Skyscraper Drums Vol.9 – Tribal Spirit by Skyscraper Seven
The pack at a glance:
- Audio file types: WAV Format.
- Sample Rate: 44.1 kHz.
- Bit Depth: 24 bit.
- Loopable: Yes.
- Additional: Stereo.
- Number of Beats: 20.
- Created for the: tribal, survival, fantasy, nature ambience.
Need to provide credit: No.
A collection of tribal rhythms and natural drum ensembles inspired by world percussion. Includes deep toms, hand drums, shakers, and ceremonial grooves that add organic intensity to your project. Perfect for survival, fantasy, or nature-based games that need earthy rhythmic foundations.
Price $15.00
Skyscraper Drums Vol.8 – Breakcore Riot by Skyscraper Seven
The pack at a glance:
- Audio file types: WAV Format.
- Sample Rate: 44.1 kHz.
- Bit Depth: 24 bit.
- Loopable: Yes.
- Additional: Stereo.
- Number of Beats: 20.
- Created for the: racing, combat, cyberpunk action, intense gameplay.
Need to provide credit: No.
Breakcore Riot brings distorted breakbeats, glitchy fills, and fast chaotic percussions designed for high-tempo action. Ideal for cyberpunk, racing, and extreme gameplay sequences. Every loop hits hard, full of dynamic compression and energy that can instantly boost adrenaline in your scenes.
Price $15.00
Skyscraper Drums Vol.6 – Cinematic Impacts by Skyscraper Seven
The pack at a glance:
- Audio file types: WAV Format.
- Sample Rate: 44.1 kHz.
- Bit Depth: 24 bit.
- Loopable: Yes.
- Additional: Stereo.
- Number of Beats: 20.
- Created for the: action, combat, trailer, epic sound design.
Need to provide credit: No.
A high-impact percussion pack featuring heavy taikos, low toms, and cinematic hits designed for trailers, battles, and cutscenes. Perfect for adding intensity, tension, and dramatic power to any action sequence or reveal moment. Each file is mixed and mastered for clear low-end impact and can be layered easily with other sound elements.
Price $15.00
Skyscraper Drums Vol.5 – Organic Touch by Skyscraper Seven
The pack at a glance:
- Audio file types: WAV Format.
- Sample Rate: 44.1 kHz.
- Bit Depth: 24 bit.
- Loopable: Yes.
- Additional: Stereo.
- Number of Beats: 20.
- Created for the: nature, exploration, ambient, or world-inspired games.
Need to provide credit: No.
Organic Touch offers hand-crafted drum loops featuring shakers, bongos, cajóns, and wooden percussive textures. Designed to feel alive and dynamic, these rhythms enhance nature scenes, exploration levels, or story-driven worlds where realism matters.
Price $15.00
Skyscraper Drums Vol.3 – Jungle Breakcuts by Skyscraper Seven
The pack at a glance:
- Audio file types: WAV Format.
- Sample Rate: 44.1 kHz.
- Bit Depth: 24 bit.
- Loopable: Yes.
- Additional: Stereo.
- Number of Beats: 20.
- Created for the: action, racing, and high-tempo gameplay.
Need to provide credit: No.
An explosive pack of jungle and drum-and-bass breaks, filled with chopped rhythms and syncopated fills. These loops are crafted for developers who need intensity and momentum perfect for combat, speed, or chase sequences.
Price $15.00
Skyscraper Drums Vol.2 – Trap & Bounce 808s by Skyscraper Seven
The pack at a glance:
- Audio file types: WAV Format.
- Sample Rate: 44.1 kHz.
- Bit Depth: 24 bit.
- Loopable: Yes.
- Additional: Stereo.
- Number of Beats: 20.
- Created for the: action, racing, and urban-style games
Need to provide credit: No.
This pack focuses on modern trap and 808-based drum loops, delivering punchy kicks, crisp hi-hats, and rolling snares that create dynamic rhythmic drive. Built for fast-paced gameplay such as racing, shooters, and sports titles, every loop hits with clarity and power.
Price $15.00
Fantastical Musings: Epic and Heartfelt Music for Adventures, RPGs, and more! by Aeon Sharp
60 total audio files:
- 10 WAV files with full track + Unity-recognized loop
- 10 WAV files containing only the Intro to seamlessly transition into the corresponding Loop file
- 10 WAV files containing only the Loop section
- 30 corresponding OGG vorbis versions included for the space-conscious developer (NOTE: For out-of-the-box seamlessly looping the OGG tracks, use the separated versions. At the time of writing, Unity does not natively recognize loops in OGG files.)
- 10 .txt files detailing the loop points for each track in samples
Sample rate: 44.1kHz
Bit depth: 16 bits
Stereo
This package contains two versions of each track for maximum flexibility:
- Full plug & play WAV files are ready for use immediately. Simply drag them into an Audio Source with 'Loop' enabled, and you're done! The intro will play once, then continuously and seamlessly loop the main section.
- Split Intro and Loop files for greater control via scripted events, an advanced audio system, or simple preference. This is the recommended method for using the OGG versions.
10 text files are also included containing the loop points (in samples) for each full audio track.
Track List:
- Delightful Dawning
- Flourish & Resolve!
- Sunlit Serenity
- Abyssal Agitation
- Ceremony of Consequence
- Arid Echoes
- Unraveling Dreams
- To Fate's Edge
- Aegis Aligned
- The Storied Path
Feel free to contact with any collaboration inquiries, issues, or just to say hello ♥
Price $15.00
Animecs by Blackbyte Games
Key Features:
- Mecanim to DOTS conversion via baking
- GPU compute shader skinning for deformation
- State machine with parameter-driven transitions
- Blend trees: 1D, 2D Directional, 2D Cartesian, Direct
- Automatic LOD with temporal frame distribution
- Blend shape support (baked and runtime)
- Animation events with frame-accurate detection
- Burst-compiled systems for all animation logic
- Shared bone blob assets for memory efficiency
- Zero runtime allocations with blob asset architecture
- Full runtime control API (Burst-compatible)
- Debug visualization for development
- Sample scene with working examples
- Complete documentation and tutorials
Supported:
- SkinnedMeshRenderer with bone weights
- Animator Controller (base layer)
- Animation clips (Generic, Humanoid, Legacy)
- Parameters: Float, Int, Bool, Trigger
- Transitions with conditions and exit time
- Blend trees with threshold/position blending
- Animation events
- Blend shapes (morphs/shape keys)
Limitations
- Base layer only (no multiple layers)
- No root motion
- No humanoid retargeting
- No IK/constraints at authoring (can add custom IK systems)
- Maximum 8 motions per blend tree
Animecs converts your existing Animator Controllers to DOTS-compatible animation systems with GPU compute skinning. Keep your Mecanim workflow, get DOTS performance.
| Documentation | Discord | Email Support |
The Problem
Unity DOTS lacks native animation support. Building state machines, blend trees, and LOD systems from scratch takes weeks. Bridging GameObject animators with entities defeats the purpose of DOTS.
The Solution
Animecs reads your Animator Controller and bakes everything to pure ECS:
- States and transitions become blob assets
- Bone matrices pre-sampled for GPU skinning
- Parameters drive runtime transitions
- LOD automatically reduces update frequency
- Blend shapes supported (baked or runtime)
Right-click your prefab, bake, done. Your animation logic converts in seconds.
Performance by Default
- GPU Skinning - Compute shader deformation, tens of thousands of characters per frame
- Shared Bone Data - Identical skeletons reference the same blob assets
- Automatic LOD - Distance-based updates (High/Medium/Low/Off) with temporal distribution
- Burst Compiled - All systems optimized with SIMD
- Zero Allocations - Blob assets eliminate runtime garbage collection
Familiar Workflow
If you know Mecanim, you know Animecs:
- Same states, same transitions, same blend trees
- Standard Animator Controller authoring
- Animation events with frame-accurate detection
- Float, int, bool, trigger parameters
- 1D and 2D blend trees (directional, cartesian, direct)
No custom state machine code. No manual bone matrix sampling. No performance guesswork.
What You Get -
State Machines - Parameter-driven transitions with exit time, duration, blend curves
Blend Trees - 1D, 2D Simple Directional, 2D Freeform Directional, 2D Freeform Cartesian, Direct blending
LOD System - Configurable distance thresholds and update frequencies. Entities update at 1/8th rate when distant.
Blend Shapes - Pre-baked from animations or runtime override for procedural control
Animation Events - Fire code at specific frames. Perfect for footsteps, weapon hits, effects.
Runtime Control - Play states, set parameters, query animation data. Full Burst-compatible API.
Debug Visualization - Optional overlay showing state, time, LOD level, blend progress
Use Cases
- Large crowds and armies
- Open-world NPCs
- RTS unit animations
- Battle royale character counts
- Any scenario requiring 100+, 1000+, 10,000+ animated characters
Animecs focuses on what DOTS does best: performance at scale. If you need to animate crowds without writing custom state machines, Animecs solves that problem.
Price $39.99
MONSTER: GIGABDOMOCAUDA BOMBIS by PROTOFACTOR, INC
All materials included are Standard Built-In. This means they can easily be upgraded to either URP or HDRP using the Upgrader Tool of the selected pipeline.
Here is GigabdomocaudaBombis. This massive creature has a tail like abdomen that it’s using to throw its explosive goo drops. If by chance its enemy is still standing, it will use its legs and jaws relentlessly to tear it to shreds.
Geometry is 36.88 Ktris total (Main body: 22.11 KTris, Weakpoint A: 9.21 KTris, Weakpoint B: 3.33 KTris and Weakpoint C: 2.23 KTris). Rig is 74 bones. Model uses 1 material with a 8192*8192 PBR texture set.
The package includes a set of 35 animations (11 being root motion variations).
Price $34.99
Stylized Victorian Mansion by JustCreate
Gamedev community where you can share your works, read asset announcements and get customer support
Create an atmosphere of mystery and elegance with the Stylized Victorian Mansion pack!
Step inside a beautifully crafted environment inspired by classic Victorian architecture. This pack gives you everything you need to build a luxurious mansion, a cozy interior, or an eerie mystery setting, perfect for narrative, horror, or detective-style games.
Features:
- 267 High-Quality Models
- Modular Building Parts (walls, floors, roofs, stairs, and more)
- Fully Furnished Interiors (furniture, decorations, lighting)
- Rich Prop Collection - from elegant decor to small everyday details
- Stylized Food and Tableware Assets
- Ready-to-Use Demo Scene Included
- Perfect for Mystery, Horror, Detective, Hotel, or Cozy-Atmosphere Games
Bring your story to life with a mansion full of history, charm, and endless creative potential.
Optimized for:
- Universal RP - Unity 2022.3+ (default)
- Standard RP - Unity 2022.3+ (included .unitypackage)
- High-Definition RP - Unity 2022.3+ (included .unitypackage)
Featured Assets:
Join the Just Create Studio community on: Discord | Twitter | Instagram
info@justcreate3d.studio - customer support
Price $49.99
Stylized forest environment by charttyp
Number of prefabs: 80
Polygon count of example meshes: Tree_A_1_LOD0 (7205 vertex), Tree_A_LOD3 (1893 vertex), Tree_E_4_LOD0 (10949 vertex), Tree_E_4_LOD3 (1955 vertex), Tree_trunk_B_2 (297 vertex), Tree_trunk_C_3 (469 vertex), Tree_trunk_broken_D_1 (543 vertex)
Number of textures: 32 ( bark textures (color and normals), 6 leaves textures (color with transparency, color, black and white alpha), 6 ground textures (color and normals))
Texture dimensions: 1024, 512, 256, 128
Textures: Handpainted
UV mapping: Yes
Lod information: 4 lvl
Content:
- 40 trees (20 with leaves and 20 without leaves, 5 diferent bark textures, each bark have 10 trees - 5 with leaves and 5 without leaves, 2 diferent leaves textures)
- 8 bushes
- 4 flowers
- 8 broken branches
- 4 broken trees
- 8 broken trunks
- 4 logs
- 6 terrain textures (dirt, dirt with small stones, dirt and grass, grass, leaves, litter)
Trees are using 4 levels of LODs.
Trees are using one of the Unity shaders so you don't have to worry if it will work. And beacause of that (simplcity) I assume that you could adjust these trees to your shader.
Leaves have 3 types of texture: color with transparency, color and black and white alpha. So you can use any of this if you will need them, for example in difderent shaders.
All assets have clean topology (not made with deform modifier) and their UVs are arranged.
All textures are handpainted.
charttyp@gmail.com
Instagram (game assets and miniatures)
Price $20.00
Fantasy Monster SFX by cplomedia
Number of Audio Wavs: 356
Sample Rate / Bit Rate: 48 kHz / 24 Bit / Stere
Does Audio Loop: No
Minutes of Audio Provided: 32 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Fantasy Monster SFX delivers 356 high-impact sound files designed to bring your game or film to life. Thunderous roars, blood-curdling screams, and immersive breathing effects give your creatures a truly fear-inducing presence that captivates your audience.
DEMO on Youtube - Breathing
DEMO on Youtube - Screaming Far Away
DEMO on Youtube - Growling Deep Voice
DEMO on Youtube - Laughing Deep Voice
DEMO on Youtube - Screaming Deep Voice
Price $15.00
Magic Ambience 3D-Audio by cplomedia
Number of Audio Wavs: 10
Sample Rate / Bit Rate: 48 kHz / 24 Bit / Stereo
Minutes of Audio Provided: 47 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Immerse yourself in sound.
Magic Ambience 3D Audio brings you 10 breathtaking tracks crafted for games, films, and immersive experiences.
Feel the vastness of cinematic space — flowing chants, dark moods, and ethereal textures blend into an enveloping atmosphere. Thanks to cutting-edge 3D audio design, every tone moves around you, drawing you deeper into the world you create.
Best experienced with headphones.
Price $15.00
Drum And Bass Songs by cplomedia
Number of Audio Wavs: 10
Sample Rate / Bit Rate: 48 kHz / 24 Bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 37 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Drum and Bass Songs delivers 10 high-energy, adrenaline-pumping tracks perfect for powering up your game or elevating the intensity of your film. Packed with driving beats and expressive vocals, each track is crafted to ignite emotion and keep audiences hooked.
Price $15.00
Pixit MeshPainter by Pixit Games
Pixit Mesh Painter is a complete runtime mesh painting solution for Unity.
Paint directly on any 3D mesh at runtime with full URP lighting, multiple brush shapes, real-time color picking, and smooth blending.
Designed for in-game customization, art tools, level editors, or player skins. Everything runs through a simple, clean top toolbar — no coding or hidden shortcuts required.
Core Features
- 🎨 Paint and erase in real time on MeshRenderer or SkinnedMeshRenderer
- 🌈 Color picker, brush size, hardness, and opacity controls
- ⭐ Multiple brush textures (circle, square, star, custom)
- 💾 Per-object save/load system (PNG stored under Assets/PixitMeshPainter/Paints/)
- ⚙️ Full URP shader lighting (PaintableLit_URP)
- 🧱 Easy setup with MeshPainter, PaintInputHandler, and MeshPaintable components
- 🔧 Works perfectly with runtime UI or editor previews
Includes
- Clean UI prefab and ready-to-use top menu system
- URP paintable shader and brush blit shader
- Example scene and documentation (MkDocs-based)
- Sample brushes and ready configuration assets
DOCS
You can read detailed docs here.
Price $19.99
WaveSync Water (URP) by Pixit Games
- 4-layer Gerstner wave displacement (GPU)
- Buoyancy synced to the same wave function (CPU)
- PBR inputs: BaseColor, Normal, Roughness, AO, Emissive, Height (parallax-lite)
- Depth-based shallow/deep blend + Fresnel
- Single WaterSettings → auto Material binding
- URP 12–17, SRP Batcher & GPU Instancing compatible
- Demo scene + presets included
- Limitations: no foam/wake; planar reflections not included
A lightweight water solution for URP projects. Configure visuals and physics from a single WaterSettings asset: color, depth fade, waves, and PBR maps (Base Color, Normal, Roughness, AO, Emissive, Height).
Great for stylized, adventure, sailing, and open-world scenes. No foam/wake system—clean look and fast performance.
Price $9.99
Ultimate Futuristic Props Bundle – Sci-Fi Pack Vol. 4 by Friday Night Studio
🧩 Technical Details
- Total prefabs: 47
- Total tris for all prefabs: 120.2K
- 81 unique material sets for optimal quality and performance
- Colliders: Primitives and Mesh Colliders Included
- Textures: PBR, optimized for modular use (4096 to 1024). Downgrade as you need for better performance on mobile.
🤝 Overview
This modular Futuristic Environment Pack was made in collaboration with Guillaume Fortin, Environment Artist, and is ready to use in any production.
🛰️ Check out the previous volumes:
- Ultimate Futuristic Props Bundle Pack Scifi - Volume 1
- Ultimate Futuristic Props Bundle Pack Scifi - Volume 2
- Ultimate Futuristic Props Bundle Pack Scifi - Volume 3
Perfect for PC, consoles, Mobile, cinematic projects, and interactive experiences.
- Fully modular parts with PBR Metallic Roughness workflow.
- Game-ready prefabs with optimized meshes and materials.
- Demo scenes included for easy showcase and testing.
🚀 Pipeline Compatibility
- All materials and prefabs already converted and ready to use.
- Built-in Render Pipeline ✅
- Universal Render Pipeline (URP) ✅
- High Definition Render Pipeline (HDRP) ✅
Lighting and post-processing settings vary between pipelines — adjust as needed for your scene.
🧩 Content
This package contains a total of 47 high-quality prefabs, including furniture, structural modules, vehicles and sci-fi props — all optimized for performance.
💡 Each prop is also available as a standalone version on my Unity page:
🎁 Bonus / Community
Join the Friday Night Studio Discord for support, exclusive updates, freebies, vouchers, and early access to new packages:
🚀 https://discord.gg/FjFWJkpVfv🚀
Price $49.99
Weird: Crystal by Fronkon Games
🕹 DEMO | 📄 DOCUMENTATION | ♥ MORE ASSETS ♥
✓ Fractal crystals and magic lights.
✓ Many parameters to configure.
✓ Full source code (scripts and shaders).
💡 Online documentation, support and free updates.
💡 Desktop, mobile, VR and web.
💡 Unity 6 or higher (Render Graph support).
💡 Universal RP 17.0.3 or higher.
💡 Assets used in video and demo are not included.
Other bundles that might interest you:
✨ Spice Up: designed to increase the juice of your games.
✨ Retro: give your games a unique retro look.
✨ Glitches: unleash the juice!
✨Camera Transitions: cinematic camera transitions.
✨ LUTs: the largest collection of LUTs in the whole store.
✨ True Ballistics: a physically-accurate ballistics.
❤️ Leave a review if you found this asset useful, thanks! ❤️
Price $7.99
New Input System Utilities by WSM Game Studio
Package Manager Dependencies
- Required: New Input System (com.unity.inputsystem)
- Optional: Text Mesh Pro (com.unity.textmeshpro)
- Used for sample purposes
Render pipeline compatibility:
Built-in ✅ | URP ✅ | HDRP ✅
Additional composite input bindings that make it easier to avoid overlapping input issues when using multiple button combinations, without relying on the input consumption settings.
This asset extends the new input system by introducing the 'not pressed' modifier, increasing the number of button combination permutations without sacrificing input mapping readability.
Additional Input Bindings
- Binding With Not Pressed Modifier
- Binding With Two Not Pressed Modifiers
- Binding With Pressed And Not Pressed Modifier
- Positive/Negative With Modifier
- Positive/Negative With Not Pressed Modifier
- Positive/Negative With Two Modifiers
- Positive/Negative With Two Not Pressed Modifiers
- Positive/Negative With Pressed And Not Pressed Modifier
Obs: The new bindings can be used with or without input consumption, depending on your project’s needs and personal preferences.
⭐ Love this asset? Leave a review and let us know how it's working for you! 💬
Official Website: https://wsmgamestudio.com/
Price $0.00
Ascii for URP by OccaSoftware
3 Custom Shaders
- Screen-Space ASCII Shader
- Box Downscale/Upscaling Shader
- Filtering Custom Function
Textures
- 12 Font Assets
1 Render Feature
- ASCII Render Feature
1 Utility Script
- Play videos from URL
1 Demo Scene
- Empty scene with video player and camera.
Supports Unity 2022 and Unity 6!
Built-In Pixelizer
Ascii also dynamically pixelizes your scene. You can use this asset as a standalone pixelizer system without using any ASCII features or font assets.
Customization Made Easy
We include 10+ fonts to get you started. And you can import your own fonts, too. Easily add any custom font that you desire, giving you complete creative control.
Use Cases Galore
This asset is perfect for a wide range of use cases. Whether you're working on a realistic project and want to create a pop of ASCII art mid-game, or you're designing your entire project around an ASCII art style, our ASCII screen shader is versatile and capable of bringing your vision to life.
Features
- 12 included font assets
- ASCII rendering
- Pixelated rendering
- Easy-to-use editor
- Configurable display settings including pixel size, font color, and background color tint.
- Built-in rescaling to render smooth and consistent pixelized or ascii results
- Supports custom font assets
Download now
Impress and attract players with better graphics.
Download this free asset today and get building.
Compatibility
This asset is designed for Unity 2022.3 URP.
This asset depends on Shader Graph.
Download more top-rated OccaSoftware assets for Unity
- Altos - Volumetric Clouds, Skybox, Day Night Cycle, Sun, Moon, and Stars
- Buto - Volumetric Lighting & Fog
- LSPP - Volumetric Lighting, God Rays, and Light Shafts
Additional
Price $0.00
