Goblin Orc Pack by Aizen
Orc Warrior
Rigged: (Yes)
Textures Type: Metallic + Roughness. PBR
Animated: (No)
Number of characters: 1
Vertex counts of characters: 46177
Number of Materials: 9
Texture Resolutions: 8192х8102 - 4096x4096
Goblin Miner
Rigged: (Yes)
Extra Bones: Jaw; Botle; Bag; Axe_belt;
Animated: (No)
Number of Animations: 0
Animation types ( InPlace ): 0
Number of characters: 1
Vertex counts of characters: 47267
Number of Materis: 12
Number of Textures: 36
Orc Warrior:
You can buy separately: https://assetstore.unity.com/packages/3d/characters/humanoids/1-orc-warrior-263092
Completely low-poly ready-made model for any of your games
Modular
Have a full mesh and separate parts
All separate parts are skeletal mesh
6 UV set 8192х8102 - 4096x4096 + Eye, Brows, Teeth, Axe;
In the model, it is desirable to use a shader with a two-sided display of polygons on the material of clothing
Characters:
Faces: 46584
Vertex: 46177
Tris: 88216
Axe:
Faces: 1153
Vertex: 1092
Tris: 2168
Goblin Miner:
You can buy separately: https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/goblin-miner-292151
Completely low-poly ready-made model for any of your games
You can change the color of the skin, eyes to whatever you need.
There are also blendshapes.
Rigged (Humanoid rig)
Modular
Have a full mesh and separate parts
All separate parts are skeletal mesh
5 UV set 8192х8102 - 4096x4096 + Eye, Threads, Teeth, PickAxe; Axe; Hair;
In the model, it is desirable to use a shader with a two-sided display of polygons on the material of clothing
Characters:
Faces: 46207
Vertex: 47267
Tris: 84408
Axe:
Faces: 1186
Vertex: 1098
Tris: 2191
PickAxe:
Faces: 1990
Vertex: 1529
Tris: 2902
Price $119.99
Dark Mage Pack by Aizen
Necromancer:
Rigged: (Yes)
Extra Bones:cloth_l-cloth_l14; Tissue_p-tissue_p14; collar; book; scull; medal-medal5; belt; Leg_armor_l; Leg_armor_r; Chain_l-chain_l2; Chain_r-chain_r2; eye_l; eye_r; jaw; Cloth_f-Cloth_f4;
Animated: (No)
Number of Animations: 0 (1 Book animation)
Animation types ( InPlace ): 0
Number of characters: 2
Vertex counts of characters: 60697
Number of Materials: 13
Number of Textures: 37
Priest:
Rigged: (Yes)
Extra Bones: cloth-cloth45; Censer1-Censer5; Sleeve_l1-Sleeve_l3; Sleeve_r1-Sleeve_r5; Cross1;
Animated: (No)
Number of Animations: 0
Animation types ( InPlace ): 0
Number of characters: 2
Vertex counts of characters: 54142
Number of Materials: 22
Number of Textures: 49
Necromancer:
You can buy separately: https://assetstore.unity.com/packages/3d/characters/humanoids/fantasy/necromancer1-292369
Completely low-poly ready-made model for any of your games
Rigged (Humanoid rig)
The book has a rig
FX effects not included in sale
Modular
All separate parts are skeletal mesh
7 UV sets 4096x4096 + Eye, Dagger, Book, Eyeshadow etc;
In models, it is desirable to use a shader with double-sided polygon elements on the clothing material.
Characters:
Face: 58801
Vertex: 60697
Tris: 117603
Dagger:
Face: 2816
Vertex: 2650
Tris: 5190
Book:
Face: 1609
Vertex: 1962
Tris: 3218
Priest:
You can buy separately: https://assetstore.unity.com/packages/3d/characters/humanoids/humans/priest-292871
Completely low-poly ready-made model for any of your games
You can change the color of the eyes to whatever you need.
Has 2 skins;
Face Blendshape
Rigged (Humanoid rig)
Modular
All separate parts are skeletal mesh
5 UV set 4096x4096 + Eye, Eyebrows, Mace, Shadow Eye and etc.;
In the model, it is desirable to use a shader with a two-sided display of polygons on the material of clothing
Characters:
Faces: 52461
Vertex: 54142
Tris: 93414
Mace:
Faces: 5709
Vertex: 8241
Tris: 11224
Price $139.99
Bamboo Flute by ThumbSword Studio
Setup - Once package is imported, user can import prefabs in the scene. No special setup required.
Render Pipeline Support – Unity Standard render pipeline is supported. Users can manually convert the materials to HDRP or URP as needed.
Demo Scene - Demo scene is provided.
How to Customize Flute Color
To change the color of flute, the Base and Threads materials can be duplicated. Then change the color of Albedo Map to get a different color for flute.
Technical Details
- Mesh Details - High Poly and Low Poly Model is provided
- FluteHighPoly (Vertices 11775, Triangles 14664)
- FluteLowPoly (Vertices 2527, Triangles 2996)
- Minimum polygon count - 2996
- Maximum polygon count - 14664
- Number of meshes/Prefabs - 2
- Model uses two materials
- Base Material
- Threads Material
- 2K PBR Textures are provided. One texture map is used for both Base and Threads Material.
- Albedo/Diffuse
- Metallic
- Normal
- Ambient Occlusion
- Customization Options - Flutes do not have a defined color. Users are provided with freedom to choose any color of their choice. This allows multiple different flutes to be created.
- UVMapping - Yes
- Audio - No
- Rigging - No
- Animation - No
The bamboo flute is a versatile instrument. This asset provides you with a customizable bamboo flute 3D Model. You can create multiple different color flutes with the same asset by customizing the color of the flute and the attached threads separately.
Price $6.00
Invector Inventory Integration for Animal Controller by Pixchel
Use the integral function of the invector inventory with your Animal Controller character.
You can setup quickly any players you want. Steve, CowBoy, Wofl etc...
In this demo you can :
- equip 3 left holsters and swap between equipped items with left arrow.
- equip 3 right holsters and swap between equipped items with right arrow.
- equip 3 back holsters and swap between equipped items with up arrow.
- equip 2 consumables and swap between equipped consumable with down arrow.
- 2 Demos scenes to show you the setup with Steve and with Wolf from Animal Controller
- 2 Demos scenes to show you the setup on mobile with Steve and Wolf from Animal Controller
- One model used to the collection as a cat icon with 582 Verticles, 570 triangles and 1 material
Free to create alot of item like consumable or collectionnable items, we added a money to this asset to create some shop and buy item.
In the documentation, you'ill find step to use cloths with this inventory.
This asset was created without modifying any code in Animal Controller or Invector Melee Template, so Inventory work with Invector Input System.
If you import Invector Shooter Template, please refer to the documentation to correctly setup the inventory.
If you want to modify something in Invector or Animal Controller asset it's up to you.
All scripts are fully commented.
If you have any issue with this asset. please don't ask Invector or Malbers for support and feel free to contact me.
/!\ This asset is not an official integration from Invector or Malbers assets /!\
Using invector inventory utilities with Animal Controller allow you to equip all holsters at the same time and use item like potion. The only limit, is your imagination. This asset can be used on Animal Controller Animals.
You can create more slots to handle all weapons in game, and change between to weapon just with a click or an input. You can use health potion, max Health potion and max Stamina potion from the demo scene.
Work with Invector Inventory mobile !
Work with Invector Crafting Addon !
Steve wait you in his etale
Price $14.99
BookmarkTool by Roobico
How to Install:
- Open the tool from Window > Bookmark Tool.
- Start bookmarking and enjoy smoother, faster project navigation!
Requirements:
- Unity 2019.1 or newer
- Editor scripting knowledge is not required—just drop the tool into your project and you're ready to go!
Are you tired of constantly searching through large projects and scenes to find the same objects over and over? With the Unity Bookmark Tool, you can now create quick bookmarks for both scene objects and project assets, making it easier than ever to stay organized and streamline your workflow.
Key Features:
- Scene & Project Bookmarks. Organize your bookmarks into two tabs: one for Scene Bookmarks (for objects in the scene) and another for Project Bookmarks (for assets in your project). No more endless searching—just click and go!
- Add Any Selected Object. Simply select any object from the Scene or Project window, hit the "Add" button, and it will automatically be added to the appropriate tab. Whether it’s a scene object or a project asset, Bookmark Tool makes it simple to organize.
- Quick Select & Focus. Each bookmark includes a "Select" button that allows you to instantly focus on the bookmarked object or asset in the Hierarchy or Project window. Need to jump to that important prefab or GameObject? One click and you're there!
- Easy Removal. Not using a bookmark anymore? No problem! You can remove it just as easily by hitting the "Remove" button. The bookmark list is kept clean and relevant.
- Saves Bookmarks Automatically. Your bookmarks are saved automatically to a JSON file in the script folder, so your preferences are never lost between sessions. Close the Unity Editor, and when you return, all your bookmarks are right where you left them.
How It Works:
1. Open the Bookmark Tool: navigate to Window > Bookmark Tool to open the tool window.
2. Add Bookmarks: select any object from the Scene or Project, and click Add Selected Object. The tool will automatically place the object into either the Scene Bookmarks or Project Bookmarks tab based on the object's origin.
3. Select and Focus: once added, each bookmark comes with a Select button. Clicking it will immediately focus the Unity Editor on that object or asset.
4. Manage Your Bookmarks: use the Remove button to clean up any bookmarks you no longer need. The list is automatically updated and saved.
Why You’ll Love It:
- Boost Productivity: No more wasting time searching for the same objects repeatedly.
- Stay Organized: Keep all your important objects and assets neatly bookmarked in tabs.
- Effortless Navigation: Quickly navigate through large projects and scenes with one click.
- Save and Restore Bookmarks: Your bookmark lists persist across Unity sessions, so you don’t lose track of what’s important.
Price $9.99
Texture To Model (LITE) - FREE by Aztech Games
Technical Details
- Supported Unity Versions: 2019 and above.
- Rendering Pipelines: Compatible with Built-in, URP, and HDRP pipelines.
- Platform Support: All Unity-supported platforms (PC, Console, Mobile, etc.).
- Dependencies: No external plugins required.
- Key Features: Real-time generation progress with a progress bar. Uses GPU instancing to optimize material usage and performance.
Texture to Model (Voxel) is a Unity editor tool that converts 2D textures into 3D voxel models. Ideal for creating voxel worlds, characters, or objects, it offers control over resolution, pixel size, color quality, and materials.
Features:
- Texture to Voxel Model Conversion: Automatically converts 2D textures into 3D voxel models.
- Customizable Resolutions: Choose from a variety of preset texture resolutions (32x32 to 4096x4096).
- Material Management: Generate unique materials for different colors or reuse similar ones for optimization.
- Progress Indicator: Real-time progress bar during voxel generation to monitor the process.
- Optimized for Performance: Supports GPU instancing for better performance with large models.
Follow us for updates, previews, tutorials & more:
DISCORD || LINKEDIN || YOUTUBE || WEBSITE || INSTAGRAM
Price $0.00
HornedWoman by Tselueva
Number of textures 14
Texture dimensions 4096x4096
Maximum polygon count 14 292
Number of meshes/prefabs 4
Rigging: Yes
Animation count 10
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Albedo, MetallicSmoothness, Normal, AO
Textures pack map 4096x4096
4 skins, 8 materials, 14 textures (Albedo, MetallicSmoothness, Normal, AO)
10 animations ( Idle_1, Idle_2, Walk_1, Walk_2, Walk_3, Run, Jump, Jump_up, Jump_down, Hover)
Extra bones for skirt ( c_skirt_master_x, c_skirt_01_01_l, c_skirt_01_02_l, c_skirt_01_01_r, c_skirt_01_02_r, c_skirt_02_01_l, c_skirt_02_02_l, c_skirt_02_01_r, c_skirt_02_02_r, c_skirt_03_01_l, c_skirt_03_02_l, c_skirt_03_01_r, c_skirt_03_02_r, c_skirt_04_01_l, c_skirt_04_02_l, c_skirt_04_01_r, c_skirt_04_02_r, c_skirt_05_01_l, c_skirt_05_02_l, c_skirt_05_01_r, c_skirt_05_02_r, c_skirt_06_01_l, c_skirt_06_02_l, c_skirt_06_01_r, c_skirt_06_02_r)
Vertices 14 078
Faces 14 292
Triangles 27 964
Price $30.00
Retro PBR - Office Interior Pack by Optical Key
PBR Metalness/Roughness Workflow
UV2 for Light Baking
Total Unique Models: 95 (Excluding Collisions: 58)
Total Unique Materials: 44
Total Unique Textures: 107
Texture Dimensions: 512x256, 128x128, 64x128, 64x64, 64x32, 32x64
Minimum Polygon Count: 16
Maximum Polygon Count: 296
Demo Scenes: 2
💎Retro PBR - Office Interior Pack💎
This is an office pack that blends both the primitive graphics of the 90s with the realistic PBR graphics of today. It contains 50+ unique prefabs with some having properties of their own.
Includes a demo scene and an overview scene.
⚠️⚠️⚠️
KEY FEATURES:
- 39 prop prefabs.
- 24 modular piece prefabs.
- 6 Decal Prefabs.
- City Skybox.
- UV2 Unwrapped for light baking.
- Editable prefabs. (E.g. filing cabinets, standing bulletin board, desk shelf)
- Easy material swap for monitor screens.
- Much More!
Want to keep up to date with new asset packs?
Follow our social media!
Price $59.99
Smart VAT by Against All Bugs
Smart VAT Tool converts 3D animations to VAT animations.
It allows to easily customize naming convention and default settings from a scriptable object.
Includes example assets.
Includes basic VAT shaders. Feel free to use them as a base for your own.
Smart VAT is a tool for converting 3D FBX and Alembic animations into VAT animations directly from Unity. No longer need to go through a 3D editing app.
Smart VAT saves texture space by excluding vertices that don't move. Increase the "No Move Tolerance" to optimize further by excluding vertices that only ever move slightly.
Smart VAT also detects if overlapping vertices exist. If 2 or more vertices are always within the "Same Pos Tolerance" from each other during every frame of the animation, Smart VAT generates texture Data only once and assigns it to all matches, once again saving on texture space.
Smart VAT can bake multiple meshes into a single one. Ideal for characters that have split parts. The object must be setup to use a single material, so no overlapping UVs. A future update will include options for setting different meshes to use texture arrays for more convenient merging.
Price $15.00
Pixel Bloody Monsters by Pixel Cattle Games
Sample Scene:
- Sample character controller with a animated character.
2 Similar Animated Characters
Pixel size: around 200x200 pixels
[Animation]
- idle_1
- walk
- run
- skill_1
- skill_2
- hit_1
- hit_2
- death
Character has layered body parts.
Character using mecanim - animated directly in unity, allowing you to also tweak(or add) animations and images as you see fit
The background image is used to show the character, not layered and not repeatable, you can find many suitable backgrounds in my resources, thank you for your support!
ALSO SEE:
[ Complete Pixel Art Game Assets ]
[ Complete Cartoon Game Assets ]
[ 60+ Pixel Effects ]
Price $9.99
Pixel Greedy Mouth by Pixel Cattle Games
Sample Scene:
- Sample character controller with a animated character.
2 Similar Animated Characters
Pixel size: around 200x200 pixels
[Animation]
- idle_1
- walk
- run
- skill_1
- skill_2
- hit_1
- hit_2
- death
Character has layered body parts.
Character using mecanim - animated directly in unity, allowing you to also tweak(or add) animations and images as you see fit
The background image is used to show the character, not layered and not repeatable, you can find many suitable backgrounds in my resources, thank you for your support!
ALSO SEE:
[ Complete Pixel Art Game Assets ]
[ Complete Cartoon Game Assets ]
[ 60+ Pixel Effects ]
Price $5.99
Pixel Fanatic by Pixel Cattle Games
Sample Scene:
- Sample character controller with a animated character.
Animated Character
Pixel size: around 200x200 pixels
[Animation]
- idle_1
- idle_2
- walk
- run
- skill_1
- skill_2
- skill_3
- skill_4
- hit_1
- hit_2
- death
Character has layered body parts.
Character using mecanim - animated directly in unity, allowing you to also tweak(or add) animations and images as you see fit
The background image is used to show the character, not layered and not repeatable, you can find many suitable backgrounds in my resources, thank you for your support!
ALSO SEE:
[ Complete Pixel Art Game Assets ]
[ Complete Cartoon Game Assets ]
[ 60+ Pixel Effects ]
Price $15.00
Pixel Small Polymer by Pixel Cattle Games
Sample Scene:
- Sample character controller with a animated character.
2 Similar Animated Characters
Pixel size: around 200x200 pixels
[Animation]
- idle_1
- walk
- run
- skill_1
- skill_2
- hit_1
- hit_2
- death
Character has layered body parts.
Character using mecanim - animated directly in unity, allowing you to also tweak(or add) animations and images as you see fit
The background image is used to show the character, not layered and not repeatable, you can find many suitable backgrounds in my resources, thank you for your support!
ALSO SEE:
[ Complete Pixel Art Game Assets ]
[ Complete Cartoon Game Assets ]
[ 60+ Pixel Effects ]
Price $9.99
Pixel Cybergirl by Pixel Cattle Games
Sample Scene:
- Sample character controller with a animated character.
Animated Character
Pixel size: around 200x200 pixels
[Animation]
- idle_1
- idle_2
- walk
- jump
- run
- skill_1
- skill_2
- skill_3
- skill_4
- skill_5
- skill_6
- skill_7
- skill_8
- hit_1
- hit_2
- death
Character has layered body parts.
Character using mecanim - animated directly in unity, allowing you to also tweak(or add) animations and images as you see fit
The background image is used to show the character, not layered and not repeatable, you can find many suitable backgrounds in my resources, thank you for your support!
ALSO SEE:
[ Complete Pixel Art Game Assets ]
[ Complete Cartoon Game Assets ]
[ 60+ Pixel Effects ]
Price $20.00
Medieval Board Games by ancraite
Features:
- Texture Sizes: 4096(2) / 2048(5) / 1024(6) / 512 (1)
- 240 high quality prefab assets
- 20 materials
- Optimized UVs, Poly Count
- Number of Meshes: 239
- Vertex Count: 4 - 26,115
- Number of Textures: 75
- URP / HRDP / BUILT-IN supported
This package is suitable for medieval game.
If you have any suggestions/questions, email me:
olehgorgan@gmail.com
Games and Rules: HERE
Video Preview: HERE
Price $20.00
LeatherTrunk by logicalbeat
Model Type
Low model
Polygons(Triangles)
LeatherTrunk : 2572
Max Texture Size:2048x2048
Texture(6)
-Color Map 2
-Normal Map 2
-Mask Map(AO,Roughness,Metallic) 2
Since we are using a Roughness Map instead of a Smoothness Map, it is inverted in the shader.
Rigging: No
Animation count:0
UV mapping: Yes
LOD information:None
Types of materials and texture maps : PBR
Operating environment
Shader graph is required.
Built-in can be used in a ShaderGraph environment.
(Created by Shader graph Ver. 14.0.11)
Price $0.00
Ax Pack 3D by logicalbeat
Model Type
Low model
Polygons(Triangles)
Ax: 2,680
**Max Texture Size:**1024x1024
Texture(7)
- Color Map 5
- Normal Map 1
- Mask Map(AO,Roughness,Metallic) 1
Since we are using a Roughness Map instead of a Smoothness Map, it is inverted in the shader.
Rigging: No
**Animation count:**0
UV mapping: Yes
**LOD information:**None
Types of materials and texture maps : PBR
Operating environment
Shader graph is required.
Built-in can be used in a ShaderGraph environment.
(Created by Shader graph Ver. 14.0.11)
Price $0.00
MonsterPack3D by logicalbeat
Monster
Polygons(Triangles)
Bat : 4144
Mushroom : 7584
Golem : 12444
Max Texture Size:2048x2048
Texture(12)
-Color Map 3
-Emission Map 1
Rigging: Yes
Animation count:15
UV mapping: Yes
LOD information:None
Types of materials and texture maps : UTS3
Operating environment
This asset contains data produced using UTS3.
When using this asset, please install and use UTS3 by referring to the following link.
https://docs.unity3d.com/Packages/com.unity.toonshader@0.8/manual/installation.html
Price $0.00
Switches, Levers, and Buttons by Sean Boehnke
Details:
- Triangles:
- Lever: 636
- Button: 890
- Switch: 2314
- Large Lever: 876
- Flip Button: 64
- Incremental Button: 284
- Textures:
- Base texture for all models: 2048x2048
URP Compatibility:
- In order to get the materials to work properly with URP make sure that the Universal RP package is installed.
- In Unity navigate to Window > Rendering > Render Pipeline Converter.
- Select "Build-in to URP" in the dropdown in the window that pops up.
- Check the box next to "Material Upgrade".
- Click "Initialize and Convert" at the bottom right.
HDRP Compatibilty:
- In order to get the materials to work properly with HDRP make sure that the Hight Definition RP package is installed.
- In Unity, navigate to Edit > Rendering > Materials > Convert all Built-in Materials to HDRP.
Includes the following models and prefabs:
- Lever
- Button
- Switch
- Large Lever
- Flip Button
- Incremental Button
All prefabs are separated into components so custom materials can be applied to individual pieces.
Includes scripts for each object type that allows the subscription to an OnInteract event in order to be able to easily hook up the switches, levers, and buttons to any interaction you want! Please see the demo to check out how each interactable object is hooked up to a light for example.
Check my discord for support.
Price $4.99
