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The newest packages in the Unity Asset Store.
Updated: 58 min 15 sec ago

Realistic Essentials VFX Pack by Saitama Studio

2024, September 23 - 05:41
Perfect Kit for games, videos, prototyping. Over 20 high quality visual effects, custom curve editor and made to be user-friendly.

⚡VFX

21 unique assets + 13 utility graphs

3 complementary shaders


⚡Scale

Real-world-size; 1:1


⚡Collision

Planes are used as "fake" colliders in the world, boosting performance and particle counts by simulating collisions. The planes are easily adjustable, with gizmos shown in each VFX to represent them.


⚡Obstacle Avoidance

Some VFX in this pack include advanced movement system for avoiding obstacles. These obstacles are pre-baked with SDF (3D textures) and can be easily created yourself using Unity's built-in tools. See the documentation for more details on baking your own obstacles.


⚡Textures

1024x1024 or 512x512 PNG. Can be compressed in editor. PSD formats are available at request. Contact at: saitamastudiobusiness@gmail.com


⚡Files

Well organized. Prefabs all ready to use.

🔥 Bring life to your worlds — craft with a touch of brilliance🔥


User-friendly: designed for speed, our VFX pack simplifies complexity. Every feature and property is intuitive, making it easy to create stunning visuals effortlessly.


Documentation is available in this PDF.


✨Features

- 22+ VFX

- Custom curve editor to allow advanced VFX shapes easily.

- Advanced Obstacle avoidance

- All VFX Easy Customization

- 12 textures

- World space; meaning you can attach the VFX to your player, and it moves smoothly with the player!

- Simple to use, well organized

- Tooltips


⚡Drag-and-drop any VFX and it works out-of-the-gate!

⚡Scripts made by a professional programmer.


📦 Contents:

-----------------------

🍃 Environment (x12)

  • Falling Leaves (x2)
  • Butterfly (x2)
  • Dandelions (x2)
  • Flame Dust (x2)
  • Dust (x2)
  • Fog (x2)

💥 Sparks (x7)

💨 Smoke (x2)

  • Fog
  • Steam (x2)

🌀 Misc. (x1)

  • Rainbow

And also

- Detailed README

- Well organized.

- Texture PSD formats available at request.


Price $34.50

UiToolkit Animated Custom Elements by Matush

2024, September 23 - 05:36
Enhance your UI with animated labels, stars, and backgrounds. Customize colors, curves, and speed for dynamic effects. Optimized for mobile performance with smooth animations.

These are public properties you will find. DOCUMENTATION


1. Animated Label

  • AnimationText
  • Colors (List)
  • AnimationCurve (UnityEngine.AnimationCurve)

2. Animated Scrolling Background

  • TiledTexture (Texture2D)
  • Direction (Vector2) 
  • Scale (float)

3. Animated Star

  • AnimationCurve (UnityEngine.AnimationCurve)
  •  TimeOffset (float)
  • Sprite (Sprite)

4. Animated Warp

  • ParticleSprite (Sprite) 
  • NumOfParticles (int) 
  • ParticleScale (float)

Enhance your Unity projects with this collection of animated UI elements, perfect for adding dynamic visual effects to your events, products, and more. Each element is optimized for performance, ensuring smooth animations even on mobile devices. The project includes a sample scene with implementation examples for all elements, along with all the necessary assets for their usage.


1. Animated Label

Bring your text to life with smooth color transitions. This label supports all standard properties such as drop shadow and outline, adding an extra layer of sophistication to your UI.


2. Animated Scrolling Backgorund

This element behaves as an infinitely scrolling background. Therefore, it requires a tiled texture that seamlessly loops.


3. Animated Star

This element is essentially a pulsating image, named "Star" due to its use of enlarging stars on items in a store to draw attention and encourage purchases. The asset pack includes a star image suitable for this purpose, but users are free to use their own image through .uss or the API (Sprite).


4. Animated Warp

Custom animated component that emits particles from its center outward, creating a dynamic "warp" effect. As the particles move outward, they also scale, enhancing the warp illusion. A pre-configured sprite suitable for this effect is included in the project, but users can customize the particle scale, quantity, and animation speed to fit their needs..


Price $4.99

Animals Special Pack by AMB-World

2024, September 23 - 05:29
This pack currently contains 11 animals between 6000 - 8000 tris, new updates coming with : animals, rigging and animations You can request up to 5 free animals, if you have purchased this pack.

Number of textures : 11

Texture dimensions : 1024 * 1024

Number of meshes/prefabs : 11

Rigging: Yes

Animation count : 14


- Package contains : Tiger, 2 kinds of horses, cat, fox, elephant, giraffe, dog, cat, and rabbit.

- Animations :

*Idle.

*Walk ( for 2 models only).


- This package could be useful for filling environment background in your game or app, also when creating educational and learning games.


- Keep in mind, if you need more animals, you can ask for up to 5 more for FREE!.


Price $5.99

Save Scene Position by 34IB Studio

2024, September 23 - 04:52
Save Scene Location is a Unity Editor tool that allows you to save and quickly navigate to specific camera positions within your scene, enhancing your workflow efficiency.
  • Editor Integration: The tool integrates seamlessly into the Unity Editor, accessible via the "34IBStudio/Save Scene Position" menu.
  • Location Management: Utilizes a dictionary to store multiple locations, each with a unique name.
  • Persistent Storage: Saves location data using Unity's EditorPrefs for persistent storage across sessions.
  • User Interface: Customizable GUI with scrollable lists for easy access to saved locations.

Usage Instructions:

  1. Open the tool from the Unity Editor menu: 34IBStudio > Save Scene Position.
  2. Enter a name for the current camera position in the "Location Name" field.
  3. Click "Save Current Position" to store the position and rotation.
  4. Use the "Go" button next to each saved location to instantly move the camera to that position.
  5. Use the "Clear" button to remove a saved location.

Save Scene Location is a powerful tool designed for Unity developers to streamline their scene navigation. With this tool, you can save the current camera position and rotation with a custom name and easily return to any saved location with a single click. This feature is particularly useful for complex scenes, enabling you to quickly jump to important areas during development.


Key Features:

  • Save current camera position and rotation with a custom name.
  • Quickly navigate to any saved location.
  • Clear saved locations individually.
  • User-friendly interface with an intuitive design.
  • Save and load locations automatically when the Editor window is opened or closed.


Discord


Price $15.00

Selection Commands by Octamodius

2024, September 22 - 18:18
This plugin implements a collection of handy commands that manipulate the object selection inside the editor.

📧 octamodius@yahoo.com | Docs


Welcome to Selection Commands !


Selection Commands is a Unity Editor Extension which implements a collection of handy commands for manipulating the object selection inside the Unity Editor for increased productivity.


Works great with Prefab Manager Pro !


Some commands have hotkeys (configurable), others can be activated via the UI. 


Hotkey commands:

  • Rotate X [X] - rotate selection around the world X axis.
  • Rotate Y [Y] - rotate selection around the world Y axis.
  • Rotate Z [Z] - rotate selection around the world Z axis.
  • Snap-All-Axes [SHIFT + V] - snaps the object positions to the grid on all axes.
  • Reset Rotation [I] - reset rotation to prefab rotation for prefab instances or identity rotation for objects which are not prefab instances.
  • Reset Scale [O] - reset scale to prefab scale for prefab instances or <1, 1, 1> for objects which are not prefab instances.
  • Step-Move Left [SHIFT + A] - moves the selection left using a step value which can be changed from the UI.
  • Step-Move Right [SHIFT + D] - moves the selection right using a step value which can be changed from the UI.
  • Step-Move Back [SHIFT + S] - moves the selection back using a step value which can be changed from the UI.
  • Step-Move Forward [SHIFT + W] - moves the selection forward using a step value which can be changed from the UI.
  • Step-Move Forward [SHIFT + Q] - moves the selection down using a step value which can be changed from the UI.
  • Step-Move Forward [SHIFT + E] - moves the selection up using a step value which can be changed from the UI.
  • Group [SHIFT + C] - group selected objects under a common parent which is created automatically.
  • Select Same Prefabs [B] - extend selection to include all instances of already selected prefabs.
  • Deselect Out of View [SHIFT + F] - deselect the objects which are out of view.
  • Grid-Project [SHIFT + G] - project the selected objects' positions onto the scene grid.
  • Pick-Project [G] - project the selected object's positions onto the pick point plane. This command requires that you hold your mouse cursor over a game object that has a collider.

UI commands:

  • Randomize rotation - randomize the rotation of selected objects, configurable axes. Randomize modes: Absolute and Relative.
  • Align - align selected objects' positions.
  • Select/Deselect by Type:
    • Mesh
    • Sprite
    • Terrain
    • Camera
    • Light
    • Particle System
    • Empty

Enjoy!


📧 octamodius@yahoo.com | Docs


Price $10.00

Gladiator02 by Hit

2024, September 22 - 16:18
The set includes three characters and 15 animations.
The Optimized Character of the Lowpolygon
Professional animated action
Includes 3ds Max2021 version Character original file

> Character : 3 types

> Animations: 15

>LowPolygon : Tris
> Character : 1844~2231
> Weapon : 144~454

> Map: png
> Character : 512x512(3)
> Weapon : 512x512(3), 256x256(3)

> 3ds Max : 2021
> Biped : Triangle Neck
> Biped : Triangle Neck

Price $26.00

MK ChromaFlow - Gradient Shaders by Michael Kremmel

2024, September 22 - 03:26
MK ChromaFlow is a shader package designed for creating gradient inspired art styles. It consists of a combination of post-processing and per-object gradient shaders.

📄Technical Details📄

  • From scratch & hand-written shader
  • Focused on a good trade-off in terms of quality and performance
  • Compatibility, usability, flexibility stability are high priorities
  • In the package are some core DLL files included. Why? Because its way easier for me to update internal libraries.
  • The package was created using a custom shader parser. Meaning custom modification can be difficult. If you have any specific use case feel free to reach out at any time!
  • Post Processing is never for free in terms of performance on weak devices.
  • For the Example scenes i also used my other shader "MK Edge Detection" for all my media. However they are fully functional without that package.

📄Limitations📄

  • MK ChromaFlow is injected right after opaque geometry is rendered. This means transparent objects can’t be supported out of the box (no problem in most cases). This can be changed, but it is the current default state to make it better fit into opaque effects.
  • Using the Universal Render Pipeline 2D renderer the fade feature may not work correctly, because there is no depth texture being rendered.
  • Using Legacy Image Effects, there is no "Before Transparents" queue or a similar mechanism for effects to differentiate between opaque and transparent geometry. This means you will see transparent objects overwritten by the opaque objects (fade feature only limitation).
  • Using Post-processing Stack v2, only Multi Pass is supported for XR. The reason for this is that the Post-processing Stack v2 API does not work properly with Single Pass Instanced rendering (Once the API is getting fixed, MK ChromaFlow will be updated of course).
  • Shader Graph implemented shaders seem not to work with single pass instanced on the Built-in Render Pipeline (Shader Graph needs to get fixed first). 

MK ChromaFlow is a powerful and flexible shader package designed for creating dynamic, screen space, and per-object gradient effects in Unity. It's a versatile shader package designed with a strong focus on usability and being artist-friendly.


The package offers two key features:

  1. 🔖Screen Space Gradient via Post-processing🔖: Apply dynamic gradients across the entire screen as a post-processing effect, adding smooth color transitions and atmospheric enhancements to the entire scene.
  2. 🔖Tweakable Per-Object Gradient Shaders🔖: Fine-tune gradient effects on individual objects with customizable parameters, giving you full control over how each object blends and interacts with color gradients. Those shaders are implemented using Shader Graph.

Follow Development: Trello

Demo: WebGL | Android | Windows


By combining screen space gradients with precise, per-object shaders, MK ChromaFlow unlocks endless creative possibilities. Whether you're enhancing the overall atmosphere or adding subtle, detailed color effects to individual objects, this tool gives you complete control to elevate your visuals, adding depth and vibrancy in ways that truly stand out.


🎨Appearance🎨

With global intensity control, you can effortlessly adjust the brightness of your gradients to ensure they fit seamlessly into your scene’s mood and atmosphere. Additionally you can enable dithering to always ensure smooth transitions and avoid color banding. Plus, with depth-based fading, your gradients can respond dynamically to your scene’s depth, adding an extra layer immersion. Also you can preview the gradient directly in the scene view for a streamlined workflow and precise adjustments.


🎚️Gradient Control🎚️

Customize the gradient shape to fit your scene perfectly, whether you prefer linear, radial, or more complex forms. The blending feature allows for smooth transitions between colors and blend styles, while offset and rotation options help you position and align the gradient exactly where you need it. Adjust the scale to fine-tune how the gradient stretches across the screen, and take full control of the colors to create vibrant, multi-tone effects that add a subtle yet striking touch to your scenes


🔶Gradient Shapes🔶

The shapes of the gradients can be applied in two key ways: either by converting the scene to a grayscale-based gradient, where the image is transformed into grayscale and a gradient is applied based on brightness, or by using a gradient overlay across the screen, offering flexible, artistic control.


📐Mask📐

Choose from different mask styles to define how and where the gradient appears on your screen. Adjust the intensity to control how strongly the mask influences the gradient, while the size and offset features let you precisely position and scale the masked area. The smoothness option ensures seamless transitions between masked and unmasked areas, giving your gradient a polished, natural fade effect that blends effortlessly into your scene


🏞️Per-object shaders🏞️

The per-object gradient shaders give you the flexibility to create detailed, object-specific gradient effects. These shaders can generate gradients based on the object's normals, allowing the gradient to flow naturally along the object's surface contours. Alternatively, you can apply world or object space overlays, using a customizable direction to guide the gradient's flow. Whether you choose two solid colors for clean transitions or a texture for more intricate patterns, these shaders seamlessly blend gradients into each object's design.


📱Easy-to-Use Interface📱

MK ChromaFlow is designed with artists in mind, offering a highly intuitive interface and easily tweakable controls. The package is built for fast iteration, ensuring you can focus on your creativity and achieve results quickly. Additionally there are also some gradient textures included.


🖱️Seamless Integration🖱️

The post-processing part of the package provides components for the following post processing setups:

- Built-in: Legacy Image Effects Pipeline (Component on Rendering Camera)

- Built-in: Post Processing Stack V2

- Universal: Integrated Post Processing API via Scriptable Renderer Feature

- Universal: Scriptable Renderer Feature Only (skip the Post Processing API entirely)

- High Definition: Integrated Post Processing API

This also includes support for Render Graph related setups.


🔗Compatibility🔗

There are no limits for the used graphics API. The shader is intended to work across all generic render setups and even XR in all render modes. This includes every possible platform, including pc, consoles, mobile and web. No matter the setup or render pipeline, the effect behaves exactly the same.


⚙️Additional Tools⚙️

The package comes with an install wizard to get you started quickly and a shader variant stripping tool to reduce build times and size.


🪜Example Scenes:🪜

MK ChromaFlow comes with a variety of example scenes to help you get started quickly. Those scenes demonstrate all of the core features of the package.


💾Updates + Maintenance + Support💾

All of my assets receive updates, are maintained regularly and supported as best as possible.


🌈Do you have some cool stuff to show?

I would love to see your results (high resolution screenshots / videos) using the shader. Just drop me a message.


💡Questions, bug reports, feature requests, feedback or just to say hello💡

Feel free to get in touch via support@michaelkremmel.de at any time.


Price $49.90

Military Base (URP) by DEXSOFT

2024, September 21 - 21:33
Modular military base environment with 207 unique meshes. Example scene included. URP Version Only!

Features:

  • Complete Scene
  • 207 Unique Meshes
  • Terrain with Paint Layers
  • URP Version Only

Technical Details:

  • Number of Meshes: 282
  • LOD stages: 1-4 per model
  • Number of Prefabs: 219
  • Number of Materials: 240
  • Number of Paint Layers: 7
  • Number of Textures: 597 (+ sky cube)
  • Texture Sizes: up to 4K
  • Texture formats: PNG and TGA

URP Version Only!


MESHES:

207 unique meshes are included: military props, vehicles, tents, hangars, towers, guns, boxes, barrels, bunkers and other.

Foliage, cliff, rock and other lanscape props are included. Shader Graph included for foliage. 


SCENE:

The example military base is included in this asset pack. The base is made with a modular workflow, you can design yours with the provided props. 

Complete terrain with 7 paint layers is included, including layers: mud, cliffs, grass, rocky path. 


CONTACT:

Email: info@dexsoft-games.com

Join Discord Community


NOTE:

Due to the large size of the project, mobile version is not supported.

A few textures used for concrete, cliff, metal, marble, plastic, tile, wood materials are taken from free PBR sources (www.ambientcg.com).



Price $29.99

Skeleton 1 by Andryuha1981

2024, September 21 - 21:03
Low-poly model of the character Skeleton1 Suitable for games of different genre: RPG, strategy, first-person shooter, etc.

Textures pack map 4096x4096 and 2048x2048

three skins 

9 materials

34 textures

extra bones

Jaw_joint


Attention

The model is loaded and works in unreal engine 5 , But the skeleton has a structure from unreal engine 4 , be careful and consider this point



The model contains 37 animations

attack (x5)

walking (x10)

running (x3)

idle (x8)

death (x6)

gethit(x3)

rage (x2)


faces 36841

verts 36950

tris 71532

Textures pack map 4096x4096 and 2048x2048

three skins 

9 materials

34 textures

extra bones

Jaw_joint


Attention

The model is loaded and works in unreal engine 5 , But the skeleton has a structure from unreal engine 4 , be careful and consider this point



The model contains 37 animations

attack (x5)

walking (x10)

running (x3)

idle (x8)

death (x6)

gethit(x3)

rage (x2)


faces 36841

verts 36950

tris 71532


Price $30.00

Japanese River Fish Pack by Bunnopen

2024, September 21 - 14:11
Scanned Japanese 9 different fishes asset pack.

Asset Content List
・Ayu Sweetfish: https://sketchfab.com/3d-models/ayu-sweetfish-plecoglossus-altivelis-62be195bee854e8c9cad73b43d5b399f
・Carp: https://sketchfab.com/3d-models/carp-cyprinus-carpio-744c5a1c3a4d4a73aeed6c19fa94c4a0
・Catfish: https://sketchfab.com/3d-models/ayu-sweetfish-plecoglossus-altivelis-62be195bee854e8c9cad73b43d5b399f
・Eel: https://sketchfab.com/3d-models/japanese-eel-anguilla-japonica-4e32ce898e4b4fad96860c45d9ac04af
・Crucian Carp: https://sketchfab.com/3d-models/flat-crucian-carp-carassius-cuvieri-bef9411700e742e1943416057919e8b1
・White-spotted Charr: https://sketchfab.com/3d-models/white-spotted-charr-s-l-pluvius-1c74a592cd23433098c66ae8e28e3d75
・Dark Chub: https://sketchfab.com/3d-models/dark-chub-candidia-temminckii-c865c5b8dcd8465296b6b31edf9ecd50
・Redside dace: https://sketchfab.com/3d-models/redside-dace-tribolodon-hakonensis-22c5ef14adea4dfc9c000300ce56c6b8
・Masu Salmon: https://sketchfab.com/3d-models/masu-salmon-oncorhynchus-masou-masou-edee55c0235547a6a0fc77ac96d2814c

All scanned models: CC BY 4.0 (https://creativecommons.org/licenses/by/4.0/)
Commercial use of this asset must be in accordance with the CC by 4.0 terms and conditions.
Uploaded by ffish.asia / floraZia.com: https://sketchfab.com/ffishAsia-and-floraZia


*Note: This pack supports Universal Render Pipeline (UniversalRP), and Built-in Render Pipeline. When importing this package, please uncheck the folder (Under "RenderPipeline" folder) which you won't use.

Detail
Number of textures: 27
Texture Sizes: 2048*2048
Types of Texture Maps: BaseColor, MetallicSmoothness, Normal
Mesh format: FBX, blender
Number of Materials: 19 (9 for Universal RP, 10 for Built-in RP)
Number of Prefabs: 18 (9 for Universal RP, 9 for Built-in RP)
Polygon Counts: 6832 - 10334 tris
LoD: Yes, 2(50%, 30%)


Price $13.99

Casual Simple Skill 5 Spell Set Pack by Coffee duck

2024, September 21 - 04:06
Set of 132 hand drawn icons

Set of 132 hand drawn icons

- Each icon is 256x256 pixels size (PNG);

- Each icon is 128x128 pixels size (PNG);

This pack can be used as a variety of game project icons.

This pack was made with fantasy or RPG games in mind, but feel free to use it on any project.


Set of 132 hand drawn icons

- Each icon is 256x256 pixels size (PNG);

- Each icon is 128x128 pixels size (PNG);

- Black background and transparent background

-It was created by Photoshop, and it includes a psd file.

-Check out the screenshots.

Thank you.


Price $11.00

Audio Sync Pro by TelePresent Games

2024, September 20 - 21:07
Sync Anything to Audio! Create precise, beat-perfect events with the Audio Timeline, or use Reactors to animate objects and effects dynamically for immersive, audio-driven effects with Audio Sync Pro

Audio Sync Pro Includes the Following:


  • Audio Timeline
    • View a complete timeline of your audio, directly in the Inspector.
    • Place Event calls at precise moments in your timeline, letting you time game events exactly to your audio.
      • Events support multiple paramaters, letting you trigger more complex behaviours with ease.
  • Audio Reaction Effects
    • Easily create dynamic audio reactions in your game. Whether it be lights, particles, or transforms, you can make anything react to sound!
    • 20+ Reactor Components, with more to come! Please Consult the Documentation for a full list.
  • Easy Audio Preview
    • Play, pause, and stop your audio directly in the inspector, and see the your Reaction Efects play out, all without needing to go to Play Mode.
  • Compatibility
    • WebGL does not currently support beat detection, but is otherwise supported.
    • For additional compatibility information, please consult the Documentation

Note: This is a new tool, and, while thoroughly tested, not all use cases may be accounted for. I are committed to promptly fixing any issues and continuously improving your experience. Please consult the Documentation for more information

Audio Sync Pro is a lightweight, intuitive suite of tools designed to sync anything in your game to audio with ease. Want an object to bounce to the beat? Need to trigger an event at a precise moment in your sound? Audio Sync Pro makes it simple and streamlined, and even works outside of Play Mode.


This asset comes loaded with powerful, easy-to-use Audio Reaction effects—perfect for everything from visualizing music to generating automatic 2D lip-sync for characters. Plus, creating custom Audio Reactions is simple, and even more features are on the way as the asset evolves.


Fully customizable, Audio Sync Pro is ideal for easily crafting immersive, audio-driven experiences for any game or genre.


Downloadable Demo Available On Itch




Price $40.00

Giraffe Molly by eliza_vit

2024, September 20 - 17:13
A 3D model of a cute mouse named Molly. He will be the perfect character for your game.

Features:

Blendshapes / Morph Targets / Facial Expressions

Completely Modular

Epic Skeleton with additional bones

Different outfits

Rigged: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Number of characters: 3

Number of Materials : 27

Number of Textures: 48

Texture Resolutions: 4096x4096


🎬 VIDEO PREVIEW: 🔗 https://youtu.be/fslottnF13w?si=91B9YrQ551WH7_0_

⭐ Discord┆ ArtStation YouTubeInstagramBehancePinterest

Key Features

A wonderful render scene

Completely modular

Fully Rigged

Apple Blendshapes

Adjustable body parts

Lots of unique clothes

Advanced materials!

Polycount

SK_Giraffe - Molly (without clothes)

Faces 5946 Tris 11650 Verts 5888

SK_Giraffe - Molly_01 (SKIRT)

Faces 29515 Tris 58401 Verts 33019

SK_Giraffe - Molly_02 (RAINCOAT)

Faces 15143 Tris 29802 Verts 16776

SK_Giraffe - Molly_03 (OVERALLS)

Faces 15947 Tris 31414 Verts 17583

Rig is based on the Epic Skeleton (UE4) with additional bones

The main bones hierarchy has remained untouched

It was made in Maya without plugins and does not have controls

You can apply physics to different parts

The full list of Additional bones can be found here

Blendshapes

Perfectly calibrated 54 Apple Blendshapes.

Tested with Live Link Face in Unreal Engine 4.

Can be used for Live Stream facial animations

The model is completely modular!

Remove or add any part. Or if you want, take clothes off completely

To avoid body intersection through clothes, the body is sliced into pieces

Pieces that are beneath the clothes must be turned off or hidden

By doing that, you reduce the polycount!

4K Textures

9 Texture sets: BODY, EYES, OVERALLS , WINDBREAKER , SHIRT 1, SHIRT 2, HAIR, RAINCOAT, SKIRT.

Thank you!


Price $29.99

Zombie (Low Poly) by ArtStore3D

2024, September 20 - 17:04
Zombie (Low Poly)+Animation

Number of textures : 4

Texture dimensions : 2048*2048

Number of meshes : 3

Number of meshes : 2

Minimum polygon count=3386

Maximum polygon count=5104

Animation count=9

Animation type list=Idle-Walk-Run-2x Eat-2x Attack -Death

Rigging : Yes

UV mapping : Yes

Zombie (Low Poly)


Target= Mobie - PC



Zombie LOD0= 2,881 Vertices - 5,104 Triangles


Zombie LOD0= 1,992 Vertices - 3,386 Triangles



  • Texture : 2048*2048
  • Include 9 Animation (Idle-Walk-Run-2x Eat-2x Attack -Death)
  • Include 2 LOD
  • Include Albedo+Normal Map+MetallicRoughness+MaskMap(Mettalic-Smoothness-AO)


Like the Asset?


Leave a review and rate us.


Price $20.00

Fruit & Knife - Complete Template by Projekt Sumperk

2024, September 20 - 16:39
Fruit & Knife - Complete Template" is a dynamic fruit-slicing game template for Unity, featuring multiple levels, beautiful backdrops, and customizable slicing mechanics
  • Platforms: Android, iOS, PC, WebGL.
  • Included Assets: 3 designed levels (Mumbai, Japan, London).
    3D fruits, knives, and objects.
  • Documentation: Step-by-step instructions for setup and customization.

DEMO BUILD - PC


Discord Support


"Fruit & Knife—Complete Template" is a full-featured Unity asset for developing fruit-slicing arcade games. The game mechanics allow players to slice fruits with swiping gestures while avoiding obstacles. The template includes visually stunning environments and seamless, engaging gameplay across different levels set in iconic locations such as Mumbai, Japan, and London.

This template is highly customizable, making it an excellent foundation for developers looking to create fruit-slicing games or integrate similar mechanics into their projects. The flexible architecture allows for quick iterations, adding new levels, or adjusting gameplay elements. Optimized for performance, it runs smoothly on both mobile and desktop platforms.

Features:

  • Multiple Levels: Explore beautifully designed environments, including Mumbai, Japan, and London.
  • Dynamic Gameplay: Slice through a variety of fruits while avoiding dangerous obstacles.
  • Customizable: Fully flexible and easy-to-modify code base.
  • Optimized Performance: Built for mobile and desktop platforms. Android, iOS, Windows & WebGL
  • High-Quality Assets: Includes 3D fruits and knife models.
  • Scoring System: Real-time score tracking during gameplay.

Price $20.00

Super Fast Fighting Animations Pack by Raisecreation

2024, September 20 - 16:23
Superhero, Super fast fighting animation pack

Number of Animations: 55

Animation types (in-place):

Supported Development Platforms:

Windows: (yes)

Mac: (yes)

Superhuman Super-fast Fighting animation pack has 55 different animations in two style for your characters. all animation are Animated in Auto-desk Maya using advanced skeleton rig.


This pack is for in air fighting animation, Super-fast combat, and melee fighting.


1. The First part of it has only flying animation, which is in this link

Superhero-Flying-Animations


2. The Second Pack has Superpower energy attack Animation

Superhero, Super Powerful Attack Animation


3. For Landing, Take off and Flight Animation click on this link for purchase -

Superhero flight and landing pack


4. For Combat Animation click on this link for purchase -

Superhero Combat Animation Pack



All animations in the pack can be seen in this video: Superhero Fighting 3D Animation Pack


E-Mail me at: raisecreation14@gmail.com


Style one

Anim_SF_Block,

Anim_SF_Strike_V3,

Anim_SF_Combo,

Anim_SF_Strike_V4,

Anim_SF_Combo_V2,

Anim_SF_Combo_V3,

Anim_SF_Combo_V4,

Anim_SF_Dodge,

Anim_SF_Double_Hit,

Anim_SF_Get_Hit,

Anim_SF_Get_Hit_Cycle,

Anim_SF_Get_Hit_Hard,

Anim_SF_Get_Hithard_to_idle,

Anim_SF_Idle,

Anim_SF_Injured,

Anim_SF_Knockout,

Anim_SF_Leg_Barrage,

Anim_SF_M_Forward_Punch,

Anim_SF_M_Forward_Punch_V2,

Anim_SF_Moving_Backward,

Anim_SF_Moving_Forward,

Anim_SF_Moving_Left,

Anim_SF_Moving_Right,

Anim_SF_Strike,

Anim_SF_Strike_Fly,

Anim_SF_Strike_Fly_V2,

Anim_SF_Strike_V2,

Style Two

Anim_SF_Block,

Anim_SF_Strike_V3,

Anim_SF_Combo,

Anim_SF_Strike_V4,

Anim_SF_Combo_V2,

Anim_SF_Combo_V3,

Anim_SF_Combo_V4,

Anim_SF_Combo_V5,

Anim_SF_Dodge,

Anim_SF_Double_Hit,

Anim_SF_Get_Hit,

Anim_SF_Get_Hit_Cycle,

Anim_SF_Get_Hit_Hard,

Anim_SF_Get_Hithard_to_idle,

Anim_SF_Idle,

Anim_SF_Injured,

Anim_SF_Knockout,

Anim_SF_Leg_Barrage,

Anim_SF_M_Forward_Punch,

Anim_SF_M_Forward_Punch_V2,

Anim_SF_Moving_Backward,

Anim_SF_Moving_Forward,

Anim_SF_Moving_Left,

Anim_SF_Moving_Right,

Anim_SF_Strike,

Anim_SF_Strike_Fly,

Anim_SF_Strike_Fly_V2,

Anim_SF_Strike_V2,


Price $15.00

Baby Animation Pack by Natural creative

2024, September 20 - 15:44
Baby Animation pack: A low-poly Baby with hand painted high quality texture.This Assets use AR,VR,mobile Game,pc game and any different projects.

Number of textures: 4( Base color map)

Texture dimensions: 2k

Polygon count of [Bay Pack]

Baby_01 = Vertis: 11670

Baby_02 = Vertis: 6561

Baby_03 = Vertis: 6493

Baby_04 = Vertis: 11670

Number of meshes: 4

Rigging: Yes

Animation count: : 25

Walk_Forward,Walk_Backwrd,Sleeping,Sitting,Run,Jump,idle_Sad_01,Idle_sad_02,Idle_Happy,Idle_01,Idle_02,Fight_01,Fight_02,Dying,Crying_01,Crying_02,Crying_03,Crawl_Walk,Crawl_Run,Crawl_Idle,Crawl_Stand_Up,Crawl_Stand_Down,Crawl_Fall_Down,Clap,Bed_Crying.

Animation type list: RootMotion & In Place

UV mapping: Yes, Non-Overlapping

All Gaming Engine Supported,Like-Unity.Unriel Engine Ect.

Baby Animation pack:

A low-poly Baby with hand painted high quality texture.This Assets use AR,VR,mobile Game,pc game and any different projects.

All assets are created in a low poly art style. The material setups are simple and you are able to customize them easily.Use unity standard material.

Rig: Fully supports mecanim humanoid animation system.I hope you like this game ready asset. Humanoid mecanim system rig.

Textures Size:

2048x2048


Price $35.99

Ball Run Shooter - Complete Game Template by Joy Smash Games

2024, September 20 - 15:36
Collect colourful balls and shoot them at your enemies!

1.Art

Art folder is subdivided into three folders.

A. Animation

This folder contains all UI animations, including transitions between menus and buttons together with player animations.

B. Materials

Contains subfolders with various materials used in the game, which can be customized with different colours or sprites.

C. Sprites:

Contains 34 unique UI sprites and textures (PNG) from 1024x1025 to 192x212

2. Prefabs

The Prefabs folder includes nine main categories:

- BallPickup: Contains 7 prefabs that can be used in levels.

- ColorBalls: 5 prefabs of different colour balls for level design.

- ColorGates: 5 prefabs of different colour gates for level design.

- Gameplay: 19 prefabs of different objects in gameplay for level design.

- Particles: 8 unique particle effects with different materials.

- ShootingGates: 2 prefabs of shooting gates trigger for level design.

- UI: Prefabs of the game menus. If adding new menus, update UIControl.cs accordingly.

Check the 16 pre-designed levels for understanding prefab functions.

4. Scenes

- LevelScene: Contains sixteen 3D levels.

5. Scriptable Objects

- Data Storage: Main storage of game data (number of levels)

6. Scripts

Scripts are categorized into five folders, with clear names and functions to ensure easy understanding.

🔴 Ball Run Shooter - Complete Hyper Casual Game 🔴
Rush through exciting platforms, collect colorful balls, and shoot your way to victory! 🎯 Take on enemies, bombs, and bridges to clear the path and reach the finish line!


📂 Project Highlights:
🎨 Customizable art assets: 17 modifiable models & 34 PNG sprites.
🧩 52 ready-to-use prefabs with specific functions.
🌍 16 thrilling, extendable levels featuring dynamic 3D objects.
💾 Scriptable Objects for seamless level-saving.
💻 42 clean, organized scripts for smooth gameplay.
🎮 Easy customization to create unique levels and gameplay experiences!


Price $49.00

Fast Mesh Lite - 3D Asset Creation Tool by Fast Mesh

2024, September 20 - 15:17
FastMesh provides a fast and efficient tool for creating 3D models directly within the Unity editor.

⚙️ Main Features


-> Basis

To draw a 3D shape, first draw its front view, then its side view. The program will connect these drawings to create a solid object!


-> Bevel Modifier

The Bevel tool provides the ability to create chamfered edges on 3D objects. It ensures a smooth transition between faces, giving the object a more realistic and complete appearance.


-> Revolve Modifier

The "Revolve" tool creates an object that repeats the shape around a central axis, allowing for the quick generation of symmetrical 3D forms. This tool is particularly useful when creating objects with circular symmetry, such as vases, bowls, bottles, and other objects of rotation.


-> Use of your images

You can not only draw on the canvas to create 3D objects, but also upload your own images.


-> "2D to 3D" Mode

The "2D to 3D" mode allows to add depth to two-dimensional images, turning them into three-dimensional objects. Suitable for elongated objects such as handles, pipes, etc.


-> Cutout Tool

The "Cutout" tool allows cutting holes in 3D objects


-> Eraser Tool

The "Eraser" tool allows you to remove parts of an object at any angle.


-> Split Tool

Use the 'Split' tool to divide a layer into two parts. You can draw cutting lines along which the division will take place. This allows you to edit the resulting parts independently of each other.


📦 Supported OS:

Cross-platform


FastMesh is fully compatible with Unity 2021.3 or higher


📝 Link to documentation:

YouTube

[Lite] [Pro


Tired of spending time on complex 3D editors just to create simple 3D models for your projects? Introducing FastMesh - a tool that will allow you to quickly and easily bring your creative ideas to life, without getting distracted by mastering multi-functional 3D software.


With FastMesh, you can create 3D assets directly within Unity, without the need to switch between various programs. Simply draw the silhouette of the desired object, and FastMesh will instantly transform it into a three-dimensional model. Or upload a 2D image and get a ready-to-use 3D mesh that you can immediately incorporate into your project.


Whether it's simple icons, interior objects, or any other items - with FastMesh, you can realize your creative visions in a matter of minutes.


FastMesh offers an intuitive interface and the most essential tools for quick and efficient 3D model creation.


Discover the new possibilities of fast 3D modeling with FastMesh. Bring your ideas to life without getting distracted by complex tools, and create 3D content at an incredible pace.


You can try out all the Features for FREE with Fast Mesh Lite then seamlessly upgrade to Fast Mesh Pro if needed.


Open FastMesh window at menu "Window -> Fast Mesh -> Open Editor". An Editor window will pop up.


You can download 3D models created with this asset for FREE here


Price $0.00

Modern_man by Dary Palasky

2024, September 20 - 15:01
Modern man model with face blendshapes + face customization

Number of textures: 67

Texture dimensions: (512x512,1024x1024,2048x2048,4096x4096)

Polygon count :

Minimum polygon count: 36056

Maximum polygon count: 48085

Number of meshes/prefabs: 3x6

Rigging: Yes

Animation count: 0

Animation type list: 0

UV mapping: Yes

LOD information: No LODs

Types of materials and texture maps:

PBR Texture

Albedo, Normal,

Metallness,Roughness, AO,

Alpha in TGA Format

Please note that the model have no facial bones, facial animation is done by blendshapes


Feature:

  • 52 Face blend shapes/morph target
  • 5 ready-made facial emotions
  • Face customization
  • Hair wind simulation
  • Blood/dirt mask Face/Body/Cloth
  • Changing color Skin/Eyes/Hair/Cloth

Polycount:

  • Polygons: 36056
  • Vertices: 48085
  • Triangles: 71200

Price $59.99

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