Flying Beasts Bundle by Dmitriy Gusev
Vertex counts of characters: (With fur, armor, weapons)
Shadowhowl - 44 021
Nightshade - 40 053
Mistweaver - 38 448
Ghostwing - 38 978
Embermoon - 39 157
Bloodmoon - 43768
Number of Animations: 111
81 Biped Animations
(Idle: 6, Walk: 11, Run: 10, Jump: 10, Attack: 15, GetHit: 15, Move: 8, Death: 3, Scream: 4)
+ 30 Flying Animations
(Move: 16, Attack: 5, GetHit:4, Idle:2, Death: 1 Shock: 1, Confuse: 1 )
Flying Beasts Bundle
In addition, you can buy each of the characters separately on my store page or by clicking on the character's name
Based on RK Skeleton.
All assets available in this and other packs and based on the RK Skeleton are compatible and interchangeable. You can rearrange body parts, add new ones - wings, tentacles, bodies, heads, tails, arms, armor, accessories, add additional animations.
- 6 ready-to-use characters
- For each ready character 3 body options: Skinny, Brutal, Damaged
- Separate meshes for all parts of the body. Character body parts you can create new characters like in a constructor
- 4 Body (2 for Skinny and 2 for Brutal)
- 8 Arms (4 for Skinny and 4 for Brutal)
- 184Backs (7 for Skinny and 7 for Brutal)
- 10 Tails (5 for Skinny and 5 for Brutal)
- 18 Heads (6 for Skinny, 6 for Brutal and 6 for Damaged)
- 6 Legs (3 for Skinny and 3 for Brutal)
- 2 Wings
- Light skin
- Brown skin
- Dark skin
- Green skin
- Grey skin
- Red skin
111 Animations
81 Biped Animations
(Idle: 6, Walk: 11, Run: 10, Jump: 10, Attack: 15, GetHit: 15, Move: 8, Death: 3, Scream: 4)
+ 30 Flying Animations
(Move: 16, Attack: 5, GetHit:4, Idle:2, Death: 1 Shock: 1, Confuse: 1 )
Price $139.99
Gloomfang by Dmitriy Gusev
All RK Skeleton-based animations are interchangeable.
Polycount:
Gloomfang Furry:
Body - 13 507; Body Brutal - 13 269; Accessories - 18 191; Fur - 11 196
Total polygon count - 42 656
Gloomfang Fatty:
Body - 16 178; Body Brutal - 15 904; Accessories - 19 145; Fur - 2 829
Total polygon count - 37 878
Gloomfang Spicky:
Body - 18 231; Body Brutal - 18 011; Accessories - 14 528; Fur - 184
Total polygon count - 32 723
Gloomfang Damaged:
Body - 12 440; Body Brutal - 12 142; Accessories - 2 145; Fur - 3 690
Total polygon count - 17 977
Gloomfang Damaged Legs:
Body - 15 704; Body Brutal - 15 208; Accessories - 1 627; Fur - 184
Total polygon count - 17 019
92 Animations
(Idle: 6, Walk: 11, Run: 10, 4 Legs: 10, Jump: 10, Attack: 15, GetHit: 15, Move: 8, Death: 3, Scream: 4)
High-quality realistic character "Gloomfang Beast"
Based on RK Skeleton.
All assets available in this and other packs and based on the RK Skeleton are compatible and interchangeable. You can rearrange body parts, add new ones - wings, tentacles, bodies, heads, tails, arms, armor, accessories, add additional animations.
Package Includes:
- 10 ready-to-use characters
- For each character 3 body options: Skinny, Brutal, Damaged
- Separate meshes for all parts of the body. Character body parts you can create new characters like in a constructor.
- Light skin
- Brown skin
- Dark skin
- Green skin
- Grey skin
- Red skin
92 Animations
(Idle: 6, Walk: 11, Run: 10, 4 Legs: 10, Jump: 10, Attack: 15, GetHit: 15, Move: 8, Death: 3, Scream: 4)
4K Ultra high-quality PBR textures (metallic workflow)
Facial animation
Price $29.99
Ashenhorn by Dmitriy Gusev
All RK Skeleton-based animations are interchangeable.
Polycount:
Ashenhorn Furry:
Body - 12 002; Body Brutal - 11 752; Accessories - 19 851; Fur - 8 019
Total polygon count - 39 622
Ashenhorn Fatty:
Body - 14 176; Body Brutal - 13 918; Accessories - 15 949; Fur - 2 715
Total polygon count - 32582
Ashenhorn Spicky:
Body - 16 531; Body Brutal - 16 315; Accessories - 14 244; Fur - 2 146
Total polygon count - 32 705
Ashenhorn Damaged:
Body - 10 246; Body Brutal - 9 991; Accessories - 3 351; Fur - 3 047
Total polygon count - 16 389
Ashenhorn Damaged Legs:
Body - 13 139; Body Brutal - 12 645; Accessories - 4 749; Fur - 184
Total polygon count - 17 578
92 Animations
(Idle: 6, Walk: 11, Run: 10, 4 Legs: 10, Jump: 10, Attack: 15, GetHit: 15, Move: 8, Death: 3, Scream: 4)
High-quality realistic character "Ashenhorn Beast"
Based on RK Skeleton.
All assets available in this and other packs and based on the RK Skeleton are compatible and interchangeable. You can rearrange body parts, add new ones - wings, tentacles, bodies, heads, tails, arms, armor, accessories, add additional animations.
Package Includes:
- 10 ready-to-use characters
- For each character 3 body options: Skinny, Brutal, Damaged
- Separate meshes for all parts of the body. Character body parts you can create new characters like in a constructor.
- Light skin
- Brown skin
- Dark skin
- Green skin
- Grey skin
- Red skin
92 Animations
(Idle: 6, Walk: 11, Run: 10, 4 Legs: 10, Jump: 10, Attack: 15, GetHit: 15, Move: 8, Death: 3, Scream: 4)
4K Ultra high-quality PBR textures (metallic workflow)
Facial animation
Price $29.99
Serpens by Dmitriy Gusev
All RK Skeleton-based animations are interchangeable.
Polycount:
Serpens Furry:
Body - 17 429; Body Brutal - 16 947; Accessories - 20 702; Fur - 184
Total polygon count - 37 833
Serpens Fat:
Body - 19 081; Body Brutal - 18 841; Accessories - 10 697; Fur - 753
Total polygon count - 30 291
Serpens Spicky:
Body - 17 615; Body Brutal - 17 341; Accessories - 9 363; Fur - 1 184
Total polygon count - 27 888
Serpens Damaged:
Body - 13 132; Body Brutal - 12 801; Accessories - 9 667; Fur - 1 753
Total polygon count - 24 221
Serpens Damaged Legs:
Body - 13 694; Body Brutal - 13 198; Accessories - 3 741; Fur - 184
Total polygon count - 17 123.
92 Animations
(Idle: 6, Walk: 11, Run: 10, 4 Legs: 10, Jump: 10, Attack: 15, GetHit: 15, Move: 8, Death: 3, Scream: 4)
High-quality realistic character "Serpens Dragon"
Based on RK Skeleton.
All assets available in this and other packs and based on the RK Skeleton are compatible and interchangeable. You can rearrange body parts, add new ones - wings, tentacles, bodies, heads, tails, arms, armor, accessories, add additional animations.
Package Includes:
- 10 ready-to-use characters
- For each character 3 body options: Skinny, Brutal, Damaged
- Separate meshes for all parts of the body. Character body parts you can create new characters like in a constructor
- Light skin
- Brown skin
- Dark skin
- Green skin
- Grey skin
- Red skin
92 Animations
(Idle: 6, Walk: 11, Run: 10, 4 Legs: 10, Jump: 10, Attack: 15, GetHit: 15, Move: 8, Death: 3, Scream: 4)
4K Ultra high-quality PBR textures (metallic workflow)
Facial animation
Price $29.99
Nightshade by Dmitriy Gusev
All RK Skeleton-based animations are interchangeable.
Polycount:
Nightshade Furry:
Body - 23 748; Body Brutal - 23 401; Accessories - 12 115; Fur - 4 690
Total polygon count - 40 553
Nightshade Fat:
Body - 24 139; Body Brutal - 23 803; Accessories - 23 973; Fur - 753
Total polygon count - 48 535
Nightshade Spicky:
Body - 25 811; Body Brutal - 25 603; Accessories - 14 604; Fur - 1 184
Total polygon count - 41 391
Nightshade Damaged:
Body - 22 453; Body Brutal - 22 195; Accessories - 15 014; Fur - 1 753
Total polygon count - 38 962
Nightshade Damaged Legs:
Body - 22 500; Body Brutal - 22 127; Accessories - 5 757; Fur - 0
Total polygon count - 27 884
111 Animations
81 Animations
(Idle: 6, Walk: 11, Run: 10, Jump: 10, Attack: 15, GetHit: 15, Move: 8, Death: 3, Scream: 4)
+ 30 Flying Animations
(Move: 16, Attack: 5, GetHit:4, Idle:2, Death: 1 Shock: 1, Confuse: 1 )
High-quality realistic character "Nightshade"
Based on RK Skeleton.
All assets available in this and other packs and based on the RK Skeleton are compatible and interchangeable. You can rearrange body parts, add new ones - wings, tentacles, bodies, heads, tails, arms, armor, accessories, add additional animations.
Package Includes:
- 10 ready-to-use characters
- For each character 3 body options: Skinny, Brutal, Damaged
- Separate meshes for all parts of the body. Character body parts you can create new characters like in a constructor
- Light skin
- Brown skin
- Dark skin
- Green skin
- Grey skin
- Red skin
111 Animations
81 Biped Animations
(Idle: 6, Walk: 11, Run: 10, Jump: 10, Attack: 15, GetHit: 15, Move: 8, Death: 3, Scream: 4)
+ 30 Flying Animations
(Move: 16, Attack: 5, GetHit:4, Idle:2, Death: 1 Shock: 1, Confuse: 1 )
4K Ultra high-quality PBR textures (metallic workflow)
Facial animation
Price $29.99
Mistweaver by Dmitriy Gusev
All RK Skeleton-based animations are interchangeable.
Polycount:
Mistweaver Furry:
Body - 24 617; Body Brutal - 24 145; Accessories - 12 078; Fur - 1 753
Total polygon count - 38 448
Mistweaver Fat:
Body - 24 338; Body Brutal - 24 010; Accessories - 24 383; Fur - 1 753
Total polygon count - 50 146
Mistweaver Spicky:
Body - 25 347; Body Brutal - 25 115; Accessories - 13 095; Fur - 1 753
Total polygon count - 39 963
Mistweaver Damaged:
Body - 19 705; Body Brutal - 19 484; Accessories - 14 641; Fur - 1 753
Total polygon count - 35 878
Mistweaver Damaged Legs:
Body - 20 785; Body Brutal - 20 301; Accessories - 5 757; Fur - 753
Total polygon count - 26 811
111 Animations
81 Animations
(Idle: 6, Walk: 11, Run: 10, Jump: 10, Attack: 15, GetHit: 15, Move: 8, Death: 3, Scream: 4)
+ 30 Flying Animations
(Move: 16, Attack: 5, GetHit:4, Idle:2, Death: 1 Shock: 1, Confuse: 1 )
High-quality realistic character "Mistweaver"
Based on RK Skeleton.
All assets available in this and other packs and based on the RK Skeleton are compatible and interchangeable. You can rearrange body parts, add new ones - wings, tentacles, bodies, heads, tails, arms, armor, accessories, add additional animations.
Package Includes:
- 10 ready-to-use characters
- For each character 3 body options: Skinny, Brutal, Damaged
- Separate meshes for all parts of the body. Character body parts you can create new characters like in a constructor
- Light skin
- Brown skin
- Dark skin
- Green skin
- Grey skin
- Red skin
111 Animations
81 Biped Animations
(Idle: 6, Walk: 11, Run: 10, Jump: 10, Attack: 15, GetHit: 15, Move: 8, Death: 3, Scream: 4)
+ 30 Flying Animations
(Move: 16, Attack: 5, GetHit:4, Idle:2, Death: 1 Shock: 1, Confuse: 1 )
4K Ultra high-quality PBR textures (metallic workflow)
Facial animation
Price $29.99
Ghostwing by Dmitriy Gusev
All RK Skeleton-based animations are interchangeable.
Polycount:
Ghostwing Furry:
Body - 18 686; Body Brutal - 18 568; Accessories - 11 705; Fur - 8 588
Total polygon count - 38 978
Ghostwing Fat:
Body - 18 680; Body Brutal - 18 464; Accessories - 24 383; Fur - 1 715
Total polygon count - 44 562
Ghostwing Spicky:
Body - 22 859; Body Brutal - 22 629; Accessories - 12 323; Fur - 3 222
Total polygon count - 38 174
Ghostwing Damaged:
Body - 16 871; Body Brutal - 16 713; Accessories - 13 869; Fur - 3 047
Total polygon count - 33 629
Ghostwing Damaged Legs:
Body - 18 119; Body Brutal - 17 911; Accessories - 6 087; Fur - 2 222
Total polygon count - 26 220
High-quality realistic character "Ghostwing"
Based on RK Skeleton.
All assets available in this and other packs and based on the RK Skeleton are compatible and interchangeable. You can rearrange body parts, add new ones - wings, tentacles, bodies, heads, tails, arms, armor, accessories, add additional animations.
Package Includes:
- 10 ready-to-use characters
- For each character 3 body options: Skinny, Brutal, Damaged
- Separate meshes for all parts of the body. Character body parts you can create new characters like in a constructor
- Light skin
- Brown skin
- Dark skin
- Green skin
- Grey skin
- Red skin
111 Animations
81 Biped Animations
(Idle: 6, Walk: 11, Run: 10, Jump: 10, Attack: 15, GetHit: 15, Move: 8, Death: 3, Scream: 4)
+ 30 Flying Animations
(Move: 16, Attack: 5, GetHit:4, Idle:2, Death: 1 Shock: 1, Confuse: 1 )
4K Ultra high-quality PBR textures (metallic workflow)
Facial animation
Price $29.99
Bloodmoon by Dmitriy Gusev
All RK Skeleton-based animations are interchangeable. All Skeletal Meshes work with RK Skeleton without retargeting.
Polycount:
Bloodmoon Furry:
Body - 20 867; Body Brutal - 20 747; Accessories - 11 705; Fur - 11 196
Total polygon count - 43768
Bloodmoon Fat:
Body - 19 898; Body Brutal - 19 672; Accessories - 23 973; Fur - 753
Total polygon count - 44 398
Bloodmoon Spicky:
Body - 25 589; Body Brutal - 25 448; Accessories - 14 604; Fur - 1 184
Total polygon count - 41 236
Bloodmoon Damaged:
Body - 21 812; Body Brutal - 21 500; Accessories - 13 869; Fur - 753
Total polygon count - 36 122
Bloodmoon Damaged Legs:
Body - 25 550; Body Brutal - 22 096; Accessories - 2 635; Fur - 184
Total polygon count - 24 915
High-quality realistic character "Bloodmoon"
Based on RK Skeleton.
All assets available in this and other packs and based on the RK Skeleton are compatible and interchangeable. You can rearrange body parts, add new ones - wings, tentacles, bodies, heads, tails, arms, armor, accessories, add additional animations.
111 Animations
81 Biped Animations
(Idle: 6, Walk: 11, Run: 10, Jump: 10, Attack: 15, GetHit: 15, Move: 8, Death: 3, Scream: 4)
+ 30 Flying Animations
(Move: 16, Attack: 5, GetHit:4, Idle:2, Death: 1 Shock: 1, Confuse: 1 )
Package Includes:
- 10 ready-to-use characters
- For each character 3 body options: Skinny, Brutal, Damaged
- Light skin
- Brown skin
- Dark skin
- Green skin
- Grey skin
- Red skin
4K Ultra high-quality PBR textures (metallic workflow)
Facial animation
Price $29.99
Roman Swimming Pool Environment by Leartes Studios
Features:
- 61 Unique Meshes
- Attention to Detail / AAA Quality
- Controllable parameters in Material Instances
- High Quality Assets
- Game ready/Optimized
- Unique Concepts of Assets
- High Attention to Details
Material Variations For Some Assets
Texture Sizes:
- 4096
- 2048
- 1024
Texture Size: 4096 for detailed Assets, 2048 for Mid sized Assets, & 1024 for small assets
Collision: Yes, Custom collisions for complex assets
LODs: Yes, 3 LODs for complex assets
Number of Meshes: 61 Unique Meshes
Number of Materials and Material Instances: 71
Number of Textures: 225
Supported Development Platforms: All Platforms
Supported Unity Versions: 2021.3.6f1 and above
Supported Pipelines: HDRP / URP
Showcase is recorded in the HDRP pipeline. You can find how the environment looks like in URP in the walkthrough videos.
Roman Swimming Pool Environment with 61 Unique Meshes. Including all showcased assets, high-quality assets. With a good level of detail and optimized for Game Ready Projects.
Creative Direction by Leartes Team, Environment made by talented Artist Felix Forster
If you want to populate your game environments or any kind of Virtual Production levels here is the pack that you get and use to get high-quality visuals and well-optimized assets.
For all your promotional requests, technical support needs, suggestions please create a ticket.
Here you can join Leartes Discord channel for live support, discounts and Custom Outsource Environment Projects.
INSTAGRAM FACEBOOK LINKEDIN TWITTER YOUTUBE REDDIT
Price $69.99
GSN Spaceship Reinforcement Fleet Collection by MSGDI
This pack contains a collection of ships of the German Space Navy. The ships can be used in a space themed game.
With this collection you save 25% compared to purchasing the models separately.
No AI-“art” was used in the creation of this model.
- GSN Fafnir Class Flagship
- GSN Tannenberg Class Battleship
- GSN Richthofen Class Heavy Carrier
- GSN Wodan Class Strike Cruiser
- GSN Einstein Class Science Cruiser
- Modular weapons
- 7 turrets, 1 multi missile launcher
- 3 missiles are included
- Optional modular maneuvering thrusters for Newtonian physics based movement
- Optional decals: national emblems and labels
- 6 different texture sets
- PSDs with intact layers are included
- PBR textures (metallic)
- Ready to use prefabs of all models are included
- Texture sizes are 4096 (spaceship), 2048 (weapons) and 2x 1024 (thrusters, missiles)
- Final tris count depends on how many weapons are used for the ships
Price $125.00
Spaceship GSN Fafnir Class Flagship by MSGDI
This pack contains the Fafnir class flagship of the German Space Navy with modular weapons. It can be used in a space themed game.
No AI-“art” was used in the creation of this model.
- Scifi flagship
- Modular weapons
- 7 turrets, 1 multi missile launcher
- 3 missiles are included
- Optional modular maneuvering thrusters for Newtonian physics based movement
- Optional decals: national emblems and labels
- 6 different texture sets
- PSDs with intact layers are included
- PBR textures (metallic)
- Ready to use prefabs of all models are included
- Texture sizes are 2x4096 (spaceship), 2048 (weapons) and 2x 1024 (thrusters, missiles)
- Tris count spaceship hull ca. 37700
- Final tris count depends on how many weapons are used for the ship
Price $40.00
CodeSmile AssetDatabase by CodeSmile
- Compatible with Unity 2021.3.3f1 and newer.
- CodeSmile packages are located in the Packages tree in the Project view.
- Open Asset Inspector via menu: Window => CodeSmile => Asset Inspector
- Sample(s) available via Package Manager. Also try the unit tests in Test Runner.
- When using Assembly Definitions add a dependency to CodeSmileEditor.AssetDatabase.
___________________________________________________________________________________
Why did I create CodeSmile AssetDatabase?
___________________________________________________________________________________
Write fail-safe, readable, concise, efficient asset scripts in less time.
The AssetDatabase is heavily fragmented into verbosely named, losely related static methods with inconsistent signatures and varying side-effects. It's functional, but it's design is fundamentally broken (absent), leading to terrible code written against it.
Developers commonly employ a trial-and-error approach. Trivial tasks take much longer than estimated. Edge-cases remain to be discovered later. There is a real risk of data loss due to a simple mistake. Cargo-cult and copy-pasta programming needlessly degrade editor performance. That's what most editor tools are based on, unfortunately.
You'll find terrible examples even in popular Asset Store tools used by big game studios!
A clean start with a consistent API is the best way to solve these issues, speed up development of editor tools, ensure scripts will not fail for users or other editor platforms.
That is what CodeSmile AssetDatabase provides.
___________________________________________________________________________________
Main Features
___________________________________________________________________________________
The main class is `CodeSmileEditor.Asset` which provides a static API but it's also instantiable.
The Asset instance provides access to asset-specific operations and alleviates you from managing separate state (eg asset path, GUID, sub assets, etc).
The `CodeSmileEditor.Asset.Path` handles asset paths, ensures they are relative and compatible across editor platforms, validates correctness in regards to file system and assets, and provides all path operations and representations (.meta, full path, etc).
NOTE: Unity's AssetDatabase and existing scripts using it are NOT altered or affected in any way.
BONUS: Asset Inspector - view and inspect every (!) detail of selected assets. It also serves as a showcase for CodeSmile AssetDatabase.
There's a whole lot more so be sure to explore and discover!
___________________________________________________________________________________
Example Code Snippets
___________________________________________________________________________________
Load and Create assets:
- `Asset asset = "Assets/Folder/Data.asset";`
- `var asset = new Asset(bytes, "Assets/Folder/Data.asset");`
- `var obj = Asset.File.Create(str, "Assets/Folder/Data.asset");`
- `var obj = Asset.File.CreateAsNew(bytes, "Assets/Folder/Data.asset");`
Notice the hands-free, does-what-you-need approach.
What's not noticable here is that any non-existing folder in the path is automatically created. Countless asset scripts fail the first time an actual user runs it. I know YOU know it! You read this far! ;)
Example file operations:
- `asset.ForceSave();`
- `var assetDupe = asset.Duplicate();`
- `assetDupe.Delete();`
- `var copy = asset.SaveAsNew("Assets/Elsewhere/Dada.asset");`
Type conversion:
- `var obj = asset.MainObject;`
- `var levelData = asset.GetMain<LevelData>();`
- `var levelData = (LevelData)asset;`
Path examples:
- `var path = new Asset.Path(@"C:\MyPrjcts\Foo\Assets\Bar\my.asset");`
- `path.CreateFolders();`
- `var absolutePath = path.FullPath;`
Performance:
- `Asset.File.BatchEditing(() => { /* mass file IO */ });`
- `Asset.File.Import(paths);`
Work with Sub-Assets:
- `asset.AddSubAsset(subData);`
- `var subAssets = asset.SubAssets;`
You'll commonly get or set dependencies, importers, labels, paths, asset bundles, etc. via instance properties.
For completeness sake:
- `asset.ExportPackage("I:/leveldata.unitypackage");`
- `asset.ActiveImporter = typeof(MyDataImporter);`
- `Asset.Database.ImportAll();` // Hint: this is "Refresh()"
You'll also find Cache Server, Version Control, etc. in well-defined, logical places.
Error Handling:
- `var msg = Asset.GetLastErrorMessage();`
Exceptions are also thrown for malformed input to make the API more resilient and reliable, rather than calls silently failing or printing unhelpful console logs.
___________________________________________________________________________________
Documentation & Support
___________________________________________________________________________________
The API documentation is complete with more details, examples, annotations and implementation notes than in Unity's manual. Your IDE will show these as tooltips.
The Transition Guide helps experienced developers find what each AssetDatabase method maps to in the CodeSmileEditor.Asset class.
If there's anything out of the ordinary, report an issue or contact me. I also have a Discord channel.
___________________________________________________________________________________
About me
___________________________________________________________________________________
I care. A lot.
The API has been designed to be concise, approachable, elegant, consistent, explorable, complete and whole lot more buzzwords - except they actually mean something to me.
I work obsessively.
All AssetDatabase methods are included.
The Asset Inspector window lets you inspect every detail of selected assets in the project.
I follow best practices.
Included are extensive test cases, the file I/O operations specifically have 100% test coverage. The tests also serve to instruct by example.
I like to share.
The documentation is exhaustive, well structured, and contains more information than what you'll find in Unity's manual and script reference.
I'm also deeply honest.
Admittedly, a very fringe method that returns a NativeArray has been omitted to avoid having to depend on com.unity.collections. Just so you know.
And I trust you.
You can demo the project on GitHub where it's available for free, albeit under the terms of the GNU GPL 3.0.
___________________________________________________________________________________
Support, Feeback, Inquiries
___________________________________________________________________________________
Very welcome!
Contact me if you have any issues or feature requests.
You'll also find me actively supporting users on the Unity Forums.
I'm available for consultation, tutoring best practices, sharing my experience and other contract work.
All purchases are much appreciated and are invested straight into making more assets of this kind. You also support feeding my super-cute budgies. :)
- Steffen aka CodeSmile
- Email / Website / GitHub / Discord / My Assets
Price $40.96
Water Oceans and Falls by Eddide
Audio file types: wav
Sample rate: 48kHz
Bit depth: 24bit
Loopable: Yes & No
Additional: Stereo
Total 30 audio files in 88.8MB
Mix and match to combine different kinds of waves, streams, and waterfall sounds to unleash your imagination...Be water, my friend.
Price $7.99
Giant Golem by RamsterZ
Includes 8-directional walk, forward run with stop and start animations for the forward and backwards movement, turns, staggers, club, stomp, and grab attacks, pick up, death, jump, idles, and more.
- Total Animations: 85
- Attack 13
- Chained 4
- Critical 10
- Idle 12
- Interact 9
- Move 29
- Stagger 8
Price $19.99
llama.cs by Vadim Andriyanov
Features:
♥ Single-file llama.cs: The C# binding for llama.cpp
♥ High-level LLM wrapper implementation
♥ Optimized Chat UI with Virtualized Scroll View
This asset serves as an excellent starting point for exploring and utilizing Large Language Models (LLMs) within the Unity environment. It comes equipped with the llama.cs binding, precompiled binaries for Windows (instructions for compiling binaries on other platforms, available in the orginal llama.cpp repository), and a straightforward and simplistic user interface. Whether you are a developer looking to integrate LLMs into your Unity projects or an enthusiast eager to experiment with language models, this asset provides the essential tools.
IMPORTANT: Ensure that you are comfortable with https://github.com/ggerganov/llama.cpp before making a purchase.
Documentation | Telegram | llama.cpp repository
Price $15.00
Yarn Spinner for Unity by Yarn Spinner
Yarn Spinner is the narrative tool used in award winning games like Lost in Random, Night in the Woods, A Short Hike, Dredge, Frog Detective Trilogy, Button City, and many more.
"Yarn Spinner transforms interactive storytelling from a chore to a joy." - Ryan North ("MARVEL's Unbeatable Squirrel Girl", "Adventure Time", "Romeo And/Or Juliet")
Yarn Spinner makes it easy to create, localise, and integrate interactive and branching narrative, dialogue, and conversations into your games. With Yarn Spinner, writers can focus on their writing while still being able to direct control over characters, trigger game events, and manage your entire story (and all of its state). Yarn Spinner allows for incredible flexibility at every stage of your game!
Yarn Spinner provides a complete solution, including UIs, localisation, voice-over, and save and load support. You'll receive the full (and fully documented) C# source code. Yarn Spinner is designed to be highly customised and extended to meet the needs of your game.
We also include a large number of sample projects included, which show off the different aspects and features of Yarn Spinner, as well as examples of how to create your own customisations.
Yarn Spinner is the ideal dialogue solution for every member of your team:
For writers:
- create branching stories
- minimal syntax screenplay-alike format
- easy interaction via options
- graph view for visualising flow
- use commands for controlling the game
- easy line metadata via tags
For programmers:
- full C# source code included
- full API docs
- automatic linking of commands to method calls
- text based story format for easy version control
- overridable behaviours for customisation
For the team:
- localisation-first workflow
- voice-over support
- import and export of recording voice sheets
- automatic line tagging
Welcome to Yarn Spinner. We can't wait to see what you've made.
For more details check out the documentation site.
For help and to hang out with fellow Yarn Spinner users please join our Discord.
Yarn Spinner includes certain third-party components licensed under the MIT, Apache 2.0, and BSD licenses. See the file Third-Party Notices.txt in the package for details.
Price $75.00
OWA Building Pack 01 - Open World Assets - HDRP/URP/BIRP by Bohn Studios
1 buildings atlas material (8192)
albedo, normal, height, occlusion texture atlases (8192)
1 glass material for windows
Vertices range: 100 - 45k (upper-end are combined buildings)
Standard shaders for each pipleline used to ensure maximum compatability
A large collection of performant game ready buildings with versatility across a wide range of genres. Use these awesome enterable buildings in your next steam punk, cyberpunk, victorian, urban, and/or industrial district scenes.
Overview Features:
- 70 buildings premade with exterior and interior
- 18 unique modular bulding kits for creating custom building layouts
- These buildings are atlased and lightning fast, but they also still look good up close!
- Exteriors AND Interiors for building shells/walls
- An easy-to-use asset that also has depth; modular building parts of each kit are interchangeable allowing for massive amounts of variation in an open world city.
- Massive demo scene showcasing sheer beauty and performance
Each of the 70 buildings include:
- An optimized combined version of the building with hand-crafted primitive colliders. (great for building large cities and scenes)
- A modular version to expand upon and create your own custom buildings
- Exterior AND Interior shells of each buildings. All buildings in this kit are enterable, this includes the combined and modular variations
- Vertices ranging from 8,000 to 45,000 vertices per building
- A single material atlas that is shared across all buildings (for extremely low batches and lightning fast performance)
Each of the 18 modular building kits include:
- A starter kit prefab for making complete buildings with exteriors and interiors
- A demo scene that contains the starter kit prefab and building examples
- Walls, windows, roof/floor, door frames, pillars, trimm etc that snap together your own custom building layouts
- Window/Walls include combined AND separated versions of the glass, frame, and window wall. For example if you need need to assign your own breakable scripts to the glass, animate the window opening etc. (No scripts are included. The models are just thoughfully built this way)
Prefabs and meshes Details
Starter kits with components for snapping together your own custom building layouts.
- Combined Buildings - 70 prefabs/meshes
- Modular Buildings - 70 parent prefabs
- Kit 001 - 19 prefabs/meshes,
- Kit 002 - 14 prefabs/meshes
- Kit 003 - 16 prefabs/meshes
- Kit 004 - 17 prefabs/meshes
- Kit 005 - 14 prefabs/meshes
- Kit 006 - 15 prefabs/meshes
- Kit 007 - 12 prefabs/meshes
- Kit 008 - 14 prefabs/meshes
- Kit 009 - 14 prefabs/meshes
- Kit 010 - 14 prefabs/meshes
- Kit 011 - 15 prefabs/meshes
- Kit 012 - 15 prefabs/meshes
- Kit 013 - 18 prefabs/meshes
- Kit 014 - 15 prefabs/meshes
- Kit 015 - 15 prefabs/meshes
- Kit 016 - 15 prefabs/meshes
- Kit 017 - 15 prefabs/meshes
- Kit 018 - 15 prefabs/meshes
Price $125.00
Elemental Black Hole VFX Pack by Piloto Studio
- 74 Textures
- 60 Materials
- 1 Shader
- 1 Script for adjustment of particle fx lenght
- 1 Script for preview purposes only
- 64 Prefabs
Elemental Black Hole VFX Pack
Stunning Black Hole VFX comes in a variety of elements. These are drag-and-drop VFX that work on all rendering pipelines.
Unleash the cosmic power of the universe now!
Compatible with all rendering pipelines! Please note that our shader is not compatible with some 2D setups
🌪️ Key Features 🌪️
- Prefabs are ready to be used out of the box, simply drag and drop them into your scene!
- 1 Shader for all particles
- Includes one asset overview scene, and a contextual example of usage.
- Compatible with ALL rendering pipelines
- VFX have a Looping prefab, Activation, and Dissipation, so you can make the FX last for however long you need them.
- Also has a script that allows you to set up how long your black holes lasts.
The package contains 16 unique Black Holes with the following elements:
- Arcane
- Crimson
- Dark
- Fairy
- Fire
- Frost
- Holy
- Light
- Mist
- Nature
- Shock Yellow
- Shock Blue
- Universe
- Void
- Water
- Wind
IMPORTANT: To change your rendering pipeline, make sure to download the dependency package and also read the readme file!
Price $25.00
Swords and Blades II by rawAmbience
Features:
- Slice
- Hit
- Stab
- Block
- Blades
- Cuts
- Defend
- Smack
- Slam
- Metal
Number of Audio Waves: 150
Sample rate / bit rate: 48kHz / 24 bit STEREO WAV
Minutes of audio provided: 4:10
150 designed swords and blades sound effects to enhance your project. From heavy hits to cutting armor and blocks, these sound effects can be used to add emotion and intensity of your fight scenes.
Demo in the link below:
Price $14.99
