Pivot Adjuster by DeTools
Export Formats:
- FBX
- OBJ
- STL
- Asset
Functionality: Changes the pivot of a mesh.
"Pivot Adjuster" is a tool that I created as part of a collection. Its primary function is to change the pivot of a mesh from a MeshFilter and export it to formats such as FBX, STL, OBJ, and Asset.
In addition to the main feature, the tool also includes the following extra features:
- Multiple Pivots: Allows you to use multiple pivots and obtain the center from those pivots.
- Vertex Snap: Enables you to snap on your own mesh.
- Get Center: Provides the center of all vertices.
- Slider Movement: Lets you change the pivot position using X, Y, and Z sliders.
Please note that this is a pre-beta version of the tool and will be updated in the future. I'm sharing it with the community because I find it nice to use. If you require additional features, please feel free to email me at detoolsassetstore@gmail.com.
Price $20.00
3D Character model Female, Animations, 3rd Person Controller, Toon Shaders by HighScore
Sophie. Rigged Humanoid Character
-Character Textures high definition 2048x2048(includes textures and normal maps for clothes and skin for standard shaded materials).
-Face rigged with blendshapes for happy, sad, angry and more facial expressions.
-Comes with free Toon lit Shader/ Cell Shader with outline.
-35127 polygons.
Third Person Controller Demo Scene
-Simple running and walking third person controller.
Character Texture Demo Scene
-includes flying camera Script.
-Standard lit material for normal shading in gameplay.
-Comes with Toon lit Shader.
-Cell Shader with outline.
Animations Included
-Walk forward, walk backward, walk left, walk right animations.
-Run Forward, runbackward, run left, run right animations.
-Idle Animation.
Price $14.99
Helicopter MH-60T U.S. Coast Guard Complex Animation by Pukamakara
PBR Workflow:
- Specular-Glossiness
- Metalness-Roughness
Polycount:
- 173.292 polys
- 326.305 tris
- 179.750 verts
Materials (6 pieces):
- Fuselage
- Interior
- Equipment
- Glass
- Blurred Blades
- Rescue Net
Textures (41 pieces) (*.PNG):
4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. glass):
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Emissive
- Normal
- Ambient Occlusion
Objects count:
- 135 objects (cockpit, fuselage, glass, equipment etc.)
Animations count:
See animations list at the end of description
- 87 animations
Static and Basic Animation versions are not included and available as seperate models (see my profile )
Included equipment:
Some available as a separate model (see my profile)
- Parking equipment
- Camera FLIR Ultra7000
- Trakkabeam A800 Search Light
- Rescue Litter
- Rescue Basket
- External fuel tank 245 liters
- External fuel tank 100 liters
Real world scale
Units used: meters
The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
All parts are fully UV unwraped. No multi-materials or color fills.
All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
NOT included with the file:
- Light rig/HDRI
Animations list:
Name : Frames
- Full_Animation : 0-300
- Main_Rotor_Blade_1_Bend_Down : 310-360
- Main_Rotor_Blade_2_Bend_Down : 370-420
- Main_Rotor_Blade_3_Bend_Down : 430-480
- Main_Rotor_Blade_4_Bend_Down : 490-540
- Main_Rotor_Blades_Bend_Down : 550-600
- Main_Rotor_Blade_1_Bend_Up : 610-660
- Main_Rotor_Blade_2_Bend_Up : 670-720
- Main_Rotor_Blade_3_Bend_Up : 730-780
- Main_Rotor_Blade_4_Bend_Up : 790-840
- Main_Rotor_Blades_Bend_Up : 850-900
- Main_Rotor_Blade_1_Rot_Up : 910-960
- Main_Rotor_Blade_2_Rot_Up : 970-1020
- Main_Rotor_Blade_3_Rot_Up : 1030-1080
- Main_Rotor_Blade_4_Rot_Up : 1090-1140
- Main_Rotor_Blades_Rot_Up : 1150-1200
- Main_Rotor_Rotation : 1210-1310
- Tail_Rotor_Blades_Rot : 1310-1360
- Tail_Rotor_Rotation : 1370-1470
- Light_Rotate : 1470-1530
- Light_On : 1530-1540
- Door_Right : 1580-1680
- Search_Light_Rotate_Left : 1690-1740
- Search_Light_Rotate_Right : 1750-1800
- Search_Light_Down : 1810-1860
- Search_Light_On : 1870-1880
- Parking_Equipment_On : 1890-1900
- Pilot_Door_Left : 1910-2010
- Pilot_Door_Right : 2020-2120
- Gear_Left_Dump : 2130-2230
- Gear_Right_Dump : 2240-2340
- Gear_Tail_Dump : 2350-2450
- Gear_Tail_Rotation : 2460-2510
- Wheel_Left_Rotation : 2510-2560
- Wheel_Right_Rotation : 2560-2610
- Wheel_Tail_Rotation : 5490-5540
- Stabilizer : 2610-2710
- Wipers : 2720-2820
- Pilot_1_Cyclic_Right : 2940-2990
- Pilot_1_Cyclic_Left : 3000-3050
- Pilot_1_Cyclic_Forward : 3060-3110
- Pilot_1_Cyclic_Backward : 3120-3170
- Pilot_1_Collective_Up : 3180-3230
- Pilot_1_Pedal_Right : 3240-3290
- Pilot_1_Pedal_Left : 3300-3350
- Pilot_1_Head_Right : 3360-3410
- Pilot_1_Head_Left : 3420-3470
- Pilot_1_Head_Up : 3480-3530
- Pilot_1_Head_Down : 3540-3590
- Pilot_2_Cyclic_Right : 3600-3650
- Pilot_2_Cyclic_Left : 3660-3710
- Pilot_2_Cyclic_Forward : 3720-3770
- Pilot_2_Cyclic_Backward : 3780-3830
- Pilot_2_Collective_Up : 3840-3890
- Pilot_2_Pedal_Right : 3900-3950
- Pilot_2_Pedal_Left : 3960-4010
- Pilot_2_Head_Right : 4020-4070
- Pilot_2_Head_Left : 4080-4130
- Pilot_2_Head_Up : 4140-4190
- Pilot_2_Head_Down : 4200-4250
- Main_Rotor_Blade_1_Blurred_Bend_Down : 4310-4360
- Main_Rotor_Blade_2_Blurred_Bend_Down : 4370-4420
- Main_Rotor_Blade_3_Blurred_Bend_Down : 4430-4480
- Main_Rotor_Blade_4_Blurred_Bend_Down : 4490-4540
- Main_Rotor_Blades_Blurred_Bend_Down : 4550-4600
- Main_Rotor_Blade_1_Blurred_Bend_Up : 4610-4660
- Main_Rotor_Blade_2_Blurred_Bend_Up : 4670-4720
- Main_Rotor_Blade_3_Blurred_Bend_Up : 4730-4780
- Main_Rotor_Blade_4_Blurred_Bend_Up : 4790-4840
- Main_Rotor_Blades_Blurred_Bend_Up : 4850-4900
- Main_Rotor_Blade_1_Blurred_Rot_Up : 4910-4960
- Main_Rotor_Blade_2_Blurred_Rot_Up : 4970-5020
- Main_Rotor_Blade_3_Blurred_Rot_Up : 5030-5080
- Main_Rotor_Blade_4_Blurred_Rot_Up : 5090-5140
- Main_Rotor_Blades_Blurred_Rot_Up : 5150-5200
- Main_Rotor_Blurred_Rotation : 5210-5310
- Tail_Rotor_Blades_Blurred_Rot : 5320-5370
- Tail_Rotor_Blurred_Rotation : 5380-5480
- Navi_Lights : 5540-5545
- Search_Lights : 5550-5555
- Beacon_Bottom : 5555-5655
- Beacon_Top : 5655-5755
- Camera_Rot_Left : 5755-5805
- Camera_Rot_Right : 5815-5865
- Camera_Rot_Ver : 5875-5925
- Rescue_Litter_Lift : 5935-6035
- Rescue_Basket_Lift : 6045-6145
Tags:
helicopter sikorsky jay hawk jayhawk hh sh uh mh 60 60t 60j mh-60j mh-60t rescue u.s. us coast coastal guard help united states yellow air aircraft force transport chopper copter swimmer diver pilot pilots sea water ocean emergency
helicopter,sikorsky,jay,hawk,jayhawk,hh,sh,uh,mh,60,60t,60j,mh-60j,mh-60t,rescue,u.s.,us,coast,coastal,guard,help,united,states,yellow,air,aircraft,force,transport,chopper,copter,swimmer,diver,pilot,pilots,sea,water,ocean,emergency
Price $199.00
Helicopter MH-60T U.S. Coast Guard Basic Animation by Pukamakara
PBR Workflow:
- Specular-Glossiness
- Metalness-Roughness
Polycount:
- 152.912 polys
- 288.601 tris
- 158.591 verts
Materials (6 pieces):
- Fuselage
- Interior
- Equipment
- Glass
- Blurred Blades
- Rescue Net
Textures (41 pieces) (*.PNG): 4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. glass):
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Emissive
- Normal
- Ambient Occlusion
Objects count:
- 27 objects (cockpit, fuselage, glass, equipment etc.)
Animations count: See animations list at the end of description
- 8 animations
Static and Complex Animation versions are not included and available as seperate models (see my profile)
Included equipment: Some available as a separate model (see my profile)
- Parking equipment
- Camera FLIR Ultra7000
- Trakkabeam A800 Search Light
- Rescue Litter
- Rescue Basket
- External fuel tank 245 liters
- External fuel tank 100 liters
Low poly
Real world scale
Units used: meters
The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
All parts are fully UV unwraped.
No multi-materials or color fills.
All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
Originally created with 3ds Max 2021.
No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
NOT included with the file:
- Light rig/HDRI
Animations list:
Name : frames
- Full_Animation:0-200
- Main_Rotor_Rotation:210-310
- Main_Rotor_Blurred_Rotation:310-410
- Tail_Rotor_Rotation:410-510
- Tail_Rotor_Blurred_Rotation:510-610
- Navi_Lights:610-620
- Beacon_Bottom:620-680
- Beacon_Top:680-740
- Parking:740-750
Tags: helicopter sikorsky jay hawk jayhawk hh sh uh mh 60 60t 60j mh-60j mh-60t rescue u.s. us coast coastal guard help united states red white air aircraft force transport chopper copter swimmer diver pilot pilots sea water ocean emergency helicopter,sikorsky,jay,hawk,jayhawk,hh,sh,uh,mh,60,60t,60j,mh-60j,mh-60t,rescue,u.s.,us,coast,coastal,guard,help,united,states,red,white,air,aircraft,force,transport,chopper,copter,swimmer,diver,pilot,pilots,sea,water,ocean,emergency
Price $119.00
Helicopter MH-60J U.S. Coast Guard Complex Animation by Pukamakara
PBR Workflow:
- Specular-Glossiness
- Metalness-Roughness
Polycount:
- 173.292 polys
- 326.305 tris
- 179.750 verts
Materials (6 pieces):
- Fuselage
- Interior
- Equipment
- Glass
- Blurred Blades
- Rescue Net
Textures (41 pieces) (*.PNG):
4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. glass):
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Emissive
- Normal
- Ambient Occlusion
Objects count:
- 135 objects (cockpit, fuselage, glass, equipment etc.)
Animations count:
See animations list at the end of description
- 87 animations
Static and Basic Animation versions are not included and available as seperate models (see my profile )
Included equipment:
Some available as a separate model (see my profile)
- Parking equipment
- Camera FLIR Ultra7000
- Trakkabeam A800 Search Light
- Rescue Litter
- Rescue Basket
- External fuel tank 245 liters
- External fuel tank 100 liters
Real world scale
Units used: meters
The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
All parts are fully UV unwraped. No multi-materials or color fills.
All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
NOT included with the file:
- Light rig/HDRI
Animations list:
Name : Frames
- Full_Animation : 0-300
- Main_Rotor_Blade_1_Bend_Down : 310-360
- Main_Rotor_Blade_2_Bend_Down : 370-420
- Main_Rotor_Blade_3_Bend_Down : 430-480
- Main_Rotor_Blade_4_Bend_Down : 490-540
- Main_Rotor_Blades_Bend_Down : 550-600
- Main_Rotor_Blade_1_Bend_Up : 610-660
- Main_Rotor_Blade_2_Bend_Up : 670-720
- Main_Rotor_Blade_3_Bend_Up : 730-780
- Main_Rotor_Blade_4_Bend_Up : 790-840
- Main_Rotor_Blades_Bend_Up : 850-900
- Main_Rotor_Blade_1_Rot_Up : 910-960
- Main_Rotor_Blade_2_Rot_Up : 970-1020
- Main_Rotor_Blade_3_Rot_Up : 1030-1080
- Main_Rotor_Blade_4_Rot_Up : 1090-1140
- Main_Rotor_Blades_Rot_Up : 1150-1200
- Main_Rotor_Rotation : 1210-1310
- Tail_Rotor_Blades_Rot : 1310-1360
- Tail_Rotor_Rotation : 1370-1470
- Light_Rotate : 1470-1530
- Light_On : 1530-1540
- Door_Right : 1580-1680
- Search_Light_Rotate_Left : 1690-1740
- Search_Light_Rotate_Right : 1750-1800
- Search_Light_Down : 1810-1860
- Search_Light_On : 1870-1880
- Parking_Equipment_On : 1890-1900
- Pilot_Door_Left : 1910-2010
- Pilot_Door_Right : 2020-2120
- Gear_Left_Dump : 2130-2230
- Gear_Right_Dump : 2240-2340
- Gear_Tail_Dump : 2350-2450
- Gear_Tail_Rotation : 2460-2510
- Wheel_Left_Rotation : 2510-2560
- Wheel_Right_Rotation : 2560-2610
- Wheel_Tail_Rotation : 5490-5540
- Stabilizer : 2610-2710
- Wipers : 2720-2820
- Pilot_1_Cyclic_Right : 2940-2990
- Pilot_1_Cyclic_Left : 3000-3050
- Pilot_1_Cyclic_Forward : 3060-3110
- Pilot_1_Cyclic_Backward : 3120-3170
- Pilot_1_Collective_Up : 3180-3230
- Pilot_1_Pedal_Right : 3240-3290
- Pilot_1_Pedal_Left : 3300-3350
- Pilot_1_Head_Right : 3360-3410
- Pilot_1_Head_Left : 3420-3470
- Pilot_1_Head_Up : 3480-3530
- Pilot_1_Head_Down : 3540-3590
- Pilot_2_Cyclic_Right : 3600-3650
- Pilot_2_Cyclic_Left : 3660-3710
- Pilot_2_Cyclic_Forward : 3720-3770
- Pilot_2_Cyclic_Backward : 3780-3830
- Pilot_2_Collective_Up : 3840-3890
- Pilot_2_Pedal_Right : 3900-3950
- Pilot_2_Pedal_Left : 3960-4010
- Pilot_2_Head_Right : 4020-4070
- Pilot_2_Head_Left : 4080-4130
- Pilot_2_Head_Up : 4140-4190
- Pilot_2_Head_Down : 4200-4250
- Main_Rotor_Blade_1_Blurred_Bend_Down : 4310-4360
- Main_Rotor_Blade_2_Blurred_Bend_Down : 4370-4420
- Main_Rotor_Blade_3_Blurred_Bend_Down : 4430-4480
- Main_Rotor_Blade_4_Blurred_Bend_Down : 4490-4540
- Main_Rotor_Blades_Blurred_Bend_Down : 4550-4600
- Main_Rotor_Blade_1_Blurred_Bend_Up : 4610-4660
- Main_Rotor_Blade_2_Blurred_Bend_Up : 4670-4720
- Main_Rotor_Blade_3_Blurred_Bend_Up : 4730-4780
- Main_Rotor_Blade_4_Blurred_Bend_Up : 4790-4840
- Main_Rotor_Blades_Blurred_Bend_Up : 4850-4900
- Main_Rotor_Blade_1_Blurred_Rot_Up : 4910-4960
- Main_Rotor_Blade_2_Blurred_Rot_Up : 4970-5020
- Main_Rotor_Blade_3_Blurred_Rot_Up : 5030-5080
- Main_Rotor_Blade_4_Blurred_Rot_Up : 5090-5140
- Main_Rotor_Blades_Blurred_Rot_Up : 5150-5200
- Main_Rotor_Blurred_Rotation : 5210-5310
- Tail_Rotor_Blades_Blurred_Rot : 5320-5370
- Tail_Rotor_Blurred_Rotation : 5380-5480
- Navi_Lights : 5540-5545
- Search_Lights : 5550-5555
- Beacon_Bottom : 5555-5655
- Beacon_Top : 5655-5755
- Camera_Rot_Left : 5755-5805
- Camera_Rot_Right : 5815-5865
- Camera_Rot_Ver : 5875-5925
- Rescue_Litter_Lift : 5935-6035
- Rescue_Basket_Lift : 6045-6145
Tags:
helicopter sikorsky jay hawk jayhawk hh sh uh mh 60 60t 60j mh-60j mh-60t rescue u.s. us coast coastal guard help united states yellow air aircraft force transport chopper copter swimmer diver pilot pilots sea water ocean emergency
helicopter,sikorsky,jay,hawk,jayhawk,hh,sh,uh,mh,60,60t,60j,mh-60j,mh-60t,rescue,u.s.,us,coast,coastal,guard,help,united,states,yellow,air,aircraft,force,transport,chopper,copter,swimmer,diver,pilot,pilots,sea,water,ocean,emergency
Price $199.00
Helicopter MH-60J U.S. Coast Guard Basic Animation by Pukamakara
PBR Workflow:
- Specular-Glossiness
- Metalness-Roughness
Polycount:
- 152.912 polys
- 288.601 tris
- 158.591 verts
Materials (6 pieces):
- Fuselage
- Interior
- Equipment
- Glass
- Blurred Blades
- Rescue Net
Textures (41 pieces) (*.PNG): 4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. glass):
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Emissive
- Normal
- Ambient Occlusion
Objects count:
- 27 objects (cockpit, fuselage, glass, equipment etc.)
Animations count: See animations list at the end of description
- 8 animations
Static and Complex Animation versions are not included and available as seperate models (see my profile)
Included equipment: Some available as a separate model (see my profile)
- Parking equipment
- Camera FLIR Ultra7000
- Trakkabeam A800 Search Light
- Rescue Litter
- Rescue Basket
- External fuel tank 245 liters
- External fuel tank 100 liters
Low poly
Real world scale
Units used: meters
The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
All parts are fully UV unwraped.
No multi-materials or color fills.
All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
Originally created with 3ds Max 2021.
No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
NOT included with the file:
- Light rig/HDRI
Animations list:
Name : frames
- Full_Animation:0-200
- Main_Rotor_Rotation:210-310
- Main_Rotor_Blurred_Rotation:310-410
- Tail_Rotor_Rotation:410-510
- Tail_Rotor_Blurred_Rotation:510-610
- Navi_Lights:610-620
- Beacon_Bottom:620-680
- Beacon_Top:680-740
- Parking:740-750
Tags: helicopter sikorsky jay hawk jayhawk hh sh uh mh 60 60t 60j mh-60j mh-60t rescue u.s. us coast coastal guard help united states red white air aircraft force transport chopper copter swimmer diver pilot pilots sea water ocean emergency helicopter,sikorsky,jay,hawk,jayhawk,hh,sh,uh,mh,60,60t,60j,mh-60j,mh-60t,rescue,u.s.,us,coast,coastal,guard,help,united,states,red,white,air,aircraft,force,transport,chopper,copter,swimmer,diver,pilot,pilots,sea,water,ocean,emergency
Price $119.00
Helicopter MH-60T U.S. Coast Guard Static by Pukamakara
PBR Workflow:
- Specular-Glossiness
- Metalness-Roughness
Polycount:
- 129.161 polys
- 242.877 tris
- 134.578 verts
Materials (6 pieces):
- Fuselage
- Interior
- Equipment
- Glass
- Blurred Blades
- Rescue Net
Textures (35 pieces) (*.PNG):
4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. glass):
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Emissive
- Normal
- Ambient Occlusion
Objects count:
- 13 objects (cockpit, fuselage, glass, equipment)
Animations count:
- no animations
Basic and Complex Animation versions are not included and available as seperate models (see my profile)
Included equipment:
Some available as a separate model (see my profile)
- Parking equipment
- Camera FLIR Ultra7000 (1500502)
- Trakkabeam A800 Search Light(1486151)
- Rescue Litter (1997622)
- Rescue Basket (1997609)
- External fuel tank 245 liters (1995244)
- External fuel tank 100 liters
Game ready - perfectly fits for Unity and Unreal
Low poly
Real world scale
Units used: meters
The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
All parts are fully UV unwraped. No multi-materials or color fills.
All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag for rendering
NOT included with the file:
- Light rig/HDRI
Tags:
helicopter sikorsky jay hawk jayhawk hh sh uh mh 60 60t 60j mh-60j mh-60t rescue u.s. us coast coastal guard help united states yellow air aircraft force transport chopper copter swimmer diver pilot pilots sea water ocean emergency
helicopter,sikorsky,jay,hawk,jayhawk,hh,sh,uh,mh,60,60t,60j,mh-60j,mh-60t,rescue,u.s.,us,coast,coastal,guard,help,united,states,yellow,air,aircraft,force,transport,chopper,copter,swimmer,diver,pilot,pilots,sea,water,ocean,emergency
Price $69.00
MicroSplat - HDRP 2022 Support by Jason Booth
Supports:
- HDRP14.x in Unity 2022.2
- Will add support for Unity 2021.3LTS shortly after release
Unity's new Scriptable Render Pipeline (SRP) requires a full rewrite of all shaders for each version of each SRP. This module adds support for targeting the High Definition Render Pipeline shipping with Unity 2022.2 and Unity 2022.3LTS shortly after release.
Price $20.00
MicroSplat - URP 2022 Support by Jason Booth
Requires MicroSplat Core to be installed
URP supported version is 14.x on Unity 2022.2 and Unity2022.3LTS (when released)
Unity's new Scriptable Render Pipeline (SRP) requires a full rewrite of all shaders for each version of each SRP. This module adds support for targeting the Universal Render Pipeline (2022.2 and 2022.3LTS with URP 14.x), and works for all MicroSplat modules.
Price $20.00
Helicopter MH-60R Sea Hawk Basic Animation by Pukamakara
- Asset model has 36 objects (cockpit, fuselage, glass, lights, rotors, pilots)
- Polycount:
- 157.818 polys
- 295.016 tris
- 164.049 verts
Textures (*.PNG) 4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. glass):
=========================
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Emissive
- Normal
- Ambient Occlusion
Static and Complex Animation versions are not included and available as seperate models (see my profile)
Included weapon and equipment. Each available as as separete model (see my profile):
- Torpedo MK-54
- FLIR Camera AN/AAS-44 EO
- Airborne Low Frequiency sonar AN/AQS-22
- Hellfire launcher and missiles
- Magnetic Anomaly Detector (MAD)
- External fuel tank 245 liters
Low poly
Real world scale
Units used: meters
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- Asset model has 9 animations (see list at the end of description)
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
Animations list:
- Full_Animation:0-200
- Main_Rotor_Rotation:210-310
- Main_Rotor_Blurred_Rotation:310-410
- Tail_Rotor_Rotation:410-510
- Tail_Rotor_Blurred_Rotation:510-610
- Navi_Lights:610-620
- Beacon_Bottom:620-680
- Beacon_Top:680-740
- Parking:740-750
Tags:
sikorsky sea hawk sh mh uh 60 sh-60 mh-60 uh-60 u.s. army marine navy anti submarine warfare asw helicopter chopper copter aircraft airforce air force war attack strike
sikorsky,sea,hawk,sh,mh,uh,60,sh-60,mh-60,uh-60,u.s.,army,marine,navy,anti,submarine,warfare,asw,helicopter,chopper,copter,aircraft,airforce,air,force,war,attack,strike
Price $119.00
Helicopter MH-60R Sea Hawk Static by Pukamakara
- Asset model has 36 objects (cockpit, fuselage, glass, lights, rotors, pilots)
- Polycount:
- 124.333 polys
- 231.513 tris
- 130.571 verts
Textures (*.PNG) 4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. glass):
=========================
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Emissive
- Normal
- Ambient Occlusion
Basic and Complex Animation versions are not included and available as seperate models (see my profile)
Included weapon and equipment. Each available as as separete model (see my profile):
- Torpedo MK-54
- FLIR Camera AN/AAS-44 EO
- Airborne Low Frequiency sonar AN/AQS-22
- Hellfire launcher and missiles
- Magnetic Anomaly Detector (MAD)
- External fuel tank 245 liters
Low poly
Real world scale
Units used: meters
- The model has 100% Scale, placed in 0,0,0 coordinates and doesn't have rotations
- Asset model has no animations
- All parts are fully UV unwraped. No multi-materials or color fills.
- All parts and materials have logical names and ready for coding. (no names such as Object001 or Default - 01)
- Some identical parts have the same UV coordinates (overlapped). It saves textel resolution and does not influence on Ambient occlusion map (no black spots)
- PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Textures (*.PNG) 4096x4096 for large parts (e.g. fuselage) and 1024x1024 for small parts (e.g. glass):
=========================
- Diffuse
- Specular
- Glossiness
- Base color
- Metallic
- Roughness
- Emissive
- Normal
- Ambient Occlusion
Originally created with 3ds Max 2021. No 3rd party plugins required.
Software used:
- 3ds Max 2021 for modeling
- UV Layout for unwrapping
- Photoshop and Substance Painter for texturing
- Marmoset Toolbag and V-Ray for rendering
NOT included with the file:
=========================
- Light rig/HDRI
Tags:
sikorsky sea hawk sh mh uh 60 sh-60 mh-60 uh-60 u.s. army marine navy anti submarine warfare asw helicopter chopper copter aircraft airforce air force war attack strike
sikorsky,sea,hawk,sh,mh,uh,60,sh-60,mh-60,uh-60,u.s.,army,marine,navy,anti,submarine,warfare,asw,helicopter,chopper,copter,aircraft,airforce,air,force,war,attack,strike
Price $59.00
Aren Asphalt Generator V2 by Aren cg
Package Name: Aren Asphalt Generator
Version: 2.0
Requirement Package: Substance 3D for Unity package *important
Author: Aren Cg
SBSAR Count: 1 SBSAR
Demo: 1 material with Graph
Animated:No
Additional: pixel based And Procedural PBR
This is a PBR Material Generator and make a procedural Asphalt material. By using this generator, we can control various parts of making an asphalt surface. which can be summarized and titled from:
• Asphalt base control
• Add middle lines (this version has 9 type middle lines)
• Add side lines (this version has 7 type side lines)
• Add other signs (this version has 37 type signs)
• Addition and control of Damage to signs and Lines
• Add and control cracks
• Add Soil to road
• Add Leafs on road
• Add Snow on road
• Adding and controlling water and humidity
• Add Man-hols (Coming Soon in the next version)
•Some mesh samples for different angles!
Also, due to the request of many users, a series of sample roads with different angles are included in this package, you can use those sample roads if you need. (no requirement)
A very important explanation: the current version is version 2 of Asphalt Generator, unfortunately part of the developers of the previous version left the Aren cg group and according to the contract between us, against our wishes, we were forced not to release the previous version...
To prevent this from ever happening, the entire generator was rebuilt by the core of the Aren Cg team
This version is much more optimized and faster than the previous version and many options were added to it, although some options are not available in the current version and will be added in the next version. We apologize to all former buyers and to compensate for this, the price of this version of the generator will remain at its lowest level for two months after its release.(can upgrade that)
Disclaimer: Although this generator has HDR mode outputs, the Substance3DForUnity plugin currently has problems that cannot create rough outputs correctly.
Price $16.00
Flintlock Rifles by studio lab
*Model: Flintlock Rifles collection
*Media Type: 3D Model
*Geometry: Quads/Tris
*Textures: Yes
*Materials: Yes
*UV Mapped: Yes *
Unwrapped UV''s: Yes Non Overlapping
This is setup for the Universal Render Pipeline but just contact me via my publisher portal details or email leondannylabyk@hotmail.com should you need this for a different version or any requests/other assistance.
Price $19.00
BestFPS: v1.0 | Full Body Character Controller for Playmaker [SP] by Meka Games
CREATED TO BE : "BEST!"
> Single Player Edition
If you are looking for an AAA Game Studio work, you are in the right place.
All the 3d models, sound effects, animations are included. No scripts. Only Playmaker FSMs!
It is fully customizable. You can easily change all settings with Playmaker Controls. Each Playmaker FSM is named and commented. It is very easy to replace it with your own 3d models.
✚ Free Demo Available! (Standalone and Android APK) ✚
Download HERE
➤➤ BEST FEATURES
✔️Fully Animated Body ( Includes 47+ Animations )
✔️Multiplatform Support:
-Keyboard & Mouse
-Gamepad
-Mobile Touch
✔️Fully Modular:
Over a hundred changable settings!
✔️Multiplayer Support ( Requires an Upgrade )
✔️Advanced Weapon System
✔️Advanced Zombie AI
✔️Advanced Hit System
✔️Advanced Gameplay Controls
✔️Customizable Weapons
✔️Destructible Objects
✔️In-Game Input Manager
✔️IK System
✔️Save & Load System ( Requires Easy Save )
✔️Demo Scenes Included
✔️Pool System
✔️100+ Sound Effects
-----
➤ Character Controller
✔️Movement Types:
-Walking
-Jogging
-Running
-Jumping
-Crouching
-Swimming
✔️Running Slide
✔️Roll Landing
✔️In Air Control
✔️Slope Limit and Sliding
✔️Adjustable Gravity
✔️Peeking Left & Right System
✔️Body Rotation when Idle
✔️Stairs Detection
✔️Lean Left/Right System
✔️Dynamic Physics Based Moving Platforms
✔️Customizable Footstep System
✔️Easy Ragdoll System
✔️Checkpoint System
✔️Ladder System
✔️Wind SFX Depends on Speed
✔️Flying
✔️Interaction System
✔️Pushing System for Physics Objects
✔️Speed Dependent Physics Objects ( Like Magazines, Bullet Shells )
✔️Speed Dependent Animations
➤ Damage
✔️Directional Damage Taking Animation
✔️Damage Indicator
✔️Advanced Damage Detection:
-Melee Hit
-Bullet Hit
-Fall Damage
-Explosion
-Toxic Gas
-Heat
-Drowning
✔️Armor System
✔️Adjustable Max Oxygen
✔️Slow Down by Damage Factor
✔️Checkpoint System
✔️Death Types:
-Respawn at Spawpoint
-Restart Level
-Show Death Screen
-Other
✔️Pickupable Health & Armor Objects
➤ Weapon
✔️Primary & Secondary Slots
✔️Throwable Grenade
✔️Melee Attack
✔️Weapon Display on the Body
✔️Bullet Penetration System
✔️Prevent Weapon Clipping Walls
✔️Selective Fire
-Fully Auto
-Semi
-Burst
✔️Bullet Tracers
✔️Advanced Recoil
✔️Inaccuracy Settings When:
-Not Grounded
-Walking
-Jogging
-Sprining
✔️Hit Velocity
✔️Decrease Range Damage Factor
✔️8 Ready-to-Use Weapons
-Pistol
-Silenced Pistol
-Automatic Pistol
-Assault Rifle
-Submachine Gun
-Shotgun
-Sniper Rifle
-Admin Gun
✔️Stopping Power ( Affects Target's Speed )
✔️Weapon Weight ( Affects User's Speed )
✔️Damage Reduction by Thickness ( Depends on the Surface )
✔️Auto Pick-Up Ammo System
✔️Customizable Decal System
➤ Enemy AI
✔️Zombie and Turret
✔️Detection Types (Line of Sight-Sound-Hit)
✔️Can Run Option
✔️Can Hear Option
✔️Detect Distance Option
✔️Counter Attack Option
✔️Must See Player Option
✔️Warning Nearby Friendly
✔️Stopping Power ( Affects Target's Speed )
➤ Ready-to-Use Other Prefabs
✔️Destructible Objects:
-Chair
-Table
-Explosive Barrel
✔️Physics Objects:
-Hitable Object
-Pushable Object
-Moving Platform
✔️Interactable Objects:
-Door
-Button
-Mechanic Door
-Ladder Long
-Ladder Short
✔️Testing Objects:
-Limit FPS
-Noclip
-Restart Level
-Slow Motion
-Spawn Zombie
➤ Miscellaneous
✔️Developer Console
✔️Advanced Pause Menu ( with Navigation )
✔️Clean, Organized & commented Playmaker FSMs
...Find hidden details not mentioned here by playing the Demo!
➤ TUTORIAL VIDEO
Coming Soon...
-----
➤ Check the Forum PAGE for discussions!
You can always ask me about FSMs via e-mail. I offer 24/7 support.
You should always backup your project before even downloading a new version. It is your responsibility to backup your project before updates.
----------------------------------
*It is the customer's sole responsibility to own Playmaker, no refunds will be issued for failure to own the third party asset.
Price $60.00
Low Poly Style Shields Part 1 by Dmitry Torba
- All models use only the main texture and the emission texture. A total of 2 textures.
- The polycount for the models in package is ranging from 442 to 2504 tris.
The package contains:
- 10 shields (5 shields have an additional version, 8 shields have additional colors)
- 6 shields have their own animation
- 6 simple glow animations
- 140 simple shield icons for each model (not hand painted)
Price $9.99
Low Poly Melee Weapons - CruzBar by Cruzbar
- All weapons use one 64x64p palette texture for coloring.
- Does not work with other materials.
- No UV
Contains :
- 6 Spears - Average Vertices Count: 384
- 3 Axes - Vertices Count: 332
- 3 Battle Axes - Average Vertices Count: 552
- 4 Swords - Average Vertices Count: 332
- 2 Shields - Average Vertices Count: 694
- 3 Daggers - Average Vertices Count: 234
- 3 Battle Hammers- Average Vertices Count: 412
- 1 Pickaxe - Average Vertices Count: 107
- 1 Mace - Vertices Count: 223
Totat Weapons: 26
Average Polygon Count: 379
- 1 Texture - Size: 64x64p
- 2 Materials
Price $15.00
Quadrocopter Drone by CoolWorks Studio
7 textures (4096 x 4096 pixels)
- Albedo (specular workflow)
- Albedo (metalness workflow)
- Ambient Oclussion
- Smoothness
- Specular
- Normal
- Metalness
- Emission
- LED emission texture (128 x 128 px)
- Drone camera feed render texture
6 Quadrocopter Drone part meshes (UV mapped) in FBX format
- Quadrocopter Body (1168 triangles)
- Quadrocopter Wing Left (1608 triangles)
- Quadrocopter Wing Right (1608 triangles)
- Quadrocopter Propeller (1357 triangles)
- Quadrocopter Propeller (flipped) (1357 triangles)
- Quadrocopter LED glow (16 triangles)
2 URP PBR (specular and metalness) material
1 URP unlit LED glow material
2 Quadrocopter Drone prefabs
1 preview scene with camera orbit script and related utility files
All set up for Universal Scriptable Rendering Pipeline (model and textures are backward compatible with built-in RP or convertible into HDRP)
Compact convertible quadrocopter model with animations. The drone sits folded in its upside-down position, unfolds when activated, then flies up and flips into its working orientation. When deacivated, the drone flips again, lands, folds itself and powers off.
This package contains seven quadrocopter drone meshes (Body, left and right wing, 4 propellers) in FBX format, PBR (specular and metalness) materials and related high resolution textures (4096 x 4096 pixels) – Albedo, Ambient Oclussion, Smoothness, Specular, Metalness, Emission and Normal map.
Ready for any sci-fi, cyberpunk, or realistic environment you're creating!
Check it out now in WebGL preview!
Price $9.99
Cherry blossom ornemental by Sylvain bosserelle
3 prefabs:
Cherry_Blossom_ornemental, 4 Lods: 69683 tris| 24443 tris|8112 tris|2379 tris
Cherry_Blossom_ornemental_Particles, 4 Lods: 69683 tris| 24443 tris|8112 tris|2379 tris
Cherry_Blossom_ornemental_winter, 3 Lods: 24443 tris|8112 tris|2379 tris
23 textures for color, normal, maskmap, SSS.
bigger have a 4096X4096 resolution and the smallest have a 256X512 resolution.
no rigging, no animation.
Lit materials.
Included in the package:
- 1 Cherrytree prefab with LOD.
- 1 Cherrytree prefab with LOD and with flower particle control by script.
- 1 Cherrytree in winter prefab with LOD
- 1 demo scene with and island.
Compatibility : Unity 2019,2020, and 2021 for HDRP and URP
All the textures are handmade, except the sky HDRI texture in the scene demo found here:
https://polyhaven.com/a/hilly_terrain_01_puresky
Price $8.00
RPG Food Icons - Pack 01 by ANC Arts
Size: 256x256px
File count: 100
Animated: No
Additional: Pixel-based designs
Style: Stylized
A set of 100 stylized RPG icons that represent different types of food. All icons are of high quality. They can be easily modified and edited as you like.
What will you find:
- 100 food icons
Enjoy!
Price $4.99
Trading Card Game GUI 02 - 4 Card Designs by ANC Arts
Size: 3200x4800px
File count: 40+
Animated: No
Additional: Pixel-based designs
Style: Stylized
4 card template designs that you can use to create your own Trading Card Game (TCG). The pack contains 4 mockups and layers of the elements that can be used and modified as you like. It is perfect for customization and in-game use. Both the back and front versions of the cards are separate each element can be modified.
What will you find:
- 4 not layered card design mockups
- 8 card frames (back and front)
- 8 backgrounds (back and front)
- 40+ elements: placeholder, crystals, gems, title placeholders, text placeholders, etc
If you have any questions feel free to contact me here: anc.arts3@gmail.com
Thank you and enjoy!
Price $5.99