Dead man Vol.1 by EksisV
Full 3D Character: A 3D model to create a unique design effect for your game.
Universal design: The model is intended for use in various artistic contexts and is universal.
Number of Unique Meshes: 1
Collision: (Yes)
Rigged: (Yes)
Rigged to Humanoid Skeleton: (Yes)
Number of Characters: 1
Animated: (Yes)
Number of Animations: 10
-idle 1
-idle 2
-idle 3
-kick 1
-kick 2
-up
-down
-walk1
-walk2
-walk3
Number of Materials: 15
Number of Textures: 45
Texture Resolutions: (4096x4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Dead man game character for Horror games
🔎 Polycount
Dead man🔹 Faces 18.491 🔹 Tris 36.976🔹 Verts 21.507
A unique character, Dead man, specially created for your game, designed to be versatile for the modern game.
3d model of a realistic character of a Dead man creature.
The skeleton contains additional bones: c_jawbone_x
- Animations
Project contain 10 animations for every character
-idle 1
-idle 2
-idle 3
-kick 1
-kick 2
-up
-down
-walk1
-walk2
-walk3
Dead man has different PBR textures.
- 45 textures all 4096
- 15 materials
📘 Main Advantages
📌 Low-poly
📌 Fully Rigged
📌Animations
You can ask a question about my work at my email! Eksisv@gmail.com
Price $59.99
Mimic Candle Cute Pro Series by Meshtint Studio
Follow us on social medias to get new updates on new and free assets!
This package is built in Unity’s "Built-In" render pipeline but can be upgraded to URP or HDRP with Unity’s built-in update feature. If you notice purple materials in your scene, follow our quick tutorial to adapt the shaders for your chosen pipeline.
Join our community! Share feedback and contribute to future releases by joining our Patreon. Link here
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About the Cute Pro Series
The Cute Pro Series is a premium upgrade to our original Cute Series (our popular evolution monster collection). Designed with a rounder, smoother, and more detailed style, Cute Pro characters are perfect for developers who want charming yet polished monsters in their projects.
Cute Pro assets are designed to look great both up close and in mobile-friendly settings.
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Mimic Candle Cute Pro Series
Check other Cute and Cute Pro series assets here
Learn more about monster evolution on the Evolution Wiki page here
This package includes : Mimic Candle
- Textures: 2048 x 2048 PSD
- Colors: 3
- Materials: Unity Standard Specular Shader
- Maps: Diffuse, Specular
- Polygon Count: 3870 triangles
- Rigging: Generic Mecanim rig
This package includes both Generic Without Root Motion and Generic With Root Motion setup prefabs in Unity.
Animations:
- The animations included in this package are set up for Generic rigs.
Generic animations:
- Underground
- Spawn
- Idle
- Jump forward in place
- Jump forward with root motion
- Pounce attack in place
- Pounce attack with root motion
- Left punch attack
- Right punch attack
- Projectile attack
- Fire breath attack
- Trajectory throw attack
- Shockwave attack
- Cast spell
- Spin attack
- Idle to stand still
- Stand still
- Stand still to idle
- Take damage
- Die
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Support & Community
- Explore more than 700 models in our store
- Follow us on social media for updates and free assets
- Join our Patreon to support future releases
- Buying from our official store helps us keep creating assets — thank you!
Important:
Please review the preview images and videos to ensure the asset meets your needs before purchasing.
Format:
3D files are provided in FBX format. If you require other formats, please inquire about additional options (additional fees apply).
Thank you for choosing the Cute Pro Series!
Price $10.99
Fantasy Villagers – Sidekick Modular Characters by Synty by Synty Studios
Pack Content
- 83 Fantasy Villager parts
- 91 Sidekick human species base parts
- Access to the Sidekick Character Creator Tool
Modular Part Types
- Head and Face - head, hair, facial hair, eyebrows, eyes, ears, nose, teeth, tongue
- Torso and limbs - torso, upper arms, lower arms, hands, hips, legs, feet
- Attachments - head attachments, face attachments, back attachments, shoulder attachments, elbow attachments, knee attachments, hip attachments (front, back, left, right), wraps
Body Blend Shapes
- Masculine/feminine, skinny/heavy, muscular
Facial Blend Shapes
- Eyebrows (left/right) - frown, raise, inner down, inner up, outer down, outer up
- Eyes (left/right) - up, down, left, right, blink, squint, wide
- Nose - sneer left, sneer right
- Cheeks (left/right) - hollow, puff
- Jaw - close, open, left, right, backward, forward
- Mouth - left, right, funnel, pucker, shrug upper, shrug lower, roll upper, roll out upper, roll lower, roll out lower, close, frown (left/right), smile (left/right), press (left/right), stretch (left/right), upper up (left/right), lower down (left/right)
- Tongue - up, down, in, out, lower, raise, twist (left/right), curl up, curl down, curl left, curl right, side curl down, side curl up
Synty Studios presents: Fantasy Villagers – Sidekick Modular Characters
This Sidekick content pack puts a variety of villagers into your character creation kingdom. Fill your fantasy game world with villagers, townspeople, and NPCs utilising 80+ new parts including clothing, hair styles, accessories and 90+ human species base parts.
With this pack, you can create a wide variety of customised fantasy and medieval world characters designed to suit your project! Unleash your creativity or utilise our expert presets.
Build and customise characters in the editor with the feature-rich Sidekick Character Creator tool designed for Unity and included with this Sidekick content pack! Using the tool you can combine multiple Sidekick packs to create endless, unique character combinations that bridge genres.
Create immersive character customisation experiences with the Sidekick Runtime API. Whether you're building a full in-game character creator, or just changing outfits on the fly, the Sidekick Runtime API makes it easy.
Pack Content Features:
- 80+ modular, rigged Fantasy Villager parts (clothing, hair and more)
- 90+ modular, rigged human base species parts (torsos, legs, hands, feet etc.)
- Fully rigged to the Unity Humanoid skeleton (Mecanim compatible)
- Dynamic joints allow you to add realistic motion to capes, hair, beards etc.
- Facial blend shapes for expressions and lipsync (works with ARKit)
- Body blend shapes to adjust body type and proportions
- Designed to cohesively match Synty POLYGON environments
- Designed to work seamlessly with Synty ANIMATION packs
Sidekick Character Creator Tool (Editor Extension) Features:
- Customise material colours directly in the editor
- Expert presets to enable rapid character creation
- Save and load custom characters for future editing
- Bake completed characters into a single optimised prefab, combining all skinned mesh renderers into one for performance friendly deployment
- Runtime API for in-game character customisation
- Mix and match Sidekick themes to create endless, unique characters
Price $199.99
Simple Fracture:The dollar-store mesh swapping demolition toolkit w/JSON support by Living Failure
SimpleFracture - Technical Features
Core System
**Mesh Swapping Engine**: Instant replacement of intact meshes with pre-fractured prefabs
- **Static Utility API**: Framework-independent static methods for custom integration
- **Dual Mode Support**: Physics simulation and baked animation playback
- **ScriptableObject Architecture**: Data-driven configuration with reusable assets
Physics System
- **15 Built-in Presets**: Glass, stone, metal, wood, explosion, and specialty configurations
- **Force Application**: Directional impact with distance-based falloff curves
- **Collision Optimization**: Automatic layer management prevents piece interference
- **Custom Gravity Support**: Optional gravity manipulation for enhanced effects
- **Staggered Breaking**: Delayed physics application for cinematic sequences
Animation System
- **Animation Baker**: Convert physics simulations to optimized animation clips
- **8 Professional Presets**: Game Dev, Mobile, VFX, Cinematic, Quick Preview, Web/WebGL, VR, Custom
- **Reassembly Generator**: Mathematical interpolation creates reverse animations
- **Animator Integration**: Modern Animator Controller support with automatic state detection
- **Weight-Based Selection**: Configurable probability for animation variety
Variant Management
- **Multi-Variant Assets**: Single ScriptableObject manages multiple fracture options
- **Weight System**: Integer-based probability control for physics and animation variants
- **Named Lookup**: Runtime access to specific variants by string identifier
- **Auto-Population**: Animation clips automatically extracted from Animator Controllers
- **Validation System**: Real-time error checking with helpful guidance
Editor Tools
- **Template Browser**: Visual preset selection with search, filter, and sort
- **JSON Import/Export**: AI-compatible template sharing and backup
- **Custom Inspectors**: Enhanced UI with randomization tools and validation warnings
- **Documentation Menu**: Integrated help system accessible from Tools menu
- **Animation Baker GUI**: Professional interface for physics-to-animation conversion
Performance Features
- **Memory Efficient**: Only loads active variants, automatic cleanup
- **Layer Optimization**: O(n) collision detection vs O(n²) default behavior
- **Mobile Friendly**: Animation mode provides consistent 60fps performance
- **Batch Processing**: Multiple fractures without performance degradation
- **Zero Runtime Allocation**: Pre-allocated arrays prevent garbage collection
Integration Features
- **Callback System**: Events for VFX, audio, and gameplay integration
- **Component Detection**: Automatic piece discovery with explicit override option
- **Namespace Isolation**: No conflicts with existing project code
- **Unity Version Support**: Compatible with Unity 2021.3 LTS and newer
- **Platform Agnostic**: Works on all Unity-supported platforms
Technical Specifications
- **API Pattern**: Static utility methods, no singletons or managers required
- **Data Format**: ScriptableObjects for designer-friendly workflow
- **Physics Engine**: Standard Unity Rigidbody system with optimizations
- **Animation Engine**: Unity Animator with automatic clip management
- **File Structure**: Self-contained package with minimal dependencies
- **Documentation**: Complete HTML reference with examples and troubleshooting
Simple Fracture - The dollar-store mesh swapping demolition toolkit for Unity
Make stuff break.
Make it look good.
Don't spend weeks coding it.
Simple Fracture swaps your intact mesh with a pre-fractured one(that you create yourself, of cours) when you want it to break.
In tons of cool and different ways thanks to JSON supported preset configurations. That's right, you can import customized template presets based on an exportable JSON schema!
No complicated physics calculations, no unpredictable results, no performance nightmares.
It breaks how you want to break it.
Why This Instead of "Real" Destruction?
PREDICTABLE RESULTS! Your barrel will always break how you want it to.
Your wall will always crumble how you designed it.
No random failures, no weird physics glitches, no "why did it explode into space?" moments.
PERFORMANCE THAT ACTUALLY WORKS
- Physics mode: Real rigidbody pieces for when you want proper simulation
- Animation mode: Baked animations for mobile/60fps/VR where physics would tank your framerate
- Use both in the same project - physics for cool moments, animations for background stuff
ACTUALLY USABLE TOOLS
- Animation Baker: Turn your physics sim into a baked animation with one click
- Weight system: Make some fracture variations more likely than others
- 15 ready-made physics presets so you don't start from scratch
- Proper documentation that actually explains stuff
CORE STUFF
- Mesh swapping that just works
- Smart piece detection (finds your fractured bits automatically)
- Collision optimization so pieces don't fight each other
- Memory efficient - only loads what you need
VARIANT SYSTEM
- One ScriptableObject per thing you want to break
- Multiple fracture variations with different probabilities
- Name-based lookup when you want a specific break pattern
- Auto-detects animation clips from your Animator Controller
ANIMATION BAKING TOOLS
- Convert physics simulation into animation clips
- Manual recording for precise control
- Auto-stop when simulation settles
- Make "reassembly" animations (broken stuff rebuilding itself)
EDITOR HELPERS
- Template browser with previews
- Import/export templates as JSON
- Validation that tells you when stuff is broken
- Randomize weights button because clicking sliders is boring
Who This Is For
INDIE DEVS
You don't have time or the money to invest in dynamic destruction systems. This saves you weeks of work for a modest price. Math checks out.
MOBILE DEVS
Animation mode gives you destruction that won't murder your framerate. Your players get satisfying breaks without their phone overheating.
VR DEVS
Predictable performance means no motion sickness from frame drops. Destruction that won't break immersion.
ANYONE WHO WANTS DESTRUCTION THAT WORKS
- Crate an object.
- Fracture that object in the 3D editing tool of your choice to create tons of new pieces.
- Import them into Unity.
- Add Rigidbody and necessary colliders.
- Just make stuff break and move on with your life.
Real Examples
- Building destruction that collapses properly instead of glitching through the floor
- Destructible cover in shooters that breaks consistently
- Puzzle game blocks that shatter satisfyingly without lag
- VR environments where you can smash stuff without performance anxiety
Price $19.99
Orchestral MEGApack - Cinematic & Fantasy RPG Music by Stephen Houston
Audio file type: .wav
Sample rate: 44.1 kHz
Bit depth: 16 bit
Loopable: Some
Additional: Stereo
Epic music for every world.
The Orchestral MEGApack is my complete collection of cinematic, fantasy, and epic orchestral tracks packaged up for game developers. With hundreds of variations (loops, full mixes, underscores, no drums), this pack gives you everything you need to create adaptive, immersive soundtracks.
🎵 What’s inside:
- Multiple themed packs in one: Fantasy RPG, Epic Game, Cinematic Drama, Celtic Fantasy & more
- 96 audio files including full tracks, seamless loops & underscore variations
- Music for exploration, battles, trailers, cutscenes, villages, and dramatic moments
- Styles range from haunting atmospheres to epic orchestral climaxes
- Professionally produced with premium orchestral libraries
- YouTube-safe
⚔️ Why it’s great for devs:
- Adaptive design: crossfade between calm and intense versions
- Works for RPGs, MMORPGs, strategy, open worlds, and cinematic adventures
- Save time: ready-to-use tracks with loopable stems and multiple moods
- Huge value: all-in-one collection at one affordable price
Bring Norse legends, Celtic tales, and epic fantasy worlds to life with a soundtrack that adapts to your gameplay.
Price $29.99
Tikiman Jungle Deluxe Stylized Low Poly Modular Model Pack by GlyphForge Studios
- 221 Stylized Low Poly Models Includes tribal idols, jungle flora, ruins, relics, and modular props for mystical environments.
- 174 Variant Props with 6 Texture Themes Each model with variants has 6 different textures
- 47 Unique Models Standalone assets with distinct silhouettes and thematic detail.
- Optimized for Performance Low poly counts (max ~13,000 faces) for smooth performance across platforms.
- Universal Render Pipeline (URP) Compatible Materials and shaders designed for URP; no HDRP or Built-in support guaranteed.
- Sample Unity Scene Included Demonstrates modular layout and asset usage in a jungle temple setting.
- Clean Folder Structure & Prefab Setup Ready-to-use prefabs with organized naming for fast integration.
- AI-Assisted Asset Creation Meshy AI used for model and texture generation, with manual refinement for quality and consistency.
- Jungle Ground and Water Texture Included Seamless terrain texture to complement prop placement.
- Complete README file Includes file structure in an easy to read format
The Tropical Tiki Jungle Deluxe Stylized Low Poly Modular Model Pack by GlyphForge Studios is a modular based stylized asset collection designed for developers crafting lush, mystical environments in Unity. Featuring 221 low poly stylized meshes including tribal idols, jungle flora, ancient village, and powerful relics—this pack evokes a vibrant aesthetic perfect for RPGs, adventure games, and exploration-based experiences. Each asset is optimized for performance with low poly counts and some assets include 6 texture variants to support diverse biomes and moods. Whether you're building a jungle temple or a whimsical forest shrine, Tropical Tiki Jungle Deluxe offers the modular tools to bring your world to life.
This asset pack contains 221 jungle themed prop Meshes, a jungle ground & water texture, and a sample Unity Scene. 29 of the models have 6 different variant textures totaling 174 different meshes. 47 of the props are unique models and do not have any variants. This ultra stylized low poly asset pack has models with a max of 13,000 faces.
Lore of the Tikiman Jungle:
Deep within the emerald heart of the Tikiman Jungle lies a land pulsing with ancient magic and tribal rivalry. For centuries, six tribes—each marked by their own vibrant colors and beliefs—have fought for dominance over the jungle’s sacred relics and resources. The Green tribe, rooted in nature’s balance; the fiery Orange and Yellow, driven by passion and progress; the calm Blue, masters of wisdom and water; the fierce Red, guided by war and honor; the mystical Purple, keepers of secrets and spirit; and the elusive Albino tribe, untouched by sunlight and legend alike. Yet as the echoes of drums fade beneath the rumble of encroaching machines, these proud tribes face a choice: remain divided and perish, or unite against the looming shadow of modern civilization. The fate of the Tikiman Jungle now rests in the hands of those who dare to rebuild its world.
Variant models each have 6 different textures, here is how the textures are usually organized:
Color 1: Green/Normal
Color2: Yellow/Orange
Color3: Blue
Color4: Red
Color5: Purple
Color6: White/Black
Quick Start: Import the package, open SampleScene1.unity to preview the assets, and drag any prefab from the Prefabs folder into your own scenes.
All models have custom pivots to make dragging and dropping even easier! Weapons have pivots on their handles, and all other prefabs have their pivot point at the center of its bottom base.
Prefab Mesh list(Models with multiple textures have 6 different variations which are indicated next to it's name):
Misc (41 meshes):
Big Rock(2,000 Faces)
Campfire Setup(8,666 Faces)
Drum(7,036 Faces)
Golden Idol(6,692 Faces)
Hut 1,2,3,4,5,6(6,459 Faces)
Lizard Statue(11,066 Faces)
Rock Pile(9,664 Faces)
Snake Skull(4,312 Faces)
Stone Slab(5,728 Faces)
Table(10,320, Faces)
Tiki Head Rock(5,396 Faces)
Tiki Skull(10,538 Faces)
Snake Statue 1,2,3,4,5,6(6,914 Faces)
Tiki Torch(11,746 Faces)
Tipi 1,2,3,4,5,6(6,750 Faces)
Totem 1,2,3,4,5,6(8,256 Faces)
Urn(6,612 Faces)
Wood Bowl(5,340 Faces)
Wood Chest Closed(9,063 Faces)
Wood Chest Open(11,668 Faces)
Wood Key(9,373 Faces)
Plants (165 meshes):
Agave 1,2,3,4,5,6(8,746 Faces)
Banana 1,2,3,4,5,6(8,163 Faces)
Baobab 1,2,3,4,5,6(10,651 Faces)
Birds of Paradise (4,592 Faces)
Bleeding Heart 1,2,3,4,5,6(4,760 Faces)
Bluebell (9,433 Faces)
Bobble Tree 1,2,3,4,5,6(10,054 Faces)
Cactus 1,2,3,4,5,6(11,240 Faces)
Cluster Glade 1,2,3,4,5,6(8,756 Faces)
Cordyline Fruticosa(11,611 Faces)
Cosmos 1,2,3,4,5,6(9,672 Faces)
Dragon Fruit 1,2,3,4,5,6(6,186 Faces)
Dusk Bloom(11,589 Faces)
Etlingera(5,707 Faces)
Fan Palm(8,515 Faces)
Fern 1,2,3,4,5,6(11,890 Faces)
Geometric Flower(9,829 Faces)
Grass 1,2,3,4,5,6(9,733 Faces)
Hibiscus (4,160 Faces)
Jelly Tree 1,2,3,4,5,6(6,287 Faces)
Leaf Plant(4,682 Faces)
Melon 1,2,3,4,5,6(4,508 Faces)
Mushroom 1,2,3,4,5,6(4,734 Faces)
Mystic Flower 1,2,3,4,5,6(12,864 Faces)
Palm Tree 1,2,3,4,5,6(8,847 Faces)
Pear 1,2,3,4,5,6(10,458 Faces)
Pineapple 1,2,3,4,5,6(5,134 Faces)
Pitcher Plant(4,691 Faces)
Rainbow Bloom(8,312 Faces)
Shrub 1,2,3,4,5,6(9,295 Faces)
Skull Flower 1,2,3,4,5,6(6,706 Faces)
Snake Plant(7,860 Faces)
Spikey Tree 1,2,3,4,5,6(5,358 Faces)
Star Fruit 1,2,3,4,5,6(8,560 Faces)
Stink Flower (9,068 Faces)
Sunball 1,2,3,4,5,6(7,754 Faces)
Tiger Lily(5,308 Faces)
Titan Arum(10,146 Faces)
Totem Tree 1,2,3,4,5,6(12,556 Faces)
Zanuba 1,2,3,4,5,6(12,876 Faces)
Weapons (15 Meshes):
Arrow(9,862 Faces)
Aztec Maul(8,104 Faces)
Bao Zande Sword(9,506 Faces)
Crude Axe(8,062 Faces)
Crude Hammer(8,128 Faces)
Dagger(7,958 Faces)
Javelin(10,264 Faces)
Magic Staff(8,034 Faces)
Mystic Bow(8,948 Faces)
Serpent Staff(3,986 Faces)
Shield(7,054 Faces)
Spear(8,670 Faces)
Spiked Club(4,022 Faces)
War Hammer(10,624 Faces)
Wood Bow(9,742 Faces)
This pack is part of the **Tropical Tiki Jungle Deluxe Stylized Series**
Tropical Tiki Jungle Deluxe Stylized Low Poly Modular Model Pack:
-221 modeled and textured tiki jungle themed prop meshes
-1 ground texture
-1 water texture
-Demo Scene
Tropical Tiki Jungle Deluxe Stylized Music Pack:
-5 royalty-free tiki jungle themed songs
-1 bonus Tikiman Dancing prop with texture
-Demo scene
Tropical Tiki Jungle Deluxe Stylized Sound FX Pack:
-Includes 56 royalty-free tiki jungle themed sound FX
-9 animal sounds
-8 environmental sounds
-10 interaction sounds
-19 menu sounds
-10 tikiman vocal sounds
-1 bonus Stone Boombox Model with texture
-Demo scene
### Optimization Tips
- Most models range between 4k–12k faces for balance between detail and performance.
### Changelog
**v1.0 – Nov 2025**
- Initial release with 221 meshes.
### Credits
Created by David Reeder @ GlyphForge Studios
Disclaimer: These assets were created using Meshy AI
For feedback, collaboration, or support:
Email: glyphforgestudios@gmail.com
Price $24.99
Spaceship with Full Interior: Minerva Corvette by Vattalus Assets
Package Dependencies: - Post Processing
***Important: If the lighting looks different in your project,it is because my setup is in gamma color space and your project is in linear color space. To switch to gamma, go to Edit>Project Settings> Other Settings> Color Space. Otherwise some tweaking might be needed to the light sources and the Roughness/Metalic maps of the trimsheet (things tend to look a lot shinier in Linear)***
----TEXTURES & MATERIALS----
The main asset uses the trimsheet method of texturing. Therefore it only uses a single 4k PBR texture set to cover most of the ship exterior and interior. The main texture set is interpreted using 2 custom shaders (opaque and transparent) derived from the Standard shader. The main difference is the added color customization and triplanar grunge effect. The traditional PBR texture formats are also included (Metallic, MetallicSmoothness, Roughness, Opacity)
- 1 Skybox material
- 1 custom Lens Flare
- 6 video files (That serve as animated screen textures across the ship. Of course, you can project your own textures/videos on these screens)
- Fabric material in multiple color variants
- Blinking lights material: animates hundreds of little lights of various colors all across the ship using a single material.
- 7 glass materials using various shaders
- Various other simple materials that are used across the ship for isolated surfaces (glass, mirror, screens etc)
- Various static light materials used on the many light emitting surfaces across the ship. These surfaces are separated so they can be individually customized/animated (flicker effect for example)
- A couple of simple particle materials and effects
- Various example grunge and lens dirt textures
----MESHES & PREFABS----
Playable Demo:
2 Prefabs (1 with and 1 without interior. Each has it's own demo scene)
Interior: 10 rooms/hallway meshes plus a prefab for each (with pre-set scripts for interactivity/visual effects)
Exterior: 7 Prefabs for different use cases. 3 for when the interior is visible (Different turret mount and weapon configurations). And 3 prefabs for when the interior is not visible (ExteriorOnly.. aka the windows are opaque)
3 Animated door models (each in multiple color variants, but all use the same material. 16 prefabs in total). These are used across the ship.
1 Animated seat prefab
1 Example turret prefab (Correctly pivoted subcomponents to allow for animating/scripting)
Triangle count:
Entire scene, interior + exterior: 819.692 tris
Exterior only: 179.034 tris
LODs: Only the exterior has 3 LOD levels. However the interior is also optimized via a script that hides unseen rooms while navigating inside the ship.
21 Scripts which control complex behaviors (like ship functionality: Movement, thrusters, sfx, and render optimization) and simple scripts (AudioSource modulators, Flickering lights, strobes etc).
For a more detailed breakdown, consult the included PDF (VattalusAssets>Common>AssetFrameworkDocumentation.PDF) and the well-annotated source code.
52 Sound Effects. Door open/close sounds, computer beeps, different drones and fan sounds.
A large spaceship complete with fully detailed interior and included playable demo scene in which you can explore and pilot the Minerva Corvette (just sit center seat on the bridge). This versatile package is suitable for a wide variety of Sci-Fi games/experiences. It can be your hero ship with which you explore the galaxy, set dressing for a sci-fi level in which you do gameplay activities in the landed/derelict ship interior. Or use the ship as your backdrop for your animated story. The various interior rooms together with the customizability of materials and atmosphere offer countless gameplay opportunities.
The ship has 10 rooms across 2 decks, as follows:
- Bridge [1 to 5 seats (customizable) and a holo-table]
- Captain's Quarters
- Crew Quarters [7 bunks]
- Main Deck Lounge & Corridor (combination of meeting room, kitchen and lounge)
- Engineering Room
- Medbay
- Bathroom
- Storage Room
- Cargo Hold
- Airlock that also serves as the cargo ramp.
Super optimized texturing: This asset uses the trimsheet texturing approach, which means a single PBR texture set (5 textures) is used to texture almost everything.
This optimizes build size, memory allocation, draw calls, and allows for added customization by mixing and matching the various color variants of the main material in the different rooms / hull of the ship.
Shared materials and scripts between multiple asset packs: Optimize your project further by sharing the same materials with my other assets: "Fenris Frigate", "Phobos Starhopper", "Modular Turrets" [more coming])
Shader-based material colors: The trimsheet shader allows for customizing 3 color zones. Easily modify or create new color variations of the trimsheet materials.
Dozens of interactable elements (Doors, seats, beds, cupboards, light switches etc) with either script-driven or fbx-baked animations.
Many dynamic ambient sound effects for maximum immersion. All interactables have sound effects too.
SCRIPTS: The package also includes a set of scripts that are used in the playable demo in order to bring this massive ship to life.
More details on the included scripts/texures/shaders in the "Technical details" section below. Also a detailed documentation is included in the package (VattalusAssets>Common>AssetFrameworkDocumentation.PDF)
***DISCLAIMER: Due to the added complexity of navigating a ship interior while moving/rotating, actual ship movement is NOT implemented. All apparent ship movement is purely artifical and serves an illustration purpose only. The Ship controller script offers a basis to handle movement inputs, but in the current version it is commented out. You will need to implement this functionality yourself, according to your needs.***
Price $199.99
Accessories - Spheres by Infinity3DGame
This package contains:
1) Models (total models: 20):
- Sphere 001 (1112 tris)
- Sphere 002 (632 tris)
- Sphere 003 (1584 tris)
- Sphere 004 (912 tris)
- Sphere 005 (1744 tris)
- Sphere 006 (1106 tris)
- Sphere 007 (1568 tris)
- Sphere 008 (732 tris)
- Sphere 009 (1648 tris)
- Sphere 010 (632 tris)
- Sphere 011 (1544 tris)
- Sphere 012 (1152 tris)
- Sphere 013 (1052 tris)
- Sphere 014 (1008 tris)
- Sphere 015 (3744 tris)
- Sphere 016 (1014 tris)
- Sphere 017 (1028 tris)
- Sphere 018 (1792 tris)
- Sphere 019 (724 tris)
- Sphere 020 (608 tris)
2) Prefabs (total prefabs: 20):
- Sphere 001
- Sphere 002
- Sphere 003
- Sphere 004
- Sphere 005
- Sphere 006
- Sphere 007
- Sphere 008
- Sphere 009
- Sphere 010
- Sphere 011
- Sphere 012
- Sphere 013
- Sphere 014
- Sphere 015
- Sphere 016
- Sphere 017
- Sphere 018
- Sphere 019
- Sphere 020
3) Textures (total textures: 40):
- 20 Spheres textures (Diffuse Map) - resolution 512x512
- 20 Spheres textures (Mask Map for customization) - resolution 512x512
4) Scenes (total scenes: 1):
- 1 Prefab Scene
5) Shader:
- Equipment Armore:
A custom shader for changing the color of individual elements of armor, weapons, character skins and accessories based on a texture mask, written in a shadergraph with the ability to easily adapt to your needs.
- Models are optimized for gaming.
- Supports Universal Render Pipeline (URP) and High-Definition Render Pipeline (HDRP).
If you have any additional questions, you can always write to us at the email address: 3dinfinityart@gmail.com
Price $20.00
Wizard’s Christmas Village Pack by Render Island
Wizard’s Christmas Village Pack
Project Overview
Welcome to The Wizard's Winter Hearth! This is a Unity 3D Asset Pack made with a Low-Poly style. It mixes fantasy and Christmas fun for your game or project.
This pack shows an amazing village where friendly wizards live. Everything is built around a huge, magical Treehouse.
The assets look charming and stylized. They are covered in fresh snow and decorated with glowing lights, making a happy Christmas celebration.
Main Theme and Story
Style: Fantasy Christmas / Simple Shapes (Low-Poly) / Unique Look (Stylized)
Location: A secret, snowy village built into the roots and branches of a giant, old tree. This is where the magic community lives and gets ready for Christmas.
Story: The pack helps you tell stories about:
Making gifts and mixing holiday potions.
Magical travel (Santa and his reindeer).
The busy, cozy life of a hidden wizard town during the holidays.
Main Items in the Pack
1. Buildings
Giant Treehouse: The main, huge tree where the village is centered. It works as a home or meeting place. It has carved wooden doors and stairs covered in snow.
Wizard’s house : Small, simple wooden houses with steep, thatched roofs covered in snow. These are where the villagers live.
The Wooden Church/Hall: A tall, unique wooden building (seen with a cross) where the wizards gather for their religious ceremonies and to seek advice from the Religious leader.
2. People and Travel
Gnome & Elf Villagers: Small, expressive, low-poly characters. They wear red and white Christmas clothes and long wizard/elf hats.
Santa Figure: A stylized, friendly Santa Claus model that fits the village's magical look.
Reindeer & Sleigh: A full team of reindeer with bright red harnesses, ready to pull the sleigh for magical journeys.
Sign: A simple, rustic "Merry Christmas" sign is included on wooden poles to add color and meaning to the celebration.
3. Environment and Decorations
Ground and Rocks: Includes snowy ground and large, dark rock formations that make the village feel big and protected.
Trees and Plants: Different types of stylized Pine Trees covered in snow, and twisted, Barren Winter Trees to add to the magic feeling.
Decorations:
Lights: String lights draped everywhere and detailed street lanterns.
Holiday Items: Wrapped Presents, large Snowmen with scarves, and wooden benches.
Magic Items: Decorative red and yellow Mushrooms that look like they hold magic.
Assets
Characters Assets
Wizard_01 , Wizard_02 ,Wizard_03 ,Wizard_04 ,Wizard_05 ,Wizard_Father
Props
Barrel_Type_01 ,Barrel_Type_02 ,Baby_Cot ,Bell ,Bench ,BulbVine_01,BulbVine_02 BulbVine_03 ,BulbVine_04 ,BulbVine_05 ,BulbVine_Hut ,BulbVine_Up ,Bushes_01 Bushes_02, Butterflies ,Cattails_Type_01 ,Christmas_Tree ,Christmas_Tree_01,Churches ,Cross , Decorations_01 ,Decorations_02 ,Decorations_03 ,DisplayBoard, Fire_Fly, Floor , Flower_Plants_01, Flower_Plants_02, Flower_Plants_03 ,Gift_01,Gift_02 ,Gift_03 ,Gift_04, Gift_05 ,Gift_Hut ,Gift_Table ,Grass_01 ,Grass_02 ,House_01 ,Hut, Lamp_Post ,Lantern_01 , Lantern_02 ,Main_Christmas_Tree ,MainTree ,Mushroom_01,Mushroom_02 ,Mushroom_03 ,Pine_Tree_Type_01,Pine_Tree_Type_02 ,Rock ,Santa_Carrior ,Small_Bushes_01, Small_Bushes_02 ,Snowball ,SnowMan ,SnowMan_01 ,Stone_01 , Stone_02, Stone_03, Stone_04 ,Straw,Tree_01,Tree_02 ,Tree_03 ,Wreath
poly count
Characters
RI_Wizard_01 - 6269
RI_Wizard_02 - 5311
RI_Wizard_03 - 4666
RI_Wizard_04 - 4154
RI_Wizard_05 - 4092
RI_Wizard_Father - 4196
Assets
RI_Barrel_Type_01 - 530
RI_Barrel_Type_02 - 2517
RI_Baby_Cot - 230
RI_Bell - 783
RI_Bench - 1734
RI_BulbVine_01 - 9616
RI_BulbVine_02 - 9562
RI_BulbVine_03 - 14027
RI_BulbVine_04 - 9562
RI_BulbVine_05 - 57372
RI_BulbVine_Hut - 44486
RI_BulbVine_Up -211991
RI_Bushes_01 - 1035
RI_Bushes_02 - 9968
RI_Butterflies - 1634
RI_Cattails_Type_01 - 2334
RI_Christmas_Tree - 8988
RI_Christmas_Tree_01 - 8988
RI_Churches - 17764
RI_Cross - 22
RI_Decorations_01 - 318
RI_Decorations_02 - 318
RI_Decorations_03 - 318
RI_DisplayBoard - 14892
RI_Fire_Fly - 1848
RI_Floor - 2854
RI_Flower_Plants_01 - 2163
RI_Flower_Plants_02 - 3034
RI_Flower_Plants_03 - 1376
RI_Gift_01 - 570
RI_Gift_02 - 594
RI_Gift_03 - 570
RI_Gift_04 - 570
RI_Gift_05 - 570
RI_Gift_Hut - 8975
RI_Gift_Table - 579
RI_Grass_01 - 378
RI_Grass_02 - 852
RI_House_01 - 3457
RI_Hut - 2971
RI_Lamp_Post - 3289
RI_Lantern_01 - 690
RI_Lantern_02 - 2250
RI_Main_Christmas_Tree - 8981
RI_MainTree - 11973
RI_Mushroom_01 - 287
RI_Mushroom_02 - 260
RI_Mushroom_03 - 3050
RI_Pine_Tree_Type_01 - 1730
RI_Pine_Tree_Type_02 - 1818
RI_Rock - 2201
RI_Santa_Carrior - 22936
RI_Small_Bushes_01 - 4704
RI_Small_Bushes_02 - 1304
RI_Snowball - 160
RI_SnowMan - 2545
RI_SnowMan_01 - 2545
RI_Stone_01 - 38
RI_Stone_02 - 70
RI_Stone_03 - 37
RI_Stone_04 - 26
RI_Straw - 6
RI_Tree_01 - 6181
RI_Tree_02 - 1926
RI_Tree_03 - 2031
RI_Wreath - 17464
Number of prefabs : 81
Rigging: No
Animation : No
UV mapping: Yes
LOD information : No
Texture dimensions : 2048 x 2048
Types of materials and texture maps :
BaseColor Map
Mask Map
Normal Map
Emissive Map
Other Creations by Render Island
- Ancient Village Pack
- Christmas Seasonal Pack
- Ruined Fantasy Island
- Visual Effects & Shader Asset Pack
- Easy AR : Make Awesome AR Apps Without Coding
- Sci-Fi Police Pack
- 3D UI Elements Pack Vol:1
- Halloween Seasonal Pack
- Easy AR Spatial Anchors with Azure Cloud
- Easy AR Mini Games pack
- Colonial Railway Pack
- Nightclub Pack
Price $69.99
Stylized Fantasy Character (Morvane Duskwing) by SnackStore
Technical details
- Number of Unique Meshes: 1
- Number of meshes/prefabs: 1/4
- Rigged: (Yes) Humanoid
- Number of Characters: 1
- Vertex Counts of Characters: 13,087 (character only)
- Animated: (Yes)
- Number of Animations: 25
- Animation Types: In-place
- Number of Materials: 4
- Number of Textures: 18
- UV mapping: (Yes)
- Texture Resolutions: (4096x4096) PBR Textures (png)
- Documentation Link: (No)
- Important/Additional Notes: Extra bones - skirt_t_1-3, skirt_b_1, skirt_b_1-3_l-r, tail_1-13, bracelet_l-r, hair_h_1-3_l-r, wing_1-5_l-r, winged_01-04-1-4_l-r, tongue_1-5, jaw, eye_l-r, beard_1-6-1-3_l-r, hair_c_1-6-1-3_l-r, ear_1-4_l-r, hairstyle_w_1-9, hairstyle_b_1-10-1-4, bs_nose, bs_eyes, hairbangs_02_1-4_t, hairbangs_1-5_t
🌕Morvane Duskwing — The Winged Terror of the Night Sky
Born of moonlight and fear,
he tears the silence with laughter.
His scream is the last song for those who dare to look up.
🟣Character video presentation and animation showcase:
📀Morvane Duskwing: Animation Showcase
🟣Summary:
🔸Stylized flying character for your fantasy game.Suitable for Action-RPG, MOBA, or MMO projects.
Includes 25 handcrafted animations — ground and aerial movement, combat, reactions, and death variations.
🟣Asset Description:
🔸The kit includes various color materials to customize character colors in the game location.
🟣Set of models:
🔸Сharacter (🔹Faces: 15, 525🔹Tris: 27, 759🔹Verts: 13,966)
🟣PBR Stylized Material:
🦇Сharacter:
🔸Texture resolution: 4096 x 4096
🔸4 BaseColor Maps
🔸4 Normal Maps
🔸4 Roughness Maps
🔸4 Emissive Maps
🔸1 Metallic Map (All)
🔸1 Ambient Occlusion Map (All)
🔸1 Id Map (All)
🟣Different character styles (Skin):
🌲 Briarshade (Skin1)
🌕 Shadowgleam (Skin2)
🐊 Duskmire (Skin3)
🔥 Emberclaw (Skin4)
🟣Animations, Skeleton and Rig:
🦴The character has a humanoid skeleton and a rig.
🪽Includes 25 animations featuring both ground and aerial actions.
🟣Animation List:
🔸Idle (Ground)
🔸Idle (Air)
🔸Walk
🔸Run
🔸Flight Forward
🔸Takeoff
🔸Landing
🔸Hit (Idle)
🔸Hit (Walk)
🔸Hit (Run)
🔸Hit (Idle Air)
🔸Hit (Flight)
🔸Stun (Ground)
🔸Stun (Air)
🔸Attack 1 (Ground)
🔸Attack 2 (Ground)
🔸Attack (Air)
🔸Attack Landing
🔸Roar (Ground)
🔸Roar (Air)
🔸Death (Idle)
🔸Death (Walk)
🔸Death (Run)
🔸Death (Air)
🔸Death (Flight)
🎥Morvane Duskwing: Animation Showcase
🌕 Unity project:
🔸Supported version: 2022.3.62f2 (and earlier versions)
🔸Render pipelines: Built-in, URP
🔸Texture Resolutions: PBR Textures
🔸This project is based on a humanoid rig with extra bones
🔸Includes 25 custom animations (in-place)
🔸Textures 4096 x 4096 (png)
Thank you for choosing us!🖤
💌Contact us if you have any questions: snackstore.models@gmail.com
Price $50.00
Undead Warriors Pack by Anatoly Arkhipov
Rigging: Yes
Skeleton: Humanoid
Number of characters: 5
Number of Animations: 0
Vertex counts of characters: axeman 32232 hammerman 43691 halberdman 39968 warlord 43323 swordsman 42423
Triangles: axeman 62410 hammerman 83330 halberdman 78416 warlord 84969 swordsman 83140
Number of Materials: 74 (all rp)
Number of Textures: 58
Texture Resolutions: from 4096x4096 to 2048x2048
LOD: NO
Types of materials and texture maps: PBR
UV mapping: Yes
Number of meshes/prefabs: 12/12
We present to you a pack of classic undead warriors. All of these characters are perfect for your project as NPCs or enemies.
This pack includes five characters. All characters have modular parts. Weapons are included in the pack. All characters are compatible with the humanoid skeleton.
Cloth simulation and solid element physics are not configured! For this, it is better to use add-ons from the store.
NO ANIMATIONS!
- Fully modular
- Full body
- Facial bones
- Weapons
- High quality
- All RP
Please leave a review if you liked my product! This will help me a lot!
If you have any problems with the product, first write to me by email!
anatoly.arkhipov.work@gmail.com
Price $319.99
Prime VFX Pack by Lukas Chodosevicius
Prime VFX Pack contains effects created with Unity’s VFX Graph. It is tailored for top-down games that aim for a minimalistic yet realistic magical look.
What is this package?
This is a VFX pack designed specifically for top-down games. It includes a wide variety of essential visual effects to kick-start your project, such as fireballs, chain lightning, frost magic, slashes, blood splatters, and more.
What is the visual style?
These VFX are intentionally created to be grounded and realistic rather than overly flashy. They come directly from my ongoing game project Pekla, ensuring they are production-ready and optimized for gameplay clarity.
What render pipelines are supported?
All effects are built using Unity VFX Graph and therefore work on both URP and HDRP.
However, some effects rely on the HDRP distortion pass, so most VFX will look their best in HDRP.
Is HDR required?
It is highly recommended to have HDR enabled whether you are using URP or HDRP, as all effects are designed with the HDR color space in mind. Keep in mind that this does not mean the effect requires an HDR-capable display.
What’s Included
- 20 unique VFX assets
- Sample scene showcasing all effects
Support
Join the Discord for help, updates, and feedback.
Dependencies
- Minimum Unity 6
- Package com.unity.entities
Price $15.00
Looting Animation Pack by Raisecreation
Number of Animations: 31
Animation types (In Place)
A custom skeleton rig
Bring realistic and immersive looting mechanics to your game with this Looting Interaction Animation Pack, designed for RPGs, survival games, extraction shooters, stealth titles, and adventure gameplay.
This pack includes 31 high-quality looting animations covering chests, crates, lockers, human bodies, shelves, tables, wardrobes, and environmental containers both standing and crouching. Every animation is crafted with game-ready body mechanics suitable for FPS, TPS, survival, and top-down games.
All animations are hand-animated in Autodesk Maya, optimized for humanoid rigs, and cleanly organized with consistent naming conventions.
🎥 Video Preview
Watch all animations here:⚡ YouTube Preview Link
📩 For any inquiries: raisecreation14@gmail.com
✨ What This Pack Includes
✔ Loud & silent looting animations
✔ Chest, crate, locker, shelf, wardrobe interactions
✔ Human looting (pockets, body search, item retrieval)
✔ Crouch, stand, prone looting
✔ Heavy, large, and small chest interactions
✔ Kick-open & smash-open takedown looting
✔ Smooth transitions: stand ↔ crouch
✔ Animation loops for searching sequences
✔ Perfect for survival, stealth, RPG, and adventure games
Total Animations: 33+
Below is the full animation list included in the pack:
🔹 Chest Looting
- AS_L_Chest_Small.fbx
- AS_L_Chest_Small_Kick.fbx
- AS_L_Chest_Heavy.fbx
- AS_L_Chest_Large.fbx
- AS_L_Chest_Large_Kick.fbx
- AS_L_Chest_Smash.fbx
🔹 Crate / Box / Table / Shelf Looting
- AS_L_Box.fbx
- AS_L_Crouch_Box.fbx
- AS_L_Shelf.fbx
- AS_L_Shelf_V2.fbx
- AS_L_Table.fbx
- AS_L_Above.fbx
🔹 Locker & Wardrobe Looting
- AS_L_Locker.fbx
- AS_L_Crouch_Locker.fbx
- AS_L_Wardrobe.fbx
- AS_L_Wardrobe_V2.fbx
🔹 Human Looting / Pickpocket
- AS_L_Stand_Human.fbx
- AS_L_Stand_Human_V2.fbx
- AS_L_Crouch_Human.fbx
- AS_L_Stand_Pocket.fbx
- AS_L_Stand_Pocket_V2.fbx
🔹 General Looting Motions
- AS_L_Crouch_Idle.fbx
- AS_L_Crouch_Loop.fbx
- AS_L_Crouch_V2.fbx
- AS_L_Crouch.fbx
- AS_L_Stand_Idle.fbx
- AS_L_Stand_V1.fbx
- AS_L_Stand_V2.fbx
- AS_L_Lying.fbx
🔹 Transitions
- AS_L_Crouch_to_Stand.fbx
- AS_L_Stand_to_Crouch.fbx
Price $10.00
Silent Stealth Movement Animations by Raisecreation
Total Number of Animations: 73
Animation types : In_place
A custom skeleton rig
Windows: (Yes)
Mac: (Yes)
Move through the shadows with precision and realism.
The Silent Stealth Movement Animations Pack includes Total 73 meticulously crafted animations focused on stealth movement, traversal, and utility actions.
Every animation is designed for silent infiltration, cover navigation, wall peeking, body dragging, and crouch-based locomotion, making it perfect for stealth-driven gameplay, assassin mechanics, or espionage sequences.
All animations are hand-keyed and refined in Autodesk Maya, tested on UE5 Mannequin, and optimized for smooth blending in Unreal
🎥 Watch The Animations: [Preview Video Link]
📧 E-Mail: raisecreation14@gmail.com
💥 Key Features
- Realistic stealth motion system idle, crouch, hang, cover, pull, and movement.
- Cinematic breathing, alert, and reaction poses for immersive stealth gameplay.
- Full-body silent locomotion suitable for AI or player-controlled stealth characters.
- Root Motion & In-Place support for flexible gameplay or cutscene integration.
- Clean naming conventions, organized categories, and polished loop transitions.
⚙️ Animation List (73 Animations)
Cover System
- AS_S_Cover_idle_L
- AS_S_Cover_idle_R
- AS_S_Cover_Look_L
- AS_S_Cover_Look_R
- AS_S_Cover_R_to_L
- AS_S_Cover_Walk_L
- AS_S_Cover_Walk_R
Crouch System
- AS_S_Crouch_Back_Walk
- AS_S_Crouch_Caught
- AS_S_Crouch_Caught_idle
- AS_S_Crouch_Grab
- AS_S_Crouch_Grab_idle
- AS_S_Crouch_Grab_idle_React
- AS_S_Crouch_Grab_Knock_Out
- AS_S_Crouch_Grab_Knock_Out_React
- AS_S_Crouch_Grab_React
- AS_S_Crouch_idle
- AS_S_Crouch_idle_Alert
- AS_S_Crouch_Run
- AS_S_Crouch_to_Fall
- AS_S_Crouch_to_Stand
- AS_S_Crouch_Walk
- AS_S_Crouch_Walk_Left
- AS_S_Crouch_Walk_Right
Falling & Hanging System
- AS_S_Fall_idle
- AS_S_Fall_to_Crouch
- AS_S_Fall_to_Hang
- AS_S_Hang_idle
- AS_S_Hang_Looking
- AS_S_Hang_Move_Left
- AS_S_Hang_Move_Right
Pull / Push / Human Interaction
- AS_S_Pull_Backward
- AS_S_Pull_Human_idle
- AS_S_Pull_Human_idle_React
- AS_S_Pull_Human_in
- AS_S_Pull_Human_in_React
- AS_S_Pull_Human_out
- AS_S_Pull_Human_out_React
- AS_S_Pull_Human_Pull
- AS_S_Pull_Human_Pull_Left
- AS_S_Pull_Human_Pull_Left_React
- AS_S_Pull_Human_Pull_React
- AS_S_Pull_Human_Pull_Right
- AS_S_Pull_Human_Pull_Right_React
- AS_S_Pull_Human_Push
- AS_S_Pull_Human_Push_React
Run / Stand / Idle
- AS_S_Run
- AS_S_Stand_Caught
- AS_S_Stand_Caught_idle
- AS_S_Stand_Grab_Free
- AS_S_Stand_Grab_Free_React
- AS_S_Stand_Grab_idle
- AS_S_Stand_Grab_idle_React
- AS_S_Stand_Grab_it
- AS_S_Stand_Grab_it_React
- AS_S_Stand_Grab_Knock_Out
- AS_S_Stand_Grab_Knock_Out_React
- AS_S_Stand_idle
- AS_S_Stand_idle_Alert
- AS_S_Stand_to_Crouch
- AS_S_Stand_to_Wall_Center
- AS_S_Stand_to_Wall_R
Walking & Directional
- AS_S_Walk
- AS_S_Walk_Back
- AS_S_Walk_Left
- AS_S_Walk_Right
Wall Interaction
- AS_S_Wall_Idle_C
- AS_S_Wall_Idle_L
- AS_S_Wall_Idle_R
- AS_S_Wall_Look_L
- AS_S_Wall_Look_R
- AS_S_Wall_R_to_L
- AS_S_Wall_Walk_R
🧠 Notes
All animations were hand-keyed in Autodesk Maya and tested for seamless blending with previous Silent series packs:
- Silent Takedown Animations
- Silent Short Weapon Takedowns
- Silent Corner & Cover Takedowns
- And more
Together, these form the foundation of the Silent Stealth Animation Bundle – Full Stealth Series.
Price $12.00
Silent Corner & Cover Takedowns Animation Pack by Raisecreation
Total Number of Animations: 53
Animation types : Root motion, In_place
A custom skeleton rig
Windows: (Yes)
Mac: (Yes)
Experience the thrill of cinematic stealth with the Silent Corner & Cover Takedowns Animation Pack a perfect fusion of stealth combat. Each sequence delivers fluid, realistic close-quarters assassinations designed for modern, tactical, and espionage-style games.
This extensive pack contains 24 unique takedown scenarios, each with a matching victim reaction animation, plus supporting idle states for a total of 53 high-quality animations. Every animation was crafted in Auto-desk Maya to ensure professional-grade quality and smoothness.
🎥 Watch the full animation showcase:
📧 E-Mail: raisecreation14@gmail.com
🧩 Key Features
- 24 cinematic stealth takedowns with full victim reactions
- Designed for realistic stealth gameplay: cover, grass, wall, and hidden kills
- Ideal for spy, military, assassin, or survival-style games
- Clean, root motion & in-place variants
- Animated with accurate motion and timing
🔪 Animation List (53 Total)
Cover Takedowns
- AS_C_Cover_Knife_Takedown_01.fbx
- AS_C_Cover_Knife_Takedown_01_React.fbx
- AS_C_Cover_Knife_Takedown_02.fbx
- AS_C_Cover_Knife_Takedown_02_React.fbx
- AS_C_Cover_Knife_Takedown_03.fbx
- AS_C_Cover_Knife_Takedown_03_React.fbx
- AS_C_Cover_Takedown_01.fbx
- AS_C_Cover_Takedown_01_React.fbx
- AS_C_Cover_Takedown_02.fbx
- AS_C_Cover_Takedown_02_React.fbx
Crouch Takedowns
- AS_C_Crouch_Knife_Takedown_01.fbx
- AS_C_Crouch_Knife_Takedown_01_React.fbx
- AS_C_Crouch_Knife_Takedown_02.fbx
- AS_C_Crouch_Knife_Takedown_02_React.fbx
- AS_C_Crouch_Takedown_01.fbx
- AS_C_Crouch_Takedown_01_React.fbx
- AS_C_Crouch_Takedown_02.fbx
- AS_C_Crouch_Takedown_02_React.fbx
- AS_C_Crouch_Takedown_03.fbx
- AS_C_Crouch_Takedown_03_React.fbx
Grass Takedowns
- AS_C_Grass_Knife_Takedown_01.fbx
- AS_C_Grass_Knife_Takedown_01_React.fbx
- AS_C_Grass_Knife_Takedown_02.fbx
- AS_C_Grass_Knife_Takedown_02_React.fbx
- AS_C_Grass_Takedown_01.fbx
- AS_C_Grass_Takedown_01_React.fbx
- AS_C_Grass_Takedown_02.fbx
- AS_C_Grass_Takedown_02_React.fbx
- AS_C_Grass_Takedown_03.fbx
- AS_C_Grass_Takedown_03_React.fbx
Wall Takedowns
- AS_C_Wall_Takedown_01.fbx
- AS_C_Wall_Takedown_01_React.fbx
- AS_C_Wall_Takedown_02.fbx
- AS_C_Wall_Takedown_02_React.fbx
- AS_C_Wall_Takedown_03.fbx
- AS_C_Wall_Takedown_03_React.fbx
- AS_C_Wall_Takedown_04.fbx
- AS_C_Wall_Takedown_04_React.fbx
- AS_C_Wall_Takedown_05.fbx
- AS_C_Wall_Takedown_05_React.fbx
Wardrobe (Hiding Spot) Takedowns
- AS_C_Wardrobe_Takedown_01.fbx
- AS_C_Wardrobe_Takedown_01_React.fbx
- AS_C_Wardrobe_Takedown_02.fbx
- AS_C_Wardrobe_Takedown_02_React.fbx
- AS_C_Wardrobe_Takedown_03.fbx
- AS_C_Wardrobe_Takedown_03_React.fbx
- AS_C_Wardrobe_Takedown_04.fbx
- AS_C_Wardrobe_Takedown_04_React.fbx
Supporting Idles
- AS_C_Crouch_Idle.fbx
- AS_C_Grass_Idle.fbx
- AS_C_Wall_Idle.fbx
- AS_C_Wardrobe_Idle.fbx
- AS_Idle.fbx
Ideal for: Stealth Games, Tactical Shooters, Horror Games, Action-Adventure Games, and Cinematic Trailers.
Price $22.00
Creepy Circus Arena Modular Environment by Oleg.Verenko
Number of textures: 100
Texture dimensions: 2k, 4k
Polygon count:
Total Triangles: 45.7 M
Total Vertices: 44.4 M
Average Triangles per Prefab: 53 019
Minimum polygon count: 32 Triangles (25 Vertices)
Maximum polygon count: 4.1 M Triangles (2.7 M Vertices)
Number of meshes/prefabs: 863
Rigging: No
Animation count: 0
UV mapping: Yes
LOD information: no LODs
Types of materials and texture maps: Built-in Light Pipeline, PBR Textures
Creepy Circus Arena, a surreal, cinematic 3D environment blending dark fantasy with carnival nostalgia. This highly detailed scene is perfect for horror films, game cinematics, VR experiences, or concept art. Every element — from the towering clown statue to the flickering carnival lights — is crafted to immerse the viewer in an unsettling yet visually mesmerizing atmosphere.
The product does not include a light setup! Watch the preview from Unity.
Content Includes
- Full Circus Arena Environment with circular layout
- Giant Clown Statue centerpiece with detailed textures
- Creepy clown characters with balloons and costumes
- Carnival lighting setup (string lights, spotlights, ambient glow)
- Decorative props: roses, candles, banners, and pedestal busts
- Entrance decorations with giant clown heads and curtains
- Wooden floor with realistic material and reflections
- Ceiling drapery in circus-style red, yellow, and white fabric with 3d stylized clouds
- Fog and volumetric lighting setup for cinematic mood
Support
BEFORE YOU LEAVE A RATING ON MY 3D MODEL: If you have any questions or issues with my models (formats, textures) just WRITE ME. I always answer and support my clients. Please message me via PM or use my email: oleg.verenko@gmail.com
Design & Style
A mix of horror surrealism and carnival fantasy, inspired by gothic circus aesthetics. The environment features stylized yet semi-realistic proportions, with exaggerated character designs and theatrical lighting that evoke both wonder and unease.
- Style: Dark carnival / Horror circus / Cinematic surrealism
- Form: Circular stage composition with layered depth and a focus center
- Lighting: Warm bulbs contrasting with cold ambient haze
- Mood: Dreamlike, mysterious, slightly menacing
Materials & Textures
- Built-in Light Pipeline
- PBR materials for all surfaces (wood, fabric, metal, plastic, and skin)
- High-resolution textures (2K–4K)
- Emissive materials for bulbs and decorative lights
- Subsurface scattering for skin and balloons
- Optimized shaders for real-time and cinematic rendering
Color Palette
- Primary: Deep reds, circus yellow, faded blue, ivory white
- Accents: Gold trims, rose pinks, black shadows, warm amber lighting
- Atmosphere: Blue fog and volumetric light shafts enhance mood depth
Usage Ideas
- Horror/fantasy short films
- Cinematic trailers and title sequences
- Game environments (Unreal Engine / Unity)
- Virtual art installations
- Concept art or promotional key art
Tags
circus, creepy, horror, clown, carnival, haunted, eerie, dark, surreal, cinematic, vfx, 3d environment, unreal engine, unity, horror game, fantasy, vintage circus, freak show, clown statue, balloon, halloween, atmospheric, horror arena, clown mask, lighting, tent, props, stage, performance, eerie lighting, spooky, film scene, Carnival, Abandoned, Props, game asset
Price $59.99
Procedural Weapon Trails by INab Studio
- The asset does not include all 3D models used in the Asset Store page promotion video or screenshots (e.g., Mixamo characters - knight, magician, warrior with axe, mutant).
How It Works
Procedural Weapon Trails uses VFX Graph to create trails in real time with minimal setup. Add one script component, pick from 35 ready-to-use effects, and your trails work immediately. The system handles any skinned mesh or can be controlled manually. You can even run two trails at once for dual-wielding.
The built-in animation editor removes all the usual hassle with timing the start/end of slashes. Use two sliders to set when trails appear, click to choose an effect, and you're finished. No custom meshes required. No animation events needed. No technical complications.
Trail Library
35 Effects Across 8 Styles:
- Stylized
- Water & Wind
- Claws
- Sorcery
- Simple
- Celestial
- Subtle
- Fire
Every effect works out of the box and can be adjusted with live preview.
What You Get
- Single-component integration
- Live animation preview
- Trail saving and loading system
- Two trails per character
- Distortion effects
- Works with quick strikes and long slashes
- C# API for custom control
Documentation & Support
The asset includes five interactive demo scenes, video tutorials, and detailed guides with images that walk you through every step.
Join the Discord community for updates and support.
Full documentation: Procedural Weapon Trails Guide
Compatibility
- Unity 6.0 or newer
- URP or HDRP (VFX Graph required)
- Editor Coroutines package
- Low-end mobile devices are not recommended (see documentation)
Price $40.00
20 Full 3D Blood Splashes Pack by MM-2
20 Full 3d Animated Blood Splashes and 10 Animated Blood Decals Pack
Contains:
- 20 animated blood splashes - full 3d fbx based mesh flipbook (no VAT, no alembic)
Adjustable PBR parameters (Color, Metallic, Smoothness), animation phase or speed
Price $14.99
Fire Power Ability Animation Pack by Raisecreation
Total Number of Animations: 36
Animation types : In_place
A custom skeleton rig
Windows: (Yes)
Mac: (Yes)
Unleash the raw energy of fire with the Fire Power Animation Pack, a complete collection of 36 elemental combat and ability animations designed for powerful characters, heroes, or fantasy warriors.
This pack includes a full range of fiery attacks, power-ups, flame throws, breaths, barriers, and energy bursts, perfect for creating elemental combat systems, cinematic sequences, or magical power characters.
Every animation has been hand-crafted and keyframed in Autodesk Maya, ensuring natural motion, impactful poses, and smooth transitions. Exported in FBX format, these animations are ready to use.
🔥 Video Preview:
All 36 animations from this pack can be seen in the official Video Preview.
📧 Contact: raisecreation14@gmail.com
🔥 Key Features
✅ 36+ Ready-to-Use Fire Abilities – Covering all combat scenarios
✅ Complete Ability Cycles – Charge, active, and recovery animations included
✅ VFX/SFX Ready – Clear markers for particle effects and sound timing
✅ Game-Ready FBX Files – Optimized for UE5 & Unity
✅ Multiple Combat Styles – Ranged, melee, area control, and mobility
🔥 Animation List (36 Animations Total)
- Fire_Rush_Start.fbx
- Fire_Rush.fbx
- Fire_Rush_Stop.fbx
- AS_Flame_Thrower.fbx
- AS_Flame_Thrower_90.fbx
- AS_Flame_Thrower_Circle.fbx
- AS_Fire_X.fbx
- AS_Fire_Upon_Sword.fbx
- AS_Fire_Up.fbx
- AS_Fire_Up_V2.fbx
- AS_Fire_Twist.fbx
- AS_Fire_Throw.fbx
- AS_Fire_Throw_V2.fbx
- AS_Fire_Throw_V3.fbx
- AS_Fire_Spread.fbx
- AS_Fire_Slice.fbx
- AS_Fire_Powerup_01_Charge.fbx
- AS_Fire_Powerup_01_On.fbx
- AS_Fire_Powerup_01_Off.fbx
- AS_Fire_O.fbx
- AS_Fire_Kiss.fbx
- AS_Fire_Inhale.fbx
- AS_Fire_Idle.fbx
- AS_Fire_From_Ground.fbx
- AS_Fire_Flow.fbx
- AS_Fire_Flow_V2.fbx
- AS_Fire_Flame.fbx
- AS_Fire_Flame_Ball.fbx
- AS_Fire_Cyclone.fbx
- AS_Fire_Breath.fbx
- AS_Fire_Breath_Flow.fbx
- AS_Fire_Breath_Flow_V2.fbx
- AS_Fire_Breath_Ground.fbx
- AS_Fire_Breath_Ground_Walk.fbx
- AS_Fire_Barrier.fbx
- AS_Fire_Ball.fbx
🔥 Ideal For:
- Elemental Combat Games
- Superpower or Fantasy Characters
- Cinematic Battle Scenes
- Fire-based Skill or Ability Systems
- Anime style
- Soulslike
Price $12.00
