Egyptian throne with accessories by Nicu_Tepes_Vulpe
Number of textures: 36
Texture dimensions: textures for the throne 8k other textures 4K
Polygon count: 54805
Minimum polygon count: 54805
Maximum polygon count: 54805
Number of meshes/prefabs: 1/8
Rigging: No
Animation count: No
Animation type list: No
UV mapping: Yes
LOD information: No
Types of materials and texture maps: PBR
Hello. This is a high definition quality polygon of a Egyptian throne with accessorie 3D Model with PBR textures. Extremely detailed and realistic. Suitable for movie prop, architectural visualizations, advertising renders and other. The archive includes FBX, textures for the Unity: Base color, Height, Metallic, Mixed AO, Normal_OpenGL, Roughness. Textures for the throne 8K other textures 4K. The number of materials corresponds to the number of main objects in the scene. The model contains 7 object: cloth, crown, Egyptian_throne, pillow_1, pillow_2, pillow_2_1, pillow_3.
Price $40.00
Retro Gas Pump with LODs by Enozone
LOD 00 : 11707 tris
-Pump base : 11331 tris
-Pump glass: 376 tris
Base textures :
- Albedo x2 : 4096px
- Metallic Smoothness x2 : 4096px
- Normal : 4096px
- Ambient Occlusion : 4096px
Glass textures:
- Albedo transparent : 4096px
- Metallic Smoothness : 4096px
- Normal : 4096px
- Ambient Occlusion : 4096px
------------------------------------------------------
LOD 01 : 2247 tris
- Albedo x2 : 4096px
- Metallic Smoothness x2 : 4096px
- Normal : 4096px
- Ambient Occlusion : 4096px
This package includes two prefabs, each featuring distinct albedo variations
Each prefab is equipped with configured Level of Details (LODs) and colliders
Textures are high-resolution at 4096px, encompassing albedo, metallic smoothness, normal maps, and ambient occlusion.
The scene is enhanced with post-processing effects and uses baked lightmaps.
UnWrapped UVs :yes
lightmaps : yes
Ambiant Occlusion : Yes
Post Processing : Yes
Colliders : Yes
LODs : Yes
Rigging : No
Animations : No
Materials : 5
Textures : 15
If you have any trouble or questions, please contact us at assetstore@enozone.fr !
Best Regards,
Enozone's team
Price $15.00
The Codex Dystopia Ambient Sci-Fi Music Pack by vspmusic
Number of Audio Wavs: 166
Sample rate / bit rate: 44,100 Hz
Does music loop: No
Minutes of audio provided: 1 Hours 53 Minutes
Supported Development Platforms:
Windows: Yes
Mac: Yes:
Music composer, Living Force is proud to present The Codex: Dystopia Sci-Fi Ambient Music Pack! This is an asset pack that contains one hundred sixty-six two audio cues geared towards various genres of Science Fiction, Fantasy, Ambient, Cinematic, Cyberpunk, and Action. The pieces all contain a fade-out and are loopable for desired cut scenes, action sequences, and transitions for your projects.
MainThemes - 42
SynthPads - 73
Drums - 41
Price $75.00
Pixel Explosions Pack by Zakhan
This Package includes:
- 20 Explosions.
- 20 Flipbooks with Emissive Textures.
- Original Texture Sizes: from 2048x2048 to 4096x4096.
- Customizable Colors and Emissive Colors via Shader.
- URP Support.
Requirements:
- Works better with linear color space.
Pixel Explosions Pack is a collection of 20 highly detailed pixel art explosions with customizable options to fit the color palette of any project.
Price $20.00
Analytical Volumetric Lighting [URP] - Performant Raytraced Volumetric Lights by Akidevcat
Analytical Volumetric Lighting is a post-processing render feature intended to replicate the behavior of the volumetric lighting focusing on high performance and high real-time light count. This is achieved thanks to the analytical approach which makes per-light calculations constant-time. Instead of estimating air light integrals with raymarching, they are calculated precisely.
PERFORMANT - Made to be much more performant compared to the traditional raymarching volumetric lighting solutions. Based on the analytical approach, render up to thousands of volumetric lights at the same screen with frame times compared to SSAO* even on mobile platforms**.
REALISTIC - Lights behave similarly to the real world based on the inverse square law. This provides you with high-fidelity lighting with no spatial limits or approximation noises.
SIMPLE TO USE - A single Volumetric Light component to make the setup as easy as possible. All of the lighting parameters are named to be intuitively familiar assisting artists during scene creation.
CUSTOMIZABLE - Take control of what you're trying to achieve - whether it's a highly stylized game or a realistic demo showcase. This package contains source code with comments to assist with any further code customization.
Main Features 🌟
- Clustered Rendering: Similarly to Forward+ rendering, lights are divided into clusters greatly lowering the rendering time required. Depth Culling feature makes use of the depth texture, culling lights behind walls and skipping unwanted calculations.
- Upscaling Feature: Render at native 25% resolution (or any other) for a substantial performance boost.
- No Draw Distance Limit: Draw distance is not limited compared to the raymarching solutions due to the analytical light equation solution. Render both close and far lights with the same fidelity at the same time.
- No Noise Filtering: As raymarching is not being used, lights produce highly accurate values with no filtering required. This deeply improves lighting fidelity with no performance trade.
- Deep Customization: Several useful parameters for each of your lights. Choose between light color and light temperature. Apply scattering parameter for the 'blurred' light sources.
- Realistic Shapes: 7 Light Shapes, including Point, Spot, Area, Uniform lights with more to come in the future.
- Mask Volumes: Limit volumetric fog to box & sphere volumes with a simple drag'n'drop component setup.
- Global Fog: Use a custom global fog feature including a light scattering parameter highly increasing the believability of your game.
- Distance Culling: Cull your volumetric lights based on camera distance with a smooth falloff.
- Debug Overlay: Easy-to-use overlay to help you determine performance problems and other information.
- Both Deferred and Forward rendering are supported!
- Both Perspective and Orthographic camera projections are natively supported!
- All the changes are applied instantly & viewable in Editor and Scene views.
- Documentation & Full Source Code are available
Please note that there is no shadow sampling (therefore, volumetric shadows as such) as this is not possible with an analytical approach!
Compatibility 🪄
- Unity 2021.3 or later.
- URP is supported; Built-In, HDRP are not supported.
- Forward, Forward+, Deferred rendering paths are supported.
- Mobile Vulkan is partially supported**.
- Mobile OpenGLES is not supported (Coming later).
- VR is not supported (Coming later).
- DX11, Vulkan, OpenGLCore, Nvidia/AMD/Intel are supported.
- Transparency is not supported (Coming later).
- Shadows are not supported.
* - SSAO included in URP with default settings.
** - Mobile platform support might be limited at the moment. Use at your own risk.
Assets (3D models & textures) shown in the screenshots are not included.
Price $39.99
SCENE ORGANIZER - OPTIMIZE - CREATE by MrMustache
SUPPORTED OPERATING SYSTEMS
- Windows
- Linux
- Mac OS (Silicon and Intel)
Scene Organizer revolutionizes the way you interact with your Unity scenes, providing a comprehensive set of tools to enhance organization, optimization, and creation. The intuitive interface allows you to effortlessly search, sort, and group scenes, fostering a streamlined workflow. Create custom groups and efficiently manage your scenes by name, date modified, or within designated groups.
Visualize your scenes at a glance with default icons, or opt for dynamic thumbnails to get a visual preview of each scene. Load scenes with ease using the dedicated load button, ensuring a seamless transition between your projects.
Take control of scene optimization by detecting and highlighting objects within the Hierarchy that can be optimized, facilitating a more efficient development process. Access valuable scene information, including :
- object count
- unique materials
- textures
- renderers
- lights
- animations.
For in-depth analysis, Scene Organizer provides a detailed scene information window, offering insights into rendering statistics, performance metrics, and editor statistics. Gain a deeper understanding of your scenes with just a click.
Empower your scene creation process with Scene Templates. Define scene attributes, names, and icons in advance, allowing you to kickstart projects with a tailored foundation. Speed up your development pipeline and unleash your creativity.
In essence, Scene Organizer is your all-in-one solution for organizing, optimizing, and creating Unity scenes, providing a seamless experience for developers seeking efficiency and creative control in their projects. Elevate your scene management with Scene Organizer today.
Thank you
MrMustache
Price $30.00
AHAP Haptics Pro by Assets4Devs
Specs
- Developed in Swift and Xcode 15
- Well tested on devices since iPhone 7
- Easy to setup
- Well coded and documented following Apple's documentation
- Documentation
- Reference Guide
Demo App
- contact us for how to request a demo app
Minimum iPhone & iOS
- iPhone 7
- iOS 13
Features
- AHAP Composer
- compose your custom AHAP
- or Compose Ahap online (contact us)
- AHAP Player
- Play AHAP From URL
- Play a haptic from a file storage at a server
- Play AHAP From C# Model
- Play a haptic from a serializable class model
- Play AHAP From .json file
- Play a haptic from a file.json in your assets folder
- Contactus if you have any question regarding endless possibilities
AHAP Haptics Pro is a Unity plugin to unlocks the potential of CoreHaptics. Tailor tactile feedback for any genre, from predefined sensations to fully customizable experiences. Elevate your project with engaging and unique haptic interactions.
Price $12.99
Humanoid Rigging by bycal
1. Add HumanoidRigging.cs on the model GameObject to create a skeleton and Skin.
2. You can adjust the bones' position to fit the model in Edit Bones mode.
3. You can edit the Skin by painting weights in Edit Weights mode.
4. Export a skinned model FBX file to use in your project.
5. It works for components of MeshFilter as well as SkinnedMeshRenderer.
It's a tool to create Skinning for a character model.
It creates a humanoid skeleton and it's easy to edit the position of the bones.
It can automatically Skin and you can also edit the weights manually.
It's easy to export humanoid-rigged FBX files to use in your game!
Price $10.99
Demo City By Versatile Studio (Mobile Friendly) by Versatile Studio
Technical details:
- 38 models in FBX format.
- 43 textures in PNG format (including normal and occlusion maps).
- 51 set up prefabs.
- A total of 21 materials for all models (overlapping reduces the number of draw calls).
- PBR materials (normal and occlusion maps included).
- Correct and optimized topology of 3D models.
- No animations and animators.
- LODs are not included in the package, since occlusion culling is responsible for optimization.
Render pipeline compatibility:
- Only built-in materials are included in the pack. To convert materials to your render pipeline go to: Edit > Render Pipeline > "Your Render Pipeline" > Upgrade Materials.
About package:
- This package contains a ready-to-use scene with a small part of the night city with a long highway.
- All lighting is placed, configured and baked.
- Occluded culling is also baked in for optimization.
- Lighting, reflections and materials are designed to emulate wet weather.
Model parameters:
- The number of polygons (triangles) varies from 26 to 10000.
- Texture resolution varies from 256 to 2048 pixels.
Note:
- This package is suitable for both PC/consoles and mobile devices.
- Models, textures and materials are created and configured for maximum performance.
- There is no collider for each model. Instead, this package includes one collision model for all the roads in the location. This is necessary in order not to overload the location with unnecessary colliders and to improve performance. But of course, you can add a mesh or any other collider to each model yourself.
Contacts:
- Site (More assets is here): https://sites.google.com/view/versatile-studio/
- Email: versatilestudioproject@gmail.com
Price $0.00
Pizza Shop - Cute Pizza Shop by Studio Horizon
Number of textures : 1
Texture dimensions : 1024x1024
Polygon count of [60k]
Minimum polygon count : 200
Maximum polygon count : 40k
Number of meshes/prefabs : 12
Rigging: No
Animation count : N/A
Animation type list : N/A
UV mapping: No
LOD information (1)
Types of materials and texture maps (Albedo)
Cute Pizza Shop to use in mobile games, restaurant games and cute mobile games.
This pack contains cute pizza shop building, table, chair, tree, fence, pole, planters and poles. You can use in mobile game.
Price $6.99
3D LOW POLY Dog - ANIMATED by Unboring Studios
Number of textures: 1
Texture dimensions: 500x500px
Polygon count of Dog Model: 1110
Minimum polygon count: 1110
Maximum polygon count: 1110
Number of meshes/prefabs: 16
Rigging: Yes
Animation count: 12
Animation type list: Idle, Start Walk, Walk (Loop), End Walk, Start Run, Run (Loop), End Run, Start Sit, Sit (Loop), End Sit, Attack, Eat, Start Sleep, Sleep (Loop), End Sleep
UV mapping: No
LOD information (count, number of levels): 1
🐕 An animated model of a dog in low poly style including 5 different color variants.
RIGGED & ANIMATED
Animation List:
- Idle
- Start Walk
- Walk (Loop)
- End Walk
- Start Run
- Run (Loop)
- End Run
- Start Sit
- Sit (Loop)
- End Sit
- Attack
- Eat
- Start Sleep
- Sleep (Loop)
- End Sleep
Colors:
- Black
- Brown
- Gray
- LightBrown
- White
Price $4.99
3D LOW POLY Horse - ANIMATED by Unboring Studios
Number of textures: 1
Texture dimensions: 500x500px
Polygon count of Horse Model: 3248
Minimum polygon count: 3248
Maximum polygon count: 3248
Number of meshes/prefabs: 13
Rigging: Yes
Animation count: 12
Animation type list: Idle, Start Walk, Walk (Loop), End Walk, Start Run, Run (Loop), End Run, Attack, Eat, Start Sleep, Sleep (Loop), End Sleep
UV mapping: No
LOD information (count, number of levels): 1
🐎 An animated model of a horse in low poly style including 5 different color variants.
RIGGED & ANIMATED
Animation List:
- Idle
- Start Walk
- Walk (Loop)
- End Walk
- Start Run
- Run (Loop)
- End Run
- Attack
- Eat
- Start Sleep
- Sleep (Loop)
- End Sleep
Colors:
- Brown
- BrownWhite
- Gray
- LightBrown
- White
Price $4.99
3D LOW POLY Horse Armor - ANIMATED by Unboring Studios
Number of textures: 1
Texture dimensions: 500x500px
Polygon count of Horse Armor Model: 6116
Minimum polygon count: 6116
Maximum polygon count: 6116
Number of meshes/prefabs: 13
Rigging: Yes
Animation count: 12
Animation type list: Idle, Start Walk, Walk (Loop), End Walk, Start Run, Run (Loop), End Run, Attack, Eat, Start Sleep, Sleep (Loop), End Sleep
UV mapping: No
LOD information (count, number of levels): 1
🐎 An animated model of an armored horse in low poly style including 5 different color variants.
RIGGED & ANIMATED
Animation List:
- Idle
- Start Walk
- Walk (Loop)
- End Walk
- Start Run
- Run (Loop)
- End Run
- Attack
- Eat
- Start Sleep
- Sleep (Loop)
- End Sleep
Colors:
- Brown
- BrownWhite
- Gray
- LightBrown
- White
Price $4.99
3D LOW POLY Elephant Armor - ANIMATED by Unboring Studios
Number of textures: 1
Texture dimensions: 500x500px
Polygon count of Elephant Armor Model: 3086
Minimum polygon count: 3086
Maximum polygon count: 3086
Number of meshes/prefabs: 14
Rigging: Yes
Animation count: 13
Animation type list: Idle, Start Walk, Walk (Loop), End Walk, Start Run, Run (Loop), End Run, Attack, Eat, Die, Start Sleep, Sleep (Loop), End Sleep
UV mapping: No
LOD information (count, number of levels): 1
🐘 An animated model of an armored elephant in low poly style including 5 different color variants.
RIGGED & ANIMATED
Animation List:
- Idle
- Start Walk
- Walk (Loop)
- End Walk
- Start Run
- Run (Loop)
- End Run
- Attack
- Eat
- Die
- Start Sleep
- Sleep (Loop)
- End Sleep
Colors:
- Brown
- DarkBrown
- Gray
- LightBrown
- LightGray
Price $4.99
Stylized Effect Asset Bundle by FatihEkinYilmaz
List of VFXs included:154
Texture sizes: 512x512,1024x1024
Number of Textures: 105
Shaders:5
Stylized Effect Asset Bundle includes 4 Effect Asset Packs with more than 150 prefabs.
The Normal Combined price 43$
$24 instead of $43
Packs included in Bundle:
Stylized Particle Effects Package
Price $24.00
Christmas Time_Pack by Stefano Errico
Christmas Bells Are Ringing
Key: C Major
Tempo: 80 BPM 4/4
Lyrics:
We wish you a merry christmas
and a happy new year.
We wish you a merry christmas
as we welcome another year.
Slaght bells are ringin'
and snow falling down.
Wish you a merry christmas
and a happy new year.
___
Punk Rock Christmas
Key: G Major
Tempo: 160 BPM 4/4
version:
- Main
- 60 seconds version
- 40 seconds version only band
- 30 seconds version only orchestra no band
- 15 seconds version
- loop A
- loop B
- loop C
- loop D
___
Rock And Roll Christmas Day
Key: A Major
Tempo: 190 BPM 4/4
version:
- Main
- 40 seconds version
- 15 seconds version
- stingers (1)
- stingers (2)
- intro
- loop A
- loop B
- loop C
- loop D
- end_outro
___
Jingle Bells Rockabilly
Key: G Major
Tempo: 200 BPM 4/4
version:
- Main
- 40 seconds version
- 20 seconds version (1)
- 20 seconds version (2)
- stingers (10s)
- loop A
- loop B
- loop C
- loop D
- end_outro
___
Corporate Rock Christmas
Key: G Major
Tempo: 110 BPM 4/4
Other version:
- Main
- intro
- 60 seconds version (1)
- 60 seconds version (2)
- stingers (10s)
- loop A
- loop B
- loop C
- end_outro
This music pack contains 5 tracks of different genres, all united by the charm and warmth of the Christmas atmosphere.
TRACKLIST (.wav, 48kHz, 24bit)
- Christmas Bells Are Ringing (Main)
- Punk Rock Christmas (Main, 60s, 40s only band, 30s only orchestra, 15s and 4 loop)
- Rock And Roll Christmas Day (Main, 40s, 15s, 2 stingers, 4 loop, intro and outro)
- Jingle Bells Rockabilly (Main, 40s, 2 20s, 1 stinger, 4 loop and outro)
- Corporate Rock Christmas (Main, 2 60s, 1 stinger, 3 loop, intro and outro)
Price $30.00
Acoustic - Volume 2 by Frequently Asked Music
Features:
- 15 Full length
- 45 Short edits
- 126 Loops
- 30 Intro&Outro
Number of Audio Wavs: 216
Sample Rate/Bit Rate: 44.1 kHz, 16bit Stereo WAVs
Does music loop: Yes
Minutes of audio provided: 1h 51m 08s
Supported Development Platforms:
Windows: Yes
Mac: Yes
Please contact us at studio@frequentlyaskedmusic.com for further clearance in case you want to use a specific track for other purposes - YouTube videos, social marketing, promo.
Acoustic - Volume 2 features 15 acoustic music themes ideal for nature, family, home and life contents. The arrangements include premium tenor ukulele, acoustic guitars, piano, mandolin, upright bass and many types of percussions. Every music theme comes with multiple loops and shorter edits for further editing.
Total amount of 1,04Gb of music.
- Beautiful Life Full length (02:07), 8 Loops, 3 Edits, Intro&Outro
- Beautiful Nature Full length (01:29), 6 Loops, 3 Edits, Intro&Outro
- Big Family Full length (02:11), 9 Loops, 3 Edits, Intro&Outro
- Bumblebees Full length (01:17), 5 Loops, 3 Edits, Intro&Outro
- By Heart Full length (01:26), 6 Loops, 3 Edits, Intro&Outro
- Country Dreams Full length (01:43), 10 Loops, 3 Edits, Intro&Outro
- Days With You Full length (02:08), 11 Loops, 3 Edits, Intro&Outro
- Early Morning Sun Full length (02:00), 8 Loops, 3 Edits, Intro&Outro
- Green Grass Full length (02:01), 10 Loops, 3 Edits, Intro&Outro
- Hawaiian Dream Full length (01:42), 9 Loops, 3 Edits, Intro&Outro
- Life Is Yellow Full length (02:08), 9 Loops, 3 Edits, Intro&Outro
- Lights From Paradise Full length (02:00), 8 Loops, 3 Edits, Intro&Outro
- Precious Garden Full length (01:48), 10 Loops, 3 Edits, Intro&Outro
- Through The Outskirts Full length (02:12), 8 Loops, 3 Edits, Intro&Outro
- Tiny House At The Lake Full length (01:49), 9 Loops, 3 Edits, Intro&Outro
Take a look: Acoustic - Volume 1
Price $29.99
Stylize Fantasy Village by LowPolyBoy
Geometry:
- Triangles 2.3k
- Quads 177.2k
- Polygons 1.3k
- Total triangles 364.8k
Vertices: 195.5k
Textures: 25
Materials: 10
UV Layers: Yes
Vertex colors: No
Animations: 0
Rigged geometries: No
Morph geometries: 0
Scale transformations: No
Create your own video game with these colorful low - medium poly stylized fantasy village asset pack! Add life to your world or make any common props you like.
With a grand total of 180+ prefabs
Price $18.99
Native Cursor by Riten
It relies on P/Invoke to call the native APIs of each platform.
- Change cursor via native System Calls.
- Manages cursor stack for you by allowing you to Push/Pop cursors with different priorities.
- Is cross-platform.
Documentation: https://gameobject.xyz/nativecursor/
Native Cursors is cross-platform package that allows you to change the cursor to OS native cursors. This is useful for games that want to use the OS's cursor instead of a custom texture.
It supports WebGL, Windows, MacOS and Linux.
Works for IL2CPP build targets too.
Price $15.00
Realistic Track Blakefield Raceway by RCC Design
Complete track geometry:
Polygons: 1 805 000
Vertices: 2 256 000
30 Materials
46 Textures (including specular and normal maps ) - sizes from 512x512px to 8192x8192px
UV mapping: mixed
Render pipeline - Package uses Built-in RP, but can be switched to URP/HDRP and need materials to be adjusted
Blakefield Raceway is a fictional race track with oval and infield layouts. It has 20 car capacity. You can race on several configurations, with Oval, Hairpin and Chicane elements that can be enabled. Track is tested in realistic racing simulator to insure it has correct scale, and is fun to drive.
Oval layout distance is 4000 meters. Infield Hairpin layout with chicane distance is approximately 4350m.
Basic workflow description:
You can assemble a complete race track within few minutes by dragging and dropping a set of prefabs into your scene. Those are:
* Terrain (road, grass, concrete, curbs, lines etc.)
* Vehicles
* Colliders
* Objects - distance markers, cars, banners
* Trees
* Walls and barriers
* Buildings
* Seats
After placing the pre-built track components you can easily turn off some of them if you want to customize or optimize your scene.
I have made the grass, road, curbs and concrete as separate meshes. This way you can add different sound effects when car is driving over them. You can use your scripts and physics materials to make the grass mesh slippery, sand patches to slow the car down etc.
Additionally, you can place individual objects to further change the appearance of the environment.
Here is the list of all available 3d objects you get with the track:
* Garage buildings
* Utility houses
* Spectator seats
* 9 cars, ambulance and crane hook, 3 trucks (lorries), 3 motorhomes (RVs)
* 9 trees
* Tyre stands and portable banner for pitlane
* Distance markers and cones
* Marshal tower
* Large radio tower
* Safety wall blocks with/without fence, and just fence
* Tyre wall, tyre stack and a single tyre
* Safety railing
* Banners, and banner frame, L shaped banner frame
* Start light cluster
* Pitwall desks with seats and PC screens
* Concrete slabs to cover off roads
* Podium steps
* Floodlight poles
* Mechanic tent
* Animated flag mesh
What are the benefits of using this asset?
1. Ease of use. You don't have to spend hours sticking together straights and corners to make a race track. All you have to do is drag prefabs into an empty scene, and you have a realistic looking track with road, grass, mountains, trees, garages, walls and everything else you might need. All what's left is to place your vehicle prefab and start testing.
2. Safety. If you have a scene with track built from separate elements, there is always possibility to corrupt the scene file, or run into compability issues after upgrading engine. If you lose your scene file, all your hard work is lost. With this pre-built asset, you will always have complete track from a handful of prefabs thrown into scene.
3. Separate objects. If you don't like the trackside object placement of default track, it's easy to turn off the elements, and place trees, walls, garages and everything else as you see fit.
4. Since this is a fictional race track, you can be sure you will not have any licensing problems in future, because nothing like this exist in real life.
More tracks are coming!
This is just my fourth track in realistic style graphics and size, I will build more tracks that use same artstyle and props, and add more objects. If you are looking for cartoon style race tracks, please check out my seller profile, I have already made 20 cartoon style circuits.
For any questions about this asset send me an email to retrovalorem@gmail.com.
Price $45.00
