Wrestler Finishers Volume 2 by RamsterZ
Includes paired finishers, taunts, referee count, 8-directional walking, jumping, hit reactions and more.
Still need more wrestling animations? Check out our Wrestler Finishers Volume 1. Check out our store for even more high quality paired combat animations and much more.
Production Description
This is an animation asset pack that offers hand crafted paired animations and idles:
Total animations: 150
- Attack 16
- Crowdwork 2
- HitReaction 6
- Idle 2
- Jump 6
- LayOnBack 8
- LayOnStomach 6
- Paired 60
- Pin 17
- Taunt 5
- Turn 3
- Turnbuckle 10
- Walk 9
Disclaimer
- blueprints for any game play not included, this is strictly an asset pack
- character models and environment art from the promotional video are not included
Price $44.99
MonsterZomb_1 by Leks
Number of textures 4
Texture dimensions 4096
Maximum polygon count 7494
Number of meshes/prefabs 1
Rigging: Yes
Animation count 12
UV mapping: Yes
LOD information (count, number of levels) no
Types of materials and texture maps (e.g., PBR) yes
Low-poly model of the character MonsterZomb1. Suitable for games of different genre: RPG, strategy, first-person shooter, etc.
Textures pack one 4096x4096 (down to 1024х1-1024)
Materials 1
Textures 4
The model contains animations 12
Attack (x2)
Walking (x3)
Run
Idle (x2)
Taking damage (x2)
Jump
Death
faces 7494
verts 7377
tris 14648
Price $30.00
Advanced Update Loops by Vuopaja
- Create new custom PlayerLoopSystems and add them to the current PlayerLoop
- Remove default PlayerLoopSystems to stop them from updating every frame
- Re-add removed PlayerLoopSystems to resume them
- All features implemented in clear and commented C# scripts with easy to use Editor views
- More info in Documentation
Unity has a built-in system for handling update loops called the PlayerLoop. It consists of nested PlayerLoopSystems and each of them handle a specific part of updating a frame in Unity. The most common one is ScriptRunBehaviourUpdate that calls all the Update methods of the MonoBehaviour scripts in the scene.
This asset comes with tools, prefabs and Editor views to easily add, remove and monitor parts of the PlayerLoop.
Features
- Create custom update loops and run them at any stage of the PlayerLoop
- Drag ‘n drop a prefab to create a custom loop and select its callback method(s) in Editor
- Or create it in code - AdvancedUpdateLoops.CreateCustomUpdateLoop()
- Editor view for monitoring and customising the PlayerLoop
- Add and remove update loops during play mode in Editor
- Remove default loops and save the configuration to an asset file
- Set the saved config in Editor to apply it on every app start
- Created custom loops appear in the profiler for performance monitoring
- Ready prefabs for PreUpdate, PostUpdate, PreLateUpdate, PostLateUpdate, PreFixedUpdate and PostFixedUpdate
Compatibility
- Unity versions 2020.3 and newer
- All build targets supported
Links
Price $29.00
FREE Stylized Tools by Ulab Assets
Textures count: 3
Textures resolution: 2048x2048
Textures type: Only diffuse map
Models polycount:
- Axe - 195
- Pickaxe - 502
- Shovel - 568
Prefabs count: 4
This pack will perfectly fit to your mobile/VR/AR/Web game.
Textures are ready to use with Mobile shader, meshes are optimized as much as possible.
Hand painted textures will help your game stand out in style from the rest!
If you like this models you can check my paid versions:
Wooden Resource Pack
https://assetstore.unity.com/packages/slug/246437
Stone & Iron Resoruce Pack
https://assetstore.unity.com/packages/slug/248036
Price $0.00
RPG Music Pack: The Wasteland by Suat Can
- 476MB of high quality WAV files (44.100 Hz, 1411 Kbps)
- 12 ready-to-use original music themes (+12 loop versions) for RPG's set in post-apocalyptic era.
- 25 min. 11 sec. of music for main screen, cutscenes, exploration, dark-dystopian ambience, action, combat, epic boss fight and more.
- Loopable.
- -23 LUFS.
- Additional: Stereo
NOTES
- The songs were released through the record label and are copyrighted. Please do not go beyond the usage areas specified by Unity.
- The mastering level of these songs is integrated -23 LUFS, which is perfect for your games. Streaming versions are louder and not including in the pack.
- I would be glad to know how you used the songs, so i can share your game with my audience.
If you have any questions or would like to have custom music for your project, you can reach me from here:
✉ suartcan@gmail.com
Composed and produced by Suat Can
RPG MUSIC PACK: THE WASTELAND
This video game music package contains 12 loopable tracks which composed with orchestral and electronic instruments. That themes are usable for main screen, cutscenes, exploration, dark-dystopian ambience, action, combat, epic boss fight and more. Also suitable for strategy, fps or similar game types and anything set in post-apocalyptic era.
TRACKLIST (WAV, 44.1khz, 16bit, 25m11s)
- Reflections of the New World (04:00)
- Cuckoo Clock (02:17)
- Blight (02:07)
- Spirits of the Vanished Realms (02:08)
- Heretic (01:45)
- Sorrow (01:36)
- History of Hysteria (02:05)
- The Dirt (02:10)
- The Mist (02:05)
- The Frost (02:35)
- Shiny Jukebox (01:10)
- Broken Bells (01:05)
+ Loop Versions
Price $24.99
Light Soldier Bundle by Qunatum
Rigged: Yes
Rigged to Humanoid skeleton rig: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of textures: 43
Number of Materials: 23
Texture dimensions:
Guns, Cloth, : 4096 x 4096
Headphones, Mask, Cap, Eyes, Head, Teeth: 2048 x 2048
Face Detals: 1024 x 1024
Triangles count: 78633
Number of meshes: 10
UV mapping: Yes
Types of materials and texture maps: PBR
Additional Notes: rig has additional bones: eye_l; eye_r; eyelashes_r; eyelashes_l; jaw;
High-quality realistic low-poly 3D models of Light Soldier in Cap Bundle
The model is ready for use in games and other real-time applications
Additional Notes: rig has additional bones: eye_l; eye_r; eyelashes_r; eyelashes_l; jaw;
Price $49.99
Ghost Soldier in Cap by Qunatum
Rigged: Yes
Rigged to Humanoid skeleton rig: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Number of textures: 33
Number of Materials: 11
Texture dimensions:
Guns, Cloth, : 4096 x 4096
Headphones, Mask, Cap, Eyes, Head, Teeth: 2048 x 2048
Face Detals: 1024 x 1024
Triangles count: 78633
Number of meshes: 10
UV mapping: Yes
Types of materials and texture maps: PBR
Additional Notes: rig has additional bones: eye_l; eye_r; eyelashes_r; eyelashes_l; jaw;
High-quality realistic low-poly 3D models of Light Soldier in Cap
The model is ready for use in games and other real-time applications
Additional Notes: rig has additional bones: eye_l; eye_r; eyelashes_r; eyelashes_l; jaw;
Price $29.99
Immersive Systems - Abilities & Effects Manager by Ecstatic Walter
The following are the base systems, actions, & abilities found in the very first version of this asset ::
- Stamina System. This can easily be added to your project to make either to the player or A.I NPCs use up stamina while performing specified actions/abilities.
- Move Object. This is a script that can be attached to any game object in the scene, it can be used to make a simple obstacle course when done in combination with the damage system.
- Dashing Ability. A dash ability that can be used by either your player or A.I npc.
- Teleport Ability. A teleport ability that can teleport your player or an A.I npc in a desired direction at a specified distance
- Sound & Particle Effects system. These systems make it possible to add sounds/particle effects to certain actions and abilities.
- Time Control, which gives the player the ability to to slow down time to a desired speed for a duration of time.
- Camera Shake Effects, adds that earthquake feel to your game that can be triggered however you like.
- Damage System. The damage system can be implemented to make it possible to damage any game object in your project with absolute ease.
- Zoom In effect makes the camera zoom in on a specified object when the function gets triggered.
- Chromatic Aberration, adds a chromatic effect to the camera when for a duration of time whenever triggered.
- Attack Effects. This adds particle effects and sounds that are triggered when a game object in the scene takes damage.
- Haptic Feedback makes it possible to add contoller and/or mobile device vibrations whenever or however the developer wants it to happen
- Colorful. This makes it possible to trigger a color change on a specified object/objects either once or randomly changing colors every few seconds for a disco effect.
This asset uses the New Input System to take in inputs from different devices of the developers choice. The scripts handling the inputs have been made to take in all possible inputs on a controller, but can be extended to take in as many inputs as possible. To make it easy and convenient to do actions/abilities in this asset, there's an input manager that takes in scriptable objects that'll be use to perform these actions/abilities
Users Can Request For New Features They'd Like To See Or Request For New Features To Be Added To The Asset. The Requests Would Be A Great Way To See What Could Be Improved Upon Or Added On In Order To Improve The Experience & The Package As A Whole. Note! Whether To Or Not To Implement The Requested Features Will Be Up To The Creator Of The Asset.
More Features Are Being Worked On And Will Be Added On & Improved Upon As Support For This Package Is Continued.
Note, this assets doesn't include the music, audio clips, & particle effects used in the images and/or videos. The music, audio clips, & particle effects in the images and/or videos are used to demonstrate whats possible with the asset. All music, audio clips, & particle effects copyright goes to the respective owners.
Price $9.99
Animated Low Poly Dark Angel (URP) by Leonardo Olivieri Carvalho
Low poly animated angel knight with 101 animations + very low poly wings bringing your own animations (13 animations). Total of 114 animations (Humanoid + Wings).
You can do everything you need with this model except obviously sell this one in unity asset store, unreal marketplace or any other store. But you can sell this one as a skin in your own game, for example.
I added some sounds and VFX also to complement the animations.
Angel poly count
=> Tris: about 11000 => Verts: about 5500
Textures:
The textures / materials are in realistic style - PBR / Arnold based and URP
In this version I published just one material for each "Angel parts" because many people possible will just need the animations and not a so big file with many textures. But there is another version of this same asset containing a range of material variations for the angel's body, armor (with different kind of metals) and wings (color variations).
=> For body:
- albedo for the eye
- albedo for the body / normal maps / especular / Ambient Occlusion
=> For armor:
- substance textures (Arnold)(Albedo + Metallic + Normal Maps + Roughness + Heights)
=> For sword:
-albedo / Normal Maps / Metallic / Roughness / Height (Arnold)
=> For shield:
-albedo / Normal Maps / Metallic / Roughness / Height (Arnold)
=> Humanoid Animations
_Initial_Pose
Float_Attack_1.1
Float_Attack_1.1_To_Idle_1
Float_Attack_1.2
Float_Attack_1.2_To_Idle_1
Float_Attack_1.3
Float_Attack_1.3_To_Idle_1
Float_Attack_2.1
Float_Attack_2.1_To_Idle_2
Float_Attack_2.2
Float_Attack_2.2_To_Idle_2
Float_Attack_2.3
Float_Attack_3.1
Float_Attack_3.1_To_Idle_3
Float_Attack_3.2
Float_Attack_3.2_To_Idle_3
Float_Attack_3.3
Float_Attack_3.3_To_Idle_3
Float_Attack_4.1_To_Idle_1
Float_Attack_4.2_To_Idle_1
Float_Attack_4.3_To_Idle_1
Float_Block_1
Float_Block_2
Float_Block_3
Float_Blocking_Idle_1
Float_Blocking_Idle_2
Float_Blocking_Idle_3
Float_Blocking_To_Idle_1
Float_Blocking_To_Idle_2
Float_Blocking_To_Idle_3
Float_Combo_1
Float_Combo_2
Float_Combo_3
Float_Damage_1
Float_Damage_2
Float_Damage_3
Float_Death_1
Float_Death_1.1
Float_Death_1.2
Float_Death_2
Float_Death_2.1
Float_Death_2.2
Float_Death_3
Float_Death_3.1
Float_Death_3.2
Float_Idle_1
Float_Idle_1_To_Fly
Float_Idle_1_To_Idle_2
Float_Idle_1_To_Idle_3
Float_Idle_1_To_Stand
Float_Idle_2
Float_Idle_2_To_Fly
Float_Idle_2_To_Idle_1
Float_Idle_2_To_Idle_3
Float_Idle_2_To_Stand
Float_Idle_3
Float_Idle_3_To_Fly
Float_Idle_3_To_Idle_1
Float_Idle_3_To_Idle_2
Float_Idle_3_To_Stand
Float_Power_Up_1
Float_Power_Up_2
Float_Power_Up_3
Float_Spell_1
Float_Spell_2
Float_Spell_3
Float_Spell_Loop
Float_Sprint_Back_1
Float_Sprint_Back_2
Float_Sprint_Back_3
Float_Sprint_Front_1
Float_Sprint_Front_2
Float_Sprint_Front_3
Float_Sprint_Left_1
Float_Sprint_Left_2
Float_Sprint_Left_3
Float_Sprint_Right_1
Float_Sprint_Right_2
Float_Sprint_Right_3
Fly
Stand_Attack
Stand_Block
Stand_Block_2
Stand_Block_3
Stand_Block_4
Stand_Damage
Stand_Dash_Back
Stand_Dash_Forward
Stand_Dash_Left
Stand_Dash_Right
Stand_Death
Stand_Idle
Stand_Idle_Without_Sword_&_Shield
Stand_Jump
Stand_Power_Up
Stand_Run
Stand_Run_Starting
Stand_Save_Sword_&_Shield
Stand_Save_Sword_&_Shield_2
Stand_To_Float
Stand_Walk
=> Wings Animations
=>Dark Angel Wings
Block
Fly_1
Fly_2
Fly_3
Idle
Idle_NoWing
Idle_To_Rest
NoWing_To_Idle
NoWing_To_Rest
Plane_1
Plane_2
Rest_NoWIng
Resting_Idle
I hope this asset help you in your game project or another kind of work you are doing.
=> My contact:
Dr.Carvalho#2557 (discord)
Price $15.00
Fantasy Big Shields by Pixelated Adventures
- Common: 2268 triangles, 1765 vertices.
- Rare: 2314 triangles, 1610 vertices.
- Epic: 3259 triangles, 2289 vertices.
- Legendary: 1596 triangles, 1236 vertices.
All materials are PBR Standard, with textures of 2048 x 2048 resolution.
Price $9.99
Fantasy Small Shields by Pixelated Adventures
- Common: 3404 triangles, 2117 vertices.
- Rare: 2837 triangles, 1925 vertices.
- Epic: 1132 triangles, 822 vertices.
- Legendary: 1557 triangles, 1226 vertices.
All materials are PBR Standard, with textures of 2048 x 2048 resolution.
Price $9.99
Low Poly Board Games Set by Shrimple3D
Unity Version: 2021.3.14f1 and above
Minimum tris count: 28
Maximum tris count: 3334
Number of prefabs: 324
Number of meshes: 90
Colliders: Yes
Materials: 4 variations
Animation: No
▶PACKAGE INCLUDES ◀
- Full Chess Set
- 54 Playing Cards with green, red, blue and black back
- Checkers set
- Chinese Checkers with stones of 8 colors
- Full Backgammon set with pieces and cups
- 4 colors of Dominoes
- Go set
- Jenga blocks
- Ludo game
- Racing board game
- Reversi pieces with 4 boards
- Shogi set of 2 colors and 4 boards
- TicTacToe in 4 variations
- 4 Chips
- 8 Dices
- Puzzle Cube
- 4 Timers
- 15 Puzzle parts
▶NOTE ◀
The package has NO Animations and Rigging.
▶SEE ALSO ◀
Price $9.99
Fence Tool by STE Games
Texture dimension 2048*2048
No normal maps, only color
No animation or rigging
Materials use Standard shader
No lod
20 prefabs
- This tool is for creating your own fences. So if you have your own 3d model of a fence, this tool is perfect for you.
- But guess what, it also has 20 already prefab fences with which you can use if you don't have your own 3d model fence.
- These prefab fences too have different materials so you have a wide variety.
- With a custom inspector script, accelerate the fence creation process.
- It works on flat planes and on unity terrain effortlessly.
Price $15.00
AudioStreamSpeechCerulean by Martin Cvengroš
Provides user friendly Editor integration and access to Recognition and Synthesis services of Azure Cognitive Services platform which is suited for interactive and game-like scenarios.
For demos please see:
Windows x64 | macOS | Android/ChromeOS
(please be aware that you will need your Subscription Key and Region to be able to run the demo scenes)
The asset is built on Microsoft Cognitive Services Speech SDK which is distributed and used according to license terms.
Provides
- Recognition and Synthesis basic tasks
- Synthesis integrates properly with Unity AudioSource / AudioClip
- synthesized audio can be optionally cached locally
- Recognition/Synthesis components are scriptable 'the Unity way' and interaction is provided via Unity Events
Up to date documentation
For support please visit forums
Microsoft, Azure and Azure Cognitive Services are trademarks of the Microsoft group of companies.
Price $29.99
Post-Apocalyptic Room props by HussienX
Number of textures: 87
Texture dimensions: 4k
Triangles count of assets:
(1) Ammo Box: 292 Triangles
(1) Barrel: 344 Triangles
(1) Bed: 1064 Triangles
(1) Book: 44 Triangles
(1) Opened Box: 92 Triangles
(1) Closed Box: 12 Triangles
(1) Full Brick + Half Brick: 176 Triangles
(1) Cabinet: 312 Triangles
(1) Chair: 256 Triangles
(1) Ladder: 280 Triangles
(1) Lamp: 216 Triangles
(1) locker: 64 Triangles
(1) Pot: 270 Triangles
(1) Room: 108 Triangles
Number of meshes/prefabs: 16
UV mapping: Yes
Types of materials: Autodesk Interactive
This asset contains 16 high High-quality 3D models of Post Apocalyptic Room props.
Supports all 3 render pipelines.
IMPORTANT: all assets are highly Optimized so your game can have the best performance.
Includes:
(1) Ammo Box
(1) Barrel
(1) Bed
(1) Book [2 textures]
(1) Opened Box
(1) Closed Box
(1) Full Brick
(1) Half Brick
(1) Cabinet
(1) Chair
(1) Ladder
(1) Lamp
(1) locker
(1) Pot
(1) Room
Price $14.99
ZX Spectrum Shader (Built-In Render Pipeline) by Digi-Space Productions
In order to use this shader, it would be applied to a material, there you will have several sliders to tweak the settings.
Then, with that material, you apply it to a mesh, said mesh with the material will have the ZX Spectrum effect on it, looking in it causes everything to look like a ZX Spectrum program.
You can set the pixel and cell size, each cell has 2 colors, pure black, and its bright color, which is the color that is brightest in each cell.
This shader, as the summary states, recreates the ZX Spectrum's screen limitations with settings to make it exceed those limitations for a unique style.
Price $4.99
