Signs for Storefronts by Bohn Studios
Signs that will jazz up the exteriors of your buildings. These logos pop out at the player and gives your points of interest some spunk.
27 prefabs / meshes ranging from 500 to 3,500 vertices. All signs use the same atlas material that is 4096x4096. Textures include albedo, normal map, and metallic/mask.
Works great in any render pipeline using the default shader for HDRP, URP, or built-in.
Price $25.00
OWA Tents, Awnings & Market Stalls: Open World (HDRP/URP/BIRP) by Bohn Studios
Number of textures: 4
Texture dimensions: 8192x8192
Minimum polygon count: 200
Maximum polygon count: 25,000
Number of meshes/prefabs: 180+
Rigging: No
Animation count: 0
UV mapping: Yes, manually atlased UV's
LOD information: No LOD's, there are better ways..
Types of materials and texture maps: albedo, normal, normal detail, metallic mask, occlusion
Over 180 Props / Prefabs Included:
- (67) Tents
- (54) Window / Door Awnings
- (14) Market Stalls, & booths
- (7) skywalk canopies
- (16) Pavilions
- (12) Crates
- (2) Rugged Countertops
- (2) benches
- (4) book cases / product shelves
- (2) display racks
- (4) tables
- (1) slop sink
- (2) wall racks
These props look great and run fast. Thanks to tactful texture budgeting, an open world can be brought to life with small overhead for disk space and very few batches.
This low draw call pack features:
- Static batching out of the box
- Extremely Low batches / draw calls
- Extremely Low set-pass calls
- Atlased 1-material for everything
- A huge collection of versatile decorations for streets, markets, carnivals and urban theme areas
- Flexibility across a wide range of genres including fantasy, steampunk, Victorian, and cyberpunk! The tents and wood items can even be used in medieval projects.
- A very versatile prop coll the uses the default shaders on each pipeline.
- Works great in HDRP, URP & the Built-in render pipelines
- Fast performance and strategic usage of vertices
- Details that look good far away and up-close
Everything you need to set up the stalls for a marketplace, shanty town, carnival, city center, vendor stalls, you name it.
Bring extra character to your buildings with the included window awning kit. These awning snap perfectly into place on all OWA Buildings and other structures using a 4x4m grid.
This whole pack is designed to give urban environments and market places more character.
Flexible aesthetics that are easy to kitbash and work into existing projects.
Neutral art style is easily adapted to many types of games and genres. Those with basic graphic design skills can alter the appearance by editing a single flat image. The regular sliders for the default shaders for smoothing, metallic, tint, etc are available for customization.
Textures for the atlas include Albedo, Normal, Metallic, Occlusion, and Detail Normal.
Price $80.00
CRS - Choose Reward System by Anawim Studios
Features
- Seamlessly create a "Choose Reward System" using scriptable objects.
- Easily change the amount of rewards that you want to display at the same time.
- Customize your rewards and reward types (rarities) easily.
- Make unique and repeatable rewards with just a check.
- Create conditioned rewards that only appear if certain conditions are met.
- Implement Custom conditions with ease!
- Increase the chance of appearance of the reward rarities over time.
- Duplicate rewards during selection to always see the same amount of rewards at the same time even if your player got almost all of them.
Supported OS
- Anything that can run your Unity Project would do. But if you find any issue please let me know!
Link to documentation
Checkout the chapters in the videos for quick access to any feature.
- Full PDF documentation link: https://docs.google.com/document/d/1f0arcpt9313G5Q5TgtPJxcM3YsjQ3ouB8ycjQJloPrw/edit?usp=sharing
- Quick start Guide Video: https://www.youtube.com/watch?v=Ii4tUbKNlW0
- Settings & Advanced Features Video: https://www.youtube.com/watch?v=ge2B9RBs9IY
- The PDF documentation is also included in the project's folder. The file is Called "Documentation".
Easily create rewards systems where the player needs to choose an option from a rarity-based rewards pool.
Easy to use
It is based in Scriptable Objects and a RewardManager monobehaviour. So you don't need to worry about any details.
use it everywhere
Literally, you can integrate it in any genre. The Choose reward mechanic is awesome, and it is a widely success in rogue-lites, modern rogue-likes, survivors, and card games.
Make it yours
The system is not attached to any kind of visual style, in fact, the examples are using plain UI elements. So you can feel free to make your own amazing aesthetics and rest assured that the system is easy to integrate.
Battle-tested by our own games
Yeah, we have some rogue-lite games in progress and they are using this same system like a charm.
Checkout the features list!
Source code included!
You read it right, the whole source code is included so you can learn and make any necesary adjusment for your special use cases. However, if you would like us to include any feature, let us know and we will take a look!
Complete Documentation
Checkout the links in the next section for the PDF docs and video tutorials (in english only).
The code contains complete C# Summary docs. Including parameters and return values.
Join our Discord to get quick support & propose ideas
https://discord.gg/8ghS2yfkCW
Price $15.00
kcisa - Korean Traditional Festival by Korea Culture Information Service Agency (kcisa)
Number of textures: 332
Texture dimensions: 2048x2048
Vertex Count: 322 - 45,390
Number of meshes/prefabs: 85
UV mapping: Yes
LOD 4
In rural areas of Korea, there is a joint work during the farming season. This is called a "dure."
In Gimpo, the region where paddy was first cultivated to produce rice, a staple food in Korea, in connection with this farming joint work
Gimpo Tongjin Durenori, which contains satire and humor, has been reorganized in modern times for the vast Gimpo Plain and the spirit of the ancestors who blends with the nature.
Gimpo Tongjin Durenori is currently designated as Gyeonggi-do Intangible Cultural Property No. 23 in 1998.
The props used in Gimpo Tongjin Durenori are made into 3D asset.
Gimpo Tongjin Durenori is a game that expresses the village community in the agricultural society,
The asset contains traditional Korean farming tools and agricultural-related props.
Price $0.00
Trendy Dance Challenge Mocap Pack #1 by ACHID
Animation count
24 animations
https://youtu.be/sO0wFradb8g?feature=shared
Preview video
This motion asset pack contains 24 “3D animation files of (Hot Right Now) Trendy Dance Challenge”, captured by professional dancer.
———————————♦︎ Description ♦︎—————————-——
• Number of Assets : 24
• Length per Asset : 10~30 sec
• Mocap Equipment : 24 Optical Motion Capture Cameras (Vicon) & Motion Capture Gloves (Manus)
• Actor : Professional Dancer
23 Trendy Dance animations
Animation List:
• 01. Haidilao Dance
• 02. Missing You
• 03. Bow Chika Wow Wow
• 04. Devil Challenge
• 05. Booty Wurk
• 06. Don’t Stop Challenge
• 07. 2000s & 2010s Throwbacks
• 08. Bollywood Dance
• 09. Boom Boom Challenge_01
• 10. Boom Boom Challenge_02
• 11. Crank It Up
• 12. Fire Ball Challenge
• 13. Hold Up
• 14. MJ Dance
• 15. Moon Walk
• 16. If I Was You Challenge v1
• 17. Running Man Challenge
• 18. Cake Challenge
• 19. Drake Meme
• 20. Slick Back
• 21. Can Can - female
• 22. Can Can - male
• 23. This Hit That Ice Cold Challenge - female
• 24. This Hit That Ice Cold Challenge - male
Price $289.90
Low Poly Stylized Gun Demo by LimitLess
Number of textures : Color pallet Texture
Number of meshes/prefabs:4
UV mapping: Yes
Types of materials and texture maps:Standard Material
Minimum polygon count : 606
Maximum polygon count:1300
Each model features striking visual details and includes the innovative addition of emission lighting, enhancing the immersive gameplay experience.
Key Features:
1. Genre Diversity: Our collection encompasses a wide range of iconic firearms, ensuring that game developers have access to a comprehensive selection of gun models suitable for different gameplay scenarios.
2. Emission Lighting: Adding a new dimension to virtual weaponry, our gun models incorporate emission lighting technology, which illuminates specific elements of each firearm, contributing to a visually captivating gaming environment.
3. Detailed Realism: Every model encapsulates intricately detailed designs, ensuring that the firearms closely resemble their real-world counterparts. From the sleek curves of a handgun to the rugged exterior of a sniper rifle, our models strive for unparalleled accuracy.
Price $0.00
Magic Spell Icons Bundle6 by AI game icons
- Resolution: 512x512px
- Number of Files: 500
- Format: PNG
- This bundle consists of 500 magic spell icons in 5 categories.
Sci-Fi (100 icons)
Earth (100 icons)
Nature (100 icons)
Debuff (100 icons)
Buff (100 icons)
- These assets are created with AI and fixed with photoshop.
- All icons are 512x512px in PNG format.
Price $19.99
Free RPG Icons Pack by AI game icons
- Resolution: 512x512px
- Number of Files: 65
- Format: PNG
- This pack contains 50 magic spell icons and 15 weapon icons.
- These assets are created with AI and fixed with photoshop.
- All icons are 512x512px in PNG format.
- More icons:
Price $0.00
Stylized Character Bear (Forest Ronin Hoji) by SnackStore
Number of textures: 21
Texture dimensions: 4096 x 4096 (tga)
Polygon count of: Сharacter (Faces: 7, 068🔹Tris: 12, 478🔹Verts: 6,326)
Number of meshes/prefabs: 1/5
Rigging: Yes, Humanoid
Animation count: 0
Extra bones: knot, bow_01_l, bow_01_r, bow_02_l, bow_02_r, bow_03_l, bow_03_r, lace_01_l, lace_01_r, lace_02_l, lace_02_r, lace_03_l, lace_03_r, armor_bot_01_l, armor_bot_01_r, armor_bot_02_l, armor_bot_02_r, armor_bot_03_l, armor_bot_03_r, skirt01_01_l, skirt01_01_r, skirt01_02_l, skirt01_02_l, skirt01_02_r, skirt01_03_l, skirt01_03_r, skirt02_01_l, skirt02_01_r, skirt02_02_l, skirt02_02_r, skirt02_03_l, skirt02_03_r, skirt03_01_l, skirt03_01_r, skirt03_02_l, skirt03_02_r, skirt03_03_l, skirt03_03_r, skirt_01_med, skirt_02_med, skirt_03_med, tail_01, tail_02, armor_top_l, armor_top_r, jaw_top, jaw_bot, language_01, language_02, language_03, teeth_top, teeth_bot, eyes_l, eyes_r
UV mapping: Yes
Types of materials and texture maps PBR (🔹4096 x 4096🔹tga)
Hoji wanders among the trees, his sharp eyes always alert, and his muscular body expressing readiness for any challenge. His powerful paws and sharp claws have become an insurmountable obstacle for those daring to encroach upon the forest🐾🍃
🟣Asset Description:
🔸The kit includes various color materials to customize character colors in the game location.
🟣Set of models:
🔸Сharacter (Faces: 7, 068🔹Tris: 12, 478🔹Verts: 6,326)
🟣PBR Stylized Material:
🔸Texture resolution: 4096 x 4096 (tga)
🔸5 BaseColor Maps
🔸5 Normal Maps
🔸5 MetallicSmoothness Maps
🔸5 Emissive Map
🔸1 Ambient Occlusion Map (All)
🔸1 Id Map (All)
🟣Different character styles:
🔸Brown bear
🔸Mountain bear
🔸Cave bear
🔸Polar bear
🔸Jungle bear
🌕Unity project
🔸Supported version: 2021.3.26f1 (and earlier versions)
🔸Render pipelines: Built-in, URP
🔸Texture Resolutions: PBR Textures
🔸This project is based on the humanoid rig, extra bones
🔸The project does not include animation.
💌Contact us if you have any questions: snackstore.models@gmail.com
Price $35.00
Aztec City Modular Kit by Galamot Shaku
The Aztec City Modular Kit includes:
- 190 prefabs
- 15 materials
- 39 PBR textures
Models
Modular architecture
Four different material variations for each. ( 128 total)
- 2 Floors
- 5 Pillar / columns
- 3 Doors
- 9 Walls
- 5 stairs
- 8 Ornaments
Props
- Fire pit
- Bridge
- Market Stall
- Canoe
- 2 Carpets
- Human skulls
- Stone skull ornaments
- Rings
- Fire Statue
- Quetzalcoatl statue and head
- Gold ornaments
- Wall torches
- Straw roof module
- Tzomplantil (skull hanger)
Buildings
- 4 Fully customizible structures made with the achitectural modules.
- 4 Merged pyramids
- 5 Stackable pyramid sections
Technical information:
- Material types: PBR using standard built-in shaders
- Texture types: albedo, metallic, normal, occlusion
- Texture dimensions: from 512x512 to 2048x2048
- Colliders: box colliders and mesh colliders,
- LOD information: Yes, Auto-generated,
- Minimum polygon count: 72 Triangles
- Average module polygon count: Between 150 to 900 Triangles
- Maximum polygon count: Between 22,815 to 29,620 Triangles for merged pyramids.
- Rigging: No.
FEATURES:
- Highly optimized models with LODs
- Convert easily to URP
- High quality PBR materials with 2K Textures
- Flexible modular buildings to create different types of structures
- Optimized merged buildings
- Trimsheet based UVs
- Props (Skulls, Jars, Canoe, Fence, Carpet, FirePit etc)
- Asset showcase scene and Sample scene
Price $32.00
Graves and Tombstones Pack by ImmersiveDesign
Features:
- 1 wooden cross
- 1 painted metal cross
- 4 graves
- 4 tombstones
Number of Unique Meshes: 10
Collision: Yes/Custom
Vertex Count:
- cross_a - 901 tris/783 verts
- cross_b - 59 tris/60 verts
- grave_a - 91 tris/93 verts
- grave_b - 121 tris/128 verts
- grave_c - 70 tris/83 verts
- grave_d - 192 tris/192 verts
- tombstone_a - 26 tris/32 verts
- tombstone_b - 101 tris/96 verts
- tombstone_c - 90 tris/87 verts
- tombstone_d - 117 tris/104 verts
Number of Materials: 2 materials
Number of Textures: 6
Texture Resolutions: 4096 px / 1000 px/m
Unveiling a captivating set of 3D models – two stylish grave crosses, four burial plots, and four tombstones. Immerse your virtual world in quality and artistry. Ideal for digital creators, gamers, and those craving a touch of eerie elegance. Elevate your projects with this extraordinary collection, infusing a cryptic charm into your creations. Acquire now for a dash of macabre sophistication.
Price $6.99
Medieval RPG Music by Tom Feldmann
- .wav file format
- works in any render pipeline
- stereo audio
- 16 bit audio
- 48kHz rate
- Loopable: No
- Amount: 40 Tracks
- Length: ~2 minutes per track, 1h 10min total
This package contains high-quality, professional music in a medieval style.
Instruments include traditional medieval instruments like harps, tabors, guitars and gitterns, tambourines and many more!
This package is suited for beginners as well as experienced devs.
Number of Tracks included: 40
The songs are suited for the following scenes: fighting & battles, shops and buildings, forests, castles, mythical places, parades.
All tracks included are safe for video streaming platforms like YouTube and will not be claimed or demonetized.
All songs are stereo and in the .wav format. They are not for looping but rather for fading in and out.
Price $8.99
Army pistol by Nicu_Tepes_Vulpe
Number of textures: 42
Texture dimensions: 4096x4096
Polygon count: 21549
Minimum polygon count: 21549
Maximum polygon count: 21549
Number of meshes/prefabs: 1/21
Rigging: No
Animation count: No
Animation type list: No
UV mapping: Yes
LOD information: No
Types of materials and texture: PBR
Hello. This is a high definition quality polygon of a Army pistol 3D Model with PBR textures. Extremely detailed and realistic. Suitable for movie prop, architectural visualizations, advertising renders and other. The archive includes FBX, textures for the Unity: Base color, Height, Metallic, Mixed AO, Normal_OpenGL, Roughness. Textures in 4K. The number of materials corresponds to the number of main objects in the scene. The model contains 21 object: army pistol_bolt, 8 bullets, 8 cases, cartridge_magazine, forend, trigger and trigger_1.
Price $25.00
FREE Sci-Fi Horror Music by Tom Feldmann
Number of tracks: 9
Total Length: 10min 03sec
Audio file type: .wav
Loopable: no
Stereo: yes
Bit depth: 16 bit
Sample rate: 48 kHz
Render Pipelines Supported: URP, HDRP, Standard
This package contains high-quality, professional instrumental music/ atmosphere in a sci-fi/ horror style.
Number of tracks included: 9
For beginners as well a experienced devs.
Includes music for the following use cases/ scenes:
- (Space-) Exploration
- Quiet atmospheres
- Chase sequences
- Action-packed scenes
- "stress" e.g. being chased, completing tasks on time
This free lite version does not include music for the following scenes:
- Menus, Cutscenes and Credits
- Jumpscares
This is the lite verion of my Sci-Fi Horror Music pack. The full version differs from this lite version in the following points:
- Higher audio quality
- Over 30 additional tracks
- Tracks for more/ special use cases, like menus
- Full E-Mail support
All tracks are stereo and in the .wav format.
Tracks are not for looping but rather fading out and in.
Price $0.00
Infinite Horizons Stylized Panorama - Vol2 by YoruStudios
- 30 Horizons scenes, each one with 4096 pixels wide.
- Demo scenes with scripts to change background and adjust distance / tiling.
- Shader compatible with SRP, URP and VR Single-Pass and Multi-Pass.
With this incredible package you are getting 30 detailed panoramas for less than 1 dollar each!
Buying our Asset you receive 30 images to compose the horizon of your scene, it can be a 3D, 2D game or a Virtual Reality experience, our scenarios fit perfectly into a 360 degree cylindrical mesh.
You can adjust the perception of distance by increasing or decreasing the material's "tiling" parameter and the height of the object.
(We have a demo scene with a script that does this).
For VR Developers, our shader is compatible with Single-Pass and Multi-Pass!
If you are working on a 2D project or creating a Cutscene, you can use the scenes as an infinite scrolling sprite as we create the scenes to have perfect tiling.
(We have a demo scene for this too).
All of this is extremely lightweight, working perfectly on any mobile device and perfect for your Virtual Reality scene that needs to be optimized to the maximum.
(Attention! This asset only includes the 30 horizon panoramas! It does NOT include any skybox or sky images!)
** Feel free to use any skybox you have to compose your scene, or if you want the MAXIMUM of beauty and optimization you can purchase our other asset together: **
*Sky Domes - High Performance Skybox Alternative
It has a collection of incredible skies in different styles that will suit all your projects and will work perfectly with this asset.
So you can have maximum optimization with 1 draw call per sky, unlike a regular skybox that uses 6 draw calls.
The sky used in the demonstration video is from our asset described above.*
Need even MORE horizons?
Infinite Horizons Panorama - Vol 1
Our two packages work as a complement to each other, in addition to some unique environments, they have scenarios that work as extra locations.
So just choose the one you like most (Vol 1 or Vol 2) and if you need more scenery variations, buy the other one.
The 3D road model that appears in the demonstration video is free and you can download on sketchfab:
"American Road Curve Ahead" - by jimbogies is licensed under Creative Commons Attribution
(This asset is not made to be viewed at a very close distance, remember that it is not a single photo of a landscape, it is a detailed collage, so if you look very closely maybe you can see some artifacts).
How was this asset created?
First we create the scenery elements separately (trees, mountains, rocks, buildings, etc...), all from scratch using AI tools with different techniques and various AI models.
For each element that will make up the scene, we need to generate hundreds of images until we select the best ones to be edited and incorporated into the final scene.
All elements are edited, cleaned, cut and stitched using Adobe Photoshop to create a single scene.
In addition, we correct the lighting and several other factors to achieve the best scene possible!
In the end it's all a huge editing job.
All of this ensures that you have a beautiful and completely unique scene!
Price $28.00
Infinite Horizons Stylized Panorama - Vol1 by YoruStudios
- 30 Horizons scenes, each one with 4096 pixels wide.
- Demo scenes with scripts to change background and adjust distance / tiling.
- Shader compatible with SRP, URP and VR Single-Pass and Multi-Pass.
With this incredible package you are getting 30 detailed panoramas for less than 1 dollar each!
Buying our Asset you receive 30 images to compose the horizon of your scene, it can be a 3D, 2D game or a Virtual Reality experience, our scenarios fit perfectly into a 360 degree cylindrical mesh.
You can adjust the perception of distance by increasing or decreasing the material's "tiling" parameter and the height of the object.
(We have a demo scene with a script that does this).
For VR Developers, our shader is compatible with Single-Pass and Multi-Pass!
If you are working on a 2D project or creating a Cutscene, you can use the scenes as an infinite scrolling sprite as we create the scenes to have perfect tiling.
(We have a demo scene for this too).
All of this is extremely lightweight, working perfectly on any mobile device and perfect for your Virtual Reality scene that needs to be optimized to the maximum.
(Attention! This asset only includes the 30 horizon panoramas! It does NOT include any skybox or sky images!)
** Feel free to use any skybox you have to compose your scene, or if you want the MAXIMUM of beauty and optimization you can purchase our other asset together: **
*Sky Domes - High Performance Skybox Alternative
It has a collection of incredible skies in different styles that will suit all your projects and will work perfectly with this asset.
So you can have maximum optimization with 1 draw call per sky, unlike a regular skybox that uses 6 draw calls.
The sky used in the demonstration video is from our asset described above.*
Need even MORE horizons?
Infinite Horizons Panorama - Vol 2
Our two packages work as a complement to each other, in addition to some unique environments, they have scenarios that work as extra locations.
So just choose the one you like most (Vol 1 or Vol 2) and if you need more scenery variations, buy the other one.
The 3D road model that appears in the demonstration video is free and you can download on sketchfab:
"American Road Curve Ahead" - by jimbogies is licensed under Creative Commons Attribution
(This asset is not made to be viewed at a very close distance, remember that it is not a single photo of a landscape, it is a detailed collage, so if you look very closely maybe you can see some artifacts).
How was this asset created?
First we create the scenery elements separately (trees, mountains, rocks, buildings, etc...), all from scratch using AI tools with different techniques and various AI models.
For each element that will make up the scene, we need to generate hundreds of images until we select the best ones to be edited and incorporated into the final scene.
All elements are edited, cleaned, cut and stitched using Adobe Photoshop to create a single scene.
In addition, we correct the lighting and several other factors to achieve the best scene possible!
In the end it's all a huge editing job.
All of this ensures that you have a beautiful and completely unique scene!
Price $28.00
Pavilion Pack by Liu Jia
Here are 12 stylized ancient pavilions 3D models.You can use them in your games. I hope they can help you.
Main Features:
12 models.
12 prefabs.
Each model contains at least color map, normal map and roughness map.
All triangles: 225393, all vertices: 249108.
I'm using the URP rendering pipeline, you can apply them to other rendering pipelines too.
Contact Me:
If you have any questions, please feel free to contact me.
Email: liuerjie20131314@163.com
Price $15.00
Incredible Assets Bundle by STE Games
Click on them individually to see them:
- Tunnels Maker
- Bridges Maker
- Destructible Props
- 40 Fence walls
- 20 Buildings, Warehouses, Hangars URP
- 20 Buildings, Warehouses, Hangars HDRP
- 20 Buildings, Warehouses, Hangars Built-In
Price $30.00
The Toby Foliage Engine by Tobyfredson
○ Polycount and texture specifications
*(Triangles counting only LOD0) This list only presents a small example of a few meshes.
- Cliffs and rocks:
CliffRockGCATA_A: 8609 triangles
CliffRockGCATA_B: 8480 triangles
CliffRockGCATA_C: 7424 triangles
CliffRockGCATA_D: 2840 triangles
CliffRockGCATA_E: 2072 triangles
CliffRockGCATA_F: 338 triangles
CliffRockGCATA_H: 228 triangles
CliffRockGCATA_H: 228 triangles
- Props:
IrregularStones: Under 600 triangles
Other Props: Under 1000 triangles
- Vegetation:
- Various grasses: Under 2000 triangles (per clump)
- Various Bushes: Under 4000 to 700 triangles
- Trees:
*Notice! These assets are very dense and are considered mid(low poly) at lod0.
JuniperGCATA_B: 39849 triangles
JuniperGCATA_F: 27521 triangles
JuniperGCATA_G: 24516 triangles
JuniperOldGCATA_A: 36523 triangles
JuniperOldGCATA_B: 29531 triangles
ShrubTrees: Under 13000 to 7000
- Textures
- Texture sizes: 4096 x 4096px (the majority of the texture atlases); 2048 x 2048px, 1024 x 1024px, 512 x 512px, 256 x 256px (tile textures, smaller texture atlases, particles, and splats)
- Texture formats: "Tif" (if available), "Png" (all albedo, normal maps, height maps, and gloss/ao maps)
Standard metalness shader workflow. Merged maps for the metalness/AO/Gloss.
"metalness/ao/gloss" (MAG) are saved as transparent png textures.
- Other information
Rigging: No
Animation count: 0
UV mapping: Yes
LOD information: 4 LODS
Types of materials and texture maps: PBR
The Toby Foliage Engine (TTFE) shaders provide a comprehensive solution for achieving realistic wind and plant shading. Its seamless integration and user-friendly interface make applying it to any mesh easy. There is no need to worry about conversion or any cumbersome steps as the shaders streamline this process.
TTFE is an automatic feature that works in conjunction with PBR shading. The wind physics is affected by internal mesh-based vertex position volumes. You can control the size of your volume to mask out wind in your material settings. Similarly, you can modify the behavior of your wind through the material settings.
Made entirely in the Amplify Shader Editor, these shaders offer fully customizable features and well-organized nodes that are easy to learn from.
○ Features
- Two types of wind systems can be interchangeably used; "Gentle Breeze" and "Strong Wind". The global features such as wind and seasons can be adjusted using the "(TTFE) Global Controller".
- Automatic wind system and adjustable wind mask volumes (mask can be defined in the material settings).
- Trunk and branch bending system.
- Real-time season control Including random color and contrast.
- Self-shading (faux-mobile shading with additional vertex color features).
- Vertex ambient occlusion and self-occlusion.
- Accurate PBR shading.
- New and Innovative deferred translucency that gets automatically occluded in shadow by a feature called “Translucency Ao”. Works in Built-in, URP, and HDRP (only additional to the diffusion profile In HDRP).
- Translucency Fluffiness (makes fuzzy-looking grass).
- Extra, Uber Cliff shader (triplanar cliff shader with grass/snow coverage and correct edge slope angle, 3 layers).
- Amplify Shader functions.
- Seven example scenes.
- Original assets.
⚑ Limitations
🞫 TTFE is designed to work with instancing, static batching is not supported.
🞫 TTFE is slightly more expensive for mobile but can be optimized by removing features.
🞫 Shader Model 4.5+ capable devices are required (Desktop / High-End Mobile).
🞫 While Mobile is supported, the scenes are intended for performance testing and will not be suitable for mobile devices (performance-intensive scenes).
🞫 Only the latest LTS Unity versions are officially supported.
⚑ Due to the employed method, visible stretching may occur in the trunk and branches. Adjust the material settings until the desired outcome is achieved.
⚑ The TTFE feature is functional without the implementation of vertex colors. However, green vertex color is necessary for the "flutter feature" to work on leaves. Grass does not require any vertex colors.
⚑ TTFE is not a perfect alternative and may not produce identical results as Pivot Painter. The wind only relies on a single point of rotation!!
⚑ Performance Intensive Scenes! The demo scenes were created to test the performance of the TTFE shaders, which can be compared with other shaders or used for testing. For lower-end devices, you can set the "LOD bias to 1" in your "Preferences -> Quality settings".
⚑ Global Controller Notice! It has been observed that moving sliders in the global controller of a larger scene might appear to be laggy. It is worth noting that this issue might be resolved in the future, and it's not yet suitable for real-time use in large scenes.
○ Feedback
For questions follow the Unity forum thread or contact me via email:
florianalexandru05@gmail.com
Price $70.00
Procedural Animation 2D By TDM by Torre de Marfim
Features -
- 2 Characters for you to learn the rigging configuration process and script application.
- 2 Scenarios for you to use however you prefer.
- Works in any scenario.
- Customize each body member individually in an easy and simple way.
- Variety of settings, including even the smallest details, such as the angle of the character's foot.
Supported OS - Compatible with all operating systems supported by Unity.
Documentation - Complete documentation is available at a link provided in the Readme.txt file within the asset itself. There you will find detailed guides, practical examples and step-by-step instructions to make the most of our resource.
Support - We offer dedicated support through a Telegram group. Join our group to get help, answer questions, and share ideas anytime.
Procedural Animation 2D By TDM is the ultimate solution for creating dynamic and realistic animations in your 2D games in Unity.
Have full control over your characters' movement, providing an immersive visual experience for your players.
Fluid and natural movements: Create smooth and natural animations that react according to the scene.
Procedural Animation Script: 2D Procedural Animation By TDM simplifies the walk animation process.
Multilingual Documentation: Comprehensive documentation available in Portuguese-Brazil (pt-br) and English (en), ensuring that you have all the support you need to use the tool in the best way possible.
Turn your ideas into reality and bring your characters to life!
Price $15.00
