Explosions Sound_FX by cplomedia
Number of Audio Wavs: 113
Sample Rate / Bit Rate: 44,100 Hz / 16 bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 25 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Explosions Sound FX offers an extensive collection of 114 expertly designed explosion sounds for your game. This diverse set includes everything from subtle, small-scale bursts to massive, earth-shattering detonations. Whether you're developing an intense action scene, a futuristic sci-fi setting, or adding dynamic effects for different gameplay scenarios, you can choose from a wide range of explosion types and distances. With this versatile library, your game’s audio will resonate with realism and impact, elevating the player's immersive experience.
Price $4.99
Horror_Music by cplomedia
Number of Audio Wavs: 17
Sample Rate / Bit Rate: 44,100 Hz / 16 bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 44 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Horror music features a collection of 17 spine-chilling tracks, meticulously crafted to enhance the atmosphere of your game. Each piece is designed to evoke suspense, fear, and tension, immersing players in a truly terrifying audio experience. Whether you’re creating an eerie forest, an abandoned asylum, or a haunted mansion, these tracks provide the perfect backdrop to captivate and unsettle your audience.
Price $4.99
Hard Rock Vol 2 by cplomedia
Hard Rock Vol 2 brings you an electrifying collection of 13 powerful rock tracks, perfect to set the tone for your game. Each song is crafted to infuse your gameplay with energy and intensity, ensuring an immersive experience that keeps players engaged from start to finish.
Price $4.99
Hard Rock Vol 1 by cplomedia
Number of Audio Wavs: 13
Sample Rate / Bit Rate: 44,100 Hz / 16 bit / Stereo
Does Audio Loop: No
Minutes of Audio Provided: 41 minutes
Supported Development Platforms:
- Windows: Yes
- Mac: Yes
Documentation Link: DEMO
Important/Additional Notes: Have fun with it!
Hard Rock Vol 1 features an electrifying collection of 13 high-energy tracks tailored to enhance your gaming experience. Each song has been carefully selected to amplify the excitement and keep you immersed in the action from start to finish.
Price $4.99
Celestia - Atmospheric Sci-Fi Music by Andrew Chambers Music
- 15 Stereo WAV music tracks (16-bit / 44.1kHz)
- Bit rate: 1411 kbps
- 285MB uncompressed
- 28+ Minutes of music
- Seamlessly Looping
- Royalty-Free license
Celestia is a collection of 15 seamlessly looping tracks, crafted to envelop players in the vast, mysterious depths of the cosmos. Combining ambient electronic textures with ethereal orchestral layers, Celestia transports listeners to realms beyond the stars, evoking the awe and tranquility of deep space. Each track is designed to provide an immersive, atmospheric soundscape, perfect for space exploration, futuristic environments, or any sci-fi setting where wonder and mystery collide.
Ideal for developers aiming to enhance their games with rich, evolving soundscapes, Celestia brings the boundless beauty and quiet intensity of the universe to life.
Tracklist:
- Aether Wing (Loop) [2:00]
- Anomaly (Loop) [2:00]
- CMBR (Loop) [2:15]
- Eon (Loop) [2:00]
- Exoplanet (Loop) [2:00]
- Galactic Crucible (Loop) [2:00]
- Galactic Crucible Alt (Loop) [2:00]
- Genesis (Loop) [2:00]
- Genesis No Strings (Loop) [1:00]
- Interdimensional Travel (Loop) [2:00]
- Kryos (Loop) [1:00]
- Luminescence (Loop) [2:00]
- Stasis (Loop) [2:00]
- Symbiosis (Loop) [2:00]
- Tidal Lock (Loop) [2:00]
Music Quality:
Celestia was created with industry-leading software used in professional studios worldwide, each track delivers a polished, high-quality sound, elevating your game to new heights of immersion.
Technical Details:
- 15 Stereo WAV music tracks (16-bit / 44.1kHz)
- Bit rate: 1411 kbps
- 285MB uncompressed
- 28+ Minutes of music
- Seamlessly Looping
- Royalty-Free license
**If you'd like to learn more about Andrew or his ongoing projects, visit andrewchamberscomposer.com
Price $24.99
Galaxia - Cinematic Sci-Fi Music by Andrew Chambers Music
- 10 Stereo WAV music tracks (16-bit / 44.1kHz)
- Bit rate: 1411 kbps
- 340MB uncompressed
- 33 Minutes of music
- Royalty-Free license
Galaxia is an atmospheric blend of electronic and orchestral elements, crafted to transport players to the farthest reaches of the cosmos. This collection of cinematic, ambient sci-fi music features a unique fusion of digital soundscapes and lush orchestration, evoking the awe and mystery of intergalactic exploration. Each track in Galaxia is designed to enhance the feeling of infinite discovery, from the shimmering expanse of distant stars to the eerie silence of uncharted realms.
Perfect for space-themed games, Galaxia provides a versatile sound palette that will captivate players, immersing them in a universe of boundless wonder and cosmic intrigue.
Tracklist:
- Alien Homeworld (Loop) [2:28]
- Astra [2:50]
- Blue Zone [4:03]
- Infinities [3:08]
- Lifeforms [4:39]
- Rogue Planet [2:58]
- Setting Suns [2:36]
- Solar Wind [3:30]
- Star Birth [3:44]
- Travels [3:24]
Music Quality:
Galaxia was created with industry-leading software used in professional studios worldwide, each track delivers a polished, high-quality sound, elevating your game to new heights of immersion.
Technical Details:
- 10 Stereo WAV music tracks (16-bit / 44.1kHz)
- Bit rate: 1411 kbps
- 340MB uncompressed
- 33 Minutes of music
- Royalty-Free license
**If you'd like to learn more about Andrew or his ongoing projects, visit andrewchamberscomposer.com
Price $14.99
Wavering Deep - sombre, haunting music by Hendrik Schoebel
Royalty Free licences. No copyright claims.
13 whole tracks plus loops and transitions
2 Versions of each audio file:
Loud Version: Commercial Loudness to be used as you see fit
Quiet Version: More headroom when using the music files in a project with other sound files (ease of use)
Wav format
Number of Audio Wavs: 182
Sample rate / bit rate: (44,100 Hz / 16 Bit)
Does music loop: (Yes)
Minutes of audio provided: 120:27
Supported Development Platforms: All
This pack contains dark, energetic, haunting, ambient, melancholic but also beautiful music.
It is very versatile and could be used in horror games but also dystopian settings and much more.
Ranging from driving cinematic percussive tracks mixed with analogue synths, haunting orchestral elements to musical exploration/ambient tracks with post rock guitar and drums and noir piano influences to ambient drones created from mangled guitars and other handmade sound design.
Included are "combat or high intensity" loops/tracks of various lengths, more subtle sound design "exploration" ambient and musical "exploration/theme" loops/tracks. Select tracks also contain transitions that can be used as you see fit (Engine or audio middleware).
To get you started klick on this link to see a guide of how you may use these loops in FMOD.
This also contains general information about the music pack:
https://www.youtube.com/watch?v=KOTWt_zu1BI
I provide all of the tracks in two versions:
One is mastered with a commercial loudness to be used as you see fit (Can be found in the "Loud" folder) .
The second version is much quieter for ease of use regarding headroom with other sounds (Can be found in the "Quiet" folder).
Track List/Content:
13 Tracks total
High Intensity/Combat
1 . "Beast"
6 Short Loops -----> (Different segments of the whole track with variations)
0:51, 0:25, 0:38, 0:28, 0:28, 0:30
1 Whole Loop: ------> (Combines the short loops into one with transitions between them for ease of use if needed)
2:35
9 Transitions: ------>(Transition from one loop to another or as you see fit with variations)
0:06, 0:08, 0:08, 0:12, 0:04, 0:04, 0:06, 0:02, 0:06
1 "Ending" ---------> (Same as whole loop but has a musical ending or a fade out at the end. Album Version)
Version: 2:35
2. "Despair"
6 Short Loops: 0:24, 0:31, 0:26, 0:18, 0:41, 1:06
1 Whole Loop: 4:08
4 Transitions: 0:18, 0:08, 0:12, 0:10
1 "Ending" - Version: 4:08
3. "Growl"
9 Short Loops: 0:23, 0:30, 0:30, 0:25, 0:29, 0:25, 0:25, 0:29, 0:15
1 Whole Loop: 4:13
7 Transitions: 0:03, 0:03, 0:09, 0:05, 0:09, 0:09, 0:09
1 "Ending" - Version: 4:17
4. "Stalker"
8 Short Loops: 0:32, 0:30, 0:18, 0:12, 0:29, 1:04, 0:21, 0:10,
1 Whole Loop: 3:44
2 Transitions: 0:12, 0:12
1 "Ending" - Version: 3:44
5. "Summons"
5 Short Loops: 0:28, 0:28, 0:49, 0:56, 0:32
1 Whole Loop: 3:28
4 Transitions: 0:06, 0:06, 0:06, 0:04
1 "Ending" - Version: 3:40
Exploration/Ambient
6. "Antediluvian Whispers"
1 Whole Loop: 2:54
1 "Ending" - Version: 2:54
7. "Fog"
1 Whole Loop: 3:24
1 "Ending" - Version: 3:27
8. "Woods"
1 Whole Loop: 5:14
1 "Ending" - Version: 5:15
9. "Noir Noise"
1 Whole Loop: 2:19
1 "Ending" - Version: 2:19
10. "Famished Hollows"
1 Whole Loop: 3:18
1 "Ending" - Version: 3:22
11. "Bittersweet"
3 Short Loops: 1:30, 0:40, 3:57
1 Whole Loop: 5:30
1 Transition: 0:07
1 "Ending" - Version: 4:40
12. "Dusk"
1 Whole Loop: 3:46
1 "Ending" - Version: 3:46
13. "Veiled"
1 Whole Loop: 2:22
1 "Ending" - Version: 2:28
Price $24.99
Street Life Music 2 by Rok
Number of file included: 48
File format: .wav
Minutes of music: 53min 50sec
Music Tracks: 17
Music Loops: 31
Sample rate: 44.1 kHz
Bit depth: 16 bit
All stereo tracks
This package features music inspired by 1990s American Hip Hop, Synth Wave and Rap, characteristic of the suburbs and outskirts of major cities in the United States. Ideal for openworld game concept, urban and underground environments and role-playing games.
LISTEN ALL TRUCKS (Soundcloud)
Tracklist:
- Modern Western
- No Rules
- Cutscenes
- Tailed
- Modern Western B
- Gangsta
- Silent Heist
- Cad
- Breaking Free
- Downtown
- Cutscenes 2
- Chillin'
- Police Pursuit
- Chillin' 2
- Nightclub
- Bank Robbery
- Police Escape
- Lost Souls
- Street Park
- Drive Fast
Price $18.00
Nurse Lina by AlexanderFilatov
Number of materials: 19
Number of textures: 33
Texture dimensions: 4096x4096
Number of meshes/prefabs: 4
Rigging: Yes
Animation count: Retarget
UV mapping: Yes
Low-poly character Nurse Lina
- Model Height: 166.
The model is modular, you can remove or add any part you want. in the archive, the basic mesh(Fbx and maya)
PBR textures.
-Albedo
-AO
-Metallic+Gloss
-Normal
(textures 4096x4096 .TGA) SubStance Painter
In the model it is desirable to use a shader with a two-sided display of polygons.
- faces: 46145
- verts: 53785
- tris: 89494
- Hair: Faces-11928, Verts-18795, Tris-23856.
- Body: Faces-3778, Verts-3591, Tris-7138.
- Head: Faces-6761, Verts-6850, Tris-12823.
- Clothes: Faces-23678, Verts-24549, Tris-45677.
Animation Retarget, Skeleton Unreal.
Fabric simulation Skirts.
If you have any questions, you can write to me here or at natsu32@mail.ru.
I would appreciate your feedback on this model.
Thank you for your time!
Price $49.99
Beauty Girl by AlexanderFilatov
Number of materials: 16
Number of textures: 35
Texture dimensions: 4096x4096
Number of meshes/prefabs: 10
Rigging: Yes
Animation count: Retarget
UV mapping: Yes
Low-poly character Beauty Girl
- Model Height: 166.
The model is modular, you can remove or add any part you want. in the archive, the basic mesh(Fbx and maya)
PBR textures.
-Albedo
-AO
-Metallic+Gloss
-Normal
(textures 4096x4096 .TGA) SubStance Painter
In the model it is desirable to use a shader with a two-sided display of polygons.
- faces: 34096
- verts: 38874
- tris: 65969
- Hair: Faces-7146, Verts-11445, Tris-14292.
- Body: Faces-3778, Verts-3591, Tris-7138.
- Head: Faces-6761, Verts-6850, Tris-12823.
- Clothes: Faces-16411, Verts-16988, Tris-31716.
- Weapon: Faces-1861, Verts-1619, Tris-3234.
Animation Retarget, Skeleton Unreal.
Fabric simulation Skirts.
If you have any questions, you can write to me here or at natsu32@mail.ru.
I would appreciate your feedback on this model.
Thank you for your time!
Price $49.99
VFX Graph - Sword Slashes - Vol. 2 by Gabriel Aguiar Prod
27 Sword Slashes done entirely with Visual Effect Graph.
VFX Graph - Sword Slashes - Vol.1
This package includes:
-27 Sword Slashes (34 customizable VFX Graphs)
-Customizable (change color, size, rotation speed and duration)
-Textures (stars, triangles, water, flares, constellation, electricity, noises, gradients, etc)
-HDRP and URP only
-Limited Mobile support (high-end mobile devices only)
-Documentation
Visual Effect Graph from the Package Manager is required.
Contact me for any questions (check my profile here in the asset store for contacts).
More VFX Packages:
- VFX Graph - Ultra Mega Pack - Vol.1
- VFX Graph - Mega Pack - Vol.1
- VFX Graph - Mega Pack - Vol.2
- VFX Graph - Mega Pack - Vol.3
- VFX Graph - Mega Pack - Vol.4
Socials:
YOUTUBE | TWITTER | FACEBOOK | INSTAGRAM | DISCORD
Price $15.00
OWA Silverware & Dishes 01 by Bohn Studios
- 50+ plate prefabs
- 2 forks (Gold & Silver)
- 5 spoon sizes / types (Gold & Silver)
- Butter knife (Gold & Silver)
- Each silverware ranges from 250-315 vertices each
- Plates are 1149 vertices each...just enought to look "non-blocky" in FPS projects
- Albedo texture on default unity URP shader 256x256
- 10 material variations (most are atlased except for metals)
- Each material variation is textured amomg 6 to 7 base models each.
This package is also included in OWA City Core.
Note: due to these being "very small" details in a level, some of these prefabs use additional materials and are best used to be culled from a distance within the OWA asset ecosystem. They are still very lightweight though.
Price $15.00
3D Stylized Weapon Pack by Kaira Digital Arts
Technical Details
- All objects are pre-configured for easy use in any game development environment.
- Textures and materials can be swapped out for your own, allowing full control over the final look of each weapon.
- Models are optimized for performance, ensuring smooth gameplay even in large environments.
- URP Materials are included and can be easily applied by dragging them from the URP folder to the prefab.
Number of Textures: 37
Texture Dimensions: 2048x2048 or 1024x1024
Polygon Count of Models:
Minimum Polygon Count: 1,000
Maximum Polygon Count: 10,000
Total Of Prefabs
Total Vertices: 35,000
Edges: 105,000
Faces: 70,000
Triangles: 70,000
Number of Meshes/Prefabs: 22
Rigging: No
Animation Count: No
Animation Type: N/A
UV Mapping: Yes
LOD Information: 0 (No LOD levels)
Types of Materials and Texture Maps: Blender painted materials, converted to URP.
This asset pack contains a diverse collection of customizable weapons for a variety of game styles, including wooden, medieval, and fantasy-themed snake designs. Every weapon model is designed for easy integration into your game with a simple drag-and-drop feature, making development smoother and faster.
Contents
22 Prefabs in total
- 4 Bow
- 3 Arrow
- 3 Sword
- 3 Shield
- 3 Spear
- 3 Magic Wand
- 3 Knife
Each asset is fully customizable, allowing you to personalize textures, materials, and other details to fit your game's aesthetic.
Features
- Fully customizable: Change colors, textures, and materials to match your desired look.
- Drag-and-drop ready: Simple and quick integration into your game engine.
- High-quality models: Perfect for both medieval and fantasy game worlds.
- URP compatibility: For Universal Render Pipeline (URP) users, simply drag the materials from the URP folder and apply them to the prefabs.
Price $15.00
Sample assets for the super beginners book published in Japan by TOKYO VR PLAYGROUND
Texture maps: Base Map
Texture resolutions - 2048x2048
Texture format - PNG
Number of Materials: 24
Number of Textures: 24
This package includes grass, rock, tile, concrete, and wood textures.
The textures in this package can be pasted onto 3D models.
This pack contains 6 Themes of materials:
- Grass (4)
- Brick (4)
- Concrete (4)
- Fish scale red (4)
- Fish scale blue (4)
Price $0.00
VISU - 2D Looping Backgrounds by Cassio Polegatto
- Components
- Scripts
- VisuLoopingScript.cs
- CameraFollow.cs
- PlayerScript.cs
- Editor Scripts
- VisuLoopingEditor.cs
- CameraFollowEditor.cs
- Prefabs
- Scenery
- Player
- Scenes
- VISU - Looping Backgrounds Demo Scene
- Features
- Loop any object in a scene
- Vertical, Horizontal or Both
- Toggle Variants on/off (to create different objects each loop)
- Other
- Works with Colliders2D
- Works with Rigidbody2D
- Support - I'm here to help you!
VISU - 2D Looping Backgrounds
Make your backgrounds and foregrounds loop endlessly!
Whether you are building an endless runner game, or perhaps looping the far landscape in your scene, this asset is for you and it can save you several hours if not days of work.
It's very simple to set up, no coding required. Assign your backgrounds to the Looping Manager and you are good to go.
Features:
- Loop horizontally, vertically or both!
- Create variants of the backgrounds so that your scene changes dynamically
- Works with Colliders2D
- Works with Rigidbody2D movement
BONUS: Comes with Camera Follow script (but you can also use your own)
BONUS 2: Demo Scene + Backgrounds + a little player fella
Installation:
- Purchase the Solution from the Asset Store.
- Attach the Looping Backgrounds script to an empty object
- Assign your Player, Camera and fine-tune the settings to your liking
- Place the objects in your scene.
- Assign the objects as Looping Layers in the Looping Manager
- That's it! Enjoy your endless looping scene!
Need more help?
See Documentation
About VISU 2D Solutions:
Explore our releases:
Price $35.00
Skeleton 2 by Andryuha1981
Textures pack map 4096x4096 and 2048x2048
three skins
10 materials
37 textures
extra bones
Jaw_joint
The model contains 42 animations
attack (x5)
walking (x10)
running (x3)
idle (x8)
death (x6)
gethit(x3)
rage (x2)
faces 33809
verts 34120
tris 66508
Price $40.00
Old Room - 80s Chinese House by QF Studio
- Model: 80s Room
- Media Type: 3D Model
- Geometry: Quads/Tris
- Polygon Count: bed(58k),bucket(60k),cabinet(500k),chair(300k),curtain(140k),door(33k),fan(600k),lamp(81k),sewingmachine(1.2m),table(200k),tv(70k),vase(100k),warmpot(60k)
- Number of textures: 14
- Texture size: 512x512 1024x1024
- Types of materials and texture maps: pbr
- Number of prefabs: 24
- Textures: Yes
- Materials: Yes
- UV Mapped: Yes
- Unwrapped UVs: Yes Mixed
Old Room - 80s Chinese House
This asset is suitable for making demos of 80s room and some display scenes.
Prefabs included; Bed, Bucket, Chair, Cabinet, Curtain, Door,Fan,Leaf,Lamp,SewingMachine, Table,TV,Vase,Warmpot, Wall.
Note that this scene is not suitable for customizing your room.Most models are integrated, which designed as displaying.
Price $5.99
LightMapToVertexColor by RipMuxiv
Features :
- Vertex colors can be written directly to the mesh's source FBX file
- Removes the current mesh vertex color
- Lightmap Decoding
- Added shader that accepts vertex colors as lighting (written entirely by the famous Amplify Shader Editor)
- Provides a window to automate the processing of meshes in the scene (you just need to drag and drop and select your parameters)
LigthMapToVertexColor, as its name suggests, is not a global illumination plugin. Its job is to decode the colors of the baked lightmaps as if they were in the shading phase, and write them into the vertex colors of the mesh, all of which happens within the editor, and in practice, you just need to read the vertex color information and calculate the shading! This will save you the cost of loading lightmaps and memory. Risk always comes with opportunity! It has advantages and disadvantages.
Advantage:
1. There is no need to load lightmaps and consume memory
2. The performance impact is minimal,
3. Support most platforms as well as devices
4. Bound with lighting information, you can optionally load the prefab in the scene without losing the lighting information (Unity prefab does not have lightmap information by default, and creating the prefab directly instead of loading the whole scene will lose the lightmap)
5. High compatibility, no conflict with other features (it only occupies the RGB channel in the vertex color information)
Flaw:
1. A certain number of vertices is required to have good results
2. Vertex colors can only carry a single set of lightmap information (for example, day and night, or multiple scenes, you can only choose one set of lighting information to pass to the vertex color, however, there is a solution to output multiple meshes to solve such problems)
3. The best baking solution for this plugin is to bake indirect light (because indirect light is low-frequency information, you can get good results with a small number of vertices)
Unsupported:
Directional mode (experimental)
ShadowMask (you can't use ShadowMask-related features, but you can pass lightmaps from ShadowMask baked mode)
Lightmaps for UVs baked outside of UV2 are rendered to vertices (to be supported later)
Platform support:
Theoretically, as long as your platform supports vertex color and accesses vertex color information in the shader, you won't be restricted.
Depend:
LTVC relies on the Unity FBX Exporter package!
Please note that especially on platforms using HDR lightmaps, since HDR uses a 16-bit floating-point format to store color values while vertex colors only use 8 bits. Therefore, when transferring it to vertex colors, the colors usually have flaws, color differences, and especially the loss of details in bright or dark areas. Although the plugin provides some solutions to improve this to some extent, it still cannot be compared with HDR lightmaps. This is the difference in format precision and has nothing to do with the plugin itself. (The Baked Indirect or ShadowMask baking modes are less affected by this problem because the lightmaps they generate only store low-frequency information such as indirect lighting.)
Support:
Whether it is a question, feature request, or suggestion, please contact the email:ripmuxiv@foxmail.com or Discord 。
Licensing Information :
"1k followers milestone" (https://skfb.ly/6XVw8) by Warkarma is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). Modified information: Modified some meshes, and baked lighting in Unity to demonstrate LTVC
Please note that the "1K Followers Milestone" demo scene is not included in this pack, it is only used to make a promotional poster! (If you are interested, you can check the link to the file in the license agreement)
The sample scene was made in Unity 2021.3, and if you open this scene in a different version, you'll need to import the corresponding version of the shader pack provided for you in LTVC!
Before you get started, we recommend that you read the documentation included in the package!
Price $15.99
Mobile Haptics Pro: Ultimate Edition by Intelligent Labs
- Customize haptic patterns and intensity.
- Seamless integration with Unity (currently supporting Android devices).
- Includes demo scenes for quick implementation and testing.
Minimum API Level: Android 5.1 'Lollipop' (API level 22)
⚡HAPTICS ARE SO MUCH BETTER THAN BASIC VIBRATIONS!⚡
Control your feedback with an immersive and realistic Haptic experience.
Optimized for Mobile Devices!
Mobile Haptics Pro: Ultimate Edition is the perfect engine for haptic/taptic feedback integration on mobile devices.
Empower your game with a Haptic feedback! Effortlessly managed through a powerful and simple script.
Designed for simple integration into any Unity mobile game project, supports Android platforms, ensuring your game feels responsive and immersive across all modern mobile devices.
⚡Ultimate Edition: 10 Dynamic Haptics⚡
⚡Select: Aim Locked.
⚡Confirm: Fire Confirmed.
⚡Alert: Critical Warning.
⚡Failure: Mission Abort.
⚡Very Soft Tap: Silent Drift.
⚡Soft Tap: Low Energy Pulse.
⚡Medium Tap: Standard Impact.
⚡Hard Tap: Full Power Shock.
⚡Half Second Wave: Quick Shockwave.
⚡One Second Wave: Charged Wave.
+ Dynamic⚡Camera Shake⚡Effect for Added Impact!
Experience Our Free-to-Play Android Game!
Once the .apk file is downloaded to your Android device, navigate to your "Files" folder and install the app from there.
Transform player interactions with precise, customizable Haptic feedback that elevates user experience by providing immersive, responsive, and intuitive gameplay, ensuring players feel every action and event.
⚡What You'll Get?
An immersive Haptic/Taptic feedback engine designed to elevate player experience.
Includes a dynamic Camera Shake effect for added impact!
A Top-Quality Mini Game Scene! ⭐⭐⭐⭐⭐
⚡How to Use?
- Import the Impact Haptics Pro: Ultimate Edition asset into your Unity project.
- Implement Haptics with a single line of code.
For example: TapticWave.TriggerHaptic(HapticModes.Select);
⚡With Mobile Haptics Pro: Ultimate Edition you'll be able to create an immersive and satisfying game experience using Soft, Moderate, High-Intensity Feedbacks, Customizable Patterns and Dynamic Adjustments.
🕹️ WE PLAY OUR ASSETS! 🕹️
Experience Our Free-to-Play Android Game!
📌 IMPORTANT NOTE - FOR UPGRADING USERS 📌
For a clean and seamless upgrade, please remove the previous version before importing the new one to prevent any potential conflicts. This update includes additional haptics, new effects, and performance improvements.
Empower your game with⚡Mobile Haptics Pro: Ultimate Edition
Mobile Haptics Pro: Ultimate Edition - Documentation
Visit our new site:
https://intelligentlbs.com/home
Let’s create something amazing,
Intelligent Labs.
Price $15.00
AK47 Lowpoly by RedStrokeStudio
3D model AK47 : 2611 Polygon
Unwraped and Textured in Substance Painter
Texture Maps:
Base Color
Normal
Metallic
Ambient Occlusion
Textures Resolution: 2048
3D model of an AK-47 designed for games. Model is low-poly, making it suitable for real-time performance in games.
Price $14.99