Cartoon Characters - Fishguard Warriors by NOTFUN
- This pack contains 3 model of Fishguard Warrior.
Features
- 1 gradient base texture 32x32 pixels.
- Mobile, AR/VR ready
- Standart/URP materials
- UV Mapped for gradient texture
- Low Poly
- No Vertex colors
- Total triangles 3.5k (average for each)
- No LOD
Animations
- Idle
- Run
- Walk
- Step Back
- Step Left
- Step Right
- Attack Left
- Attack Right
- Shooting Left
- Shooting Right
- Jump
- Rage
- Defence
- Take damage
- Death
If that wasn't enough, we are ready to make additional animations and forms on request.
To see more of our models click here!
Fishguard Warrior
This model has 3 forms of evolution.
The model is made as an enemy for your main character. Each stage of evolution makes him stronger and stronger, so you can use it to progress your opponents and as enemy boss.
It's suitable for different genres of games, such as runners, tower defense, RPG and many others.
Please see preview images and sketchfab file to know more about the models.
If you liked this model, please rate it, it is extremely important for us!
Price $19.90
Modular Classic Horse by Ancient Bestiary
Polygon Count: body (16k triangles); all equipment (~100k); rider (7k)
Hello everyone!
Here is the Modular Classic Horse for game/cinematic projects - combo of my 3 best assets ( 1 | 2 | 3 )
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This asset is my main product, which I plan to improve and update every 2 months. Each such update may include new animations or improved old, new colors, equipment... Hope you like it c:
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Now the Asset includes:
- main horse's body skeletal mesh
- 3 equipment sets (Medieval, English and Western styles). Each set has 3 color schemes
- 3 hairstyles for the neck and tail. You can flexibly adjust the color
- 9 body colors (PBR 4k materials)
- 36 unique animations for the horse
- 38 unique animations for the rider including "mount" and "dismount"
- rider textured skeletal mesh
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List of unique animations (for the horse; for the rider):
- mount (only rider)
- dismount (only rider)
- idle_base
- idle_main
- idle_look_left
- idle_look_right
- idle_step
- idle_eating
- rear
- back_legs_kick
- get_hit_left
- get_hit_right
- death
- walk
- walk_left
- walk_right
- walk_back
- walk_back_left
- walk_back_right
- trot
- trot_left
- trot_right
- canter
- canter_left
- canter_right
- gallop
- gallop_left
- gallop_right
- jump_short
- jump_full
- jump_start
- jump_land
- jump_full_run
- jump_start_run
- jump_land_run
- jump_fall
- turn_left
- turn_right
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Disclaimer:
- This Asset does not include a Riding System.
- Please use a double side shader to display the model correctly.
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Cheers AB
Price $60.00
Aren Old Lantern -Plus by Aren cg
Number of Unique Meshes: 10(in 5 different styles).
Collision: Yes, custom.
average Tris Count:11572 (4140-26107).
LODs: yes(LOD0-LOD1-LOD2).
Number of Textures: 215
Texture Resolutions: 2048px x 2048px.
uv: non overlabed
Supported Development Platforms:
Windows: Yes. Mac: Yes. Android: Yes. iOS: Yes.
>>>>>>>
polygon count permesh:
01-Aren-Old Lantern
LOD0:
- Tris:9717
- Verts:5228
02-Aren-Old Lantern
LOD0:
- Tris:10184
- Verts:5258
03-Aren-Old Lantern
LOD0:
- Tris:4140
- Verts:2301
04-Aren-Old Lantern
LOD0:
- Tris:8159
- Verts:4407
05-Aren-Old Lantern
LOD0:
- Tris:8390
- Verts:4407
06-Aren-Old Lantern
LOD0:
- Tris:8906
- Verts:4544
07-Aren-Old Lantern
LOD0:
- Tris:26107
- Verts:13522
08-Aren-Old Lantern
LOD0:
- Tris:16870
- Verts:8621
09-Aren-Old Lantern
LOD0:
- Tris:13628
- Verts:7172
10-Aren-Old Lantern
LOD0:
- Tris:9624
- Verts:5052
Package Name: Aren Old Lantern-Plus
Publisher: Aren Cg
Thank you for purchasing this package of Aren old lanterns
This package includes 10 unique lanterns in 5 different styles. Which includes a total of 50 lanterns.
All models use only one UV Texture SET and also two materials are used for each model. One material for non-transparent parts and one material for transparent parts.
All textures used in this package are 2048 pixels.
All models have 3 LOD versions (LOD0, LOD1 & LOD2)
Textures (AlbedoTransparency, Ao, MetallicSmoothness & Normal) are provided for each style, and some have emission textures.
All textures are in PNG format.
Price $24.00
Kieran Customizable Character [M1] by XANDRA
IMPORTANT NOTE:
PLEASE CHECK THE DOCUMENTATION!
Rigged: Yes, Humanoid
Animated: No
Number of characters: 1
Vertex counts of characters: 50,000
Number of Materials and Material Instances: 11
Number of Textures: 30
Texture Resolutions: 1024, 2048, 4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
WARRIOR GUY KIERAN
Xandra's Character System [M1]
Please Read the Documentation for instructions.
This Character is ready for Games and Vtubing
Rigged to Humanoid Skeleton, with Live-Link Ready with AR kit Face Blend shapes.
SUPPORTS STANDARD RP
Currently URP and HDRP are NOT SUPPORTED.
I plan to release them in the future but currently not included.
Many Customization Options!
- Modular character setup scripts
- Exchange hair and outfits with my other characters.
- Edit colors and swap textures.
- Blendshapes to edit face style
A Library of Compatible Items:
The items in this set work with my [F2] Labelled characters!
Easily switch outfit and hairstyle parts.
What's Included?
- Kieran modular character set with underwear
- One modular outfit set
- One modular hairstyle
- Customization blueprints to style your own character
- 52 ARkit Blendshapes
- 3rd person blueprints for gaming
Price $89.00
SeeThrough: Visible behind obstacles by TLGS
The SeeThrough: Visible behind obstacles asset lets you see your playable characters behind any obstacle via making it semi-transparent.
Works on built-in and URP render pipeline.
Easy to setup, contains docs as well as tutorial scene for both render pipelines.
Fully customizable, works with custom shaders, as well as built-in ones and the custom ones included in package (with built-in rp and urp version).
Works with multiple characters in-game.
Assets provided on video are for demo purposes only, they are not included in the package. Shaders used on video are included in the package.
Price $15.00
Cartoon Frog with Facial Expressions and 12 Animations 3D Models by 3D-Disco
Number of textures: 5 (Color, Metallic, Roughness, Normal, AO)
Texture dimensions: 2k
Polygons: 4,214
Vertices: 4,137
Rigging: Yes
Animation count: 12 (idle, look around, talk, sing, walk, run, jump, eat, swim, swim (idle), sleep, death)
UV mapping: Yes
Various: PBR, Geometry: Polygon mesh, Unwrapped UVs: Mixed
Cartoon Frog with Facial Expressions and 12 Animations 3D Models consists of 3 animated frog models:
- Cartoon Frog with Facial Expressions and 12 Animations 3D Model
- Cartoon Red-legged Frog with Facial Expressions and 12 Animations 3D Model
- Cartoon Yellow-banded Frog with Facial Expressions and 12 Animations 3D Model
Technical details (same for all models):
- Polygons: 4,214
- Vertices: 4,137
- Textures: Color, Metallic, Roughness, Normal, AO
- All textures are 2k resolution.
- All models are rigged and animated.
- 12 animations are included: idle, look around, talk, sing, walk, run, jump, eat, swim, swim (idle), sleep, death. All animations (besides death) are full cycles.
- The model has several blend shapes/shape keys that can be applied to any animation and is optimized for the following facial expressions: happy, smile, worried, fearful, sad, angry, surprised.
- Expression can be mixed (e.g. 50% smile, 20% surprised).
Price $179.00
Cartoon Yellow-banded Frog with Facial Expressions and 12 Animations 3D Model by 3D-Disco
Number of textures: 5 (Color, Metallic, Roughness, Normal, AO)
Texture dimensions: 2k
Polygons: 4,214
Vertices: 4,137
Rigging: Yes
Animation count: 12 (idle, look around, talk, sing, walk, run, jump, eat, swim, swim (idle), sleep, death)
UV mapping: Yes
Various: PBR, Geometry: Polygon mesh, Unwrapped UVs: Mixed
Cartoon Yellow-banded Frog with Facial Expressions and 12 Animations 3D Model is completely ready to be used in your games, animations, films, designs etc.
Technical details:
- Polygons: 4,214
- Vertices: 4,137
- Textures: Color, Metallic, Roughness, Normal, AO.
- All textures are 2k resolution.
- The model is rigged and animated.
- 12 animations are included: idle, look around, talk, sing, walk, run, jump, eat, swim, swim (idle), sleep, death. All animations (besides death) are full cycles.
- The model has several blend shapes that can be applied to any animation and is optimized for the following facial expressions: happy, smile, worried, fearful, sad, angry, surprised.
- Expression can be mixed (e.g. 50% smile, 20% surprised).
Price $139.00
Lowpoly Animal Characters - Humanoid Animals - 2 by 404 Games
Lowpoly Animal Characters Pack - Cartoon Rigged 3D Models - 2
Lowpoly Cartoon Animal Character Pack for all types of casual games. Total 10 animals.
-Rigged
-No Animation
The package contains the following animals
- Cat - 2230 verts
- Cow - 2026 verts
- Dog - 1870 verts
- Dog 2 - 1870 verts
- Giraffe - 2104 verts
- Goat - 2714 verts
- Koala - 1935 verts
- Lion - 2109 verts
- Rhino - 2023 verts
- Zebra - 3534 verts
Check Out Other Models
-Lowpoly Animal Characters - 1
Low poly Animal Characters - Capsule Animals
Lowpoly Characters - Facial Expressions
Follow us on Instagram
Price $19.99
Cartoon Red-legged Frog with Facial Expressions and 12 Animations 3D Model by 3D-Disco
Number of textures: 5 (Color, Metallic, Roughness, Normal, AO)
Texture dimensions: 2k
Polygons: 4,214
Vertices: 4,137
Rigging: Yes
Animation count: 12 (idle, look around, talk, sing, walk, run, jump, eat, swim, swim (idle), sleep, death)
UV mapping: Yes
Various: PBR, Geometry: Polygon mesh, Unwrapped UVs: Mixed
Cartoon Red-legged Frog with Facial Expressions and 12 Animations 3D Model is completely ready to be used in your games, animations, films, designs etc.
Technical details:
- Polygons: 4,214
- Vertices: 4,137
- Textures: Color, Metallic, Roughness, Normal, AO.
- All textures are 2k resolution.
- The model is rigged and animated.
- 12 animations are included: idle, look around, talk, sing, walk, run, jump, eat, swim, swim (idle), sleep, death. All animations (besides death) are full cycles.
- The model has several blend shapes that can be applied to any animation and is optimized for the following facial expressions: happy, smile, worried, fearful, sad, angry, surprised.
- Expression can be mixed (e.g. 50% smile, 20% surprised).
Price $139.00
POLY - Mega Survival Food by ANIMPIC STUDIO
A light, fun and flexible low poly resource pack perfect for prototyping or adding to a low poly world.
This package is well-suited for third-person or top-down viewing.
On top of all this, the asset includes any parts you might need to develop a shooter or RPG.
The whole pack is made in polygonal style and can be combined with other polygonal style packs.
Over 200 models for game development.
◼ Models info ◼
Food (x232)
◼ Asset info ◼
Models variation: 232
Max poly count: 15000
Min poly count: 20
Textures count: 1
Textures size: 1024x1024 px
◼ Compatibility ◼
- Support Universal Render Pipeline (URP)
- Support High Definition Render Pipeline (HDRP)
Follow us for updates and news
Email | Facebook | Discord | News
Price $19.99
Stylized Environments Volume 3 by TPR
Features:
- 5 Stylized Locations
- Production Ready
- Highly detailed
Number of Textures: 50
Texture Resolutions: 2304 × 1536
Supported Development Platforms:
Windows: Yes
Mac: Yes
Pack of stunning stylized fantasy scenery backgrounds. 5 detailed locations:
- Capitolium
- Wild West
- Marshland
- Mage Tower
- Cemetery
Best used for Character Backgrounds, Themed Backgrounds, Visual Novels, Store Listing, Location Highlighting, Storytelling & UI. All images are high definition, in a hand painted art style.
Price $39.99
CIVIL-AI-SYSTEM Lite by The Bard's Tree
Performance
This is a vitailly important aspect of this tool and has plans to be improved in the future. Using the Unity profile tools running the 'Demo_Main' scene from 'POLYGON Pirates - Low Poly 3D Art by Synty' in 4K and spawning in 40 NPC characters all starting work at the same time the CPU main thread usage peaked at 12% usage with a low of 9%. With the Use of the 'Region' System there is a easy way to manage groups of NPC's allowing the ability to enable and disable sections of the scene to improve performance so more NPC's could be displayed with limited impact on performance if they are spread out throughout your scene.
In frame rate terms it was an average 75fps.
If you do come across performance issue, please don't hesitant to reach out and we will endeavour to help you out.
Animations
These can't be added to the package due to licensing rules but Mixamo provides a range of free use animations (for commercial and personal use) which works great with this tool.
Mixamo (Be sure to loop animations, set rig animation type to 'Humanoid' and when downloading just include the animation)
Setup
Setting up the system is easily done as shown in this video or shown in the steps below.
- Import CIVIL-AI-SYSTEM Lite
- Open the AI Manager (Window -> AI -> Civil AI System Lite -> Manager)
- Within 'Performable Actions' there is 'Create and Add Assets to Scene', click this with the scene open
- Next Create A 'Local Civil Manager' done futher down the page
- Create your NPC's by bringing a prefab into the scene, highlighting it and then clicking 'Add in NPC Template' within the Manager
- Save the new NPC prefab and remove it from the scene
- Select the local Civil Manager and then add it to the Character pool
- All Setup, all that is left is to use the Flowchart to make your AI and make your scene.
Overview
CIVIL-AI-SYSTEM Lite is a tool designed to make adding complex behaviour for AI entities as frictionless as possible and allowing for quick iteration improving development speed. This system was designed for RPG and city building settings but could be used in a host of other settings. With an easy to learn but in-depth Job System, any user will be able to develop complex behaviours quickly and breathe life into your scenes.
Design your AI flows as you would break down a role in real life
Create your NPC's flows using similar terminology as you would in real life. Unlike traditional finite state machines where you are translating the actions into a technical setup, with the CIVIL-AI-SYSTEM Lite sections have already been broken down into easy to understand and logical groups which are used to build the complex behaviours giving less headaches and confusions to developers and allowing for the focus to be on building the behaviours and not setting up systems to achieve this.
Bring life into your Game Worlds
Quickly and effortlessly bring movement and dynamism into your worlds with an easy to setup system with layers of depth. Create complex bustling Ports or even a Hermit up in the mountains, this system can cover all civil manners.
Speed and Iteration
Remove the pain of hand writing unique behaviours for you NPC's. Use the built in Node Editor to quickly map out and design your behaviours and watch them fold out in real time with ease in the editor.
Depth of Actions
The system is designed to cover as many cases as possible in creating behaviours for civil settings, being that shop keepers, trading caverns or builders. All can be made with this straight forward system.
Designed with Additions in Mind
Developed with the idea of allowing for growth of the product both from an official and personal capacity. The system allows for easy defined edges of systems making it easy to understand what each component is responsible for what and how to add in more bespoke behaviours. The Wiki also has the addition of step-by-step guides for switching out sections of the system.
Robustness and Support
Implemented with modern practices and with the main goal of providing ease of use and reliability to your project’s developments. Automated testing to make sure functionality works and will always work as intended with each release. Professional support and feature request channels, giving you access and visibility of changes which are coming and support issues that are being worked on. Graceful failing with logging has also been implemented meaning if something goes wrong, you’ll have a refence to which NPC had the issue, along with what section failed.
Possible Use Cases:
- RPG Game Worlds
- Simulations
- City Builders
Features
- Easy to setup (Automatic setup buttons)
- Quick to pick up Designer with lots of depth
- Fast iteration and design of day-to-day tasks
- Style your NPC's based on Jobs and Regions
- Increase performance by using regions to group NPC's
- Documentation linked throughout the Developer tools within Unity itself
- Basic Animation System Setup and ready to go
- Mounting System included for allowing use of transportation (Supports waiting for others)
- Quiet failing designed (Errors will be logged in the console but will keep running)
- Pause Feature allows for the easy addition of Dialogue Systems
Support
- An updated and supported Wiki
- Monitored Support and Feature Request Channels
- Discord Channel for news, info and help
- Example Scenes with more to come
- Numrous training videos
- Automation of Setup of Scenes
- Documented methods for changing out systems for your own (Navigation, interactions etc.)
- Automated tests coverage to give peace of mind with updates
What is not included in Lite but in CIVIL-AI-SYSTEM
- Another designer used for the Need System, create what NPCs need to live and how they go about it using visual scripting
- Powerful ownership system which allows for workplaces, NPCs and houses to own items.
- Deep Control over flow system with a powerful Iterator System with a range of modes
- Weighting System giving more control over what is important
- Effiecent Room System used for giving spaces greater context
- Latest new additions and features as they come out
- No new features are guaranteed with this project however bug support is
Want to upgrade or buy CIVIL-AI-SYSTEM?
If you already own CIVIL-AI-SYSTEM Lite a discounted price is avaible. View CIVIL-AI-SYSTEM here
FAQ
1.What AI implantation is this?
CIVIL-AI-SYSTEM is a unique spin a few different pre-existing AI solutions used in AAA games. The main focus is empowering anyone to make day-to-day AI behaviours which believably bring your worlds and scenes to life quickly.
2. Is this just GOAP?
No, it is not! We get this a lot, this system does share some similarities with it and does borrow some ideas but this is not true GOAP. This has its own ideas and processes along with other tooling to help you develop your worlds quickly (think auto population for example)
3. Does this cover combat?
CIVIL-AI-SYSTEM/Lite does not cover any form of combat and is not planned to, the idea of this product is to allow you to give your characters depth easily and effortlessly in the world. There are a ton of methods and products that do exist to cover combat on the Asset Store which this can be implanted with and should be no hassle due to the system being designed in a modular way. With a built in pause feature and an single point of entry for the logic of CIVIL-AI-SYSTEM to be called you can easily enable and disable it at runtime with ease.
4. Can I have custom animations?
Yes, it fully supports actions having their own animations! How it works is each lowest level condition can be provided a reference to an Animation Clip and this will be played for as long as the action is being performed. This is done by the Animation Controller having a ‘Dynamic’ field which is overwritten.
5. What Support can I expect while using the product?
There is an active discord and email support for this product, I’m UK based (GMT) so there might be some delays in getting back to you depending on time. Most problems and questions are responded to within a few hours.
6. Is this package finished or can I except updates?
This product is in active development and is planned to offer more than what is currently for no extra fee. No code breaking changes are planned and if are needed will be documented on how to upgrade and retain as much information as possible and will only be done as a last resort. With updates there is a Release Candidate Process which involves manual testing as well as automated testing to provide the best quality possible.
7. Can I have NPC pick up items?
Yes, you can! There is already an item system included, items can be set to be in use, can be picked up (placed on the NPC on a chosen transform), spawned in, replaced and interacting with one item can enable another with more to come.
8.Can I easily add/change other systems to this?
This is a definite yes! Tons of people have already used this tool with many different systems, from navigation to other AI solutions! Everything should be easy to connect up as CIVIL-AI-SYSTEM is designed with modern principles such as single responsibility meaning systems are owned by one system making the change simple!
9. Can I keep my data if I upgrade
Yes you can! Whatever you design in Lite should work in the full product. Any issues let me know and I'll do my best to help!
**PLEASE NOTE - MUST READ BEFORE BUYING**
This package does not include any animations, models or textures/materials except from some basic Unity Starter Projects ones, these are used under the Unity Companion License (https://unity3d.com/legal/licenses/Unity_Companion_License). It does include an animation controller and is setup ready for animations to be plugged in. 3D models which are not included but used in marketing are for demonstrational purposes and used to give a sense of how the tool works. These packages are 'POLYGON Pirates - Low Poly 3D Art by Synty' and 'Victorian Interior by
MetalMan3D' but these are not included in this package however are assets owned by The Bard's Tree brought through the Asset Store.
In regards to Pipelines this package will work with all but the Demo Scenes are only setup for URP.
Price $60.00
Fps weapon ww2 M1 by AB3DX
Features:
High Quality Models
Low Poly Models
Detachable Meshes
Optimized
Number of Unique Meshes: 9
Number of Materials : 10
Number of Textures: 30
Texture Resolutions: (2048X2048)
Texture Maps:AlbedoTransparency, MetallicSmoothness and Normal
Collision: (Yes automatically generated)
Vertex Count:
Gun
- ww2 m1 :16.032
Accessory
- SM_Bullet_UP :1.152
- SM_Bullet_Down :576
- SM_Belt: 3.456
- SM_Magazine_circle :8.648
- SM_Magazine :425
- SM_Magazine Lid :5
- SM_BElt : 3.422
- SK_Scope : 1.204
custom pattern request : ab3dxwork@gmail.com
Animation : Includes skeletal structure and animation.
- Fire
- Fire To Dry
- Chamber round
- Reload
- Reload From Dry
- Pose
- Pose Fire
All objects in the pack are fully UV matched with the corresponding textures.
Elements which require animation have been detached, and named
Optimized for game engines.
Model unwrapped manually to make most efficient use of the UV space.
Model scaled to fit actual version existing models.
Price $20.00
Skull Axe by BigBenDev
Number of textures: 35
Texture dimensions: 2048X2048
65 cm Height
14.691 Vertices
29,077 Edges
14,432 Faces
Number of meshes/prefabs: 1
Rigged: No
UV mapping: Yes, non overlapping textures
PBR Textures and Materials (Diffuse, Normal, Metallic, Roughness, Heightmap)
3D model of a primitive axe made of bones, chains, and blood. The design evokes a sense of brutality and rawness, with realistic details that showcase the texture and shape of the bones and chains. This asset is ideal for dark-themed, horror, or survival games, where a sinister or primitive ambiance is desired.
Removable parts: Skull, Hands, chains and Jaws.
Highly Recommended the PostProcessing package from the package manager to see similar results.
High detail model ready to implement in Gameplay and Cinematics.
Ideal for survival videogames.
Price $6.99
Alien Spike Wheel Evolution Pack Cute Series by Meshtint Studio
More than 500 game models for your game development. CLICK HERE to see more on store list!
Like us on Facebook to get updates on new and free assets!
Follow us on Twitter to get first hand news on promotions and sales!
If you like this pack, do check out other Cute Series assets in the store list link HERE!
Cute series Introduction:
Cute series assets are cartoony and cute looking. They are easy to use and affordable!
Cute series modular character packs are modular. They are humanoid mecanim ready in Unity. You can share most humanoid animations with them in Unity. If you are not sure, please contact us for more information.
Most Cute Series 3D robots, aliens and monsters have 3 evolution forms. Check out the WIKI page here. 'Evolution 1' is the least evolved ( weaker) and 'Evolution 3' is the most evolved ( Most powerful). You can use it to show progression in your game!
It's a good addition for games like Pokemon, Mario, casual, hybrid casual, educational, tower defense, RPG games and more.
Cute series environments are also easy to use. Just drag and drop to populate your game scene!
This package is delivered using "Built in' render pipeline in Unity. The materials can be URP and HDRP using the built-in update Feature, as they all use the Standard Shader. If the assets appear purple in the scene, that's because the assets are imported from another pipeline. You can upgrade the shader easily (only a few clicks!) by following this tutorial.
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Alien Spike Wheel Evolution Pack Cute Series
Price down! Original price is 30.70 USD. Buy them together at a discounted price!
This pack contains 3 characters. Alien Spike, Alien Wheel, Alien Wreck . These 3 characters are packed together because they are the same type but in a different evolution form. Use this pack to show progression for your characters in your game! See below for more information.
Alien Spike Cute Series
This pack contains 1 x 'Evolution 1' monster: Alien Spike. Texture size is 2048 x 2048 ( set to 512 in Unity) and file format is in PSD. It is using 1 diffuse texture map and 1 emission map. Material is using Unity's Standard shader. Polycount: 468 triangles. Rigged and animated. Generic mecanim rig set up. Total 19 animations.
Animations:
- Underground
- Spawn to idle
- Idle
- Fly forward in place
- Fly forward with root motion
- Turn left
- Turn right
- Idle to spike up defend
- Spike up defend
- Spike up defend to idle
- Spawn to sleep
- Sleep
- Sleep to Idle
- Idle to sleep
- Head attack
- Projectile attack
- Cast spell
- Take damage
- Die
Alien Wheel Cute Series
This pack contains 1 x 'Evolution 2' monster: Alien Wheel. Texture size is 2048 x 2048 ( set to 512 in Unity) and file format is in PSD. It is using 1 diffuse texture map and 1 emission map. Material is using Unity's Standard shader. Polycount: 944 triangles. Rigged and animated. Generic mecanim rig set up. Total 17 animations.
Animations:
- Underground
- Spawn
- Idle 01
- Idle 02
- Move forward in place
- Move forward with root motion
- Dash forward in place
- Dash forward with root motion
- Turn left
- Turn right
- Projectile attack
- Toss attack
- Wheel attack
- Roll attack
- Cast spell
- Take damage
- Die
Alien Wreck Cute Series
This pack contains 1 x 'Evolution 3' monster: Alien Wreck . Texture size is 2048 x 2048 ( set to 512 in Unity) and file format is in PSD. It is using 1 diffuse texture map and 1 emission map. Material is using Unity's Standard shader. Polycount: 2396 triangles. Rigged and animated. Generic mecanim rig set up. Total 17 animations.
Animations:
- Underground
- Spawn
- Idle
- Roll forward in place
- Roll forward with root motion
- Turn left
- Turn right
- Projectile attack
- Power projectile attack
- Right snap attack
- Left snap attack
- Shockwave attack
- Samash attack
- Roll attack
- Cast spell
- Take damage
- Die
Take note:
Please see preview images and videos to know more about the content before purchasing.
The demo scenes in the package are using the following free assets but it's optional to download and import them into your project. This package does not require the following assets to work properly.
- Post Processing Stack v2
3D files are in FBX in the package. Additional fee is required for other file formats.
More than 500 game models for your game development. CLICK HERE to see more on store list!
Price $26.90
Monsters: Ogre 5 by Klaudia Naumann
GEOMETRY
· One mesh.
· Weapon included.
· 4814 triangles.
· 3112 triangles.
MATERIAL
· One material.
· PBR metallic.
· 2048x2048 resolution.
· Diffuse, normal, ambient occlusion, emission and metallic.
· You can use the red channel of the mask texture (_MASK), apply the color you want and multiply it in the neutral texture (_NEUTRAL). This way you can get all the variations you want. This can be done in any texture editing program (Photoshop, Gimp, ...) or in real time with a shader (not included).
ANIMATION
· Generic rig.
· 21 animations.
Price $25.00
Stylized Cyberpunk 3D Animated Female Character by RetroStyle Games
General:
- 14985 Triangles in total (3853 board, 10510 character, 622 VFX)
- 14 Textures (5 board, 5 character, 4 VFX)
- Texture Resolution: 2048x2048 px
- 6 Meshes (Board, Character, 4 VFX)
- 6 Materials (Board, Character, 4 VFX)
- 6 Shaders (Board, Character, 4 VFX)
- 5 Prefabs (Board + Character, 4 VFX)
- 19 Animations
- 2 Animation Controllers
- Is Humanoid: Yes
- Rigged and Animated: Yes
- UV mapping: Yes
- LOD: No
Included 19 Animations:
- Combat idle
- Combat to idle
- Idle with board
- Run forward
- Run backward
- Run left
- Run right
- Jump start
- Jump loop
- Jump end
- Jump on the board
- Jump off the board
- Idle on board
- Flying on board
- Ability 1
- Ability 2
- Special ability
- Taking damage
- Death
- Game-ready rigged 3d character
- High Quality PBR textures and materials
- Full animation pack (19 animations) for 3rd person character
- Works with Unity 2020.3.40f1 or higher
- Supported HDRP
**Environment props assets are NOT included. BUT this environment is available as a separate package - Stylized Cyberpunk City Props add it to your cart to complete the kit!
Contact us if you need a custom 3D models of any complexity for your projects!
Price $39.99
Burning Building by Burning Mime Software
- Compatible with builtin, URP, HDRP, or custom SRPs. There's no restrictions on your materials or shaders
- Requires Unity 2021.3 LTS or higher
- Requires Burst, Mathematics, Collections, and Editor Coroutines packages (these should be installed automatically when you add the package)
- Use of the player editor or procedural generation requires C# scripting
Online Documentation | Editor Demo | Hiding Demo
Burning Building combines a powerful building mesh generation algorithm with tools that make it easy and intutitive to edit -- and works at runtime, so your players can create their own buildings! Use it for...
- Rapid protoyping or level design inside Unity
- Procedurally-generated levels or destructable walls
- Runtime level editing
- Hiding/showing sections of the building mesh based on player position, explored areas or the camera angle
It includes...
- Powerful and intuitive editor tools to push, pull, flood fill, and manipulate building geometry
- Editor tools can be easily extended to the player (try out the Editor Demo !)
- Walls or rooms can be hidden, shown, or partially cut out based on player and camera positions, or even based on what rooms have already been seen for a "fog of war" effect (try out the Hiding Demo !)
- Cuts holes for doors and windows, then spawns user-specified prefabs with the correct positon/rotation.
- Optionally adds chart-based light map UVs, for light mapping.
- Fully-documented C# API
- Very well optimized. Mesh generation is done asynchronously in a burst job, and there are a minimum number of draw calls (one per material; so usually only 10-20 draw calls for a whole building).
Price $89.00
Game Core - Game Action System PRO by Ilumisoft
Features
- Setup gameplay triggers and actions in the editor
- Create complex event based gameplay mechanics
- Easy to use
- Modular and extendable solution
- Complete Source Code included
- Scene gizmos showing the connection between triggers and actions (Pro version only)
Asset uses: Material Icons under Apache 2.0, January 2004;
See "Third-Party Notice.txt" file in package for details.
Introducing Gameplay Action System, the essential asset for streamlining gameplay development in Unity. With this powerful tool, you can quickly and easily set up gameplay events and logic directly within the Unity Editor.
Gameplay Action System makes it simple to define triggers and actions, allowing you to perform tasks with ease when they are invoked. Create complex gameplay mechanics or trigger special effects in response to player actions.
The system is highly customizable and can easily be modified and extended to fit your specific project needs. With a flexible architecture and intuitive interface, it's easy to add new functionality and expand the system as your project evolves by writing custom action tasks.
The pro version comes with additional scene gizmos, indicating the relationship between triggers and actions, to improve your workflow and making it easier to debug your scenes.
Features
- Setup gameplay triggers and actions in the editor
- Create complex event based gameplay mechanics
- Easy to use
- Modular and extendable solution
- Complete Source Code included
- Scene gizmos showing the connection between triggers and actions (Pro version only)
Price $15.00
