Dungeons - Fantasy Action RPG Music by Jacob Lives Music
- 19 original stereo WAV tracks (16-bit / 44.1kHz)
- 10 music loops
- 49 minutes and 31 seconds of music
- Royalty-Free license
TRACKLIST:
(Mood - Title - Loopable)
Dark - Into The Catacombs
Dark - Into The Catacombs - LOOP
Dark - Underground Sacrifice
Dark - Underground Sacrifice - LOOP
Dark - Mental Obsessions
Dark - Mental Obsessions - LOOP
Dark - Reverse Psychology
Dark - Reverse Psychology - LOOP
Neutral/Dark - The Forgotten Village
Neutral/Dark - The Forgotten Village - LOOP
Neutral/Dark - The Merchant’s Cave
Neutral/Dark - The Merchant’s Cave - LOOP
Neutral - Exploring The Ancient Temple
Neutral - Exploring The Ancient Temple - LOOP
Neutral - Bamboo Tunnel River
Neutral - Bamboo Tunnel River - LOOP
Light - Refuge Amongst Us - LOOP
Light - Misty Mornings
Light - Misty Mornings - LOOP
INTENDED GENRE
While this pack was created with Fantasy Action RPGs in mind, the tracks can also be suitable for survival, horror, and open-world games.
HIGH-QUALITY MUSIC
Each track was composed and produced using top industry-standard software found in professional studios around the world. You'll get a polished sound that will take your game to the next level.
INSPIRED BY THE GREATS
These tracks were inspired by the music of Elder Scrolls, Elden Ring, and The Witcher 3: Wild Hunt. Elevate your game by bringing that same inspiration into your dungeons and caves.
Learn more about Jacob at www.jacoblivesmusic.com
Attributions:
Album Artwork by Nick Lives
Rock Photo by David Jorre on Unsplash
Fog and Embers Stock Footage by Videezy.com
Price $19.99
Stylized Low Poly Vehicles Cars Pack by makemakex
There are 10 Meshes in this package. Prefabs are included so you can easily drag and drop
the model to your scene from the Prefab folder.
Technical Details of The Package:
Car_09: 18848 Tris
Car_08: 8150 Tris
Car_10: 7564 Tris
Car_01: 7342
Car_07: 11694 Tris
Car_02: 8474 Tris
Car_03: 10612 Tris
Car_04: 7932 Tris
Car_05: 6204 Tris
Car_06: 9332 Tris
Total Polygon Count of The Package:
Verts: 54524
Faces: 48943
Tris: 96152
Number Of Textures: 60 ( Unity HD Render Pipeline Metallic Stardard)
Texture Format: PNG
Texture Dimensions: 2048 x 2048
Number of Materials: 20
Types of Textures Map : Base Map, Mask Map, Normal Map
Rig: No
UV Mapping: Yes
LOD Information: 1
Hey Racers! This Low Poly Vehicles and Cars asset pack is perfect for any game developer looking to add a variety of car styles to their game. The pack includes sport, pick up, van, classical cars. All of the items have been created in a low poly 3D style, allowing them to be easily integrated into a variety of game worlds. These assets are perfect for projects with a modern or retro style, or a more abstract look. With a variety of textures available, you can create a unique and vibrant look for your game. Whether you need a truck, a van, or a classical car, this asset pack is sure to provide you with the perfect elements to make your game a speedy one!
Key features:
There are 10 Meshes in this package. Prefabs are included so you can easily drag and drop
the model to your scene from the Prefab folder.
- Demo scene included
- 20 Materials
- Texture Dimensions: 2048 x 2048
- Number Of Textures: 60 (Unity HD Render Pipeline Metallic Standard)
- Base Map, Mask Map, Normal Map
Price $18.99
Flying Lizard by Polygonmaker
Number of LODs: 3
Vertex Counts of Characters: LOD0: 10K, LOD1: 5K, LOD2: 2.7K
Texture Resolutions: 4K
Rigged: Yes
Mecanim Ready: Yes
Animated: Yes
Blendshapes: Yes
Number of Animations: 15
Animation Types (Root Motion/In-place): Both
Includes access to the following packs:
* IMPORTANT: After purchasing this pack please visit Polygonmaker Shaders to download for free.
KEY FEATURES:
Number of LODs: 3
Vertex Counts of Characters: LOD0: 10K, LOD1: 5K, LOD2: 2.7K
Texture Resolutions: 4K
Rigged: Yes
Mecanim Ready: Yes
Animated: Yes
Blendshapes: Yes
Number of Animations: 15
Animation Types (Root Motion/In-place): Both
EXTRA FEATURES:
★ Highly optimized and clean meshes
★ Efficient UVs usage to allow higher quality with lower texture sizes
★ Minimized number of materials and meshes to allow lower draw calls and high performance
★ Top quality animations
★ Clean project without unnecessary files
★ Hand made LODs that can be used as main characters for even better performance
____________________________________________________________________________________________
URP and HDRP:
Polygonmaker packages work with URP and HDRP.
To convert our custom shader to URP or HDRP, please download Polygonmaker Shaders and unpack “Shaders URP” or “Shaders HDRP”
____________________________________________________________________________________________
MOBILE USE:
Mesh
Our LODs are handmade, thus they can be used as main LOD without losing much of the quality.
Use LOD1 or LOD2 depending of your budget, for example LOD0 for FPS games, LOD1 for third person games or LOD2 for RTS games.
Materials
Change from Standard to Mobile Diffuse or Bumped depending of your budget.
Textures
Set the Max Size according to your budget, for example 512 for third person games or 256 for RTS games.
____________________________________________________________________________________________
Follow Polygonmaker for news, deals & tutorials
Price $39.99
Amphibian game ready by AEDanimation
Texture dimensions: 2048x2048, 4096x4096
Polygon count: 30385
Number of meshes/prefabs: 3
Rigging: Yes
Animation count:14
UV mapping: Yes
Types of materials and texture maps: PBR
Rigged, animated and textured 3D model with 14 basic animations(FBX, blend).
Idle x 2
Walk
Jump attack
Attack X 3
Hunging idle
Run
Swimming, Swimming to edge, Treading water
Dying X2
etc.
Model available in 3 skins with emission map.
Can be used for horror, shooter, rpg projects. Animation examples You can see on Youtube preview. Model pack includes 2048x2048(claw & teeth) & 4096x4096(body) PBR textures.
Price $25.99
EDEN - Terrain Tools by GapperGames Studios
Key features:
- Hydraulic Erosion Simulation
- Thermal Erosion Simulation
- Wind Erosion Simulation
- Tectonic Plates Simulation
- Simulation of Sediment Buildup/Layering
- Additional Tools such as Smoothing and Sharpening
- Works with terrain neighbors
Your Terrain is boring. Fix it with EDEN!
With EDEN, you can create high quality simulations such as hydraulic erosion, tectonic plates and more! With just a couple of clicks, you can transform your terrain into a realistic environment. EDEN is fast, powerful and easy to use, so get creating!
Key features:
- Hydraulic Erosion Simulation
- Thermal Erosion Simulation
- Wind Erosion Simulation
- Tectonic Plates Simulation
- Simulation of Sediment Buildup/Layering
- Additional Tools such as Smoothing and Sharpening
- Works with terrain neighbors
Price $15.00
Wise Feline by NoOp Army
Easy to learn: There are only a few concepts to learn, mainly actions, considerations and agents. Each agent has a set of actions to choose from and each action is scored by scoring a set of considerations which show how important the action is at the moment.
Easy programming interface: You only need to derive from ActionBase and ConsiderationBase to create new actions and considerations and then drive your agent inside your action code. You only have to attach a single new component to your AI agents to be driven by utility AI.
Visual Debugger and design tool: There is a window to design your AI by setting consideration curves and choosing how much a consideration affects an action for a specific agent and also to debug action scores at runtime. You can examine what score exactly each action got at each frame and how to modify the curves to get the result you want. Your agent doesn't set enemies on fire as much as you want? make the curve for the Love Of Fire consideration more steep!
Action based targetting: Each action which needs a target is scored once per target and the best target is chosen. The targetting system is flexible and allows you to find the targets for each action in any way you want. Do you want to use a manager class which knows all the targets? a sphere cast? some custom made system? it is just a callback in Wise Feline and we won't limit you. There is only an upper limit of number of targets per action which you can use so the system doesn't spend too much time looking at too many objects.
High Performance and optimizable: The asset doesn't use heavy APIs and doesn't use lots of memory, also since you can choose how often different AI systems from finding targets to calculating scores run per agent, you can optimize the system for your game. Do you want far away agents to run less often? Do you want them to change their targets less often? just change two values in the Brain component based on their distance to the player and that's it.
Full source code: We don't know all of your project needs so the asset ships with all source code including the editor code and UI toolkit based UI.
Easily extensible: The asset doesn't use any super complex useless abstractions. It uses scriptable objects for storage and everything can easily be added to and even examined by editor scripts outside the systems. None of the classes are big and everything is documented fairly well and systems are designed in a way that makes it easier to change a class's internals without the need to change the classes using it.
Extensive Documentation: There is extensive API documentation and a manual which describes how to code for the system with a complete example scene which we will add to over time.
Support: We provide fast email support and take feature requests seriously. We also do custom development for your projects and can help you ease into the awesome world of utility AI.
We are going to add modules to the system in the future which makes coding different AI systems easier.
Wise Feline allows you to create complex immersive agents which can act correctly in complex situations which even the designers did not think of. Big games including the sims, guild wars 2 and many others use a form of utility AI.
With Wise Feline you don't need to create huge and hard to follow state machines and behavior trees and instead you can give all of your actions a scoring mechanism which tells the system how important each action is at a moment in time. Because all actions are considered all the time, your AI will never be out of good options and it chooses the best action for the situation in a pretty intuitive way.
Because all actions are considered all the time and you can add as many actions as you want with as many scoring conditions as you want, Wise Feline is perfect for games with emergent gameplay, open world games, virtual worlds, metaverses and MMOs but it can be used not only for agents in almost all genres but you can even use it to drive things like lighting, cameras, VFX and ...
State Machines and behavior trees still can be the tool of choice if you want very specific strict behavior which should be scripted exactly but if you want your agents to behave and think like humans or always choose something from their entire set of actions instead of only being able to go to specific states from a single state, Utility AI is your best bet.
Utility AI works based on actions and their importance score at each tick and this means you can change your agent's behavior based on the environment very easily. you can make your character more brave by having score considerations which give a higher score if friendly forces are around and ... Not that it is impossible to achieve the same thing with other approaches but it is very hard. With utility AI agents can have awesome environmental awareness and go persoanl and team transformations which feel very realistic from the player's viewpoint.
Since actions and utilities is the way that us human think and evaluate situations with, designers can map human experiences much easier to the game agents. Why think of selector nodes and decorator nodes and state transitions, if you can think about in what situations is this action important and how much?
Price $85.00
EDEN - Shadergraph to Terrain by GapperGames Studios
- Script for converting shadergraph to terrain
- Template shadergraph
- Custom rendertexture
Creating terrain is hard! With EDEN, you can use the powerful shadergraph to design your terrain heightmap non-destructively (changes aren't permanent). All it takes after that is to click a button and there it is on your terrain!
Price $9.99
WEBGL Fullscreen Template by KR0N0US
Features
- Scalable with window size
- Compatible with all Unity Versions
Supported OS
- Windows
Link to documentation
- Readme for documentation on package
A simple package that contains a webGL template that makes your build screen adapt to the browsers window size.
How to install:
- Import
- Select template on 'Player Settings'
- Build your project and enjoy!
Price $4.99
Customer-Employee System + GameEvent System by SnekProduction
FEATURES:
- Auto and Manual customer spawning
- Spawn overlap safeguard
- Customer movement
- Transparent indicator objects on customer movement waypoints
- Manual spawning of employees
- Customer distribution among employees
- Employee order preparation system with a progress bar
SYSTEM CONTROL:
CustomerSettings:
- Spawn point and line-end position indicator toggle
- Spawn cooldown cooldown control
- Spawn overlap safeguard control
- Movement speed control
- Max customers in line control
EmployeeSettings:
- Progress bar sprite, size and fill method control
- Order preparation time control
- Customer position indicator toggle
SUPPORTED OS:
- The system was made in a project for Android platform, but it can be used for others as well.
DOCUMENTATION:
- All of the necessary documentation and instructions can be found within the package.
VERSION:
- The system has been made in 2021.3.9f1 even though it's been uploaded from a 2021.3.16f1 version, it should work on any version unless maybe on way older ones.
This system has a very easy setup.
Every main value of the system is exposed in the inspector so that the main functionality and looks can be tweaked by non-programmers as well.
System's settings can be modified in both editor and runtime(changes stay after exiting play mode).
The system can be easily modified or upgraded since the system is made by using a simple beginner-friendly code architecture with descriptive comments everywhere.
The code of the system uses GameEvents based on scriptable objects which are handy, easy to use and get into(GameEvent system is included in the package along with instructions).
Price $15.00
Military Units 3D by Kronnect
- Texture sizes up to 2048 including albedo, AO, normal and specular/smoothness maps. Feel free to reduce them if you don't need such level of detail.
- Triangle count varies per object, from 300-6000.
Military Units 3D is a collection of high quality 33 war units (prefabs) from medieval to modern era. The goal of this package is to provide a basic starter set of units for any war or strategy game.
If you need more units or variations, don't hesitate to contact us.
Check the demo scene included in the Scenes folder.
The units prefabs can be found in the Military Units 3D / Prefabs folder.
Contents:
Medieval units:
- Weapons: arrow, bow, crossbow, bow, shield, spear, sword.
- Land units: archer, crossbow-man, horseman, spearman, warrior.
- Ranged units: catapult.
- Water units: carrack.
Modern units:
- Land units: german soldier (alert/guard), US soldier, humvee jeep, mechanized infantry vehicle.
- Ranged units: cannon, missile launcher, Panzer IV tank.
- Air units: spitfire mkv (marine/green), Apache helicopter, B52 bomber, F16 fighter jet, missile, stealth bomber.
- Water units: destroyer, u-boat submarine.
- Other: support crate, support truck.
Additional features:
- Demo scene uses rotation scripts to animate rotors, wheels, turrets, etc. These scripts are not included in the prefabs themselves, just in the demo scene, but you can use or modify these scripts for your own purposes.
- Materials are designed for the built-in pipeline but can be converted to other pipelines using the Rendering Pipeline converter.
- The Warrior, German and US Soldier prefabs include t-pose/rigged versions which can use humanoid animations (not included).
- Individual warrior gear like spear, sword, crossbow, bow, shield and arrow are provided separately so you can exchange them on custom prefab variations.
- Some vehicle parts are detachable like wheels and turrets so they can be rotated independently (ie. for steering or aiming)
- Models are designed to be used at distance and also in close-ups. Many of the prefabs include LOD levels for optimization.
Related assets:
- 30% off purchasing World Map Pro Bundle or World Map Strategy Kit.
Price $120.00
Red Point Notify System by Naughty Cat Games
- View notify status any where.
- Auto sum notify count.
- Auto manage notify marker group visibility.
- Enum based notify extension.
- Any tree level composite.
- Also control 3D objects visibility with notify count.
- Support UGUI legacy Text and Text Mesh Pro text components.
Used in game projects that need to manage heavy push notify messages.
- View notify status any where.
- Auto sum notify count.
- Auto manage notify marker group visibility.
- Enum based notify extension.
- Any tree level composite.
- Also control 3D objects visibility with notify count.
- Support UGUI legacy Text and Text Mesh Pro text components.
More information please read Doc/Red Point Notify User Manual.pdf
Price $4.99
Planets HDRP by FORGE3D
⚠️ Requires High Definition Rendering Pipeline version 14.0.5 and higher (Unity 2022.2+)
⚠️ Requiers modifying Embedded HDRP Configuration Editable Package by adding: "#define LIGHT_EVALUATION_NO_HEIGHT_FOG" to the "Packages/High Definition RP Config/Runtime/ShaderConfig.cs.hlsl" to prevent the fog blocking directional light coming from underneath
📝 Tested with Unity 2022.2
🪐🌎✨ Planets HDRP is a collection of highly customizable planet prefabs created with procedural shader framework and can be further extended with Amplify Shader Editor.
✨ Key Features ✨
🪐 39 ready to use planet prefabs
🌎 9 procedural types including Sun, Moon, Terrestrial, Oceanic, Lava, Ice, Gas, Sandstorm and Thunderstorm
🌫️ Animated cloud, thunderstorm and distortion flow maps
🌆 Terrestrial City lights maps
☀️ Animated Sun Corona shader
🧿 Volumetric Atmosphere shader
🔦 Full support for Directional and Point lights on planets, and selectable support on atmospheres (Direct Light either Point Light). Full shadowing support on Planets and Gas Giant Rings.
⚙️ Highly customizable shader framework built with the Amplify Shader Editor
📨 Feel free to reach out with any questions and/or comments.
💬 Join my Discord Server
Price $73.00
FANTASTIC - City Pack by Tidal Flask Studios
Textures: 40 Base Color Textures including variations, 1 Skybox Texture, 5 FX Textures, 19 Normal Maps, 4 Emission Maps, 17 PBR Maps
Texture dimensions: 1 8192x4096, 78 2048x2048, 2 1024x1024, 1 512x512, 2 256x256, 2 64x64
Polygon count assets: 8 - 500 tris
Polygon count tree: LOD0 1830 tris, LOD1 1126 tris, LOD2 648 tris
Number of meshes: 628
UV mapping: Yes
Lightmaps: Yes
LOD: Yes, for trees, bushes, flowers
Colliders: Yes
Rigging: No
Animations: No
***Supports Built-in Render Pipeline and URP***
Create your own stylized city with over 620 props, foliage assets and customizable modular buildings with and without interior.
Thanks to the modularity of the architecture assets, you can create a vast variety of different buildings and decorate them to make taverns, crafting shops, restaurants, bakeries and many more. Additionally, the building materials, such as walls and roofs, can individually be colorized to give each house an even more unique look.
***Interiors for the buildings are included!***
With the seperate door assets and modular interior floors and walls, you can build fully accessible interiors for your buildings. Or, if you only want some houses without interiors to decorate your city, you can easily place the preassembled prefabs straight into your scene or create your own variations.
The bases of modular buildings assets come in two variations: with and without holes for doors which can be opened/closed. There are no holes for windows, window frames can be freely placed on any wall to have more variety.
Works for 1st/3d person and topdown! Compatible with our Fantastic Dungeon and Interior Pack!
Contains a lightbaked demoscene, as seen in the trailer, and a documentation to get you started!
Features:
3D Assets:
- 236 modular building assets
- 43 preassembled building prefabs, interior and exterior
- 332 unique prop assets
- 86 preassembled prop composition prefabs
- 11 environment assets (tree, bushes, flowers, grass, ivy, background mountains)
All models have colliders, a custom lightmap UV and are mobile friendly.
Textures:
- 2 tileable roof textures
- 9 tileable wall textures
- 4 tileable wallpaper textures
- 2 tileable parquett textures
- 2 tileable painted wood and wood planks
- all tileable textures have Normal maps and PBR maps
- all other textures are trim-sheets or atlases (props, etc.)
Shaders:
Shaders were created using Amplify Shader Editor.
- Customizable shaders for foliage and flag wind movement
- Customizable shader for water
- Double sided shader for Built-in RP version
FX:
- Stylized particle effect for fire, steam, smoke and particles
- Godrays
Follow us for news
Have a look at our other packs
Price $59.99
Dark Ambience Audio by SilverPlatter Audio
48 Audio Files
561 MB Uncompressed
48 khz
16 bit
All Stereo Files
Over 49 Minutes of Audio
With 48 completely unique and imaginatively designed dark atmospheres, This library is all about mood and unease, and empowering sound designers with memorable and original atmospheres bringing the deep emotional connection that audio can bring when done right.
Created by sound designers with a long history in mood and tension creation, these masterfully built ambiences will be sure to elevate and heighten the immersion and eeriness of your project.
Price $31.99
Game Thriller Music Pack by DanielNMartin
- 15 original high-quality WAV tracks (16-bit / 44,1 kHz)
- 7 full-track
- 4 loopable tracks
- 18 min. of music
- 206 MB of music
- Unlimited Royalty-Free license
Game Thriller Music Pack is a high-quality original music package designed for royalty-free use in video games. With 15 tracks, over 18 minutes of music and 7 unique tracks, it offers a value collection of suspense classical music. All at an affordable price. Take your project to the next level.
———————————————————————————–————————–
Designed to provide a dark, haunting and dramatic musical background. With a hybrid orchestral sound, this music will work well for cinematics, menus and in-game background. It is recommended for video games with drama/thriller, black comedy, suspense and crime themes. The most suitable genres are adventure and role-playing games.
———————————————————————————–————————–
Full-tracks includes multiple edits such alternate and looped versions for easy synchronization.
———————————————————————————–————————–
Using high-quality professionally-mixed & mastered music is one of the best ways to instantly elevate the quality of your project.
I hope this collection can help and be useful to the indie developer community.
Price $27.00
Retro: Old Computers by Fronkon Games
🕹 DEMO | 📄 DOCUMENTATION | ♥ MORE ASSETS ♥
✓ Many classic computers: Apple ][, Commodore 64, Amstrad CPC, Atari ST, etc.
✓ Classic graphic cards: CGA, EGA.
✓ Custom palettes.
✓ Full source code (scripts and shaders).
💡 Online documentation, support and free updates.
💡 Desktop, mobile and web.
💡 Unity 2021.3 or higher.
💡 Universal RP 12.1.7 or higher.
Price $5.00
Chill Vers by ZennixProduction
the package consists of 5 songs, all in 3 formats (mp3,OGG,waw).
ambient chill adventure mp3
ambient chill adventure OGG
ambient chill adventure waw
ambient calm mp3
ambient calm OGG
ambient calm waw
ambient creative mp3
ambient creative OGG
ambient creative waw
ambient dream mp3
ambient dream OGG
ambient dream waw
ambient mare mp3
ambient mare OGG
ambient mare waw
New pack of soundtracks or background music for your minecraft style open world sandbox adventure video game, Raft.
important to update the music producer of the project you are applying the pack to, put the name of the production in the game credits, thanks
Price $20.00
Cube Tower Defense by PolySquid
Pack contains:
- Three types of towers (1.6k vertices)
- Vegetation (400 vertices)
- Terrain blocks (400 vertices)
- Spawn point & base (900 vertices)
- Tank (800 vertices)
Stylized low poly tower defense asset pack for mobile and PC games. Pack contains three different towers, cube terrain, tank enemy, spawn point and base. Tank and base have red, green and blue color variations.
All models are hand painted, well optimized and scale very well, without any visible quality loss.
We offer custom freelance work as well, so if you need any additional work, please contact us via email!
Rate, comment and come back for more awesome art.
Price $12.99
Evil Undead by Njordmund
Number of textures 7
Texture dimensions 4096
Maximum polygon count 7882
Number of meshes/prefabs 1
Rigging: Yes
Animation count 34
Animation type list
UV mapping: Yes
LOD information ТNo
Types of materials and texture maps PBR
The model is suitable for your projects of the genre: RPG, strategy, first-person shooter, etc.
ONLY DEFAULT UNITY SHADER
NO HDRP/URP
Additional bones that are added to skeleton:
jaw
Textures:
4K PBR Textures(tga)
1 material
7 textures
Animations:
Model contains 34 animations:
atack(x6)
walk(x5)
crawl
standup
run(x2)
strafe(LR)
rage(x2)
idle(x5)
gethit(4)
death(x4)
walkback
turn180
Polycount:
Verts: 7882
Faces: 6909
Tris: 13350
Price $35.00