Spawn System by Catkey Games
Spawn System hasn't known limitations with any platform.
Overview
This package provides a Spawn System that allows you to create unique combinations of spawn types with scalable, optimized, and clean code. Customize your perfect spawns for your game.
Features
👾 Demo
💡 Plug and play
🗯️ Custom Editor
📚 Documentation
What can I do with Spawn System?
- Generate infinite spawn seeds with Scriptable Objects.
- Multiple types of spawn; single, line, quad, and circle shapes. (Look at screenshots for references)
- Predefine spawn positions or call custom functions and customize when and where to use your spawn manager.
- Cancel all spawns whenever you want
- Choose a combination of spawns or a single spawn.
- Fully customizable objects and events.
- Fully customizable behaviors.
- Scalable to 3D
Other assets
Looking forward to working together,
Catkey dev.
You can contact me here: catkeydev@gmail.com
Price $9.99
Temple Runner - Complete Game Template by Adrian_21
Features:
• Full game ready for release.
• Easy to customize.
• Five characters.
• Touch and mouse input control.
• Native social share: Android support only.
• Rate my game option.
• Detailed documentation.
• Clean, simple and easy to understand fully commented C# code.
Try it here : APK Demo
Any questions? - contact me at pablo.huaxteco@gmail.com
Please rate my asset, I will appreciate it!
Price $20.00
Futuristic UI Sound Effects by Chef Sound
117 sounds
Audio file types: wav
Sample rate: 44100 Hz
Bit depth: 16 bit
Loopable: No
Additional: Stereo
Sounds included:
- buttons/selections/notifications,
- cancel,
- confirm,
- menu navigation.
Please note that the background music in the preview file is not included in the pack. If you want music like this for your project write me a few words.
Price $15.00
Fear Of Darkness by Ruud
- File type: WAV file
- Sample rate: 44.1kHz
- Bit depth: 16 bit
- Stereo
- BPM: 110
- Key: D Min
- Duration: 02:39
"Fear of Darkness" is an energetic and epic cinematic track that is perfect for use as background music in videos, commercials, and trailers. With its heroic and epic cinematic sound, it is ideal for use in film, games, and movie scores. This composition is particularly suited for prologues, intros, and cinematic trailers, providing a high level of energy and excitement that will captivate the audience. Its powerful orchestral sound will set the tone for any dramatic scene and is perfect for any project that requires a sense of fear, tension, or anticipation.
If you're looking for custom and exclusive music for your project, please contact me at info@mytonmusic.com
Price $15.00
Steam Slave - Orchestral Score by Elven Net
Number of Audio Wavs: 10
Number of Audio Cues: 10
Sample rate / bit rate: 44,100 Hz, 16bit
Does music loop: No
Minutes of audio provided: 33 mins 34 sec
Supported Development Platforms: All
Windows: Yes
Mac: Yes
Take your audience on a journey through a world of clockwork and magic with 'Steam Slave,' the cinematic orchestral album by Elven Net. With a mix of epic, emotional, and soothing tracks, this album offers the perfect soundtrack for your next fantasy or steampunk project. From soaring themes of adventure and heroism to hauntingly beautiful melodies that will tug at your heartstrings, 'Steam Slave' will transport your audience to a world of wonder and enchantment. Featuring powerful orchestration, atmospheric sounds, and driving rhythms, this album is the perfect accompaniment to any action-packed scene or poignant moment. Don't miss out on the chance to bring your project to life with the unforgettable sounds of 'Steam Slave'.
Price $49.99
Pickaxes PBR - Metals by Arigasoft
High-quality meshes but very optimized in poly-count (one-handed/two-handed) :
- Copper Pickaxe : 294/366 Verts | 274/346 Face | 512/656 Tris
- Iron Pickaxe : 402/474 Vertices | 347/419 Faces | 656/800 Tris
- Silver Pickaxe : 259/339 Vertices | 216/296 Faces | 402/562 Tris
- Gold Pickaxe : 369/441 Vertices | 347/419 Faces | 640/784 Tris
- Clean mesh, only planar quads and tris
- Smoothing group already set
- Pivot point already set
- Position/Rotation/Scale already set
- Real-size object (one-handed and two-handed models available)
1 PBR Material for each pickaxe
4 Textures in 2k resolution for each pickaxe :
- Albedo/Diffuse/Color map
- Metalic/Roughness map
- Normal map
- Ambient Occlusion map
UV Map clean and no-overlapping.
All render pipeline supported. Works on Built-in, URP and HDRP (mask map available and already set)
Enhance your best survival/crafting projects (game, render, advertising, design visualization, VR/AR...) with these awesome metals pickaxes :
- Copper pickaxe
- Iron pickaxe
- Silver pickaxe
- Gold pickaxe
(One-handed and two-handed models available for each pickaxe)
Game-ready !
Low-poly but very high quality material for the best visual and performance. Ideal for VR/AR games !
PBR material ready-to-go optimized for all render pipeline (Built-in, URP and HDRP)
Real size model (one-handed and two-handed), with pivot point and scaling already set.
For any more informations, don't hesitate to contact me !
Price $4.99
Four Dimensional Portals by xuwu
WebGL Demo: Four Dimensional Portals by xuwu (itch.io)
[Key Features]
- Render portals recursively
- Seamlessly transfer objects between portals
- Handles collisions between objects between portals
- Customize portal appearance with custom shaders
- Includes full C# source code
[Please Note]
- This system does not support the unity built-in character controller component. Although this package includes a simple rigidbody character controller implementation, but character controller are game specific and this asset is not intended to take into account all situations, so users will need to customize their character controller themselves.
- The demo scenes require Input System & Shader Graph packages to work.
- When rendering a portal with an oblique projection matrix, it breaks z-depth and causes problems with effects using z depth (e.g., ssao in urp).
- The OnCollisionXXX callbacks do not work properly when the collider interacts with a portal.
Price $35.00
Gatherer's Exterior Pack by Chris Tutorials
- 16 x 16 Pixel Tilesize (can easily be scaled up to 32x32 or 64x64)
- 4 Varied Environments for a Gathering, Survival, or RPG Style Game
- 105+ Unique Objects for Your Game
- Gatherer Character with 4 directional walking and swining animations
- 5 Pixel art effect Animations
- C# scripts for harvesting, pickup generation, player controller without blend trees (easier to animate tools based on transform keyframing), and simple resource inventory.
Exterior Tileset, Tools, Objects, and Animations Pack!
- 4 Varied Environments for a Gathering, Survival, or RPG Style Game
- Hundreds of sprite images split between tilesets, character animations, game objects, items, icons, and more for a colorful themed top down game.
- Scripted Unity Engine Demo with Working Harvesting Mechanics, Pickup Spawning, Basic Player Inventory for Resources, and Player Controller Script that Controls Animation without Blend Trees so Tools can have their transforms keyframed to match player animations.
- Gatherer Character with 4 Directional Walk and Swing Animations. In Unity demo, the tools animate with the character by having their transform animated in keyframes.
- 5 Effect Animations for Harvesting and Attacking Hits including a Leaf Falling animation! Because everyone loves smashing weeds.
Starter pack for a survival / gathering RPG game. Assets and tilesets are based around a 16x16 pixel grid. Easy to scale up to higher resolutions if needed. Includes tools for harvesting lumber, gold, and stone from the environment. You can connect different environment zones with bridges and floating rafts. Aseprite and PNG Spritesheet files included.
This pack includes a working scripted demo for using the asset pack in actual gameplay. It includes harvesting, pickup generation, player controller without blend trees (easier to animate tools based on transform keyframing), and simple resource inventory.
Controls: WASD Move, F to Harvest Resources, Switch Tool with mouse clicks on hotbar icons
Built using the Zughy 32 Color Palette.
Price $7.00
Draw XXL by Symphony Games
Draw XXL is an extensive set of visual debugging and development tools. It can be used as components without any code or like debug lines as one-line-calls from anywhere in your code.
Whether you are just looking to increase your options from Unitys limited Debug.DrawLine(), learn some more about the Game Engine by visualizing basics like quaternion and euler rotations or boost your productivity with charts or physics visualization: Draw XXL got it covered.
- Works in Edit Mode, Play Mode and in builds.
- Can draw as gizmo lines, debug lines, handles lines or as mesh.
- Feel free to ask if you have any questions: Support via email or Discord.
- Full C# source code included.
Extending Unitys debug lines:
- Adjust width, choose line style, animate...
Draw Text:
- Draw text to your scene as easy as using Debug.DrawLine().
- Every debug line, position or shape can have a text tag.
- Tag your GameObjects with custom notes or console logs.
- Draw whole arrays or lists straight from Update().
Draw Shapes:
- Wide range of shapes: From simple basics like cubes, spheres and capsules to more complex ones like extruding 2D shapes.
- Multiple API function overloads per shape how the shapes can be constructed.
- More than 100 icons.
Visualize Game Engine Basics:
- Bool traffic lights that signal code states.
- Analyze quaternion and euler rotation.
- Draw dot product and cross product calculations.
- Draw world grid and local spaces grid.
- Draw bounds, scale, camera frustum, ...
Charts:
- Easy way to visualize your data from scripts.
- Line charts and pie charts.
- CSV file export.
Physics:
- Visualization for all physics casts (BoxCast, SphereCast, CapsuleCast, dedicated versions for the 2D casts).
- Support also for checks and overlaps.
Measurements:
- Draw measurements for many constellations: Distances (e.g. „point to point“ or „point to line“ or „point to plane“) and Angles (e.g. „between vectors“ or „line to plane“ or „plane to plane“).
- Dedicated version for 2D.
Screenspace:
- Many draw operations are not only available for drawing in world space, but also for drawing in screen space.
Price $45.00
Event Bus by Smile Soft
This plugin will help you to manage events in your Unity project easily with a few line of code.
Features:
* Trigger events with or without values.
* Trigger events with any kind of data types.
* Listen events from anywhere in the project.
* Easy to use.
* Example scene.
* Well documented
*Documentation
Support email : smilesoft4849@gmail.com
Price $15.00
Serializable Dictionary by PurpleSlayerFish
This is Serializable Dictionary Utility, which have all advantages of the classic C# dictionaries.
Key features
- In its core asset use C# Dictionary and provide some wrap-functions to work with it. That mean, all operations with this dictionary has the same algorithmic complexity and performance as default C# Dictionaries.
- This is easy to use - just declare variable annotated [SerializableField] and go.
- This is full generics support for both key and value.
- This utility don't use extended Unity editors scripts. It works with basic Unity inspector arrays functions.
- You can get serializable array of key-value pairs structures to use it in your IO operations.
Supports platforms
- Windows, iMac, Linux
- Console (PlayStation, XBOX and Nintendo Switch)
- iOS/Android
- WebGL
Additional
This is freely available asset. You can check my other assets.
If you want to support me, you can find my Paypal by following this link.
Price $0.00
Monster: Reptile by Lord Enot
Cotains following textures (4096x4096):
– AO map;
– BaseColor map;
– Normal map;
– Emissive map;
– Roughness map.
Polycount:
12082 faces, 23156 triangles, 11666 verices.
The model contains 30 animations:
– Attack (x6);
– Walk (x8);
– Idle (x2);
– Descend (x1);
– Get_up (x1);
– Jump (x1);
– Run (x1);
– Rage (x2);
– Hit (x4);
– Death (x4);
You may also be interested in my other work:
[222] Mega Pack Stylized Textures
Price $30.00
Editor Sketch - Paint 2D by Leguar
Editor Sketch is simple drawing tool that works directly inside Unity Editor.
If you need some pixel art, simple modifications to existing images, or quick programmer's placeholder textures, this is the tool for you. No need to leave Unity to start up Paint.
Load PNG and JPG images (textures) or create new image with click of a button. Save textures as PNG, JPG or TGA.
Drawing tools supports basic brush with variable size and hardness, or drawing pixel by pixel. Helper tools for lines, circles and boxes. Transform tools to flip, rotate or shift image. Color tools to change hue, saturation, gamma and brightness. Image tools to resize image, cropping and adding borders (resizing canvas).
See screenshots for details of different tools and settings in use.
Oldest supported Unity version is 2017.1 but at least 2018.3 is needed for all features to be available. Works with all the newest Unity versions too.
Price $13.90
PseudoCode by FULIU
The main function:
- Built-in pseudo method documentation
- Customizable pseudo methods
- Customizable pseudo method documentation
- Pseudocode is parsed and executed at runtime
- Support mouse programming
- Support text programming
- Mouse programming auto-indent
- Recommended for use in combination with text programming
- Pseudo method documentation supports searching
- Weakly typed language
- Automatically filter pseudo-methods for inappropriate return types.
- Full source code included!
PseudoCode is a code tool for game planners, and its syntax is similar to C#. PseudoCode requires the cooperation of programmers and planners to complete the work required by the game project well. Programmers provide planners with game project-specific PseudoFunctions extensions, and planners use pseudo-methods to design various NPC skills, tasks, or others. (Here pseudo-function = pseudo-method)
It is also very simple for programmers to write pseudo-methods. After writing, the game plan can be used. The pseudo-code in the form of a string can be filled in the Excel sheet, and it also supports the existence of a PseudoCode object. The PseudoCode object is more convenient to edit.
The working principle of PseudoCode is that it becomes a tree organization structure of C# method information after being parsed by the parser. After the parsing is completed, it can be run multiple times, and it is not necessary to perform the parsing operation every time. The execution starts from the leaf node according to the tree structure, and each Pseudo-methods correspond to a C# static method, and the execution of pseudo-codes is essentially the execution of C# codes.
PseudoCode can be hot updated along with resource files.
Document address: https://fuliufuliu.gitbook.io/pseudocode-decument/
Price $19.98
Basic Keypad by leonidas10009
Model and Sounds Effect
Textures:
-Albedo
-AO
-Metallic
-Normal
-Roughness
(all 2048-2048 size)
is a fully functional basic keyboard with sound effects ideal for incorporating into your video games.
Price $6.50
Generic Cute 2D - 005 Wizard 1 by ClearSky Studio
Generic Cute 2D is brand new Unity Character Asset Series of ClearSky Studio.
It has new generic animation system which enables changing animations between different character models.
It can also change weapons.
Basic Animations(24):
including idle, crouch, jump, walk, run, fly, roll, slide, wall climb, pick up, interact, various hits(9), etc
Magical Weapon & Animation Extension asset which is Compatable with this asset will be published soon
Also Features:
● Compatable with Generic Cute 2D Weapon & Animation Extensions
● Can add your own weapon sprites
● Unity 2D Animation based - Easy to make new animations
● Third party Physical bone applied hair and cloths (Spring Bone)
● character model(2048*2048) and portrait(512*512)
Support:
Email - junhyuckjang3@gmail.com
Price $10.00
Magic Activations and Drones Sound Effects Pack by WOW Sound
Audio file types: wav
Sample rate: 48kHz
Bit depth: 24 bit
Additional: Stereo
Featuring 102 magical activation sound effects and 104 drone loops for magical fantasy portals, teleportation devices, magic objects, enchanted runes, magic orbs and spheres, fantasy towers, magic buildings, magic machines, treasure chests, and more!
All drone loops are 30 seconds long, seamless, and perfect for all genres of video game.
Sound effects range from small to large, shimmery to dark to sci-fi, for every interaction in the game, whether it is an object, portal, structure, or any visual effects. Use the sounds standalone or layer them with materials like stone, wood, metal, concrete, and more—whichever fits your animation. In addition, this pack includes basic elements such as wind, water, fire, and electricity to give you the flexibility to layer over the activations or loops for extra realism.
▼ What's Inside:
- 102 Magical Activation Sound Effects
- 104 Drone Loops
KEYWORDS: Shimmer, Chimes, Sci-fi, Tonal, Dark, Melodic, Rune, Engine, Portal, Life Force, Teleportation Device, Wind, Fire, Water, Electric, Light
VIEW SOUND LIST | MAKING OF/BTS (Coming soon)
[ Support Email: support@wowsound.com ]
And if you have any music genres you would like to hear but are currently not available in our store, do drop us an email! We will be most excited to try to create your desired sound effects and music for you!
* We release new packs regularly so there will always be the latest and most up-to-date music and sounds for your game projects!
Price $49.00
HQ Ultimate FPS Props Collection - PBR by VIS Games
All objects come with high quality PBR-textures (1k to 4k, depending on the size of the object)
All texture-sets include: albedo, normal and maskmap (ao, metallic and smoothness)
Package supports BuiltIn-, URP- and HDRP-Renderpipline (RP-version 11.0.0 or higher)
You want to create your own high quality FPS-games?
With this package you got the perfect base set of high quality PBR props, that each FPS-games needs!
More than 90 unique different props.
A lot of them with several variations. In total more than 420 game-ready prefabs!
Includes: cargo container, garbage containers, dumpster, trashcans, ashtrays, oil-barrels, gas-bottles, plastic boxes, crates, wooden cable spools, roadblocks and much more.
All objects come with high quality PBR-textures (1k to 4k, depending on the size of the object)
Also the package included 10 different graffity decals.
All texture-sets include: albedo, normal and maskmap (ao, metallic and smoothness)
Package supports BuiltIn-, URP- and HDRP-Renderpipline (RP-version 11.0.0 or higher)
Price $69.95
