Evil Undead_7 by Njordmund
Number of textures 16
Texture dimensions 4096
Maximum polygon count 13547
Number of meshes/prefabs 1
Rigging: Yes
Animation count 38
Animation type list
UV mapping: Yes
LOD information ТNo
Types of materials and texture maps PBR
The model is suitable for your projects of the genre: RPG, strategy, first-person shooter, etc.
ONLY DEFAULT UNITY SHADER (DOUBLE-SIDED)
NO HDRP/URP
Additional bones that are added to skeleton:
Weapon 01
cloak_sleeves_r 01-03
cloak_sleeves_l 01-03
cloak_joints_r1 01-05
cloak_joints_r2 01-05
cloak_joints_r3 01-05
cloak_joints_r4 01-05
cloak_joints_r5 01-05
cloak_joints_r6 01-05
cloak_joints_l1 01-05
cloak_joints_l2 01-05
cloak_joints_l3 01-05
cloak_joints_l4 01-05
cloak_joints_l5 01-05
cloak_joints_l6 01-05
Textures:
4K PBR Textures(tga)
4 materials
16 textures
Animations:
Model contains 38 animations:
atack(x6)
walk(x4)
run(x4)
strafe LR(x2)
rage(x2)
idle(x6)
gethit(4)
death(x4)
walkback(x2)
turn180(x2)
Polycount:
Verts: 13547
Faces: 12442
Tris: 22542
Price $40.00
HYPER-CASUAL GAME BUNDLE by soloo studio
Key features:
- Simple one touch game
- Addictive and endless fun game-play.
- Optimized for mobile
- 2D Flat design.
- Full C# code.
This bundle contains 5 complete hyper-casual games.
All C# scripts were newly written in 2023 to support the latest features and improve performance.
Color Jump - $4.99
Jump And Shoot - $4.99
Left Or Right - $4.99
Wall To Wall 2022 - $5.99
Wave - $4.99
*Asset uses NotoSans, Bungee under Open Font License ; see Notices.txt file in package for details.
Price $15.00
SPAM - Spell, Projectile, Ability, Magic Framework (Lite) by Infinite Void
Discord | Documentation | Forum | Changelog
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NOTE: This is the lite edition of SPAM - Spell, Projectile, Ability, Magic Framework.
The lite edition is a fully functional and high performance ability-/projectile framework, but additional (and future) features such as the powerful and versatile "Conditions System" is not included.
You can use this edition if you don't need these additional features, or as an evaluation if SPAM is the right fit for your project.
If you decide to upgrade to the standard version at a later point, you will get the price of this edition as a discount on the full package price.
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What's And How's?
- How do I spawn a projectile and make it move towards a given target?
- How do I make this spell damage the enemy?
- How do I pool projectiles and VFX to make my game more performant?
- How do I add cooldowns, animations and sounds to abilities?
All of these technical details and more are solved for you. It saves you time by enabling you to focus on what you game should be instead of how you implement and optimize abilities and projectiles.
SPAM supplies the logic for spawning, moving, and pooling all your abilities, projectile and VFX so you can focus on the what's of your game:
- What happens when a target takes damage?
- What happens when I kill an enemy?
- What happens when I stun a character?
SPAM is also easy to integrate with any current systems you have as the code is interface-based and works in an "opt-in" fashion.
Features
- Projectile abilities such as bullets, rockets, and fireball...
- Targeted abilities such as heal, shield, lightning strike...
- Directional abilities such as shotgun, ground-slam, fire-breath...
- Raycast abilities (beams, gunshots...)
- Arched projectile movement, customisable with animation curves for easy editing.
- Easily add variation to projectile abilities by setting min/max values for arched movement, speed, and spawn time. SPAM will use a random value in this range every cast.
- Multiple projectiles per cast.
- Zero garbage after initialization.
- Area of effect and inter-area line-of-sight check (don't want to get hit through a wall, do you?)
- Wedge and circle telegraph/indicator with in-editor previews.
- Automatic pooling of VFX and projectiles.
- Event-driven for loose coupling (optional, can be toggled off)
- Clean code interface: Just call Ability.Cast(direction) or Ability.Cast(target).
- In-editor documentation and validation.
- Easy to use custom editors and windows. Add an ability to a character with just the click of a button!
Additional features:
- Simple procedual shatter component: Shatter any mesh procedually!
- Force shield shader.
- Mask cutout shader (used for indicators / telegraphs).
- Example UI-prefabs for cast time and ability slot with cooldown indicator.
- Indicators / telegraphs can be set to show "time to cast", filling them up during the ability's cast time.
High Performance & Zero Garbage Policy
The framework is meant to be highly performant and optimized so you can focus on your game instead of digging through the profiler. The only garbage allowed from the framework is during startup and initialization. This means that as soon as your ability is ready it's garbage free to cast (spam) again and again and again.
All components turn themselves off/on depending on their internal state so there's no unnessecary update loops running during gameplay.
Extendable & Pluggable
SPAM is built to be extendable and you can easily add effects that aren't supplied in the base framework. Derive your custom effect from the effect base class and the framework will automatically pick it up and let you add the effect to your abilities.
Effects are applied by checking for an interface at their target, so you can easily use this framework side-by-side of your existing solution. All you have to do is to make sure the target has a component that implements the given interface the effect is trying to apply and you're good to go.
Examples of some built-in effects:
- Damage
- Heal
- Add explosion force
- Pull towards
- Shield
- Teleport
- Stun
- Shatter (procedual shatter behaviour supplied)
- Add Buff/Debuff (actual handling buffs and debuffs not included)
Price $20.00
Monster Crystal 07_0 by Elion3D
Number of textures: 36
Texture dimensions: 4096x4096
Maximum polygon count: 15602
Number of meshes/prefabs: 3
Rigging: Yes
Animation count: 12
UV mapping: Yes
LOD information (count, number of levels): No
Types of materials and texture maps (e.g., PBR): Yes
Low-poly model of the character Monster Crystal 07 for games of different genre:
RPG, strategy, first-person shooter, etc.
Textures pack one 4096x4096 (down to 1074x1074)
3 skins color
Material - 10
Textures - 36
Faces 15 602
Verts: 15 582
Tris: 30 989
The model contails 12 animation
Atack(x2)
Death
Gethit
Idle(x2)
Run
walk Straif L
walk Straif R
Walk
Back Walk
Jump
Price $36.00
Game Environment Ambience by Gravity Sound
SFX: 60
Minutes: 60
File Type: WAV
File Format: 44100 Hz/16 Bit
Game Environment Ambience contains 60 looping tracks, each 1 minute in length. Perfect for adding an immersive audio experience to your project. Totalling at 60 minutes, this pack contains dungeons, train station, enchanted forest, beach, alien planet and spaceship ambience.
Price $39.99
Generic Cute 2D - 006 Wizard 2 by ClearSky Studio
Generic Cute 2D is brand new Unity Character Asset Series of ClearSky Studio.
It has new generic animation system which enables changing animations between different character models.
It can also change weapons.
Basic Animations(24):
including idle, crouch, jump, walk, run, fly, roll, slide, wall climb, pick up, interact, various hits(9), etc
Magical Weapon & Animation Extension asset which is Compatable with this asset will be published soon
Also Features:
● Compatable with Generic Cute 2D Weapon & Animation Extensions
● Can add your own weapon sprites
● Unity 2D Animation based - Easy to make new animations
● Third party Physical bone applied hair and cloths (Spring Bone)
● character model(2048*2048) and portrait(512*512)
Support:
Email - junhyuckjang3@gmail.com
Price $10.00
Behavior Designer for RPGB by Qwerty Studio
3 new nodes (alignment and cast ability and cast target).
16 shared variable sync with RPGB.
7 global variable sync.
With this asset, you'll be able to seamlessly combine the powerful AI behavior tree tool, Behavior Designer, with the easy-to-use RPG creation tool, RPG Builder, to create immersive and engaging games in no time. Whether you're a seasoned developer or a newcomer to game development, this integration makes it easier than ever to create complex NPC behaviors, quests, and more - without any coding required.
The Behavior Designer and RPG Builder Integration Asset feature intuitive, functionality that lets you build custom behaviors, quests, and interactions in a snap.
Features
- Allow the AI to use abilities (custom node).
- Support ability requirements.
- Sync Health and Energy to add custom logic condition: for example, if health is < 30%.
- Sync the movement speed.
- Show you how to add custom stats to sync.
- Synchronize the time of day for different behavior depending on the time.
- Sync alignment towards the player (custom node).
- Sync all status effects.
- Added a new "SharedVariable" as CombatEntity
- Can see if the player is dead or alive
- Work well with all Behavior Designer's extensions.
- Documented
Note that this integration requires you to be comfortable with both Behavior Designer and RPG Builder to use.
It is untested but you could probably switch to A* if you have the movement module.
Feel free to communicate with me if you have more ideas!
Price $30.00
Batch Renamer by simonsanchezart
Features: Live Preview, Regex support, Casing modifiers, Strip empty space and more...
Batch Renamer is a simple tool that allows you to easily rename all the selected objects in your Hierarchy.
• Getting a live preview of the ‘new name’ of the object.
• Replacing part of an objects name with another text.
• Adding a suffix and/or a prefix.
• Removing specific characters from a name (Spaces, Punctuation and more.)
• Changing the casing of a name (UPPERCASE, lowercase.)
Price $0.00
Teleporty2D by Limitless Studio
Teleporty2D is a cool teleportation system you can use, for easily teleporting your player or AI with effects anywhere you want.
There are three useful scripts in this package.
1. Teleport2D
By adding this script to your player character, he can slow down the time, change camera view size and teleport with cool effects wherever camera can see.
2. TeleportGate2D
With this script you can make an area and when any gameobject with Teleporter2D component gets inside, then you can teleport him automatically to one of the teleport gate's 2d teleport points or let your character to teleport by pressing a key.
3. Teleporter2D
This script is also used for teleportation, but specially when you want to teleport your characters when they enter an area like a gate.
I tested this package in unity 2019.2, that is it will work for unity 2019.2 and above.
There is also an example of how to use teleporty2d on mobile devices, and with game pad control in the demo folder.
Teleporty2D gives you this ability that just by adding one script to your player, he can slow down the time to teleport in comfort, make camera view size bigger so he can teleport in further places, teleport behind his enemies so he can attack them so quick, escape from explosions and can do many other cool things.
With using Teleporty2D not only you can teleport your player anywhere you want but you can teleport your AI too, with effects anywhere you want.
You can also teleport your player or AI automatically, by pressing a key or calling the GateTeleport method to a specified point, or randomly to one of the teleport points of a list when they enter an area like a gate.
Teleporty2D can bring a big difference in your game.
Price $15.00
Cartoon Arrow Sound Effect Pack by Debsound
- Memory Size: 11 Mb
- Number of files: 55
- Format: *. Wav / 44.1khz / 16bit / Mono
- What metadata is included: None
- Lapsed time: 01min 31sec
Get some funny cartoon arrow and spring sounds! I made this sound collection inspired by classic funny cartoons. I always liked these funny arrow or spring sounds even when I was a child. I feel like I managed to create sound effects that bring back these funny feelings.
- 55 Funny Cartoon Arrow sound effect
- These arrow and spring sound effects are perfect for funny productions
Price $14.99
Cartoon Frog with Facial Expressions and 12 Animations 3D Model by 3D-Disco
Number of textures: 5 (Color, Metallic, Roughness, Normal, AO)
Texture dimensions: 2k
Polygons: 4,214
Vertices: 4,137
Rigging: Yes
Animation count: 12 (idle, look around, talk, sing, walk, run, jump, eat, swim, swim (idle), sleep, death)
UV mapping: Yes
Various: PBR, Geometry: Polygon mesh, Unwrapped UVs: Mixed
Cartoon Frog with Facial Expressions and 12 Animations 3D Model is completely ready to be used in your games, animations, films, designs etc.
Technical details:
- Polygons: 4,214
- Vertices: 4,137
- Textures: Color, Metallic, Roughness, Normal, AO.
- All textures are 2k resolution.
- The model is rigged and animated.
- 12 animations are included: idle, look around, talk, sing, walk, run, jump, eat, swim, swim (idle), sleep, death. All animations (besides death) are full cycles.
- The model has several blend shapes that can be applied to any animation and is optimized for the following facial expressions: happy, smile, worried, fearful, sad, angry, surprised.
- Expression can be mixed (e.g. 50% smile, 20% surprised).
Price $139.00
Monster Library Vol 3 by Khron Studio
Features
- 168 unique monster sounds
- Number of Audio Waves: 168
- Format: 96 Hz / 24 bits
- Do Sound FX loop: Some
- Minutes of audio provided: 4 minutes and 18 second
- Documentation: https://drive.google.com/file/d/14rGy0FeWoh2_PxdYObT-tnvxRWWMKYIF/view?usp=share_link
You are the chosen one to defeat these horrible creatures
You can face a dangerous Dragon, enter the dangerous caves of the Spiders, face the giant Trolls, challenge the skilled Goblin or fight with the terrifying Orc.
From Khron Studio we have created a total of 168 sounds, divided into simple categories and covering the most important actions of 5 types of monster. You will be able to find a large number of variations for each sound that will make your monsters feel more alive than ever.
Preview
Monster includes:
- Dragon
- Spider
- Troll
- Goblin
- Orc
All creatures have sounds from:
- Attack
- Roar
- Steps
- Pain
- Die
- Some special abilities like flying.
More about the pack
- Intuitive file naming
- All you’ll ever need regarding magical elemental sounds [Use them again & again]
- Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
- Totally mono compatibility
- All sounds have several variations.
- Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
- For any questions or problems: khronstudio@gmail.com
Price $10.00
