Simple Movement Kit and Animation Helper by RiverExplorer™ Games LLC
- Turn player movement on/off.
- Turn player turning on/off.
- Turn jumping on/off.
- Enable Pan-Up/Pan-Down (for non VR).
- Enable/Disable input schemas (Keyboard, Mouse, Xbox controller,XR Controller).
- Enable/Disable Jump.
Tested with the Oculus controllers and Xbox controller.
No need to calculate the direction and which animation should be played. Just use the provided delegate hooks/callbacks and have the player controller tell you. The PlayerControl script provides delegate hooks to help with animation. Some of these delegates are triggered by player input (such as pressing buttons), some are triggered by playermovement, and some are defined as common delegates that are often created and now there is a common source point to find them.
Here are the current list of delegates. The demo included does not use all of them, it shows you how to use them.
- delegate void HitSomething(Collision CollidedWith, Rigidbody Rb);
- delegate void IsAttack(Facing Towards, Moving PlayerMoving);
- delegate void IsBlock(Facing Towards, Moving PlayerMoving);
- delegate void IsBuff(Facing Towards, Moving PlayerMoving);
- delegate void IsDamage(Facing From, Moving PlayerMoving);
- delegate void IsDie(Facing PlayerFacing);
- delegate void IsEat(Facing PlayerFacing, Moving PlayerMoving);
- delegate void IsFaint(Facing PlayerFacing);
- delegate void Fall(Facing PlayerFacing, Moving PlayerMoving);
- delegate void GetUp(Facing PlayerFacing, Moving FromDirection);
- delegate void Hack(Facing Towards, Moving FromDirection);
- delegate void IsIdle(Facing PlayerFacing);
- delegate void MeleeOneHanded(Facing Towards, Moving PlayerMoving);
- delegate void MeleeTwoHanded(Facing Towards, Moving PlayerMoving);
- delegate void Rest(Facing PlayerFacing);
- delegate void Roll(Facing RollTowards, Moving PlayerMoving);
- delegate void Sit(Facing PlayerFacing);
- delegate void IsIdleAndLooking(Facing PlayerFacing);
- delegate void IsIdleAndReadyToAttack(Facing PlayerFacing);
- delegate void IsJump(Facing PlayerFacing, Moving JumpVector);
- delegate void Left90(Facing WasFacing, Facing NowFacing, Moving PlayerMoving);
- delegate void Right90(Facing WasFacing, Facing NowFacing, Moving PlayerMoving);
- delegate void Turn(Facing WasFacing, Facing NowFacing, Moving PlayerMoving);
- delegate void UTurned(Facing WasFacing, Facing NowFacing, Moving PlayerMoving);
- delegate void Run(Facing PlayerFacing, Moving PlayerMoving);
- delegate void Shoot(Facing PlayerFacing, Moving PlayerMoving, int What = 0);
- delegate void ShootArrow(Facing PlayerFacing, Moving PlayerMoving, int What = 0);
- delegate void Sleep(Facing PlayerFacing);
- delegate void CastSpell(Facing PlayerFacing, Moving PlayerMoving, int What = 0);
- delegate void Strafe(Facing PlayerFacing, Moving PlayerMoving);
- delegate void Tired(Facing PlayerFacing);
- delegate void IsVictory(Facing PlayerFacing, Moving PlayerMoving);
- delegate void IsWalkCircle(Facing PlayerFacing);
- delegate void Walk(Facing PlayerFacing, Moving PlayerMoving);
- delegate void Panning(Facing Player, Moving PlayerMoving, Facing ObjectWasFacing, Facing ObjectNowFacing, GameObject WhatToPan);
- delegate void NoMovement(Facing PlayerFacing, float TotalNoMovementTime);
- delegate void CollidedWith(Facing PlayerFacing, Moving PlayerMoving, Collision CollidedWith);
- delegate void CollisionStopped(Facing PlayerFacing, Moving PlayerMoving, Collision CollidedWith);
- delegate void StillColliding(Facing PlayerFacing, Moving PlayerMoving, Collision CollidedWith);
- delegate void CollidingWhileMoving(Facing PlayerFacing, Moving PlayerMoving, ControllerColliderHit WeHit);
- delegate void EnteredTrigger(Facing PlayerFacing, Moving PlayerMoving, Collider Trigger);
- delegate void ExitedTrigger(Facing PlayerFacing, Moving PlayerMoving, Collider Trigger);
- delegate void GrabLeft(Facing PlayerFacing, Moving PlayerMoving, bool IsGrabbed);
- delegate void GrabRight(Facing PlayerFacing, Moving PlayerMoving, bool IsGrabbed);
- delegate void SelectLeft(Facing PlayerFacing, Moving PlayerMoving, bool IsSelected);
- delegate void SelectRight(Facing PlayerFacing, Moving PlayerMoving, bool IsSelected);
- delegate void TalkToComputer(Facing PlayerFacing, Moving PlayerMoving, bool IsPressed);
- delegate void MenuPressed(Facing PlayerFacing, Moving PlayerMoving, bool InMenuMode);
- delegate void TakeImage(Facing PlayerFacing, Moving PlayerMoving);
- delegate void PushToTalk(Facing PlayerFacing, Moving PlayerMoving, bool IsPressed);
- delegate void PlayerPresent(Facing PlayerFacing, Moving PlayerMoving, bool IsPresent);
- delegate void PayerNotInTheAir(Facing PlayerFacing, Moving PlayerMoving, bool OnGround);
The dependencies are only needed for the demo.
Install the new unity input system. Then install this package.
The documention is online and a sample scene is included. Drop this asset onto the local player and the character moves, jumps, and more. Drop the AnimationHelper on the local player, or NPC to help automate them.
There are 51 delegates defined, such as OnJump, OnIsRunning, OnIsRunningBack, OnStrafeRight (and Left), OnIsWalking, .. to aid in animating the main character.
Just drop PlayerControl.cs onto your main player, tweak the settings you need. And then you can optionally use any of the 52 delegates to have the script tell you when the player is jumping, moving (and which direction), colliding. Helps you concentrate on you game, it tells you the general direction and action of the player.
Online overview of the PlayerController inspector window:
And the AnimationHelper inspection window:
Included with the package are links to 2 more videos that talk about the script details.
Online script documentation: https://riverexplorer.games/Documentation/Unity/Assets/PlayerControl
To use the 'TinyDemo' , you will have to load 3 free packages that are listed in the documentation.
Includes a PlayerInputActions.inputactions that you can edit. It has been tested with keyboard, mouse, Xbox controller, and Oculus headset.
Works with:
- PC
- PC-VR
- Oculus
- WebGL (Requies that player->Other Settings->Active Input Handling be set to both, as WebGL does not fully support the new unity input system).
Drag it onto your player object and the controls just work.
Has a full set of delegate objects to be called to aid with automation, movement, collision, and triggers.
NOTE: This is my first asset store release, and I am anxious to fix any issues you find. I have plans to expand this.
Price $0.00
Techno Vol 2 by cplomedia
Features:
- All tracks are loopable
Number of Audio Wavs: 15
Sample rate / bit rate: 44,100 Hz / 16 bit / Stereo
Does music loop: YES
Minutes of audio provided: 55 minutes
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: DEMO
Important/Additional Notes: Have fun with it!
Techno Vol 2 includes a collection of music loops specifically designed for game development. Each track in this volume is loopable, ensuring seamless integration into your game's audio environment. Whether you're looking to enhance your game's atmosphere, create an engaging soundtrack, or provide immersive background music, these techno loops offer a versatile solution to suit various in-game scenarios.
Price $4.99
Techno Vol 1 by cplomedia
Features:
- Loopable
Number of Audio Wavs: 14
Sample rate / bit rate: 44,100 Hz / 16 bit / Stereo
Does music loop: YES
Minutes of audio provided: 50 minutes
Supported Development Platforms:
Windows: YES
Mac: YES
Documentation: DEMO
Important/Additional Notes: Have fun with it!
Techno Vol 1 includes music loops for your game. All tracks are loopable.
Price $4.99
Weired Electronic Vol 1 by cplomedia
Features:
- Deep, weired soundscapes
Number of Audio Wavs: 10
Sample rate / bit rate: 44,100 Hz / 16 bit / Stereo
Does music loop: No
Minutes of audio provided: 50 minutes
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: DEMO
Important/Additional Notes: Have fun with it!
Weird Electronics Vol. 1 features 10 exceptional electronic tracks. Each song is deep and percussive, providing a rich soundscape that enhances your game with a unique and quirky character. This collection is perfect for adding an unconventional and captivating auditory experience to your gameplay.
Price $4.99
8Bit Music Vol 1 by cplomedia
Features:
- 8 Bit Music
- Retro Music
Number of Audio Wavs: 14
Sample rate / bit rate: 44,100 Hz / 16 Bit / Stereo
Does music loop: No
Minutes of audio provided: 35 minutes
Supported Development Platforms:
Windows: Yes
Mac: Yes
Documentation: DEMO
Important/Additional Notes: Have fun with it!
8 Bit Sound Vol. 1 features 14 delightful and engaging tracks in the distinctive 8-bit genre. These tracks are perfect for adding a nostalgic touch to mini-games and retro games, making them ideal for game developers and enthusiasts looking to capture the classic arcade feel.
Price $4.99
Anime Guy Elf by Inari_Green
Number of textures 8
Texture dimensions 4096*4096
Polygon count of [Model Name] 14844
Number of meshes/prefabs 12
Rigging: Yes
UV mapping: Yes
LOD information (count, number of levels) No
Types of materials and texture maps (e.g., PBR) Yes
3D Model of Anime Guy Elf
🟥 Polycount
🔸Elf
Verts:14844; Faces: 14138; Tris: 27714;
🟥 Texture Maps
- 4096 * 4096 Body
- 4096 * 4096 Hair
- 4096 * 4096 Clothes
- 4096 * 4096 Sword
🟥 Color solutions on the character:
☑️3 Hair Colors;
☑️3 Body
🟥 NOTE TO THE MODEL:
➜ The video contains free animations for testing the model Basic Motions FREE (they are not included in the project)
➜ 2 Color solutions
➜ Animations on the model are only standard animations that can be found in the engine itself.
➜ Equipped with a Humanoid Skeleton and ready to redirect to your animations.
➜ Face animation using mixed shapes, there are additional bones on the character.
➜ All parts are removable
➜ Dear customer, if you have any questions about the model (before buying), you can ask a question under the model or write an email, or you have any problems with it, do not rush to leave negative feedback, contact me by email (attach screenshots or videos of the model to see problem), I will try to help you. Thank you!
Price $39.99
GameRanksIcons_01 by ArtZombie
There are 170 Ranks Icons in this package in total;
1024x512 pixel size (PNG ).
And there are 17 star icons.
512x512 pixel size (PNG ).
And 1 ranker logo icon logo.
1024x512 pixel size (PNG ).
There are 170 Ranks Icons in this package in total;
1024x512 pixel size (PNG ).
And there are 17 star icons.
512x512 pixel size (PNG ).
And 1 ranker logo icon logo.
1024x512 pixel size (PNG ).
Price $19.99
Armour Icons - Mega - 2D Pixel Plate Leather Cloth Armor Customization Gear Item by WCE Assets
Content Details
- 1213 Unique pixel artwork
- Spritesheets for every resolution included
Resolution Details
- 128x128 Resolutions included
- 64x64 Resolutions included
- 32x32 Resolutions included
Format Details
- Transparent backgrounds
- PNG format
Extra Information
- Default PPU configuration, customize for specific requirements
- Spritesheets are pre-sliced for easy usage
- If re-slicing a spritesheet, use the "Grid By Cell Count" slice type for the best slicing results
Equip Your Character with Sturdy Armour Icons!
This comprehensive set of Armour Icons combines 15 packs into 1, featuring helmets, body armor, leg armor, gloves, and boots in plate, leather, and cloth types. Perfect for enhancing your character’s defense and elevating your in-game experience, this all-in-one collection offers everything you need to equip your characters with style and strength.
Here’s how this Armor glorifies your adventure:
- Diverse Armor Types: Find unique icons for plate, leather, and cloth helmets, body armor, leg armor, gloves, and boots. Whether you’re customizing your character’s look, upgrading gear, or adding valuable loot, this collection has it all.
- Cross-Platform Compatibility: Available in 128x128, 64x64, and 32x32 resolutions, these icons are perfect for all platforms and devices, ensuring seamless integration into any project.
- Optimized for Performance: Each armor icon comes as a pre-cut, performance-optimized sprite, ready to be used without sacrificing smooth gameplay.
- Effortless Integration: Provided in PNG format with transparent backgrounds, these icons can be easily placed in any digital environment.
Enhance Your Game with Armour Icons:
- Design Powerful Gear: Create visually distinct helmets, body armor, leg armor, gloves, and boots for plate, leather, and cloth types. Add depth to your game’s armor system with iconic designs that boost defensive stats.
- Improve User Interface: Ensure a clean and intuitive UI with clear armor icons, helping players manage their inventory, craft gear, or upgrade their equipment with ease.
- Add Strategic Depth: Use these armor icons as rare loot, crafting materials, or special rewards to encourage strategic gameplay and add a layer of tactical decision-making.
But it doesn't stop there! This collection offers more than just stunning visuals:
- Commercial Use License: Use these icons in your personal and commercial projects without restriction.
- Free Updates: Get access to future additions and new icons to expand your collection at no extra cost.
P.S. Explore our other icon collections, featuring a variety of objects and themes to bring your world to life!
Price $34.99
Christmas-Seasonal Music by Rok
Number of Audio Wavs: 69
Music tracks: 25
Music loops: 44
File format: .wav
Minutes of provide effective music: 01h 39' 40"
Sample rate / Bit death: 44.1 kHz / 16 bit
Windows / Mac: Yes
Additional: Stereo tracks
Detailed file list in foto!
This seasonal pack offers a total of almost 2 hours of original Christmas-winter themed music and loops, perfect for any type of game. It features 25 high-quality, original tracks and 69 unique loops (detailed file list in photo). The tracks are diverse, with varying levels of intensity to fit a range of moods, while the loops come in different lengths to ensure seamless integration into any setting. Whether you need dynamic background music, this pack has everything to bring the holiday spirit to life in your project.
LISTEN TO ALL TRACKS (Soundcloud)
Track list (Soundcloud links):
Price $29.99
Low Poly DMR Weapon Pack 2 by CASTLE BRAVO
76 Models
76 Prefabs
1 Standard Material for all Weapons、Attachments、Bullets
1 Transparent Material for All Optic Lens
1 Texture for All Models
512 × 512 Texture Dimensions
No Animations
Real-world-size
5 All-New DMR Weapons have Joined the Low Poly Weapon Pack Series 2 !
The Pack also brings New Weapon Attachments to your own Gun project !
The pack has Models following:
— Weapons🎮 —
- DMR Weapons (New x5)
— Attachments🎰 —
- UnderBarrels (x9 + New x3)
- Muzzles (x13 + New x3)
- Optics (x12 + New x3)
- Lasers (x8 + New x2)
- Lights (x8 + New x2)
- Rails (x4)
— Bullets💣 —
- Bullets (x4)
All Models share a common material and texture.
All Models reference real-world Scales.
All Optic Lenses are independently separated.
Recommended Asset:
Low Poly Weapon Bundle Pack 1 | 3D 枪支 | Unity Asset Store
Low Poly Weapon Pack Series 1:
Low Poly AR Weapon Pack 1 | 3D 武器 | Unity Asset Store
Low Poly Pistol Weapon Pack 1 | 3D 武器 | Unity Asset Store
Low Poly ShotGun Weapon Pack 1 | 3D 武器 | Unity Asset Store
Low Poly Optic Attachment Pack 1 | 3D 枪支 | Unity Asset Store
Low Poly SMG Weapon Pack | 3D 武器 | Unity Asset Store
Low Poly Recon Weapon Pack 1 | 3D 武器 | Unity Asset Store
Low Poly LMG Weapon Pack 1 | 3D 枪支 | Unity Asset Store
Low Poly DMR Weapon Pack 1 | 3D 枪支 | Unity Asset Store
Low Poly Weapon Pack Series 2:
Low Poly AR Weapon Pack 2 | 3D 枪支 | Unity Asset Store
Low Poly SMG Weapon Pack 2 | 3D 枪支 | Unity Asset Store
Please leave a comment or rank if you like it.
I hope you enjoy it!
if you have any question, Please contact me in E-mail without hesitation.
Castle Bravo
Price $4.99
Low Poly 3D Icons - Lite Pack by HQP Studios
*Texture dimensions: 256px * 256px
*Number of textures: 1
*Type of textures: .png
*Number of polygons: 16 - 1800 triangles per Icon
*UV mapping: Unwrapped and textured (Project View)
— Content —
- 50 unique Icons. (Free Version)
- Easy to use. Just drag and drop prefabs to your scene.
- Time-Saving: Pre-configured assets enable you to achieve stunning results quickly and effortlessly.
- All Icons use ONLY ONE Texture/Color.
—Includes—
- 50 Icons-
- Video & Camera (5)
- Audio & Sound (5)
- Layout (5)
- Home (5)
- Validation (5)
- Device (5)
- Settings (5)
- Edit (8)
- Social & Interactive (7)
Full, paid pack offers:
Low Poly 3D Icons - Pack - More than 450 unqiue icons
—Follow Us—
—Reach Out—
Price $0.00
Alien fantasy creature 02 by Dakon ARG
Number of textures: 9
Texture dimensions: 4096x4096; 512x512
Polygon count: 9776
Minimum polygon count: 9776
Maximum polygon count: 9776
Number of meshes/prefabs: 1
Rigging: Yes
Animation count: 5
Animation type list: Idle_1, Idle_2, Look_around, Move, Greeting
UV mapping: Yes
Types of materials and texture maps (e.g., PBR): 2 materials
Textures: AO, Color, Normal, Rough, Metalness
Alien fantasy creature can be used in most fantasy RPG, FPS or space simulators.
Some parts of the model can be hidden in the editor.
Price $25.00
400+ Weapons Flat Icons by Kat Grabowska
In this package you can find:
Archery Icons(65 in total):
- Bows (30)
- Crossbows (10)
- Arrows (25)
Other weapons:
- Axes (100) (double sided:50 one sided: 50)
- Swords1H/2H/Daggers (102)
- Maces (40 = normal:20 + reinforced: 20)
- Hammers (40 = normal:20 + reinforced: 20)
- Magic Staffs / Wands (30)
- Shields (20)
- Various: bombs, cannon, flails, pickaxe, pitchfork, scythe, shovel, sickle, slingshot, trebuchet (22)
Texture size: 512 x 512 px and 2048x2048
Texture type: png
Number of texture in total: 419
If you have any questions feel free to ask:
katgrabowska.mail@gmail.com
Thank you and enjoy!
Price $14.99