Cartoon Talking Scarecrow by PolyNext
Description:
Low poly model "Cartoon Talking Scarecrow" was made for cartoon games. Due to the optimization of textures and animations and a small amount of triangles, this model can be used in all genres of games (RPG, strategy, action, etc...)
Scarecrow:
Triangles: 3784
Vertices: 7194
Textures:
Texture format: PNG
Texture Resolution: 2048x2048
Texture Types: DiffuseMap, NormalMap
Animations:
Preview Animations
1) Idle_Wind
2) Idle_Sleep
3) WakeUp
4) Idle1
5) Idle2
6) Idle3
7) Talk1_Hello
8) Talk2_Yes
9) Talk3_No
10) Talk4_Talk
11) Talk5_Talk
12) Talk6_See_You
13) Give
14) Yawns
15) Sleep
Crow:
Triangles: 752
Vertices: 848
Textures:
Texture format: PNG
Texture Resolution: 2048x2048
Texture Types: DiffuseMap, NormalMap
Animations:
Preview Animations
1) Idle1
2) Idle2
3) Idle3
4) Idle4
5) Idle5_caws
6) Idle6_eating
7) Rise
8) Fly
9) Flies
10) Landing
Price $20.00
Low poly model "Cartoon Talking Scarecrow" was made for cartoon games. Due to the optimization of textures and animations and a small amount of triangles, this model can be used in all genres of games (RPG, strategy, action, etc...)
Scarecrow:
Triangles: 3784
Vertices: 7194
Textures:
Texture format: PNG
Texture Resolution: 2048x2048
Texture Types: DiffuseMap, NormalMap
Animations:
Preview Animations
1) Idle_Wind
2) Idle_Sleep
3) WakeUp
4) Idle1
5) Idle2
6) Idle3
7) Talk1_Hello
8) Talk2_Yes
9) Talk3_No
10) Talk4_Talk
11) Talk5_Talk
12) Talk6_See_You
13) Give
14) Yawns
15) Sleep
Crow:
Triangles: 752
Vertices: 848
Textures:
Texture format: PNG
Texture Resolution: 2048x2048
Texture Types: DiffuseMap, NormalMap
Animations:
Preview Animations
1) Idle1
2) Idle2
3) Idle3
4) Idle4
5) Idle5_caws
6) Idle6_eating
7) Rise
8) Fly
9) Flies
10) Landing
Price $20.00
Rowing Boat by TETRONUM
High-quality model of a Rowing Boat. Includes LODs:
LOD0: 2008 triangles. LOD1: 1106 triangles.
LOD2: 686 triangles.
Maps: diffuse, normal bump, specular. Textures resolution: 2048*2048.
In addition, this package includes broken version of the Rowing Boat.
Check also our:
Medieval Fishing Sailboat
Sunken Sailing Ship
Medieval Blacksmith Stall
Medieval Scaffold, Gallow
Medieval Well
Medieval Market Cart
Price $4.99
LOD0: 2008 triangles. LOD1: 1106 triangles.
LOD2: 686 triangles.
Maps: diffuse, normal bump, specular. Textures resolution: 2048*2048.
In addition, this package includes broken version of the Rowing Boat.
Check also our:
Medieval Fishing Sailboat
Sunken Sailing Ship
Medieval Blacksmith Stall
Medieval Scaffold, Gallow
Medieval Well
Medieval Market Cart
Price $4.99
Free Game Template by Tornado Bandits Studio
Free Game Template is our free game template unity package, being part of our Game Template Series.
Free Game Template is a very easy to use framework, designed for both artists and programmers. You will be able to create your own game without even touching a line of code, or adding a component. This is made possible by our Custom inspectors and built in Editor Windows.
Also, the package comes with a built-in Tutorial Window that leads you through the most important steps to create/customize your own game.
It is ready to be published straight out of the box for multiple platforms: PC, MAC, iOS, Android, WebGL.
It is an endless game where the player will have tap (or click) the objects (asteroids in our case) that are trying to destroy the planet that he has to protect. The game is over when the number of lives that the planet has is 0. There are some power ups that might help the player to get a higher score.
You will be able to customize the target, the obstacles that are coming, the difficulty curve and so on.
Why don’t you try it?
WebGL || PC || Android || Documentation
Without the built-in Tutorial Window the documentation of Free Game Template Package contains a step by step tutorial, that might answer your questions about how easy is to customize it. It also contains a FAQ section that you may visit, if you have any doubts about using it. We’ve also included different problems that you might encounter when you are about to publish your own game.
Also, our code (written in C#) is well commented and it might help you modyfing/extending it.
Documentation
We’ve dedicated a lot of time building our Custom Inspectors and Editor Windows just to make it usable by any person that’s willing to create his own game, regardless his experience. You can set up everything, from a new target or the powerups/obstacles that are coming. In the same way you can modify anything that you want in the menu or in the Splash Scene. You will be able to create various games, with different themes using our framework.
We are also planning to update the template with different features chosen by you, our customers. If you would like to propose something don’t hesitate to send your opinion on our forum thread or on our discord chanel.
Full description of the package:
- Ready to be published game (iOS, Android, PC, MAC, WebGL, etc)
- Well commented C# scripts
- Custom Editors for the main classes of our game
- Tutorial Window in Editor
- Custom Editor Windows that might help you create your game very fast
- Different Utilities that check if everything is alright in your game
- Different examples of how to set your things
- Documentation file
- Different meshes that may help you create your own environments
- Modular user interfaces that will let you expand the existing panels
- Save System that helps you keeping track of player’s progression in different sessions
- Unity Ads set up and customizable
- Customizable transitions between scenes/panels using our scenes manager and the Fade Screen Manager
- Sound Manager - that may help you add your own sounds
- Pool Manager to optimize the memory used by the game (everything is pooled, from objects to particles)
- Progression curves to set up the game difficulty
- Already set post processing effects that fits the game’s athmosphere
For customized transitions/fades/camera shakes, Destroy It Game Template uses DOTween library, which is a free Unity Asset Store Package. (It also works with the PRO version).
For the image effects present in our screenshots we’ve used Unity’s Post Processing Stack, found on asset store.
Neither of those 2 plugins are mandatory. We are using them just to make our template look and feel nicer.
The audio clips used in our framework are courtesy of the free sound project ( http://www.freesound.org/index.php ). See more in the SoundsLicense files.
If you are thinking about customizing our template with a differnt models pack, why don’t you visit our Low Poly Packages:
- Low Poly Dungeon Pack
- Low Poly Portal Pack
- Low Poly Asteroid Pack
- Low Poly Cannon Pack
- Low Poly Free Pack
Or why not the Realistic Asteroid Pack.
Our Game Templates Series :
- Shoot It Game Template
- Destory It Game Template
For any informations, don’t hesitate to contact us:
Facebook || Website || Forum || Discord
Price $0.00
Free Game Template is a very easy to use framework, designed for both artists and programmers. You will be able to create your own game without even touching a line of code, or adding a component. This is made possible by our Custom inspectors and built in Editor Windows.
Also, the package comes with a built-in Tutorial Window that leads you through the most important steps to create/customize your own game.
It is ready to be published straight out of the box for multiple platforms: PC, MAC, iOS, Android, WebGL.
It is an endless game where the player will have tap (or click) the objects (asteroids in our case) that are trying to destroy the planet that he has to protect. The game is over when the number of lives that the planet has is 0. There are some power ups that might help the player to get a higher score.
You will be able to customize the target, the obstacles that are coming, the difficulty curve and so on.
Why don’t you try it?
WebGL || PC || Android || Documentation
Without the built-in Tutorial Window the documentation of Free Game Template Package contains a step by step tutorial, that might answer your questions about how easy is to customize it. It also contains a FAQ section that you may visit, if you have any doubts about using it. We’ve also included different problems that you might encounter when you are about to publish your own game.
Also, our code (written in C#) is well commented and it might help you modyfing/extending it.
Documentation
We’ve dedicated a lot of time building our Custom Inspectors and Editor Windows just to make it usable by any person that’s willing to create his own game, regardless his experience. You can set up everything, from a new target or the powerups/obstacles that are coming. In the same way you can modify anything that you want in the menu or in the Splash Scene. You will be able to create various games, with different themes using our framework.
We are also planning to update the template with different features chosen by you, our customers. If you would like to propose something don’t hesitate to send your opinion on our forum thread or on our discord chanel.
Full description of the package:
- Ready to be published game (iOS, Android, PC, MAC, WebGL, etc)
- Well commented C# scripts
- Custom Editors for the main classes of our game
- Tutorial Window in Editor
- Custom Editor Windows that might help you create your game very fast
- Different Utilities that check if everything is alright in your game
- Different examples of how to set your things
- Documentation file
- Different meshes that may help you create your own environments
- Modular user interfaces that will let you expand the existing panels
- Save System that helps you keeping track of player’s progression in different sessions
- Unity Ads set up and customizable
- Customizable transitions between scenes/panels using our scenes manager and the Fade Screen Manager
- Sound Manager - that may help you add your own sounds
- Pool Manager to optimize the memory used by the game (everything is pooled, from objects to particles)
- Progression curves to set up the game difficulty
- Already set post processing effects that fits the game’s athmosphere
For customized transitions/fades/camera shakes, Destroy It Game Template uses DOTween library, which is a free Unity Asset Store Package. (It also works with the PRO version).
For the image effects present in our screenshots we’ve used Unity’s Post Processing Stack, found on asset store.
Neither of those 2 plugins are mandatory. We are using them just to make our template look and feel nicer.
The audio clips used in our framework are courtesy of the free sound project ( http://www.freesound.org/index.php ). See more in the SoundsLicense files.
If you are thinking about customizing our template with a differnt models pack, why don’t you visit our Low Poly Packages:
- Low Poly Dungeon Pack
- Low Poly Portal Pack
- Low Poly Asteroid Pack
- Low Poly Cannon Pack
- Low Poly Free Pack
Or why not the Realistic Asteroid Pack.
Our Game Templates Series :
- Shoot It Game Template
- Destory It Game Template
For any informations, don’t hesitate to contact us:
Facebook || Website || Forum || Discord
Price $0.00
Sound Controller by Dumitru Molosnic
This is a sound controller. The main idea of this plugin is to not use raw AudioSource, but have a nice wrapper around it from which you can easily control what sounds at what time you want to play.
This is an open source alternative to Audiotoolkit.
Main Features:
- Organize sounds by categories
- Add tags to your sounds to filter them even further
- Add multiple variants of the same sound and easily play at random.
- Change Audioclips, edit category names, and sound names from play mode without the fear of losing those changes
- All data is saved on a scriptable object asset
- You can create multiple data assets and swap them easily
- Create whole cues of sounds with ease (very useful when you have dialog Voice Over)
- It's not a singleton!!!
Link to Source code: click me!!!
I accept any PRs that can enhance this asset.
Price $0.00
This is an open source alternative to Audiotoolkit.
Main Features:
- Organize sounds by categories
- Add tags to your sounds to filter them even further
- Add multiple variants of the same sound and easily play at random.
- Change Audioclips, edit category names, and sound names from play mode without the fear of losing those changes
- All data is saved on a scriptable object asset
- You can create multiple data assets and swap them easily
- Create whole cues of sounds with ease (very useful when you have dialog Voice Over)
- It's not a singleton!!!
Link to Source code: click me!!!
I accept any PRs that can enhance this asset.
Price $0.00
RPG online Server-Client by Donuts Bangkok Co.,Ltd.
No CCU limit!
(server and client included)
Definition of MMO (Massively multiplayer online) is an online game which is capable of supporting large numbers of players that why the client-server should be split into backend and frontend (no models, textures, material or prefabs on the server side and split the functionality between server and client code).
We use the transport layer or Low-Level API (LLAPI) that is designed to permit maximum flexibility, sending and receiving data represented as arrays of bytes, while the High-Level API (HLAPI) is considered to make multiplayer game with the same scripts for host-client.
https://docs.unity3d.com/Manual/UNetUsingTransport.html
In this project, we will guide you the technique how to design the custom packets to send/receive networked commands from both sides and synchronized variables (attack, movement, animation, etc) with LLAPI.
Features
Simple network identify
AI behaviours
Unit status
Warp between map
Spawn item (drop)
Inventory System
Equipment with 3D meshes
Player control (mobile style)
Basic NPC scripting and shop (sell and buy item)
Basic chat system
Syncing movement with low data transfer size via custom packet.
Unity's json utility for master data
Client: 3D models with animations and all environment models.
Included server must be setup (mmoserver.zip)
New features coming and upgrade for free.
Price $49.00
(server and client included)
Definition of MMO (Massively multiplayer online) is an online game which is capable of supporting large numbers of players that why the client-server should be split into backend and frontend (no models, textures, material or prefabs on the server side and split the functionality between server and client code).
We use the transport layer or Low-Level API (LLAPI) that is designed to permit maximum flexibility, sending and receiving data represented as arrays of bytes, while the High-Level API (HLAPI) is considered to make multiplayer game with the same scripts for host-client.
https://docs.unity3d.com/Manual/UNetUsingTransport.html
In this project, we will guide you the technique how to design the custom packets to send/receive networked commands from both sides and synchronized variables (attack, movement, animation, etc) with LLAPI.
Features
Simple network identify
AI behaviours
Unit status
Warp between map
Spawn item (drop)
Inventory System
Equipment with 3D meshes
Player control (mobile style)
Basic NPC scripting and shop (sell and buy item)
Basic chat system
Syncing movement with low data transfer size via custom packet.
Unity's json utility for master data
Client: 3D models with animations and all environment models.
Included server must be setup (mmoserver.zip)
New features coming and upgrade for free.
Price $49.00
Mail trucks by ArtZones
Models of cars are perfect for game in the post-apocalypse settings. Perfectly suitable for filling large levels of eg cities.
Prefabs are configured for easy use in your projects
All models have an optimized polygon mesh for use in virtual reality projects.
Features:
- High-quality textures: 2048x2048 (You can change the size of the texture on your own)
- Textures complete -Albedo map, Specular map, Normal map, AO map.
- PBR Shader.
- File complete - .obj
- Textures - .png
Polycounts: Truck - (2,136 tris and 1,171 vertices)
Price $8.00
Level System by Shaik Babji
This package is designed to reduce your work when you create a level based game. It is fully customizable (you can change main background, buttons,stars rating graphics as you like).
Level System is the advanced version of Level locking/unlocking. Level System is easy to setup, requires no coding (except you want to add more features) and works with Unity 4.6+. It is written in C#.
You can:
- set what method to call after a button is selected.
- set stars to be displayed for every level.
Level System is:
A Level Selector which creates levels logic dynamically. It makes use of the new Unity UI Canvas System.
The package contains a DemoScene and 3 Level Scenes.
In this package, Data Serialization is used the more secure way than PlayerPrefs.
This package is fully optimized for Android, Web Player, Windows, Mac OS, Linux, Google Native Client and iOS platforms.
Price $20.00
Level System is the advanced version of Level locking/unlocking. Level System is easy to setup, requires no coding (except you want to add more features) and works with Unity 4.6+. It is written in C#.
You can:
- set what method to call after a button is selected.
- set stars to be displayed for every level.
Level System is:
A Level Selector which creates levels logic dynamically. It makes use of the new Unity UI Canvas System.
The package contains a DemoScene and 3 Level Scenes.
In this package, Data Serialization is used the more secure way than PlayerPrefs.
This package is fully optimized for Android, Web Player, Windows, Mac OS, Linux, Google Native Client and iOS platforms.
Price $20.00
DSS Harbinger by FORGE3D
DSS Harbinger is a cruiser sized ship with scripted retractable parts, thruster effects and weapon systems including tracked main/point defense turrets and missile launchers.
WEAPON SYSTEMS
-2 x Main Battery Guns
-8 x Point Defence Turrets
-10 x Vertical Missile Launcher Cells with animated lids
ENGINES
6 Degrees of Freedom thrusters fitted with the exhaust particles automatically controlled by positive and negative velocity inputs
DETAILS
-3 x Retractable Shield Generators are animated from script
-The Drone Bay is accessed through the door on the port side which is also animated
TECHNICAL INFORMATION
-The model is 81K polygons and uses 3 sets of a highly customizable PBR (Specular) tiled textures. Easily editable with Substance Painter (.spp source files provided)
-Custom Convex Colliders included
LEARN MORE
Product Page
Online Documentation
Forum
Facebook
Twitter
YouTube
Feel free to contact us with any questions and comments. We look forward to your feedback, wishes, and suggestions.
Price $35.00
WEAPON SYSTEMS
-2 x Main Battery Guns
-8 x Point Defence Turrets
-10 x Vertical Missile Launcher Cells with animated lids
ENGINES
6 Degrees of Freedom thrusters fitted with the exhaust particles automatically controlled by positive and negative velocity inputs
DETAILS
-3 x Retractable Shield Generators are animated from script
-The Drone Bay is accessed through the door on the port side which is also animated
TECHNICAL INFORMATION
-The model is 81K polygons and uses 3 sets of a highly customizable PBR (Specular) tiled textures. Easily editable with Substance Painter (.spp source files provided)
-Custom Convex Colliders included
LEARN MORE
Product Page
Online Documentation
Forum
YouTube
Feel free to contact us with any questions and comments. We look forward to your feedback, wishes, and suggestions.
Price $35.00
Destructible Cars 3 - Sport 8 by 1Poly
Destructible Cars 3 is yet another set of beautifully designed and crafted cars with detachable parts, fully designed interiors and 3 tiers of front/back bumper and side panel upgrades. This time, after a lot of feedback from our customers we put even more effort in quality of this package and made it even better than the previous one!
The main upgrades are:
- increased tris count to ~16k
- textures resolution starts from 2k
- higher quality interiors
- movable dashboard parts have own pivots
This package contains Sport_8 car with 12 upgrade parts (3 sets of bumpers/side panels), 3x2k textures, 5 materials, example assembly of the car and example scene with the assembled car.
Price $14.00
The main upgrades are:
- increased tris count to ~16k
- textures resolution starts from 2k
- higher quality interiors
- movable dashboard parts have own pivots
This package contains Sport_8 car with 12 upgrade parts (3 sets of bumpers/side panels), 3x2k textures, 5 materials, example assembly of the car and example scene with the assembled car.
Price $14.00
Destructible Cars 3 - Sport 6 by 1Poly
PleasDestructible Cars 3 is yet another set of beautifully designed and crafted cars with detachable parts, fully designed interiors and 3 tiers of front/back bumper and side panel upgrades. This time, after a lot of feedback from our customers we put even more effort in quality of this package and made it even better than the previous one!
The main upgrades are:
- increased tris count to ~16k
- textures resolution starts from 2k
- higher quality interiors
- movable dashboard parts have own pivots
This package contains Sport_6 car with 12 upgrade parts (3 sets of bumpers/side panels), 3x2k textures, 5 materials, example assembly of the car and example scene with the assembled car.e edit package description
Price $14.00
The main upgrades are:
- increased tris count to ~16k
- textures resolution starts from 2k
- higher quality interiors
- movable dashboard parts have own pivots
This package contains Sport_6 car with 12 upgrade parts (3 sets of bumpers/side panels), 3x2k textures, 5 materials, example assembly of the car and example scene with the assembled car.e edit package description
Price $14.00
Destructible Cars 3 - Sport 5 by 1Poly
Destructible Cars 3 is yet another set of beautifully designed and crafted cars with detachable parts, fully designed interiors and 3 tiers of front/back bumper and side panel upgrades. This time, after a lot of feedback from our customers we put even more effort in quality of this package and made it even better than the previous one!
The main upgrades are:
- increased tris count to ~16k
- textures resolution starts from 2k
- higher quality interiors
- movable dashboard parts have own pivots
This package contains Sport_5 car with 12 upgrade parts (3 sets of bumpers/side panels), 3x2k textures, 5 materials, example assembly of the car and example scene with the assembled car.
Price $14.00
The main upgrades are:
- increased tris count to ~16k
- textures resolution starts from 2k
- higher quality interiors
- movable dashboard parts have own pivots
This package contains Sport_5 car with 12 upgrade parts (3 sets of bumpers/side panels), 3x2k textures, 5 materials, example assembly of the car and example scene with the assembled car.
Price $14.00
Destructible Cars 3 - Sport 3 by 1Poly
Destructible Cars 3 is yet another set of beautifully designed and crafted cars with detachable parts, fully designed interiors and 3 tiers of front/back bumper and side panel upgrades. This time, after a lot of feedback from our customers we put even more effort in quality of this package and made it even better than the previous one!
The main upgrades are:
- increased tris count to ~16k
- textures resolution starts from 2k
- higher quality interiors
- movable dashboard parts have own pivots
This package contains Sport_3 car with 12 upgrade parts (3 sets of bumpers/side panels), 3x2k textures, 5 materials, example assembly of the car and example scene with the assembled car.
Price $14.00
The main upgrades are:
- increased tris count to ~16k
- textures resolution starts from 2k
- higher quality interiors
- movable dashboard parts have own pivots
This package contains Sport_3 car with 12 upgrade parts (3 sets of bumpers/side panels), 3x2k textures, 5 materials, example assembly of the car and example scene with the assembled car.
Price $14.00
Destructible Cars 3 - Sport 2 by 1Poly
Destructible Cars 3 is yet another set of beautifully designed and crafted cars with detachable parts, fully designed interiors and 3 tiers of front/back bumper and side panel upgrades. This time, after a lot of feedback from our customers we put even more effort in quality of this package and made it even better than the previous one!
The main upgrades are:
- increased tris count to ~16k
- textures resolution starts from 2k
- higher quality interiors
- movable dashboard parts have own pivots
This package contains Sport_2 car with 12 upgrade parts (3 sets of bumpers/side panels), 3x2k textures, 5 materials, example assembly of the car and example scene with the assembled car.
Price $14.00
The main upgrades are:
- increased tris count to ~16k
- textures resolution starts from 2k
- higher quality interiors
- movable dashboard parts have own pivots
This package contains Sport_2 car with 12 upgrade parts (3 sets of bumpers/side panels), 3x2k textures, 5 materials, example assembly of the car and example scene with the assembled car.
Price $14.00
Destructible Cars 3 - Sport 1 by 1Poly
Destructible Cars 3 is yet another set of beautifully designed and crafted cars with detachable parts, fully designed interiors and 3 tiers of front/back bumper and side panel upgrades. This time, after a lot of feedback from our customers we put even more effort in quality of this package and made it even better than the previous one!
The main upgrades are:
- increased tris count to ~16k
- textures resolution starts from 2k
- higher quality interiors
- movable dashboard parts have own pivots
This package contains Sport_1 car with 12 upgrade parts (3 sets of bumpers/side panels), 3x2k textures, 5 materials, example assembly of the car and example scene with the assembled car.
Price $14.00
The main upgrades are:
- increased tris count to ~16k
- textures resolution starts from 2k
- higher quality interiors
- movable dashboard parts have own pivots
This package contains Sport_1 car with 12 upgrade parts (3 sets of bumpers/side panels), 3x2k textures, 5 materials, example assembly of the car and example scene with the assembled car.
Price $14.00
Pixel Art - Zombie Animated by Sven Thole
Fully animated zombie perfectly suited for almost any pixel art style game! Comes with a simple animation controller as well as the following animations:
- Idle
- Walk
- Attack
- Spawn
- Death
Each animation is seperated by being on its own row on a spritesheet. Frames were drawn on a 64x64px canvas.
Would love to hear what you think. Any reviews and comments are greatly appreciated!
Price $5.00
- Idle
- Walk
- Attack
- Spawn
- Death
Each animation is seperated by being on its own row on a spritesheet. Frames were drawn on a 64x64px canvas.
Would love to hear what you think. Any reviews and comments are greatly appreciated!
Price $5.00