Sci-fi mech 00 by Dorlak_1989
Rigged: Yes
Animated: No
Number of characters: 1
Vertex counts of characters: 28851
Number of Materials: 3
Number of Textures: 18
Number of meshes/prefabs: 78
Texture Resolutions:
Body 4096x4096
Hand 4096x4096
Leg 4096x4096
Sci-fi mech 00 game-ready 3d model.
The model includes 4k PBR textures set.
Id map included
Modular system, many separate parts
Rigged to Humanoid skeleton
53636 triangles, 28851 vertex of full character
Price $29.99
Satyr female by Dorlak_1989
Rigged: Yes
Animated: No
Number of characters: 3
Number of meshes/prefabs: 27
Vertex counts of characters: 43767
Polygon count of characters: 69828 triangles
Number of Materials 9
Number of Textures: 30
Texture Resolutions: 4096x4096 2048x2048
Game-ready 3d model.
The model includes 4k PBR 3 textures set.
Rigged to Humanoid skeleton
Additional bones: ear_l_001, ear_l_002, ear_r_001, ear_r_002, jaw, eye_l, eye_ r, hat_1, hat_002, hat_003, hat_004
All cloth meshes separate
Hair 8632 tris, 6720 vertex
Hair leg 5496 tris, 7822 vertex
Body 35326 tris, 18029 vertex
Cloth 18573 tris, 10265 vertex
total 69828 triangles, 43767 vertex
Price $24.99
Infernal by Dorlak_1989
Features:
- 3 unique skins
- 22 animation
- ID mask
Rigged: Yes
Animated: Yes
Number of Animations: 22
Number of characters: 3
Polygon count of 17636 triangles
Number of Materials: 3
Number of Textures: 16
Texture Resolutions: 4096x4096
UV mapping: Yes
Infernal game-ready 3d model.
The model includes 4k PBR textures set.
3 unique skins with mask for color customization
17636 triangles, 8972 vertex of character
Price $19.99
Cyborg cobalt girl low-poly model by Dorlak_1989
Number of textures 31
Texture dimensions
Body 4096x4096
Head 4096x4096
Helmet 4096x4096
Hand 4096x4096
Leg 4096x4096
Teeth 512x512
Polygon count of 115134 triangles, 61983 vertex of full character
Number of meshes/prefabs 89
Rigging: Yes
Animation count 0
UV mapping: Yes
Cyborg Cobalt game-ready 3d model.
The model includes 4k PBR textures set.
Include ID mask for color customize
Modular system, many separate parts
Face Blendshapes
Rigged to Epic skeleton UE4 version
115134 triangles, 61983 vertex of full character
Price $29.99
Fight Fury Vol 1 by Khron Studio
Features
- 192 unique fight sounds
- Number of Audio Waves: 192
- Format: 96 Hz / 24 bits
- Do Sound FX loop: Some
- Minutes of audio provided: 3 minutes and 13 second
Prepare for combat!
With our fighting sound library, you'll have 192 high-quality sound effects at your disposal so you can create the ultimate fighting experience in your video games, movies, or audio projects. Each of our sound effects has been carefully designed and categorized to cover all possible situations of a fight scene.
Sound categories include Punch, Bone Break, Blood, Punch Whoosh, Hit Protection, Break Bone, Sword, Knife…
Furthermore, all of our sound effects have been recorded at a 96KHz & 24-bit, which means that each one of them has exceptionally high sound quality and stunning clarity. These sound effects are also highly customizable, which means you can adjust them to perfectly suit your creative needs.
If you're looking for a fight sound library that will really make an impact on your project, look no further! Our fighting sounds library will provide you with all the sound effects you need to create the most exciting and realistic fight you've ever imagined. Download now and start creating!
Preview
- Youtube soon...
- Soundcloud
Movements include:
- Blood
- Body Falls
- Break Bone
- Cloth Whoosh
- Grab Body Cloth
- Knife
- Metal tube
- Punch Breaking Bones
- Punch Protection
- Punch Whoosh
- Strong Generic Punch
- Sword
More about the pack
- Intuitive file naming
- All you’ll ever need regarding magical elemental sounds [Use them again & again
- Use the sound effects over and over, in any of your projects or productions, forever without any additional fees or royalties. Use the SFX in your game, in your trailer, in a Kickstarter campaign, wherever you need to, as much as you want to.
- Totally mono compatibility
- All sounds have several variations.
- Use your imagination and feel free to use any sound for a creature other than the one described, remember that the world of sound is totally subjective.
- For any questions or problems: khronstudio@gmail.com
Price $9.99
Custom research for uMMORPG REMASTERED by burnydev
Custom research for uMMORPG REMASTERED
- Research table to create blueprint.
- Research item to create blueprint.
- Learn blueprint to unlock item crafting.
- Compatible with custom crafting addon.
Build with Unity 2021.3.21f1 and uMMORPG REMASTERED 2.39
Price $25.00
SwitchNTrap by Savchenko
- State based scripts
- Rotation without limit.
- Move objects between multiple coordinates.
- Implement easly ISwitchController interface to link your scripts to the system if needed.
- Modular PRB traps, levers and other objects.
- Custom lever generator.
The main workflow is based primarily on rotation and movement of objects. You can easily create chaining events for example: "if something is touching a specific object it opens a door somewhere, it moves a trap and after it's finished it does something else, maybe changes the material of one game object". SwitchNTrap comes with a pack of modular 3D PRB assets (that you can use standalone) for your dungeons or other types of environment.
No physics(Rigidbody) movement is used!
Documentation | Help on Discord
Price $60.00
Proxima Runtime Inspector (Free) by Virtual Maker
C# Scripts Included.
Supported Unity Versions: 2019.4 or higher.
Supported Platforms: Windows, Mac, iOS, Android, WebGL
For support or to report bugs:
- Documentation
- Discord
- support@virtualmaker.net
Website | Demo | Documentation | Discord
UPDATE 1.2 - This MAJOR update brings:
- WebGL Support: By popular request, you can now open Proxima Inspector from a WebGL build in the same web browser.
- Serializable Structs and Classes: You can now view any struct or class marked as [Serializable] in the Proxima Inspector! Nested objects and arrays of objects are fully supported.
- ProximaButton Attribute (Pro): Add the [ProximaButton("Button Name")] attribute to MonoBehaviour methods to add a buttons in the Proxima inspector.
The Power of the Unity Inspector in your Browser
Proxima lets you connect to your live game from a web browser to inspect and edit any property. No more waiting for long build times just to try different parameters. No more endlessly logging property values.
Designed for your Scenario
- Debugging and iterating mobile and VR builds
- QA testing and data capture
- User research studies
- Live game demos at conferences and expos
Effortless Integration
Just add the Proxima Inspector component to your scene and select a few configuration options. You don't have to change anything else.
How it Works
Proxima hosts a web server in your application. When enabled, Proxima will display the URL to enter into your browser to connect to and instantly start inspecting.
- Low Overhead: Proxima only scans your game for changes when viewing the inspector page. These scans are amortized so they take a minimum amount time each frame.
- Secure: Connect to your game over HTTPS and protect your access with a password.
=============== FREE VERSION FEATURES ===============
Everything you need to view gameObjects, components, and logs.
View your gameObjects, components, and properties.
- View, reparent, and delete gameObjects in the Hierarchy
- Supports additive scenes and changing scenes
- View a gameObject’s name, layer, tag, and active state
- View component properties, including serialized structs, classes, lists, and arrays
- View asset and object references
View logs live or offline just like the Unity Console
- Live log stream that you can pause and resume
- See full log with call stack (if enabled)
- Collapse similar logs
- Filter by error, warning, info
- Filter by search query
- Download your logs for offline viewing using the Proxima web app
=============== PRO VERSION FEATURES ===============
Visit the Pro version Store Page >>.
Live-edit your scene with the inspector and command console.
Live edit your gameObjects, components, and properties.
- Edit a gameObject’s name, layer, tag, and active state
- Edit component properties, including serialized structs, classes, lists, and arrays
- Add buttons to invoke methods on your components using the [ProximaButton] attribute
Control your game with a powerful command line interface
- Powerful built-in commands to:
- List gameObjects and components
- Read and edit gameObject and component properties
- Read and edit statics such as time scale, physics constants, and screen resolution.
- Instantiate prefab resources
- Move, rotate, scale, enable/disable, and destroy gameObjects
- Add and remove components
- Change or add scenes
- Write custom commands easily by adding the [ProximaCommand] attribute to a static method
- Tab auto-completion, command history, and help commands
- Run a list of commands using a "Run Script" button
Proxima Inspector uses WebSocketSharp and HttpDateParse under MIT License; see Third-Party Notices.txt file in package for details
Price $0.00
Hammers PBR - Metals by Arigasoft
High-quality meshes but very optimized in poly-count (one-handed/two-handed) :
- Copper Hammer : 226/334 Vertices | 210/318 Faces | 396/612 Tris
- Iron Hammer : 340/412 Vertices | 291/363 Faces | 552/696 Tris
- Silver Hammer : 211/275 Vertices | 173/237 Faces | 336/464 Tris
- Gold Hammer : 325/389 Vertices | 305/369 Faces | 560/688 Tris
- Clean mesh, only planar quads and tris
- Smoothing group already set
- Pivot point already set
- Position/Rotation/Scale already set
- Real-size object (one-handed and two-handed models available)
1 PBR Material for each hammer
4 Textures in 2k resolution for each hammer :
- Albedo/Diffuse/Color map
- Metalic/Roughness map
- Normal map
- Ambient Occlusion map
UV Map clean and no-overlapping.
All render pipeline supported. Works on Built-in, URP and HDRP (mask map available and already set)
Enhance your best survival/crafting projects (game, render, advertising, design visualization, VR/AR...) with these awesome metals hammers :
- Copper hammer
- Iron hammer
- Silver hammer
- Gold hammer
(One-handed and two-handed models available for each hammer)
Game-ready !
Low-poly but very high quality material for the best visual and performance. Ideal for VR/AR games !
PBR material ready-to-go optimized for all render pipeline (Built-in, URP and HDRP)
Real size model (one-handed and two-handed), with pivot point and scaling already set.
For any more informations, don't hesitate to contact me !
Price $4.99
Game Launcher - Login and Register Integration by Legend
Game Launcher is the Ultimate Solution to manage the updates of your game or app by creating patches using the Binary Diff technique.
This package is an Integration for Game Launcher
You require the Game Launcher | Game Launcher PRO asset
Links
| Website | Basic Version | Pro Version | Enterprise (Q3 2023) | Video | Documentation |
| Download Demo | Discord (Support) | Forum |
Contact
▽ Features ▽
● Login & Register
Allows users to create an account on the app and log in securely. Users can register by providing basic information like email, and password, and then use those credentials to log in whenever they want.
● Recover Password
Allows users to reset their password if they forget it. Users can enter their email address associated with their account and receive a recovery code to reset change his password.
● Change Password
Allows users to change their password after logging in. Users can do this for security reasons, or just because they want to update their login information.
● Google Login/Register
Allows users to log in to the app using their Google account. It saves them time and effort by eliminating the need to create a new account or remember multiple login credentials.
This Integration was created with WPF which is only compatible with Windows.
Links
| Website | Pro Version | Enterprise (Soon) | Video | Documentation |
| Download Demo | Discord | Forum |
Do you require a custom launcher Features/UI for your app?
Please contact me on: carlosarturors@gmail.com
Starting from $200 USD (Fixed price) + $20 USD per hour
Asset uses third party components under his respectives licenses; see Third-Party Notices.txt in package for details.
Price $50.00
GPT Based Localization by Kelecik
- The API used in the project is customized to be used only during editor time and is not available for use during playtime or after the build is taken.
- Please refer to the documentation for the API's requirements, as they are listed at the top. It is important to check them before using the panel.
- To easily utilize your translation database, there is a component that automatically populates the system languages into a dropdown. You can perform the translation without any additional effort by assigning the desired component to the text component you want to translate and selecting its ID. Additionally, you can access the translation equivalent of your ID with a single line of code within your codebase.
- It allows you to translate the text you will use for your project while preserving its meaning and coherence through AI.
- You can personalize your prompt according to your needs.
- Supports all languages supported by Unity.
- Import/Export translations to .csv files.
- work with TextMeshProUGUI,Text,TextMeshPro and TextMesh
- The translated texts provided by the system are extremely easy to call and use.
- It has features that automatically include the texts in your scenes, assign the necessary components, and allow you to edit them in the panel.
- While using the API in the panel, it allows you to adjust parameters such as temperature or max token limits.
- It has a feature that provides an audible notification when the translation process is completed, especially if it takes a long time.
The 2D platform scene mentioned in the description is not included in the package.
Fast Support : Discord
Contact : E-mail
Price $28.00
SmartCodeWizard Source Generation For Unity by Dread Horse
- SourceGeneration based on GetComponentAttribute
- SourceAnalyzer where it's needed
- Editor tools developed so you can offload all of the getcomponet calls to be done inside the editor
- Source Generation Inside the Editor, based on your usages of the getcomponentattribute, write a new custom inspector so you can use them inside prefabs as well
With this asset comes The GetcomponentAttribute which is the core and glue of all the features this asset provides, tag the fields that are needed to be initialized at the start with this component (just like [Serializefield] and let the source generator do the job for you and only call the function that it provides.
This package is fantastic for anyone developing their games with C# in Unity.
Price $4.99
CombatEditor by Zyang
1.The Editor Window is based on IMGUI,
2.The Events is triggered by the playableClip infomation on animator.
3.The config data is saved to scriptableobject and monobehavior on character.
CombatEditor is an Tool to manage the events based on the running animation clip such as particles, collider, motions, sfx . It have an editor window to easily add and remove the events, control the the start and the end time of these events, preview them in editor and run in playmode only with CombatController on the character. It just fetch the playable animations in the animator, doesn’t control the translation of animations, so you can implement your own animation translations.
Compared to traditional animation event workflow, it has adventages as below:
1.A tight window to control all of the event on animation, you can easily manage configs on animations by group, add, remove, swap, and change the start and end time of event are super easy. You don’t have to use the default animation window which feels very hard to manage events.
2.Preview and visualize every type of event in scene mode, which makes it very convenient to control your particle and sfx in combat.
3.Join you project at very low cost. It doesn’t control the translation the animation, it just fetch the playable data in the animator. So you can use your own character control with combat controller. You have to modify something, such as the trigger of sfx and physics control, but this is very easy.
4.You can write your own custom event very quickly by simply modify the template.
5.The Animation events on the editor is modular. You can reuse it on other characters with same animations.
6.Supports a strong range event, and this type will auto cut when animation are break and auto start if animation is enter after the event start time.
7.There are many details to accelerate the workflow. For example, loop preview animations, search to assign node on character, etc.
Price $20.00
Digits USA traffic signs: Warning series by Apollo Digits
Poles: 96 - 4140 tris.
Holders: 320 - 664 tris.
Sign plates: 368 - 476 tris.
Most sign textures are 512², with a few 1024² textures for additional detail.
Includes a demo scene for easy viewing of all available signs.
Meshes have no LODs, but included poles have cheap variants that can be used.
Materials are set up for URP, but can easily be converted to HDRP using the built-in material conversion tools.
160 USA Regulatory traffic warning signs with textures, materials, prefabs and 6 interchangeable options for: Pole type and fixtures.
Also included is a handy guide with the sign number and short description where it is used, for easy and correct usage.
Warning signs are found in the W series of the national MUTCD. They highlight existing conditions, such as a curve, school, dead end street, or traffic signal. They can also warn possible danger such as bumps, bicycles, low flying aircraft, or emergency vehicles. These signs are either yellow or fluorescent yellow in color and, except for a few signs, are usually diamond shaped and sometimes have square or rectangular smaller signs or plaques associated with them. Most W series signs can also be found with orange backgrounds for temporary use in situations such as construction zones. Some of the temporary use signs are only for use in temporary situations.
Price $12.99
2D Skeleton Warrior by mh-studios
This Asset is optimized for Built-in Render Pipeline and Universal Render Pipeline.
- Average resolution of the Spritesheets is 512x512px
- All spritesheets have already been compressed to save storage space
- Animated
- Pixel based
2D Skeleton Warrior
This asset is a 2D character model of a skeleton warrior that has been completely hand-painted. It features 8 different animations that are normal mapped to create a more realistic appearance.
The animations are as follows:
- Idle
- Walk
- Jump
- Landing
- Hit
- Die
- Idle-Attack
- Walk-Attack
The 8 animations provided are already set up as a prefab, but you will need to configure the animator controller to get them working in your game. This allows for greater control over the animations and allows you to create more complex behavior for the enemy.
Included:
- Skeleton Spritesheet for each animation
- Normalmap for each animation
- Single Bodyparts for own animations
- PSD file
Customization:
Use the individual body parts to create your own animations.
This asset is perfect for 2D platformers. With its hand-painted appearance and normal-mapped animations, the skeleton warrior becomes an impressive visual element in any game world.
Thank you for choosing this Hand-painted 2D Skeleton Warrior enemy asset and we hope it will enhance your game development experience!
Price $7.50
