Virtualizing Tree View by Vadim Andriyanov
Main advantage of VirtualizingTreeView over TreeView is support for large (1000+) collections of data items
Features:
♥ Data Binding;
♥ Drag & Drop;
♥ Multiselection & Range Selection;
♥ Auto Scroll;
♥ Items Removal;
♥ Customizable;
Demo Scene: Battlehub/UIControls/Demo/VirtualizingTreeView.unity
Documentation
Price $8.00
APOLLO (Light Based Shaders) BETA by Rispat Momit
APOLLO is COMPATIBLE with MOBILE and VR !!!
This is a BETA edition! Please feel free to send me your feedback and what updates you would like to see in the future.
Future Updates:
~ Transparent shading
~ Cutout shading
~ Skin shading
~ Glass shading
~ Translucency shading
~ Foliage shading
~ Anisotropic shading
Unity Connect
Includes:
>Standard PBR Shader
>4 PBR Mobile shaders
>1 Skybox shaders
-
> Light Manager
> Custom Reflection Drop System
> Custom CubeMap Maker
Standard APOLLO Shader Supports:
>Color
>Diffuse map
>Reflection Map
>Smoothness
>Reflection power
>Fresnel Effect
>Metal Shading
>Specular Map
>Specular Highlights
>Specular Color
>Specular Power
>Ambient Occlusion Map
>NormalMap + Power
>RGB Emission Map + Power
>Parallax Map +Power
>Prometheus Effect
RM Facebook / RM Forum
Feel free to contact me:
RM Facebook
Price $25.00
Soviet Tanks WW2 (Vol.1) by Alexei
T-34 (76mm) 3295 Tris 2048x2048 Textures 512x512 Textures Gun Video
T-34 (85mm) 3495 Tris 2048x2048 Textures 512x512 Textures Gun Video
T-70 2198 Tris 2048x2048 Textures 512x512 Textures Gun 512x512 Wheels Video
T-35 3818 Tris 2048x2048 Textures 512x512 Textures Guns 512x512 Small Towers 1024x1024 Big Towers Video
KV-1 2456 Tris 2048x2048 Textures 1024x1024 Tower 1024x1024 Wheels 512x512 Cannon Video
KV-2 2722 Tris 2048x2048 Textures 1024x1024 Tower 512x512 Gun Video
IS-1 4538 Tris 2048x2048 Textures 512x512 Gun 512x512 Wheels 1024x1024 Tower Video
Price $70.00
Full Arms VR by Tschirgi Games
Features:
-Picking up
-Dropping
-Class system of object types:
-Pinch
-Point
-Hilt
-Gun
-Ball
-Claw
-Each Class has unique animations:
-hover
-grasp size
-Each Class uses different adjustable pick up requirements:
-Grab Distance
-Hold Point
-Held Position
-Held Rotation
--------------------------------------- Included sample objects:
-Left and Right Arm, Half Arm, Wrist, & Only Hand
-Backpack
-Bow & Arrow
-Burger
-Button
-Car Gear Shift
-Steering Wheel
-Simple Jeep
-Door
-Sword
-Shield
-Plank
-Phone
-Pen, Pencil, Mech. Pencil
-Desert Eagle Gun
-RPG launcher
-2 Handed Ak47 Gun
-2 Handed Gattling Gun
-2 Handed Chainsaw
-Bomb (with fuze lit animation and explosion animation)
-Office Interior
-RPG Environment
-Gun Range
-Car Highway
Summary -- Theory of FullArmsVR:
LOCK ON SNAPPING::
--Pickup--
FAVR works using a lock on system where hands will indicate the ability to pick up something by hovering over it and playing the corresponding Preparation animation such as a hand opening up to pick up a sword. Then when the user presses the trigger the object is parented to the hand either at a specific position and rotation or a dynamic one based on the acceptable pick up angle and grab distance. A specific position might be used for something like a pen that you would want to pick up into a drawing orientation. A more dynamic pick up might be used for a sword so you can pick up the sword from any side of the hilt or a spherical object that you would want to pick up from any side like an apple or snowball.
This solves the core problem with hand visuals in Virtual Reality because you want clear feedback to the user that they can pick something up, but having hand animations for every single pickupable object is a nightmare especially when trying to align it from any angle. You can use the grab distance to give the user the ability to pick up objects with bigger hitboxes making things like catching falling objects out the air suddenly much easier, but without the problem of parenting the objects too far from the hand mesh that it would look weird.
--Constrained--
We took this a step further when we realized that snapping the hand hover position to interactable virtual objects feels great for constrained objects like opening a door, pulling a lever, pressing buttons, turning a steering wheel and maybe even more importantly 2 handed weapons or objects such as large guns or swords where an object can not be parented to both hands, but both hands stay relatively connected to the object.
Both pickup and constrained objects work together to pull off incredible interactions with any kind of object.
VR CALCULATED Inverse Kinematics::
By knowing where the head and hands are at all times, we can make a very intelligent guess as to how the arms are bent and how they are rotated to feel natural to the user's arm movements and position. It's a whole new level of immersion to naturally see your entire arms performing complex actions as if they were your real arms. Getting that representation to feel right and look good connects your mind to the VR experience in a powerful way.
Price $100.00
Learn how Google’s Poly works with Unity EditorXR
Poly Toolkit by Google Inc.
For more information, including sample projects for Android, iOS, web, VR, ARCore, and ARKit, visit the Poly API developer site at developers.google.com/poly.
Assets available through Poly Toolkit are licensed through the Creative Commons license and require proper attribution of the creator. For more information on proper attribution, refer to https://developers.google.com/poly/develop#licensing.
Price $0.00
Vue -> Openvue
Vue is a virtual educational and research institute bringing together all those interested in the use of virtual worlds for teaching, research and outreach related to the University of Edinburgh.
Second Life is a virtual worlds platform provided by Linden Lab in California. The Vue regions in Second Life have been available for over 10 years since 28th May 2007. A timeline of events is available at http://vue.ed.ac.uk/… and over the years we have arranged between us a variety of funding for the shared areas from Development & Alumni, Informatics, IS and the Vet School. Having maintained “Vue” as a core region now for over 10 years the usage now does not justify continued funding which even at educational rates costs $1,770 a year for a full region and $750 a year for one of our lower capacity regions.
Vue Regions on OpenSimulator – Openvue
It is worth noting that the whole original 9 region Vue mini-continent as it appeared at its maximum extent in Second Life with some enhanced areas is essentially replicated on an OpenSimulator grid.. in fact on several such grids. One hosted on servers in Informatics… called Openvue… and another on the “OSGrid” openly accessible free to use test grid. These “open” versions of the Vue virtual world facilities have been available since September 2007, A timeline of events is available at http://vue.ed.ac.uk/openvue/… so also for over 10 years now. They provide many of the facilities available in Second Life, including the same type of voice services used in Second Life provided free due to the support of non-profit and educational establishments by Vivox.
Visit Openvue by getting a (free) avatar on OSGrid at http://osgrid.org and then travel via the “HyperGrid” to hop://virtual.aiai.ed.ac.uk:8002/Openvue/128/128/20 (copy that “hop” into the Firestorm Viewer location bar or find the region on the Map).
Local avatars on Openvue are only necessary for builders and owners of regions. Contact Austin Tate if you are a member of the University of Edinburgh and feel that is useful to your projects or work.
How to Continue to Use a (Temporary) Facility on Second Life
Second Life continues to be available, and it is still possible top create and use a freely available avatar to visit facilities in Second Life. It is just the Vue paid-for regions we are no longer maintaining.
Sandbox regions in Second Life are available to test building and can act as a facility where a temporary facility can be rezzed.. such as a copy of “The Venue@Vue” as used for virtual graduations, MOOC class meetings, etc. As a suggestion try “Sandbox Exemplar” first to establish it as a first preference for Vue related meetings on such a Sandbox… but there are lots of other sandboxes. You can find them by typing “sandbox” as a region search term into the Second Life viewer Map tool.
http://maps.secondlife.com/secondlife/Sandbox%20Exemplar/124/142/28
Vue Regional Planning Authority (VRPA)
I would like to thanks the present and past members of the rather grandly named “Vue Regional Planning Authority” (VRPA)* which is the people from across the University of Edinburgh who raised funds for the Second Life Vue regions an were involved in the design and creation of the facilities. the group continue to be involved in explorations of other virtual world platforms in their own Schools, groups and across the University for the potential benefit of others.
*name suggested by Hamish Macleod.
- Sian Bayne (E-Learning, Higher & Community Education)
- Marshall Dozier (Library)
- Ian Graham (Management School)
- Hamish Macleod (Centre for Teaching, Learning & Assessment, Education)
- Fiona Hale (E-Learning, Higher & Community Education and Information Services)
- David Richardson (Informatics)
- James Stewart (Research Centre for Social Sciences)
- Austin Tate (Informatics & AIAI)
Previous Members:
- Aghlab Al-Attili (Edinburgh Stanford Link & Entrepreneurship MSc)
- Mike Clouser (Edinburgh Stanford Link & Entrepreneurship MSc)
- Dawn Ellis (Corporate Communications & PR)
- Naomi Nunn (Development & Alumni)
- Jessie Paterson (Divinity)
- Morag Watson (Information Services & Library)
Vue Experiments with other virtual Worlds Platforms
Even before Second Life began to be used across the University, groups in Business Studies, Education and Artificial Intelligence/Informatics had been exploring virtual worlds platforms for a range of educational and research project uses. Platforms (now long gone) such as “There” and commercial virtual world simulators such as “Forterra” had been in use, and Second Life itself had been used even in its very earliest incarnation. When we began using Second Life for Vue purposes we could not have imagined the platform would remain stable for such a long period (over a decade and it is still available). We envisaged moving onto new platforms as they arose and experiments have taken place with quite a lot of potential platforms, not all of which made it to full open public release. A number of these experiments are documented in my earlier blog posts.
Some current platforms under investigation include:
- OpenSimulator
- Sansar
- Sinespace
RPG/FPS Game Assets for PC/Mobile (Buildings Set v1.0) by Vdr0id
Gradually I will add more and more models to this pack, and improve the quality of content. See the screenshots and video for more information.
All prefabs have the correct orientation
Position/rotation - Set to 0
Scale of all prefabs - Set to 1
include:
38 buildings and parts of buildings like facades
11 universal textures like asphalt, grass and fences
not include:
weapons
player hands
ambient sounds
For best batching, use "Mesh Baker"
If you have any wishes and suggestions, please leave a comment, for improve the quality of content
Use and Enjoy :)
Price $25.00
Work Wheel Pack by Canary Games
((Rather, the Big Wheels))
Do you have a truck with a hole in the wheel?
Do you need a wheel bigger than your house?
You're lucky!
This is the third package of tires and wheels that I created, based on industrial machinery wheels "Off-Road", earthmovers, tractors.
--------------------------------------
Package Contents:
Prefabs
10x - Rim's, dirty & oxide
18x - Tires
--------------------------------------
These include:
- - Flat Rim's
- - Deep Rim's
- - Big Deep Rim's
- - Earthmover Tire
- - 4x4 Tires
- - High profile Tires
--------------------------------------
Package Contents:
Models
3x - Rim's different models
6x - Tires (2x tires different models)
--------------------------------------
Textures:
Maps
* Albedo
* MetallicSmoothness
* NormalMap
--------------------------------------
The Textures:
Size and representation
The textures are of size: 4096x4096 with compression.
Unity represents them: 2048x2048 High Quality
--------------------------------------
Scenes:
* All Rim's
* All Tires
* Convined
These are interactive
(Includes ridiculous buttons)
--------------------------------------
It includes:
PDF documents, with information in English and Spanish.
Information fron materials, It contains cartoons for those who do not like to read!
--------------------------------------
ADDITIONAL
Compatible with:
* Wheel Pack V.1
* F1 Wheel Pack.0
--------------------------------------
This package includes "Templates" for Tires.
- Templates for the tread - Format: .XCF (GIMP)
--------------------------------------
Here a selection of video tutorials showing the most basic way to set the wheels in the projects:
Randomation vehicle physics 2.0
Standard Asset (Unity)
Realistic Car Controller
Video tutorials
Let's have fun! Video tutorials
Price $15.00
Russian Military Vehicles [LITE] GAZ Tiger by Milos Baskic
This Lite edition contains the GAZ Tiger
With all of its variations,
and functions.
You do not get any of the other vehicles
All of the Textures are HD 2048x2048 JPEGs
All of them can be downscaled
Texture types:
Diffuse, Normal, Specular, AO, Metalic, Emmisive
Additional textures for external use included:
Thickness, curvature, Space normals, position -----------------------------------------------------------
All the variations are game ready, catagorized and Prefabbed.
Common Variations:
-Green
-Desert
-DesertCamo
-ForrestCamo
-UrbanCamo
Some models contain specific textures.
-----------------------------------------------------------
My Unity Store Page :
https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:20709
My ArtStation:
https://www.artstation.com/artist/mrfluffy
ABOUT THE FULL PACKAGE:
This is a package containing 29 prefabs
Vehicles included:
BTR 70, BTR 152, MAZ 537, T90, GAZ Tiger
The models are very well optimized
All the rotating parts are hinged properly
Tank tracks are rigged, so that they support Physics simulations.
Every Vehicle is one Texture set to optimized drawcalls
The rotating parts are pivoted correctly.
The variations only change the Albedo textures.
Display demo included
-----------------------------------------------------------
All of the Textures are HD 2048x2048 JPEGs
All of them can be downscaled
Texture types:
Diffuse, Normal, Specular, AO, Metalic, Emmisive
Additional textures for external use included:
Thickness, curvature, Space normals, position -----------------------------------------------------------
All the variations are game ready, catagorized and Prefabbed.
Common Variations:
-Green
-Desert
-DesertCamo
-ForrestCamo
-UrbanCamo
Some models contain specific textures.
-----------------------------------------------------------
My Unity Store Page :
https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:20709
My ArtStation:
https://www.artstation.com/milosbaskic
Price $9.99
Russian Military Vehicles [LITE] T90 by Milos Baskic
This Lite edition contains the MAZ 537
With all of its variations,
and functions.
You do not get any of the other vehicles
All of the Textures are HD 2048x2048 JPEGs
All of them can be downscaled
Texture types:
Diffuse, Normal, Specular, AO, Metalic, Emmisive
Additional textures for external use included:
Thickness, curvature, Space normals, position -----------------------------------------------------------
All the variations are game ready, catagorized and Prefabbed.
Common Variations:
-Green
-Desert
-DesertCamo
-ForrestCamo
-UrbanCamo
Some models contain specific textures.
-----------------------------------------------------------
My Unity Store Page :
https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:20709
My ArtStation:
https://www.artstation.com/artist/mrfluffy
ABOUT THE FULL PACKAGE:
This is a package containing 29 prefabs
Vehicles included:
BTR 70, BTR 152, MAZ 537, T90, GAZ Tiger
The models are very well optimized
All the rotating parts are hinged properly
Tank tracks are rigged, so that they support Physics simulations.
Every Vehicle is one Texture set to optimized drawcalls
The rotating parts are pivoted correctly.
The variations only change the Albedo textures.
Display demo included
-----------------------------------------------------------
All of the Textures are HD 2048x2048 JPEGs
All of them can be downscaled
Texture types:
Diffuse, Normal, Specular, AO, Metalic, Emmisive
Additional textures for external use included:
Thickness, curvature, Space normals, position -----------------------------------------------------------
All the variations are game ready, catagorized and Prefabbed.
Common Variations:
-Green
-Desert
-DesertCamo
-ForrestCamo
-UrbanCamo
Some models contain specific textures.
-----------------------------------------------------------
My Unity Store Page :
https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:20709
My ArtStation:
https://www.artstation.com/milosbaskic
Price $9.99
Russian Military Vehicles [LITE] BTR152 by Milos Baskic
This Lite edition contains the BTR 152
With all of its variations,
and functions.
You do not get any of the other vehicles
All of the Textures are HD 2048x2048 JPEGs
All of them can be downscaled
Texture types:
Diffuse, Normal, Specular, AO, Metalic, Emmisive
Additional textures for external use included:
Thickness, curvature, Space normals, position -----------------------------------------------------------
All the variations are game ready, catagorized and Prefabbed.
Common Variations:
-Green
-Desert
-DesertCamo
-ForrestCamo
-UrbanCamo
Some models contain specific textures.
-----------------------------------------------------------
My Unity Store Page :
https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:20709
My ArtStation:
https://www.artstation.com/artist/mrfluffy
ABOUT THE FULL PACKAGE:
This is a package containing 29 prefabs
Vehicles included:
BTR 70, BTR 152, MAZ 537, T90, GAZ Tiger
The models are very well optimized
All the rotating parts are hinged properly
Tank tracks are rigged, so that they support Physics simulations.
Every Vehicle is one Texture set to optimized drawcalls
The rotating parts are pivoted correctly.
The variations only change the Albedo textures.
Display demo included
-----------------------------------------------------------
All of the Textures are HD 2048x2048 JPEGs
All of them can be downscaled
Texture types:
Diffuse, Normal, Specular, AO, Metalic, Emmisive
Additional textures for external use included:
Thickness, curvature, Space normals, position -----------------------------------------------------------
All the variations are game ready, catagorized and Prefabbed.
Common Variations:
-Green
-Desert
-DesertCamo
-ForrestCamo
-UrbanCamo
Some models contain specific textures.
-----------------------------------------------------------
My Unity Store Page :
https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:20709
My ArtStation:
https://www.artstation.com/milosbaskic
Price $9.99
Russian Military Vehicles [LITE] BTR70 by Milos Baskic
This Lite edition contains the BTR 70
With all of its variations,
and functions.
You do not get any of the other vehicles
All of the Textures are HD 2048x2048 JPEGs
All of them can be downscaled
Texture types:
Diffuse, Normal, Specular, AO, Metalic, Emmisive
Additional textures for external use included:
Thickness, curvature, Space normals, position -----------------------------------------------------------
All the variations are game ready, catagorized and Prefabbed.
Common Variations:
-Green
-Desert
-DesertCamo
-ForrestCamo
-UrbanCamo
Some models contain specific textures.
-----------------------------------------------------------
My Unity Store Page :
https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:20709
My ArtStation:
https://www.artstation.com/artist/mrfluffy
ABOUT THE FULL PACKAGE:
This is a package containing 29 prefabs
Vehicles included:
BTR 70, BTR 152, MAZ 537, T90, GAZ Tiger
The models are very well optimized
All the rotating parts are hinged properly
Tank tracks are rigged, so that they support Physics simulations.
Every Vehicle is one Texture set to optimized drawcalls
The rotating parts are pivoted correctly.
The variations only change the Albedo textures.
Display demo included
-----------------------------------------------------------
All of the Textures are HD 2048x2048 JPEGs
All of them can be downscaled
Texture types:
Diffuse, Normal, Specular, AO, Metalic, Emmisive
Additional textures for external use included:
Thickness, curvature, Space normals, position -----------------------------------------------------------
All the variations are game ready, catagorized and Prefabbed.
Common Variations:
-Green
-Desert
-DesertCamo
-ForrestCamo
-UrbanCamo
Some models contain specific textures.
-----------------------------------------------------------
My Unity Store Page :
https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=popularity/query=publisher:20709
My ArtStation:
https://www.artstation.com/milosbaskic
Price $9.99
Fidget Spinner DSB by Dead Serious Bros
Price $5.00
Medieval/Fantasy Hand Painted Ring Icon Pack by Infini Assets
A set of medieval/fantasy style hand painted shield icon pack. Perfect for RPG / MMORPG games. It contains:
PNG files, with 256×256 resolution
230 graphics(transparent, with and without frame, with and without backgraund)
25 types of shield
3 differed background colors
2 high detailed frame
All assets is exported in png format.
If you have any question – please write to us on office.infini@gmail.com
Price $5.00
Tecno Roads / Spider by CGPitbull
Add a professional touch to your SciFi VideoGame project with this original low poly model. Set of one Car (FBX model). No Script, FX, Collider or LODs included.
Weapon and Wheels are separated and properly linked, (see previews)
Polys/5600- Verts/5976
_Textures included (Tiff):
_2 differents color schemes (See previews), PBR Materials.
_4 Diffuse maps 2048x2048 / 1024x1024
_2 Normal maps 2048x2048 / 1024x1024
_1 Glow (Emission) map 2048x2048
_4 Specular maps 2048x2048 / 1024x1024
_4 Gloss maps 2048x2048 / 1024x1024
Price $19.00
PBR Sci-Fi Space Ship Vol.02 by 4TUDIO
A number of animations are included, providing of abilities such as idle,flying,and more. And some cool VFX are included,too.
You only need to add ‘character controller’ and your scripts, the character can be easily applied to your game.
All model made with PBR work flow and all scene are using PBR, give you high quality graphics.
[Feature]
*Skined Mesh: low-poly
*Standard Mesh:low-poly
*Skined Mesh: mid-poly
*Standard Mesh:mid-poly
*2048x2048 base Albedo map
*2048x2048 Ambient Occlusion map
*2048*2048 Normal map
*2048*2048 Metallic map
*2048x2048 Emission map
*2048x2048 Performance Albedo map
*2048x2048 Customization Albedo map
*Custom shader for customization color
*Use the custom shader with ‘Customization Albedo map’, you can build your army immediately
*Idling VFX x2
*Idling animation x2
*Flying animation x8
Price $34.90