Custom Vehicle Controller by Shirepact
Features:
- Create a vehicle from different performance and handling parts. Parts are represented as Scriptable Objects, allowing you to store them as assets and assign them to different vehicles.
- Create and customize parts from the custom editor window. The intended workflow is to use a custom editor window to create and modify parts as well as initialize the controller script
- Save parts presets. You can either assign a preset of vehicle parts (saved as Scriptable Object) or set individual parts.
- Initialize the controller in a matter of seconds. You can set up the vehicle from the custom editor window by dragging and dropping references to the wheels.
- Supports runtime changes to any part, allowing you to tweak parameters during runtime and save changes after play mode. Every field of every part can be changed at runtime, giving the most flexibility when designing the vehicle's performance.
- Easy part swap, allowing you to change performance parts at runtime. Parts that the vehicle uses can be easily swapped by code or from the editor/inspector at runtime.
- Scripts for handling engine and other vehicle sounds and different visual effects.
- Visual Effect Assets, Particle Systems, and Trail Renderers for vehicle effects are included.
- AudioClips for 3 engine sounds and other vehicle sounds are included.
Requirements:
Unity version 2021.3 LTS or newer.
Easily integrate arcade physics into your game!
Create and customize performance and handling parts. Our custom editor window streamlines the process, allowing you to initialize the controller script and modify parts effortlessly. Save presets, make runtime changes, and swap parts with ease.
No bloat, aiming at the best user experience.
Check out the WebGL Physics Demo here.
URP to Built-in Render Pipeline Demo scene conversion guide here.
URP to HDRP Demo scene conversion guide here.
______________________________________________________________
Asset uses "Vegur" font asset under Public Domain License;
Asset uses engine audio assets under MIT License;
Asset uses audio assets under CC0 License;
Asset uses image assets under CC0 License;
Asset uses texture assets under CC0 License;
Asset uses 3D model assets under CC0 License;
see Third-Party Notices.txt file in the package for details.
Price $17.00
Starter Warfare Sound Pack | Gun and Explosion SFX for Creators! by DR Entertainment
355 Sound Effects that are 44.1kHz, 24 bit and Mono/Stereo WAV files
Reverb stems come in mono and stereo
THANK YOU for supporting!
Watch the Demo: Youtube: Warfare Soundpack
All Sounds: https://www.youtube.com/watch?v=aVq0jC3OTAA
Soundlist here: Soundlist
Readme: Readme
- The MOST customizable Sound Effects (SFX) available!
- 355 SFX files with 5 gunshot variations per gun!
- Weapon SFX stems have the same starting points, so you don't have to guess where to position the different layers!
- CHOOSE between individual stems/layers to customize sound effects (SFX) the way YOU want using our BYOA line-up (Build Your Own Audio), OR utilize the "Prebuilt" SFX in the sound pack, and just drag and drop!!
Your content need a touch of warfare? Check this out!! Why buy large soundpacks with a bunch of sounds you don't need in smaller bit depths when you can buy just what you need at a higher quality bit depth?!
Explosions, Pistol, Rifle, Shotgun, and SMG SFX! Includes gun handling, bullet casings, and other "sweeteners" for creating the PERFECT warfare experience!
Price $15.00
3 Different Style - FlyingBot by Celestia Studio
Full robot 21k tris
3 Different Material:
-Realistic (3 Image)
-SemiRealistic
-Stylized
PBR TEXTURE (10 Image 4096X4096)
An optimized robot that you can use in 3 different styles with its design and low polygon. You can use it in games by giving any animation you want.
Price $15.00
Fantasy Ambient Music by BluBlu Games
Audio file types: high quality WAV
Sample rate: 44,1 kHz
Bit depth: 24
Loopable: Yes
Stereo
Transform your game into a mystical adventure with our Fantasy Ambient Music. This collection is a treasure trove of medieval-inspired tracks, designed to transport players to a world of magic, mystery, and ancient folklore. Customize the music to perfectly match the mood and setting of your fantasy epic.
tracklist:
01. In The Depths Of Earth
02. To The Frozen
03. Beyond The Graveyard Gates
04. A Secret In The Crypt
05. Through The Mist
06. The Ocean Journey
07. The Mystical Forest
08. Night In The Jungle
09. Horns Of Hell
10. Harmonies Beyond Silence
Price $40.00
UV Viewer by Bean Studio
Main Features:
1. Ability to view UVs of each submesh of a gameobject separately.
2. Ability to view different UV channels on each submesh.
3. Turn on UV checker map for texture preview.
4. Ability to view UV lines and triangles along with a list of triangles present in the mesh.
Price $9.99
Man in Sport Outfit 1 - Rigged by Nice Pictures
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (no)
- Number of Animations:(9)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 5 / 6
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Man
Vertices : 85,001
Triangles: 124,648
Poligons : 62,325
Outfit
Vertices : 48,096
Triangles: 95,017
Poligons : 48,487
Number of PBR Materials: 9 (built-in) + 9 (URP) + 9 (HDRP)
Number of Textures: 14
Textures Resolutions:
- 1024x1024 (Eyeball textures)
- 8192x8192 (other)
Supported Development Platforms:
-Windows:(Yes)
-Mac:(Yes)
Important!
1. There is a scene in the project configured for a built-in render pipeline by default. If you intend to use our assets in other render pipelines, then you should use the materials configured for them from the corresponding subfolders in Material folder (URP, HDRP) or you can use our script for quick change the materials of our assets.
2. There two C# in project:
- CharacterSetup.cs - perform selecting animation from inspector.
- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options to change materials for selected objects in scene.
- PBR Materials (BaseColor, Roughness, Metallic, Normal)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Price $69.99
Man in Winter Outfit 1 - Rigged by Nice Pictures
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (no)
- Number of Animations:(9)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 5 / 6
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Man
Vertices : 84,877
Triangles: 124,648
Poligons : 62,325
Outfit
Vertices : 33,893
Triangles: 66,160
Poligons : 34,027
Number of PBR Materials: 9 (built-in) + 9 (URP) + 9 (HDRP)
Number of Textures: 14
Textures Resolutions:
- 1024x1024 (Eyeball textures)
- 8192x8192 (other)
Supported Development Platforms:
-Windows:(Yes)
-Mac:(Yes)
Important!
1. There is a scene in the project configured for a built-in render pipeline by default. If you intend to use our assets in other render pipelines, then you should use the materials configured for them from the corresponding subfolders in Material folder (URP, HDRP) or you can use our script for quick change the materials of our assets.
2. There two C# in project:
- CharacterSetup.cs - perform selecting animation from inspector.
- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options to change materials for selected objects in scene.
- PBR Materials (BaseColor, Roughness, Metallic, Normal)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Price $79.99
Man in Hunting Outfit 2 - Rigged by Nice Pictures
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (no)
- Number of Animations:(9)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 7 / 8
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Man
Vertices : 84,856
Triangles: 124,648
Poligons : 62,325
Outfit
Vertices : 56,144
Triangles: 111,078
Poligons : 56,122
Number of PBR Materials: 9 (built-in) + 9 (URP) + 9 (HDRP)
Number of Textures: 14
Textures Resolutions:
- 1024x1024 (Eyeball textures)
- 8192x8192 (other)
Supported Development Platforms:
-Windows:(Yes)
-Mac:(Yes)
Important!
1. There is a scene in the project configured for a built-in render pipeline by default. If you intend to use our assets in other render pipelines, then you should use the materials configured for them from the corresponding subfolders in Material folder (URP, HDRP) or you can use our script for quick change the materials of our assets.
2. There two C# in project:
- CharacterSetup.cs - perform selecting animation from inspector.
- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options to change materials for selected objects in scene.
- PBR Materials (BaseColor, Roughness, Metallic, Normal)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Price $79.99
Man in Martial Uniform 6 - Rigged by Nice Pictures
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (no)
- Number of Animations:(9)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 4 / 5
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Man
Vertices : 84,859
Triangles: 124,648
Poligons : 62,325
Outfit
Vertices : 25,654
Triangles: 50,460
Poligons : 26,083
Number of PBR Materials: 9 (built-in) + 9 (URP) + 9 (HDRP)
Number of Textures: 14
Textures Resolutions:
- 1024x1024 (Eyeball textures)
- 8192x8192 (other)
Supported Development Platforms:
-Windows:(Yes)
-Mac:(Yes)
Important!
1. There is a scene in the project configured for a built-in render pipeline by default. If you intend to use our assets in other render pipelines, then you should use the materials configured for them from the corresponding subfolders in Material folder (URP, HDRP) or you can use our script for quick change the materials of our assets.
2. There two C# in project:
- CharacterSetup.cs - perform selecting animation from inspector.
- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options to change materials for selected objects in scene.
- PBR Materials (BaseColor, Roughness, Metallic, Normal)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Price $79.99
Collection 54 - Man/Woman in Hunting Outfits - Rigged by Nice Pictures
Man Hunting
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (no)
- Number of Animations:(9)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 5 / 6
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Man
Vertices : 84,911
Triangles: 124,648
Poligons : 62,325
Outfit
Vertices : 57,700
Triangles: 112,706
Poligons : 56,670
Number of PBR Materials: 9 (built-in) + 9 (URP) + 9 (HDRP)
Number of Textures: 14
Man Hunting 2
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (no)
- Number of Animations:(9)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 7 / 8
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Man
Vertices : 84,856
Triangles: 124,648
Poligons : 62,325
Outfit
Vertices : 56,144
Triangles: 111,078
Poligons : 56,122
Number of PBR Materials: 9 (built-in) + 9 (URP) + 9 (HDRP)
Number of Textures: 14
Woman Hunting
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (no)
- Number of Animations:(9)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 5 / 5
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Woman
Vertices : 123,586
Triangles: 163,776
Poligons : 81,895
Outfit
Vertices : 57,007
Triangles: 111,393
Poligons : 56,137
Number of PBR Materials: 9 (built-in) + 9 (URP) + 9 (HDRP)
Number of Textures: 14
Woman Hunting 2
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (no)
- Number of Animations:(9)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 7 / 7
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Woman
Vertices : 123,558
Triangles: 163,776
Poligons : 81,895
Outfit
Vertices : 46,113
Triangles: 91,605
Poligons : 46,213
Number of PBR Materials: 9 (built-in) + 9 (URP) + 9 (HDRP)
Number of Textures: 14
Textures Resolutions:
- 1024x1024 (Eyeball textures)
- 8192x8192 (other)
Supported Development Platforms:
-Windows:(Yes)
-Mac:(Yes)
Characters Separately:
Man in Hunting Outfit -
Woman in Hunting Outfit -
Man in Hunting Outfit 2 -
Woman in Hunting Outfit 2 -
Important!
1. There is a scene in the project configured for a built-in render pipeline by default. If you intend to use our assets in other render pipelines, then you should use the materials configured for them from the corresponding subfolders in Material folder (URP, HDRP) or you can use our script for quick change the materials of our assets.
2. There two C# in project:
- CharacterSetup.cs - perform selecting animation from inspector.
- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options to change materials for selected objects in scene.
- PBR Materials (BaseColor, Roughness, Metallic, Normal)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Price $129.99
Man in Casual Outfit 2 - Rigged by Nice Pictures
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (no)
- Number of Animations:(9)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 6 / 7
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Man
Vertices : 84,905
Triangles: 124,648
Poligons : 62,325
Outfit
Vertices : 35,722
Triangles: 70,242
Poligons : 35,319
Number of PBR Materials: 9 (built-in) + 9 (URP) + 9 (HDRP)
Number of Textures: 14
Textures Resolutions:
- 1024x1024 (Eyeball textures)
- 8192x8192 (other)
Supported Development Platforms:
-Windows:(Yes)
-Mac:(Yes)
Important!
1. There is a scene in the project configured for a built-in render pipeline by default. If you intend to use our assets in other render pipelines, then you should use the materials configured for them from the corresponding subfolders in Material folder (URP, HDRP) or you can use our script for quick change the materials of our assets.
2. There two C# in project:
- CharacterSetup.cs - perform selecting animation from inspector.
- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options to change materials for selected objects in scene.
- PBR Materials (BaseColor, Roughness, Metallic, Normal)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Price $69.99
Man in Hazmat Suit 1 - Rigged by Nice Pictures
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (no)
- Number of Animations:(9)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 6 / 7
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Man
Vertices : 84,809
Triangles: 124,648
Poligons : 62,325
Outfit
Vertices : 33,889
Triangles: 67,087
Poligons : 34,303
Number of PBR Materials: 14 (built-in) + 14 (URP) + 14 (HDRP)
Number of Textures: 26
Textures Resolutions:
- 1024x1024 (Eyeball textures)
- 8192x8192 (other)
Supported Development Platforms:
-Windows:(Yes)
-Mac:(Yes)
Important!
1. There is a scene in the project configured for a built-in render pipeline by default. If you intend to use our assets in other render pipelines, then you should use the materials configured for them from the corresponding subfolders in Material folder (URP, HDRP) or you can use our script for quick change the materials of our assets.
2. There two C# in project:
- CharacterSetup.cs - perform selecting animation from inspector.
- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options to change materials for selected objects in scene.
- PBR Materials (BaseColor, Roughness, Metallic, Normal)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Price $79.99
Man in Hunting Outfit 1 - Rigged by Nice Pictures
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (no)
- Number of Animations:(9)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 5 / 6
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Man
Vertices : 84,911
Triangles: 124,648
Poligons : 62,325
Outfit
Vertices : 57,700
Triangles: 112,706
Poligons : 56,670
Number of PBR Materials: 9 (built-in) + 9 (URP) + 9 (HDRP)
Number of Textures: 14
Textures Resolutions:
- 1024x1024 (Eyeball textures)
- 8192x8192 (other)
Supported Development Platforms:
-Windows:(Yes)
-Mac:(Yes)
Important!
1. There is a scene in the project configured for a built-in render pipeline by default. If you intend to use our assets in other render pipelines, then you should use the materials configured for them from the corresponding subfolders in Material folder (URP, HDRP) or you can use our script for quick change the materials of our assets.
2. There two C# in project:
- CharacterSetup.cs - perform selecting animation from inspector.
- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options to change materials for selected objects in scene.
- PBR Materials (BaseColor, Roughness, Metallic, Normal)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Price $69.99
28 Boots - Male/Female - Rigged Humanoid Skeleton by Nice Pictures
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (No)
- Number of Animations:(18)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 6 / 6
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Man
Vertices : 84,669
Triangles: 124,648
Poligons : 62,325
Woman
Vertices : 123,357
Triangles: 163,776
Poligons : 81,889
Clothes
Vertices : 14,212
Triangles: 28,216
Poligons : 14,202
Number of PBR Materials: 17 (built-in) + 17 (URP) + 17 (HDRP)
Number of Textures: 24
Textures Resolutions:
- 1024x1024 (Eyeball textures)
- 4096x4096 (other)
Supported Development Platforms:
-Windows:(Yes)
-Mac:(Yes)
Important!
1. There is a scene in the project configured for a built-in render pipeline by default. If you
intend to use our assets
in other render pipelines, then you should use the materials configured for them from the
corresponding subfolders
in Material folder (URP, HDRP) or you can use our script for quick change the materials of
our assets.
2. There two C# in project:
- CharacterSetup.cs - perform selecting animation from inspector.
- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options
to change materials for selected objects in scene.
- PBR Materials (BaseColor, Roughness, Metallic, Normal)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Price $14.99
29 Jeans - Male/Female - Rigged Humanoid Skeleton by Nice Pictures
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (No)
- Number of Animations:(18)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 6 / 6
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Man
Vertices : 84,669
Triangles: 124,648
Poligons : 62,325
Woman
Vertices : 123,357
Triangles: 163,776
Poligons : 81,889
Clothes
Vertices : 8,735
Triangles: 17,349
Poligons : 8,780
Number of PBR Materials: 17 (built-in) + 17 (URP) + 17 (HDRP)
Number of Textures: 24
Textures Resolutions:
- 1024x1024 (Eyeball textures)
- 4096x4096 (other)
Supported Development Platforms:
-Windows:(Yes)
-Mac:(Yes)
Important!
1. There is a scene in the project configured for a built-in render pipeline by default. If you
intend to use our assets
in other render pipelines, then you should use the materials configured for them from the
corresponding subfolders
in Material folder (URP, HDRP) or you can use our script for quick change the materials of
our assets.
2. There two C# in project:
- CharacterSetup.cs - perform selecting animation from inspector.
- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options
to change materials for selected objects in scene.
- PBR Materials (BaseColor, Roughness, Metallic, Normal)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Price $14.99
24 Top - Male/Female - Rigged Humanoid Skeleton by Nice Pictures
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (No)
- Number of Animations:(18)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 6 / 6
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Man
Vertices : 84,577
Triangles: 124,648
Poligons : 62,325
Woman
Vertices : 123,265
Triangles: 163,776
Poligons : 81,889
Outfit
Vertices : 1,429
Triangles: 2,862
Poligons : 1,463
Number of PBR Materials: 18 (built-in) + 18 (URP) + 18 (HDRP)
Number of Textures: 25
Textures Resolutions:
- 1024x1024 (Eyeball textures)
- 4096x4096 (other)
Supported Development Platforms:
-Windows:(Yes)
-Mac:(Yes)
Important!
1. There is a scene in the project configured for a built-in render pipeline by default. If you
intend to use our assets
in other render pipelines, then you should use the materials configured for them from the
corresponding subfolders
in Material folder (URP, HDRP) or you can use our script for quick change the materials of
our assets.
2. There two C# in project:
- CharacterSetup.cs - perform selecting animation from inspector.
- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options
to change materials for selected objects in scene.
- PBR Materials (BaseColor, Roughness, Metallic, Normal)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Price $9.99
30 Leather Jacket - Male/Female - Rigged Humanoid Skeleton by Nice Pictures
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (No)
- Number of Animations:(18)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 6 / 6
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Man
Vertices : 84,857
Triangles: 124,648
Poligons : 62,325
Woman
Vertices : 123,578
Triangles: 163,776
Poligons : 81,889
Clothes
Vertices : 17,402
Triangles: 33,649
Poligons : 17,415
Number of PBR Materials: 17 (built-in) + 17 (URP) + 17 (HDRP)
Number of Textures: 24
Textures Resolutions:
- 1024x1024 (Eyeball textures)
- 4096x4096 (other)
Supported Development Platforms:
-Windows:(Yes)
-Mac:(Yes)
Important!
1. There is a scene in the project configured for a built-in render pipeline by default. If you
intend to use our assets
in other render pipelines, then you should use the materials configured for them from the
corresponding subfolders
in Material folder (URP, HDRP) or you can use our script for quick change the materials of
our assets.
2. There two C# in project:
- CharacterSetup.cs - perform selecting animation from inspector.
- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options
to change materials for selected objects in scene.
- PBR Materials (BaseColor, Roughness, Metallic, Normal)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Price $19.99
23 Shorts - Male/Female - Rigged Humanoid Skeleton by Nice Pictures
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (No)
- Number of Animations:(18)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 6 / 6
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Man
Vertices : 84,733
Triangles: 124,648
Poligons : 62,325
Woman
Vertices : 123,421
Triangles: 163,776
Poligons : 81,889
Outfit
Vertices : 3,150
Triangles: 6,136
Poligons : 3,140
Number of PBR Materials: 19 (built-in) + 19 (URP) + 19 (HDRP)
Number of Textures: 26
Textures Resolutions:
- 1024x1024 (Eyeball textures)
- 4096x4096 (other)
Supported Development Platforms:
-Windows:(Yes)
-Mac:(Yes)
Important!
1. There is a scene in the project configured for a built-in render pipeline by default. If you
intend to use our assets
in other render pipelines, then you should use the materials configured for them from the
corresponding subfolders
in Material folder (URP, HDRP) or you can use our script for quick change the materials of
our assets.
2. There two C# in project:
- CharacterSetup.cs - perform selecting animation from inspector.
- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options
to change materials for selected objects in scene.
- PBR Materials (BaseColor, Roughness, Metallic, Normal)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Price $14.99
31 TShirt - Male/Female - Rigged Humanoid Skeleton by Nice Pictures
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (No)
- Number of Animations:(18)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 6 / 6
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Man
Vertices : 84,775
Triangles: 124,648
Poligons : 62,325
Woman
Vertices : 123,465
Triangles: 163,776
Poligons : 81,889
Clothes
Vertices : 6,746
Triangles: 13,488
Poligons : 6,897
Number of PBR Materials: 17 (built-in) + 17 (URP) + 17 (HDRP)
Number of Textures: 24
Textures Resolutions:
- 1024x1024 (Eyeball textures)
- 4096x4096 (other)
Supported Development Platforms:
-Windows:(Yes)
-Mac:(Yes)
Important!
1. There is a scene in the project configured for a built-in render pipeline by default. If you
intend to use our assets
in other render pipelines, then you should use the materials configured for them from the
corresponding subfolders
in Material folder (URP, HDRP) or you can use our script for quick change the materials of
our assets.
2. There two C# in project:
- CharacterSetup.cs - perform selecting animation from inspector.
- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options
to change materials for selected objects in scene.
- PBR Materials (BaseColor, Roughness, Metallic, Normal)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Price $9.99
36 Pants - Male/Female - Rigged Humanoid Skeleton by Nice Pictures
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (No)
- Number of Animations:(18)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 6 / 6
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Man
Vertices : 84,733
Triangles: 124,648
Poligons : 62,325
Woman
Vertices : 123,413
Triangles: 163,776
Poligons : 81,889
Outfit
Vertices : 4,976
Triangles: 9,896
Poligons : 5,028
Number of PBR Materials: 17 (built-in) + 17 (URP) + 17 (HDRP)
Number of Textures: 24
Textures Resolutions:
- 1024x1024 (Eyeball textures)
- 4096x4096 (other)
Supported Development Platforms:
-Windows:(Yes)
-Mac:(Yes)
Important!
1. There is a scene in the project configured for a built-in render pipeline by default. If you
intend to use our assets
in other render pipelines, then you should use the materials configured for them from the
corresponding subfolders
in Material folder (URP, HDRP) or you can use our script for quick change the materials of
our assets.
2. There two C# in project:
- CharacterSetup.cs - perform selecting animation from inspector.
- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options
to change materials for selected objects in scene.
- PBR Materials (BaseColor, Roughness, Metallic, Normal)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Price $9.99
