Casino Elements - Play Light Games by Play Light Games
high quality png
casino elements
1)all cards(54 + joker)
2) slot machine 3 rows
3) slothmachine 5 rows
4) bingo card
5) card chips
6) roulette 8 parts
7) roulette 12 parts
8) roulette 16 parts
9) dices.
Price $10.00
Fantasy Medieval Bundle - Low Poly 3D by JustCreate by JustCreate
Fantasy Medieval Bundle by JustCreate includes 6 High-quality Packs with more than 1000 prefabs. This Bundle icludes everything that you need to create Fantasy/Medieval game.
The normal combined price - $109,94 (Get more than 45% discount compared to buying them separately!) + NEW RELEASE DISCOUNT!
After purchasing this bundle, each package listed below will be for free!
Packs included in Bundle:
- Cartoon Fantasy Medieval Town
- Nature Environment : Fantasy Forest
- Nature Environment : Fantasy Valley
- Nature Environment : Tropical Island
- Low Poly RPG Fantasy Weapons
If you have any ideas, specific requirements or need help, feel free to contact me on email oleh.lila@gmail.com
Price $59.99
Pixel Hockey by Masalimov Ilnur
The project contains more than 150 sprites👌
It includes:
🤔 3 field players
🙂 Goalkeeper
😲 Judge
8 unique animations for each character
🏒 Edle 5 frames
🏒 Movement 8 frames
🏒 Movement up 8 frames
🏒 Shot 4 frames
🏒 Pass 1 frames
🏒 Damage 2 frames
🏒 Fall 5 frames
🏒 Joi 4 frames
Sprites of the ice rink, gates and sides
🚨Pixel Hockey
🎮Create your own pixel hockey with these retro pixel tiles
👉This resource pack contains everything you need for a pixel hockey simulator (along with gates and bumpers)
Price $0.00
Squad RTS Dynamic Cover System by Shaky Lab
Using the built in unit nav mesh system we can find cover, determine how to look over the cover and correctly space our units. The systems has multiple configuration options like unit spacing, accuracy of cover and will allow for units to find similar cover to one another at set distances.
Along with this is a basic Unit AI which will move to the designated cover point and look over the cover correctly. The basic unit is a template for you to build your own combat AI off of.
🔥 The only RTS cover finding system on the Unity Asset Store 🔥
- Quick and easy setup : The Squad Dynamic Cover System allows for you to quickly prototype and build any RTS games which require units to be in cover. Designed to emulate games like Men of war, Call to Arms and Company of Heros.
- Designed with level iteration in mind : The Dynamic Cover System allows for quick level development without the need to place cover nodes for units. You can place down a new peice of cover, bake the nav mesh, and it will just work.
- No limits : Easy to use system means you can have small squads all the way to full armys under your control.
- Configure to your liking : Easily configure how you want your units to work
- Distance from cover to stand
- Distance to space from other units in the selection
- Cover snap on how close to potential cover your mouse needs to be
- Cover object accuracy
- Angle difference between units to configure how similar cover needs to be to the main unit
- Max distance from other units to limit your units from spreading too far or too thin
- Update cover time to decide how often you should recheck for new cover
Price $25.00
Deathmatch AI Kit by Opsive
⭐Perfect for your enemy AI!⭐
Requires Behavior Designer
Requires Movement Pack
Requires Ultimate Character Controller, UFPS, or Third Person Controller.
The Deathmatch AI Kit includes a set of behavior tree tasks with one goal: eliminate all enemy targets. In order to accomplish this goal the agents will move in formations, take cover, determine the best weapon, and strategically attack the target. The Deathmatch AI Kit allows for team-based and free-for-all deathmatch games using the power of Behavior Designer and the Ultimate Character Controller.
Overview | Demo | Documentation | Videos | Forum | Discord
AI agents can handle advanced situations such as:
• Strategically attack the enemy
• Take cover and attack the enemy
• Work as a team to eliminate the enemy
• Create formations with other agents
• Respond to teammate backup requests
• Determine the best weapon
• Throw and evade grenades
• Use shootable or melee weapons
• Search for enemies, ammo, and health
• See and hear enemies
• Attack explosives near enemies
AI agents can be customized to your game by adjusting the task parameters and rearranging the tasks within the behaviour tree.
Price $30.00
House and EDM Music vol. 3 by Brooklyn Game Audio
20 loopable and original. WAV tracks (44.1 kHz and 16-Bit Sample Rate, Stereo)
Unlimited Royalty-Free License
20 Loopable House and EDM Tracks. Consistent Vibe, Loopable, and Build-Ups are simple, all the traits of game music in this style to keep players engaged!
TRACKLIST (.WAV, 44.1kHz, 16-bit)
- A Bright Star In The Neuro Galaxy
- A Future Tech House Night
- A New Hit On The Bell Tone
- A Place We All Must Go
- A Tripping To The Science
- And Move Already Now
- And We Used The New Wave
- Big Room Hits
- Cinema Chordal Nights
- Cooling Context
- Filling The Gaps
- Hey Hey Oh Oh
- Modern Funk And Groove
- Oh Move That Body
- Playing The Table
- Roller Skate
- Smooth Moves Too
- The Cool Table
- Thrashing Sounds
- True Channel
Price $49.99
Code Assist by Merry Yellow
Connect your game editor and IDE, let Unity and Visual Studio share data between each other. Enrich your coding experience with the new data available.
Features:
- Code Completion: More content for code completion (aka Intellisense) which is specialized for common Unity APIs and your own projects.
- Inline Visuals: Displays visual information about your scene data and assets.
- Code Analyzers: Additional analyzers on top of the default ones (Microsoft.Unity.Analyzers), which are focused on memory and CPU utilization.
- Code Transformers: Apply common design patterns to your code base instantly.
Requirements: Visual Studio 2022 is required. It is not compatible with Visual Studio Code, Visual Studio for Mac, Rider or any other IDE or text editor.
Visit website for more details and feedback.
This asset uses NetMQ under LGPLv3 and Serilog, Serilog.Sinks.PersistentFile, Serilog.Settings.Reloader under Apache-2.0 and roslyn-linq-rewrite, ConstVisualizer, InlineColorPicker, Newtonsoft.Json, Roslyn under MIT and EditorCoroutines under Unity Companion license; see THIRD-PARTY-NOTICES.TXT file in the package for details.
Price $29.00
Handpainted Plants by VIS Games
Sprite resolutions between 32x32 to 1024x1024
Contains 100 handpainted 2D-Plants like: trees, bushes, palmtrees, flowers, trunk, straw and grass. Also includes some winter plants.
Sprite resolutions between 32x32 to 1024x1024
Price $9.95
Bird Flock Toon Parrot by Unluck Software
Bird Flock Toon Parrot is a easy to customize drag and drop bird flock prefab. The birds can now also land on landing spots, and will avoid obstacles.
• Triangles: 808 Vertices: 369
• Scripted bird flock, many customization options
• Includes a skybox
• Simple UV map, easy to change texture
• Easy to customize amount, size, speed, roaming area and dive
• Obstacle Avoidance
• Easy to set up landing spots
Uses Standard shaders and is ready to be converted to URP/HDRP.
Compatible with Unity 5.1 up to new versions of Unity(2022+)
Support available for assistance if any problems should occur.
Price $15.00
FM Remote Desktop Add-on by Frozen Mist
FMETP STREAM 3.0 Add-on feature:
FM Remote Desktop Control, Mouse, Keyboard
IMPORTANT: FM Remote Desktop Add-on is an Add-on feature, which requires FMETP STREAM 3.346 or higer. Please make sure that you've already owned the core asset before purchasing Add-on.
In case that you need any help, please feel free to reach us for technical support: thelghome@gmail.com
Webpage | Forum | Youtube | Twitter | Facebook | Docs & APIs
----------------------------------------------------------------
With FM Remote Desktop Add-on, you can create your own Remote Desktop control system for your home, office and studio.
You can control your Mac(OSX) and PC(Windows) remotely, via any Unity Supported Platforms, including Mobile and VR devices.
This add-on feature is compatible with FM Network and FM WebSocket.
This module is also compatible with PUN2, UNet and other networking system with byte[] streaming support.
----------------------------------------------------------------
Complete demo scenes with FM Network are included.
+ As first release, we will add more example scenes soon in the coming updates.
# All Core Source Codes are written in C#, which fits many AR/VR Startups, indie developers, and students
# All Core parts are applied in many exhibitions in past few years
----------------------------------------------------------------
Price $100.00
Easy Grid Builder Pro by SoulGames
Core Features:
- Customizable multi-dimensional Grid Axis (XZ and XY)
- Customizable grid Width, Height, and Cell Size
- Vertical Grid Levels for height-based buildings
- Direct support for 2D and 3D games
- Grid modes Build, Destruction, Selection
- Handle Object Rotation
- Object Validation with custom materials
- Per Object Underline Canvas Grid Visuals
- Per Object Hold to Place and Place & Deselect Support
- Grid snapping objects and Grid non-snapping objects
- Auto Grid Size Detection for objects
- Easily Change Inputs using a custom editor
- Built-in Distance-based Build Conditions
- Unity Events support for all grid-based functionalities
- Built-in Debug system with console messages
- Customizable & Extendable Build Conditions
- Supports 100,000,000 grid cells. (100 Million)
- Built-in Saving & Loading
Visual Features:
- Canvas-based grid visuals (Editor & Play mode)
- Gizmos-based grid visuals (Editor & Play mode)
- Node-based grid visuals (Play mode)
- Text-based grid visuals (Play mode)
- Support Combinations of Visual Systems
- Self Updating UI System
- Modular Buildable Effects System
Extra Features:
- Modular ToolTip System
- Basic Inventory system
- TopDown WASD Controller
- First/Third Person Controller
Support Windows and IOS
Support Unity 2021.3 +
Easy Grid Builder Pro is a highly customizable modular grid-based building system that has Built-in support for 2D & 3D games and supports any camera perspective.
• Trello • Discord • Documentation • Email
Unique Features
- 2D & 3D support with Multi-dimensional grids.
- Multi-grid support.
- Built-in support for switching between controllers.
- Vertical grid levels for height-based buildings.
- Highly customizable 4 unique grid visual systems.
- Self-updating UI system. Simply drag & drop.
- Easily extendable build condition system.
Simply customize any part of the grid. The grid system allows users to customize every aspect of the grid and visuals under one component in editor mode and in play mode.
Extremely fast and support 100 million cells. The system is highly optimized and provides 4 different visual feedback systems which can be used in different use cases. Canvas Based system lets you go over 100 million grid cells with Extremely large worlds.
Easy to use. Custom editors for everything. No need for a single line of code.
Suitable for any type of project. Examples: City builder games, Simulation games, RTS games, and anything where the player is required to place objects runtime.
NOTE: The showcase video & images use 3D models from a 3rd party Synty asset pack. These models are not included in this package. Instead, different models are included.
↓ See the "Technical Details" section to see all the features ↓
Price $40.00
Atavism X.7 On-Premises by Dragonsan Studios
If you have any questions or concerns join us on Discord text chat or send an email on
THE MOST ADVANCED MMORPG PLATFORM EVER❗
Dedicated, multithreaded scalable server solution with Login and World Servers. The unique architecture allows splitting it into unlimited separate servers to balance the workload (proxy, combat, auction house, etc.).This is the only such solution on the market.
Dynamic Quadtree solution is capable of splitting the world into different level sizes based on settings and the number of Players/Mobs/NPCs.
The Atavism Editor configuration panel allows for a very detailed configuration of Atavism Modules and all without coding knowledge.
If that's not enough, Atavism Plugins server code (AGIS), which allows you to modify or code new server-side logic.
Constantly developed and improved with proper support which is so important factor in the MMO game development process
The Revolution of MMORPG production has just begun, do you want to be part of it?
Atavism Features (we are limited to 10 000 letters so it will be shorter than it should):
✔️Data Base system: Store your game data using a database engine.
✔️Instance: Create and set up new instances in your game which can be anything from Dungeons you want players to explore or even a different world in one MMO. You can also define private instances, accessible only to an owner (player or guild).
✔️Accounts Management: Set different access for your players (normal, admin, ban).
✔️Mobs/NPCs: Create any mob template with a click of a button with stats and loot you want them to drop, then spawn these mobs in-game where ever you want in real-time. You can even spawn a dragon right in front of other players while they are standing next to you in-game.
✔️Loot Tables: Setup different loot tables and drop chances of items for your mobs. Set group distribution or personal loot system.
✔️Factions: Use this module to easily set up your different factions in your game as well as what their standings are to one another.
✔️Quests: Create different types of Quests or chains of quests that can guide your players through your storyline.
✔️Dialogues: Create different dialogues for your NPCs. You can also use this system to allow multiple outcomes in the storyline depending on what a player chooses while speaking to an NPC.
✔️Items: Create all the items for your game with this, and add different stats to items and functionality. Because of its versatile design, you can attach over 30 different effects to the item which can be a different category of weapons, armors, consumables, materials, ammo, and more.
✔️Socketing: Socketing System allows you to define types and amounts of sockets per type basis like runes, gems, etc.
✔️Enchanting: Enchanting System to let you level up your players items by defining profiles and levels of enchanting and assigning bonus stats to them based on their levels.
✔️Item Sets: Sets of items define the set and its bonuses, and when you will equip them, bonuses will be added to your character.
✔️Auction House: Allows you to list and buy items, find them using a search box, filter by grade, class, race, and level, to finally purchase it from the auction.
✔️Skills: A fully featured skill system that allows you to open up skills when players level up with XP or level up their skill by using it like the old UO-style gameplay.
✔️Abilities: Create different abilities for your players that can get when they have a certain skill. They can use these abilities in a wide range of ways from combat to crafting to professions. Abilities define target type like single-player or area, dead or alive, range requirements, etc.
✔️Effects: Build your own effects for your game to make it unique like a melee-strike effect that deals physical damage or a magic effect that heals your player. More than 20 effect types are available: damage, restore, revive, stat change, stun, sleep, immune, dispel, teleport, mount, morph, and more.
✔️Coord Effects: Setup different animations, particles, and more to run on events such as playing an attack animation and a particle when you use a striking ability.
✔️Stats System: Design any type of stat you want for your game.
✔️Player Character Setup: Setup what races, stats, and classes you want your players to start with as well as where you want them to spawn and how you want starter characters to look like.
✔️Crafting System: Design crafting recipes, set required skills for specific recipes along with crafting station. Define different chances for a different result like 100% chances for a sword, 50% chances for a magic sword, etc. Atavism supports grid-based crafting and crafting book with experience-based options.
✔️Arena System: Setup dedicated PvP instance for solo/group where victorious can be only one.
✔️Option Choices Module: Manage your dictionaries like types of weapons, armors, items, and classes (currently there are over 22 dictionaries in place).
✔️Game Settings Module: Setup the Atavism server to your needs with over 100 global parameters.
✔️Merchant Tables: Define your NPC merchants, stock, and refresh time.
✔️Currencies Module: Define the whole kind of currencies (including premium one) for your players.
✔️Build Objects System: Define your building area, claim a right to some land, and build houses, farms, portals, trading posts, and shrines. Set claim taxes, and upgrades, define building stages and required materials. Attack, damage, repair, destroy, loot enemy buildings, and prepare endless hours of fun for your players.
✔️Damage Module: Define different types of damage and their resistances.
✔️Resource Nodes System: Define gatherable resources like a pile of rocks, plants, trees, fishing ponds, and rewards for gathering them.
✔️Instance Objects: Setup Interactive Objects like portals, Spawn Points, Water, Damage, Graveyards, and more.
✔️Integrations: Easily implement 3rd party packages like World Streamer, i2Localization, Master Audio AAA, World API, Enviro Sky & Weather.
✔️Weather System: Gives your players immerse in the real world with a full day & night cycle including fully-featured weather conditions like rain and snow. Define your profiles in which month should be more snow, more rain, or sunny weather and attach it to each instance and adjustable random algorithm gives you the flexibility that you need.
✔️Pets Module: Define non-combat pets as a visual element in your game but also combat pets with an attitude like aggressive/defensive with a pet management panel in place to handle commands like attack or follow the master.
✔️Race & Class system: Define races and classes and their special attribute values, Humans can be most balanced while Orcs or Giants can have more strength and less intelligence.
✔️Mailing System: Send messages, and attach items or currency in-game.
✔️Mounts: Saddle the horse, tiger, or dragon which can give additional speed or another attribute of your choice.
✔️Guilds: Create a guild, define ranks, manage members, increase guild level, do guild quests, access guild warehouse, and more.
✔️Grouping: Group your players for arenas, dungeons, or just adventure in the world instances and complete more challenging quests. Promote a leader or kick an unwanted player.
✔️Inventory: Manage your items and bags, expand your storage by in-game banker NPCs or built chests or storehouses. Handle equipped items and their statistics with visually presented popups with items comparison.
✔️Chat: Different Channels like a whisper, group, guild, combat, instance-wide, or worldwide as well as an admin info channel along with linkable abilities and items with a tooltip on hover.
✔️Server Side NavMesh: Atavism NavMesh allows you to use the most advanced pathfinding system, including funneling and path optimization.
✔️Social: Friendslist and blacklist functionality.
✔️Minimap: Icons, Markers for quests, merchants, zoom in/out, and much more.
✔️Loading Screen: Smooth transition between scenes with defined images, hints and tips, a progress bar, and more.
✔️Rankings: Present top players within certain groups like most killers, crafters, harvesters, and more.
✔️Achievements: Define various conditions like kill mobs, gear score, craft items, get experience, harvest, and use abilities to get specific achievements and bonuses assigned for it.
✔️Talents: Define talent points, reset them, and assign abilities and effects to make them active or passive.
✔️Bonus System: Define 18 different bonuses with values and percentages like experience loss after players death, experience from killing mobs, a chance for loot, a chance for enchanting, cost of enchanting, time of enchanting, a chance for socketing, and much more.
✔️Premium Account (VIP): Define tiers and levels with separate bonuses for each level.
✔️Player Shops: Sell your items using your player or spawned NPC.
✔️Global Events: Define bonuses and the time when they should be applied to players.
Package includes:
✔️Atavism X server software you can host wherever you want (unlimited active world servers up to the CCU limit),
✔️1000 CCU (Concurrent Users - players simultaneously connected to the server at a specific moment)
✔️Atavism Editor X for Unity (user-friendly graphical interface working inside Unity Game Engine)
✔️Full Atavism with Demo data and Demo Unity files same as in Atavism Live Server Demo Setup,
✔️Access to Atavism Plugin server code (AGIS), with coding knowledge it allows to modify and adjust server-side logic),
Additional bonus assets:
✔️Bomber Bug + Game Ready Files
✔️3 armor sets: Plate, Leather, and Cloth
✔️Orc Race
✔️Orc Armor Set
✔️A* Pathfinding Limited Edition for Atavism
Integration with packages:
✔️TextMesh Pro
✔️Postprocess Stack 2+
Price $499.00
Handpainted Rocks and Stones by VIS Games
Contains 12 different handpainted 2D rocks (with 3 color variations, one with snow) and 14 smaller stones.
Sprite sizes between 16x16 to 256x256.
Perfect for any kind of mobile 2D game.
Price $4.99
Conference Room 06 by Edit Point
3D model of Conference Room 06 for virtual reality, Augmented reality And Games.
SUBDIVISION LEVEL:
Polygon Count: 57954
Tringle Count: 111269
Verts Count: 60724
RESOLUTION OF THE TEXTURES:
DIFFUSE MAP:512X 512 1024X1024(seamless)
SPECULAR MAP: 512X 512 1024X1024(seamless)
NORMAL MAP:512X 512 1024X1024(seamless)
LIGHTBAKED MAP:4096 X 4096
TOTAL NUMBER OF TEXTURES USED: 52
FEATURES:
1) Baked textures are 4k in PNG size format.
2) Parts are correctly named, and grouped with a textures name, so It can be easy to find with a Mesh name.
3) Low Poly modelling with proper UV unwrapped, no overlapping.
4) Previews are real-time rendering light-baked versions from Unity.
5) Default textures are seamless(Diffuse, Normal, Specular Map) and can use for lightmap baking as per your environment. As per your requirement, you can reduce textures size in JPEG format.
6) Every model has been checked with the appropriate software.
7)Model does not include any HDRP, Walkthrough, camera post-processing effect, or post-production plugin.
8)Lightmap is done by Bakery-GPU Ligthmapper(Not included only lightmap provided).
9)Bakery Lights included for light baking for the addition of any props or character(Required Bakery-GPU light mapper which is sold separately by Mr.F)
10)Feel Free to Contact me, I can Provide Step by Step Guidelines with Screenshot For Bakery GPU Startup In the scene
11)For Baking a new Light Map, You can delete My Bakey Folders and Import an Updated Bakery Package Or replace it With an Old one
12)Light Probes included.
13)Play your video on the screen.
14)Player setting (Color Space) Linear for same colour saturation output.
Price $49.00
City Props Collection HQ by VIS Games
All texture-sets include Albedo, Normal, Maskmap (AO, Metallic and Smoothness)
Textures sizes: betweet 512x512 to 4096x4096 (most 2k or 4k)
Polycounts between 200 and 8000.
Supports BuildIn-, URP- and HDRP-Renderpipeline (RP-Version 11.0.0 or higher)
This pack contains more than 50 different high quality city props and a lot of variations. In total more than 200 different props and decals. Perfect for each city scene decoration.
The pack is the remastered version of our old City Props Collection. Now with more props, recreated props with higher detail and pbr textures.
Includes: benches, pottings, fences, bicycle racks, advertisements, junction boxes, rainwater barrels, boxes, garbage bags, garbage containers, trashcans, hedges and much more.
Also includes 10 different grafiti decals.
All texture-sets include Albedo, Normal, Maskmap (AO, Metallic and Smoothness)
Textures sizes: betweet 512x512 to 4096x4096 (most 2k or 4k)
Polycounts between 200 and 8000.
Supports BuildIn-, URP- and HDRP-Renderpipeline (RP-Version 11.0.0 or higher)
The old version of the package (non pbr) is included as seperated Unity-Package.
Price $24.95
Droll Robot 02 by GrigoriyArx
Polycount: 3122 triangles.
PBR textures, Albefo texture able toy use for Toon style render.
4 different variation of texture.
Simple projectiles effects, controller and example scene are included/
Animations:
- Idle
- Walk forward
- Walk backward
- Strafe left
- Strafe right
- Turn left
- Turn right
- Projectile attack
- Take damage from left
- Take damage from right
- Look around
- Pack
- Unpack
- Die
This little funny robot for any games!
Price $8.00
African Male Pack by SpitzSoft
Six character models rigged with skeletons.
Does not include poses or animations, just the models, mats, and textures.
Details:
-137 Bones, Humanoid Rigged
-Facial bones for expressions and speech
-6 Characters
-2 Meshes per character
-2 Prefabs per character
-6-8 Textures
-Texture Dimensions: 512x512, 1024x1024, 2048x2048
Young Fit Male 1
Clothed - Casual: 33728 Tris, 19203 Verts
Clothed - Formal: 38782 Tris, 22426 Verts
Young Fit Male 2
Clothed - Casual: 33848 Tris, 19368 Verts
Clothed - Formal: 37974 Tris, 21762 Verts
Young Fit Male 3
Clothed - Casual: 46242 Tris, 26132 Verts
Clothed - Formal: 39832 Tris, 23406 Verts
Mid-Aged Fit Male
Clothed - Casual: 35044 Tris, 20107 Verts
Clothed - Formal: 43632 Tris, 24592 Verts
Mid-Aged Heavy Male
Clothed - Casual: 37564 Tris, 21827 Verts
Clothed - Formal: 24777 Tris, 42242 Verts
Old Fit Male
Clothed - Casual: 33728 Tris, 19203 Verts
Clothed - Formal: 43632 Tris, 24591 Verts
6 human character models with 2 variants each:
- Clothed - Casual
- Clothed - Formal
This is package is ideal for developers who need background characters, NPCs, or main characters.
All models are fully rigged and game ready.
Contains:
- 3 Fit Young Men
- 1 Fit Mid-Aged Man
- 1 Heavy Mid-Aged Man
- 1 Elderly Man
All models include tongue, teeth, and facial rigging.
Price $15.00
Furniture Pack | by Maiami Studio by Maiami Studio
- 17X CHAIRS
- 16X DESKS AND TABLES
- 31X TOYS
- 11X BATHROOM ITEMS
- 1X TEXTURE OF 1K
- 0.5k - 2.9k polygons
The pack includes stylized items of toys, chairs, desks, tables, bathroom items
- 17 CHAIRS
- 16 DESKS AND TABLES
- 31 TOYS
- 11 BATHROOM ITEMS
Price $15.28
