Cartoon Mecha Skin #3 by Cheese Burgames Assets
- 4.1k triangles and 2.2K vertices.
- Base map channel.
- PNG file, 2048x2048.
- Rigged (generic type), animated.
- 10 animations.
The geometry consists of 4.1k triangles and 2.2K vertices. It is rigged and animated.
The material uses the base map and emission channel and the texture is a PNG file,
2048x2048.
It includes 10 animations (Generic rigged type).
Price $18.00
Cartoon Mecha Skin #4 by Cheese Burgames Assets
- 4.1k triangles and 2.2K vertices.
- Base map channel.
- PNG file, 2048x2048.
- Rigged (generic type), animated.
- 10 animations.
The geometry consists of 4.1k triangles and 2.2K vertices. It is rigged and animated.
The material uses the base map and emission channel and the texture is a PNG file,
2048x2048.
It includes 10 animations (Generic rigged type).
Price $18.00
Animated 2D Evolution Undead Pack 1 by BlackBird Team
File count: 15 optional jsons and prefabs
Size: 3.8 MB
Animated: Yes
Additional: pixel based
1. Evil_lv1:
Image Sizes: 512x512 pixel
Animations: idle, move, attack, hurt, death
2. Evil_lv2:
Image Sizes: 1024x512 pixel
Animations: idle, move, attack, hurt, death
3. Evil_lv3:
Image Sizes: 1024x1024 pixel
Animations: idle, fly, attack, hurt, death
4. OneEye_lv1:
Image Sizes: 512x512 pixel
Animations: idle, move, attack, hurt, death
5. OneEye_lv2:
Image Sizes: 1024x512 pixel
Animations: idle, move, attack, hurt, death
6. OneEye_lv3:
Image Sizes: 1024x1024 pixel
Animations: idle, move, attack, hurt, death
7. Death_lv1:
Image Sizes: 512x512 pixel
Animations: idle, fly, attack, hurt, death
8. Death_lv2:
Image Sizes: 1024x512 pixel
Animations: idle, fly, attack, hurt, death
9. Death_lv3:
Image Sizes: 1024x1024 pixel
Animations: idle, fly, attack, hurt, death
10. Skeleton_lv1:
Image Sizes: 1024x512 pixel
Animations: idle, move, attack, hurt, death
11. Skeleton_lv2:
Image Sizes: 1024x512 pixel
Animations: idle, move, attack, hurt, death
12. Skeleton_lv3:
Image Sizes: 1024x1024 pixel
Animations: idle, move, attack, hurt, death
13. RedHorns_lv1:
Image Sizes: 512x512 pixel
Animations: idle, move, attack, hurt, death
14. RedHorns_lv2:
Image Sizes: 1024x512 pixel
Animations: idle, move, attack, hurt, death
15. RedHorns_lv3:
Image Sizes: 1024x1024 pixel
Animations: idle, fly, attack, hurt, death
Welcome! This evolution monters package includes all the necessary animations which are enemies in your game.
Unity 2022.3.16f1
Spine 4.1
Standard Pipeline
URP
* Note: That you don't need the Spine software to use this package. Only the Spine-Unity V4.1 package is required, which can be easily installed from here. The spine license details here.
* You can see how to download and import spine-unity into your project here.
Price $20.00
Doomclaw by 3D Nodo
Number of textures 4 Packs: Body, Hair, Parts_1, Parts_2 in each (Color, Metallic, AO, Normal, Roughness)
Texture dimensions (Body4096), (Hair1024), (Parts_1:2048), (Parts_2:512 )
Polygon count of Body 5194 (Tris 10388) Hair 4502 (Tris 9003) Parts_1 2476 (Tris 4952)
Parts_2 4366 (Tris 8732)
Rigging: Yes
Animation count: 22
Animation type list: Idle Walk Attack Roar Death Grab Turn Charge Taunt Get Hit Block Jump Run
UV mapping: Yes
Types of materials and texture maps (PBR)
Doomclaw — A Powerful and Customizable Monster.
Open the doors to a world of darkness and chaos with Doomclaw — a majestic and terrifying creature created for those who are looking for impressive characters for their game project. Doomclaw is not just a monster, but the embodiment of primal strength and fury. His huge muscles, fearsome horns and sharp claws give him a look that will send shivers down your spine. He is able to dominate the battlefield and strike fear into the hearts of players.
Creating Fear and Awe
Doomclaw is perfect for any project that requires a menacing and visually powerful enemy. His massive horns, brutal claws, and intimidating gaze create an image that players will remember for a long time. This character will add incredible atmosphere to combat scenes, serving as a boss, guardian of ancient relics, or a destructive force of nature. Every detail of him - from the texture of his skin to the shape of his horns - emphasizes his majesty.
Unlimited Customization
What makes Doomclaw unique? Complete freedom in changing his appearance! All parts of his body, including horns, claws, hooves and even hair, can be easily removed, replaced or modified. Create your own monster with individual features, adjusting it to the plot of your game. Do you want a character with a more sinister appearance or with unique features? Doomclaw adapts to your needs, giving you endless possibilities for creativity.
Perfect for any genre
Doomclaw will fit perfectly into any genre of games: fantasy, action, horror or even sci-fi. His customizable parts and intimidating appearance make him a versatile character that can be used in a variety of roles. Want to create a boss, an elite enemy or a powerful ally? Doomclaw is ready for any scenario.
Add a new threat to this world - Doomclaw, and let him become the center of attention in your game project.
Price $39.99
Character rigged cartoon - Cosmonaut Panda by AWC
Prefabs: 1
LODs: none
Colliders: none
Number of textures: 1
Texture dimensions: 2048x2048
Rigging: yes
Animation: no
Polycount:
- Character: 14060 tris
Take your game to the stars with this adorable Cosmonaut Panda! A fun and colorful character designed in a unique cartoon style, this asset is perfect for games that need a lighthearted, space-themed hero. This character pack includes a fully rigged and skinned Cosmo Panda, 100% compatible with Mixamo animations, perfect for any game requiring vibrant and colorful characters.
Whether your game needs a brave explorer or a quirky astronaut, Cosmonaut Panda is the perfect choice to add charm and excitement to your game.
You can find other character on our accompt for more skins !
Open to feedbacks, suggestions, or custom request! Feel free to contact via: contact@awarecorp-studios.com
Price $4.99
490 Hand Painted Textures - Mega Pack Vol 3 by Yoge
490 seamless textures (including variations)
2048x2048
- Color
- Normal
- AO
- Height
- Mask
Save 75% with this package.
This package contains:
• Hand Painted Textures - Vol 71 - Swamp
• Hand Painted Textures - Vol 72 - Grass
• Hand Painted Textures - Vol 73 - Cliffs
• Hand Painted Textures - Vol 74 - Ground
• Hand Painted Textures - Vol 75 - Lava
• Hand Painted Textures - Vol 76 - Lava
• Hand Painted Textures - Vol 77 - Roads
• Hand Painted Textures - Vol 78 - Pavement
• Hand Painted Textures - Vol 79 - Liquid
• Hand Painted Textures - Vol 80 - Roof
• Hand Painted Textures - Vol 81 - Planks
• Hand Painted Textures - Vol 82 - Planks
• Hand Painted Textures - Vol 83 - Planks
• Hand Painted Textures - Vol 84 - Planks
• Hand Painted Textures - Vol 85 - Planks
• Hand Painted Textures - Vol 86 - Fence
• Hand Painted Textures - Vol 87 - Fence
• Hand Painted Textures - Vol 88 - Fence
• Hand Painted Textures - Vol 89 - Fence
• Hand Painted Textures - Vol 90 - Fence
• Hand Painted Textures - Vol 91 - Cobblestone
• Hand Painted Textures - Vol 92 - Grass
• Hand Painted Textures - Vol 93 - Ground
• Hand Painted Textures - Vol 94 - Bricks
• Hand Painted Textures - Vol 95 - Ground
• Hand Painted Textures - Vol 96 - Ground
• Hand Painted Textures - Vol 97 - Tiles
• Hand Painted Textures - Vol 98 - Candies
• Hand Painted Textures - Vol 99 - Chocolate
• Hand Painted Textures - Vol 100 - Asphalt
• Hand Painted Textures - Vol 101 - Rocks
• Hand Painted Textures - Vol 102 - Concrete
• Hand Painted Textures - Vol 103 - Glass
• Hand Painted Textures - Vol 104 - Halloween
• Hand Painted Textures - Vol 105 - Christmas
Price $59.99
Sport Rider Fantasy Stylized Humanoid Rigged by GBS Studio
Key Features:
- Rigged & Animated: Includes an idle animation with humanoid rig support for seamless integration.
- Wide Customization: Separate material options for skin, hair, body, and eyes, allowing for numerous color combinations.
- Optimized Geometry: 12.3k triangles and 6.3k vertices for an excellent balance of detail and performance.
- Texture Variety: Comes with 1024x1024 and 2048x2048 textures in both JPG and TGA formats.
- Shader Compatibility: Supports URP and PBR shaders, enhancing the realism and flexibility of in-game visuals.
- Versatile Use Cases: Ideal for RPG, MOBA, MMO, bike rider, and car rider characters.
- Game Ready: Easy setup with humanoid rig support in Unity's built-in render pipeline.
This stylized fantasy character is the perfect addition to any game developer's toolkit!
Introducing the Sport Rider Fantasy Stylized Humanoid Rigged Character, a highly versatile 3D model meticulously sculpted in Blender, ideal for RPG, MOBA, or MMO games. This character features a humanoid rig with an idle animation and is built with wide customization options, making it perfect for a variety of roles, from bike riders to adventurers.
The model is expertly UV wrapped and comes with high-quality textures in JPG and TGA formats, supporting URP and PBR shaders for a polished, realistic look. Each component of the character, including skin, hair, body, and eyes, can be customized with different color materials for endless variations.
With a total of 12.3k triangles and 6.3k vertices, the model maintains optimal performance for games, while retaining high visual fidelity. It comes rigged and ready to use with humanoid animations, ensuring an easy integration into any game development pipeline. Compatible with Unity’s built-in render pipeline.
Price $9.99
Vehicle Controller 2D by Cubehole
Features:
- Uses the Unity physics engine.
- Supports both Bike and Car physics.
- Demo scene included.
- Vehicle graphic included (X2 cars X1 Bike).
- Engine Sounds Included (X3).
- Vehicle Sound Effects (X4).
- Compatible with Mouse and touch input.
- Easy to reskin.
- Battle Tested.
Demo:
1. WebGL
2. Android
The 2D Vehicle Controller is a comprehensive solution for creating dynamic vehicle-based games in Unity, designed to provide smooth gameplay with realistic physics. This asset is perfect for developers looking to build 2D racing games or any project involving vehicles.
Key Features:
- Fuel System: Manage vehicle fuel levels and refueling mechanics to add strategic depth to your gameplay.
- Stunt System: Trigger exciting events like wheelies and air time, rewarding players for performing stunts and adding variety to gameplay.
- Health System: Vehicles can take damage, lose health, and either repair or respawn, enhancing challenge and immersion.
- Mobile Controls: Optimized for mobile platforms, with responsive touch controls for seamless cross-platform development.
- Scriptable Objects: Customize various vehicle attributes easily using scriptable objects, allowing for quick adjustments to vehicle speed, fuel consumption, and more.
- Pre-Configured Vehicles: Get started instantly with 3 pre-configured vehicles: two cars and one bike, ready to use in your game.
Elevate your 2D vehicle games with this feature-rich, easy-to-use controller!
Note: The visual physics package included in the project can be found here: https://github.com/nomnomab/RaycastVisualization
Price $20.00
U Boat by CGindi
Number of textures-5
Number of materials-1 (U-Boat)
Types of materials: Unity Autodesk interactive
Texture dimensions: U-Boat 2048X2048
Types of texture maps: U-Boat (Albedo+Metallic+NormalMap+Occlusion+Roughness)
Polygon count of model - 3,139 faces
Number of meshes/prefabs- 1/1
UV mapping: yes
LOD information: no lod
Mobilefriendly, low-poly 3D model of U-Boat is ideal for creating marine and coastal scenes. The model can be used in game projects from the first person, marine simulators, top-down game project. Note: water mesh is not included in the package!
Price $0.00
Bulk carrier by CGindi
Number of textures-6
Number of materials-2 (Ship+Glass)
Types of materials: Unity Autodesk interactive
Texture dimensions: Ship 4096X4096, Glass 128x128
Types of texture maps: Ship (Albedo+Metallic+Normal Map+Occlusion+Roughness), Glass (Albedo-transparent)
Polygon count of Ship -32,410 faces
Number of meshes/prefabs- 1/1
UV mapping: yes
Overlap UV: yes
LOD information: no lod
This model of a bulk carrier is ideal for creating marine and coastal scenes. The model can be used in game projects from the first person, marine simulators, game projects with a top view. Note: water mesh is not included in the package!
Price $25.00
Realistic Aerobics Equipment Bundle by MHK3dArt
Number of textures => 87
Texture dimensions
1024 * 1024 - 2048 * 2048
Vertex count of each Model
Aerobic mat => 56
Aerobics Rop => 969
Ball => 458
conical barrier => 152
Foam Roller => 3072
Jamp Box => 8
Kettlebells => 280
leather medicine ball => 314
medicineball => 314
Mini Dumbbell => 104
Step => 80
Minimum polygon count => 8
Maximum polygon count => 3072
Number of meshes/prefabs => 48
UV mapping: Yes
Types of materials and texture maps => PBR
This package includes the following equipment:
Aerobic mat * 4 color
Aerobics Rop
Ball * 6 (2 types * 3)
conical barrier * 5
Foam Roller * 9 (3 Types * 3)
Jamp Box * 5
Kettlebells * 6
leather medicine ball
medicineball * 6
Mini Dumbbell * 5
Step * 5
Price $29.98
UnDuplicate by Shadow Profile
- Find Duplicates: Scans the project for duplicate files.
- Cancel: Stops the scanning process.
- Delete Selected: Deletes the selected duplicate files.
- Reference Check: Identifies whether the duplicate file is referenced by any scenes or assets.
- Drag and Drop: Allows for dragging scenes into the tool for reference checking.
The Un-Duplicate asset is an essential tool for keeping your Unity project clean and efficient by identifying and managing duplicate files. With a simple drag-and-drop interface, you can check for references across both open and closed scenes, ensuring that no essential assets are deleted by mistake. The tool offers clear feedback, categorizing duplicates as either "Referenced" (still in use within scenes or assets) or "Safe To Delete" (no references found). Once duplicates are detected, you can easily select and delete the unnecessary files, helping to free up space and improve project organization. The process is streamlined with a progress bar, and you can cancel the operation at any time if needed, ensuring full control over your asset management.
Price $4.99
Fusion Shooter Brawler by VauxLand
Make a competitive multiplayer game using Photon's powerful new networking solution Fusion 2! Contains everything you need to get started with Fusion 2 and build upon.
- Deathmatch and Team Deathmatch Gamemodes
- Competitive online matchmaking using Photon Fusion 2
- Destructible objects!
- Explosives!
- Explosives exploding explosives!
- Damage zones!
- Healing zones!
- Hiding zones! (tall grass)
- Any stat effect zones!
- Power-ups!
- Weapon Pickups!
- Aiming, shooting, reloading, exploding rounds!
- Optimized projectiles and pooling system!
- Bots that can attack, recognize teammates, maneuver and pick up pickups!
- Robust stat system!
- Customizable player character and weapon stats!
- Projectiles and pickups can apply stat effects to players, (healing, damage, slows, buffs etc.)
- Weapon Loadout and Player Character Selection all synced across the network!
- Customizable weapons and projectiles, make your own unique ones easily!
- Create and join and find game sessions!
- Quick game Matchmaking!
- Customizable Match Rules: Timers, scores, stats, gamemode etc.
- Kill feed! Kill popups!
- Dynamic Scoreboards and end game winners!
- Full Gameplay loop!
- Little dude rigged character with 4 animations!
- 4 Weapon models!
- Mobile ready!
- Clean, commented code.
- All in one fully synced multiplayer gameplay with Fusion 2! (Host-Server mode topology)
Asset uses [Super Corn Font] under [OFL (Open Font License)]; see Third-Party Notices.txt file in package for details.
Price $65.00
VRM – Resources
VRM is 3D standard format USING glTF2.0 to allow for the creation and use of humanoid avatars.
Press Release 24-Oct-2024: The Khronos Group and VRM Consortium Collaborate to Advance International Standardization of the VRM 3D Avatar File Format. [Press Release Link]
Portuma SDK by Portuma
Start Earning Now with Portuma's New Generation Ad Models That Do Not Harm Your Users' Gaming Experience!
With Portuma’s SDK, merging games with the advertising world has never been easier. Turn the games your players love into a sustainable revenue source for developers.
Register with Portuma now!
Game studios can monetize every second of their games using Portuma's unique technology. We offer a great opportunity to generate revenue without disrupting the gaming experience, allowing you to continue developing the games your users love. Download Portuma's SDK from the Unity Asset Store, try these innovative advertising solutions in your game, and boost your earnings.
Easy Integration: Drag and Drop
Portuma's SDK has an extremely simple structure for integration into the Unity platform. With the drag-and-drop feature designed for game developers, you can incorporate our ad models into your game in just a few steps. Our comprehensive guide helps developers throughout the process, enabling them to get started quickly. Thanks to the easy setup process, you can transform your games into a revenue-generating platform without getting bogged down in technical details.
Lightweight and Efficient SDK
Portuma's SDK is optimized for seamless integration without affecting your game's performance. Its minimal footprint helps maintain the game's file size, allowing for fast loading times. Additionally, with Portuma's unique technology, it uses minimal device resources, resulting in lower ANR (Application Not Responding) and crash rates, while maximizing efficiency.
Audio and Banner Ad Models
Portuma’s SDK offers two main ad models that enhance the in-game advertising experience:
● Audio Ad Model: This model delivers 10-second audio ads at intervals without interrupting the game flow. The ads integrate smoothly into the gameplay, conveying brands' messages without distracting players.
● Banner Ad Model: Integrated within the game, banner ads appear in different in-game areas without disrupting the gaming experience. With dynamic placement and design options, banner ads provide visibility for brands while maintaining a seamless experience for players.
Ads That Don’t Disrupt the Gaming Experience
Thanks to Portuma's innovative technology, in-game ads do not harm the player experience. Audio ads seamlessly fit between music or sound effects without distracting players, while banner ads are naturally integrated into various areas of the game environment. This allows players to enjoy the game while giving developers the opportunity to generate revenue.
Unique and Original Technology
Portuma offers unique and innovative technology that leads the industry in in-game advertising. Our technology integrates seamlessly into games and delivers high performance. Thanks to the performance and lightweight structure of our SDK, developers can enhance their games while keeping the user experience at its best.
Improved Fill Rates
With our impressive fill rates that optimize your game's ad space, you can maximize your revenue potential. Our complete inventory management allows for seamless processes across content, data, pricing, ad formats, frequency, and ad density.
Next-Gen Advertising: Don't Lower Your Retention Rates!
Keep your players engaged with your game using Portuma's innovative advertising models. Our audio and banner ads integrate seamlessly without interrupting the flow of the game or disrupting the user experience. This way, while generating revenue through in-game ads, you won't decrease your retention rates; instead, you'll keep your users interested in your game.
Grow your games with next-gen advertising while maintaining player loyalty!
Price $0.00
Top-down modular stylized castle by charttyp
Number of prefabs: 265
Polygon count of all prefabs: 171503 vertex, 266115 tris
Polygon count of example meshes: wall_1 - 92 vertex 140 tris, tower_1 - 236 vertex 362 tris, tower_22 - 1048 vertex 1732 tris, gate_5 - 2944 vertex 4422 tris, oriel_1 - 72 vertex 94 tris
Number of textures: 5
Texture dimensions: 2048, 1024, 512 (depending on details)
Textures: Handpainted
Lod information: 1 lvl
All assets have clean topology (not made with deform modifier) and their UVs are arranged.
This pack have plenty of elements you can use to build your own castle and its more specific buildings, like residential part of a castle, not only militarian parts. It have many - smaller, more detailed - elements which can be used to build more personal castle which will fit your needs.
It contains various elements like: balcons, bridges, door, gates, oriels, diffrent kind of castle walls and normal walls, rounded wall, thin ornate towers, diferent supports and pillars. It have many prefabs
Moreover it have 8 keeps which can stand as a main parts of a castle.
Additionaly it have 2 scenes with example castles.
Pack contains 5 textures, 4 of which are seamless. All handpainted.
Content:
- 11 balcons
- 16 bridges
- 7 doors
- 7 windows
- 5 stairs
- 26 oriels
- 8 roofs
- 18 supports and pillars
- 23 towers and their tall wariants (40 in total)
- 5 thin towers
- 55 castle walls
- 8 keeps
- 10 gates
and more
Image with a forest and small pagan village show more content then is in the pack.
Forest and village is a part of my other pack.
Link to Stylized fantasy pagan village:
https://assetstore.unity.com/packages/slug/278756
I would appreciate if you would rate and comment my work. And if you have any questions or suggestion feel free to ask them on my discord or mail me.
charttyp@gmail.com
Price $18.00
Dynamic Mesh Slicer by Maruf How
Key Features
- Real-time Mesh Slicing: Slice any mesh at runtime based on player input or predefined events.
- Supports Static and Skinned Meshes: Works with static models and animated characters with skinned meshes.
- Clean Mesh Generation: Generates watertight meshes on both sides of the slice, preventing visual artifacts.
- Customizable Slice Plane: The slicing plane can be controlled by any axis or custom input, providing flexibility.
- UV and Normals Preservation: Properly maintains UV mapping and normals on both sliced parts to ensure correct texture display and lighting.
Requirements
- No version dependency (Develop in Unity 2022.3.14)
Supported OS
- PC, Console, Mobile
Known Issues
- Extremely complex meshes with high vertex counts may experience slight performance drops. Can handle using Async operation.
The Dynamic Mesh Slicer slicer supports various object types, including static and skinned meshes, and can generate clean, watertight meshes after slicing. The tool is optimized for both performance and quality, making it suitable for games and real-time applications.
A user-friendly, Dynamic Mesh Slicer built from scratch with MonoBehaviour and clear comments, it's easy to customize and observe in the Inspector—ideal for learning Unity mesh operations.
Price $0.00
4Grounds: Extraterrestrial_4 by DarkMatterMagic
4Grounds: Extraterrestrial_4
- Extraterrestrial_11
- Extraterrestrial_21
- Extraterrestrial_33
- Extraterrestrial_34
- One of each for each ground:
- SBSAR file
- graph_0.asset
- Material (.mat file)
- Ambient Occlusion = (1024 × 1024 default) (4096 × 4096 intended)
- Base Color = (1024 × 1024 default) (4096 × 4096 intended)
- Height = (1024 × 1024 default) (4096 × 4096 intended)
- Metallic = (1024 × 1024 default) (4096 × 4096 intended)
- Normal = (1024 × 1024 default) (4096 × 4096 intended)
- Terrain Layer (.terrainlayer)
- Example Scene
- readme.pdf
Attention! Increase SBSAR Output Resolution to 4096 for intended material output. On import the Output Resolution defaults to 1024. In some cases, lower resolutions will decimate the intended output.
4Grounds: Extraterrestrial_4 provides procedural material generation through SBSAR utilization. Provides 4 materials, correlating texture sets, and terrain layers all connected to and generated through the SBSAR file.
Substance 3D for Unity is free and required for SBSAR use and procedural utilization.
Website: https://darkmattermagic.com/4grounds-e4/
SBSAR Manual: https://darkmattermagic.com/manual-sbsar/
More Unity Assets: https://darkmattermagic.com
Price $4.99
Screw Puzzle | Extra Levels by Watermelon Games
The Screw Puzzle template provides all required tools for comfortable level creation, but if you need a little boost to save time, this add-on will come in handy!
Add 100 levels to the project in a few clicks.
Download the package, select Levels Importer, and click Import.
Done! Levels are integrated and ready to use.
Price $19.00
Popcorn Machine Lowpoly by Lowpoly_Master
Lowpoly Photo Real model FOR Popcorn Maker with trolly
The model has a fully textured, detailed design that allows for close-up renders
Hope you like it!
----------------------------------------------------------------------
Features:-
Popcorn machine
- Poly 2770 Tris 5379 Verts 2930
Popcorn machine Trolley
- Poly 604 Tris 1296 Verts 692
- 1map 4096x4096 Diffuse, specular, AO, Normal, Height Map
- Completely unwrapped and textured.
- Professional, clear geometry.
- Optimized for games.
All materials, textures and other parts of pack properly named. Thanks and do not forget to rate. Good luck.v if you find any correction and additional technical details feel free to contact me..
if you find any correction and additional technical details feel free to contact me..
lowpolymaster@gmail.com
Price $8.00