Stylized Low Poly Children Kids Set by makemakex
There is 3 Meshes in this package. Prefab is included so you can easily drag and drop the
model to your scene from the Prefab folder.
Technical Details of The Package:
•Boy_01:7502 Tris
•Boy_02:8274 Tris
•Girl:8440 Tris
Total Polygon Count of The Package:
Verts: 12770
Faces:12373
Tris:24216
Number Of Textures: 9 (Unity HD Render Pipeline Metallic Standard)
Texture Format: PNG
Texture Dimensions: 2048 x 2048
Number of Materials: 3
Rig: Yes
UV Mapping: Yes
LOD Information: 1
The pack includes 3 low poly kids characters models for your different type of genres.
The package includes 1 girl character and 2 boy characters. This materials have a fully textured and detailed design.
- 3 unique Meshes and Prefabs
- Demo Scene Included
- 3 Materials
- Textures with resolution 2048x2048 Base Map, Mask Map,Normal Map
- Rig: Yes
Price $29.99
Butterfly Particles by Unluck Software
Requires Shader Graph
Installed from the Package Manager
The shaders should be easy to retarget to URP or HDRP by using the Shader Graph interface.
The Shader Graph can be downloaded via the Package Manager.
Change to URP or HDRP
- Double click the shader file to open the graph editor.
- In the Graph Inspector Settings
- Add or change active targets to Universal or HDRP then click Save Asset.
- See video for more guidance.
- https://www.youtube.com/watch?v=H6EP27o1ZCI
Variants
- Eastern Tailed Blue
- Hepialus Venus
- Mallow Skipper
- Scarce Copper
- African Monarch
Meshes
Regular Version
Tris 111
Verts 134
Ultra Lowpoly
Tris 32
Verts 58
512x512 textures
Meshes can be changed in the Render module of the Particle System.
Butterfly Particles is a collection of shader animated insect particle effects. Easily drag and drop into the scene. Uses the standard Unity particle system, so that it is easy to adjust or change the effects.
Features
- 5 unique textures
- Customizable
- LowPoly
- Demo scene to easily browse the effects
- Medium resolution textures suited for particles
- Custom Shader
- See technical details for more info
Simple Particle Scaler available for free after purchase.
Compatible with Unity 2021.3 up to new versions of Unity(2022+)
Support available for assistance if any problems should occur.
Price $19.00
Asteroids Attack by TinyStudio
More about the project:
Project have share function, you can put short link to share a message to increase users in game.
To increase audience retention we use local notifications after 2,6 and 22 hours.
The game has skins, user can buy them for coins. You can easily add more skins (It’s described in the documentation).
For monetization project has AdMob framework, you can easily place your ad id’s.
Game based on Unity2D engine, and scripts on C#. All code in game are commented. Project have good program architecture.
You can change settings all of the game process, it’s easy, you just need to change values.
For reskin, you just need to replace files. It's really easy. The project has good documentation and you can contact us to solve your problem!
Features of current source code:
- Share
- Pause
- RateUs
- Skins
- Tutorial
- GameCenter
- Notifications
Monetisation:
- AdMob
Asset uses GoogleAdMob under Apache 2.0 License
Asset uses Audio files under CC0 1.0 Universal License
Price $29.99
Flexible Player Kit by Zindeaxx Games
- Modular design allows for easy customization and extension of functionality.
- All modules communicate via messages, reducing the need for direct references and improving encapsulation.
- ModuleController manages all modules on an object and facilitates communication between them.
- InputModule enables easy handling of user input for movement, actions, and interactions.
- InteractionModule provides a framework for handling complex interactions between objects, including buying and selling.
- Example scene demonstrates the package's capabilities and serves as a starting point for game development.
- The package includes a variety of pre-built modules for common game mechanics such as movement, shooting, and health management.
- The package is well-documented and includes sample code and documentation to help users get started quickly.
- The package is designed to work seamlessly with Unity's built-in systems and other popular third-party tools.
- The package is regularly updated and maintained to ensure compatibility with new versions of Unity and to address any bugs or issues that may arise.
The "Flexible Player Kit" is a Unity package that simplifies the process of creating interactions between objects in a game. It achieves this by providing a modular system where each object has specific modules that enable it to perform certain actions. For example, a Health module can be added to an object to enable it to be hurt and receive damage. Other modules include ones for money, movement, shooting, and interaction.
The interaction module is a particularly important module as it enables user inputs to initiate actions such as buying and selling. All modules interact with each other via messages, which are directed by a module controller that exists on the object. This means that the user does not need to reference each module class directly, making the process more streamlined and less complex.
The package includes examples of modules such as the Health and Money modules, which can be easily added to objects. There are also Input modules that can be used to create simple input controls for objects, without the need for direct references to any movement scripts.
Overall, the "Flexible Player Kit" package simplifies the process of creating interactions between objects in a game and enables the user to create a player that can move, shoot, use items, get hurt, and collide in very few steps and with very little code.
The included example scene in the "Flexible Player Kit" package is a fun mini-game where the player can run around, shoot orbs, and even purchase more orbs to shoot at, showcasing the ease of use and flexibility of the package.
FEATURES:
- Modular system - All objects that require interactions have modules that can easily be added or removed to enable or disable features like health, movement, money, shooting, and more.
- Message-based communication - All modules communicate via messages, meaning that objects don't need to reference specific modules directly, allowing for greater flexibility and easier updates.
- Easy integration - Modules can be added or removed easily, enabling developers to create complex interactions with minimal code.
- Included example scene - The package comes with a fun mini-game example scene that showcases the flexibility and ease of use of the package.
- Money system - The package includes a robust money system that allows developers to easily add or subtract money from the player's account and create buyable items.
- Health system - The package includes a health system that enables objects to take damage and die when their health reaches zero.
- Input system - The package includes an easy-to-use input system that allows for quick implementation of player controls.
- Animation system - The package includes an animation system that allows for quick overriding of animation clips/states.
- Interaction system - The package includes an interaction system that enables objects to interact with each other, such as buying or selling items, activating buttons, and more.
- Movement system - The package includes a movement system that enables objects to move around the game world, jump, and sprint.
- Shooting system - The package includes a shooting system that enables objects to shoot projectiles, including a variety of different projectile types.
- Customizable - The package is highly customizable, allowing developers to adjust settings and parameters to suit their needs.
- Documentation - The package comes with extensive documentation, including examples and explanations of all included modules and systems.
Check out the documentation here: https://drive.google.com/file/d/1IXRoPXJ8PhVhWSZLpO8DAONeKW3bKS5i/view?usp=sharing
This package is reliant on your feedback, so don't hesitate to reach out with any questions or suggestions:
- Discord: Zindea#5423
- E-Mail: Zindeaxx@googlemail.com
Price $9.95
Japanese Izakaya Bar by Joy Tsai
Features:
-UV unfolded.
-All materials, textures are included.(texture type: color, normal, metalness, roughness)
-2k texture resolution for each type.
-UDIM UV layout.
-PBR texturing.
-No special plug-in needed to open scene.
8 assets contained in this file:
1.outerStructure
-Polygons:19132
-Vertices:20587
2.outerProp
-Polygons:54401
-Vertices:53960
3.innerStructure
-Polygons:501
-Vertices:549
4.ceilingSet
-Polygons:2601
-Vertices:2846
5.innerWall
-Polygons:6520
-Vertices:6619
6.bathroom
-Polygons:3689
-Vertices:3713
7.storeHouse
-Polygons:11539
-Vertices:11307
8.innerProp
-Polygons:206560
-Vertices:197829
Price $30.00
Alien Big Blink Cute Series by Meshtint Studio
More than 500 game models for your game development. CLICK HERE to see more on store list!
Like us on Facebook to get updates on new and free assets!
Follow us on Twitter to get first hand news on promotions and sales!
If you like this pack, do check out other Cute Series assets in the store list link HERE!
Cute series Introduction:
Cute series assets are cartoony and cute looking. They are easy to use and affordable!
Cute series modular character packs are modular. They are humanoid mecanim ready in Unity. You can share most humanoid animations with them in Unity. If you are not sure, please contact us for more information.
Most Cute Series 3D robots, aliens and monsters have 3 evolution forms. Check out the WIKI page here. 'Evolution 1' is the least evolved ( weaker) and 'Evolution 3' is the most evolved ( Most powerful). You can use it to show progression in your game!
It's a good addition for games like Pokemon, Mario, casual, hybrid casual, educational, tower defense, RPG games and more.
Cute series environments are also easy to use. Just drag and drop to populate your game scene!
This package is delivered using "Built in' render pipeline in Unity. The materials can be URP and HDRP using the built-in update Feature, as they all use the Standard Shader. If the assets appear purple in the scene, that's because the assets are imported from another pipeline. You can upgrade the shader easily (only a few clicks!) by following this tutorial.
____________________________________________________________________________________
Alien Big Blink Cute Series
This pack contains 1 x 'Evolution 3' monster: Alien Big Blink. Texture size is 2048 x 2048 ( set to 512 in Unity) and file format is in PSD. It is using 1 diffuse texture map and 1 emission map. Material is using Unity's Standard shader. Polycount: 2634 triangles. Rigged and animated. Humanoid mecanim rig set up. Total 20 animations.
Animations:
- Underground
- Spawn
- Idle stand
- Idle float
- Walk forward in place
- Walk forward with root motion
- Run forward in place
- Run forward with root motion
- Turn left
- Turn right
- Slash attack
- Spin attack
- Projectile attack low
- Projectile attack high
- Meditate
- Eye beam attack
- Stab attack
- Cast spell
- Take damage
- Die
Take note:
Please see preview images and videos to know more about the content before purchasing.
The demo scenes in the package are using the following free assets but it's optional to download and import them into your project. This package does not require the following assets to work properly.
- Post Processing Stack v2
3D files are in FBX in the package. Additional fee is required for other file formats.
More than 500 game models for your game development. CLICK HERE to see more on store list!
Price $15.90
Full Rig by Chris West
Shader based for extremely fast perfomance
Support for Built In, HDRP and URP pipelines
Ropes can swing
Easy Snapping of Rope ends makes adding ropes quick and easy
Custom Gizmos for editing
Hot Keys for editing
Adds forces to connected Rigidbodies
Connect rope ends to GameObjects or other ropes
Position Objects along ropes
8 Different Rope types included
Lost of Rope End Objects
Full Source included
Full Rig is a shader based system that will add great looking animated ropes, chains and similar objects to your projects. All the animation and deformation is done via a shader making it super fast in any project. Easily have 100's of fully animated ropes in your scene.
Full Rig makes use of catenary curves to model the natural looking sag you get in rope type objects. All of the maths to handle the deformation and shape of the rope is handled in the Vertex Shader so hardly any CPU time is needed to run the objects in the scene, this allows you to add as many ropes as you need without worries of frame rate.
You can use this asset to not only make ropes and chains but it is also great for setting up powerlines or Telegraph lines, or use it to add complete animated rigging to your ships. Change the length of the ropes and have that rope pull an object, a boom, or lift a sail, or bend a pole all without hardly any CPU usage.
The asset comes with an included set of rope types and rope end objects, the included rope types cover single rope, single cable, small chain, big chain, rusty chain, 2, 4 and 6 ropes for the various pulley types and even a Hammock example to show it doesn't have to be just ropes that Full Rig can do for you.
Full Rig also allows you to pick and choose how your ropes are connected to game objects, you can cycle through the various included end objects included in Full Rig such as knots, rope loops, pulleys etc. Of you can easily add your own objects to suit your project. And the ropes can also apply forces if connected to rigidbodies.
Building your ropes in Full Rig is made easy with custom inspectors and gizmos to make snapping your rope ends to other game objects in the scene very quick and easy or even connecting ropes ends to other ropes allowing you to build up nets or other similar objects.
Full Rig works with all Unity Pipelines, and has included ShaderGraphs for HDRP and URP.
To get you started Full Rig includes 8 different types of ropes and chains. Also has numerous rope end objects such as Pulleys, deadeyes and rope knots and loops. Also is an example Telegraph pole to show how Full Rig can be used to add Power Lines and Telegraph lines to your project.
Use it alongside our Full Sail asset for your complete ship rigging solution
Full Rig ropes are simple ropes, they do not use any heavy physics to calculate the effect, they can not be collided with.
Features:
- Shader based for extremely fast perfomance
- Support for Built In, HDRP and URP pipelines
- Ropes can swing
- Easy Snapping of Rope ends makes adding ropes quick and easy
- Custom Gizmos for editing
- Hot Keys for editing
- Adds forces to connected Rigidbodies
- Connect rope ends to GameObjects or other ropes
- Position Objects along ropes
- 8 Different Rope types included
- Lost of Rope End Objects
- Full Source included
- All options have tool tips
- Detailed Docs to help you out
Price $50.00
Dolphin Particles by Unluck Software
Requires Shader Graph
Installed from the Package Manager
The shaders should be easy to retarget to URP or HDRP by using the Shader Graph interface.
The Shader Graph can be downloaded via the Package Manager.
Change to URP or HDRP
- Double click the shader file to open the graph editor.
- In the Graph Inspector Settings
- Add or change active targets to Universal or HDRP then click Save Asset.
- See video for more guidance.
- https://www.youtube.com/watch?v=H6EP27o1ZCI
Mesh Details
204 tris
116 verts
Shader Graph for the Built-in pipeline is only available for Unity 2021.3+
Dolping Particles is a shader animated particle effect. Easily drag and drop into the scene. Uses the Unity particle system, so it is easy to adjust or change the effects.
Features
- Customizable
- 6 Particle System Prefabs
- LowPoly
- Demo scene to easily browse the effects
- Medium resolution textures suited for particles
- Custom Shader
Simple Particle Scaler available for free after purchase.
Compatible with Unity 2021.3 up to new versions of Unity(2022+)
Support available for assistance if any problems should occur.
Price $15.00
Fantasy Food Bundle by PolySoft3D
- PBR materials.
- Optimized vertices count.
- A wide variety of pastries from different countries.
- Meat, sea food, vegetables, tablewears, bowls, sauces and accompaniements.
- Total 180+ unique meshes.
- 240+ prefabs
- Textures: atlas : (base color, normal map, metallic).
- Texture Resolutions: 2048x2048.
- Textures are packed to the atlases per food type (meat,seafood,cheese e.t.c).
Food bundle Ultimate Fantasy Food pack and Sweet Pastries.
Save 12 % with this asset.
Sausages, egg, chicken, turkey, steak, fish steak, lobster parts, chops, different meat pieces, different fish pieces, crab, octopus,
cheeses, melted cheeses, breads, loaf, little buns, mussel, shrimp, Saint Jacques,
broccoli, Brussels sprouts, carrot, cherry tomato, chilli, cucumber, green bean, green salads,
mushroom, paprika, potatoes, tomato, parsley, pea,
gratin, mash, porridges, rice, sauces, soup and nice beer.
Some tablewares like
bowls, sauce-boat, plate stone, plate wood, skewers, tablecloths, mug.
Cakes, roll cake, mochi, dango, wagashi, macarons, halla, cinnamon bun, gauffres, cookies, croissant, fluffy, bagel, donuts, kulich, mini pies, pirojok, pretzels, syrnik.
Price $40.00
Multiplayer Bundle (Game Creator 1) by Ninjutsu Games
- Complete integration of PUN 2 with Game Creator
- Complete Player Shooter and Character Shooter synchronization with a single click
- Complete Character Melee synchronization with a single click.
- Complete Character Traversal synchronization with a single click.
This bundle combines:
Combine them all and get a great discount. Get a further discount if you already own one or more.
⭐️ KEY FEATURES ⭐️
- Complete integration of PUN 2 with Game Creator
- Complete Player Shooter and Character Shooter synchronization with a single click
- Complete Character Melee synchronization with a single click.
- Complete Character Traversal synchronization with a single click.
🔗 LINKS 🔗
⚠️ NOTICE ⚠️
This bundle requires Game Creator, Traversal, Melee and Shooter and won't work without it.
Price $80.00
Enemies by Unity Technologies
- Skin Attachment system on the GPU to allow for high-density meshes (e.g., peach fuzz)
- More realistic eyes with caustics on the iris
- A new skin shader
- Tension tech for blood flow simulation and wrinkle maps, eliminating the need for a facial rig for fine details
- Strand-based Hair solution
Enemies showcases the power and capabilities of the Unity platform for creating high-end, visually compelling content and expands on the work done for The Heretic, which featured Unity’s first realistic digital human. All HDRP features have been improved and some new systems were introduced, including Adaptive Probe volumes and Screen Space Global Illumination (SSGI). Real-time ray traced reflections, ray traced ambient occlusion, and native support for NVIDIA’s Deep Learning Super Sampling (DLSS) allow the demo to run at 4K with image quality comparable to native resolution.
For the protagonist’s highly realistic locks, the Demo team and Unity’s R&D team collaborated on an all-new Hair solution for authoring, importing, simulating, and rendering strand-based hair.
Credits
Writer, Director & Cinematography
Veselin Efremov
Technical Director
Torbjorn Laedre
Senior Programmers
Mikko Alaluusua
Robert Cupisz
Lasse Jon Fuglsang Pedersen
Art Director & 3D Artist
Plamen “Paco” Tamnev
Animation Director
Krasimir Nechevski
Technical Animation
Christian Kardach
Technical Art
Adrian Lazar
Programmer
Dominykas Kiauleikis
Additional 3D Art
Petter Flood
Additional Art Consultant
Jörn Großhans
Producer
Aleksander Karshikoff
Manager
Silvia Rasheva
Cast
Louise
Louise Ryme
Additional Art
VFX
Tuatara VFX
Grooming Art
Tarkan Sarim
3D and 4D scanning
Infinite Realities
4DMax
4D data pre-processing
Russian3DScanner
Additional Texturing
Inciprocal Inc
Motion Capture
MocapLab
Additional Animation
Hugo Garcia
Music Composer
Joaquin Garcia
Audio Production
Pole Position Production
Eric Thorsell
Max Lachmann
Special Thanks
Patrick Goodwin, Zdravko Pavlov, Snappers, Bottleship, Mihail Moskov, Elina Marjomaa, Niklas Nyberg
Additional Content Credits:
NASA's Scientific Visualization Studio
Regional Digitalisation Lab, Małopolska Institute of Culture in Kraków
Artist Workshop, Oliksiy Yakovlyev
Unity Technologies R&D
Sebastien Lagarde, John Parsaie, Vlad Andrei-Lazar, Mathieu Muller, Marc Tanenbaum, Francesco Cifariello Ciardi, Julien Ignace, Kleber Garcia, Pavlos Mavridis, Jonas Echterhoff, Soufiane Khiat, Aras Pranckevičius, Natasha Tatarchuk
© 2022 Unity Technologies ApS
Using the Enemies package requires acceptance of the provisions of the End User License Agreement ("EULA"), which can be located in the license.txt file attached in the package.
Price $0.00
Rivers - Streams - Creeks Ambience / Nature Sounds by EzAssets
Sample rate: 44100
Bit depth: 16
Loopable: Yes/No
Additional: Stereo
A collection of +40 sounds of Rivers, Streams, Creeks ambience sounds for your next passionate project.
Content:
-Rivers Ambience sounds.
-Streams Ambience sounds.
-Creeks Ambience sounds.
1 hour and 2 minutes of sounds in total.
This pack has been created by our sound designer and his impeccable knowledge to give you the highest quality sound. Our high-quality sounds provide effective solutions for your games. Perfect to bring your projects to life.
Price $4.99
Manga Portraits ULTRA PACK by Feye
Huge collection of 8170 manga portraits.
Perfect for:
• Visual Novels
• Anime Games
• Characters Icons
• Prototyping
512x768 Resolution
Each image has been manually checked for artifacts/repetitions.
Contains both women and men. The portraits have a simple background design so they can be easily cut out if needed. Even if all portraits are manually checked, there may still be minor artifacts on some portraits, you can contact me for a replacement.
Price $39.99
Shock Bomber - Heavy Battle Mech by Mikael Art
Vertex Count:
Model 1 (LOD0): 18.7k
Model 2 (LOD1): 10.6k
Rocket: 125 Vertices
Textures (4096x4096)
- 3x Diffuse Texture: Heavy Metal, Desert Metal, Green Tank
- 1x Normal Map
- 1x Metallic / Smoothness
Animations (30x incl. 10 Root Motion)
- Move Forward (Loop)
- Move Backward (Loop)
- Move Left/Right 45
- Move Left/Right 90
- Move Left/Right 180
- Move Left/Right (Loop)
- Lean Back
- Lean Forward
- Rotate (Upper Part) Left 90
- Rotate (Upper Part) Right 90
- Rocket Launcher Deploy
- Rocket Launcher Deploy Air
- Rocket Launcher Deploy Down
- Machine Gun Shot Light
- Machine Gun Shot Heavy 01
- Machine Gun Shot Heavy 02
Sounds (11x)
- Explosion 1
- Explosion 2
- Machine Gun Light
- Machine Gun Light x2
- Machine Gun Heavy
- Machine Gun Heavy x2
- Moving Loop
- Rocket Trail
- Rocket Launcher Deploy
- Shock Bomber Arriving 1 (Short Music Clip)
- Shock Bomber Arriving 2 (Short Music Clip)
Particles (4x)
- Rocket Explosion
- Rocket Trail
- Machine Gun Light
- Machine Gun Heavy
- 2 LOD Models, each with 11 meshes (18,7k and 10,6k Vert-Count) + Rocket
- 3 Texture Variations (4k)
- 30 Animations (incl. 10 Root Motion)
- 11 Unique Sounds
- 4 Particle Effects
See Technical Details below for a detailed list.
The asset features two heavy front machine guns, a deployable rocket launcher and tank tracks on both sides. Each composed of 32 joints, resulting in a visually impressive but technically challenging animation task. That's why there is a comprehensive set of rotation movements included (+ one forward/backward motion which you can adjust the speed).
Other components are straightforward to animate, still the asset covers most common use cases (see below for details). The mesh is separated into 11 parts (+ rocket), offering easy customization such as the ability to switch the rocket launcher or machine gun, or apply advanced mesh demolitions.
On top, a collection of unique sounds and particle effects will help you setting up the character quickly.
Enjoy!
Price $24.95
Medieval Light Source by DzenGames
Number of textures: 64
Texture dimensions: 2048x2048
Minimum polygon count:271
Maximum polygon count:48192
Number of meshes/prefabs: 32/55
Rigging: No
UV mapping: Yes
LOD information (4)
Types of materials and texture maps (2k.tga, PBR, Rgb mask customization)
Medieval Light Source includes 32 unique meshes, and 2 customizable material options, gold and dark metall.
-55 prefabs
-included models such as candles, candlesticks, torches, chandeliers, lamp.
-using the material, you can customize any model for your scene
Price $19.00
Volumetric Heatmap Visualization by MichiGandi
To Generate the Heatmap, you need to provide a List<Vector3>.
The Heatmap generation is accelerated with a compute shader. Resolutions up to 256x256x256 are no problem. I can generate Heatmaps up to 256x256x256 and 1 000 000 data points in about a second. On higher resolutions, the compute shader might reach the graphic driver's timeout (the timeout can usually be changed in a setting).
The Rendering is achieved by Ray-Marching a 3D-Textrure. The Ray Marcher can also interact with the z-Buffer, so you can see your level under the Heatmap.
This package covers the generation of a heatmap from a list of Points.
It also displays the generated Heatmap.
The Package covers:
- Heatmap Generation
- Heatmap Rendering
You need to implement:
- Log the players position in a fixed interval
- Send it to your Server (or retrieve the data in any other way)
- Load it into Unity
- Call the GenerateHeatmap Function
Note: there is a Problem with the Depth-Buffer in HDRP. Solution is do enable "Render On Top".
Price $15.00
