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The newest packages in the Unity Asset Store.
Updated: 29 min 53 sec ago

Custom Vehicle Controller by Shirepact

2024, April 23 - 14:06
Custom Vehicle Controller is a Unity package for fast arcade vehicle physics integration into your project. Create and modify vehicle parts from the custom editor window. Supports runtime editing.

Features:


  • Create a vehicle from different performance and handling parts. Parts are represented as Scriptable Objects, allowing you to store them as assets and assign them to different vehicles.

  • Create and customize parts from the custom editor window. The intended workflow is to use a custom editor window to create and modify parts as well as initialize the controller script

  • Save parts presets. You can either assign a preset of vehicle parts (saved as Scriptable Object) or set individual parts.

  • Initialize the controller in a matter of seconds. You can set up the vehicle from the custom editor window by dragging and dropping references to the wheels.

  • Supports runtime changes to any part, allowing you to tweak parameters during runtime and save changes after play mode. Every field of every part can be changed at runtime, giving the most flexibility when designing the vehicle's performance.

  • Easy part swap, allowing you to change performance parts at runtime. Parts that the vehicle uses can be easily swapped by code or from the editor/inspector at runtime.

  • Scripts for handling engine and other vehicle sounds and different visual effects.

  • Visual Effect Assets, Particle Systems, and Trail Renderers for vehicle effects are included.

  • AudioClips for 3 engine sounds and other vehicle sounds are included.

Requirements:

Unity version 2021.3 LTS or newer.


Online Documentation

Easily integrate arcade physics into your game!


Create and customize performance and handling parts. Our custom editor window streamlines the process, allowing you to initialize the controller script and modify parts effortlessly. Save presets, make runtime changes, and swap parts with ease.


No bloat, aiming at the best user experience.


Check out the WebGL Physics Demo here.


URP to Built-in Render Pipeline Demo scene conversion guide here.


URP to HDRP Demo scene conversion guide here.

______________________________________________________________


Asset uses "Vegur" font asset under Public Domain License;

Asset uses engine audio assets under MIT License;

Asset uses audio assets under CC0 License;

Asset uses image assets under CC0 License;

Asset uses texture assets under CC0 License;

Asset uses 3D model assets under CC0 License;


see Third-Party Notices.txt file in the package for details.


Price $17.00

Starter Warfare Sound Pack | Gun and Explosion SFX for Creators! by DR Entertainment

2024, April 23 - 14:03
HIGHLY customizable gun and warfare sound effects! Weapon stems all have the same starting points, no guessing about how to layer parts! Don't have time to layer the stems? Use the prebuilt versions!

355 Sound Effects that are 44.1kHz, 24 bit and Mono/Stereo WAV files

Reverb stems come in mono and stereo

THANK YOU for supporting!

Watch the Demo: Youtube: Warfare Soundpack

All Sounds: https://www.youtube.com/watch?v=aVq0jC3OTAA

Soundlist here: Soundlist

Readme: Readme

  • The MOST customizable Sound Effects (SFX) available!
    • 355 SFX files with 5 gunshot variations per gun!
  • Weapon SFX stems have the same starting points, so you don't have to guess where to position the different layers!
  • CHOOSE between individual stems/layers to customize sound effects (SFX) the way YOU want using our BYOA line-up (Build Your Own Audio), OR utilize the "Prebuilt" SFX in the sound pack, and just drag and drop!!

Your content need a touch of warfare? Check this out!! Why buy large soundpacks with a bunch of sounds you don't need in smaller bit depths when you can buy just what you need at a higher quality bit depth?!

Explosions, Pistol, Rifle, Shotgun, and SMG SFX! Includes gun handling, bullet casings, and other "sweeteners" for creating the PERFECT warfare experience!



Price $15.00

3 Different Style - FlyingBot by Celestia Studio

2024, April 23 - 13:41
An optimized robot that you can use in 3 different styles with its design and low polygon. You can use it in games by giving any animation you want.

Full robot 21k tris


3 Different Material:

-Realistic (3 Image)

-SemiRealistic

-Stylized


PBR TEXTURE (10 Image 4096X4096)


An optimized robot that you can use in 3 different styles with its design and low polygon. You can use it in games by giving any animation you want.


Price $15.00

Fantasy Ambient Music by BluBlu Games

2024, April 23 - 13:35
Immerse players in an otherworldly experience with our collection of fantasy-themed ambient music for RPGs and beyond.

Audio file types: high quality WAV

Sample rate: 44,1 kHz

Bit depth: 24

Loopable: Yes

Stereo

Transform your game into a mystical adventure with our Fantasy Ambient Music. This collection is a treasure trove of medieval-inspired tracks, designed to transport players to a world of magic, mystery, and ancient folklore. Customize the music to perfectly match the mood and setting of your fantasy epic.


tracklist:


01. In The Depths Of Earth

02. To The Frozen

03. Beyond The Graveyard Gates

04. A Secret In The Crypt

05. Through The Mist

06. The Ocean Journey

07. The Mystical Forest

08. Night In The Jungle

09. Horns Of Hell

10. Harmonies Beyond Silence


Price $40.00

UV Viewer by Bean Studio

2024, April 23 - 12:59
UV viewer enables developers and designers to preview UV of 3D models from inside Unity game engine without any hassle.

Main Features:
1. Ability to view UVs of each submesh of a gameobject separately.
2. Ability to view different UV channels on each submesh.
3. Turn on UV checker map for texture preview.
4. Ability to view UV lines and triangles along with a list of triangles present in the mesh.

Price $9.99

Man in Sport Outfit 1 - Rigged by Nice Pictures

2024, April 23 - 12:49
Man in Sport Outfit 1 - Rigged

- Rigged:(Yes)

- Rigged: to Humanoid:(Yes)

- Morph-targets: (52 ARKit facial Blendshapes)

- Animated:(Yes)

- Cloth Simulation (no)

- Number of Animations:(9)

- Animation types (Root Motion/In-place): In-place

- Number of meshes/prefabs: 5 / 6

- UV mapping: Yes

- Number of scripts: 2


Geometry:

Man

Vertices : 85,001

Triangles: 124,648

Poligons : 62,325


Outfit

Vertices : 48,096

Triangles: 95,017

Poligons : 48,487


Number of PBR Materials: 9 (built-in) + 9 (URP) + 9 (HDRP)

Number of Textures: 14


Textures Resolutions:

- 1024x1024 (Eyeball textures)

- 8192x8192 (other)


Supported Development Platforms:

-Windows:(Yes)

-Mac:(Yes)

Important!


1. There is a scene in the project configured for a built-in render pipeline by default. If you intend to use our assets in other render pipelines, then you should use the materials configured for them from the corresponding subfolders in Material folder (URP, HDRP) or you can use our script for quick change the materials of our assets.

2. There two C# in project:

- CharacterSetup.cs - perform selecting animation from inspector.

- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options to change materials for selected objects in scene.


- PBR Materials (BaseColor, Roughness, Metallic, Normal)

- All objects, textures and materials have their own names

- Model is built to real-world scale

- Units used: cm

- Doesn't have Default names

- Doesn't have NGons

- Doesn't have Overlapping Vertices

- Doesn't have Overlapping Faces

- Doesn't have Overlapping UV Faces

- Doesn't have Missing textures


Price $69.99

Man in Winter Outfit 1 - Rigged by Nice Pictures

2024, April 23 - 12:49
Man in Winter Outfit 1 - Rigged

- Rigged:(Yes)

- Rigged: to Humanoid:(Yes)

- Morph-targets: (52 ARKit facial Blendshapes)

- Animated:(Yes)

- Cloth Simulation (no)

- Number of Animations:(9)

- Animation types (Root Motion/In-place): In-place

- Number of meshes/prefabs: 5 / 6

- UV mapping: Yes

- Number of scripts: 2


Geometry:

Man

Vertices : 84,877

Triangles: 124,648

Poligons : 62,325


Outfit

Vertices : 33,893

Triangles: 66,160

Poligons : 34,027


Number of PBR Materials: 9 (built-in) + 9 (URP) + 9 (HDRP)

Number of Textures: 14


Textures Resolutions:

- 1024x1024 (Eyeball textures)

- 8192x8192 (other)


Supported Development Platforms:

-Windows:(Yes)

-Mac:(Yes)

Important!


1. There is a scene in the project configured for a built-in render pipeline by default. If you intend to use our assets in other render pipelines, then you should use the materials configured for them from the corresponding subfolders in Material folder (URP, HDRP) or you can use our script for quick change the materials of our assets.

2. There two C# in project:

- CharacterSetup.cs - perform selecting animation from inspector.

- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options to change materials for selected objects in scene.


- PBR Materials (BaseColor, Roughness, Metallic, Normal)

- All objects, textures and materials have their own names

- Model is built to real-world scale

- Units used: cm

- Doesn't have Default names

- Doesn't have NGons

- Doesn't have Overlapping Vertices

- Doesn't have Overlapping Faces

- Doesn't have Overlapping UV Faces

- Doesn't have Missing textures


Price $79.99

Man in Hunting Outfit 2 - Rigged by Nice Pictures

2024, April 23 - 12:48
Man in Hunting Outfit 2 - Rigged

- Rigged:(Yes)

- Rigged: to Humanoid:(Yes)

- Morph-targets: (52 ARKit facial Blendshapes)

- Animated:(Yes)

- Cloth Simulation (no)

- Number of Animations:(9)

- Animation types (Root Motion/In-place): In-place

- Number of meshes/prefabs: 7 / 8

- UV mapping: Yes

- Number of scripts: 2


Geometry:

Man

Vertices : 84,856

Triangles: 124,648

Poligons : 62,325


Outfit

Vertices : 56,144

Triangles: 111,078

Poligons : 56,122


Number of PBR Materials: 9 (built-in) + 9 (URP) + 9 (HDRP)

Number of Textures: 14


Textures Resolutions:

- 1024x1024 (Eyeball textures)

- 8192x8192 (other)


Supported Development Platforms:

-Windows:(Yes)

-Mac:(Yes)

Important!


1. There is a scene in the project configured for a built-in render pipeline by default. If you intend to use our assets in other render pipelines, then you should use the materials configured for them from the corresponding subfolders in Material folder (URP, HDRP) or you can use our script for quick change the materials of our assets.

2. There two C# in project:

- CharacterSetup.cs - perform selecting animation from inspector.

- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options to change materials for selected objects in scene.


- PBR Materials (BaseColor, Roughness, Metallic, Normal)

- All objects, textures and materials have their own names

- Model is built to real-world scale

- Units used: cm

- Doesn't have Default names

- Doesn't have NGons

- Doesn't have Overlapping Vertices

- Doesn't have Overlapping Faces

- Doesn't have Overlapping UV Faces

- Doesn't have Missing textures


Price $79.99

Man in Martial Uniform 6 - Rigged by Nice Pictures

2024, April 23 - 12:48
Man in Martial Uniform 6 - Rigged

- Rigged:(Yes)

- Rigged: to Humanoid:(Yes)

- Morph-targets: (52 ARKit facial Blendshapes)

- Animated:(Yes)

- Cloth Simulation (no)

- Number of Animations:(9)

- Animation types (Root Motion/In-place): In-place

- Number of meshes/prefabs: 4 / 5

- UV mapping: Yes

- Number of scripts: 2


Geometry:

Man

Vertices : 84,859

Triangles: 124,648

Poligons : 62,325


Outfit

Vertices : 25,654

Triangles: 50,460

Poligons : 26,083


Number of PBR Materials: 9 (built-in) + 9 (URP) + 9 (HDRP)

Number of Textures: 14


Textures Resolutions:

- 1024x1024 (Eyeball textures)

- 8192x8192 (other)


Supported Development Platforms:

-Windows:(Yes)

-Mac:(Yes)

Important!


1. There is a scene in the project configured for a built-in render pipeline by default. If you intend to use our assets in other render pipelines, then you should use the materials configured for them from the corresponding subfolders in Material folder (URP, HDRP) or you can use our script for quick change the materials of our assets.

2. There two C# in project:

- CharacterSetup.cs - perform selecting animation from inspector.

- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options to change materials for selected objects in scene.


- PBR Materials (BaseColor, Roughness, Metallic, Normal)

- All objects, textures and materials have their own names

- Model is built to real-world scale

- Units used: cm

- Doesn't have Default names

- Doesn't have NGons

- Doesn't have Overlapping Vertices

- Doesn't have Overlapping Faces

- Doesn't have Overlapping UV Faces

- Doesn't have Missing textures


Price $79.99

Collection 54 - Man/Woman in Hunting Outfits - Rigged by Nice Pictures

2024, April 23 - 12:48
Collection 54 - Man/Woman in Hunting Outfits - Rigged

Man Hunting

- Rigged:(Yes)

- Rigged: to Humanoid:(Yes)

- Morph-targets: (52 ARKit facial Blendshapes)

- Animated:(Yes)

- Cloth Simulation (no)

- Number of Animations:(9)

- Animation types (Root Motion/In-place): In-place

- Number of meshes/prefabs: 5 / 6

- UV mapping: Yes

- Number of scripts: 2


Geometry:

Man

Vertices : 84,911

Triangles: 124,648

Poligons : 62,325


Outfit

Vertices : 57,700

Triangles: 112,706

Poligons : 56,670


Number of PBR Materials: 9 (built-in) + 9 (URP) + 9 (HDRP)

Number of Textures: 14


Man Hunting 2

- Rigged:(Yes)

- Rigged: to Humanoid:(Yes)

- Morph-targets: (52 ARKit facial Blendshapes)

- Animated:(Yes)

- Cloth Simulation (no)

- Number of Animations:(9)

- Animation types (Root Motion/In-place): In-place

- Number of meshes/prefabs: 7 / 8

- UV mapping: Yes

- Number of scripts: 2


Geometry:

Man

Vertices : 84,856

Triangles: 124,648

Poligons : 62,325


Outfit

Vertices : 56,144

Triangles: 111,078

Poligons : 56,122


Number of PBR Materials: 9 (built-in) + 9 (URP) + 9 (HDRP)

Number of Textures: 14


Woman Hunting

- Rigged:(Yes)

- Rigged: to Humanoid:(Yes)

- Morph-targets: (52 ARKit facial Blendshapes)

- Animated:(Yes)

- Cloth Simulation (no)

- Number of Animations:(9)

- Animation types (Root Motion/In-place): In-place

- Number of meshes/prefabs: 5 / 5

- UV mapping: Yes

- Number of scripts: 2


Geometry:

Woman

Vertices : 123,586

Triangles: 163,776

Poligons : 81,895


Outfit

Vertices : 57,007

Triangles: 111,393

Poligons : 56,137


Number of PBR Materials: 9 (built-in) + 9 (URP) + 9 (HDRP)

Number of Textures: 14


Woman Hunting 2

- Rigged:(Yes)

- Rigged: to Humanoid:(Yes)

- Morph-targets: (52 ARKit facial Blendshapes)

- Animated:(Yes)

- Cloth Simulation (no)

- Number of Animations:(9)

- Animation types (Root Motion/In-place): In-place

- Number of meshes/prefabs: 7 / 7

- UV mapping: Yes

- Number of scripts: 2


Geometry:

Woman

Vertices : 123,558

Triangles: 163,776

Poligons : 81,895


Outfit

Vertices : 46,113

Triangles: 91,605

Poligons : 46,213


Number of PBR Materials: 9 (built-in) + 9 (URP) + 9 (HDRP)

Number of Textures: 14



Textures Resolutions:

- 1024x1024 (Eyeball textures)

- 8192x8192 (other)


Supported Development Platforms:

-Windows:(Yes)

-Mac:(Yes)

Characters Separately:

Man in Hunting Outfit - 

Woman in Hunting Outfit - 

Man in Hunting Outfit 2 - 

Woman in Hunting Outfit 2 - 


Important!


1. There is a scene in the project configured for a built-in render pipeline by default. If you intend to use our assets in other render pipelines, then you should use the materials configured for them from the corresponding subfolders in Material folder (URP, HDRP) or you can use our script for quick change the materials of our assets.


2. There two C# in project:

- CharacterSetup.cs - perform selecting animation from inspector.

- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options to change materials for selected objects in scene.


- PBR Materials (BaseColor, Roughness, Metallic, Normal)

- All objects, textures and materials have their own names

- Model is built to real-world scale

- Units used: cm

- Doesn't have Default names

- Doesn't have NGons

- Doesn't have Overlapping Vertices

- Doesn't have Overlapping Faces

- Doesn't have Overlapping UV Faces

- Doesn't have Missing textures


Price $129.99

Man in Casual Outfit 2 - Rigged by Nice Pictures

2024, April 23 - 12:48
Man in Casual Outfit 2 - Rigged

- Rigged:(Yes)

- Rigged: to Humanoid:(Yes)

- Morph-targets: (52 ARKit facial Blendshapes)

- Animated:(Yes)

- Cloth Simulation (no)

- Number of Animations:(9)

- Animation types (Root Motion/In-place): In-place

- Number of meshes/prefabs: 6 / 7

- UV mapping: Yes

- Number of scripts: 2


Geometry:

Man

Vertices : 84,905

Triangles: 124,648

Poligons : 62,325


Outfit

Vertices : 35,722

Triangles: 70,242

Poligons : 35,319


Number of PBR Materials: 9 (built-in) + 9 (URP) + 9 (HDRP)

Number of Textures: 14


Textures Resolutions:

- 1024x1024 (Eyeball textures)

- 8192x8192 (other)


Supported Development Platforms:

-Windows:(Yes)

-Mac:(Yes)

Important!


1. There is a scene in the project configured for a built-in render pipeline by default. If you intend to use our assets in other render pipelines, then you should use the materials configured for them from the corresponding subfolders in Material folder (URP, HDRP) or you can use our script for quick change the materials of our assets.

2. There two C# in project:

- CharacterSetup.cs - perform selecting animation from inspector.

- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options to change materials for selected objects in scene.


- PBR Materials (BaseColor, Roughness, Metallic, Normal)

- All objects, textures and materials have their own names

- Model is built to real-world scale

- Units used: cm

- Doesn't have Default names

- Doesn't have NGons

- Doesn't have Overlapping Vertices

- Doesn't have Overlapping Faces

- Doesn't have Overlapping UV Faces

- Doesn't have Missing textures


Price $69.99

Man in Hazmat Suit 1 - Rigged by Nice Pictures

2024, April 23 - 12:48
Man in Hazmat Suit 1 - Rigged

- Rigged:(Yes)

- Rigged: to Humanoid:(Yes)

- Morph-targets: (52 ARKit facial Blendshapes)

- Animated:(Yes)

- Cloth Simulation (no)

- Number of Animations:(9)

- Animation types (Root Motion/In-place): In-place

- Number of meshes/prefabs: 6 / 7

- UV mapping: Yes

- Number of scripts: 2


Geometry:

Man

Vertices : 84,809

Triangles: 124,648

Poligons : 62,325


Outfit

Vertices : 33,889

Triangles: 67,087

Poligons : 34,303


Number of PBR Materials: 14 (built-in) + 14 (URP) + 14 (HDRP)

Number of Textures: 26


Textures Resolutions:

- 1024x1024 (Eyeball textures)

- 8192x8192 (other)


Supported Development Platforms:

-Windows:(Yes)

-Mac:(Yes)

Important!


1. There is a scene in the project configured for a built-in render pipeline by default. If you intend to use our assets in other render pipelines, then you should use the materials configured for them from the corresponding subfolders in Material folder (URP, HDRP) or you can use our script for quick change the materials of our assets.

2. There two C# in project:

- CharacterSetup.cs - perform selecting animation from inspector.

- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options to change materials for selected objects in scene.


- PBR Materials (BaseColor, Roughness, Metallic, Normal)

- All objects, textures and materials have their own names

- Model is built to real-world scale

- Units used: cm

- Doesn't have Default names

- Doesn't have NGons

- Doesn't have Overlapping Vertices

- Doesn't have Overlapping Faces

- Doesn't have Overlapping UV Faces

- Doesn't have Missing textures


Price $79.99

Man in Hunting Outfit 1 - Rigged by Nice Pictures

2024, April 23 - 12:48
Man in Hunting Outfit 1 - Rigged

- Rigged:(Yes)

- Rigged: to Humanoid:(Yes)

- Morph-targets: (52 ARKit facial Blendshapes)

- Animated:(Yes)

- Cloth Simulation (no)

- Number of Animations:(9)

- Animation types (Root Motion/In-place): In-place

- Number of meshes/prefabs: 5 / 6

- UV mapping: Yes

- Number of scripts: 2


Geometry:

Man

Vertices : 84,911

Triangles: 124,648

Poligons : 62,325


Outfit

Vertices : 57,700

Triangles: 112,706

Poligons : 56,670


Number of PBR Materials: 9 (built-in) + 9 (URP) + 9 (HDRP)

Number of Textures: 14


Textures Resolutions:

- 1024x1024 (Eyeball textures)

- 8192x8192 (other)


Supported Development Platforms:

-Windows:(Yes)

-Mac:(Yes)

Important!


1. There is a scene in the project configured for a built-in render pipeline by default. If you intend to use our assets in other render pipelines, then you should use the materials configured for them from the corresponding subfolders in Material folder (URP, HDRP) or you can use our script for quick change the materials of our assets.

2. There two C# in project:

- CharacterSetup.cs - perform selecting animation from inspector.

- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options to change materials for selected objects in scene.


- PBR Materials (BaseColor, Roughness, Metallic, Normal)

- All objects, textures and materials have their own names

- Model is built to real-world scale

- Units used: cm

- Doesn't have Default names

- Doesn't have NGons

- Doesn't have Overlapping Vertices

- Doesn't have Overlapping Faces

- Doesn't have Overlapping UV Faces

- Doesn't have Missing textures


Price $69.99

28 Boots - Male/Female - Rigged Humanoid Skeleton by Nice Pictures

2024, April 23 - 12:38
28 Boots - Male/Female - Rigged Humanoid Skeleton

- Rigged:(Yes)

- Rigged: to Humanoid:(Yes)

- Morph-targets: (52 ARKit facial Blendshapes)

- Animated:(Yes)

- Cloth Simulation (No)

- Number of Animations:(18)

- Animation types (Root Motion/In-place): In-place

- Number of meshes/prefabs: 6 / 6

- UV mapping: Yes

- Number of scripts: 2


Geometry:

Man

Vertices : 84,669

Triangles: 124,648

Poligons : 62,325


Woman

Vertices : 123,357

Triangles: 163,776

Poligons : 81,889


Clothes

Vertices : 14,212

Triangles: 28,216

Poligons : 14,202


Number of PBR Materials: 17 (built-in) + 17 (URP) + 17 (HDRP)

Number of Textures: 24


Textures Resolutions:

- 1024x1024 (Eyeball textures)

- 4096x4096 (other)


Supported Development Platforms:

-Windows:(Yes)

-Mac:(Yes)

Important!


1. There is a scene in the project configured for a built-in render pipeline by default. If you

intend to use our assets

in other render pipelines, then you should use the materials configured for them from the

corresponding subfolders

in Material folder (URP, HDRP) or you can use our script for quick change the materials of

our assets.


2. There two C# in project:

- CharacterSetup.cs - perform selecting animation from inspector.

- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options

to change materials for selected objects in scene.


- PBR Materials (BaseColor, Roughness, Metallic, Normal)

- All objects, textures and materials have their own names

- Model is built to real-world scale

- Units used: cm

- Doesn't have Default names

- Doesn't have NGons

- Doesn't have Overlapping Vertices

- Doesn't have Overlapping Faces

- Doesn't have Overlapping UV Faces

- Doesn't have Missing textures


Price $14.99

29 Jeans - Male/Female - Rigged Humanoid Skeleton by Nice Pictures

2024, April 23 - 12:38
29 Jeans- Male/Female - Rigged Humanoid Skeleton

- Rigged:(Yes)

- Rigged: to Humanoid:(Yes)

- Morph-targets: (52 ARKit facial Blendshapes)

- Animated:(Yes)

- Cloth Simulation (No)

- Number of Animations:(18)

- Animation types (Root Motion/In-place): In-place

- Number of meshes/prefabs: 6 / 6

- UV mapping: Yes

- Number of scripts: 2


Geometry:

Man

Vertices : 84,669

Triangles: 124,648

Poligons : 62,325


Woman

Vertices : 123,357

Triangles: 163,776

Poligons : 81,889


Clothes

Vertices : 8,735

Triangles: 17,349

Poligons : 8,780


Number of PBR Materials: 17 (built-in) + 17 (URP) + 17 (HDRP)

Number of Textures: 24


Textures Resolutions:

- 1024x1024 (Eyeball textures)

- 4096x4096 (other)


Supported Development Platforms:

-Windows:(Yes)

-Mac:(Yes)

Important!


1. There is a scene in the project configured for a built-in render pipeline by default. If you

intend to use our assets

in other render pipelines, then you should use the materials configured for them from the

corresponding subfolders

in Material folder (URP, HDRP) or you can use our script for quick change the materials of

our assets.


2. There two C# in project:

- CharacterSetup.cs - perform selecting animation from inspector.

- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options

to change materials for selected objects in scene.


- PBR Materials (BaseColor, Roughness, Metallic, Normal)

- All objects, textures and materials have their own names

- Model is built to real-world scale

- Units used: cm

- Doesn't have Default names

- Doesn't have NGons

- Doesn't have Overlapping Vertices

- Doesn't have Overlapping Faces

- Doesn't have Overlapping UV Faces

- Doesn't have Missing textures


Price $14.99

24 Top - Male/Female - Rigged Humanoid Skeleton by Nice Pictures

2024, April 23 - 12:37
24 Top - Male/Female - Rigged Humanoid Skeleton

- Rigged:(Yes)

- Rigged: to Humanoid:(Yes)

- Morph-targets: (52 ARKit facial Blendshapes)

- Animated:(Yes)

- Cloth Simulation (No)

- Number of Animations:(18)

- Animation types (Root Motion/In-place): In-place

- Number of meshes/prefabs: 6 / 6

- UV mapping: Yes

- Number of scripts: 2


Geometry:

Man

Vertices : 84,577

Triangles: 124,648

Poligons : 62,325


Woman

Vertices : 123,265

Triangles: 163,776

Poligons : 81,889


Outfit

Vertices : 1,429

Triangles: 2,862

Poligons : 1,463


Number of PBR Materials: 18 (built-in) + 18 (URP) + 18 (HDRP)

Number of Textures: 25


Textures Resolutions:

- 1024x1024 (Eyeball textures)

- 4096x4096 (other)


Supported Development Platforms:

-Windows:(Yes)

-Mac:(Yes)

Important!


1. There is a scene in the project configured for a built-in render pipeline by default. If you

intend to use our assets

in other render pipelines, then you should use the materials configured for them from the

corresponding subfolders

in Material folder (URP, HDRP) or you can use our script for quick change the materials of

our assets.


2. There two C# in project:

- CharacterSetup.cs - perform selecting animation from inspector.

- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options

to change materials for selected objects in scene.


- PBR Materials (BaseColor, Roughness, Metallic, Normal)

- All objects, textures and materials have their own names

- Model is built to real-world scale

- Units used: cm

- Doesn't have Default names

- Doesn't have NGons

- Doesn't have Overlapping Vertices

- Doesn't have Overlapping Faces

- Doesn't have Overlapping UV Faces

- Doesn't have Missing textures


Price $9.99

30 Leather Jacket - Male/Female - Rigged Humanoid Skeleton by Nice Pictures

2024, April 23 - 12:37
30 Leather Jacket - Male/Female - Rigged Humanoid Skeleton

- Rigged:(Yes)

- Rigged: to Humanoid:(Yes)

- Morph-targets: (52 ARKit facial Blendshapes)

- Animated:(Yes)

- Cloth Simulation (No)

- Number of Animations:(18)

- Animation types (Root Motion/In-place): In-place

- Number of meshes/prefabs: 6 / 6

- UV mapping: Yes

- Number of scripts: 2


Geometry:

Man

Vertices : 84,857

Triangles: 124,648

Poligons : 62,325


Woman

Vertices : 123,578

Triangles: 163,776

Poligons : 81,889


Clothes

Vertices : 17,402

Triangles: 33,649

Poligons : 17,415


Number of PBR Materials: 17 (built-in) + 17 (URP) + 17 (HDRP)

Number of Textures: 24


Textures Resolutions:

- 1024x1024 (Eyeball textures)

- 4096x4096 (other)


Supported Development Platforms:

-Windows:(Yes)

-Mac:(Yes)

Important!


1. There is a scene in the project configured for a built-in render pipeline by default. If you

intend to use our assets

in other render pipelines, then you should use the materials configured for them from the

corresponding subfolders

in Material folder (URP, HDRP) or you can use our script for quick change the materials of

our assets.


2. There two C# in project:

- CharacterSetup.cs - perform selecting animation from inspector.

- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options

to change materials for selected objects in scene.


- PBR Materials (BaseColor, Roughness, Metallic, Normal)

- All objects, textures and materials have their own names

- Model is built to real-world scale

- Units used: cm

- Doesn't have Default names

- Doesn't have NGons

- Doesn't have Overlapping Vertices

- Doesn't have Overlapping Faces

- Doesn't have Overlapping UV Faces

- Doesn't have Missing textures


Price $19.99

23 Shorts - Male/Female - Rigged Humanoid Skeleton by Nice Pictures

2024, April 23 - 12:37
23 Shorts - Male/Female - Rigged Humanoid Skeleton

- Rigged:(Yes)

- Rigged: to Humanoid:(Yes)

- Morph-targets: (52 ARKit facial Blendshapes)

- Animated:(Yes)

- Cloth Simulation (No)

- Number of Animations:(18)

- Animation types (Root Motion/In-place): In-place

- Number of meshes/prefabs: 6 / 6

- UV mapping: Yes

- Number of scripts: 2


Geometry:

Man

Vertices : 84,733

Triangles: 124,648

Poligons : 62,325


Woman

Vertices : 123,421

Triangles: 163,776

Poligons : 81,889


Outfit

Vertices : 3,150

Triangles: 6,136

Poligons : 3,140


Number of PBR Materials: 19 (built-in) + 19 (URP) + 19 (HDRP)

Number of Textures: 26


Textures Resolutions:

- 1024x1024 (Eyeball textures)

- 4096x4096 (other)


Supported Development Platforms:

-Windows:(Yes)

-Mac:(Yes)

Important!


1. There is a scene in the project configured for a built-in render pipeline by default. If you

intend to use our assets

in other render pipelines, then you should use the materials configured for them from the

corresponding subfolders

in Material folder (URP, HDRP) or you can use our script for quick change the materials of

our assets.


2. There two C# in project:

- CharacterSetup.cs - perform selecting animation from inspector.

- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options

to change materials for selected objects in scene.


- PBR Materials (BaseColor, Roughness, Metallic, Normal)

- All objects, textures and materials have their own names

- Model is built to real-world scale

- Units used: cm

- Doesn't have Default names

- Doesn't have NGons

- Doesn't have Overlapping Vertices

- Doesn't have Overlapping Faces

- Doesn't have Overlapping UV Faces

- Doesn't have Missing textures


Price $14.99

31 TShirt - Male/Female - Rigged Humanoid Skeleton by Nice Pictures

2024, April 23 - 12:37
31 TShirt - Male/Female - Rigged Humanoid Skeleton

- Rigged:(Yes)

- Rigged: to Humanoid:(Yes)

- Morph-targets: (52 ARKit facial Blendshapes)

- Animated:(Yes)

- Cloth Simulation (No)

- Number of Animations:(18)

- Animation types (Root Motion/In-place): In-place

- Number of meshes/prefabs: 6 / 6

- UV mapping: Yes

- Number of scripts: 2


Geometry:

Man

Vertices : 84,775

Triangles: 124,648

Poligons : 62,325


Woman

Vertices : 123,465

Triangles: 163,776

Poligons : 81,889


Clothes

Vertices : 6,746

Triangles: 13,488

Poligons : 6,897


Number of PBR Materials: 17 (built-in) + 17 (URP) + 17 (HDRP)

Number of Textures: 24


Textures Resolutions:

- 1024x1024 (Eyeball textures)

- 4096x4096 (other)


Supported Development Platforms:

-Windows:(Yes)

-Mac:(Yes)

Important!


1. There is a scene in the project configured for a built-in render pipeline by default. If you

intend to use our assets

in other render pipelines, then you should use the materials configured for them from the

corresponding subfolders

in Material folder (URP, HDRP) or you can use our script for quick change the materials of

our assets.


2. There two C# in project:

- CharacterSetup.cs - perform selecting animation from inspector.

- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options

to change materials for selected objects in scene.


- PBR Materials (BaseColor, Roughness, Metallic, Normal)

- All objects, textures and materials have their own names

- Model is built to real-world scale

- Units used: cm

- Doesn't have Default names

- Doesn't have NGons

- Doesn't have Overlapping Vertices

- Doesn't have Overlapping Faces

- Doesn't have Overlapping UV Faces

- Doesn't have Missing textures


Price $9.99

36 Pants - Male/Female - Rigged Humanoid Skeleton by Nice Pictures

2024, April 23 - 12:37
36 Pants - Male/Female - Rigged Humanoid Skeleton

- Rigged:(Yes)

- Rigged: to Humanoid:(Yes)

- Morph-targets: (52 ARKit facial Blendshapes)

- Animated:(Yes)

- Cloth Simulation (No)

- Number of Animations:(18)

- Animation types (Root Motion/In-place): In-place

- Number of meshes/prefabs: 6 / 6

- UV mapping: Yes

- Number of scripts: 2


Geometry:

Man

Vertices : 84,733

Triangles: 124,648

Poligons : 62,325


Woman

Vertices : 123,413

Triangles: 163,776

Poligons : 81,889


Outfit

Vertices : 4,976

Triangles: 9,896

Poligons : 5,028


Number of PBR Materials: 17 (built-in) + 17 (URP) + 17 (HDRP)

Number of Textures: 24


Textures Resolutions:

- 1024x1024 (Eyeball textures)

- 4096x4096 (other)


Supported Development Platforms:

-Windows:(Yes)

-Mac:(Yes)

Important!


1. There is a scene in the project configured for a built-in render pipeline by default. If you

intend to use our assets

in other render pipelines, then you should use the materials configured for them from the

corresponding subfolders

in Material folder (URP, HDRP) or you can use our script for quick change the materials of

our assets.


2. There two C# in project:

- CharacterSetup.cs - perform selecting animation from inspector.

- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options

to change materials for selected objects in scene.


- PBR Materials (BaseColor, Roughness, Metallic, Normal)

- All objects, textures and materials have their own names

- Model is built to real-world scale

- Units used: cm

- Doesn't have Default names

- Doesn't have NGons

- Doesn't have Overlapping Vertices

- Doesn't have Overlapping Faces

- Doesn't have Overlapping UV Faces

- Doesn't have Missing textures


Price $9.99

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