49 Skydiving Container - Male/Female - Rigged Humanoid Skeleton by Nice Pictures
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (No)
- Number of Animations:(18)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 6 / 6
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Man
Vertices : 84,577
Triangles: 124,648
Poligons : 62,325
Woman
Vertices : 123,265
Triangles: 163,776
Poligons : 81,889
Outfit
Vertices : 14,049
Triangles: 27,599
Poligons : 14,238
Number of PBR Materials: 17 (built-in) + 17 (URP) + 17 (HDRP)
Number of Textures: 24
Textures Resolutions:
- 1024x1024 (Eyeball textures)
- 4096x4096 (other)
Supported Development Platforms:
-Windows:(Yes)
-Mac:(Yes)
Important!
1. There is a scene in the project configured for a built-in render pipeline by default. If you
intend to use our assets
in other render pipelines, then you should use the materials configured for them from the
corresponding subfolders
in Material folder (URP, HDRP) or you can use our script for quick change the materials of
our assets.
2. There two C# in project:
- CharacterSetup.cs - perform selecting animation from inspector.
- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options
to change materials for selected objects in scene.
- PBR Materials (BaseColor, Roughness, Metallic, Normal)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Price $14.99
48 Skydiving Suit - Male/Female - Rigged Humanoid Skeleton by Nice Pictures
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (No)
- Number of Animations:(18)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 6 / 6
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Man
Vertices : 84,821
Triangles: 124,648
Poligons : 62,325
Woman
Vertices : 123,509
Triangles: 163,776
Poligons : 81,889
Outfit
Vertices : 10,328
Triangles: 19,983
Poligons : 10,170
Number of PBR Materials: 17 (built-in) + 17 (URP) + 17 (HDRP)
Number of Textures: 24
Textures Resolutions:
- 1024x1024 (Eyeball textures)
- 4096x4096 (other)
Supported Development Platforms:
-Windows:(Yes)
-Mac:(Yes)
Important!
1. There is a scene in the project configured for a built-in render pipeline by default. If you
intend to use our assets
in other render pipelines, then you should use the materials configured for them from the
corresponding subfolders
in Material folder (URP, HDRP) or you can use our script for quick change the materials of
our assets.
2. There two C# in project:
- CharacterSetup.cs - perform selecting animation from inspector.
- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options
to change materials for selected objects in scene.
- PBR Materials (BaseColor, Roughness, Metallic, Normal)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Price $19.99
47 Skydiving Gloves - Male/Female - Rigged Humanoid Skeleton by Nice Pictures
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (No)
- Number of Animations:(18)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 6 / 6
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Man
Vertices : 84,577
Triangles: 124,648
Poligons : 62,325
Woman
Vertices : 123,265
Triangles: 163,776
Poligons : 81,889
Outfit
Vertices : 2,594
Triangles: 5,072
Poligons : 2,652
Number of PBR Materials: 17 (built-in) + 17 (URP) + 17 (HDRP)
Number of Textures: 24
Textures Resolutions:
- 1024x1024 (Eyeball textures)
- 4096x4096 (other)
Supported Development Platforms:
-Windows:(Yes)
-Mac:(Yes)
Important!
1. There is a scene in the project configured for a built-in render pipeline by default. If you
intend to use our assets
in other render pipelines, then you should use the materials configured for them from the
corresponding subfolders
in Material folder (URP, HDRP) or you can use our script for quick change the materials of
our assets.
2. There two C# in project:
- CharacterSetup.cs - perform selecting animation from inspector.
- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options
to change materials for selected objects in scene.
- PBR Materials (BaseColor, Roughness, Metallic, Normal)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Price $14.99
46 Skydiving Boots - Male/Female - Rigged Humanoid Skeleton by Nice Pictures
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (No)
- Number of Animations:(18)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 6 / 6
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Man
Vertices : 84,577
Triangles: 124,648
Poligons : 62,325
Woman
Vertices : 123,265
Triangles: 163,776
Poligons : 81,889
Outfit
Vertices : 10,478
Triangles: 19,504
Poligons : 10,156
Number of PBR Materials: 17 (built-in) + 17 (URP) + 17 (HDRP)
Number of Textures: 24
Textures Resolutions:
- 1024x1024 (Eyeball textures)
- 4096x4096 (other)
Supported Development Platforms:
-Windows:(Yes)
-Mac:(Yes)
Important!
1. There is a scene in the project configured for a built-in render pipeline by default. If you
intend to use our assets
in other render pipelines, then you should use the materials configured for them from the
corresponding subfolders
in Material folder (URP, HDRP) or you can use our script for quick change the materials of
our assets.
2. There two C# in project:
- CharacterSetup.cs - perform selecting animation from inspector.
- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options
to change materials for selected objects in scene.
- PBR Materials (BaseColor, Roughness, Metallic, Normal)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Price $19.99
45 Skydiving Helmet - Male/Female - Rigged Humanoid Skeleton by Nice Pictures
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (No)
- Number of Animations:(18)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 6 / 6
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Man
Vertices : 84,577
Triangles: 124,648
Poligons : 62,325
Woman
Vertices : 123,265
Triangles: 163,776
Poligons : 81,889
Outfit
Vertices : 10,783
Triangles: 19,990
Poligons : 10,323
Number of PBR Materials: 18 (built-in) + 18 (URP) + 18 (HDRP)
Number of Textures: 24
Textures Resolutions:
- 1024x1024 (Eyeball textures)
- 4096x4096 (other)
Supported Development Platforms:
-Windows:(Yes)
-Mac:(Yes)
Important!
1. There is a scene in the project configured for a built-in render pipeline by default. If you
intend to use our assets
in other render pipelines, then you should use the materials configured for them from the
corresponding subfolders
in Material folder (URP, HDRP) or you can use our script for quick change the materials of
our assets.
2. There two C# in project:
- CharacterSetup.cs - perform selecting animation from inspector.
- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options
to change materials for selected objects in scene.
- PBR Materials (BaseColor, Roughness, Metallic, Normal)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Price $19.99
44 Sweater - Male/Female - Rigged Humanoid Skeleton by Nice Pictures
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (No)
- Number of Animations:(18)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 6 / 6
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Man
Vertices : 84,787
Triangles: 124,648
Poligons : 62,325
Woman
Vertices : 123,525
Triangles: 163,776
Poligons : 81,889
Outfit
Vertices : 7,323
Triangles: 14,642
Poligons : 7,385
Number of PBR Materials: 17 (built-in) + 17 (URP) + 17 (HDRP)
Number of Textures: 24
Textures Resolutions:
- 1024x1024 (Eyeball textures)
- 4096x4096 (other)
Supported Development Platforms:
-Windows:(Yes)
-Mac:(Yes)
Important!
1. There is a scene in the project configured for a built-in render pipeline by default. If you
intend to use our assets
in other render pipelines, then you should use the materials configured for them from the
corresponding subfolders
in Material folder (URP, HDRP) or you can use our script for quick change the materials of
our assets.
2. There two C# in project:
- CharacterSetup.cs - perform selecting animation from inspector.
- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options
to change materials for selected objects in scene.
- PBR Materials (BaseColor, Roughness, Metallic, Normal)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Price $9.99
43 Jeans - Male/Female - Rigged Humanoid Skeleton by Nice Pictures
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (No)
- Number of Animations:(18)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 6 / 6
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Man
Vertices : 84,725
Triangles: 124,648
Poligons : 62,325
Woman
Vertices : 123,413
Triangles: 163,776
Poligons : 81,889
Outfit
Vertices : 15,253
Triangles: 30,492
Poligons : 15,342
Number of PBR Materials: 17 (built-in) + 17 (URP) + 17 (HDRP)
Number of Textures: 24
Textures Resolutions:
- 1024x1024 (Eyeball textures)
- 4096x4096 (other)
Supported Development Platforms:
-Windows:(Yes)
-Mac:(Yes)
Important!
1. There is a scene in the project configured for a built-in render pipeline by default. If you
intend to use our assets
in other render pipelines, then you should use the materials configured for them from the
corresponding subfolders
in Material folder (URP, HDRP) or you can use our script for quick change the materials of
our assets.
2. There two C# in project:
- CharacterSetup.cs - perform selecting animation from inspector.
- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options
to change materials for selected objects in scene.
- PBR Materials (BaseColor, Roughness, Metallic, Normal)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Price $14.99
42 Hat - Male/Female - Rigged Humanoid Skeleton by Nice Pictures
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (No)
- Number of Animations:(18)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 6 / 6
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Man
Vertices : 84,577
Triangles: 124,648
Poligons : 62,325
Woman
Vertices : 123,265
Triangles: 163,776
Poligons : 81,889
Outfit
Vertices : 1,246
Triangles: 2,488
Poligons : 1,244
Number of PBR Materials: 17 (built-in) + 17 (URP) + 17 (HDRP)
Number of Textures: 24
Textures Resolutions:
- 1024x1024 (Eyeball textures)
- 4096x4096 (other)
Supported Development Platforms:
-Windows:(Yes)
-Mac:(Yes)
Important!
1. There is a scene in the project configured for a built-in render pipeline by default. If you
intend to use our assets
in other render pipelines, then you should use the materials configured for them from the
corresponding subfolders
in Material folder (URP, HDRP) or you can use our script for quick change the materials of
our assets.
2. There two C# in project:
- CharacterSetup.cs - perform selecting animation from inspector.
- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options
to change materials for selected objects in scene.
- PBR Materials (BaseColor, Roughness, Metallic, Normal)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Price $9.99
41 Gloves - Male/Female - Rigged Humanoid Skeleton by Nice Pictures
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (No)
- Number of Animations:(18)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 6 / 6
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Man
Vertices : 84,577
Triangles: 124,648
Poligons : 62,325
Woman
Vertices : 123,265
Triangles: 163,776
Poligons : 81,889
Outfit
Vertices : 4,532
Triangles: 9,040
Poligons : 4,634
Number of PBR Materials: 17 (built-in) + 17 (URP) + 17 (HDRP)
Number of Textures: 24
Textures Resolutions:
- 1024x1024 (Eyeball textures)
- 4096x4096 (other)
Supported Development Platforms:
-Windows:(Yes)
-Mac:(Yes)
Important!
1. There is a scene in the project configured for a built-in render pipeline by default. If you
intend to use our assets
in other render pipelines, then you should use the materials configured for them from the
corresponding subfolders
in Material folder (URP, HDRP) or you can use our script for quick change the materials of
our assets.
2. There two C# in project:
- CharacterSetup.cs - perform selecting animation from inspector.
- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options
to change materials for selected objects in scene.
- PBR Materials (BaseColor, Roughness, Metallic, Normal)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Price $14.99
40 Down Jacket - Male/Female - Rigged Humanoid Skeleton by Nice Pictures
- Rigged:(Yes)
- Rigged: to Humanoid:(Yes)
- Morph-targets: (52 ARKit facial Blendshapes)
- Animated:(Yes)
- Cloth Simulation (No)
- Number of Animations:(18)
- Animation types (Root Motion/In-place): In-place
- Number of meshes/prefabs: 6 / 6
- UV mapping: Yes
- Number of scripts: 2
Geometry:
Man
Vertices : 84,849
Triangles: 124,648
Poligons : 62,325
Woman
Vertices : 123,547
Triangles: 163,776
Poligons : 81,889
Outfit
Vertices : 9,228
Triangles: 18,452
Poligons : 9,274
Number of PBR Materials: 17 (built-in) + 17 (URP) + 17 (HDRP)
Number of Textures: 24
Textures Resolutions:
- 1024x1024 (Eyeball textures)
- 4096x4096 (other)
Supported Development Platforms:
-Windows:(Yes)
-Mac:(Yes)
Important!
1. There is a scene in the project configured for a built-in render pipeline by default. If you
intend to use our assets
in other render pipelines, then you should use the materials configured for them from the
corresponding subfolders in Material folder (URP, HDRP) or you can use our script for quick change the materials of
our assets.
2. There two C# in project:
- CharacterSetup.cs - perform selecting animation from inspector.
- NicePictures.cs - creates additional menu-item in top menu-bar with three nested options
to change materials for selected objects in scene.
- PBR Materials (BaseColor, Roughness, Metallic, Normal)
- All objects, textures and materials have their own names
- Model is built to real-world scale
- Units used: cm
- Doesn't have Default names
- Doesn't have NGons
- Doesn't have Overlapping Vertices
- Doesn't have Overlapping Faces
- Doesn't have Overlapping UV Faces
- Doesn't have Missing textures
Price $14.99
Hand & Finger Tracking [iOS + Android + Mac + Windows] by LightBuzz
Hand & Finger landmarks
- Wrist - 1 landmark
- Palm - 1 landmark
- Thumb - 4 landmarks
- Index - 4 landmarks
- Middle - 4 landmarks
- Ring - 4 landmarks
- Pinky - 4 landmarks
Key features
- Real-time tracking: Track 22 finger joints per hand in real time - wrist, plam, thumb, index, middle, ring, and pinky finger joints.
- Multiple input sources: Use the live camera feed or existing video/image files.
- 3D & 2D visualization: Choose from 3D visualization to enhance spatial understanding, or 2D visualization for overlay applications on images and video streams.
- Hand type recognition: Automatically distinguish between left and right hands.
- Built-in demos: Get started with our built-in demos in seconds.
- Powerful API: Simple, robust, and well-documented C# API for seasoned devs.
- NO-CODE SUPPORT: Drag-and-drop our prefabs to create finger-tracking apps with no code!
Documenation
Help & Support
✌️ Unlock the full potential of hand and finger tracking in your Unity applications with the LightBuzz Hand & Finger Tracking package. Powered by AI, this plugin ensures high-performance and low latency for real-time applications. 🚀
👉 Key features
- Real-time tracking: Track 22 finger joints per hand in real time - wrist, plam, thumb, index, middle, ring, and pinky finger joints.
- Multiple input sources: Use the live camera feed or existing video/image files.
- 3D & 2D visualization: Choose from 3D visualization to enhance spatial understanding, or 2D visualization for overlay applications on images and video streams.
- Hand type recognition: Automatically distinguish between left and right hands.
- Built-in demos: Get started with our built-in demos in seconds.
- Powerful API: Simple, robust, and well-documented C# API for seasoned devs.
- NO-CODE SUPPORT: Drag-and-drop our prefabs to create finger-tracking apps with no code!
Runtime platform
The asset supports runs on Android devices, iPhone/iPad devices, Mac computers, Windows computers, as well as the Unity Editor.
- iOS 14 or later
- Android 13 (API Level 33) or later
- macOS 12 Monterey or later
- Windows 10 64-bit or later
Use the following assets for single-platform support:
Unity Editor
- Unity 2020.3 or later
📦 Demos & Samples
The package includes the following demos:
- Webcam: Shows how to track finger landmarks on a webcam feed (phone cameras, laptop cameras, etc) and display the results on a Canvas or in the 3D world space.
- Video: Demonstrates how to track finger landmarks on a video file (MP4, MOV, AVI, etc).
- Picture: Shows how to track finger landmarks on a picture (PNG, JPEG file).
📖 Documenation
⁉ Help & Support
Price $398.00
Car Jam 3D | Complete Game (Easy to level + Admob) by Ninesoft
# Requirements #
- *Unity 2021.3.33f1 or higher
- *DOTween (HOTween v2)
- *Google Admob SDK v8.7.0 (click here & download) or higher (You don't have to use admob ads. For this you must disable AD Manager script)
- *Text Mesh Pro
# THIRD-PARTY #
- Asset uses [Lilita One FONT] under [Assets\NINESOFT_ASSETS\CompleteGames\CarJam3D\Fonts\FONT_LICENSE]
- Asset uses [Text Mesh Pro]
see Third-Party Notices.txt file in package for details.
# Documentation & Demo APK #
https://9ninesoft9.blogspot.com/2024/04/complete-games-car-jam-3d.html
Car Jam 3D: Colorful Vehicles Puzzle
Experience the thrill of controlling traffic flow on the road! Car Jam 3D is a fun puzzle game filled with challenging puzzles.
Game Features:
Colorful Vehicles: Different colored vehicles are on the road. Your task is to select the vehicles with the desired colors from the bottom and send them down!
Tactical Thinking: Strategic thinking is required to progress on the road. If the front vehicle is blocking the way, strategically remove other vehicles to keep the traffic flowing.
Various Roads: Throughout the game, you’ll encounter different challenges. Roads can be complex networks or straight lines. Experience a new puzzle-solving challenge at each level!
Why Play Car Jam 3D?
Mental Challenges: Offers a challenging experience with puzzles that will stimulate your brain.
Strategic Thinking: Use your strategy to choose when to remove each vehicle.
Addictive Gameplay: Provides hours of fun with its simple yet addictive gameplay.Test your traffic management skills with Car Jam 3D and easily navigate even the most complex roads!
Features
✔ Unity Source Codes (2021.3.33f1 or higher)
✔ Creating a level is very easy in unity (read doc)
✔ Endless Level Loop (+25 unique levels)
✔ Admob (Rewarded, Interstitial, Banner)
✔ Admob editor
Price $79.00
LowPolyFence by WHISOLY
Price $66.70
[URP][HDRP] Pack Stylized Texture 7 by Lord Enot
This pack contains the following maps ready for any game in .tga format:
- Base Color 2048x2048;
- Roughness 2048x2048;
- AO 2048x2048;
- Normal 2048x2048;
- Metallic 2048x2048;
- Mask 2048x2048;
- Height 2048x2048.
These textures are a version of URP and HDRP.
This item should be free to you if you purchased any of the following items:
▶ Super Pack Stylized Texture 2
▶ [222] Mega Pack Stylized Textures
Price $15.00
2D Sprite Slicer by DUCt games
- Slicing of sprites
- UI workflow
- Main logic of the game "2D Sprite Slicer"
- Working with dependency injection using Zenject
- Supported platforms: mobile and PC
Create your own thrilling "2D Sprite Slicer" game with this comprehensive asset pack. Main mechanic of the game is to slice through sprites to score points. The package features tools and controls, optimized for both PCs and mobile platforms, it also includes user-friendly codebase, making it ideal for developers of all skill levels. Dive into game development fundamentals, leveraging systems, state machines, components, and more - all accompanied by detailed script comments.
Package Includes:
- Essential assets for building "2D Sprite Slicer" game
- Versatile codebase suitable for beginners and advanced developers
Unlock the secrets of game development while crafting your own immersive mobile experience!
Asset uses Zenject under the MIT License; see Third-Party Notices.txt file in package for details.
Price $10.00
Reverse Safe Area Device Preview by Decermy
Target usage for SafeAreaTool - Creating SafeArea, Creating specific UI with paddings
Target usage for ReverseAreaTool - Fix Background holes after apply SafeArea without change UI layout
Price $15.00
PhysRay Plugin by OPPO Publisher
The PhysRay plugin allows developers to utilize hardware ray tracing on Android devices* that support it.
Supported Effects:
- Ray-traced reflection
- Ray-traced shadows
Tools:
- Scene setup tools to automatically attach required scripts for ray tracing.
- Material conversion tools to convert standard materials for the Built-In Pipeline to PhysRay's ORM material which supports ray traced effects.
Requirements:
- Built-In render pipeline
- Vulkan Graphics API
- IL2CPP backend
- Minimum Vulkan Version: 1.1 (1.2+ recommended)
* PhysRay requires the Vulkan API and ray tracing on Android requires hardware support for corresponding Vulkan extensions (minimum of Vulkan version 1.1 device support is required). Please refer to the hardware requirements and documentation for further information and verified device list.
** The Physray Plugin requires the Built-In Pipeline. URP and HDRP are not supported.
*** This is beta software which is provided “AS IS” without warranty of any kind, including without limitation, any warranty as to performance, merchantability, or fitness for a particular purpose.
The PhysRay Plugin from OPPO allows developers to leverage hardware ray tracing inside of Unity apps built for Android devices. This plugin provides support for ray-traced reflections and shadows. It also included tools to help setup scenes for ray tracing and convert standard materials to materials that support Android ray tracing.
Minimum Unity Version: 2021.3.14f1
PhysRay SDK contains 3rd party components. Further information can be found in the ThirdPartyNotices.txt file included with the package and can also be found here:
You can find more information of PhysRay SDK from OPPO Open Platform: OPPO Developer (oppomobile.com)
Price $0.00
