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Updated: 33 min 1 sec ago

Medieval Low Poly Icon Mega Pack – 231 Unique Icons for Fantasy and RPG Games by Red Bagel

2024, September 9 - 18:19
A comprehensive low-poly medieval icon pack with 231 unique items in various categories for RPGs and fantasy games. Perfect for inventory, UI, and crafting systems.
  • Quantity: 231 icons
  • Resolution: 1024x1024 pixels
  • Style: Low-poly, stylized medieval fantasy
  • Formats: PNG
  • Usage: Inventory, UI, crafting systems, medieval fantasy RPG games

This Medieval Low Poly Icon Mega Pack includes 231 high-quality, unique icons in 1024x1024 resolution, meticulously designed for medieval-themed fantasy and RPG projects. The pack offers a wide range of items divided into key categories, ensuring versatility for different game genres. Each icon is rendered in a stylized low-poly aesthetic that fits perfectly with both classic and modern medieval fantasy settings.

Categories and Icon Highlights:

  • Food & Ingredients: Medieval cheese, fruits, meat cuts, vegetables, grains, and more.
  • Resources & Materials: Gems, minerals, ores, medieval building materials, wood, and textiles.
  • Animals & Creatures: Wolves, bears, horses, domestic animals, and various small creatures.
  • Weapons & Armor: Swords, maces, shields, helmets, and a variety of medieval armor sets.
  • Magic & Artifacts: Potions, enchanted rings, staffs, relics, and ancient mystical books.

These icons are ideal for inventory systems, crafting menus, quest items, and more, offering a cohesive visual style for medieval-themed games. 

Perfect for indie developers and larger teams looking to enhance their fantasy and medieval RPG projects.

Encouraging reviews and feedback helps us continuously improve this pack in future updates. Feel free to reach out for support and additional requests.


Price $9.99

SP Beach Bar & Grill by Bohn Studios

2024, September 9 - 18:12
A modular building kit for creating buildings on a beach.

Number of textures: 21

Number of Materials: 6 (4 are atlases)

Texture dimensions: 8192 max for atlases

Minimum polygon count: 16

Maximum polygon count: 1024

Number of meshes/prefabs: 40

Rigging: No

Animation count: 0

UV mapping: Yes, Manually atlased

LOD: none

Default Shaders Per Pipeline

40 prefabs included for building modular beachfront buildings.

  • 23 Building Kit Pieces (walls, windows, ceilings, floors, trim, & railing)
  • 2 wall pictures
  • plate, spoon, & knife
  • window curtain
  • sand terrain meshes
  • 2 window awnings
  • tent

Boilerplate Utility scripts are included but not required for this art package. 




Price $15.00

Assistance by Your Indie Dev

2024, September 9 - 17:58
Create custom AI assistants in Unity for coding help, game logic, and more. Includes an interactive chat interface, vector store management, and tools to bring your creative ideas to life.

Key Features

  • Customizable AI Assistants: Tailor AI assistants to meet the specific needs of your project. Whether you need an AI to generate code snippets, assist with game logic, or provide dynamic in-game guidance, Assistance makes it easy. Customize each assistant’s tools, behavior, and personality to align perfectly with your creative vision, ensuring they are as unique as your project.

  • Interactive Chat Interface: Interact with your AI assistants directly in Unity through a sleek, intuitive chat interface. Perfect for real-time testing and refinement, this feature lets you communicate with your assistants, receive immediate feedback, and integrate complex AI-driven functionalities with ease. With built-in code parsing and syntax highlighting, the chat interface is not only functional but also developer-friendly.

  • Efficient File and Vector Store Management: Simplify your workflow with robust file and vector store management tools. Upload, organize, and embed files into your own vector store effortlessly. Give your AI assistants the context of what you’re building so they can help you better.

Licenses and Third-Party Components


This asset uses the following third-party components:

  • Newtonsoft.Json under the MIT License. See 'Third-Party Notices.txt' file in the package for details.
  • OpenAI API: Assistance integrates with the OpenAI API to provide advanced AI capabilities. Please note that using the OpenAI API requires you to bring your own API key, and you are responsible for any associated costs.

Disclosure of API Usage


Assistance interacts with the OpenAI API to generate AI-driven functionalities within your Unity projects. API keys are securely stored within the package and are not included in any project builds. For more details on how the OpenAI API is used, including terms of use and limitations, please refer to the package documentation.

Assistance: Your Unity Projects with Custom AI Assistants


Assistance is the ultimate AI toolkit for Unity developers, offering a powerful suite of tools to create custom AI assistants tailored to your specific project needs. Whether you're aiming to enhance your development process, streamline project documentation, or provide dynamic in-game support, Assistance is designed to bring your ideas to life with unparalleled efficiency and ease. Bring Your Own Key (BYOK) and unlock the potential of AI within your Unity projects.


Example Use Case


Imagine this: You’ve just completed a major update to your game’s codebase. Together with One-Click Documentation, you generate detailed documentation of the new code, upload and embed it into a vector store, and connect the store to your custom AI assistant. Now, as you continue development, your assistant can provide real-time suggestions and coding help, fully aware of the latest changes. It's like having an expert developer by your side, 24/7.


Why Get Assistance?


Assistance isn’t just another tool—it’s your secret weapon for boosting productivity, reducing errors, and streamlining development. Whether it’s by offering intelligent code suggestions or supporting your team with in-depth project knowledge, Assistance is built to adapt and grow with your project.


Get Started Today


Never get stuck again. With Assistance, you can focus on what really matters: bringing your creative ideas to life. Unlock the full potential of AI in your Unity projects, and make your assistant an indispensable part of your workflow.


Ready to transform the way you develop?

Bring Your Own Key (BYOK) and get started.


Price $49.99

WitchB by Hit

2024, September 9 - 17:50
The set includes three characters and 13 animations.
The Optimized Character of the Lowpolygon
Professional animated action
Includes 3ds Max2021 version Character original file

> Character : 3 types

> Animations: 13

>LowPolygon : Tris
> Character : 1858~2155
> Weapon : 192~338

> Map: png
> Character : 512x512(3)
> Weapon : 256x256(3)

> 3ds Max : 2021
> Biped : Triangle Neck
> Biped : Triangle Neck

Price $22.00

WarriorGirlB by Hit

2024, September 9 - 17:50
The set includes three characters and 14 animations.
The Optimized Character of the Lowpolygon
Professional animated action
Includes 3ds Max2021 version Character original file

> Character : 3 types

> Animations: 14

>LowPolygon : Tris
> Character : 1864~2119
> Weapon : 248~338

> Map: png
> Character : 512x512(3)
> Weapon : 256x256(3)

> 3ds Max : 2021
> Biped : Triangle Neck
> Biped : Triangle Neck

Price $24.00

SyriaB by Hit

2024, September 9 - 17:50
The set includes three characters and 14 animations.
The Optimized Character of the Lowpolygon
Professional animated action
Includes 3ds Max2021 version Character original file

> Character : 3 types

> Animations: 14

>LowPolygon : Tris
> Character : 1799~2450
> Weapon : 150~168

> Map: png
> Character : 512x512(3)
> Weapon : 256x256(6)

> 3ds Max : 2021
> Biped : Triangle Neck

Price $22.00

SwordElf by Hit

2024, September 9 - 17:50
The set includes three characters and 14 animations.
The Optimized Character of the Lowpolygon
Professional animated action
Includes 3ds Max2021 version Character original file

> Character : 3 types

> Animations: 14

>LowPolygon : Tris
> Character : 1656~2534
> Weapon : 442~544

> Map: png
> Character : 512x512(3)
> Weapon : 256x256(3)

> 3ds Max : 2021
> Biped : Triangle Neck
> Biped : Triangle Neck

Price $22.00

JOIN THE DOTS - EASY ANIMATOR CONTROLLER by jointhedotsmapgenerator

2024, September 9 - 17:30
"EAC” PROVIDES AN EFFECTIVE SOLUTION TO THE PROBLEMS THAT MAKE "MECANIM" AN IMPROVABLE SOLUTION, MAXIMIZING ITS POTENTIAL IN ASPECTS SUCH AS MAINTAINABILITY, SCALABILITY, RELIABILITY AND AUTOMATION.

· The user interface is so simple that it becomes an essential tool for designers and artists, as well as for programmers.

· The UI is proposed through parameters exposed in a single "scriptable object", an approach that greatly facilitates the saving of the "configuration assets" (type "AnimationsSO") generated, avoiding to a great extent that parts of the system are touched that could break its functionality.

· It automates the change of the names of the "AnimationClips" that we want to use to pass from the strings chosen by the artists to new strings that include all the necessary information to categorize them, and store them in data structures at the disposal of your "scripts".

· With a well-designed "AnimationSO" to get all the relevant information in the original "AnimationClips" assets, you can rename hundreds of animation clips within minutes in the editor at the push of a button.

· Create new AnimatorControllers automatically from scratch with the states, transitions and parameters preset in the configuration asset used, at the click of a button.

· You never have to call methods like "Animator.PlayClip("string name")" or "Animator.setBool("string name")" directly again. This means no more error-prone and hard-to-debug "magic strings".

· The editor workflow for renaming clips, adding the "CNBanimLinker" component and initializing it, is independent of the runtime workflow for calling the desired animation at the desired time.

· The runtime workflow code is encapsulated depending very little on external information from the controller or player input system being used to function correctly. This encapsulated roadmap makes it really easy to use the "CNBInputAdapter" which you can adapt to your needs once you understand the ways to use the new information available to create helper methods that fit your needs.

· The product we have developed adapts to all scenarios, since it is a matter of creating from scratch new "AnimatorControllers" according to the configuration stored in an "AnimationsSO scriptable object asset" and creating the data structures to store all the information necessary for the exposed helper methods to provide us with the right animation at the right time.

· "EASY ANIMATOR CONTROLLER" allows us to reach, with minimum effort and time, an advanced starting point in the animation of our "GameObjects", taking advantage of the virtues of "MECANIM" and giving an effective solution to its main problems.

· Easy to use UI. No programming required.

· All source code is included.

· "EASY ANIMATOR CONTROLLER" is lightweight and optimized for performance.

· The package works with all processing pipelines (embedded, URP, SRP, HDRP, custom RP). It is not a graphics package. 

"EASY ANIMATOR CONTROLLER" allows, in a first stage, to automate the process of renaming the set of "AnimationClips" you want to use in your "GameObjects", so that the new names encode all the essential information that the system now recognizes and stores in data structures. 


In a second stage, taking advantage of this information, automate the creation of an "AnimatorController" from scratch, with as many states as "AnimationClips" renamed in the first stage, transitions and appropriate parameters.


 In this second stage new data structures are also created to store all the essential information of these states, transitions and parameters making available to our scripts, the necessary information to choose the animation we are looking for at any time through an "interface" composed of simple auxiliary methods.


All this automation is preset through parameters exposed in a single "scriptable object" (type "AnimationsSO"), greatly facilitating the saving of the configuration "assets" and avoiding, to a large extent, touching parts of "EASY ANIMATOR CONTROLLER" that may break its functionality.


It takes little time in the world of game development to realize that one of the "elephants in the room" is the animation of your GameObjects. The system provided by Unity is called "MECANIM" and everyone who has dealt with it, has either spent a lot of time to achieve a reasonable result, or has directly thrown in the towel.


"MECANIM" is complicated mainly for two reasons:

  1. "MECANIM" requires a lot of setup time in the editor to set states, associate "AnimationClips", create transitions, create parameters and link them to scripts.
  2. The functionality of "MECANIM" is seriously hampered by exposing essential methods to control the flow of animations whose argument is the literal value of a string. By using literal values directly in our code, we sacrifice readability, scalability and maintainability and expose ourselves to potential bugs.

- animator.PlayClip(string hopeThisNameExists)

- animator.SetBool(string hopeThisNameExists)

- animator.SetTrigger(string hopeThisNameExists)

- animator.SetFloat(string hopeThisNameExists)


Starting with the second problem, it would be unfair to say that "MECANIM" forces me to base my animation system on the intensive use of "magic strings", a common practice, but not recommended in programming. And it would not be fair because there are alternatives, but the truth is that since no alternative is proposed to us, this is the way most developers work with "MECANIM".


When artists create animations and give them a name, there are some that use more intuitive nomenclatures and others that are more chaotic or messy, but in all those names lies a great potential if we analyze them and decipher the keywords they use in the names they apply since the purpose of all of them is to describe what each animation in question does. This potential is the beginning of the solution to the aforementioned problem of the intensive use of "magic strings" at the heart of "MECANIM".


"EASY ANIMATOR CONTROLLER" automates the process of renaming the animations we want to use in our projects by allowing us to replace "magic strings" with new strings already encoded (they encode the essential information needed to categorize the animations and be able to choose the right one at any time) and stored in data structures within our scripts, improving the quality of our code. The potential of "MECANIM" after this paradigm shift is huge in aspects such as adaptability, maintainability, scalability, clarity, reliability and automation potential.


The information encoded in the new animation names includes three “Information Levels”:

  1. Basic information level. It represents the “Main Category”. Every “AnimationClip” must belong to one and only one main category of type MOVE, RUN, IDLE, ATTACK, CROUCH, etc.
  2. Additional information level of type “Directional Input” (UP, DOWN, RIGHT, LEFT). If it exists, it is added to the basic information (EX. MOVE_RIGHT, MOVE_UP), if it does not fit into any category, it is coded as “NODIR”.
  3. Additional information level of type “Position State” (IN-AIR, CROUCHING, DASHING, SWIMMING, CLIMBING, etc). It is added to the basic information + additional information of type “Directional Input” (EX. MOVE_RIGHT_SWIMMING, MOVE_SIDE_CROUCHING), if it does not fit in any category, it is coded as “NOPOS”.

After giving a solution to the second problem, we have laid the groundwork to solve the first problem that we defined as "requiring a lot of setup time in the editor to set states, associate AnimationClips, create transitions, create parameters and link them to scripts. With all the information that our scripts now have, stored in data structures, we can create new "AnimatorControllers" in an automated way based on preset parameters in "AnimationsSO" type configuration "assets" so the amount of time consumed when creating "AnimatorControllers" is reduced to the time needed to press a button.


"MECANIM is the default system provided by Unity, it is true that it is in some aspects a kind of "black box" that makes it difficult to debug in situations of failure or unexpected result, but it is a functional "finite state machine" with a multitude of configurable parameters in the editor (safe trial and error) to achieve a very high level of detail in the calibration of the animations, very difficult to achieve by giving up the system.


"Unity Mecanim Animator Controller" has, in our opinion, more lights than shadows and therefore, we are not in favor of giving it up because, although the two main problems are really important and weigh down the system, they have a solution and once solved, the potential of the system is maximized to give a solid, scalable and fast response to the animation needs of developers.


We will show and explain in video tutorials, the process of implementing the system in individual projects using different packs of models and animations created by different artists. Only by seeing it in action, you can understand how much time can be saved with “EASY ANIMATOR CONTROLLER”.


https://www.jointhedotsmapgenerator.com/easy-animator-controller


Price $39.00

SpiiderBoss by Hit

2024, September 9 - 17:20
The set includes one characters and 11 animations.
The Optimized Character of the Lowpolygon
Professional animated action
Includes 3ds Max2021 version Character original file

> Character : 1 types

> Animations: 11

>LowPolygon : Tris
> Character : 2694
> Weapon : 324

> Map: png
> Character : 512x512
> Weapon : 256x256)

> 3ds Max : 2021


Price $22.00

DeadPigeon by PROJECT_SCAN

2024, September 9 - 17:11
3D scans of dead pigeons have excellent detail and optimization. Perfect for your projects

- 1 Demo - Camera - Game ready demo scene

- 5 Models and prefabs / low poly

- Average model poly between 200 - 700

- 1 Texture Targa format (1024 x 1024)

- Real scale of the models

A collection of 5 low-poly pigeons that can be used in various game scenes. Pigeons have real proportions. All models are low-poly and can be used in games and applications.


Price $9.99

OldDoor by PROJECT_SCAN

2024, September 9 - 16:52
OldDoor is a realistic scene with 3 models ready for 3D projects and games.

- 1 Demo - Camera - Game ready demo scene

- 3 Models and prefabs / low poly

- Average model poly between 400 - 2000

- 3 Textures Targa format (2048 x 4096)

- Real scale of the models

Collection of 3 low poly run down doors. There are wooden and metal doors that can be used in different scenes for games. The doors have real proportions. All the models are low-poly to be used in games and applications.


Price $14.99

22 PBR Textures by Revy3D

2024, September 9 - 16:41
16 fully PBR materials and 6 fully PBR

Format: TGA, PNG(heightmaps are 16-bit PNG for better displacement)

Texture size: 2048x2048

Normal format: OpenGL(Unity default)

A set of 22 high quality PBR textures for use in video games and animation. The pack contains:

  • 16 fully PBR materials (2048x2048 maps including: AO, BaseColor, Normal, Height, Roughness)
  • 6 fully PBR atlases to be used with scattering in order to further customize or even create new textures

Price $15.00

Shieldman by Hit

2024, September 9 - 16:35
The set includes three characters and 14 animations.
The Optimized Character of the Lowpolygon
Professional animated action
Includes 3ds Max2021 version Character original file

> Character : 3 types

> Animations: 14

>LowPolygon : Tris
> Character : 1434~2032
> Weapon : 242~342

> Map: png
> Character : 512x512(3)
> Weapon : 256x256(6)

> 3ds Max : 2021
> Biped : Triangle Neck
> Biped : Triangle Neck

Price $26.00

spiderU by Hit

2024, September 9 - 16:35
The set includes one characters and 11 animations.
The Optimized Character of the Lowpolygon
Professional animated action
Includes 3ds Max2021 version Character original file

> Character : 1 types

> Animations: 11

>LowPolygon : Tris
> Character : 1416
> Weapon : 156

> Map: png
> Character : 512x512
> Weapon : 256x256)

> 3ds Max : 2021


Price $20.00

FighterBearB by Hit

2024, September 9 - 15:50
The set includes four characters and 14 animations.
The Optimized Character of the Lowpolygon
Professional animated action
Includes 3ds Max2021 version Character original file

> Character : 4 types

> Animations: 14

>LowPolygon : Tris
> Character : 822~960

> Map: png
> Character : 512x512(4)

> 3ds Max : 2021

Price $18.00

FighterWomanB by Hit

2024, September 9 - 15:50
The set includes three characters and 15 animations.
The Optimized Character of the Lowpolygon
Professional animated action
Includes 3ds Max2021 version Character original file

> Character : 3 types

> Animations: 15

>LowPolygon : Tris
> Character : 1720~2387

> Map: png
> Character : 512x512(3)

> 3ds Max : 2021
> Biped : Triangle Neck

Price $24.00

Rubbish Pack by Demchenko69

2024, September 9 - 15:50
This is a great collection of garbage for your hyper casual project, with which you can create different compositions and fill your scene.

1 textured altar for all objects

Texture size 256x256

Polygon count per object

Small and medium-sized objects have ~100 

Big objects have ~ 400 

The Asset includes 33 objects


such as:

- garbage cans

- bucket

- tires and tire rims

- food waste

- garbage bags

- boxes


Price $12.00

Low-Poly Vintage Cars by 3D Poly Forge

2024, September 9 - 15:50
Low-poly vintage police, cab, and sedan cars with color variants.
  • Each model has its own materials, consist of two PBR materials, each one is baked with 4k resolutions
  • Vintage car has 24,270 Polygons, police car has 25,934 and cab has 
  • Each model has 9 meshes parts.
  • Car wheels are separated from the body.
  • Colliders for both wheels and body are included.
  • Each model have its own uv map with no overlaps.

Introducing my low-poly, cartoon-styled vintage cars package, designed with much care so every polygon used is needed without any waste. The models in this package have realistic, cartoon-tone materials. It meets the high standards of 3D models; it can be suitable for any of your projects.

  • Showcase images were rendered with Blender Cycles with no post-processing.
  • Models are both exterior and interior.
  • Models have a low-poly interior.
  • Transparent parts are separated from opaque once.
  • Nice, optimized, and poly-efficient topology with primary quads, a bit of tris, and no n-gons.
  • The texture maps are: AO, base color, metallic, roughness, normal, alpha, and displacement. All are baked with 4K resolutions and included in the download files.
  • The sedan car has six baked colors: green, red, blue, black, orange, and sky. all included in the textures file.

Price $29.99

Hypercasual Character Stickmans Bundle by EK Studio

2024, September 9 - 15:49
Hypercasual Character Stickmans Bundle

Number of textures : 2

Texture dimensions: 256x256

Texture type: Albedo (Diffuse) Map

Polygon count: 4k per Stickman

Number of meshes/prefabs: 15

Rigging: Yes

Animation count: 1

Types of materials and texture maps: Non PBR

Discord Community

If you buy the Stickmans Pack Series individually

$18 of Value (💲Save approximately 45%💲)


A bundle which includes HyperCasual Character Stickman.

HyperCasual Character Stickman 1

HyperCasual Character Stickman 2

HyperCasual Character Stickman 3


After purchasing this asset, the above 3 assets will be free for you. You can download them all or separately.

If not all of the assets are marked as free for you, please be patient. It can sometimes take a few hours for all of them to be marked as free.


NOTICE: If you want to use an animation from Mixamo or another animation platform, make sure the character is HUMANOID.


This bundle pack contains 15 unique stickman characters.

  • Base Stickman
  • Officer
  • Yellow Woman
  • Yellow Woman 2
  • Worker
  • Boxer
  • Farmer
  • Doctor
  • Cook
  • Police
  • Fireman
  • Army
  • Cashier
  • Housekeeper
  • Warrior

Pack Info:

  • Game-ready 15 Character
  • Stickman characters is full rigged and will work with Mixamo.
  • Animations can be downloaded for free from www.mixamo.com.
  • Color Palette texture
  • Demo scene included (URP / Built-in)

Price $9.99

Animated Toon Humanoid Robot Charcaters : 10 Character, 26 Animations, Matcap by DOGANINDS

2024, September 9 - 15:47
Animated 10 Cute Humanoid Robot Characters: Mobile-friendly and low-poly , featuring Toon Matcap Shader Graph for enhanced visuals in Unity. Instantly elevate your project's charm!
  • Triangle Count: Models contain between 5,000 to 10,000 tris.
  • Animations: 26 unique animations per robot, all at 30 FPS.
  • Textures: 512x512 resolution, optimized for mobile devices.
  • Rig Configuration: Generic rig setup (can be configured as Humanoid for compatibility with Mixamo animations).
  • Shaders:Mobile-optimized Matcap Shader.
    Mobile-optimized Gradient Skybox Shader.
  • Model Variants: Each robot model is available in 6 different color variants.
  • Outline Options: Both outlined and non-outlined versions included.
  • Particle Effects: Integrated particle effects for fire animations.
  • Demo Scene: Includes a functional demo scene with button UI for quick interaction.


Toon Humanoid Robot Charcaters Pack is a versatile and comprehensive package designed to bring your projects to life with high-quality, customizable humanoid robot models. This pack is perfect for developers working on games, simulations, or any interactive 3D experience. Here's what you get:


WebGL Demo: Experience the full potential of this package directly in your browser with our WebGL demo. Click the link to see the robots in action! https://www.doganinds.com/toonrobots

  • 10 Unique Humanoid Robot Models: Each robot is crafted with attention to detail, providing a wide range of styles and appearances.
  • 6 Color Variants per Model: Customize the look of each robot with six distinct color schemes, allowing for varied aesthetics in your scenes.
  • 26 Animations per Robot: Fully rigged and ready to animate, each robot comes with 26 diverse animations, covering everything from basic movements to complex actions.
  • Outline and Non-Outline Versions: Choose between outlined or non-outlined versions of the robots to match the visual style of your project.
  • Matcap Shaders: Enhance the visual appeal of your models with custom Matcap shaders, ensuring they look fantastic in any lighting condition.
  • Gradient Skybox Shader: Create stunning environments with our included gradient skybox shader, adding depth and atmosphere to your scenes.
  • Optimized Textures: All textures are optimized for mobile, ensuring your game runs smoothly across all devices without compromising visual quality.
  • Demo Scene with Button UIs: Quickly see the robots in action with our included demo scene, featuring functional button UIs for easy interaction.
  • Particle Effects for Fire Animations: Bring your robots' fire animations to life with integrated particle effects, adding an extra layer of realism.
  • Animation List For Each Character:
    • 1 Death,
    • 2 Fall,
    • 3 Fire1,
    • 4 Fire1 Left,
    • 5 Fire1 Right,
    • 6 Fire2,
    • 7 Fire2 Left,
    • 8 Fire2 Right,
    • 9 Get Hit Hard,
    • 10 Get Hİt Light,
    • 11 Get Up,
    • 12 Guns Hide,
    • 13 Guns Ready,
    • 14 Idle,
    • 15 Idle Aiming,
    • 16 Idle Look Left,
    • 17 Idle Look Left Aiming,
    • 18 Idle Look Right,
    • 19 Idle Look Rİght Aiming,
    • 20 Jump Land,
    • 21 Jump Up,
    • 22 Jump Up and Down,
    • 23 Running,
    • 24 Running Aiming,
    • 25 Walking,
    • 26 Walking Aiming

This pack is the ultimate solution for developers seeking high-quality humanoid robots, offering flexibility, performance, and stunning visuals. Whether you're working on a mobile game or a desktop experience, Toon Humanoid Robot Charcaters has everything you need to elevate your project.


Price $24.98

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