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RoomEscape002 by NOTHINK

Asset Store newest packages - 2017, August 1 - 00:07
RoomEscape Assets Low Poly 22 Models PBR Shader 2048 x 2048 map diffuse x 1 SpecularSmoothness x 1 Normal x 1
Price $20.00

Realistic Engine Sounds - Lite by slaczky

Asset Store newest packages - 2017, July 31 - 23:36
Realistic Engine Sounds Lite asset contain engine sound files and controller scripts where you can easly set your sound file's pitch and volume in Curve Editor windows from low rpm to maximum rpm.

There are total 25 Wav audio files in this package.
There are total 14 prefabs in this package.

Features:
- Compatible with Unity 5
- 3 ready to use engine sound packages
- 4 Demo Scenes
- User friendly editor script
- Easy to use
- Compatible with Unity car (Standard Assets), demo scenes and prefabs are provided
- Easly edit your engine sound file's pitch and volume
- Mobile support
- Multiple car engine sound types
- Sounds for rpm limiting
- Sounds for reverse gear
- Set dopler amount
- Enable/disable rpm limit and reverse gear sounds for reducing audio sources
- Each engine types have 8 wav files for exterior and interior camera views

You can find tutorials on Youtube and in the documentation pdf.

If you have suggestions or problems, feel free to contact me via Email or post in the Forum
Price $15.00

Cracked soil (Package №1) by Stav26

Asset Store newest packages - 2017, July 31 - 23:31
Stylized materials PBR, cracked soil, high-resolution textures (2048x2048). Material of cracked soil in an amount of 20 units. Masks of mentality, occlusion, heights also have a resolution (2048x2048). The Roughness Mask is in the alpha channel of the base color texture.
Technical Details:
1) Number of material: 20
2) Texture size: (2048x2048)
3) The number of texture base color (alpha mask of roughness): 20
4) The number of normal map: 20
5) The number of mask (roughness, metalness, ambient occlusion): 20
6) Intended platform: all (Windows, Mac, PS4, IOS, Android, Xbox One, Oculus)
7) Platform Tested: Windows
8) Documentation included: Not needed

Price $15.00

The Pirates - Game Sprites by Zuhria A

Asset Store newest packages - 2017, July 31 - 22:54
A collection of pirate game character sprites for creating 2D side scrolling games. Suitable for platformer, adventure, action, and endless runner games.

Features:
- 3 Characters: The Captain, Quartermistress, and Cabin Boy.
- Each character has 21 animation states
- Animation created with Brashmonkey Spriter. Skeletal animation is available. As well as exported PNG sequence, for creating traditional spritesheet
- Spriter Project .SCML file included, along with the body parts images in .PNG format. The image is in pretty high resolutions.
- The body parts made with CorelDraw. Adobe Illustrator .AI, .SVG and .EPS files also included.
Price $18.00

Police Officer Characters by 8bull

Asset Store newest packages - 2017, July 31 - 21:46
**** DEMO APK ****

In Police Officer Characters Pack you will find a very low poly character collection of policemen and policewomen. Perfect for a sandbox game! 2 male ,black and white with 2 body shapes fat and slim and 2 woman black and white with 2 body shapes fat and slim. with interchangeable skins (they share the same UV) making 288 different characters. Plus 2 types of hats, moustache, glasses and police velt.

MOBILE FRIENDLY!

RAGDOLL PREFABS INCLUDED!

You will find 288 mecanim compatible characters with fully configurated prefabs, perfect for MOBILE GAMES

288 CHARACTERS ready to use in your city, race game or GTA style game:


Price $10.00

Reaction AI with A* by NovoSync Mobility Inc

Asset Store newest packages - 2017, July 31 - 21:25
Combine Reaction AI Combat with A* Pathfinding!
v3.0

New in this version:
A* pathfinding
saving and loading

User Guide

View the sample demo videos!

Combat:

Reaction AI is an artificial intelligence engine to be used for game developers that have non-player characters governed by AI or other game components that rely on artificial intelligence for reactions based on actions by the avatar.

It can also be used for other systems that require learning systems and provides an intelligent output based on input. Reaction AI models the human brain and neural networks in its design. It learns over time and uses past events in a memory system to determine the next best reaction. However, it is pseudo-dynamic in the resulting output based on how well the “brain” is functioning at that time based on stimuli.

The “brain” is divided into four components, each sized proportionally to the human mind. This includes the Frontal Lobe which performs reasoning and emotion, the Parietal Lobe for movement, the Occipital Lobe for visuals, and the Temporal Lobe for memory. When the “brain” is created, the number of total neurons must be specified. This will generate an n-ary tree. At each time a new “brain” is created (i.e. for different NPCs), a different brain structure is created dynamically and pseudo-randomly. When stimuli is applied (i.e. an avatar action), Reaction AI will send a random set (within a range) of electrons to each component of the brain (also proportional to the size of the respective lobe) to activate a subset of the neurons.

The algorithm uses the active neurons to total neurons to determine the performance of the “brain” in each of the lobes for their respective purpose. Thus, a better functioning “brain” will yield more “intelligent” results. Each time stimuli is applied, the “brain” will function slightly better or worse due to the difference in the number of active neurons. This is done by ranking the results and using data based on whether it can map the avatar action with a calculated emotion and prior reaction data for what the NPC “thinks” is the best next action. If certain data fails to map, fallback mechanisms are performed which still are “intelligent”.

There is a memory system where historical data is stored. When a new memory is created, the successfulness of the most recent reaction is also mapped to that memory cell. The data includes what the avatar action was, what was the AI’s output for that action, and how successful it was. This data grows over time and the “search” starts from most recent memory to earlier in time memories. However, the “search” also goes as far back in memory as the number of active neurons at that time. The maximum size of the memory is the total number of neurons in the temporal lobe. When a new memory is created, and the maximum size is reached, the oldest memory is removed. When the “brain” is created, the memory is initialized with a user defined input (one time) for the NPC’s “personality”, which defines the allowed reactions, sub-reactions, and emotions.

The final output of the system is a reaction category, sub-reaction, emotion, visual rank (ranging from 1 -5 where 1 is the lowest rank and 5 is the highest), and a speed value (ranging from 1 – 4 where 1 is the slowest and 4 is the fastest). You can decide how to handle (how the NPC behaves) based on the output, and can cause a different reaction as well based on the values returned for emotion, visuals, and speed. The neural networks involve the structure of the “brain”, the stimuli that activate neurons, the memory, and the personality, being passed to different functions in different parts of the “brain” and results in final outputs. The fact that the system is varying each time a “brain” is created, the performance of the “brain” per stimulus, and what the allowed output values can be, allow Reaction AI to be reused any number of times with varying results. Thus, the same engine can be used for any number of different NPCs or AI based elements. The user defined “size” of the “brain” also introduces dynamics.

Finally, for extremely large “brain” sizes, and longer periods of learning, Reaction AI can be as complex accordingly.

Also, for NPC attacks (proactive actions instead of reaction to avatar action), use Avatar action states as idle=1, blocking=2, starting attack=3, etc)


A* Pathfinding:

Reaction AI v3.0 supports pathfinding for NPCs using the A* algorithm. The asset contains demo scenes, grid files and scripts.
You can have as many NPCs use A* (limited by performance) with their own AStar object. The pathfinding uses a text file that describes the map/level that you must create first.
You can also call the pathfinding method on the same AStar object if the “goal” has changed by calling the setGoalLocation method and setNPCLocation method and then call getShortestPath after that.

Using Reaction AI allows you to path-find to the Avatar, and then use the combat support to enter combat with the Avatar. Furthermore, you can design the NPC with the Reaction AI to have some of its reactions map to follow/find the avatar.
For example, the Brain can use a ‘reaction’ 4 which maps to ‘follow/find’ if the avatar flees and the ‘Brain’ for the NPC has learned this. There are only four API calls required to implement A* within Reaction AI.
Price $15.99

Urban Traffic System PRO by AGLOBEX

Asset Store newest packages - 2017, July 31 - 21:20
If you create a quality realistic city, then this asset for you!
Asset comprises 30 models of different transport and 11 models of people necessary for the creation of urban traffic. Such as:
1. Mountainbike
2. Moped
3. GyroScooters
4. Vans
5. Motorcycle
6. Cars
7. Trucks
8. Semi
9. Buses

This Asset is perfect for mobile platforms, and even more so for the PC and Web GL! Since, all the low-poly model, but have a high quality textures. Moreover, all cars have the LOD. Each model has a standard set of textures:
1. Diffuse
2. Specular
3. Glossiness
4. Normal
5. Mask
I want to note that the models do not have interiors.
I hope this project will be useful for you! Enjoy and don't forget to rate your purchase! Good luck!

Price $499.00

Sansar – Open Beta

Austin Tate's Blog - 2017, July 31 - 19:16

On 31st July 2017 Linden Lab’s Sansar virtual world platform was opened to any users in its “open beta” stage. This includes…

… removal of the non-disclosure agreement (NDA) that was in place during preview. That means you’re now welcome (and encouraged!) to share screenshots, videos, links, and info from Sansar as broadly as you like – please help us spread the word!


I have been in the test stages since 22nd December 2016, including giving feedback especially on 3D mesh model upload and the social capabilities of the platform.

Sansar Experiences – AiLand

I have created several experiences and made them available via the Sansar “Atlas”. These are very simple test environments using one of the default experience bases – “Highlands”. Over time I have uploaded and tested 3D mesh models, skybox variations, some scripting, avatar sounds, etc.


My main inputs have been the following:

  1. The lack of a way to upload complex multi-part multi-texture models. Models have to be uploaded as single objects with specific texturing approaches. Large builds still cannot easily be uploaded in the way that is possible with Unity3D-based platforms. This makes it slow and time consuming to create large Sansar experiences and reuse models already create din 3D packages such as 3D Studio max and in environments like Unity3D.
  2. It is still difficult to connect with other users, find users, even when you now their Sansar display name or AvatarID. the social aspects still need significant attention.
  3. Avatars are still very limited.

Sansar Experiences as at 31st July 2017


360 Panomara VR Rig by Kevin Ra

Asset Store newest packages - 2017, July 31 - 19:15
Simulate 360 VR camera rig with this simple script! You can now test your VR camera rig in Unity with ease.

WARNING: THIS IS DOES NOT RENDER 360 VIEW OF THE SURROUNDING. IT GENERATES FRAMES FROM EACH CAMERA SO THAT THEY CAN BE STITCHED TOGETHER USING YOUR OWN ALGORITHM.

- Fully customizable options(FPS, number of cameras, camera dimension, field of view, frame resolution etc.)
- Visualize the camera rig through gizmos
-Ring of camera script is provided
-Custom rig can be created by simply overriding methods.
-Can change the scale of the rig to fit the size of scene
-Can generate rig JSON file that is compatible with Facebook360 code
-Can create video for each camera using FFMPEG
-Tested on macOS 10.12.5

Required Assets:
-Post Processing Stack
-Standard Assets

Price $0.00

Dots - Mobile Game by Lethargica

Asset Store newest packages - 2017, July 31 - 19:08

Dots is a full Unity project ready for release. It is fun casual game. It is compatible with mobile (iOS iPhone and iPad, Android, Windows Mobile) standalone (Windows PC and Mac OSX), web player and webGL. Play Games and Game Center integration.

How to Play?

-Touch or click on screen to move the dot forward.

Try it: Android APK

It comes with sound effects, music and textures, complete UI and level editor! Clean, simple and easy to understand C# code.

Please rate my file, I’d appreciate it.


Price $4.95

Cute Box Monster Pack #2 by CREDOCs Games

Asset Store newest packages - 2017, July 31 - 18:48
A monster that looks like a cute box. Many of us are interested in adding a variety of box monsters in front of you. CONTACT mail : Timgo@naver.com
Price $7.00

SphereCover by Twisted Webbe

Asset Store newest packages - 2017, July 31 - 18:10
Want to easily distribute objects on the surface of a sphere? Now you can without ever touching a line of code or worrying about all that math!
Price $2.50

Open World RPG SFX by THE OTHERWORLD AGENCY

Asset Store newest packages - 2017, July 31 - 18:08
Immerse your players in your game world with this massive pack of over 460 Sound Effects with FREE Future updates!

Sounds in this package have been used by the Award Winning game The Eyes of Ara.

This pack includes:
- Atmospheres
- Buttons & Switches
- Computers
- Containers & Chests
- Wooden/Metal/Stone Doors
- GUI
- Inserting & Activating
- Levers & Using Things
- Pick Ups
- Rotating/Turning/Sliding
- Moving/Shaking/Breaking

And More...

All files have been conveniently converted into both .WAV and .OGG formats.
Price $9.99

FPS Online Shooter Example by Kurtav

Asset Store newest packages - 2017, July 31 - 18:06
A simple example of FPS online shooter.
PC Build

Other products :
2D Online Free
2D Online Platformer Tutorial
2D Online Shooter Tutorial
Saving Traffic. Movement Bots

If you have any questions, please do not hesitate to contact me: aleksandronto@gmail.com
Price $5.00

Simple Eye Gaze by VR Robotica Inc.

Asset Store newest packages - 2017, July 31 - 18:02
This is a simple library of Unity scripts, with a simple setup, that brings life to the eyes of your Avatars and allows any object of your choosing to become something your Avatar is interested in looking at. Avatars will not simply stare at objects of interest, but continuously scan across their various points of interest, as if the Avatar was truly interested in them. Version 1.0 supports both 3D Eyes and 2D Textured Eyes (with the use of our custom unlit shader).
Price $5.00

Pop Out by Day Dreamz Studio

Asset Store newest packages - 2017, July 31 - 18:00
Pop Out is a complete game project for iPhone and Android devices.
The package includes:
- All Script Files
- Scenes
-50 levels
- Textures
- Sound Effects
- UI Adapts to any device Resolution
This package comes with the expectation that you already have a basic understanding of Unity C# scripts, the new UI system, and some experience programming assuming you want to modify the scripts.
Price $50.00

3D Font Engine by IndieChest

Asset Store newest packages - 2017, July 31 - 17:54
Use 3D Text in your game!
Just add prefab and generate your text instantly.

Features:

*Real 3D letters, can be use as Game Objects
*Mobile friendly low poly
*VR compatible
*WebGL compatible
*30+ different fonts
*Materials and colors can be customized
*Blazingly fast

WebGL DEMO:
https://indiechest.itch.io/3d-font-engine
Price $29.99

Hand Painted Tree Bundle by Christine Designs

Asset Store newest packages - 2017, July 31 - 17:39
This pack contains 3 styles of trees with 10 different colour variations. The trees are perfect for RPG Adventure games and more! Each tree comes on a 512 x 512 texture map in addition this pack contains 2 different bushes and a stump to help to build up your environments.
Price $20.00

Table 06 – Collection of Furniture by bhunit_3d

Asset Store newest packages - 2017, July 31 - 17:30
Table 06 – Collection of Furniture Ready on all platforms. SPECS: 502 faces 238 vertices Texture:1024x1024px If you have any question please let'us know.
Contact us on:https://goo.gl/EXidgY

Price $1.00

Table 05 – Collection of Furniture by bhunit_3d

Asset Store newest packages - 2017, July 31 - 17:29
Table 05 – Collection of Furniture Ready on all platforms. SPECS: 68faces 20 vertices Texture:1024x1024px If you have any question please let'us know.
Contact us on:https://goo.gl/EXidgY

Price $1.00

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