Low Poly Pirate Pack - Props by Stonewall Studios
Price $4.99
Bar Shader - Fancy by Ninjapretzel
Interactive Demo
Contains a shader that can be used to easily create/animate bars for displaying various stats to players. Can be colored and styled with a 3 overlay images, 2 may be animated. Works well both for flat 3d meshes with 'unit' UV coordinates, and for turning UGUI images into an easy-to-manage display. Segments of the bar can be colored differently, such as the 'filled' or 'empty' segments, and a part of the bar can be colored differently while 'emptying' or 'filling'. Can also display an effect on the edge between two regions. To style something as a bar, just create a new material, select the "Bars/Fancy" shader, and apply the material! To set/animate the bar, change the "_Fill" and "_Delta" properties on the material from a script. An example is provided to show how the bars can be animated. Much easier than fussing with RectTransforms!
Price $5.00
Bar Shader - Simple by Ninjapretzel
Interactive Demo
Contains a simple shader that can be used to easily create/animate bars for displaying various stats to players. Can be colored and styled with a single overlay image. Works well both for flat 3d meshes with 'unit' UV coordinates, and for turning UGUI images into an easy-to-manage display.
Segments of the bar can be colored differently, such as the 'filled' or 'empty' segments, and a part of the bar can be colored differently while 'emptying' or 'filling'.
To style something as a bar, just create a new material, select the "Bars/Simple" shader, and apply the material!
To set/animate the bar, change the "_Fill" and "_Delta" properties on the material from a script. An example is provided to show how the bars can be animated. Much easier than fussing with RectTransforms!
Price $0.00
Coloring App Template by Playground
*** Works with any PNG file ***
This is a package that will allow you to create your own coloring app (desktop, mobile and web - all platforms supported) in a matter of minutes:
1. Add PNG files with your coloring templates - just make sure they will work well with a 'paint bucket' tool.
2. (optional) Update the default color palette with colors that are best suited for your images.
3. Build and enjoy your coloring app. Works on desktop, web and mobile.
Have a look at some apps created using this package:
* Animals coloring book
* Vehicles coloring book
Images presented in above apps are not included in this package. Screenshots you look at are also taken in those apps - but yours will look even better when you add your own coloring designs :)
I will be happy to guide you through creating your app on Unity support forum in case you encounter any issues.
This package includes my Coloring Algorithm which is also available as a separate package and allows you to execute coloring on any Texture2D instance. Give it a try if you want to create more advanced app and need just the set of scripts to handle the coloring.
Price $58.00
Five High detailed racing cars collection V.01 by Francisco Victor
This package contains 5 different vehicles.
The polygon count for each model is around the 10k mark and each vehicle has separated wheel meshes. All the models have a custom mesh collider.
- Each vehicle is correctly divided into main part and wheels.
- Completely unwrapped and textured.
- Professional, clear geometry.
- Optimized for games.
- All materials, textures and other parts of pack are properly named.
- Easy to set up front light and back light - script included.
- Main color customizable in real time.
- Car Lights with Lens Flares.
This pack includes five high quality Mid-poly muscle cars models.
Each model is under 15500 polygons - ideal for mobile race games.
Want More?
You can buy our other detailed car packages, which includes three levels of LOD:
Five High detailed Muscle cars collection 01
Five High detailed cars collection 01
High detailed Muscle Car 01
High detailed Muscle Car 02
High detailed Muscle Car 03
High detailed Muscle Car 04
High detailed Muscle Car 05
High detailed Super Sports car 01
High detailed Racing Car 01
High detailed Racing Car 02
High Detailed Super Car Concept 01
High Detailed Super Car Concept 02
High Detailed Super Car Concept 03
High Detailed Super Car Concept 04
High Detailed Super Car Concept 05
High detailed Sports Car 00
High detailed Sports Car 01
High detailed Sports Car 02
High detailed Sports Car 04
High detailed Sports Car 05
High detailed Sports Car 06
High detailed Sports Car 07
High detailed Vintage Car 01
High detailed Vintage Car 02
High detailed Vintage Truck 01
High detailed Vintage Truck 02
High detailed Truck 01
High detailed Truck 02
Simple Military Vehicle 01
Materials can be instantly edited to change the car colour (just select the tint you would like).
To change the color in real time I used the Color Picker package by Sergey Taraban available in:
Color Picker
Thanks and do not forget to rate. Good luck.
if you find any correction and additional technical details feel free to contact me...
We would love to hear your rating and comments.
Support Email: vitor.smax@gmail.com
Price $5.00
Multi Effect Pack by Lu YuChi
Price $3.00
SoundGrid FX by SoundGrid
Only for sound effects with free future updates!!!
CONTAIN
* Punch Swing & Hit Sounds
* Axe Swing & Damage Sounds
* Sci-Fi Sound Pack Vol.1
* Sci-Fi Sound Pack Vol.2
* Sci-Fi Sound Pack Vol.3
* RPG SKILL SOUNDS VOL.1
* RPG SKILL SOUNDS VOL.2
* 2D RACING SOUNDS
Multi-purpose high quality sound effects library containing THOUSANDS of sound effects ultimately suitable for any game genre.
Price increases over time as quality and game genre coverage improves: Current price: $40
Affordable royalty free sound effects for commercial games and for rapid prototyping of new ideas.
Current version (1.0) contains 1342 categorized 16 bit 44.1kHz WAV files (stereo and mono depending on suitability). Sounds are game-ready and have been optimized in length to reduce size of game distributions. The sounds are free of clipping, always start/end at volume 0 to avoid any clicks or pops, and looping sounds are seamless. Each sound is named appropriately and also has asset labels to allow quick search within Unity.
Variety and quality of sounds will improve with updates. Feel free to provide requests and feedback in this forum thread.
Price $40.00
Toon Zombie And Monster Pack by LQTech
Price $19.99
HD Knife Laf. 1 by Lafugix
A knife maded for Unity 5.6 with normals. Has prefab of model, 2.7K tris, some prity cool for games, FPS, actions.
Info:
+ 2K Textures
+ Has normal map
+ 2.7K Tris
Contact:
|Twitter|
Price $5.00
Free Music Bundle by neocrey by neocrey
Tracks are in .mp3 format with bitrate of 320kbps.
Feel free to download and use it in any project!
If you have any questions, please contact me at: neocreystudios@gmail.com
Price $0.00
MethodQ by Glitched Polygons
___________________________
It was created with maximum flexibility, performance, ease of use and extensibility in mind. The idea behind it is to avoid having to write coroutines for everything that needs time control in your code.
With MethodQ you can add method calls that take 0, 1, 2 or 3 parameters (or even more if needed) of any given type to an execution queue with a specified delay.
The queue takes care of calling your methods at the correct time without you having to keep track of anything. The whole timing thing in scripting (and scripting as a whole) becomes so much more pleasant with MethodQ!
Pending invocations can also be cancelled, changed or postponed. It’s as simple as writing one single line of code! And speaking of code: the entire source code is provided, such that you can extend MethodQ to your needs and smoothly integrate it into your projects.
The entire codebase is written in C# and in the simplest possible way. It’s well commented and equipped with detailed and extensive xml documentation compatible with IntelliSense.
You can have as many method queues in your scenes as you need, but in general one queue per scene is enough.
MethodQ is 100% thread safe (because it runs on the main Unity thread). It’s no hack, no strange multithreaded approach, just a coroutine based API!
Price $5.00
Simple Genetic Algorithm by MTM
//Useful functions and methods You can modify it to change the convergence (max of evolution) speed:
genetico.setProbabilityMutation(int [Value 0 to 100]); //3% default
genetico.setProbabilityCrossover(int [Value 0 to 100]); //75% default
//population initialize
public void initializePopulation(int SIZE, string LABEL)
//insert a new gene for each subject in population
//use, (int max value, int min value, float the value, how much genes with same setup)
public void addGenes(int mx, int min, float vlr, int qtdGene = 1)
//set the values using, 0 or 1, to mix parents genes on CROSSOVER
public void setMixParents(int[] GENSALTERADOS)
//it is the beginning of Genetics generation
//use this function preview Fitness "calc"
public void firstStep(bool ELITISMO = true)
//it is the end of Genetics generation
//use this function after Fitness "calc"
public void endStep()
//set in index of subject the value of fitness
public void setFitness(int IndSub, float VALUEFITNESS)
//return the subject fitness value, when sending index of subject in population array
public float getFitness(int IndSub)
//return the list of numbers, with values (1 or 0), used on crossover
public int[] getMixParents()
//to send number of genes, using first subject
public int getGensSize()
//set the value of gen, of subject
public void setAleloValue(int indSub, int indGen, float VALUE)
//value of alelo's cromossomo in subject gene
//get value of OBJ(IndOBJ)->cromossomo->gene(indGen)->alelo->value
public float getAleloValue(int indSub, int indGen)
//return population data
public Populacao getPopulation()
//return subject data
public Individuo getSubject(int ind)
//return subject TNG data
public Individuo getSubjectTNG(int ind)
//return number of subjects in population
public int getPopulationSize()
//return number of subjects in population in next generation
public int getPopulationTNGSize()
//set value max of gene_alelo
public void setMaxValue(int indSub, int indGen, int VALUE)
//GET value max of gene_alelo
public int getMaxValue(int indSub, int indGen)
//set value min of gene_alelo
public void setMinValue(int indSub, int indGen, int VALUE)
//GET value min of gene_alelo
public int getMinValue(int indSub, int indGen)
Price $20.00
Pipes Flow Puzzle by Indie Games Studio
>>> Ready for publish <<<
WebGL Demo | Android Demo | Support | Forum
Key Features
⚪ Cross Platform Support
⚪ Portrait Orientation
⚪ Easy, Medium, Hard Missions
⚪ Levels Manager
⚪ Pipes Manager
⚪ 48 built-in levels and ability to create more
⚪ Create Levels easily
⚪ Data Repository
⚪ Timer, Moves and Best Score
⚪ Complete Scenes
⚪ Facebook, Rate Us and Contact Us links
⚪ Unity UI built-in features
⚪ Advertisements Manager
⚪ Admob Integration
⚪ ChartBoost Integration
⚪ Unity Ads Integration
⚪ Data Manager (Binary, XML, PlayerPref)
⚪ Scrollable lists
⚪ Levels Rating
⚪ Debug messages
⚪ Commented source code in C#
⚪ Package Manual
Works with Unity 5.5.0 or Higher built-in features.
We always strive to provide high quality assets. If you have enjoyed with Pipes Flow Puzzle , we would be happy if you would spend few minutes and write a review for us on the Asset Store.
If you have any questions, suggestions, comments , feature requests or bug detected, you can contact us and we would be happy to listen from you.
Price $60.00
Drag Racing Club by Stan's Assets
Package comes with the Ultimate Mobile & Ultimate Ads inside
YOUTUBE PREVIEW
As one of the firts Asset Store publishers we care and support all our customers.
* Do you miss some feature? Let us know!
* Do you have any troubles? Let us know!
Other ways got in touch
Twitter | Facebook | Google+ | LinkedIn
Fully compatible with All Stan's Assets Plugins
Price $100.00
Low Poly Collection-Pine Trees by MarCo
Price $5.99
Modern Customizable Materials by Braveo
Customizable Modern Materials contains 8 procedural PBR substances you are able to quickly change and add to your game.
Each texture is 1024x1024 resolution. Some substances are roughness/height based, which means you have the freedom to put in your own albedo texture as the color.
The Eight Base Substances:
- Bricks
- Carpet
- Cement
- Ceramic Tiles
- Brushed Metal
- Scratched Plastic
- Stucco Wall
- Wooden Floor
Along with 8 more variants in the demo scene.
Price $10.00
2D Novel Game Starter Pack Vol.1.5 Character Add Pack by WillPlus
The content is 11 Japanese-like characters.
Since the data format is PNG and PSD, you can use it without the previous work "2D Novel Game Starter Pack Vol. 1.0".
▼Contents
・Characters = 11 people
(Male character has no pose difference)
▼Size
・PNG Lsize 1740(w) × 1712(h) pixel
Ssize 718(w) × 982(h) pixel
・PSD 1800(w) × 3000(h) pixel
Price $23.15