Blackjack 21 by Adeni Games
This game was made with Unity 3D (2021.2.11f1)
Blackjack 21 is simple and very popular card game.
The game purpose is that you want to have a hand value that is closer to 21 than that of the dealer, without exceeding over 21.
You can play demo from this link: Blackjack 21
Documentation: Read documentation from this link
Features
- Ready to publish
- In-App Purchase integrated
- Admob integrated
- Support different screen resolution (Responsive)
- Support Phone & Tablet
Monetize
- In-App Purchase
- Admob Interstitial Ad
- Admob Rewarded Ad
How to claim services
- Purchase the game
- Send an e-mail to info@adeni.games the features you want to add or make in the game with your license file
Notice
- Asset uses LeanTween under MIT License
- Asset uses HelveticaNeueCry under MIT License
- Asset uses GoogleAdMob under Apache 2.0 License
You can read license information from Third-Party Notices.txt on main folder.
Price $20.00
Pixel Harmony by OVector Technologies
📈 Performance
Operations are handled with GPU and Job + Burst, making processing times fast.
🔧 Available Tools
- Move
- Brush
- Erase
- Clone
- Eyedropper
- Bucket Fill
- Crop
- Free Transform
- Perspective
- Rotate
- Render
- Zoom
- Dodge
- Burn
- Sponge
- and more...
💧 Available Filters
- Distort
- Anti-Tile
- Blur
— Gaussian
— Average
— High Pass
— Bilateral
- Pixelate
— Mosaic
- Offset
- Solarize
- Fill
- Gradient
— Radial
— Linear
— Diamond
— Reflected
— Angle
- Pattern
- Emboss
- Noise
- Sharpen
— Unsharp Mask
— Smart Sharpen
- Glowing Edge
- MipMap
- and more...
⭕ PBR Material Generation
Pixel Harmony comes with full PBR generation filters:
- Height map
- Normal map
- Smoothness/Roughness map
- Metallic map
- Ambient Occlusion map
Using these filters you can easily and quickly generate full PBR material out of a single albedo map!
🔆 Available Adjustments
- Brightness and Contract
- Color Balance
- Levels
- Channel Mixer
- Channel Swap
- Channel Clamp
- Desaturate
- Replace Color
- Exposure
- Flip
— Horizontal
— Vertical
- Gradient Map
- Hue, Saturation, and Brightness
- Invert
- Lift, Gain, and Gamma
- Mirror
— Horizontal
— Vertical
- Posterize
- Threshold
- Tone Correction (Shadows, Midtones, and Highlights)
- Vibrance
- and more...
🎨 Color Galleries
Pixel Harmony contains the ability to create your own color galleries.
🔖 Presets
You can also save presets of currently opened adjustment and/or filter settings, as well as, project creation settings.
Once saved the preset will be stored on your local machine, making it accessible from within any project with a few clicks.
🗃 Resources
There are multiple resources you can create while using Pixel Harmony.
Things like brushes, gradients, patterns, and color galleries.
All of these resources, including the plugin settings and presets, are saved on your local machine in the 'Documents/Pixel Harmony' folder.
This results in multi-project persistence. All the created resources and saved settings / presets will be loaded and available in all Unity projects automatically.
👉 Plugin comes with multiple included Brushes, Gradients, Patterns, and Color Galleries.
💾 Save and Load Projects
Each project can be easily saved to a custom file and then loaded back, restoring everything to its previous state.
💿 Exporting
The canvas output can be easily exported to an image file. You can export to png, jpg, and jpeg formats.
Alongside, the ability to export the final canvas output, you can also export each individual graphical layer via the layer menu ☰ options.
🖼️ Resampling
There are multiple resampling methods that can be used when upscaling or downscaling an image.
Available Resampling Methods:
--
- Nearest Neighbor
- Bilinear
- CatmullRom
- Bicubic4x4
- Lanczos
- Mitchell
- EWA
🗄 Undo/Redo
While using the plugin each change you make is recorded. Which means you can easily undo and redo changes on the fly.
There is a predefined number of available history records that can be stored in memory. This number can be adjusted via "Preferences". The higher the number the more memory it requires (depending on the data stored). There are also multiple other options available to configure in the "Preferences>Performance" section.
⌨ Keyboard Shortcuts
There are multiple keyboard shortcuts available.
--
These are a few shortcuts that are available:
- Ctrl+S -> Save Project
- Ctrl+Z -> Undo
- Ctrl+Y -> Redo
- Ctrl+Plus -> Canvas Zoom In
- Ctrl+Minus -> Canvas Zoom Out
- Ctrl+0 -> Canvas Zoom to Fit
- X -> Swap Color
- Ctrl+LeftBracket -> Decrease Brush Size
- Ctrl+RightBracket -> Increase Brush Size
- and more...
🖥 Easy-to-Use Interface
The interface is carefully designed to be simple, straightforward, and easy to use.
🖼 Layers System
Pixel Harmony contains layer based rendering system. You can create, duplicate, merge, delete, and reorder layers.
Each layer contains an opacity and a blend mode option, which determents how the layer will blend with the rest of the below layers.
There are multiple different types of layers available:
- Pixel Layer
Pixel layers let you make alterations to an actual image. You can apply adjustments, and filters and edit them via various available tools.
- Shape Layer
Shape layers allow to generate vector shape.
To create a shape layer, select the Shape Tool and click and drag on the canvas to create a new shape. Upon releasing the mouse a new shape layer will be inserted.
- Adjustment Layer
Adjustment layers let you insert a layer that applies an adjustment to all the below layers.
- Solid Color Layer
The solid color layer is a simple color fill layer that fills the canvas with a specified color.
- Gradient Layer
Similarly to a solid color layer, a gradient layer fills the canvas with a specified gradient.
⏺ Layer Mask
Each layer can have its own layer mask. You can draw onto the mask, as well as, apply filters. Layer mask by default is linked to a layer content.
This means that if you move a layer, for example, the mask will move with it. However, you can break that link by toggling the chain 🔗 icon.
When non-linked the layer content and mask can be altered separately.
You can also easily enable/disable the existing mask via the layer menu ☰ options.
🖌 Painting
One of the features of Pixel Harmony is painting. The painting tools allow to configure various types of settings.
Some of these settings are specifying the brush, setting opacity, radius, and symmetry. Additionally, when using a brush tool you can also choose a color and a blend mode.
The blend mode option determents how will the paint be blended with the already existing layer pixels.
🪄 Blending Modes
There are 32 different blending modes available.
- Normal
- Behind
- Dissolve
- Clear
- Darken
- Multiply
- Color Burn
- Linear Burn
- Lighten
- Screen
- Color Dodge
- Linear Dodge
- Overlay
- Soft Light
- Hard Light
- Vivid Light
- Linear Light
- Pin Light
- Hard Mix
- Difference
- Exclusion
- Subtract
- Divide
- Hue
- Saturation
- Color
- Luminosity
- Lighter Color
- Darker Color
- Negation
- Phoenix
- Reflect
🔧 Brush Creation and Settings
You can easily create your own custom brushes and configure them by adjusting the various available settings.
Brush Settings:
- Flow
— Spacing
- Scatter
- Jitter
— Size
— Angle
— Opacity
- Effects
— Fade
— Trail
📝 Summary
Pixel Harmony is an image editing plugin for the Unity engine. It offers an array of image manipulation tools, extending your creative scope without leaving the Unity environment.
Greatly minimize the back-and-forth with external software. With Pixel Harmony, enjoy the convenience of making timely, efficient edits to your images within the Unity workspace.
Furthermore, significant attention was put into designing a user interface that is both straightforward and intuitive, ensuring a welcoming experience for new users. Pixel Harmony is your invitation to explore image editing with ease and efficiency.
For a full-ish feature list, check out "Technical Details" down below.
If you have any questions or problems: 💬 Forum / FAQ
Any feedback is greatly appreciated!
🏃 Runtime
Presently, Pixel Harmony functions primarily as an editor-only tool. Nevertheless, runtime functionality is actively being developed. Once integrated, it will enable the utilization of various tools, adjustments, and filters for runtime purposes, further expanding the versatility of Pixel Harmony.
☎️ Long-Term Support
Pixel Harmony is still in development and will receive further updates bringing more features and overall improvements.
📜 Roadmap
🛑 Limitations
Pixel Harmony currently supports a maximum canvas size of 4096x4096. Having many layers can also affect the overall performance.
There are a few settings available that allow configuring the rendering process, which can help improve the performance.
Price $60.00
8-Bit Casual IX - Game Music Pack - Chiptune, 8-Bit, Casual, Pixel, Game Music by Lufus
Audio file types: WAV
Sample rate: 44.8kHz
Bit depth: 32bit
Loopable: Yes
Additional: Stereo
From normal heroes who want to save the princess, to talking animals that need to bring justice to a kingdom. 8-Bit Casual IX is made for those stories that we all love.
– Listen to this Soundtrack Pack here.
What’s Inside:
– 7 original high-quality music
– 7 original high-quality music loops
– 14 total files
Tracklist:
(00:00) 01 - As Calm As The Ocean
(00:33) 02 - Chico Malo
(01:03) 03 - Chico Malo (Shorter Version)
(01:37) 04 - Maybe is the Weather
(02:07) 05 - Maybe is The Weather (Alt Version)
(02:35) 06 - Snake Snake
(03:09) 07 - Windwaker
(All file formats are in WAV, Stereo, 44.8kHz, 32bit)
With this Game Music/Soundtrack pack, you also:
– Sound Great in Any Device: All music themes and stingers are fully mixed and mastered so they sound great in any device that your game is played.
– Avoid Incongruent Volumes: All themes and stingers are mastered to reach a fully congruent volume within the full soundtrack.
– Repeat Music Seamlessly: All music themes are fully loop-able, so you can repeat the music in the game seamlessly.
About Composer:
Lufus is a music producer, composer who has made the Original Soundtrack of multi-million games like:
– Parchisi Star Online (50 Million Downloads)
– Pixel Car Racer (10 Million Downloads)
– Drift Clash (5 Million Downloads) and more
Support & Help:
If you need help downloading this soundtrack/music pack, feel free to reach out to iamlufus@gmail.com
Price $16.99
African Wild Dog by WDallgraphics
African wild dog Low poly 3D model Animated
Include URP scene demo
35 Animations in Root Motion
18 Animtions In-Place
3 Textures (4096x4096) and (2048x2048)
3 URP Materials
1 Prefab
1 Animator Controller
1 Skybox
2 Scripts
1 Scene demo
Low poly model
4210 quad polygons on this mesh
4439 vertices on this mesh
Polygonal Quads only Geometry
Textures
T_Lycaon_D
T_Lycaon_Fur_N
T_Lycaon_N
Animations List
attackleft(1312-1410)
attackright(1211-1309)
backward(1590-1614)
dieleft(2316-2373)
dieright(2256-2313)
drink(2061-2253)
eat(1866-2058)
hitleft(1484-1552)
hitright(1413-1481)
idle(0-528)
idletolay(594-639)
jump(1687-1723)
jumpinplace(1726-1772)
lay(642-882)
laytosleep(885-933)
run(577-591)
runleft(2468-2482)
runright(2485-2499)
scratch(1775-1863)
sleep(936-960)
sleeptoidle(963-1149)
sneak(1152-1208)
sneakleft(2572-2628)
sneakright(2631-2687)
swim(1555-1587)
swimleft(2502-2534)
swimright(2537-2569)
trot(558-574)
trotleft(2430-2446)
trotright(2449-2465)
turnleft(1617-1649)
turnright(1652-1684)
walk(531-555)
walkleft(2376-2400)
walkright(2403-2427)
Price $24.99
USSR City - residential area by Mixall
Number of unique models/prefabs: 39/108;
Number of polygons: from 32 to 71100;
Number of textures: 150;
Textures: All texture maps PBR;
Texture size: 1024x1024, 2048x256, 2048x2048, 4096x4096;
Types of texture maps: Albedo, Normal, Metallic, Ambient Occlusion;
UV mapping: Yes.
The project is built in URP (Universal Render Pipeline).
Polygon count of:
Antenna 3.8k tris
Beach_Toys 1.5k tris
Bicycle 71.1k tris
Pillar 34.1k tris
ads 32 tris
Basin 800 tris
Bench 5.4k tris
birch 40.2k tris
birch_small 9.6k tris
birch_split_trunk 26.2k tris
Brick 57 tris
buildingAssembled 37.5k tris
BuildingDetails 2.1k tris
clothesHolder 56 tris
ClothesLine 4.3k tris
DrainPipes 780 tris
DrugstoreSign 1.8k tris
FlowerBed 1.5k tris
Flowers 1k tris
GasPipes 704 tris
House 5.2k tris
Manhole1 308 tris
Manhole2 720 tris
Planks 140 tris
Playground 4.6k tris
RoadBorders 296 tris
RoadDamaged 3k tris
RoadDebris1 1.6k tris
RoadDebris2 1.4k tris
RoadDebris3 1.5k tris
Sandbox 88 tris
Shelf 76 tris
SideWalks 1k tris
Sled 1.1k tris
Small_Props 190 tris
Syringa 9.2k tris
Transformator 922 tris
trashcan 878 tris
WindowBars 192 tris
Mixall studio presents a good solution for your games, VR projects and simulators: USSR City - residential area.
The USSR City - Residential Area asset features an array of residential buildings that reflect the architectural style commonly seen in the Soviet Union. These buildings showcase realistic textures and materials, allowing you to create an authentic living environment for your virtual world.
In addition to the buildings, the asset includes a wide selection of props that add depth and realism to your scene. From street furniture like benches and trash cans to objects like bicycles, playgrounds, and flower beds, every item is designed to enhance the overall atmosphere and provide a sense of nostalgia.
Asset also offers various road elements and infrastructure details that complete the overall look of the residential area. Sidewalks, road borders, drain pipes, and road debris contribute to the authenticity of the scene, while transformer stations and antennas further enhance the immersive experience.
★ Key Features ★
- modular houses and streets
- many high quality props
- architecture with high-quality textures and materials
- game ready demo scene
★ Assets ★
- Buildings: Pillar, building Assembled, Building Details, house, manhole1, manhole2
- Road: road borders, Road Damaged, RoadDebris1, RoadDebris2, RoadDebris3
- Other: Antenna, Beach_Toys, Bicycle, ads, Basin, Bench, birch, birch_small, birch_split_trunk, Brick, clothes Holder, clothes line, Drain Pipes, Drugstore Sign, flower bed, Flowers, Gas Pipes, Planks, playground, Sandbox, shelf, sidewalks, sled, Small_Props, Syringa, transformer, trash can, Window bars
★ Other Assets ★
Combine this asset pack with our other assets:
Japanese Street - modular city
New York streets - Modular city
Indian Street - modular city
Fortress Constructor
Eastern City - Grand bazaar
Soaring birds - animals for environment
Fabulous Trees - Lowpoly Style
We will be grateful if you fill out this form. This will help improve our work.
Need support? Write to us: Mixall.team@gmail.com
★ Follow us on social media ★
INSTAGRAM | YOUTUBE | FACEBOOK
ARTSTATION | PINTEREST | DISCORD
Price $29.99
Stylized stone floor by jug
maps,Color,AO,Normal,Height.
Texture cool looking only wiht albedo map.
texture size 2048x2048px
demo scene with assigned texture and materials included,formats fbx (Multi Format) .obj (Multi Format) .3ds (2022&2019) .unitypackage
pbr stylized tile wood textures.
inside there are several models of examples using this texture
Price $4.99
Car dealership - Showroom by Mixall
Number of unique models/prefabs: 38/75;
Number of polygons: from 10 (for simple models) to 8000 (for complex models);
Number of textures: 176;
Textures: All texture maps PBR;
Texture size: 2048x2048;
Types of texture maps: Albedo, Normal, Metallic, Occlusion (in some models);
UV mapping: Yes.
The project is built in URP (Universal Render Pipeline).
Polygon count of:
armchair 1.5 k tris
balcony module 1.2k tris
bracing lamp 1.3k tris
building 749 tris
car awning 8k tris
ceiling wall lamps 372 tris
central arch 184 tris
central entrance 1k tris
coffee table 1k tris
column 98 tris
computer 1.2k tris
conditioner industrial 3.1k tris
floor 10 tris
flower pots 4.2k tris
garage door 246 tris
large lamp 728 tris
metal farm 124 tris
module windows 262 tris
office chair 1 4.1k tris
office chair 2 3k tris
office desk 392 tris
partition 1 70 tris
partition 2 718 tris
partition light 3.1k tris
podium module 401 tris
pylon 382 tris
reception desk 3.4k tris
roadway module 468 tris
rotary deflector 788 tris
round support 1.3k tris
screen 44 tris
signboard logo 200 tris
sofa 2.1k tris
square lamp 576 tris
street bracing 1 462 tris
street flag 3.1k tris
street lamp 440 tris
ventilation system 1.7k tris
Mixall studio presents a good solution for your games, VR projects and simulators: Car dealership - Showroom.
In addition to the building, the asset includes a set of road pieces to create a realistic environment surrounding the showroom. With an extensive collection of high-quality props, such as furniture, lamps, reception desks, computers, signage, and more, you can add intricate details to your showroom scene. These props allow you to showcase the various aspects of a functioning car dealership, including customer areas, office spaces, and product displays.
★ Key Features ★
- detailed car dealership’s equipment
- modular high quality building with interior and exterior
- game ready demo scene
★ Assets ★
Modular Building: balcony module, building, central arch, central entrance, partition 1, partition 2, partition light, podium module
Furniture: armchair, coffee table, office chair 1, office chair 2, office desk, reception desk, sofa
Lighting: bracing lamp, ceiling wall lamps, large lamp, square lamp, street lamp
Outdoor: car awning, flower pots, garage door, street flag, ventilation system
Infrastructure: column, pylon, rotary deflector, round support, signboard logo
Roadway: roadway module
Electronics and Appliances: computer, conditioner industrial 1, module windows
Other: floor, metal farm 1, screen
We will be grateful if you fill out this form. This will help improve our work.
★ Other Assets ★
Combine this asset pack with our other assets:
-Mototechnics - vehicles big pack
-Vehicles - bicycles, scooters and skateboards
-Karting race - environments and props
Need support? Write to us: Mixall.team@gmail.com
★ Follow us on social media ★
INSTAGRAM | YOUTUBE | FACEBOOK
ARTSTATION | PINTEREST | DISCORD
Price $29.99
Cartoon Characters - Robocat Warriors by NOTFUN
- This pack contains 3 model of Robocat Warrior.
Features
- 1 gradient base texture 32x32 pixels.
- Mobile, AR/VR ready
- Standart/URP materials
- UV Mapped for gradient texture
- Low Poly
- No Vertex colors
- Total triangles 3.2k (average for each)
- No LOD
Animations
- Idle
- Run
- Walk
- Step Back
- Step Left
- Step Right
- Attack Left
- Attack Right
- Shooting Left
- Shooting Right
- Jump
- Rage
- Defence
- Damage
- Death
If that wasn't enough, we are ready to make additional animations and forms on request.
To see more of our models click here!
Robocat Warrior
This model has 3 forms of evolution.
The model is made as an enemy for your main character. Each stage of evolution makes him stronger and stronger, so you can use it to progress your opponents and as enemy boss.
It's suitable for different genres of games, such as runners, tower defense, RPG and many others.
Please see preview images and sketchfab file to know more about the models.
If you liked this model, please rate it, it is extremely important for us!
Price $19.90
Cartoon Characters - Rauler Warriors by NOTFUN
- This pack contains 3 model of Rauler Warrior.
Features
- 1 gradient base texture 32x32 pixels.
- Mobile, AR/VR ready
- Standart/URP materials
- UV Mapped for gradient texture
- Low Poly
- No Vertex colors
- Total triangles 2.4k (average for each)
- No LOD
Animations
- Idle
- Run
- Walk
- Step Back
- Step Left
- Step Right
- Attack Left
- Attack Right
- Shooting Left
- Shooting Right
- Jump
- Rage
- Defence
- Damage
- Death
If that wasn't enough, we are ready to make additional animations and forms on request.
To see more of our models click here!
Rauler Warrior
This model has 3 forms of evolution.
The model is made as an enemy for your main character. Each stage of evolution makes him stronger and stronger, so you can use it to progress your opponents and as enemy boss.
It's suitable for different genres of games, such as runners, tower defense, RPG and many others.
Please see preview images and sketchfab file to know more about the models.
If you liked this model, please rate it, it is extremely important for us!
Price $19.90
Cartoon Characters - Glop Warriors by NOTFUN
- This pack contains 3 model of Glop Warrior.
Features
- 1 gradient base texture 32x32 pixels.
- Mobile, AR/VR ready
- Standart/URP materials
- UV Mapped for gradient texture
- Low Poly
- No Vertex colors
- Total triangles 3.5k (average for each)
- No LOD
Animations
- Idle
- Run
- Walk
- Step Back
- Step Left
- Step Right
- Attack Left
- Attack Right
- Shooting Left
- Shooting Right
- Jump
- Rage
- Defence
- Damage
- Death
If that wasn't enough, we are ready to make additional animations and forms on request.
To see more of our models click here!
Glop Warrior
This model has 3 forms of evolution.
The model is made as an enemy for your main character. Each stage of evolution makes him stronger and stronger, so you can use it to progress your opponents and as enemy boss.
It's suitable for different genres of games, such as runners, tower defense, RPG and many others.
Please see preview images and sketchfab file to know more about the models.
If you liked this model, please rate it, it is extremely important for us!
Price $19.90
Cartoon Characters - Froggy Warriors by NOTFUN
- This pack contains 3 model of Froggy Warrior.
Features
- 1 gradient base texture 32x32 pixels.
- Mobile, AR/VR ready
- Standart/URP materials
- UV Mapped for gradient texture
- Low Poly
- No Vertex colors
- Total triangles 3.2k (average for each)
- No LOD
Animations
- Idle
- Run
- Walk
- Step Back
- Step Left
- Step Right
- Attack Left
- Attack Right
- Shooting Left
- Shooting Right
- Jump
- Rage
- Defence
- Damage
- Death
If that wasn't enough, we are ready to make additional animations and forms on request.
To see more of our models click here!
Froggy Warrior
This model has 3 forms of evolution.
The model is made as an enemy for your main character. Each stage of evolution makes him stronger and stronger, so you can use it to progress your opponents and as enemy boss.
It's suitable for different genres of games, such as runners, tower defense, RPG and many others.
Please see preview images and sketchfab file to know more about the models.
If you liked this model, please rate it, it is extremely important for us!
Price $19.90
Apache AH-64D Japan Ground Defense Static by Pukamakara
- Asset model has 15 objects (cockpit, fuselage, glass, weapon)
- Asset model has:
- 204.526 polys
- 377.733 tris
- 208.195 verts
Textures (*.TGA) 4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. glass):
=========================
- - Diffuse
- - Specular
- - Glossiness
- - Base color
- - Metallic
- - Emissive
- - Normal
- - Ambient Occlusion
Basic and Complex Animation versions are not included and available as seperate models (see me profile)
Included weapon. Each available as separete model (see me profile):
- External Fuel Tank
- Launcher M-260 with Hydra 70 missiles
- Launcher M-261 with Hydra 70 missiles
- Hellfire launcher and missiles
- M230 chain gun
- AIM-92 Stinger Launcher and missiles
- AIM-9L Missile
Low poly
Real world scale
Units used: meters
===========
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
Tags:
helicopter chopper copter aircraft airforce air force war attack strike united states army u.s. boeing apache ah-64 ah 64 ah64 american vechicle
helicopter,chopper,copter,aircraft,airforce,air,force,war,attack,strike,united,states,army,u.s.,boeing,apache,ah-64,ah,64,ah64 american,vechicle
Price $99.00
Apache AH-64E Qatar Emiri Air Force Static by Pukamakara
- Asset model has 15 objects (cockpit, fuselage, glass, weapon)
- Asset model has:
- 207.032 polys
- 382.337 tris
- 210.773 verts
Textures (*.TGA) 4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. glass):
=========================
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Emissive
- Normal
- Ambient Occlusion
Basic and Complex Animation versions are not included and available as seperate models (see my profile)
Included weapon. Each available as separete model (see my profile):
- External Fuel Tank
- Launcher M-260 with Hydra 70 missiles
- Launcher M-261 with Hydra 70 missiles
- Hellfire launcher and missiles
- M230 chain gun
- AIM-92 Stinger Launcher and missiles
- AIM-9L Missile
Low poly
Real world scale
Units used: meters
===========
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
Tags:
longbow apache ah-64 ah 64 ah64 agusta westland qatar emiri helicopter chopper copter aircraft airforce air force war attack strike united states army u.s. boeing american vechicle fighter
longbow,apache,ah-64,ah,64,ah64,agusta,westland,qatar,emiri,helicopter,chopper,copter,aircraft,airforce,air,force,war,attack,strike,united states,army,u.s.,boeing,american,vechicle,fighter
Price $99.00
Pigman by vrimen
Thank you for your Review (If I see interest in the product, there will be new updates)
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🔔 Update (waiting)
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Main Features:
- Modular /customizible
- Color change with id mask
- Hunmanoid rig with additional bones
- Apple ARKitBlendshapes / Morph Targets / Facial Expressions
- Animations are included
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Rig
This Character rig is based on Humanoid Skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls.
Fully rigged (standart humanoid rig). Additional bones -Eyes, eyelids, jaw,tongue,belly
Ready to retarget animations!
Character’s Rig has been tested with various animations
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Blendshapes
52 Apple ARKit Blendshapes. Tested with Live Link Face .
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
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Unity project
- Supported version: 2020.3.24f1 ++
- Render pipelines: Built-in, URP, HDRP(not configured- have textures for it)
- ID Maps textures for all texture sets
- A Material ID map is used for changing the colors of a BaseMap separately.Material Instances not configured for color change.
- Grey textures for better color change included.
- Physics is not included
- Blueprints are not included. Any Humanoid Animations from the store can be applied to this character.
- Eye types: deamon, black(emissive),humanoid(eye shader from video with facical emotions not included)
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Textures
PBR Textures for URP and HDRP pipeline
4K or less for parts
Ambient occlusion, roughness, metallic, BaseColour, Normal, MatID, opacity, emissive
if desired, the texture can be compressed to 1024x1024 or less, without much loss of quality
Texture sets: body(udimm x2), jaw, eye, jacket,pants,cleaver,boots
EASY color change with id mask (not configurated for materials)
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There are no blueprints/code! This package provides only skeletal meshes, materials, Everything is rigged to Epic Skeleton!
!All maps from screenshots or video only for testing and demonstration and are not included in project!
If you have any questions or you need additional files, write to the mail, ( leave a review(on this page) with your mail to confirm)-vrimerus@gmail.com
POLYCOUNT :
Pigman: faces-23 889 tris-44 394 verts-22 603
Cleaver: faces-1 280 tris-2 362 verts-1 531
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Thank you for your Review (If I see interest in the product, there will be new updates)
−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−
🔔 Update (waiting)
−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−
Main Features:
- Modular /customizible
- Color change with id mask
- Hunmanoid rig with additional bones
- Apple ARKitBlendshapes / Morph Targets / Facial Expressions
- Animations are included
−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−
Rig
This Character rig is based on Humanoid Skeleton. The main bones hierarchy is remained untouched for easy retargeting. With additional bones you can apply physics to different parts. The rig is made in Maya without plugins and does not have controls.
Fully rigged (standart humanoid rig). Additional bones -Eyes, eyelids, jaw,tongue,belly
Ready to retarget animations!
Character’s Rig has been tested with various animations
−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−
Blendshapes
52 Apple ARKit Blendshapes. Tested with Live Link Face .
Can be used for Live Stream facial animations, LiveLinkFace, FaceWare, Facial Mocap, VTuber Avatar, VRchat, MMD, etc.
−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−
Unity project
- Supported version: 2020.3.24f1 ++
- Render pipelines: Built-in, URP, HDRP(not configured- have textures for it)
- ID Maps textures for all texture sets
- A Material ID map is used for changing the colors of a BaseMap separately.Material Instances not configured for color change.
- Grey textures for better color change included.
- Physics is not included
- Blueprints are not included. Any Humanoid Animations from the store can be applied to this character.
- Eye types: deamon, black(emissive),humanoid(eye shader from video with facical emotions not included)
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Textures
PBR Textures for URP and HDRP pipeline
4K or less for parts
Ambient occlusion, roughness, metallic, BaseColour, Normal, MatID, opacity, emissive
if desired, the texture can be compressed to 1024x1024 or less, without much loss of quality
Texture sets: body(udimm x2), jaw, eye, jacket,pants,cleaver,boots
EASY color change with id mask (not configurated for materials)
−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−−
There are no blueprints/code! This package provides only skeletal meshes, materials, Everything is rigged to Epic Skeleton!
!All maps from screenshots or video only for testing and demonstration and are not included in project!
If you have any questions or you need additional files, write to the mail, ( leave a review(on this page) with your mail to confirm)-vrimerus@gmail.com
POLYCOUNT :
Pigman: faces-23 889 tris-44 394 verts-22 603
Cleaver: faces-1 280 tris-2 362 verts-1 531
≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡≡
Price $49.99
Bombs Collection HQ by VIS Games
Each props contains 3 levels of detail.
Polycount per object: 1500 to 17000.
Textures include: Albedo, Normal and Maskmap (Metallic, AO, Smoothness)
Supports BuiltIn-, URP- and HDRP-Renderpipeline (RP-Version 11.0.0 or higher)
This is collection on different high quality bombs, mines and torpedos with 4k PBR textures.
Contains:
-5 different bombs
-1 atomic bomb
-2 torpedos
-3 sea mines
All object come with 2 different color sets (the atomic bomb with 3) and each with a clean and rusty version.
In total 46 variations as prefabs.
Each props contains 3 levels of detail.
Polycount per object: 1500 to 17000.
Textures include: Albedo, Normal and Maskmap (Metallic, AO, Smoothness)
Supports BuiltIn-, URP- and HDRP-Renderpipeline (RP-Version 11.0.0 or higher)
Price $17.95
Scifi Sniper by SnowyTrain
Number of textures 5
Texture dimensions 2048
Polygon count of [Sniper]
Polygon count 15K
Number of meshes/prefabs 1
Rigging: Yes
Animation count 7
UV mapping: Yes
LOD information (Auto)
Types of materials and texture maps (PBR)
Sniper Rifle Ready for Games
Rigg and Animations including
The Rifle have 5 Texture Type :
1-BaseColor
2-Metallic
3-Normal
4-AO
5-Emissive
Animated
1-Fire to dry
2-Chamber round
3-Reload
4-Fire
5-Reload2
6-Scope
7-reload magazine
*IF YOU HAVE ANY QUESTIONS ASK BEFORE BUYING TO MAKE SURE THIS IS WHAT YOU WANT*
Feel free to rate it up if you like it
For Support : snowytrain12@outlook.com
Price $14.99
Sci-Fi Bar Props by Tirgames assets
Number of textures: 295
Texture dimensions: 2048x2048
Number of meshes/prefabs: 51/51
Average Poly per model: 1-4k
Rigging: No
UV mapping: Yes
LOD information: No
Types of materials: PBR
HQ Sci-Fi Bar props
FEATURES:
- HQ PBR Materials
- Inlcude two skins Futuristic (white) and Sci-Fi (metallic)
- Custom convex colliders
MODELS:
- Bartender tables - 4
- Bar shelves - 4
- Bar tables - 9
- Bar chairs - 7
- Bottles - 10
- Cocktails - 8
NOTES:
- The product include only props and simple modular showroom scene
- The product uses baked lighting, please bake lighting on any lighting issues
- Project Settings->Player->Color Space=Linear
- Window->Package Manager-> Import Post Processing
Price $20.00
Low Poly Simple Medieval Props by JustCreate
This free low poly pack has 47 prefabs and fits perfect for any medieval/fantasy games. All models are ready to put in scene and created with one texture for better performance!
Optimized for:
- Standard RP - Unity 2020.3+
- High-Definition RP - Unity 2020.3+
- Universal RP - Unity 2020.3+
Featured Fantasy Assets:
- Low Poly RPG Fantasy Weapons
- Low Poly Fantasy Medieval Village
If you have any ideas, specific requirements or need help, feel free to contact me on email oleh.lila@gmail.com or join my Discord
Price $0.00
Flexalon 3D Grid Layout (Free) by Virtual Maker
All C# scripts are provided.
Supported Unity Versions: 2019.4 or higher
Supported Platforms: All
For support or to report bugs:
- Documentation
- Discord Chat
- support@virtualmaker.net
flexalon.com | Documentation | Playground | Discord
This package contains the Flexalon 3D Grid Layout AND all Flexalon sizing, animation, and interaction features (see below).
Use the 3D Grid Layout to uniformly arrange gameObjects. Objects are placed in cells in column-row-layer order, with options for spacing and alignment. Alternatively, use the Flexalon Grid Cell component to specify in which cell a gameObject should be placed.
Additional layouts are available at flexalon.com.
Version 3.2 - XR UPDATE: Flexalon now supports VR interactions out of the box with integration for XR Interaction Toolkit and Oculus Interaction SDK. Move objects seamlessly between layouts with hands or controllers. Learn More.
Let’s reimagine how we build 3D experiences.
Flexalon components let you quickly arrange objects in adjustable 3D patterns at edit time and/or runtime. The power of layout doesn't need to be limited to 2D. Try it out in your browser by visiting the playground.
Design with Superpowers
Use Flexalon Animator Components to create immersive motion graphics that bring life to your games, interfaces, and cinematics. Flexalon Interactables let you add mouse, touch screen, and XR interactions for users to drag and drop objects between layouts.
Effortless Integration
Flexalon won’t break your existing workflow, and doesn’t have any dependencies. Flexalon will only edit objects with Flexalon Layout Components attached.
You’re in Control
Choose if Flexalon should run at edit time, in game, or manually whenever you decide.
=== THIS PACKAGE INCLUDES ===
- Sizing: Precisely control width, height, and depth of objects.
- Fill: Scale objects and layouts to fill the available space.
- Margins and padding: Add empty space around objects and inside layouts.
- 3D Grid Layout: Position objects in evenly spaced rows and columns along any axes.
- Custom Layouts: Create your own layouts by extending a base component.
- Find additional layouts to extend this package at flexalon.com
- Curve Animator: Animate objects between layout positions with an adjustable animation curve.
- Lerp Animator: Animate objects between layout positions using linear interpolation.
- Rigid Body Animator: Animate rigid bodies towards layout positions using forces.
- Custom Animators: Create your own animation strategy by implementing an interface.
- Flexalon Interactable: Add click and drag interactions which let users add, remove, and swap objects in layouts.
- XR Interactions: Built-in support for Oculus Interaction SDK and XR Interaction Toolkit. Drag objects with hands or controllers between layouts.
- Cloner: Generate objects based on a data source
- Data Binding: Implement an interface to update objects with data items.
- Flexalon automatically works with:
- Mesh Renderer
- Sprite Renderer
- TextMeshPro
- Rect Transform (Including Canvas)
- Collider & Collider2D
- Custom Adapters: Implement an interface to make Flexalon work with your own components.
Additional layouts are available at flexalon.com.
Price $0.00
Text Animator for Unity by Febucci Tools
Features:
- Quick to set up (as fast as adding two components).
- Create your own effects from the Inspector or C#.
- 15+ built-in effects ready to use.
- Supports multiple effects, stackable on the same letters.
- Requires TextMeshPro, supporting its emotes, alignments and custom fonts.
- Show and hide the text dynamically (like a typewriter), with different appearance and disappearance effects, from any direction and with custom speeds.
- Call Events from text and perform any action.
- Supports external Dialogue Systems and Plugins (some already integrated!).
- Short, detailed and easy to read Documentation.
Supports many platforms, like:
- Desktop (Windows, iOs)
- Console (including Nintendo Switch, XBOX and PlayStation)
- Mobile (including iOs and Android)
- WebGL (e.g. when uploading on Itch.io)
- Including IL2CPP platforms
Integrations:
- Dialogue System for Unity
- PlayMaker
- Yarn Spinner
- Naninovel (partial)
- Ink
- Unity Visual Scripting (formerly "Bolt")
You can also integrate your own Dialogue Systems and Plugins! (some are already planned in the future!). Take a look at the documentation for more.
Typewriter:
- Show and hide text dynamically with multiple appearance effects.
- Trigger events when a word/letter has been shown.
- Play sounds for each letter.
- Waits multiple pauses for specific characters (like puntuactions).
- Via tags, waits for X seconds or for player input.
- Increase or decrease its speed while typing.
- Skip the typewriter and show the entire text on player input.
For Programmers:
- Includes C# Source code.
Extra:
- Multiple Example scenes for each use case
Enjoy!
You can animate letters and stack effects together (from built-in to your custom ones), show text dynamically with different speeds (like characters, puntuactions and words), trigger gameplay events when a specific letter is shown and much more! Works in any platform and rendering pipeline.
[New] Text Animator 2.0 is out!!
- 📝 Documentation: learn everthing about the asset and feel comfortable even before downloading it.
- 🎮 Games: discover the many games that are using Text Animator and submit your(s) for future showcases.
- 👍🏻 Requirements: read its requirements and learn exactly what you can do.
- 📧 Support: for any question or support request.
Have fun bringing your texts to life!
P.S. Are you coming from version 1.X? Read what's new and how to upgrade. Enjoy!
Price $50.00
