Grass Magic Forest Floor: 20 Textures (Hand-painted, Seamless + Tileable) by Texture Me!
- 20 Color Textures (seamless)
- 2048 x 2048 size
- Hand Painted
- Mobile friendly
Help us by rating and commenting, this will motivate us to create more assets and improve :)
Price $5.67
Ancient Greek Helmet by SiaArt
Number of textures 12
Texture dimensions 4096 x4096
Maximum polygon count 8772
Number of meshes/prefabs 1/4
Rigging: No
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) YEs
3ds model Ancient Greek Helmet
PBR Textures
Textures count 12
Materials 4
faces: 8772
tris: 17498
verts: 13869
Price $24.90
Umbrella by Feye
Includes PBR Textures:
• Albedo
• Ambient Occlusion
• Metallic
• Normal (OpenGL)
5196 Polygons
2866 Vertices
Technical details:
Number of textures: 4
Texture dimensions: 4096x4096
Polygon count of Umbrella: 5196
Number of meshes: 1
Rigging: No
UV mapping: Yes
Types of materials and texture maps: PBR
Price $4.99
Abel The Normal Guy - 3D Low Poly Character by Anshuman Stark
Number of textures: 1
Rigging: Yes
Animation count: 4
Animation type list: T-Pose, Idle, Run, Jump Pose
UV mapping: Yes
Vertex colours: Yes
This fully rigged and animated character is suitable for the low poly genre. You can use it for your next 3D platformer or third-person shooter game or any 3D game.
All you will find in this package:
- Abel Character 3D Model
- Demo Scene
This package has 3 basic Animations:
- Idle
- Run
- Jump Pose
This Character works with any other Humanoid Animations packs!
Price $4.99
101 Artistic Noise Textures by Alvios Games
The images are in a higher resolution than necessary for most games. You can decrease the resolution in Unity to get the optimal size for your project.
Tools Used: Midjourney and Photoshop
Contact us for any process questions!
This isn't your grandma's Noise Texture Pack!
These procedurally generated, hand adjusted noise textures will give you a unique artistic look. While it's easy to find simple noise maps for traditional uses cases, these textures can handle edge cases when you need a truly unique visual treatment.
- 101 Tiling Noise Textures
- 2048x2048 Resolution
- PNG Format
Also includes a sample shader used to create the screenshots!
Price $0.00
Spaceship GSN Barbarossa Class Carrier by MSGDI
- Scifi carrier
- Modular weapons
- 7 turrets, 1 multi missile launcher
- 3 missiles are included
- Optional modular maneuvering thrusters for newtonian physics based movement
- Optional decals: national emblems and labels
- 6 different texture sets
- PSDs with intact layers are included
- PBR textures (metallic)
- Ready to use prefabs of all models are included
- Texture sizes are 4096 (spaceship), 2048 (weapons) and 2x 1024 (thrusters, missiles)
- Tris count spaceship hull ca. 12800
- Final tris count depends on how many weapons are used for the ship
This pack contains the Barbarossa class carrier of the German Space Navy with modular weapons. It can be used in a space themed game.
- Scifi carrier
- Modular weapons
- 7 turrets, 1 multi missile launcher
- 3 missiles are included
- Optional modular maneuvering thrusters for newtonian physics based movement
- Optional decals: national emblems and labels
- 6 different texture sets
- PSDs with intact layers are included
- PBR textures (metallic)
- Ready to use prefabs of all models are included
- Texture sizes are 4096 (spaceship), 2048 (weapons) and 2x 1024 (thrusters, missiles)
- Tris count spaceship hull ca. 12800
- Final tris count depends on how many weapons are used for the ship
URP / HDRP
The materials of this asset must be upgraded with Unitys automatic material upgrade tool if this asset is used in the Universal Render Pipeline or HDRender Pipeline.
for URP: go to Edit / Render Pipeline / Universal Render Pipeline / Upgrade Project Materials to UniversalRP Materials
for HDRP: go to Edit / Render Pipeline / Upgrade Project Materials to High Definition Materials
Price $35.00
Genesis for MicroVerse by Rowlan.Inc
Genesis for MicroVerse is an extension for MicroVerse and as such depends on MicroVerse being installed.
Overview
Genesis for MicroVerse is an extension for MicroVerse. The focus is on getting you started quickly with a MicroVerse setup.
When you look at my youtube channel you can see that I'm all for prototyping and getting quick results in a very short amount of time. As such I took the opportunity and integrated several more features which aren't directly related to MicroVerse, such as Post-Processing setup, Lighting setup, Third Person camera setup, etc.
The asset is ready-to-use as it is and at the same time still in active development with more features to come. Features will be added and changed depending on customer feedback. The price will be updated accordingly.
Features
Genesis for MicroVerse consists of these core features, split into various Modules
World Building
- create MicroVerse using presets
- create and modify terrain
- presets for Height Stamps and Terrain Layers
- apply the presets to MicroVerse
Terraform
- tools for applying settings to the MicroVerse stamps, e. g. fit stamp to terrain, center stamp, etc
Visual Ambience
- assign post processing to scene
- set sun position using presets
Gameplay
- setup third person controller
- add application tools
Converter
- conversion mechanisms, eg create content collection from heightmaps
In general Genesis is working with presets that you can create and configure as you please. It's a helpful tool to quickly adjust and populate MicroVerse. Genesis is designed to not be required for the build, as such it is an editor tool.
The render pipeline support is similar to the render pipelines that MicroVerse supports. There are some features which will be added during development. For now Post Processing is supported with custom Post Processing presets for URP and HDRP coming in the future.
Showcase Videos and Screenshots
The videos and screenshots are examples that were created during the development of Genesis for MicroVerse. Those assets aren't included.
Roadmap
MicroVerse is awesome. The release of MicroVerse will most certainly drive many other developers into using it. As such integrations with other assets will be added in the future, e. g. the excellent R.A.M. by NatureManufacture is an ideal candidate to combine the MicroVerse splines with the R.A.M. rivers.
And more integrations to follow.
Disclaimer
Genesis for MicroVerse is aiming at using standards and in that regard uses some of Unity's assets, as such the Unity Companion License applies.
Price $18.00
ArchVizPRO Interior Vol.4 HDRP by ArchVizPRO
Features:
- HDRP
- LOD (Levels of Detail)
- Fully explorable interior/exterior
- First-Person Controller
- Orbit controller
- Timeline controller
- HD 4K Texture
- VFX Graph
- Custom shader for grass
ArchVizPRO Interior Vol.4 HDRP is an architectural visualization project of a modern house built in every detail. It is a fully navigable open space with a living room, kitchen, relaxation zone, bedroom, balcony, and exterior.
All furniture and props are highly detailed and can be reused in any other project.
Forum Thread / Documentation / Demo_Windows
ArchVizPRO, your secret weapon for Architectural Visualization!
Price $39.99
Airport Terminal Scene - High Detail by VIS Games
The main scene is non-modular but comes with more than 300 props to create
you own decoration.
The base package will import for Build-In-RP. If you want to use the package in URP or HDRP, just importort the package into your URP / HDRP Project and follow the included
instructions in the "install_RP_Versions.txt".
Easy to upgrade to URP and HDRP!
All versions (Build-In, URP and HDRP) are setup with complete lighting by usage of the standard Unity Lightbaker.
Complete scene size about: 130x200m (height 16m)
Scene comes with optimized collision-meshes for gound, walls etc.
The main level geometry has about 40.000 polygons.
Contains an detailled airport passenger terminal scene for Build-In, UPR and HDRP
The main scene is non-modular but comes with more than 300 props to create
you own decoration.
The main scene contains: shops, informationstands, boarding displays with function, restaurants, waiting areas, ticket-counter, check-ins, and much more.
Includes sounds for boardings displays, announcements (in english language) and aircondition + background music.
The base package will import for Build-In-RP. If you want to use the package in URP or HDRP, just importort the package into your URP / HDRP Project and follow the included
instructions in the "install_RP_Versions.txt".
Easy to upgrade to URP and HDRP!
All versions (Build-In, URP and HDRP) are setup with complete lighting by usage of the standard Unity Lightbaker.
Complete scene size about: 130x200m (height 16m)
Scene comes with optimized collision-meshes for gound, walls etc.
The main level geometry has about 40.000 polygons.
Price $59.95
UniRate - Less battery consumption by renan_pace
"RateManager" is the main plugin singleton that allows you to control all the rates and intervals, it manages multiples rate/interval requests and apply the best one.
Just access the "RateManager.Instance" by code and it will be automatically created, or create an empty GameObject and attach the "RateManager" component to it.
For more details access the GitHub repository.
It's not desirable to keep your game always running at the highest frame rate, especially on mobile platforms where you can quickly consume a lot of battery power and increase device heat.
To help you solve these problems, UniRate provides you a simple solution to control the update rate, fixed update rate and render interval from everywhere in your code without worrying about multiple requests.
For more details access the GitHub repository.
Price $0.00
Candy Shop by Visionary Spaces
- 126 Model, total 96k tris: (Minimum:160 Tris, Maximum:2500 Tris)
- 118 Texture Map (128x128), (512x512) and (1024x1024)
- 120 Materials
- Total 179 Prefabs
Low poly loot pack includes;
- 126 Models
- Cake
- Candy
- Tree
- Building modules
- and more...
- 118 Texture Map
- 120 Materials
- Candy Particles
- Total 179 Prefabs
Price $29.90
Abandoned Village by Ravibio
This package includes:
- 7 Cliffs
- 5 Single Boulders
- 7 Scattered Boulder Meshes
- 4 Cliff Platforms
- 5 Small Scattered Rock Meshes
- 2 Waterfalls/River Bed models
- 4 Rock Floor Meshes
- 1 Background Mountain
- 2 Leaf Decals
- 4 Ground Meshes
- 8 Dead Trees
- 5 Normal Trees
- 15 Ground Surface Materials
- 7 Houses
- 6 Bridge Models
- 8 Fence Models
- 14 Wooden Structures
- 4 House Attachments
- 31 House Interior Props
- 21 Additional Props (Wooden Logs, Planks Chopped Wood, Containers, etc.)
- 6 Footstep Sounds
- 7 Wind Sounds
- Falling Leaves VFX
Mesh:
- High-Poly models whith LODs.
- Polycounts for cliffs start from around 150k and go as low as 5k(triangles)
- Trees 10k-1k
- Scattered Boudlers 50k-2k
- Houses 20k-10k
- Wooden Structures 10k-1k
Textures:
- PBR textures
- Texture dimesions are mostly 2K with cliffs and ground materials having 4K
Textures include:
- Albedo
- Normal Map
- Mask map (which includes)
- Ambient Occlusion
- Metalic
- Smoothness
- Height Map (for ground surfaces)
Demo Scenes are renderd in HDRP
The abandoned village is a 3D environment pack that contains all the assets to make a complete scene.
You can walk around the demo yourself: Download Demo (1.2gb)
Package includes: Cliffs, rocks, boulders, trees, houses, interior props and a huge variety of wooden structures and elements(see thecnical description for a more detailed list).
The pack also includes 15 ground surface materials with 4K textures and ambient wind sounds as well as a demo scene showcasing the models.
No custom shaders in use, which means that all assets and their materials can be converted to other pipelines.
You can further expand this pack with my High-Poly Cliffs and Rocks Pack
Price $80.00
Lowpoly Blacksmithing Pack by DestiaArt
- Basic colors, no textures
- No animations
- No UV mapping
~ Lowpoly Blacksmithing Package ~
Contains (52 models, 57 prefabs):
- example room,
- decorative floor stones,
- table in 3 versions,
- shelf,
- stool,
- 8 different tools,
- wall hangers (for tools, 2 for weapons and 2 for single axe),
- spear holder and a spear (+ spears in holder as a prefab),
- axes (2 variants),
- swords (9 variants),
- horseshoes (3 variants),
- chest armor piece,
- armor stand (+ armor on a stand as prefab),
- helm,
- shield (with- and without handler),
- forge (with coal, empty),
- water trunk (with water, empty),
- iron bar (single and 2 different stacks as prefab),
- gold coins (single, stack as prefab),
- sack,
- metal bucket,
- wooden block for anvil,
- anvil,
- bellows
All models are between 8 and 302 verticles.
Average verticle count is 132.
Total 7512 verticles for 57 prefabs.
Price $4.99
Hats Bundle by Qunatum
Number of meshes: 36
Number of textures: 105
Number of Materials: 36
Texture dimensions: 2048x2048 \ 1024x1024
UV mapping: Yes
Types of materials and texture maps : PBR
High-quality realistic low-poly 3D models of different hats for your characters.
The model is ready for use in games and other real-time applications.
Price $29.99
3D-Voxel Animated models - Pirate by SecondTema
Number of textures 8
Texture dimensions 1х256
Polygon count of on average 500
Minimum polygon count 20
Maximum polygon count 250
Prefabs 8
Rigging: No
5 animations for each prefab
Idle, Move, Jump,Attack, Die.
UV mapping: No
all models are made strictly in voxel style
8 type pirate.
5 animations for each prefab:Idle ,Move,Jump,Attack,Die
There is a script for demonstrating characters
Price $39.00
Zombie and Human Anime Character Pixel Asset Pack by DaveDCassets
3 different unique characters each with 4 animation, all in the form of 2D spritesheets.
Each frame has the dimensions of 258X258px, with each character size around 128x128px inside the frame
Package contain:
A human character with idle, walk, shoot and damaged.
A male zombie with idle, walk, attack and fall.
A female zombie with idle, walk, attack and fall.
NOTE: ALL IDLE AND HUMAN DAMAGED ANIMATION ARE 1 FRAME STILL IMAGE.
Price $4.99
Gamepad Mapping Discovery by Kevin Castejon
- 1 . Enters PlayMode.
- 2 . Use the menu Tools > Gamepad Mapping Discovery.
- 3 . This will automatically create a GameObject called Gamepad Mapping Discoverer and select it.
- 4 . Use your gamepad and check axes and buttons values into the Inspector.
- 5 . Optionally filter the axes and buttons to display only the active ones.
Stop looking for your gamepad Unity mapping around the web, discover it directly into Unity.
This package is meant to be used along with the legacy InputManager, it's useless and not working with the new Unity Input System.
Price $0.00
