16-bit)
- Broken Lies
- Broken Sky
- Dashing On Fields
- In Your Hands
- Mutual Destruction
===================
DISCOUNTED UPGRADE!
===================
This music pack is part of our
***8-Bit Complete Battle Bundle & 8-Bit Ultimate Pack***
As an owner of this pack, you receive a sizeable discount if you decide a larger pack is for you or your team!
***$20 upgrade to 8-Bit Complete Battle Bundle***
***$60 upgrade to 8-Bit Ultimate Pack***!
Price $15.00
8-Bit Battle Themes Vol. 5 by Past 2 Present Game Audio
5 loopable and original. WAV tracks (44.1 kHz and 16-Bit Sample Rate, Stereo)
Unlimited Royalty-Free License
This music pack contains 5 loopable tracks using high-quality retro console music software. We pride ourselves on authentic sound design and attention to detail to optimize the player experience!
TRACKLIST (.WAV, 44.1kHz, 16-bit)
- Fantasy Zero Phase 2
- In The Fighting Spirit
- Let’s Just Battle!
- Of The Ages
- Stay Grounded
===================
DISCOUNTED UPGRADE!
===================
This music pack is part of our
***8-Bit Complete Battle Bundle & 8-Bit Ultimate Pack***
As an owner of this pack, you receive a sizeable discount if you decide a larger pack is for you or your team!
***$20 upgrade to 8-Bit Complete Battle Bundle***
***$60 upgrade to 8-Bit Ultimate Pack***!
Price $15.00
Medieval Trebuchet by studio lab
*Model: Medieval Trebuchet
*Media Type: 3D Model
*Geometry: Quads/Tris
*Polygon Count: 71888
*Vertice Count: 36168
*Textures: Yes
*Materials: Yes
*UV Mapped: Yes
*Unwrapped UV''s: Yes-non Overlapping
all items 1-1 and with PBR metalness Textures
Firing animation which can be viewed on sketchfab
This is setup for the Universal Render Pipeline but just contact me via my publisher portal details or email leondannylabyk@hotmail.com should you need this for a different version or any requests/other assistance.
Price $19.00
8 Bit Loops Bundle Volume 3 by Past 2 Present Game Audio
15 loopable and original. WAV tracks (44.1 kHz and 16-Bit Sample Rate, Stereo)
Unlimited Royalty-Free License
This music bundle contains 3 volumes of our smaller packs totaling 15 original tracks. All tracks are composed and produced using the highest quality retro music softwares to make our sound truly stand out. We are a team of two, devoted to the music of retro game consoles, and hope to bring this incredible sound to you or your team's project!
TRACKLIST (.WAV, 44.1kHz, 16-bit)
- Code Fusion
- In Our Final Times
- Memento Hearts
- My Story Is Not Foretold
- Story Of Time
- Battle Arena
- Congrats Young Soldier!
- Listen To The Dream
- Mighty Mech
- Show Me The Results!
- Get A High Score!
- Good Work My Friend
- It Was The Attempt Of A Lifetime
- Lucky Day My Friend
- Maybe Try Again
===================
DISCOUNTED UPGRADE!
===================
This music pack is part of our
***8-Bit Complete Loops Bundle & 8-Bit Ultimate Pack***
As an owner of this pack, you receive a sizeable discount if you decide a larger pack is for you or your team!
***$10 upgrade to 8-Bit Complete Loops Bundle ***
***$40 upgrade to 8-Bit Ultimate Pack***
Price $29.99
16-Bit Stage Themes Vol. 2 by Past 2 Present Game Audio
5 loopable and original. WAV tracks (44.1 kHz and 16-Bit Sample Rate, Stereo)
Unlimited Royalty-Free License
This music pack contains 5 loopable tracks using high-quality retro console music software. We pride ourselves on authentic sound design and attention to detail to optimize the player experience!
TRACKLIST (.WAV, 44.1kHz, 16-bit)
- Bottled Up Emotions
- Bronze Metropolis
- Lights In Your Eyes
- Ruby Gleam
- Souls Of Destruction
===================
DISCOUNTED UPGRADE!
===================
This music pack is part of our
***16-Bit Complete Stage Themes & 16-Bit Ultimate Pack***
As an owner of this pack, you receive a sizeable discount if you decide a larger pack is for you or your team!
***$20 upgrade to 16-Bit Complete Stage Themes ***
***$60 upgrade to 16-Bit Ultimate Pack***
Price $15.00
20 Top Down Tilesets (Fantazia Top Down) by Wurrad
Fully customizable top down tiles and objects. 20 tileset with hundreds of objects and tiles in Day and Night.
Each theme has both day and night versions. The asset contains over 500 objects to create your own backgrounds.
The themes are:
1-Field
2-Desert
3-Forest
4-Cave
5-Winter
6-Volcano
7-Underwater
8-Beach
9-City
10-Factory
Tilemaps are already setup.
Price $79.99
American Modern V8 Engine Sound by Skril Studio
- 40 wav audio files
- 44100 Hz
- Stereo
- Seamlessly looped
Ideal engine sound pack for a modern American muscle car. All sound files are game ready, professionally recorded and seamlessly looped.
This asset is originally made for Realistic Engine Sounds 2, it will not sound the same with other engine sound controller assets. Prefabs for RES2 are packed inside a .unitypackage file.
This sound pack is already available in Realistic Engine Sounds 2 - Plus and Pro Edition assets. Get RES2 [any editions] here: Realistic Engine Sounds 2
There are 40 Wav audio files in this package.
Documentation available here: Documentation.pdf
Features:
- All wav files are seamlessly looped
- Sounds are pre-recorded for both exterior and interior camera views
- Pre recorded off load sounds
- Pre recorded "aggressiveness sfx" sound (needed for RES2)
- 40 wav files: sound clips for interior and exterior camera views + start / stop engine SFX + aggressiveness SFX
- Compatible with Realistic Engine Sounds 2 - prefabs are packed inside .unitypackage file
To those who are upgrading from the old version: firstly backup your project, delete the older version of this asset, then import this asset. Import the new prefabs made for RES2 if you're planning to use it.
Can't find the sound pack you're looking for? Send your own recordings to me and I will turn them into a complete engine sound pack.
If you have suggestions or problems regarding to this asset, feel free to contact me in Email.
Price $5.99
Japanese Rhinoceros Beetle -Kabutomushi- by Bunnopen
Animation List
・Wait
・Walk
・Walk Backward
・Wing Open
・TakeOff
・Flying
・Landing
・Flounder
・Dead
・Damage
・Attack
・Lift Up
・Lifting
・Release
・Turn Left
・Turn Right
・Also contains 6 transform movement animations.
*Note: This pack supports Universal Render Pipeline (UniversalRP), and Built-in Render Pipeline. When importing this package, please uncheck the folder which you won't use.
Detail
Number of textures: 7
Texture Sizes: 2048*2048, 4096*4096
Types of Texture Maps: BaseColor, MetallicSmoothness, Normal, Ambient Occulusion
Mesh format: FBX, blender
Number of Materials: 10 (5 for Universal RP, 5 for Built-in RP)
Number of Prefabs: 10 (5 for Universal RP, 5 for Built-in RP)
Polygon Counts: about 82000 tris
LoD: Yes, 2(50%, 25%)
Price $34.99
VFX Stylized Fire 2D/3D by SandalStudio
The package includes:
- 39 effects VFX. It's fire, smoke, rocket fire.
- Demo Scene.
- 3 unique shader materials. With which you can create completely different lights.
- 7 textures (2048x2048) TGA
- 1 mesh for the rocket.
- Built-in, HDRP and URP supported.
For any questions, write to the Contact E-mail
Asset lights is suitable for any genre of games.
- Starting from 2d games on mobile devices and ending with PC games.
- All shaders are costimized. You can create your own fire.
- There is a 2d fire in the package.
- Also 3d fire is closer to realism.
- The animated fire is looped.
- Rocket lights.
- There is also a bonus smoke.
Price $12.99
Atmosphere & Inspiration | Music Mega-Combo Pack by Robert Peckyno / @streamingkeys
All audio contained in this package are stereo 44.1k 32-bit .wav files.
(Can also easily deliver most any other desired tech spec. needed)
Total combined package size is: 4.2 GB
A variety pack of One Hundred Four (104) songs/loops totaling over FOUR (4) HOURS of music ranging from sweeping classical themes to driving electronic rock; quiet meditation to suspense & horror and more!
--------------------------- Packs/Music included:---------------------------
Acoustic Atmospheres | Combo Pack 1
A combo pack of crafty acoustic atmospheres to inspire your heart and fire your imagination. Use case suggestions: Tavern, Exploration, Storytelling, Platformer, Puzzle
Currently* in this package are seven (7) files:
Gypsy Fandango: One part oom-pa and one part flamenco, this acoustic guitar piece is fun and a little sexy.
- An acoustic solo guitar version for the more 'tavern' type experience. (1:58)
- A super-cool version with layered hip-hop drum loops (see the example video) for zone exploration, fun platformer, or drop in ambience uses. (2:00)
Uplifting Adventures: This sweet & happy acoustic guitar seamless loop that exudes positive vibes. Both are (1:40)
- An acoustic solo guitar loop.
- A fun more 'up' version with drums as counterpoint.
Melancholy Tavern: No roadside tavern would be complete without some musical ambience. This acoustic guitar-ish loop (1:50) is just enough to set a mood without getting too much attention. The mood here is mournful melancholy...
Daydreams: Warbling hums and a wandering acoustic guitar combine with a bit of magic to create a warm and positive musical texture. Both are (02:55)
- The guitar only version (3 guitars: Acoustic, Electric Wah, and Bells Guitar)
- A fully produces version with warbling vocal hums, percussion, and magic!
--------------------------
Astounding Stories | the Epic Adventure Music Bundle
This bundle includes twenty seven (27) stereo 32-bit 44.1k .wav files including scenes for majestic title sequences, chases, mysteries, and even a battle or two. The four 'books' in this pack combine orchestral, rock, and industrial influences to create a driving set of soundscapes that are both unique and familiar.
Use case suggestions: Opening Sequence, Storytelling, Exploration, Battle, etc.
Phantoms of Reality
This mostly orchestral pack includes seven (7) 32-bit float stereo .wav files including :
- An opening sequence (1:33),
- A Main Title theme (1:07),
- Two (2) tension scenes (one of which can loop) (:41) and (:56);
- An extended jazzy chase sequence [loopable] (1:37)
- An alternate version of the chase with an ending (1:58)
- The full instrumental version of 'Phantoms of Reality' (6:18)
Mad Music
This pack includes eight (8) stereo audio .wav files:
- Two (2) mystery scenes (1:23) and (:49);
- Two (2) action scenes (2:00) and (:38); and
- Three (3) violin focused themes (1:18)(:58) and (1:03)
- The full instrumental version of 'Mad Music' (9:41)
Cave of Horror
This pack includes six stereo audio .wav files:
- Two (2) investigation loops (2:41) and (:36);
- Two (2) action scenes (1:49);
- A sweeping ending (:37)
- The full instrumental version of 'the Cave of Horror' (6:44)
the Beetle Horde
This pack includes six stereo audio .wav files:
- Intro and theme (2:08);
- Love theme (1:23);
- Investigation loop (:32);
- Battle (:36); and
- Victory (:45)
- The full instrumental version of 'the Beetle Horde' (9:15)
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Inspirational Soundscapes | Combo Pack
A combo pack of unique bespoke soundscapes to inspire, motivate, and complement your next game. Use case suggestions: Background Music, Exlporation, Storytelling, Puzzle, Racing
Currently* in the package are nine (9) files:
Drive2Succeed: Complex electronic production with gospel aspirations.
- A bigger version with the orchestra [3:04]
- An ear candy version focused on the electronics [3:04]
Calling Me Home: A fun and groovy straightforward rock cue inspired by space adventures and the fulfillment of lifelong quests. [4:34] Also included exclusively in this combo package are:
- The extended full version of the song [6:00]
- A seemless cut rock loop [1:31]
- A seemless cut guitar only loop [1:48]
Thoroughly Positive Pitzy: Nothing says fun like Pizzicato! This cute and campy orchestral piece features pitzy strings & a xylophone. [2:05]
Reality Countdown: A fun orchestral countdown/tension cue with four building sections and a frenetic finish. [1:45]
Moonlight Butterfly: Dripping with ambience and mystery, this cue evokes ancient ritual and spirits. [3:42]
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Meditation Station | Combo Pack #1
Meditation Station is for music that can comfortably sit in the background and inspire your players. These could used for directed meditation applications or any environment where you need calm or thoughtful music. This package combines four (4) different Meditation Station singles packages into a convenient combo pack. Use case suggestions: Background Music, Puzzle, Peaceful Exploration, Meditation! :)
Included in the combo package are:
Eagle Pose (3:21 / 62.4MB) - Eagle Pose blends piano and orchestral strings with wide open spaces and reverence.
Zen Dawn (4:04 / 76.2MB) - For 'Zen Dawn,' bowls and bells accent strings and voices.
Morning Lotus (02:21 / 42.8 MB) - 'Morning Lotus' gently and slowly pulls the sun over the horizon with dreams and visions on the edge of memory.
Tree Pose in Wind (3:30 / 65.3MB) - 'Tree Pose in Wind' blends bells and orchestral strings with a gentle choppy wind in a dreamy and somewhat pensive wash.
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Musical Bingo V1 - Atmosphere & Loops
Need a diverse array of instrumental music for your project? This is the package for you!
This package contains the full set of edited original songs (15) and seamless loops (26) from Musical Bingo V.1. Use case suggestions: Platformer, Exploration, Childrens, Variety
The full package breakdown is as follows:
Autumn Texture
(Western, Acoustic, Guitar, Rock)
2 Seamless Loops (0:47 and 2:11) and Full Song (3:02)
Bearded Vulcan
(Progressive, Hard, Synth, Rock)
2 Seamless Loops (0:42 and 0:51) and Original Full Song (3:46)
Dancing Man
(Bouncy, Funky, Dance)
1 Full Song Seamless Loop (2:15) and Original Full Song (2:19)
Festival Train
(JamBand, Organ, Rock)
1 Seamless Loop (1:10) and Original Full Song (3:38)
Flow
(CoffeeShop, Jazzy, Piano, NewAge Texture)
2 Seamless Loops (0:26 and 1:38) and Original Full Song (4:17)
Fractal Fugue
(Electronic, Synth, Progressive, Noisy)
2 Seamless Loops (0:22 and 2:02) and Original Full Song (4:05)
Go West
(Twang, Violin, Western, Pensive)
2 Seamless Loops (0:55 and 4:02) and Original Full Song (5:22)
Ice Ripples
(Cute Piano Diddy)
Original Full Song Only (2:53)
John Carpenter
(Dark, Sparse, Haunting, Synth)
2 Seamless Loops (1:33 and 3:06) and Original Full Song (4:02)
Kajita
(Active Synth Overdrive)
One Long Loop Only (2:46)
Noise Factory
(Sparse, Noisy, Buzzy, Mechanical)
One Long Loop Only (1:46)
Pi
(Piano, Delay, Moody, Longing)
One Long Loop Only (1:28)
Slap Happy
(Electro, Bagpipe, Rock, Strings)
One Long Loop Only (2:32)
Steam String Sphere
(Light, Dance, Violin, Pop)
3 Seamless Loops (0:15, 0:15 and 0:31) and Original Full Song (3:57)
Sultry by Styx
(Eastern, Dulcimer, Building, Background)
1 Seamless Loop (3:25) and Original Full Song (4:26)
Theme Song 19
(Theme, Cymbal, Anthem, Orchestral)
1 Seamless Loop (1:55) and Original Full Song (2:31)
The Russian
(Dark Piano Sorrow)
Original Full Song Only (3:41)
Up 2 Get Down
(HipHop, Fun, Bouncy, Voicings)
2 Seamless Loops (0:21 and 1:10) and Original Full Song (3:34)
Winter in the Summer
(Piano, Sweet, Light, Guitar)
Full Song Seamless Loop (3:13) and Original Full Song (3:20)
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Piano Poems | Combo Pack 1
Piano Poems Vol 1 includes six (6) bespoke piano cues spanning a variety of emotions perfect for unobtrusive background, story sync, puzzle countdowns, and many other uses.
Use case suggestions: Puzzle, Sad Adventure, Storytelling
Included in Vol. 1 are:
For Better Days [01:20]
in time, we RISE (x2: One w/ and one wo/ the clock) [2:10/2:08]
Memory Tears [2:25]
Recycle Hope [1:09]
World Weary [2:13]
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Space Horrors | Combo Pack #1
A combo pack of unique spacey soundscapes that build an atmosphere of tension and fear.
Use case suggestions: Exploration, Danger, Inspiration
Currently* in the package are five (5) files:
Ambience 1: a.i. This dark evolving atmosphere slowly builds tension with an antique piano and various filters and small events. Perfect for a derelict space station that's full of corpses and home to an evil a.i. [5:54]
Ambience 2: Isolation Alone on a space station, you begin to hear things... Was that a drip? Was that a moan...!!? Do I hear air leaking...? Is it... space madness!!? Let your imagination run away with you. This is great background ambiance for horrors and deep depths with a touch of outer space creepy. Lots of small events throughout to keep it interesting and terrifying. [5:51]
Ambience 3: Radiation More space-y than horror, this one ranges from moderate tension to sweeping inspiration. This loop includes mild filtered percussion loops and dramatic wavering strings that feel like gamma-rays coursing through your brain... [8:50]
Ambience 4: Martians One part 1950s cheezy Sci-Fi Theremin-y ambience, and one part EDM with Hip-Hop overtones. Great for shooters, platformers, and fighting Martians...!
I've included two versions for flexibility:
- One with just the music and sound effects / ambiance (exploration) [3:50], and
- One with a cool sporadic driving groove [4:00] (battle)
- I am also including the full [16:34] original that you can cut to serve your use case.
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BONUS!: I'm including 4 extra songs from the upcoming Investigation Station Music Pack!!
That's 104 total songs/loops in one package!
*These packs will grow. Includes future song additions to select packs!
Price $99.99
ARTA Cinematic Sound FX Pack by Chef Audio
Audio file types: .wav
Sample rate: 48kHz
Bit depth: 24bit
Additional: Stereo
100+ sounds.
Designed especially for Massive Games and Cinematic Video Productions.
A huge, frightening and electrifying epic cinematic movie trailer style sounds and effects collection which introduces emotion and suspense into your cinematic film and game productions.
In this pack you will find 100+ unique sounds: Impacts, Risers, Foley, Ambiences and Whooshes that will enhance your audience’s experience.
The files are UCS (Universal Category System) compliant.
Follow me on Instagram: @marek.audio
Price $19.99
