Song For Cat 1 / RELAXING PIANO MUSIC by MOOB SOUND
Features:
Total 20 themes of FULL ARRANGED tracks in the Pack.
Number of Audio Wavs: 20
Number of Audio Cues: 20
Sample rate / bit rate: 44.1 kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: CHECK THE YT LINK FOR THE DETAILS AND FULL PREVIEW OF EACH TRACKS
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes:
Calm Piano tracks for sound sleep
Produced by Peter Dalwoo Kim
Written by Peter Dalwoo Kim
▶ Preview
Price $4.99
Tune Of Spring / RELAXING PIANO MUSIC by MOOB SOUND
Features:
Total 20 themes of FULL ARRANGED tracks in the Pack.
Number of Audio Wavs: 20
Number of Audio Cues: 20
Sample rate / bit rate: 44.1 kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: CHECK THE YT LINK FOR THE DETAILS AND FULL PREVIEW OF EACH TRACKS
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes:
Calm Piano tracks for study and reading the book
Produced by Peter Dalwoo Kim
Written by Peter Dalwoo Kim
▶ Preview
Price $4.99
COLORS OF PIANO / RELAXING PIANO MUSIC by MOOB SOUND
Features:
Total 20 themes of FULL ARRANGED tracks in the Pack.
Number of Audio Wavs: 20
Number of Audio Cues: 20
Sample rate / bit rate: 44.1 kHz / 16bit Stereo WAVs
Does music loop: NO
Minutes of audio provided: CHECK THE YT LINK FOR THE DETAILS AND FULL PREVIEW OF EACH TRACKS
Supported Development Platforms: ANY
Supported Target Build Platforms: ANY
Documentation: N/A
Important/Additional Notes:
Calm Piano tracks for taking a walk
Produced by Peter Dalwoo Kim
Written by Peter Dalwoo Kim
▶ Preview
00:00:00 01. Aqua Wind (Aqua Wind)
00:02:23 02. Blueblack (Blueblack)
00:05:47 03. Cyan (Cyan)
00:08:10 04. Darkblue (Darkblue)
00:10:46 05. Evergreenwood (Evergreenwood)
00:12:52 06. Forestgreen (Forestgreen)
00:15:52 07. Golden Galaxy (Golden Galaxy)
00:18:10 08. Honeydew (Honeydew)
00:20:48 09. Indigo Ocean (Indigo Ocean)
00:23:27 10. Jellypeach (Jellypeach)
00:25:53 11. Kate Blue (Kate Blue)
00:28:27 12. Light Coral (Light Coral)
00:30:51 13. Midium Orchid (Midium Orchid)
00:33:50 14. Navajo White (Navajo White)
00:36:17 15. Olive Drab (Olive Drab)
00:38:31 16. Pale Violet Red (Pale Violet Red)
00:41:03 17. Queen's Blue (Queen's Blue)
00:44:05 18. Rosy Brown (Rosy Brown)
00:46:42 19. Silver Lake (Silver Lake)
00:49:37 20. Teal (Teal)
Price $4.99
Fishman by jetmachina5118
Animated: (Yes)
Number of Animations: 10
Animation types (In-place):
Number of characters: 1
Vertex counts of characters:10743
Number of Materials and Material Instances:4
Number of Textures:11
Texture Resolutions: (4096x4096)
This model is suitable for all genres of games: Action, RPG, First Person, 3D Person, RTS- Real Time Strategy, Simulator
Price $19.99
Adventure Music Collection Vol. 1 by Zachary Loy Music
Audio file types WAV
Sample rate 2116 kbps
Bit depth 24 bit
Loopable: Yes
Stereo
Song of the Plains
A sweeping score that acts a rousing call to adventure! A fully orchestrated piece with a prominent horn line is perfect for a wide-open field to explore.
Tempo: Moderate (95 bpm)
Mood: Pleasant, Adventurous
Environment: Pastoral, Starting Area
Length: 2:11
Loop 1 - Initial track
Loop 2 - Subsequent loops
Demo - Two seamless loops as example
On the Seabed
A tranquil track that evokes the feeling of swimming beneath the waves of a vast ocean. A lightly orchestrated piece that gently flows along, creating a peaceful atmosphere.
Tempo: Slow (110 bpm)
Mood: Tranquil, Meditative, Peaceful
Environment: Water, Sanctuary
Length: 2:15
Loop 1 - initial track
Loop 2 - Subsequent loops
Demo - Two seamless loops as example
Technical details
List the key features of your package
Mystic Valley
An off-kilter track that's constantly shifting around you, featuring a Sitar and Tambura to bring out a mystical quality.
Tempo: Moderate (100 bpm)
Mood: Mysterious, Magical
Environment: Pastoral, Versatile
Length: 1:56
Loop 1 - Initial track
Loop 2 - Subsequent loops
Demo - Two seamless loops as example
Seaside
A gentle track to evokes the gentle rolling waves along a beach. Perfect for any any seaside town or friendly port!
Tempo: Moderate (85 bpm)
Mood: Relaxing, Flowing
Environment: Coastal, Beach, Pier, Port, Water
Length: 2:10
Loop 1 - Initial track
Loop 2 - Subsequent loops
Demo - Two seamless loops as example
Snowy Village
A bright, cheerful tune evoking the spirit of a particular winter holiday. Perfect for any cozy snow-capped village or scene of winter merriment!
Tempo: Fast (120 bpm)
Mood: Cheerful
Environment: Snow/winter/cold
Length: 2:00
Loop 1 - Initial loop
Loop 2 - Subsequent loops
Demo - Two seamless loops as example
Forest in Mist
A dark forest covered in a thick fog, what could by waiting in the mist? A deeply atmospheric track perfect for any area of mystery or illusion.
Tempo: Slow (50 bpm)
Mood: Mysterious, Dark
Environment: Dark forest, Cavern
Length: 2:43/2:33
Loop 1 - Initial loop
Loop 2 - Subsequent loops
Demo - Two seamless loops as example
Mountain Summit
A lively track that bounds up towards the skies, climbing up to a summit that pierces the clouds.
Tempo: Fast (120 bpm)
Mood: Exuberant, Adventurous
Environment: High altitude, Snow
Length: 1:56/1:52
Loop 1 - Initial loop
Loop 2 - Subsequent loops
Demo - Two seamless loops as example
Catacombs
Deep below the earth lies a vast labyrinth, an endless tomb for those who dared to venture inside. An ideal track for a dungeon or deep cave!
Tempo: Slow (~51 bpm)
Mood: Mysterious, Dark, Foreboding
Environment: Dungeon, Underground, Cave, Tomb, Labyrinth
Length: 3:00
Loop 1 - Initial loop
Loop 2 - Subsequent loops
Demo - Two seamless loops as example
Vesuvius
A fast and dark track set in the backdrop of an active volcano. Great for the setting of the final villain's lair!
Tempo: Fast (130bpm)
Mood: Aggressive, Apocalyptic
Environment: Lava, Villainous Lair
Length: 2:12/1:50
Loop 1 - Initial loop
Loop 2 - Subsequent loops
Demo - Two seamless loops as example
Desert of the Endless Night
In a far corner of the Earth lies an enchanted desert where the sun never rises. Versatile for any desert setting!
Tempo: Slow (110 bpm)
Mood: Mysterious,
Environment: Desert, Night
Length: 2:37/2:24
Loop 1 - Initial loop
Loop 2 - Subsequent loops
Demo - Two seamless loops as example
Price $19.99
Vampire Hunters Action Music Pack by CSMusic
.Wav
44.1
When you’re slaying 16-bit (or higher) creatures of the night, only the most blood-pumping, gothic-tinged tunes will do.
This music pack gets the soundtrack cracking with:
• 1 epic and ominous choir and pipe organ intro
• 1 loopable, energetic level theme
• 1 full-length, neoclassical anthem with soaring strings, tubular bells and blazing guitar solos
Price $15.00
Metroidvania SFX Pack by mk.matheusklein
Format: ".Wav", 24 bits / 44.100 KHZ
Metroidvania SFX Pack is the fastest sound effects solution in your Game development.
🗃 Includes:
Air Sounds, Ambience, Animals, Creatures, Electric Sounds, Explosion, Mechanical Effects, Movements, Objects, Powerup, Punches, Teleport, User Interface, Voice Over, Weapons and Others.
Recomended:
Casual Pack Complete | Audio Music | Unity Asset Store
ENJOY IT!
🌐 Site
Price $4.99
Universal AR (UAR) SDK by Zappar Limited
💡 Licensing 💡
You will have to register your app/website with Zapworks when publishing for iOS or Android, or you'd like to self-host the WebGL build on your own domain. This will allow for the license check to be completed successfully at the start of your AR scene when the Universal AR library is initialized.
You do not need to register if you're hosting your experience:
- with ZapWorks (a *.zappar.io domain name)
- locally for testing (with one of the following hostnames: 0.0.0.0, 127.*)
- on your local network (with one of the following hostnames: 192.*, 10.*)
- using ngrok (a *.ngrok.io domain name)
For more information see the Licensing article.
💡Android💡
At this time, the Vulkan rendering API is not supported on Android. Please adjust your player settings on Android to use OpenGLES 2.0 or 3.0.
The library requires Android 6.0 (API version 23) or later so please set "Minimum API level" to this in your player settings.
💡iOS💡
Since the library makes use of the camera, you must set 'Camera Usage Description' in your player settings. This text is shown to the user when the operating system shows the camera permissions prompt.
The default graphics API on iOS is Metal, however there may be cases where you wish to use OpenGL. Should this apply to you, edit the line in Packages/com.zappar.uar/Plugins/iOS/zappar-unity.h as described here. This prevents the Zappar library from linking against the Metal framework.
💡WebGL💡
The package includes two WebGL templates that show a simple loading bar for Unity game instance and full screen browser window. You can select from these templates by navigating to the 'Resolution and Presentation' section in the Player Settings menu and selecting the 'Zappar' template (for Unity 2020 and above) or the 'Zappar2019' template (for Unity 2019).
You can use the ZapWorks command-line tool to serve your WebGL output folder over HTTPS for local access. You can find more details about CLI commands here.
We recommend starting your development journey by following along with our Getting Started Guide. Where you can learn how to integrate the different Tracking Types from the tracking section, supported platforms, and finally publishing it.
⚡ Features ⚡
The SDK supports the following tracking types, each of which is great for different use cases.
- Image Tracking - Flat as well as curved.
- Face Tracking - including multiple face tracking simultaneously
- Instant World Tracking - simple tracking that doesn't require any image or object targets
Further, you are not limited to a single tracking type, the package supports multiple tracking types simultaneously in a single project.
⚡Platform Support ⚡
The SDK currently supports iOS, Android, and WebGL build platforms. You can switch between, and build, for each of these platforms without making any code or scene changes.
Please read the documentation to learn more about the considerations you should take when building for the different platforms:
The SDK also supports In-Editor testing of Face and Image tracking types, except for Instant world tracking, which can not be supported due to limitations on the availability of inertial motion data on standalone systems.
⚡Documentation⚡
Here are few helpful links and resources to get you started zapping in no time.
The ZapWorks CLI is a set of command-line utilities that will be useful to you during development.
You may also be interested in:
- Zappar for A-Frame (@zappar/zappar-aframe)
- Zappar for ThreeJS (@zappar/zappar-threejs)
- Zappar for JavaScript (@zappar/zappar), if you'd like to build content with a different 3D rendering platform
- ZapWorks Studio, a full 3D development environment built for AR, VR, and MR
Price $0.00
Suburban Ambisonic Canvas by Wolf Tone Recorders
Price $34.99
Cinematic Sound FX - Collection by Gregor Quendel
Details:
- 225 16bit/44.1kHz WAV files / Meta-tagged (Soundminer)
- Atmospheres - 15 Sounds
- Circuits - 40 Sounds
- Fire - 30 Sounds
- Ice - 20 Sounds
- Mecha - 10 Sounds
- Plastic - 40 Sounds
- Rocks - 20 Sounds
- Sci-Fi - 60 Sounds
- 1+ Hour in total
The Cinematic Sound FX Collection contains a collection of 225 high quality Sci-Fi, Fire, Ice, Mecha, Rocks, and Plastic sound effects, including ambiences, drones, textures, swooshes / wooshes, impacts, glitches, sequences, and more.
Complete list of included sounds
Details:
- 225 16bit/44.1kHz WAV files / Meta-tagged (Soundminer)
- Atmospheres - 15 Sounds
- Circuits - 40 Sounds
- Fire - 30 Sounds
- Ice - 20 Sounds
- Mecha - 10 Sounds
- Plastic - 40 Sounds
- Rocks - 20 Sounds
- Sci-Fi - 60 Sounds
- 1+ Hour in total
Price $19.99
Fantasy Orchestral Music Pack - Elegant, Epic, Fantastic by Gabriel Melga
- 15 original high-quality WAV full-tracks loops (16-bit / 44.1 kHz)
- 20 min. of music
- 230 MB file size
- Unlimited Royalty-Free license
- Loopable: Yes
This music pack contains 15 tracks of beautiful, orchestral, elegant music in a epic fantasy style. These songs are a perfect backdrop for any situation that needs to feel epic, relaxing, emotional, melancholy, dangerous, whimsical, or otherworldly. Perfect for gameplay, cutscenes, menus and many more.
TRACKLIST (.wav, 44.1kHz, 16bit)
- Aftermath (LOOP) [1:20]
- Candlelit (LOOP) [1:20]
- Peaceful Memory (LOOP) [1:20]
- Power (LOOP) [1:20]
- Cascade (LOOP) [1:20]
- Dream (LOOP) [1:20]
- Flashback (LOOP) [1:20]
- The Clock is Ticking (LOOP) [1:20]
- Ghosts (LOOP) [1:20]
- March (LOOP) [1:20]
- Noctis (LOOP) [1:20]
- Old Age (LOOP) [1:20]
- Ruthless (LOOP) [1:20]
- The Clock is Ticking (LOOP) [1:20]
- The Undead (LOOP) [1:20]
Price $15.00
Moeart BG Vol.2 (School Hallway) by Moeart
A perfect background for Adventure Games and Visual Novels!
PSD data is included for color adjustments or further modifications.
If the tone of sample png does not fufil your need, feel free to customize it through PSD.
▼Size
・PNG 2560(w) × 1440(h) pixel
・PSD 2560(w) × 1440(h) pixel
▼Uses
・ Background for Visual Novel
・ Background image for RPGs
・ Conversation Event cut-in
・ Card games
etc.
▼Features:
・ Ready-to-use PNG images
・ Editable PSD files
・ All colors can be modified
・ Various parts
- time:3 types
・MOEART CO., LTD. (夢之繪有限公司)
・Email:Lovekunder@cgart.com.twcial use, please contact lovekunder@cgart.com.tw
Price $50.00
Fantasy RPG Music: Necropolis by Intersonic Sound
Intersonic Sound is a game music studio that produces music in different fields and presents it to game makers. The main genres are Epic-Dark Medieval Fantasy, Electronic-EDM, Hybrid, Ambient, and Heavy Metal music. If you use an Intersonic Sound product, you can share your experiences more by writing a review.
The Team
“We are the Stergheliens!”
VDI - Content Manager, Composer, Voiceovers
Bucket - Composer, Bass Player
3rd Recon - Composer, Music Instructor
Mr. Wasteland - Mixing & Mastering Engineer
Zulon - Recording Engineer, Sound Effects
Saras - Video Editor, Graphic Designer
4Gallons - Screenwriter
Fantasy RPG Music: Necropolis package includes 15 music that is strong in terms of melodic and ambient effect, mainly containing atmosphere and game opening music. Necropolis is thematically dark, necrotic, folkloric, romantic and mysterious package.
MAIN FEATURES
- Each song has a Full Version, and these songs have their endings.
- Each piece has a Loop Version, and these songs can loop from start to finish.
- When you own the products, you also have Commercial Rights.
- You can use the products as you wish on YouTube and similar platforms.
Atmospheres
- Blood Ruins
- Fairies
- Haunted Mines
- Lurker Forest
- Lurker Forest 2
- Soul Village
- Temples
- The Skyrealm
- Wastelands
Game Openings
- The Leeching Gates
- Introitus
- Royal Catacombs
- March of the Dead
Melodic Atmospheres
- Graveyard
- Longhouse
License
- The game developer who purchased the product has the right to use the music in games designed for commercial purposes. Therefore, if Intersonic Sound products are purchased, it gives you this right and there is no extra cost.
- There is no Content ID based restriction procedure, such as "copyright claim" automation, which can prevent monetization of the video or cause a channel to receive a warning if the products are used in any YouTube content. You can use it as you wish in your videos. Bringing Intersonic Sound products under YouTube Content ID by any application is not an attempt we allow.
- If our products are used in content transmitted via any live stream, pre-recorded video or similar streaming service, broadcasters are not required to reference (or write down) the name of the Intersonic Sound team. But if this is done, we would of course be grateful.
- There are no restrictive rules or recurring payments for the duration of the licenses. As a result, the validity period of the license you have already obtained with the purchase is not shortened by any other rules or taken out of the contexts mentioned above.
- Intersonic Sound products belong to the Intersonic Sound team that produces the products and retains the ownership rights. In this context, no person or institution can own the products, sell the products directly, and agree with digital distribution companies such as Spotify for the display of the products in a non-game format.
Unique Audio: 15
Total Audio: 30
Total Size: 814 MB
Looping: Yes
File Type: 24-bit WAV
Sample Rate: 44100
Mastered: Yes
Price $15.00
Low Poly Rocks Package by Poly Studio
Number of textures - 14
Texture dimensions - 1024x1024, (two smaller textures 512x512)
Polygon count of Rock_14 - 63 polygons
Minimum polygon count - 22 polygons
Maximum polygon count - 628 polygons (gold mine)
Number of meshes - 42
Rigging: No
Animation count: 0
Animation type list: No
UV mapping: Yes
LOD information: No
Types of materials: PBR
Low Poly Rocks Pack contains:
- 42 unique high quality stylized low poly rocks
- All bigger rocks have UV for texturing
- 11 textures for specific rocks
- 80 prefabs of different rocks and variations
All rocks optimized for URP pipeline and mobile games
Price $10.00
MojoTween by scott.cgi
Ease Functions:
- Supports fully standard EaseInOut effects.
- Supports extra effects such as Smooth, ShakeXYZ, BezierQuadraticXYZ, BezierCubicXYZ and more.
- Optimizes all functions based on Burst and Mathematics APIs.
- Uses expression expansion whenever possible to optimize functions.
Animate Everything:
- Transform can perform Tween with Move, Scale, Rotate, Shake Position / Scale / Rotation, Bezier Quadratic / Cubic Move.
- RectTransform can perform Tween with Anchored, OffsetMax, OffsetMin, sizeDelta.
- Graphic can perform Tween with Fade, Color, RGB.
- CanvasGroup can perform Tween with Fade.
- SpriteRenderer can perform Tween with Fade.
- AudioSource can perform Tween with Volume.
- Material can perform Tween with Float, Int, Vector, Color.
Tween Control Methods:
- Supports queued and concurrent actions in one Tween with Append, AppendInterval, AppendCallback, AppendIntervalCallback, Add, AddWithDelay, AddDelayCallback, AddAfterAppend and more.
- Supports Tween Play, Rewind, Restart, GotoStart, Reverse, Stop, Pause and more.
- Supports rich Tween state test with IsPlaying, IsRewinding, IsPaused, IsStopped, IsCompleted, IsRecycled and more.
- Supports various Tween callback bindings with SetOnStart, SetOnComplete, SetOnStop, SetOnRecycle and more.
- Supports Tween default ease and relative settings.
- Supports chained calls to set properties.
Tween Action Control Methods:
- Supports ease action with Float, Vector2, Vector3, Vector4.
- Supports independent callback with SetOnStart, SetOnComplete.
- Supports ease and relative for each action value with SetRelativeAt, SetEaseAt.
- Supports custom params with SetExtraParams.
- Supports chained calls to set properties.
Tween Manager Control Methods:
- Supports updating Tweens StopAll, RestartAll, ReverseAll, RewindAll, PauseAll, TogglePauseAll, RecycleAll and more.
- Supports native data release.
Performance & Cache:
- All Tweens will be cached and reused, no need to manually manage the memory data.
- All Tween actions have independent cache-reuse.
- All values of all actions are cached by NativeList and used by Jobs.
- All ease functions and action values settings are optimized with BurstCompile and Unsafe Code and Mathematics APIs.
Tween Runtime Info:
- Integrates an Editor extension to easily and quickly extend the Inspector and Window.
- All Tweens runtime info can be visited through the Editor UI.
Customize & Extend:
- The engine code is highly cohesive and low coupling, with clear hierarchy and easy to expand.
- Many engine public APIs are implemented based on the extension of the core code, so it is very natural and smooth to customize your own function extensions with the core code.
- All engine extensions use C# (static this) Extension Methods, which makes it convenient and fast to use.
Supported OS:
- In theory any platform that Unity supports.
Links:
MojoTween is an amazing Tween animation Engine, highly optimized for C# and Unity, coded with the new technologies such as Burst, Jobs, Collections, Mathematics and more.
The engine provides a complete set of solutions for applying Tween to all aspects of Unity Objects, as well as Visualizing the running details of Tweens through the Editor UI.
The implementation code is concise, clear and easy to understand, has detailed comments, uses #region for organization, and easy to customize and extend.
The package has rich code samples and detailed usage docs.
Price $23.99
POLYGRUNT - Low Poly Complete Runner Game Pack by Polygrunt Studios
POLYGRUNT Studios have come up with a new Low Poly Complete Runner Game Pack - This pack has everything required to make a complete runner game or a simple hypercasual game such as different types of tracks, traps and obstacles, various types of characters, different types of collectibles and a lot more.
More than 630 prefabs included in this pack.
Modular Tracks - 22 Different types of Tracks and Platforms with 5 Color Variations
50 Characters - 5 Characters with 10 Color Variations
200 Animated Obstacles and Traps - 40 Obstacles with 5 Color Variations
10 Doors Variations
Collectibles (Animated) - Coins, Heart, Mystery Box, Crystal, Diamond, Star, Thunderbolt
Pyramid Prop
1 Skybox
Total Polygon Count :- 1,269,214
Texture Size :- 2048 * 2048
Compatiblity
- The Characters included in this pack are setup to work with Mecanim (no animations included in this pack)
- The Characters in this pack are compatible with Free Mixamo animations (no animations included in this pack)
Supported Unity Versions -
Works in Unity 2020.3.0 or above
Note: Water not included
---------Click Here for Water Shader Asset !!---------
Price $15.00
Dissolve & Disintegrate Vol.2 by Keto
The asset supports Shader Graph.
URP is only supported.
URP is only supported.
This asset supports Shader Graph.
This shader has normal and Smoothness and Metallic
This shader allows you to dissolve with a noise texture.
You can use the effect by adjusting Parameter(Amount, Width, Color)
You can test by adjusting the dissolve speed through the included script.
Includes Dissolve Shader and Disintegrate Particles and Noise Texture.
Price $6.00
Hypercasual Action Props Pack Volume 4 by Helix Studio
The pack includes 54 hyper casual action prefabs, which are created from 38 unique models. You can use that in game development as active elements, or you can use that as icons. This pack is perfect for hyper casual games. At the same time, the models can be used as high-quality props for your project.
This pack is a continuation and extension of this pack, this, and this .
The first feature of the pack is that the UV map of all models is “collapsed” to a point or to a line, which allows, conditionally, to fill the model with pure material of one color (if the map is “collapsed” to a line, you can fill it with a gradient), but it deprives the ability to add detail using texture. An exception is made for some wooden and bone parts of models. You should consider these features when choosing this pack for your project. These measures enable to achieve a significant increase in productivity and resource savings, but require some specific settings in case of color changes.
The second feature of the pack is that it includes my other pack with paid shader for Unity. This shader will help you achieve a very bright and stylish visual appearance of your project. You can find out more about these shader by clicking on the link.
[TECHNICAL ANNOTATION]
Prefabs: 54
VFX Prefab: none
LODs: none
Colliders: none
Textures: One 512*512 map for all models (pure color palette and pure wooden and bone pattern). And one 64*64 texture for laser rays.
[PREFAB LIST]
- Arrow Quiver (2280 tris)
- Arrow Target (452 tris)
- Axe 02 (2240 tris)
- Barrel With Projectiles (3654 tris)
- Bone Knife 01 (1608 tris)
- Bone Knife 02 (1608 tris)
- Bone Knife 03 (1796 tris)
- Bone Knuckle (1684 tris)
- Bone Weapon 01 (2434 tris)
- Bow 01 (3360 tris)
- Bow Arrow (178 tris)
- Goblet (2624 tris) - three color options: gold, silver, bronze
- Cannonball (844 tris)
- Dice (4294 tris) - two color options
- Lock (446 tris) - two color options: gold and silver
- Key (1068 tris) - two color options: gold and silver
- Knife 06 (822 tris)
- Machine Gun (1794 tris) - three color options
- Medallion (6544 tris)
- Money Stack (1004 tris)
- Muffler 02 (1264 tris)
- Old Map (766 tris)
- Pirate Cannon (3062 tris)
- Pistol 16 (1440 tris) - three color options
- Pistol 19 (1637 tris) - three color options
- Rifle 08 (2643 tris) - three color options
- Rifle 11 (2983 tris) - three color options
- RPG (2798 tris)
- RPG Missile (792 tris)
- Sword 05 (972 tris)
- Sword 06 (636 tris)
- Sword 07 (258 tris)
- Sword 08 (696 tris)
- Sword 09 (652 tris)
- TNT Barrel (2008 tris)
- Viking Axe (1122 tris)
- Viking Helmet (978 tris)
- Viking Shield (892 tris)
- Wooden Sword (666 tris)
N. B.! As a result of shader’s specification the models have an increased polygone number to make the shading beautiful and high-quality.
[TEXTURES AND MATERIALS]
You can use included shader familiar to you, and those that come with this pack. However, take into account the peculiarity of the UV map and texture.
Only the diffuse map is used for that models. Resolution of diffuse texture map is 512*512. Also for prefabs, a small 64*64 texture is used for the effect of the laser rays.
In the pack, you will find two prefab options for each model, which differ in the shader used
This paid shader package was used for promo materials. And also its free version was used.
Suggestions, comments, feedback are highly appreciated! Contact info:
maxgorelikov@gmail.com
Price $24.99
Ancient Weapons Sound Pack by SoundCottageStudio
Audio file types WAV
Sample rate 44,1 kHz
Additional: Stereo and mono
From a team of professional music producers you can now get razor sharp combat sounds to match the quality of your upcoming games.
800+ quality sounds for RPG, Fantasy games, Combat and more.
The sounds are carefully recorded in a soundproof red cottage in the deep woods of northern Sweden. The sounds are made with real weapons and are carefully orchestrated to make it easy for you to apply them in your game.
The folklore says that one producer is still missing from the final recording session in the red cottage …
Includes:
- Axes
- Blunts
- Bow/Crossbows
- Dagger
- Spears
- Swords
- Shields
- Impacts
- Bone breaks
- Blood Squishes
- And alot more
Looking for custom made sounds for your upcoming game? soundcottagemusic@gmail.com
Price $49.99
Stylized Yeti Monster by Finley3DAssets
◾ Polycount: 14130 Vertices, 24616 Triangles
◾ There are 15 animations in this asset:
- Idle
- Looking Around
- Walking
- Running
- Attack
- Attack Combo
- Attack - Jump Smash
- Attack - Charge
- Attack - Charge Ending (Ending animation for "Attack - Charge" animation)
- Roaring
- GetHit_1
- GetHit_2
- GetHit_3
- Death_1
- Death_2
◾ Texture Size: 4096x4096
◾ Texture Format: .png
◾ Texture Set(URP/HDRP):
▶ URP:
- T_BaseColor_CustomColor
- T_BaseColor_DefaultColor (default color set)
- T_Normal
- T_MetallicSmoothness (RGB channels for metallic, A channel for smoothness)
- T_AO
- T_Mask x 8 (These masks are for color customization)
▶ HDRP:
- T_BaseColor_CustomColor
- T_BaseColor_DefaultColor (default color set)
- T_Normal
- T_MaskMap (R channel for Metallic, G channel for AO, A channel for Smoothness)
- T_Mask x 8 (These masks are for color customization)
◾ For HDRP Users: Please only import HDRP.unitypackage in HDRP folder.
◾ Textures are all 4k(4096x4096).
◾ There are 15 animations.
◾ Rig Animation Type is Humanoid.
◾ The mouth can be opened using blendshape.
◾ Color is customizable(Using Shader Graph).
◾ If you don't need color customization, there's a URP/Lit or HDRP/Lit material with default color set for you.
* Animator controller is not included in this asset.
* Demo video is all animated using Unity Timeline just for demo video. It's not included in this asset.
Price $15.00